shithub: pokecrystal

Download patch

ref: cc8c36ee149b287b7a1cabb85abb4bf42873a3b2
parent: 01fe51df0ca5c6e2f99df9f34d308ff98516478d
author: PikalaxALT <PikalaxALT@gmail.com>
date: Fri Nov 13 13:59:49 EST 2015

Creation of constants for OBJECT_09 indices

--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -266,3 +266,31 @@
 	const SPRITEMOVEFN_1B
 
 MAX_OUTDOOR_SPRITES EQU 23
+
+	const_def
+	const OBJECT_09_VALUE_00
+	const OBJECT_09_VALUE_01
+	const OBJECT_09_VALUE_02
+	const OBJECT_09_VALUE_03
+	const OBJECT_09_VALUE_04
+	const OBJECT_09_VALUE_05
+	const OBJECT_09_VALUE_06
+	const OBJECT_09_VALUE_07
+	const OBJECT_09_VALUE_08
+	const OBJECT_09_VALUE_09
+	const OBJECT_09_VALUE_0A
+	const OBJECT_09_VALUE_0B
+	const OBJECT_09_VALUE_0C
+	const OBJECT_09_VALUE_0D
+	const OBJECT_09_VALUE_0E
+	const OBJECT_09_VALUE_0F
+	const OBJECT_09_VALUE_10
+	const OBJECT_09_VALUE_11
+	const OBJECT_09_VALUE_12
+	const OBJECT_09_VALUE_13
+	const OBJECT_09_VALUE_14
+	const OBJECT_09_VALUE_15
+	const OBJECT_09_VALUE_16
+	const OBJECT_09_VALUE_17
+	const OBJECT_09_VALUE_18
+	const OBJECT_09_VALUE_19
--- a/engine/events.asm
+++ b/engine/events.asm
@@ -24,13 +24,13 @@
 ; 966cb
 
 
-ClearAllScriptFlags3: ; 966cb
+DisableEvents: ; 966cb
 	xor a
 	ld [ScriptFlags3], a
 	ret
 ; 966d0
 
-SetAll_ScriptFlags3:: ; 966d0
+EnableEvents:: ; 966d0
 	ld a, $ff
 	ld [ScriptFlags3], a
 	ret
@@ -42,73 +42,73 @@
 	ret
 ; 966dc
 
-ResetBit2_ScriptFlags3: ; 966dc
+DisableWarpsConnxns: ; 966dc
 	ld hl, ScriptFlags3
 	res 2, [hl]
 	ret
 ; 966e2
 
-ResetBit1_ScriptFlags3: ; 966e2
+DisableCoordEvents: ; 966e2
 	ld hl, ScriptFlags3
 	res 1, [hl]
 	ret
 ; 966e8
 
-ResetBit0_ScriptFlags3: ; 966e8
+DisableStepCount: ; 966e8
 	ld hl, ScriptFlags3
 	res 0, [hl]
 	ret
 ; 966ee
 
-ResetBit4_ScriptFlags3: ; 966ee
+DisableWildEncounters: ; 966ee
 	ld hl, ScriptFlags3
 	res 4, [hl]
 	ret
 ; 966f4
 
-SetBit2_ScriptFlags3: ; 966f4
+EnableWarpsConnxns: ; 966f4
 	ld hl, ScriptFlags3
 	set 2, [hl]
 	ret
 ; 966fa
 
-SetBit1_ScriptFlags3: ; 966fa
+EnableCoordEvents: ; 966fa
 	ld hl, ScriptFlags3
 	set 1, [hl]
 	ret
 ; 96700
 
-SetBit0_ScriptFlags3: ; 96700
+EnableStepCount: ; 96700
 	ld hl, ScriptFlags3
 	set 0, [hl]
 	ret
 ; 96706
 
-SetBit4_ScriptFlags3: ; 96706
+EnableWildEncounters: ; 96706
 	ld hl, ScriptFlags3
 	set 4, [hl]
 	ret
 ; 9670c
 
-CheckBit2_ScriptFlags3: ; 9670c
+CheckWarpConnxnScriptFlag: ; 9670c
 	ld hl, ScriptFlags3
 	bit 2, [hl]
 	ret
 ; 96712
 
-CheckBit1_ScriptFlags3: ; 96712
+CheckCoordEventScriptFlag: ; 96712
 	ld hl, ScriptFlags3
 	bit 1, [hl]
 	ret
 ; 96718
 
-CheckBit0_ScriptFlags3: ; 96718
+CheckStepCountScriptFlag: ; 96718
 	ld hl, ScriptFlags3
 	bit 0, [hl]
 	ret
 ; 9671e
 
-CheckBit4_ScriptFlags3: ; 9671e
+CheckWildEncountersScriptFlag: ; 9671e
 	ld hl, ScriptFlags3
 	bit 4, [hl]
 	ret
@@ -135,13 +135,13 @@
 	ld [wd454], a
 	call SetUpFiveStepWildEncounterCooldown
 	callba RunMapSetupScript
-	call ClearAllScriptFlags3
+	call DisableEvents
 
 	ld a, [hMapEntryMethod]
 	cp MAPSETUP_CONNECTION
-	jr nz, .dontset
-	call SetAll_ScriptFlags3
-.dontset
+	jr nz, .dont_enable
+	call EnableEvents
+.dont_enable
 
 	ld a, [hMapEntryMethod]
 	cp MAPSETUP_RELOADMAP
@@ -197,7 +197,7 @@
 
 .events ; 967a1
 	call PlayerEvents
-	call ClearAllScriptFlags3
+	call DisableEvents
 	callba ScriptEvents
 	ret
 ; 967ae
@@ -238,7 +238,7 @@
 ; 967d1
 
 Function967d1: ; 967d1
-	callba Function576a
+	callba Function576a ; engine/map_objects.asm
 	callba Functiond497
 	call Function96812
 	ret
@@ -259,7 +259,7 @@
 	jr z, .noevents
 	bit 4, a
 	jr nz, .noevents
-	call SetAll_ScriptFlags3
+	call EnableEvents
 
 .events
 	ld a, 0 ; events
@@ -355,8 +355,8 @@
 CheckTileEvent: ; 96874
 ; Check for warps, tile triggers or wild battles.
 
-	call CheckBit2_ScriptFlags3
-	jr z, .bit2
+	call CheckWarpConnxnScriptFlag
+	jr z, .connections_disabled
 
 	callba CheckMovingOffEdgeOfMap
 	jr c, .map_connection
@@ -364,22 +364,22 @@
 	call CheckWarpTile
 	jr c, .warp_tile
 
-.bit2
-	call CheckBit1_ScriptFlags3
-	jr z, .bit1
+.connections_disabled
+	call CheckCoordEventScriptFlag
+	jr z, .coord_events_disabled
 
 	call CheckCurrentMapXYTriggers
-	jr c, .movement
+	jr c, .coord_event
 
-.bit1
-	call CheckBit0_ScriptFlags3
-	jr z, .bit0
+.coord_events_disabled
+	call CheckStepCountScriptFlag
+	jr z, .step_count_disabled
 
 	call CountStep
 	ret c
 
-.bit0
-	call CheckBit4_ScriptFlags3
+.step_count_disabled
+	call CheckWildEncountersScriptFlag
 	jr z, .ok
 
 	call RandomEncounter
@@ -408,8 +408,8 @@
 	scf
 	ret
 
-.movement
-	ld hl, MovementAnimation
+.coord_event
+	ld hl, EngineBuffer5
 	ld a, [hli]
 	ld h, [hl]
 	ld l, a
@@ -552,7 +552,7 @@
 	jr nz, .NoAction
 
 ; Can't perform button actions while sliding on ice.
-	callba Function80404
+	callba CheckStandingOnIce
 	jr c, .NoAction
 
 	call CheckAPressOW
@@ -1077,12 +1077,12 @@
 	dba SeenByTrainerScript      ; 1
 	dba TalkToTrainerScript      ; 2
 	dba FindItemInBallScript     ; 3
-	dba UnknownScript_0x96c4d    ; 4
+	dba EdgeWarpScript           ; 4
 	dba WarpToNewMapScript       ; 5
 	dba FallIntoMapScript        ; 6
 	dba Script_OverworldWhiteout ; 7
 	dba HatchEggScript           ; 8
-	dba UnknownScript_0x96c4f    ; 9
+	dba ChangeDirectionScript    ; 9
 	dba Invalid_0x96c2d          ; 10
 ; 96c2d
 
@@ -1124,13 +1124,13 @@
 	end
 ; 96c4d
 
-UnknownScript_0x96c4d: ; 4
+EdgeWarpScript: ; 4
 	reloadandreturn MAPSETUP_CONNECTION
 ; 96c4f
 
-UnknownScript_0x96c4f: ; 9
-	deactivatefacing $3
-	callasm SetBit4_ScriptFlags3
+ChangeDirectionScript: ; 9
+	deactivatefacing 3
+	callasm EnableWildEncounters
 	end
 ; 96c56
 
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -2,45 +2,45 @@
 INCLUDE "engine/facings.asm"
 
 SpriteMovementData:: ; 4273
-	; function,         facing, ?, ?, ?, ?
-	db SPRITEMOVEFN_00, DOWN,  $01, $02, $00, $00 ; 00
-	db SPRITEMOVEFN_STANDING, DOWN,  $01, $0c, $00, $00 ; 01
-	db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN,  $01, $00, $00, $00 ; 02
-	db SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN,  $01, $00, $00, $00 ; 03
-	db SPRITEMOVEFN_RANDOM_WALK_Y, DOWN,  $01, $00, $00, $00 ; 04
-	db SPRITEMOVEFN_RANDOM_WALK_X, DOWN,  $01, $00, $00, $00 ; 05
-	db SPRITEMOVEFN_STANDING, DOWN,  $01, $00, $00, $00 ; 06
-	db SPRITEMOVEFN_STANDING, UP,    $01, $00, $00, $00 ; 07
-	db SPRITEMOVEFN_STANDING, LEFT,  $01, $00, $00, $00 ; 08
-	db SPRITEMOVEFN_STANDING, RIGHT, $01, $00, $00, $00 ; 09
-	db SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN,  $01, $00, $00, $00 ; 0a
-	db SPRITEMOVEFN_OBEY_DPAD, DOWN,  $01, $02, $00, $00 ; 0b
-	db SPRITEMOVEFN_08, DOWN,  $01, $00, $00, $00 ; 0c
-	db SPRITEMOVEFN_09, DOWN,  $01, $00, $00, $00 ; 0d
-	db SPRITEMOVEFN_0A, DOWN,  $01, $00, $00, $00 ; 0e
-	db SPRITEMOVEFN_0B, DOWN,  $01, $00, $00, $00 ; 0f
-	db SPRITEMOVEFN_0C, DOWN,  $01, $00, $00, $00 ; 10
-	db SPRITEMOVEFN_0D, DOWN,  $01, $00, $00, $00 ; 11
-	db SPRITEMOVEFN_0E, DOWN,  $01, $00, $00, $00 ; 12
-	db SPRITEMOVEFN_FOLLOW, DOWN,  $01, $02, $00, $00 ; 13
-	db SPRITEMOVEFN_SCRIPTED, DOWN,  $01, $02, $00, $00 ; 14
-	db SPRITEMOVEFN_BIG_SNORLAX, DOWN,  $09, $2e, $01, $c0 ; 15
-	db SPRITEMOVEFN_BOUNCE, DOWN,  $0a, $2e, $00, $00 ; 16
-	db SPRITEMOVEFN_STANDING, DOWN,  $01, $0c, $00, $00 ; 17
-	db SPRITEMOVEFN_STANDING, DOWN,  $01, $2e, $10, $00 ; 18
-	db SPRITEMOVEFN_STRENGTH, DOWN,  $01, $2e, $00, $40 ; 19
-	db SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN,  $01, $02, $00, $00 ; 1a
-	db SPRITEMOVEFN_13, DOWN,  $00, $8e, $01, $00 ; 1b
-	db SPRITEMOVEFN_14, DOWN,  $08, $8e, $02, $00 ; 1c
-	db SPRITEMOVEFN_17, DOWN,  $00, $82, $00, $00 ; 1d
+	; function, facing, ?, ?, ?, ?
+	db SPRITEMOVEFN_00,                    DOWN,  $01, $02, $00, $00 ; 00
+	db SPRITEMOVEFN_STANDING,              DOWN,  $01, $0c, $00, $00 ; 01
+	db SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,  $01, $00, $00, $00 ; 02
+	db SPRITEMOVEFN_SLOW_RANDOM_SPIN,      DOWN,  $01, $00, $00, $00 ; 03
+	db SPRITEMOVEFN_RANDOM_WALK_Y,         DOWN,  $01, $00, $00, $00 ; 04
+	db SPRITEMOVEFN_RANDOM_WALK_X,         DOWN,  $01, $00, $00, $00 ; 05
+	db SPRITEMOVEFN_STANDING,              DOWN,  $01, $00, $00, $00 ; 06
+	db SPRITEMOVEFN_STANDING,              UP,    $01, $00, $00, $00 ; 07
+	db SPRITEMOVEFN_STANDING,              LEFT,  $01, $00, $00, $00 ; 08
+	db SPRITEMOVEFN_STANDING,              RIGHT, $01, $00, $00, $00 ; 09
+	db SPRITEMOVEFN_FAST_RANDOM_SPIN,      DOWN,  $01, $00, $00, $00 ; 0a
+	db SPRITEMOVEFN_OBEY_DPAD,             DOWN,  $01, $02, $00, $00 ; 0b
+	db SPRITEMOVEFN_08,                    DOWN,  $01, $00, $00, $00 ; 0c
+	db SPRITEMOVEFN_09,                    DOWN,  $01, $00, $00, $00 ; 0d
+	db SPRITEMOVEFN_0A,                    DOWN,  $01, $00, $00, $00 ; 0e
+	db SPRITEMOVEFN_0B,                    DOWN,  $01, $00, $00, $00 ; 0f
+	db SPRITEMOVEFN_0C,                    DOWN,  $01, $00, $00, $00 ; 10
+	db SPRITEMOVEFN_0D,                    DOWN,  $01, $00, $00, $00 ; 11
+	db SPRITEMOVEFN_0E,                    DOWN,  $01, $00, $00, $00 ; 12
+	db SPRITEMOVEFN_FOLLOW,                DOWN,  $01, $02, $00, $00 ; 13
+	db SPRITEMOVEFN_SCRIPTED,              DOWN,  $01, $02, $00, $00 ; 14
+	db SPRITEMOVEFN_BIG_SNORLAX,           DOWN,  $09, $2e, $01, $c0 ; 15
+	db SPRITEMOVEFN_BOUNCE,                DOWN,  $0a, $2e, $00, $00 ; 16
+	db SPRITEMOVEFN_STANDING,              DOWN,  $01, $0c, $00, $00 ; 17
+	db SPRITEMOVEFN_STANDING,              DOWN,  $01, $2e, $10, $00 ; 18
+	db SPRITEMOVEFN_STRENGTH,              DOWN,  $01, $2e, $00, $40 ; 19
+	db SPRITEMOVEFN_FOLLOWNOTEXACT,        DOWN,  $01, $02, $00, $00 ; 1a
+	db SPRITEMOVEFN_13,                    DOWN,  $00, $8e, $01, $00 ; 1b
+	db SPRITEMOVEFN_14,                    DOWN,  $08, $8e, $02, $00 ; 1c
+	db SPRITEMOVEFN_17,                    DOWN,  $00, $82, $00, $00 ; 1d
 	db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT,  $01, $00, $00, $00 ; 1e
-	db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f
-	db SPRITEMOVEFN_STRENGTH, DOWN,  $0c, $2e, $01, $c0 ; 20
-	db SPRITEMOVEFN_STRENGTH, DOWN,  $0d, $2e, $01, $c0 ; 21
-	db SPRITEMOVEFN_1A, DOWN,  $0e, $8e, $01, $00 ; 22
-	db SPRITEMOVEFN_1B, DOWN,  $0f, $8e, $02, $00 ; 23
-	db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN,  $01, $00, $00, $20 ; 24
-	db SPRITEMOVEFN_00, DOWN,  $01, $00, $00, $00 ; 25
+	db SPRITEMOVEFN_SPIN_CLOCKWISE,        RIGHT, $01, $00, $00, $00 ; 1f
+	db SPRITEMOVEFN_STRENGTH,              DOWN,  $0c, $2e, $01, $c0 ; 20
+	db SPRITEMOVEFN_STRENGTH,              DOWN,  $0d, $2e, $01, $c0 ; 21
+	db SPRITEMOVEFN_1A,                    DOWN,  $0e, $8e, $01, $00 ; 22
+	db SPRITEMOVEFN_1B,                    DOWN,  $0f, $8e, $02, $00 ; 23
+	db SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,  $01, $00, $00, $20 ; 24
+	db SPRITEMOVEFN_00,                    DOWN,  $01, $00, $00, $00 ; 25
 ; 4357
 
 
@@ -156,11 +156,13 @@
 	ld a, [hl]
 	and a
 	jr z, .zero
+
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	bit 5, [hl]
 	jr nz, .bit5
-	cp 1
+
+	cp OBJECT_09_VALUE_01
 	jr z, .one
 	jr .ok
 
@@ -178,7 +180,7 @@
 	ld a, [hl]
 	and a
 	ret z
-	cp 1
+	cp OBJECT_09_VALUE_01
 	ret z
 
 .ok
@@ -892,6 +894,7 @@
 ; 47a8
 
 JumptoObjectStructField28: ; 47a8
+; anonymous jumptable
 	ld hl, OBJECT_28
 	add hl, bc
 	ld a, [hl]
@@ -931,7 +934,7 @@
 	call Function467b
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 47dd
 
@@ -1037,7 +1040,7 @@
 	ld [hl], 1
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 5
+	ld [hl], OBJECT_09_VALUE_05
 	ret
 ; 487c
 
@@ -1121,7 +1124,7 @@
 	call Function463f
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $f
+	ld [hl], OBJECT_09_VALUE_0F
 	ret
 
 .ok2
@@ -1223,7 +1226,7 @@
 	ld [hl], 9
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 4
+	ld [hl], OBJECT_09_VALUE_04
 	ret
 ; 496e
 
@@ -1237,7 +1240,7 @@
 	ld [hl], 10
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 4
+	ld [hl], OBJECT_09_VALUE_04
 	ret
 ; 4984
 
@@ -1274,7 +1277,7 @@
 	ld [hl], a
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 3
+	ld [hl], OBJECT_09_VALUE_03
 	call IncrementObjectStructField27
 	ret
 ; 49b8
@@ -1351,7 +1354,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $13
+	ld [hl], OBJECT_09_VALUE_13
 	ret
 ; 4a21
 
@@ -1372,7 +1375,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $13
+	ld [hl], OBJECT_09_VALUE_13
 	ret
 ; 4a46
 
@@ -1411,7 +1414,7 @@
 	ld [hl], e
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $13
+	ld [hl], OBJECT_09_VALUE_13
 	ret
 ; 4a81
 
@@ -1438,7 +1441,7 @@
 	ld [hl], a
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $13
+	ld [hl], OBJECT_09_VALUE_13
 	ret
 ; 4aa8
 
@@ -1476,7 +1479,7 @@
 	ld [hl], a
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $15
+	ld [hl], OBJECT_09_VALUE_15
 	ret
 ; 4ade
 
@@ -1512,13 +1515,13 @@
 	jr z, .load_6
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 7
+	ld [hl], OBJECT_09_VALUE_07
 	ret
 
 .load_6
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 6
+	ld [hl], OBJECT_09_VALUE_06
 	ret
 
 Function4b17: ; 4b17
@@ -1553,37 +1556,38 @@
 	ld [hl], 1
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 3
+	ld [hl], OBJECT_09_VALUE_03
 	ret
 ; 4b45
 
 Pointers4b45: ; 4b45
-	dw Function47bc
-	dw Function47dd
-	dw Function4e2b
-	dw Function4ddd
-	dw Function4e21
-	dw Function4e0c
-	dw Function4e56
-	dw Function4e47
-	dw Function4b86
-	dw Function4bbf
-	dw Function4e83
-	dw Function4dff
-	dw Function4c18
-	dw Function4c89
-	dw Function4d14
-	dw Function4ecd
-	dw Function4d7e
-	dw Function4daf
-	dw Function4dc8
-	dw Function4f04
-	dw Function4f33
-	dw Function4f33
-	dw Function4f77
-	dw Function4f7a
-	dw Function4df0
-	dw Function4f83
+; These pointers use OBJECT_09.  See constants/sprite_constants.asm
+	dw Function47bc ; 00
+	dw Function47dd ; 01
+	dw Function4e2b ; 02
+	dw Function4ddd ; 03
+	dw Function4e21 ; 04
+	dw Function4e0c ; 05
+	dw Function4e56 ; 06
+	dw Function4e47 ; 07
+	dw Function4b86 ; 08
+	dw Function4bbf ; 09
+	dw Function4e83 ; 0a
+	dw Function4dff ; 0b
+	dw Function4c18 ; 0c
+	dw Function4c89 ; 0d
+	dw Function4d14 ; 0e
+	dw Function4ecd ; 0f
+	dw Function4d7e ; 10
+	dw Function4daf ; 11
+	dw Function4dc8 ; 12
+	dw Function4f04 ; 13
+	dw Function4f33 ; 14
+	dw Function4f33 ; 15
+	dw Function4f77 ; 16
+	dw Function4f7a ; 17
+	dw Function4df0 ; 18
+	dw Function4f83 ; 19
 ; 4b79
 
 Function4b79: ; 4b79
@@ -1593,7 +1597,7 @@
 	ret nz
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4b86
 
@@ -1629,7 +1633,7 @@
 	call Function4600
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4bbf
 
@@ -1686,7 +1690,7 @@
 	call Function4600
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4c18
 
@@ -1762,7 +1766,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4c89
 
@@ -1861,7 +1865,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4d14
 
@@ -1934,7 +1938,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4d7e
 
@@ -1970,7 +1974,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4daf
 
@@ -2021,7 +2025,7 @@
 	ret nz
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4df0
 
@@ -2043,7 +2047,7 @@
 	ret nz
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4e0c
 
@@ -2055,7 +2059,7 @@
 
 Function4e13: ; 4e13
 	call RestoreDefaultMovement
-	call Function1a47
+	call GetInitialFacing
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
@@ -2084,7 +2088,7 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4e47
 
@@ -2126,7 +2130,7 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4e83
 
@@ -2183,7 +2187,7 @@
 	ret nz
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4ecd
 
@@ -2215,7 +2219,7 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4f04
 
@@ -2347,7 +2351,7 @@
 	ld [hl], 0
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 4fb2
 
@@ -2404,7 +2408,7 @@
 ; 5000
 
 Function5000: ; unscripted?
-; copy [wc3de] to [wc2df]
+; copy [wc2de] to [wc2df]
 	ld a, [wc2de]
 	ld hl, wc2df
 	ld [hl], a
@@ -3188,7 +3192,7 @@
 	ld [hl], SPRITEMOVEDATA_FOLLOWING
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 0
+	ld [hl], OBJECT_09_VALUE_00
 	ld a, [hObjectStructIndexBuffer]
 	ld [wObjectFollow_Follower], a
 	ret
@@ -3328,7 +3332,7 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 0
+	ld [hl], OBJECT_09_VALUE_00
 	ret
 ; 5903
 
@@ -3347,7 +3351,7 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], 0
+	ld [hl], OBJECT_09_VALUE_00
 	ret
 
 .standing_movefns
--- a/engine/mart.asm
+++ b/engine/mart.asm
@@ -29,7 +29,7 @@
 	ld a, 0
 	ld [EngineBuffer1], a
 	xor a
-	ld [MovementAnimation], a
+	ld [EngineBuffer5], a
 	call StandardMart
 	ret
 ; 15a6e
@@ -129,7 +129,7 @@
 	ld bc, 16
 	call ByteFill
 	xor a
-	ld [MovementAnimation], a
+	ld [EngineBuffer5], a
 	ld [wBargainShopFlags], a
 	ld [FacingDirection], a
 	ret
@@ -157,10 +157,10 @@
 
 StandardMart: ; 15b47
 .loop
-	ld a, [MovementAnimation]
+	ld a, [EngineBuffer5]
 	ld hl, .MartFunctions
 	rst JumpTable
-	ld [MovementAnimation], a
+	ld [EngineBuffer5], a
 	cp $ff
 	jr nz, .loop
 	ret
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -79,7 +79,7 @@
 	dw Movement_teleport_to           ; 4d
 	dw Movement_skyfall               ; 4e
 	dw Movement_step_wait5            ; 4f
-	dw Movement_50                    ; 50
+	dw Movement_step_bump                    ; 50
 	dw Movement_fish_got_bite         ; 51
 	dw Movement_fish_cast_rod         ; 52
 	dw Movement_hide_emote            ; 53
@@ -95,7 +95,7 @@
 Movement_teleport_from: ; 5129
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $c
+	ld [hl], OBJECT_09_VALUE_0C
 	ret
 ; 5130
 
@@ -102,7 +102,7 @@
 Movement_teleport_to: ; 5130
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $d
+	ld [hl], OBJECT_09_VALUE_0D
 	ret
 ; 5137
 
@@ -109,7 +109,7 @@
 Movement_skyfall: ; 5137
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $e
+	ld [hl], OBJECT_09_VALUE_0E
 	ret
 ; 513e
 
@@ -116,7 +116,7 @@
 Movement_59: ; 513e
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $19
+	ld [hl], OBJECT_09_VALUE_19
 	ret
 ; 5145
 
@@ -136,7 +136,7 @@
 	ld [hl], a
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $3
+	ld [hl], OBJECT_09_VALUE_03
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
@@ -159,7 +159,7 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $12
+	ld [hl], OBJECT_09_VALUE_12
 	ret
 ; 5189
 
@@ -169,7 +169,7 @@
 	ld [hl], $6
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $10
+	ld [hl], OBJECT_09_VALUE_10
 	ret
 ; 5196
 
@@ -183,7 +183,7 @@
 	ld [hl], $1
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $11
+	ld [hl], OBJECT_09_VALUE_11
 	ret
 ; 51ab
 
@@ -193,7 +193,7 @@
 	ld [hl], $6
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 51b8
 
@@ -219,7 +219,7 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $1
+	ld [hl], OBJECT_09_VALUE_01
 	ret
 ; 51db
 
@@ -240,7 +240,7 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $3
+	ld [hl], OBJECT_09_VALUE_03
 
 	ld hl, VramState
 	res 7, [hl]
@@ -268,7 +268,7 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $4
+	ld [hl], OBJECT_09_VALUE_04
 
 	ld hl, VramState
 	res 7, [hl]
@@ -276,36 +276,36 @@
 ; 5222
 
 Movement_step_sleep_1: ; 5222
-	ld a, $1
-	jr Function5247
+	ld a, 1
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_2: ; 5226
-	ld a, $2
-	jr Function5247
+	ld a, 2
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_3: ; 522a
-	ld a, $3
-	jr Function5247
+	ld a, 3
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_4: ; 522e
-	ld a, $4
-	jr Function5247
+	ld a, 4
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_5: ; 5232
-	ld a, $5
-	jr Function5247
+	ld a, 5
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_6: ; 5236
-	ld a, $6
-	jr Function5247
+	ld a, 6
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_7: ; 523a
-	ld a, $7
-	jr Function5247
+	ld a, 7
+	jr Movement_step_sleep_common
 
 Movement_step_sleep_8: ; 523e
-	ld a, $8
-	jr Function5247
+	ld a, 8
+	jr Movement_step_sleep_common
 
 Movement_step_sleep: ; 5242
 ; parameters:
@@ -312,9 +312,9 @@
 ;	duration (DecimalParam)
 
 	call GetMovementByte
-	jr Function5247
+	jr Movement_step_sleep_common
 
-Function5247: ; 5247
+Movement_step_sleep_common: ; 5247
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
@@ -321,7 +321,7 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $3
+	ld [hl], OBJECT_09_VALUE_03
 
 	ld hl, OBJECT_11
 	add hl, bc
@@ -333,7 +333,7 @@
 	ret
 ; 525f
 
-Movement_50: ; 525f
+Movement_step_bump: ; 525f
 	ld a, $1
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -340,7 +340,7 @@
 	ld [hl], a
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $b
+	ld [hl], OBJECT_09_VALUE_0B
 	ld hl, OBJECT_11
 	add hl, bc
 	ld [hl], $3
@@ -357,7 +357,7 @@
 	ld [hl], a
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $3
+	ld [hl], OBJECT_09_VALUE_03
 	ld hl, OBJECT_11
 	add hl, bc
 	ld [hl], $b
@@ -726,7 +726,7 @@
 	ld [hl], $2
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $a
+	ld [hl], OBJECT_09_VALUE_0A
 	ret
 ; 5412
 
@@ -756,13 +756,13 @@
 
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $2
+	ld [hl], OBJECT_09_VALUE_02
 	ret
 
 .asm_543f
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $6
+	ld [hl], OBJECT_09_VALUE_06
 	ret
 ; 5446
 
@@ -778,13 +778,13 @@
 	jr z, .asm_5461
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $2
+	ld [hl], OBJECT_09_VALUE_02
 	ret
 
 .asm_5461
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $6
+	ld [hl], OBJECT_09_VALUE_06
 	ret
 ; 5468
 
@@ -801,13 +801,13 @@
 	jr z, .asm_5483
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $2
+	ld [hl], OBJECT_09_VALUE_02
 	ret
 
 .asm_5483
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $6
+	ld [hl], OBJECT_09_VALUE_06
 	ret
 ; 548a
 
@@ -830,12 +830,12 @@
 	jr z, .asm_54b1
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $8
+	ld [hl], OBJECT_09_VALUE_08
 	ret
 
 .asm_54b1
 	ld hl, OBJECT_09
 	add hl, bc
-	ld [hl], $9
+	ld [hl], OBJECT_09_VALUE_09
 	ret
 ; 54b8
--- a/engine/scripting.asm
+++ b/engine/scripting.asm
@@ -2987,12 +2987,12 @@
 
 	call WarpCheck
 	ret nc
-	callba SetAll_ScriptFlags3
+	callba EnableEvents
 	ret
 ; 0x97b01
 
-Function97b01: ; 0x97b01
-	callba SetAll_ScriptFlags3
+Script_enableevents: ; unreferenced
+	callba EnableEvents
 	ret
 ; 0x97b08
 
--- a/engine/sprites.asm
+++ b/engine/sprites.asm
@@ -75,7 +75,7 @@
 ; 8cfa8
 
 Function8cfa8: ; 8cfa8 (23:4fa8)
-	ld hl, wc314
+	ld hl, wSpriteAnimationStructs
 	ld e, 10
 
 .loop
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -508,7 +508,7 @@
 	ret
 ; 1a47
 
-Function1a47:: ; 1a47
+GetInitialFacing:: ; 1a47
 	push bc
 	push de
 	ld e, a
--- a/macros/movement.asm
+++ b/macros/movement.asm
@@ -388,7 +388,10 @@
 	db movement_step_wait5 ; $4f
 	endm
 
-__enum__ = $51
+	enum movement_step_bump
+step_bump: macro
+	db movement_step_bump ; $50
+	endm
 
 	enum movement_fish_got_bite
 fish_got_bite: macro
--- a/main.asm
+++ b/main.asm
@@ -2369,7 +2369,7 @@
 	ld bc, ObjectStructs ; redundant
 	ld a, 0
 	ld [hMapObjectIndexBuffer], a
-	call Function7041
+	call IsNPCAtCoord
 	ret nc
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
@@ -2392,7 +2392,7 @@
 	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
-	jr Function7041
+	jr IsNPCAtCoord
 ; 7015
 
 Function7015: ; unreferenced
@@ -2399,7 +2399,7 @@
 	ld a, [hMapObjectIndexBuffer]
 	call GetObjectStruct
 	call Function7021
-	call Function7041
+	call IsNPCAtCoord
 	ret
 
 Function7021: ; 7021
@@ -2432,7 +2432,7 @@
 	ret
 ; 7041
 
-Function7041: ; 7041
+IsNPCAtCoord: ; 7041
 	ld bc, ObjectStructs
 	xor a
 .loop
@@ -2439,14 +2439,17 @@
 	ld [hObjectStructIndexBuffer], a
 	call GetObjectSprite
 	jr z, .next
+
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
 	bit 7, [hl]
 	jr nz, .next
+
 	ld hl, OBJECT_PALETTE
 	add hl, bc
 	bit 7, [hl]
 	jr z, .got
+
 	call Function7171
 	jr nc, .ok
 	jr .ok2
@@ -3631,7 +3634,7 @@
 
 	ld hl, OBJECT_09
 	add hl, de
-	ld [hl], $0
+	ld [hl], OBJECT_09_VALUE_00
 
 	ld hl, OBJECT_FACING_STEP
 	add hl, de
@@ -3882,7 +3885,7 @@
 	ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
 	ld hl, OBJECT_09
 	add hl, de
-	ld [hl], $0
+	ld [hl], OBJECT_09_VALUE_00
 	ret
 ; 8417
 
@@ -33993,7 +33996,7 @@
 DoPlayerMovement:: ; 80000
 
 	call GetMovementInput
-	ld a, $3e ; standing
+	ld a, movement_step_sleep_1
 	ld [MovementAnimation], a
 	xor a
 	ld [wd041], a
@@ -34039,7 +34042,7 @@
 	cp PLAYER_BIKE
 	jr z, .Normal
 	cp PLAYER_SLIP
-	jr z, .Board
+	jr z, .Ice
 
 .Normal
 	call CheckForcedMovementInput
@@ -34067,7 +34070,7 @@
 	ret c
 	jr .NotMoving
 
-.Board
+.Ice
 	call CheckForcedMovementInput
 	call GetMovementAction
 	call CheckTileMovement
@@ -34095,7 +34098,7 @@
 	jr z, .Standing
 
 ; Walking into an edge warp won't bump.
-	ld a, [wd041]
+	ld a, [EngineBuffer4]
 	and a
 	jr nz, .CantMove
 	call PlayBump
@@ -34268,13 +34271,13 @@
 	jr z, TrySurfStep
 
 	call CheckLandPermissions
-	jr c, .asm_801be
+	jr c, .bump
 
 	call IsNPCInFront
 	and a
-	jr z, .asm_801be
+	jr z, .bump
 	cp 2
-	jr z, .asm_801be
+	jr z, .bump
 
 	ld a, [PlayerStandingTile]
 	call CheckIceTile
@@ -34282,7 +34285,7 @@
 
 ; Downhill riding is slower when not moving down.
 	call CheckRiding
-	jr nz, .asm_801ae
+	jr nz, .walk
 
 	ld hl, BikeFlags
 	bit 2, [hl] ; downhill
@@ -34303,7 +34306,7 @@
 	scf
 	ret
 
-.asm_801ae
+.walk
 	ld a, STEP_WALK
 	call DoStep
 	scf
@@ -34319,7 +34322,7 @@
 	xor a
 	ret
 
-.asm_801be
+.bump
 	xor a
 	ret
 ; 801c0
@@ -34417,13 +34420,13 @@
 	add hl, de
 	ld a, [PlayerStandingTile]
 	cp [hl]
-	jr nz, .asm_80259
+	jr nz, .nope
 
 	ld a, 1
 	ld [wd041], a
 	ld a, [WalkingDirection]
 	cp STANDING
-	jr z, .asm_80259
+	jr z, .nope
 
 	ld e, a
 	ld a, [PlayerDirection]
@@ -34431,9 +34434,9 @@
 	rrca
 	and 3
 	cp e
-	jr nz, .asm_80259
-	call WarpCheck ; CheckFallPit?
-	jr nc, .asm_80259
+	jr nz, .nope
+	call WarpCheck
+	jr nc, .nope
 
 	call StandInPlace
 	scf
@@ -34440,7 +34443,7 @@
 	ld a, 1
 	ret
 
-.asm_80259
+.nope
 	xor a
 	ret
 
@@ -34488,21 +34491,45 @@
 	dw .WalkInPlace
 
 .Slow
-	db $08, $09, $0a, $0b
+	slow_step_down
+	slow_step_up
+	slow_step_left
+	slow_step_right
 .Walk
-	db $0c, $0d, $0e, $0f
+	step_down
+	step_up
+	step_left
+	step_right
 .Bike
-	db $10, $11, $12, $13
+	big_step_down
+	big_step_up
+	big_step_left
+	big_step_right
 .Ledge
-	db $30, $31, $32, $33
+	jump_step_down
+	jump_step_up
+	jump_step_left
+	jump_step_right
 .Ice
-	db $1c, $1d, $1e, $1f
+	fast_slide_step_down
+	fast_slide_step_up
+	fast_slide_step_left
+	fast_slide_step_right
 .BackwardsLedge
-	db $31, $30, $33, $32
+	jump_step_up
+	jump_step_down
+	jump_step_right
+	jump_step_left
 .Turn
-	db $04, $05, $06, $07
+	half_step_down
+	half_step_up
+	half_step_left
+	half_step_right
 .WalkInPlace
-	db $80, $81, $82, $83
+	db $80 + movement_turn_head_down
+	db $80 + movement_turn_head_up
+	db $80 + movement_turn_head_left
+	db $80 + movement_turn_head_right
 ; 802b3
 
 
@@ -34509,7 +34536,7 @@
 StandInPlace: ; 802b3
 	ld a, 0
 	ld [wd04e], a
-	ld a, $3e ; standing
+	ld a, movement_step_sleep_1
 	ld [MovementAnimation], a
 	xor a
 	ret
@@ -34519,7 +34546,7 @@
 WalkInPlace: ; 802bf
 	ld a, 0
 	ld [wd04e], a
-	ld a, $50 ; walking
+	ld a, movement_step_bump
 	ld [MovementAnimation], a
 	xor a
 	ret
@@ -34529,7 +34556,7 @@
 CheckForcedMovementInput: ; 802cb
 ; When sliding on ice, input is forced to remain in the same direction.
 
-	call Function80404
+	call CheckStandingOnIce
 	ret nc
 
 	ld a, [wd04e]
@@ -34542,7 +34569,7 @@
 	ld hl, .data_802e8
 	add hl, de
 	ld a, [CurInput]
-	and A_BUTTON | B_BUTTON | SELECT | START
+	and BUTTONS
 	or [hl]
 	ld [CurInput], a
 	ret
@@ -34613,33 +34640,39 @@
 
 
 IsNPCInFront: ; 80341
-
+; Returns 0 if there is an NPC in front that you can't move
+; Returns 1 if there is no NPC in front
+; Returns 2 if there is a movable NPC in front
 	ld a, 0
 	ld [hMapObjectIndexBuffer], a
+; Load the next X coordinate into d
 	ld a, [PlayerMapX]
 	ld d, a
 	ld a, [WalkingX]
 	add d
 	ld d, a
+; Load the next Y coordinate into e
 	ld a, [PlayerMapY]
 	ld e, a
 	ld a, [WalkingY]
 	add e
 	ld e, a
+; Find an object struct with coordinates equal to d,e
 	ld bc, ObjectStructs ; redundant
-	callba Function7041
-	jr nc, .asm_80369
+	callba IsNPCAtCoord
+	jr nc, .nope
 	call Function8036f
-	jr c, .asm_8036c
+	jr c, .no_bump
 
+; .bump
 	xor a
 	ret
 
-.asm_80369
+.nope
 	ld a, 1
 	ret
 
-.asm_8036c
+.no_bump
 	ld a, 2
 	ret
 ; 8036f
@@ -34648,27 +34681,27 @@
 Function8036f: ; 8036f
 
 	ld hl, BikeFlags
-	bit 0, [hl]
-	jr z, .asm_8039c
+	bit 0, [hl] ; using strength
+	jr z, .nope
 
-	ld hl, $7
+	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld a, [hl]
-	cp $ff
-	jr nz, .asm_8039c
+	cp STANDING
+	jr nz, .nope
 
-	ld hl, $6
+	ld hl, OBJECT_PALETTE
 	add hl, bc
 	bit 6, [hl]
-	jr z, .asm_8039c
+	jr z, .nope
 
-	ld hl, $5
+	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	set 2, [hl]
 
 	ld a, [WalkingDirection]
 	ld d, a
-	ld hl, $20
+	ld hl, OBJECT_32
 	add hl, bc
 	ld a, [hl]
 	and $fc
@@ -34678,7 +34711,7 @@
 	scf
 	ret
 
-.asm_8039c
+.nope
 	xor a
 	ret
 ; 8039e
@@ -34799,24 +34832,24 @@
 ; 80404
 
 
-Function80404:: ; 80404
+CheckStandingOnIce:: ; 80404
 	ld a, [wd04e]
 	cp 0
-	jr z, .asm_80420
+	jr z, .nope
 	cp $f0
-	jr z, .asm_80420
+	jr z, .nope
 	ld a, [PlayerStandingTile]
 	call CheckIceTile
-	jr nc, .asm_8041e
+	jr nc, .yep
 	ld a, [PlayerState]
 	cp PLAYER_SLIP
-	jr nz, .asm_80420
+	jr nz, .nope
 
-.asm_8041e
+.yep
 	scf
 	ret
 
-.asm_80420
+.nope
 	and a
 	ret
 ; 80422
@@ -34824,7 +34857,7 @@
 
 Function80422:: ; 80422
 	ld hl, wc2de
-	ld a, $3e ; standing
+	ld a, movement_step_sleep_1
 	cp [hl]
 	ret z
 	ld [hl], a
--- a/misc/mobile_5c.asm
+++ b/misc/mobile_5c.asm
@@ -1960,7 +1960,7 @@
 	ld de, wMapPals
 	ld bc, $40
 	call CopyBytes
-	ld hl, MovementAnimation
+	ld hl, EngineBuffer5
 	ld a, $ff
 	ld [hli], a
 	ld a, $7f
--- a/wram.asm
+++ b/wram.asm
@@ -319,7 +319,8 @@
 	ds 1
 
 wc2de:: ds 1
-wc2df:: ds 3
+wc2df:: ds 1
+	ds 2
 wMovementPerson:: ds 1
 wMovementDataPointer:: ds 3 ; dba
 wc2e6:: ds 4
@@ -1568,6 +1569,7 @@
 
 wTempTrainerEventFlagHi::
 MovementAnimation:: ; d042
+EngineBuffer5::
 	ds 1
 
 wTempTrainerClass::
@@ -2089,6 +2091,11 @@
 ScriptFlags2:: ; d435
 	ds 1
 ScriptFlags3:: ; d436
+; bit 0: count steps
+; bit 1: xy triggers
+; bit 2: warps and connections
+; bit 4: wild encounters
+; bit 5: unknown
 	ds 1
 
 ScriptMode:: ; d437
@@ -2198,7 +2205,7 @@
 wd4d1:: ds 1
 	ds 4
 
-ObjectStructs::
+ObjectStructs:: ; d4d6
 object_struct: MACRO
 \1Struct::
 \1Sprite:: ds 1