ref: d596a0c83bfbb97bff5cdb5b3bba925d3f798fa1
parent: 53bcd8f46ca4f78381af70f55d03f3180be277de
parent: c7bb2d15cfb32a5e965933b90e0acb497c7bf7b2
author: yenatch <yenatch@gmail.com>
date: Sun Jun 3 20:47:16 EDT 2018
Merge pull request #514 from Rangi42/master [Ready to merge] Named constants for sprite movement data bit flags + other minor fixes
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -1775,7 +1775,7 @@
swap a
srl a ; halve
ld e, a
- adc a, 0; round up
+ adc 0 ; round up
swap a
or e
ld [hl], a
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -5,8 +5,8 @@
map_const: MACRO
;\1: map id
-;\2: height: in blocks
-;\3: width: in blocks
+;\2: width: in blocks
+;\3: height: in blocks
GROUP_\1 EQU const_value
enum MAP_\1
\1_WIDTH EQU \2
--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -44,17 +44,55 @@
OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
-INVISIBLE EQU 0
-FIXED_FACING EQU 2
-SLIDING EQU 3
-EMOTE_OBJECT EQU 7
+ const_def
+ const INVISIBLE_F ; 0
+ const WONT_DELETE_F ; 1
+ const FIXED_FACING_F ; 2
+ const SLIDING_F ; 3
+ const NOCLIP_TILES_F ; 4
+ const MOVE_ANYWHERE_F ; 5
+ const NOCLIP_OBJS_F ; 6
+ const EMOTE_OBJECT_F ; 7
+INVISIBLE EQU 1 << INVISIBLE_F
+WONT_DELETE EQU 1 << WONT_DELETE_F
+FIXED_FACING EQU 1 << FIXED_FACING_F
+SLIDING EQU 1 << SLIDING_F
+NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
+MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
+NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
+EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
+
; object_struct OBJECT_FLAGS2 bit flags
-LOW_PRIORITY EQU 0
-HIGH_PRIORITY EQU 1
-OVERHEAD EQU 3
+ const_def
+ const LOW_PRIORITY_F ; 0
+ const HIGH_PRIORITY_F ; 1
+ const OBJ_FLAGS2_2 ; 2
+ const OVERHEAD_F ; 3
+ const USE_OBP1_F ; 4
+LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
+HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
+OVERHEAD EQU 1 << OVERHEAD_F
+USE_OBP1 EQU 1 << USE_OBP1_F
+; object_struct OBJECT_PALETTE bit flags
+ const_def 5
+ const SWIMMING_F ; 5
+ const STRENGTH_BOULDER_F ; 6
+ const BIG_OBJECT_F ; 7
+
+SWIMMING EQU 1 << SWIMMING_F
+STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
+BIG_OBJECT EQU 1 << BIG_OBJECT_F
+
+; facing attribute bit flags
+RELATIVE_ATTRIBUTES_F EQU 1
+ABSOLUTE_TILE_ID_F EQU 2
+
+RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
+ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
+
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
@@ -75,10 +113,20 @@
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
-MAPOBJECT_SCREEN_HEIGHT EQU 11
-MAPOBJECT_SCREEN_WIDTH EQU 12
+; SpriteMovementData struct members (see data/sprites/map_objects.asm)
+ const_def
+ const SPRITEMOVEATTR_MOVEMENT ; 0
+ const SPRITEMOVEATTR_FACING ; 1
+ const SPRITEMOVEATTR_ACTION ; 2
+ const SPRITEMOVEATTR_FLAGS1 ; 3
+ const SPRITEMOVEATTR_FLAGS2 ; 4
+ const SPRITEMOVEATTR_PALFLAGS ; 5
+NUM_SPRITEMOVEDATA_FIELDS EQU const_value
+MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
+MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
+
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
@@ -119,7 +167,6 @@
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24
NUM_SPRITEMOVEDATA EQU const_value
-SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
const_def
--- a/constants/scgb_constants.asm
+++ b/constants/scgb_constants.asm
@@ -15,9 +15,9 @@
const SCGB_GS_TITLE_SCREEN
const SCGB_0D
const SCGB_MOVE_LIST
- const SCGB_0F
+ const SCGB_BETA_PIKACHU_MINIGAME
const SCGB_POKEDEX_SEARCH_OPTION
- const SCGB_11
+ const SCGB_BETA_POKER
const SCGB_POKEPIC
const SCGB_13
const SCGB_PACKPALS
@@ -75,40 +75,40 @@
const PREDEFPAL_RB_PINKMON
const PREDEFPAL_RB_YELLOWMON
const PREDEFPAL_CGB_BADGE ; RB_GREYMON
- const PREDEFPAL_MEWMON_NITE
- const PREDEFPAL_BLUEMON_NITE
- const PREDEFPAL_REDMON_NITE
- const PREDEFPAL_CYANMON_NITE
- const PREDEFPAL_PURPLEMON_NITE
- const PREDEFPAL_BROWNMON_NITE
- const PREDEFPAL_GREENMON_NITE
- const PREDEFPAL_PINKMON_NITE
- const PREDEFPAL_YELLOWMON_NITE
- const PREDEFPAL_PARTY_ICON ; GREYMON_NITE
+ const PREDEFPAL_BETA_SHINY_MEWMON
+ const PREDEFPAL_BETA_SHINY_BLUEMON
+ const PREDEFPAL_BETA_SHINY_REDMON
+ const PREDEFPAL_BETA_SHINY_CYANMON
+ const PREDEFPAL_BETA_SHINY_PURPLEMON
+ const PREDEFPAL_BETA_SHINY_BROWNMON
+ const PREDEFPAL_BETA_SHINY_GREENMON
+ const PREDEFPAL_BETA_SHINY_PINKMON
+ const PREDEFPAL_BETA_SHINY_YELLOWMON
+ const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GREYMON
const PREDEFPAL_HP_GREEN
const PREDEFPAL_HP_YELLOW
const PREDEFPAL_HP_RED
const PREDEFPAL_POKEGEAR
- const PREDEFPAL_33
- const PREDEFPAL_34
+ const PREDEFPAL_BETA_LOGO_1
+ const PREDEFPAL_BETA_LOGO_2
const PREDEFPAL_GS_INTRO_GAMEFREAK_LOGO
const PREDEFPAL_GS_INTRO_SHELLDER_LAPRAS
- const PREDEFPAL_37
+ const PREDEFPAL_BETA_INTRO_LAPRAS
const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_BG
const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_OB
const PREDEFPAL_GS_INTRO_STARTERS_TRANSITION
- const PREDEFPAL_3B
+ const PREDEFPAL_BETA_INTRO_VENUSAUR
const PREDEFPAL_PACK ; GS_INTRO_CHARIZARD
const PREDEFPAL_SLOT_MACHINE_0
const PREDEFPAL_SLOT_MACHINE_1
const PREDEFPAL_SLOT_MACHINE_2
const PREDEFPAL_SLOT_MACHINE_3
- const PREDEFPAL_SCGB_11_0
- const PREDEFPAL_SCGB_11_1
- const PREDEFPAL_SCGB_11_2
- const PREDEFPAL_SCGB_11_3
- const PREDEFPAL_45
- const PREDEFPAL_46
+ const PREDEFPAL_BETA_POKER_0
+ const PREDEFPAL_BETA_POKER_1
+ const PREDEFPAL_BETA_POKER_2
+ const PREDEFPAL_BETA_POKER_3
+ const PREDEFPAL_BETA_RADIO
+ const PREDEFPAL_BETA_POKEGEAR
const PREDEFPAL_47
const PREDEFPAL_GS_TITLE_SCREEN_0
const PREDEFPAL_GS_TITLE_SCREEN_1
--- a/data/battle_anims/object_gfx.asm
+++ b/data/battle_anims/object_gfx.asm
@@ -1,6 +1,6 @@
anim_obj_gfx: MACRO
; # tiles, label
- db \1
+ db \1
dba \2
ENDM
--- a/data/events/collision_stdscripts.asm
+++ b/data/events/collision_stdscripts.asm
@@ -10,4 +10,4 @@
dbw COLL_TV, tv
dbw COLL_WINDOW, window
dbw COLL_INCENSE_BURNER, incenseburner
- db -1 ; end
+ db -1 ; end
--- a/data/items/catch_rate_items.asm
+++ b/data/items/catch_rate_items.asm
@@ -15,5 +15,5 @@
db ITEM_DC, BERRY
db ITEM_FA, BERRY
db -1, BERRY
- db 0 ; end
+ db 0 ; end
; 2879e
--- a/data/sprites/facings.asm
+++ b/data/sprites/facings.asm
@@ -50,8 +50,8 @@
db 4 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
- db 8, 0, 2, $02
- db 8, 8, 2, $03
+ db 8, 0, RELATIVE_ATTRIBUTES, $02
+ db 8, 8, RELATIVE_ATTRIBUTES, $03
; 409c
FacingStepDown1: ; walking down 1
@@ -58,8 +58,8 @@
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
- db 8, 0, 2, $82
- db 8, 8, 2, $83
+ db 8, 0, RELATIVE_ATTRIBUTES, $82
+ db 8, 8, RELATIVE_ATTRIBUTES, $83
; 40ad
FacingStepDown3: ; walking down 2
@@ -66,8 +66,8 @@
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
- db 8, 8, 2 | X_FLIP, $82
- db 8, 0, 2 | X_FLIP, $83
+ db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82
+ db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83
; 40be
FacingStepUp0:
@@ -75,8 +75,8 @@
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
- db 8, 0, 2, $06
- db 8, 8, 2, $07
+ db 8, 0, RELATIVE_ATTRIBUTES, $06
+ db 8, 8, RELATIVE_ATTRIBUTES, $07
; 40cf
FacingStepUp1: ; walking up 1
@@ -83,8 +83,8 @@
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
- db 8, 0, 2, $86
- db 8, 8, 2, $87
+ db 8, 0, RELATIVE_ATTRIBUTES, $86
+ db 8, 8, RELATIVE_ATTRIBUTES, $87
; 40e0
FacingStepUp3: ; walking up 2
@@ -91,8 +91,8 @@
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
- db 8, 8, 2 | X_FLIP, $86
- db 8, 0, 2 | X_FLIP, $87
+ db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $86
+ db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $87
; 40f1
FacingStepLeft0:
@@ -100,8 +100,8 @@
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
- db 8, 0, 2, $0a
- db 8, 8, 2, $0b
+ db 8, 0, RELATIVE_ATTRIBUTES, $0a
+ db 8, 8, RELATIVE_ATTRIBUTES, $0b
; 4102
FacingStepRight0:
@@ -109,8 +109,8 @@
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
- db 8, 8, 2 | X_FLIP, $0a
- db 8, 0, 2 | X_FLIP, $0b
+ db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
+ db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
; 4113
FacingStepLeft1:
@@ -118,8 +118,8 @@
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
- db 8, 0, 2, $8a
- db 8, 8, 2, $8b
+ db 8, 0, RELATIVE_ATTRIBUTES, $8a
+ db 8, 8, RELATIVE_ATTRIBUTES, $8b
; 4124
FacingStepRight1:
@@ -127,8 +127,8 @@
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
- db 8, 8, 2 | X_FLIP, $8a
- db 8, 0, 2 | X_FLIP, $8b
+ db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $8a
+ db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $8b
; 4135
FacingFishDown: ; fishing down
@@ -135,9 +135,9 @@
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
- db 8, 0, 2, $02
- db 8, 8, 2, $03
- db 16, 0, 4, $fc
+ db 8, 0, RELATIVE_ATTRIBUTES, $02
+ db 8, 8, RELATIVE_ATTRIBUTES, $03
+ db 16, 0, ABSOLUTE_TILE_ID, $fc
; 414a
FacingFishUp: ; fishing up
@@ -144,9 +144,9 @@
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
- db 8, 0, 2, $06
- db 8, 8, 2, $07
- db -8, 0, 4, $fc
+ db 8, 0, RELATIVE_ATTRIBUTES, $06
+ db 8, 8, RELATIVE_ATTRIBUTES, $07
+ db -8, 0, ABSOLUTE_TILE_ID, $fc
; 415f
FacingFishLeft: ; fishing left
@@ -153,9 +153,9 @@
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
- db 8, 0, 2, $0a
- db 8, 8, 2, $0b
- db 5, -8, 4 | X_FLIP, $fd
+ db 8, 0, RELATIVE_ATTRIBUTES, $0a
+ db 8, 8, RELATIVE_ATTRIBUTES, $0b
+ db 5, -8, ABSOLUTE_TILE_ID | X_FLIP, $fd
; 4174
FacingFishRight: ; fishing right
@@ -162,23 +162,23 @@
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
- db 8, 8, 2 | X_FLIP, $0a
- db 8, 0, 2 | X_FLIP, $0b
- db 5, 16, 4, $fd
+ db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
+ db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
+ db 5, 16, ABSOLUTE_TILE_ID, $fd
; 4189
FacingEmote: ; emote
db 4 ; #
- db 0, 0, 4, $f8
- db 0, 8, 4, $f9
- db 8, 0, 4, $fa
- db 8, 8, 4, $fb
+ db 0, 0, ABSOLUTE_TILE_ID, $f8
+ db 0, 8, ABSOLUTE_TILE_ID, $f9
+ db 8, 0, ABSOLUTE_TILE_ID, $fa
+ db 8, 8, ABSOLUTE_TILE_ID, $fb
; 419a
FacingShadow: ; shadow
db 2 ; #
- db 0, 0, 4, $fc
- db 0, 8, 4 | X_FLIP, $fc
+ db 0, 0, ABSOLUTE_TILE_ID, $fc
+ db 0, 8, ABSOLUTE_TILE_ID | X_FLIP, $fc
; 41a3
FacingBigDollSymmetric: ; big snorlax or lapras doll
@@ -237,28 +237,28 @@
FacingBoulderDust1: ; boulder dust 1
db 4 ; #
- db 0, 0, 4, $fe
- db 0, 8, 4, $fe
- db 8, 0, 4, $fe
- db 8, 8, 4, $fe
+ db 0, 0, ABSOLUTE_TILE_ID, $fe
+ db 0, 8, ABSOLUTE_TILE_ID, $fe
+ db 8, 0, ABSOLUTE_TILE_ID, $fe
+ db 8, 8, ABSOLUTE_TILE_ID, $fe
; 4250
FacingBoulderDust2: ; boulder dust 2
db 4 ; #
- db 0, 0, 4, $ff
- db 0, 8, 4, $ff
- db 8, 0, 4, $ff
- db 8, 8, 4, $ff
+ db 0, 0, ABSOLUTE_TILE_ID, $ff
+ db 0, 8, ABSOLUTE_TILE_ID, $ff
+ db 8, 0, ABSOLUTE_TILE_ID, $ff
+ db 8, 8, ABSOLUTE_TILE_ID, $ff
; 4261
FacingGrass1: ; 4261
db 2 ; #
- db 8, 0, 4, $fe
- db 8, 8, 4 | X_FLIP, $fe
+ db 8, 0, ABSOLUTE_TILE_ID, $fe
+ db 8, 8, ABSOLUTE_TILE_ID | X_FLIP, $fe
; 426a
FacingGrass2: ; 426a
db 2 ; #
- db 9, -1, 4, $fe
- db 9, 9, 4 | X_FLIP, $fe
+ db 9, -1, ABSOLUTE_TILE_ID, $fe
+ db 9, 9, ABSOLUTE_TILE_ID | X_FLIP, $fe
; 4273
--- a/data/sprites/map_objects.asm
+++ b/data/sprites/map_objects.asm
@@ -5,304 +5,304 @@
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STILL
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00001100 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db FIXED_FACING | SLIDING ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_SLOW
db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_WALK_UP_DOWN
db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_WALK_LEFT_RIGHT
db SPRITEMOVEFN_RANDOM_WALK_X ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEFN_STANDING ; movement function
db UP ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEFN_STANDING ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_RIGHT
db SPRITEMOVEFN_STANDING ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_FAST
db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_PLAYER
db SPRITEMOVEFN_OBEY_DPAD ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0C
db SPRITEMOVEFN_08 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0D
db SPRITEMOVEFN_09 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0E
db SPRITEMOVEFN_0A ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0F
db SPRITEMOVEFN_0B ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_10
db SPRITEMOVEFN_0C ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_11
db SPRITEMOVEFN_0D ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_12
db SPRITEMOVEFN_0E ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_FOLLOWING
db SPRITEMOVEFN_FOLLOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SCRIPTED
db SPRITEMOVEFN_SCRIPTED ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_BIGDOLLSYM
db SPRITEMOVEFN_BIG_SNORLAX ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_SYM ; action
- db %00101110 ; flags1
- db %00000001 ; flags2
- db %11000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db LOW_PRIORITY ; flags2
+ db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_POKEMON
db SPRITEMOVEFN_BOUNCE ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOUNCE ; action
- db %00101110 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SUDOWOODO
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00001100 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db FIXED_FACING | SLIDING ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SMASHABLE_ROCK
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00101110 ; flags1
- db %00010000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db USE_OBP1 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STRENGTH_BOULDER
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00101110 ; flags1
- db %00000000 ; flags2
- db %01000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db 0 ; flags2
+ db STRENGTH_BOULDER ; palette flags
; SPRITEMOVEDATA_FOLLOWNOTEXACT
db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SHADOW
db SPRITEMOVEFN_SHADOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
- db %10001110 ; flags1
- db %00000001 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db LOW_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_EMOTE
db SPRITEMOVEFN_EMOTE ; movement function
db DOWN ; facing
db OBJECT_ACTION_EMOTE ; action
- db %10001110 ; flags1
- db %00000010 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db HIGH_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SCREENSHAKE
db SPRITEMOVEFN_SCREENSHAKE ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
- db %10000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | EMOTE_OBJECT ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINCLOCKWISE
db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_BIGDOLLASYM
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_ASYM ; action
- db %00101110 ; flags1
- db %00000001 ; flags2
- db %11000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db LOW_PRIORITY ; flags2
+ db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_BIGDOLL
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL ; action
- db %00101110 ; flags1
- db %00000001 ; flags2
- db %11000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db LOW_PRIORITY ; flags2
+ db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_BOULDERDUST
db SPRITEMOVEFN_BOULDERDUST ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOULDER_DUST ; action
- db %10001110 ; flags1
- db %00000001 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db LOW_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_GRASS
db SPRITEMOVEFN_GRASS ; movement function
db DOWN ; facing
db OBJECT_ACTION_GRASS_SHAKE ; action
- db %10001110 ; flags1
- db %00000010 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db HIGH_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SWIM_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00100000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db SWIMMING ; palette flags
; 25
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; 4357
--- a/data/types/type_matchups.asm
+++ b/data/types/type_matchups.asm
@@ -109,11 +109,11 @@
db STEEL, ROCK, SUPER_EFFECTIVE
db STEEL, STEEL, NOT_VERY_EFFECTIVE
- db -2 ; end
+ db -2 ; end (with Foresight)
; Foresight removes Ghost's immunities.
db NORMAL, GHOST, NO_EFFECT
db FIGHTING, GHOST, NO_EFFECT
- db -1 ; end (with Foresight)
+ db -1 ; end
; 34cfd
--- a/data/wild/treemon_maps.asm
+++ b/data/wild/treemon_maps.asm
@@ -1,6 +1,6 @@
treemon_map: MACRO
map_id \1
- db \2 ; treemon set
+ db \2 ; treemon set
ENDM
TreeMonMaps: ; b825e
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -44,7 +44,7 @@
- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
-- [`Function6ec1` does not correctly limit object movement](#function6ec1-does-not-correctly-limit-object-movement)
+- [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
- [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names)
- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
- [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation)
@@ -1185,20 +1185,20 @@
*To do:* Identify specific code causing this bug and fix it.
-## `Function6ec1` does not correctly limit object movement
+## Swimming NPCs aren't limited by their movement radius
This bug is why the Lapras in [maps/UnionCaveB2F.asm](/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius.
-In [engine/overworld/npc_movement.asm](/engine/overworld/npc_movement.asm):
+This is a bug with `CanObjectMoveInDirection` in [engine/overworld/npc_movement.asm](/engine/overworld/npc_movement.asm):
```asm
ld hl, OBJECT_FLAGS1
add hl, bc
- bit 4, [hl] ; lost, uncomment next line to fix
-; jr nz, .resume
+ bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
+ ; jr nz, .noclip_tiles
```
-**Fix:** Uncomment `jr nz, .resume`.
+**Fix:** Uncomment `jr nz, .noclip_tiles`.
## `CheckOwnMon` only checks the first five letters of OT names
--- a/docs/design_flaws.md
+++ b/docs/design_flaws.md
@@ -36,7 +36,7 @@
push hl
push bc
- sub BANK(Pics_1) - PICS_FIX
+ sub BANK("Pics 1") - PICS_FIX
ld c, a
ld b, 0
ld hl, .PicsBanks
@@ -47,33 +47,33 @@
ret
.PicsBanks: ; 511d4
- db BANK(Pics_1) + 0
- db BANK(Pics_1) + 1
- db BANK(Pics_1) + 2
- db BANK(Pics_1) + 3
- db BANK(Pics_1) + 4
- db BANK(Pics_1) + 5
- db BANK(Pics_1) + 6
- db BANK(Pics_1) + 7
- db BANK(Pics_1) + 8
- db BANK(Pics_1) + 9
- db BANK(Pics_1) + 10
- db BANK(Pics_1) + 11
- db BANK(Pics_1) + 12
- db BANK(Pics_1) + 13
- db BANK(Pics_1) + 14
- db BANK(Pics_1) + 15
- db BANK(Pics_1) + 16
- db BANK(Pics_1) + 17
- db BANK(Pics_1) + 18
- db BANK(Pics_1) + 19
- db BANK(Pics_1) + 20
- db BANK(Pics_1) + 21
- db BANK(Pics_1) + 22
- db BANK(Pics_1) + 23
+ db BANK("Pics 1") ; BANK("Pics 1") + 0
+ db BANK("Pics 2") ; BANK("Pics 1") + 1
+ db BANK("Pics 3") ; BANK("Pics 1") + 2
+ db BANK("Pics 4") ; BANK("Pics 1") + 3
+ db BANK("Pics 5") ; BANK("Pics 1") + 4
+ db BANK("Pics 6") ; BANK("Pics 1") + 5
+ db BANK("Pics 7") ; BANK("Pics 1") + 6
+ db BANK("Pics 8") ; BANK("Pics 1") + 7
+ db BANK("Pics 9") ; BANK("Pics 1") + 8
+ db BANK("Pics 10") ; BANK("Pics 1") + 9
+ db BANK("Pics 11") ; BANK("Pics 1") + 10
+ db BANK("Pics 12") ; BANK("Pics 1") + 11
+ db BANK("Pics 13") ; BANK("Pics 1") + 12
+ db BANK("Pics 14") ; BANK("Pics 1") + 13
+ db BANK("Pics 15") ; BANK("Pics 1") + 14
+ db BANK("Pics 16") ; BANK("Pics 1") + 15
+ db BANK("Pics 17") ; BANK("Pics 1") + 16
+ db BANK("Pics 18") ; BANK("Pics 1") + 17
+ db BANK("Pics 19") ; BANK("Pics 1") + 18
+ db BANK("Pics 20") ; BANK("Pics 1") + 19
+ db BANK("Pics 21") ; BANK("Pics 1") + 20
+ db BANK("Pics 22") ; BANK("Pics 1") + 21
+ db BANK("Pics 23") ; BANK("Pics 1") + 22
+ db BANK("Pics 24") ; BANK("Pics 1") + 23
```
-**Fix:** Use `dba` instead of `dba_pic`, and don't call `FixPicBank` to modify `a`.
+**Fix:** Use `dba` instead of `dba_pic`, delete `FixPicBank`, and remove all four calls to `FixPicBank`.
## `PokemonPicPointers` and `UnownPicPointers` are assumed to start at the same address
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -1055,7 +1055,7 @@
jr nz, .asm_38a91
ld a, [wPlayerSubStatus1]
- and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
jr nz, .asm_38a91
; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn.
@@ -1569,7 +1569,7 @@
; No move has EFFECT_DEFROST_OPPONENT, so this layer is unused.
ld a, [wEnemyMonStatus]
- and $20
+ and 1 << FRZ
ret z
dec [hl]
dec [hl]
@@ -1847,7 +1847,7 @@
; 80% chance to greatly encourage this move if the player is either
; in love, identified, stuck in Rollout, or has a Nightmare.
ld a, [wPlayerSubStatus1]
- and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
jr nz, .asm_38e26
; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -364,7 +364,7 @@
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
ld a, [hl]
- and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED)
+ and $ff ^ (1 << SUBSTATUS_BIDE | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_CHARGED)
ld [hl], a
call ResetFuryCutterCount
--- a/engine/events/pokecenter_pc.asm
+++ b/engine/events/pokecenter_pc.asm
@@ -39,12 +39,19 @@
dw PlaceNthMenuStrings
dw .JumpTable
+PCPC_PLAYERS_PC EQU 0
+PCPC_BILLS_PC EQU 1
+PCPC_OAKS_PC EQU 2
+PCPC_HALL_OF_FAME EQU 3
+PCPC_TURN_OFF EQU 4
+
.JumpTable:
- dw PlayersPC, .String_PlayersPC
- dw BillsPC, .String_BillsPC
- dw OaksPC, .String_OaksPC
+; entries correspond to PCPC_* constants
+ dw PlayersPC, .String_PlayersPC
+ dw BillsPC, .String_BillsPC
+ dw OaksPC, .String_OaksPC
dw HallOfFamePC, .String_HallOfFame
- dw TurnOffPC, .String_TurnOff
+ dw TurnOffPC, .String_TurnOff
.String_PlayersPC: db "<PLAYER>'s PC@"
.String_BillsPC: db "BILL's PC@"
@@ -53,33 +60,42 @@
.String_TurnOff: db "TURN OFF@"
.WhichPC:
- ; before pokedex
- db 3 ; items
- db 1, 0, 4 ; bill's, player's, turn off
- db -1
+ ; before Pokédex
+ db 3
+ db PCPC_BILLS_PC
+ db PCPC_PLAYERS_PC
+ db PCPC_TURN_OFF
+ db -1 ; end
; before Hall Of Fame
- db 4 ; items
- db 1, 0, 2, 4 ; bill's, player's, oak's, turn off
- db -1
+ db 4
+ db PCPC_BILLS_PC
+ db PCPC_PLAYERS_PC
+ db PCPC_OAKS_PC
+ db PCPC_TURN_OFF
+ db -1 ; end
; postgame
- db 5 ; items
- db 1, 0, 2, 3, 4 ; bill's, player's, oak's, hall of fame, turn off
- db -1
+ db 5
+ db PCPC_BILLS_PC
+ db PCPC_PLAYERS_PC
+ db PCPC_OAKS_PC
+ db PCPC_HALL_OF_FAME
+ db PCPC_TURN_OFF
+ db -1 ; end
.ChooseWhichPCListToUse:
call CheckReceivedDex
jr nz, .got_dex
- ld a, $0
+ ld a, 0 ; before Pokédex
ret
.got_dex
ld a, [wHallOfFameCount]
and a
- ld a, $1
+ ld a, 1 ; before Hall Of Fame
ret z
- ld a, $2
+ ld a, 2 ; postgame
ret
; 15650
@@ -244,7 +260,16 @@
dw PlaceNthMenuStrings
dw .PlayersPCMenuPointers
+PLAYERSPC_WITHDRAW_ITEM EQU 0
+PLAYERSPC_DEPOSIT_ITEM EQU 1
+PLAYERSPC_TOSS_ITEM EQU 2
+PLAYERSPC_MAIL_BOX EQU 3
+PLAYERSPC_DECORATION EQU 4
+PLAYERSPC_TURN_OFF EQU 5
+PLAYERSPC_LOG_OFF EQU 6
+
.PlayersPCMenuPointers: ; 0x15746
+; entries correspond to PLAYERSPC_* constants
dw PlayerWithdrawItemMenu, .WithdrawItem
dw PlayerDepositItemMenu, .DepositItem
dw PlayerTossItemMenu, .TossItem
@@ -261,32 +286,24 @@
.TurnOff: db "TURN OFF@"
.LogOff: db "LOG OFF@"
-WITHDRAW_ITEM EQU 0
-DEPOSIT_ITEM EQU 1
-TOSS_ITEM EQU 2
-MAIL_BOX EQU 3
-DECORATION EQU 4
-TURN_OFF EQU 5
-LOG_OFF EQU 6
-
.PlayersPCMenuList1:
db 5
- db WITHDRAW_ITEM
- db DEPOSIT_ITEM
- db TOSS_ITEM
- db MAIL_BOX
- db TURN_OFF
- db -1
+ db PLAYERSPC_WITHDRAW_ITEM
+ db PLAYERSPC_DEPOSIT_ITEM
+ db PLAYERSPC_TOSS_ITEM
+ db PLAYERSPC_MAIL_BOX
+ db PLAYERSPC_TURN_OFF
+ db -1 ; end
.PlayersPCMenuList2:
db 6
- db WITHDRAW_ITEM
- db DEPOSIT_ITEM
- db TOSS_ITEM
- db MAIL_BOX
- db DECORATION
- db LOG_OFF
- db -1
+ db PLAYERSPC_WITHDRAW_ITEM
+ db PLAYERSPC_DEPOSIT_ITEM
+ db PLAYERSPC_TOSS_ITEM
+ db PLAYERSPC_MAIL_BOX
+ db PLAYERSPC_DECORATION
+ db PLAYERSPC_LOG_OFF
+ db -1 ; end
PC_DisplayTextWaitMenu: ; 157bb
ld a, [wOptions]
@@ -461,13 +478,14 @@
ret
.dw
- dw .tossable
+; entries correspond to ITEMMENU_* constants
+ dw .tossable ; ITEMMENU_NOUSE
dw .no_toss
dw .no_toss
dw .no_toss
- dw .tossable
- dw .tossable
- dw .tossable
+ dw .tossable ; ITEMMENU_CURRENT
+ dw .tossable ; ITEMMENU_PARTY
+ dw .tossable ; ITEMMENU_CLOSE
.no_toss
ret
--- a/engine/gfx/cgb_layouts.asm
+++ b/engine/gfx/cgb_layouts.asm
@@ -48,7 +48,7 @@
dw _CGB_GSTitleScreen
dw _CGB0d
dw _CGB_MoveList
- dw _CGB0f
+ dw _CGB_BetaPikachuMinigame
dw _CGB_PokedexSearchOption
dw _CGB11
dw _CGB_Pokepic
@@ -532,7 +532,7 @@
; 9195
_CGB11: ; 9195
- ld hl, Palettes_SCGB_11
+ ld hl, BetaPokerPals
ld de, wBGPals1
ld bc, 5 palettes
ld a, BANK(wBGPals1)
@@ -790,8 +790,8 @@
ret
; 93a6
-_CGB0f: ; 93a6
- ld hl, PalPacket_SCGB_0F + 1
+_CGB_BetaPikachuMinigame: ; 93a6
+ ld hl, PalPacket_BetaPikachuMinigame + 1
call CopyFourPalettes
call WipeAttrMap
call ApplyAttrMap
--- a/engine/gfx/color.asm
+++ b/engine/gfx/color.asm
@@ -182,12 +182,12 @@
ld a, [hSGB]
and a
ret z
- ld hl, PalPacket_Function8b4d
+ ld hl, PalPacket_BetaIntroVenusaur
jp PushSGBPals_
.cgb
ld de, wOBPals1
- ld a, PREDEFPAL_3B
+ ld a, PREDEFPAL_BETA_INTRO_VENUSAUR
call GetPredefPal
jp LoadHLPaletteIntoDE
@@ -1349,8 +1349,8 @@
FemalePokegearPals:
INCLUDE "gfx/pokegear/pokegear_f.pal"
-Palettes_SCGB_11:
-INCLUDE "gfx/unknown/b789.pal"
+BetaPokerPals:
+INCLUDE "gfx/beta_poker/beta_poker.pal"
SlotMachinePals:
INCLUDE "gfx/slots/slots.pal"
--- a/engine/gfx/load_pics.asm
+++ b/engine/gfx/load_pics.asm
@@ -252,7 +252,7 @@
push hl
push bc
- sub BANK(Pics_1) - PICS_FIX
+ sub BANK("Pics 1") - PICS_FIX
ld c, a
ld b, 0
ld hl, .PicsBanks
@@ -263,30 +263,30 @@
ret
.PicsBanks: ; 511d4
- db BANK(Pics_1) + 0
- db BANK(Pics_1) + 1
- db BANK(Pics_1) + 2
- db BANK(Pics_1) + 3
- db BANK(Pics_1) + 4
- db BANK(Pics_1) + 5
- db BANK(Pics_1) + 6
- db BANK(Pics_1) + 7
- db BANK(Pics_1) + 8
- db BANK(Pics_1) + 9
- db BANK(Pics_1) + 10
- db BANK(Pics_1) + 11
- db BANK(Pics_1) + 12
- db BANK(Pics_1) + 13
- db BANK(Pics_1) + 14
- db BANK(Pics_1) + 15
- db BANK(Pics_1) + 16
- db BANK(Pics_1) + 17
- db BANK(Pics_1) + 18
- db BANK(Pics_1) + 19
- db BANK(Pics_1) + 20
- db BANK(Pics_1) + 21
- db BANK(Pics_1) + 22
- db BANK(Pics_1) + 23
+ db BANK("Pics 1") ; BANK("Pics 1") + 0
+ db BANK("Pics 2") ; BANK("Pics 1") + 1
+ db BANK("Pics 3") ; BANK("Pics 1") + 2
+ db BANK("Pics 4") ; BANK("Pics 1") + 3
+ db BANK("Pics 5") ; BANK("Pics 1") + 4
+ db BANK("Pics 6") ; BANK("Pics 1") + 5
+ db BANK("Pics 7") ; BANK("Pics 1") + 6
+ db BANK("Pics 8") ; BANK("Pics 1") + 7
+ db BANK("Pics 9") ; BANK("Pics 1") + 8
+ db BANK("Pics 10") ; BANK("Pics 1") + 9
+ db BANK("Pics 11") ; BANK("Pics 1") + 10
+ db BANK("Pics 12") ; BANK("Pics 1") + 11
+ db BANK("Pics 13") ; BANK("Pics 1") + 12
+ db BANK("Pics 14") ; BANK("Pics 1") + 13
+ db BANK("Pics 15") ; BANK("Pics 1") + 14
+ db BANK("Pics 16") ; BANK("Pics 1") + 15
+ db BANK("Pics 17") ; BANK("Pics 1") + 16
+ db BANK("Pics 18") ; BANK("Pics 1") + 17
+ db BANK("Pics 19") ; BANK("Pics 1") + 18
+ db BANK("Pics 20") ; BANK("Pics 1") + 19
+ db BANK("Pics 21") ; BANK("Pics 1") + 20
+ db BANK("Pics 22") ; BANK("Pics 1") + 21
+ db BANK("Pics 23") ; BANK("Pics 1") + 22
+ db BANK("Pics 24") ; BANK("Pics 1") + 23
Function511ec: ; 511ec
ld a, c
--- a/engine/gfx/sgb_layouts.asm
+++ b/engine/gfx/sgb_layouts.asm
@@ -38,9 +38,9 @@
dw .SGB_GSTitleScreen
dw .SGB0d
dw .SGB_MoveList
- dw .SGB0f
+ dw .SGB_BetaPikachuMinigame
dw .SGB_PokedexSearchOption
- dw .SGB11
+ dw .SGB_BetaPoker
dw .SGB12
dw .SGB13
dw .SGB_PackPals
@@ -346,18 +346,18 @@
ret
; 8897
-.SGB0f: ; 8897
- ld hl, PalPacket_SCGB_0F
+.SGB_BetaPikachuMinigame: ; 8897
+ ld hl, PalPacket_BetaPikachuMinigame
ld de, BlkPacket_9a86
ret
; 889e
-.SGB11: ; 889e
+.SGB_BetaPoker: ; 889e
ld hl, BlkPacket_9a86
ld de, wPlayerLightScreenCount ; ???
ld bc, PALPACKET_LENGTH
call CopyBytes
- ld hl, PalPacket_SCGB_11
+ ld hl, PalPacket_BetaPoker
ld de, BlkPacket_9a86
ret
; 88b1
--- a/engine/items/pack.asm
+++ b/engine/items/pack.asm
@@ -571,11 +571,11 @@
ld a, [wCurrPocket]
rrca
rrca
- and $c0
+ and REGISTERED_POCKET
ld b, a
ld a, [wCurItemQuantity]
inc a
- and $3f
+ and REGISTERED_NUMBER
or b
ld [wWhichRegisteredItem], a
ld a, [wCurItem]
@@ -1283,7 +1283,7 @@
ld a, [wCurrPocket]
maskbits NUM_POCKETS
ld e, a
- ld d, $0
+ ld d, 0
ld a, [wBattleType]
cp BATTLETYPE_TUTORIAL
jr z, .male_dude
--- a/engine/overworld/map_object_action.asm
+++ b/engine/overworld/map_object_action.asm
@@ -47,7 +47,7 @@
SetFacingStepAction: ; 44c1
ld hl, OBJECT_FLAGS1
add hl, bc
- bit SLIDING, [hl]
+ bit SLIDING_F, [hl]
jp nz, SetFacingCurrent
ld hl, OBJECT_STEP_FRAME
@@ -59,7 +59,7 @@
rrca
rrca
- and %00000011
+ maskbits NUM_DIRECTIONS
ld d, a
call GetSpriteDirection
@@ -74,7 +74,7 @@
SetFacingSkyfall: ; 44e4
ld hl, OBJECT_FLAGS1
add hl, bc
- bit SLIDING, [hl]
+ bit SLIDING_F, [hl]
jp nz, SetFacingCurrent
ld hl, OBJECT_STEP_FRAME
@@ -86,7 +86,7 @@
rrca
rrca
- and %00000011
+ maskbits NUM_DIRECTIONS
ld d, a
call GetSpriteDirection
@@ -101,7 +101,7 @@
SetFacingBumpAction: ; 4508
ld hl, OBJECT_FLAGS1
add hl, bc
- bit SLIDING, [hl]
+ bit SLIDING_F, [hl]
jp nz, SetFacingCurrent
ld hl, OBJECT_STEP_FRAME
@@ -112,7 +112,7 @@
rrca
rrca
rrca
- and %00000011
+ maskbits NUM_DIRECTIONS
ld d, a
call GetSpriteDirection
@@ -245,7 +245,7 @@
ld a, [hl]
inc a
ld [hl], a
- and %00001100
+ maskbits NUM_DIRECTIONS, 2
rrca
rrca
add FACING_WEIRD_TREE_0
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -93,7 +93,7 @@
.ok2
ld hl, OBJECT_FLAGS1
add hl, bc
- bit 1, [hl]
+ bit WONT_DELETE_F, [hl]
jr nz, .yes2
call DeleteMapObject
scf
@@ -146,7 +146,7 @@
.HandleObjectAction:
ld hl, OBJECT_FLAGS1
add hl, bc
- bit INVISIBLE, [hl]
+ bit INVISIBLE_F, [hl]
jr nz, SetFacingStanding
ld hl, OBJECT_FLAGS2
add hl, bc
@@ -161,7 +161,7 @@
Function4440: ; 4440
ld hl, OBJECT_FLAGS1
add hl, bc
- bit INVISIBLE, [hl]
+ bit INVISIBLE_F, [hl]
jr nz, SetFacingStanding
asm_4448:
ld de, ObjectActionPairPointers + 2 ; use second column
@@ -233,7 +233,7 @@
UpdateTallGrassFlags: ; 463f
ld hl, OBJECT_FLAGS2
add hl, bc
- bit OVERHEAD, [hl]
+ bit OVERHEAD_F, [hl]
jr z, .ok
ld hl, OBJECT_NEXT_TILE
add hl, bc
@@ -260,13 +260,13 @@
.set
ld hl, OBJECT_FLAGS2
add hl, bc
- set OVERHEAD, [hl]
+ set OVERHEAD_F, [hl]
ret
.reset
ld hl, OBJECT_FLAGS2
add hl, bc
- res OVERHEAD, [hl]
+ res OVERHEAD_F, [hl]
ret
; 4679
@@ -298,7 +298,7 @@
ld [hl], a
ld hl, OBJECT_FLAGS1
add hl, bc
- bit FIXED_FACING, [hl]
+ bit FIXED_FACING_F, [hl]
jr nz, GetNextTile
add a
add a
@@ -696,7 +696,7 @@
and %00000011
or 0
call InitStep
- call Function6ec1
+ call CanObjectMoveInDirection
jr c, .ok2
ld de, SFX_STRENGTH
call PlaySFX
@@ -1049,7 +1049,7 @@
.RandomWalkContinue:
call InitStep
- call Function6ec1 ; check whether the object can move in that direction
+ call CanObjectMoveInDirection ; check whether the object can move in that direction
jr c, .NewDuration
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
@@ -2155,7 +2155,7 @@
push af
ld hl, OBJECT_FLAGS1
add hl, de
- bit EMOTE_OBJECT, [hl]
+ bit EMOTE_OBJECT_F, [hl]
jr z, .next
ld hl, OBJECT_SPRITE
add hl, de
@@ -2444,7 +2444,7 @@
ld [hUsedSpriteTile], a
ld hl, OBJECT_PALETTE
add hl, bc
- bit 7, [hl]
+ bit BIG_OBJECT_F, [hl]
jr z, .ok7
ld a, d
add 2
@@ -2574,7 +2574,7 @@
_SetPlayerPalette: ; 57e2
ld a, d
- and %10000000
+ and 1 << 7
ret z
ld bc, 0 ; debug?
ld hl, OBJECT_FACING
@@ -2584,13 +2584,13 @@
ld [hl], a
ld a, d
swap a
- and %00000111
+ and PALETTE_MASK
ld d, a
ld bc, wPlayerStruct
ld hl, OBJECT_PALETTE
add hl, bc
ld a, [hl]
- and %11111000
+ and $ff ^ PALETTE_MASK
or d
ld [hl], a
ret
@@ -2918,10 +2918,10 @@
ld e, PRIORITY_LOW
ld hl, OBJECT_FLAGS2
add hl, bc
- bit LOW_PRIORITY, [hl]
+ bit LOW_PRIORITY_F, [hl]
jr nz, .add
ld e, PRIORITY_NORM
- bit HIGH_PRIORITY, [hl]
+ bit HIGH_PRIORITY_F, [hl]
jr z, .add
ld e, PRIORITY_HIGH
jr .add
@@ -2973,12 +2973,12 @@
ld hl, OBJECT_SPRITE_TILE
add hl, bc
ld a, [hl]
- and %01111111
+ and $ff ^ (1 << 7)
ld [hFFC1], a
xor a
bit 7, [hl]
jr nz, .skip1
- or %00001000
+ or VRAM_BANK_1
.skip1
ld hl, OBJECT_FLAGS2
add hl, bc
@@ -2985,23 +2985,23 @@
ld e, [hl]
bit 7, e
jr z, .skip2
- or %10000000
+ or PRIORITY
.skip2
- bit 4, e
+ bit USE_OBP1_F, e
jr z, .skip3
- or %00010000
+ or OBP_NUM
.skip3
ld hl, OBJECT_PALETTE
add hl, bc
ld d, a
ld a, [hl]
- and %00000111
+ and PALETTE_MASK
or d
ld d, a
xor a
- bit 3, e
+ bit OVERHEAD_F, e
jr z, .skip4
- or %10000000
+ or PRIORITY
.skip4
ld [hFFC2], a
ld hl, OBJECT_SPRITE_X
@@ -3063,7 +3063,7 @@
ld e, [hl]
inc hl
ld a, [hFFC1]
- bit 2, e
+ bit ABSOLUTE_TILE_ID_F, e
jr z, .nope1
xor a
.nope1
@@ -3072,7 +3072,7 @@
ld [bc], a ; tile id
inc c
ld a, e
- bit 1, a
+ bit RELATIVE_ATTRIBUTES_F, a
jr z, .nope2
ld a, [hFFC2]
or e
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -377,7 +377,7 @@
Movement_remove_sliding: ; 5293
ld hl, OBJECT_FLAGS1
add hl, bc
- res SLIDING, [hl]
+ res SLIDING_F, [hl]
jp ContinueReadingMovement
; 529c
@@ -384,7 +384,7 @@
Movement_set_sliding: ; 529c
ld hl, OBJECT_FLAGS1
add hl, bc
- set SLIDING, [hl]
+ set SLIDING_F, [hl]
jp ContinueReadingMovement
; 52a5
@@ -391,7 +391,7 @@
Movement_remove_fixed_facing: ; 52a5
ld hl, OBJECT_FLAGS1
add hl, bc
- res FIXED_FACING, [hl]
+ res FIXED_FACING_F, [hl]
jp ContinueReadingMovement
; 52ae
@@ -398,7 +398,7 @@
Movement_fix_facing: ; 52ae
ld hl, OBJECT_FLAGS1
add hl, bc
- set FIXED_FACING, [hl]
+ set FIXED_FACING_F, [hl]
jp ContinueReadingMovement
; 52b7
@@ -405,7 +405,7 @@
Movement_show_object: ; 52b7
ld hl, OBJECT_FLAGS1
add hl, bc
- res INVISIBLE, [hl]
+ res INVISIBLE_F, [hl]
jp ContinueReadingMovement
; 52c0
@@ -412,7 +412,7 @@
Movement_hide_object: ; 52c0
ld hl, OBJECT_FLAGS1
add hl, bc
- set INVISIBLE, [hl]
+ set INVISIBLE_F, [hl]
jp ContinueReadingMovement
; 52c9
@@ -838,7 +838,7 @@
ld hl, OBJECT_FLAGS2
add hl, bc
- res OVERHEAD, [hl]
+ res OVERHEAD_F, [hl]
ld hl, OBJECT_ACTION
add hl, bc
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -1,37 +1,38 @@
-Function6ec1: ; 6ec1
+CanObjectMoveInDirection: ; 6ec1
ld hl, OBJECT_PALETTE
add hl, bc
- bit 5, [hl]
- jr z, .not_bit_5
+ bit SWIMMING_F, [hl]
+ jr z, .not_swimming
ld hl, OBJECT_FLAGS1
add hl, bc
- bit 4, [hl] ; lost, uncomment next line to fix
-; jr nz, .resume
+ bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
+ ; jr nz, .noclip_tiles
push hl
push bc
- call Function6f2c
+ call WillObjectBumpIntoLand
pop bc
pop hl
ret c
- jr .resume
+ jr .continue
-.not_bit_5
+.not_swimming
ld hl, OBJECT_FLAGS1
add hl, bc
- bit 4, [hl]
- jr nz, .resume
+ bit NOCLIP_TILES_F, [hl]
+ jr nz, .noclip_tiles
push hl
push bc
- call Function6f07
+ call WillObjectBumpIntoWater
pop bc
pop hl
ret c
-.resume
- bit 6, [hl]
- jr nz, .bit_6
+.noclip_tiles
+.continue
+ bit NOCLIP_OBJS_F, [hl]
+ jr nz, .noclip_objs
push hl
push bc
@@ -40,9 +41,9 @@
pop hl
ret c
-.bit_6
- bit 5, [hl]
- jr nz, .bit_5
+.noclip_objs
+ bit MOVE_ANYWHERE_F, [hl]
+ jr nz, .move_anywhere
push hl
call HasObjectReachedMovementLimit
pop hl
@@ -53,13 +54,13 @@
pop hl
ret c
-.bit_5
+.move_anywhere
and a
ret
; 6f07
-Function6f07: ; 6f07
+WillObjectBumpIntoWater: ; 6f07
call Function6f5f
ret c
ld hl, OBJECT_NEXT_MAP_X
@@ -78,12 +79,12 @@
ld d, a
call GetTileCollision
and a ; LANDTILE
- jr z, Function6f3e
+ jr z, WillObjectBumpIntoTile
scf
ret
; 6f2c
-Function6f2c: ; 6f2c
+WillObjectBumpIntoLand: ; 6f2c
call Function6f5f
ret c
ld hl, OBJECT_NEXT_TILE
@@ -91,12 +92,12 @@
ld a, [hl]
call GetTileCollision
cp WATERTILE
- jr z, Function6f3e
+ jr z, WillObjectBumpIntoTile
scf
ret
; 6f3e
-Function6f3e: ; 6f3e
+WillObjectBumpIntoTile: ; 6f3e
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
@@ -331,7 +332,7 @@
ld hl, OBJECT_PALETTE
add hl, bc
- bit 7, [hl]
+ bit BIG_OBJECT_F, [hl]
jr z, .got
call Function7171
--- a/engine/overworld/player_movement.asm
+++ b/engine/overworld/player_movement.asm
@@ -684,7 +684,7 @@
ld hl, OBJECT_PALETTE
add hl, bc
- bit 6, [hl]
+ bit STRENGTH_BOULDER_F, [hl]
jr z, .not_boulder
ld hl, OBJECT_FLAGS2
@@ -696,7 +696,7 @@
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
- and $fc
+ and %11111100
or d
ld [hl], a
--- a/engine/overworld/scripting.asm
+++ b/engine/overworld/scripting.asm
@@ -1071,7 +1071,7 @@
jr c, .not_visible ; STILL_SPRITE
ld hl, OBJECT_FLAGS1
add hl, bc
- bit FIXED_FACING, [hl]
+ bit FIXED_FACING_F, [hl]
jr nz, .not_visible
pop de
ld a, e
--- a/engine/pokemon/bills_pc_top.asm
+++ b/engine/pokemon/bills_pc_top.asm
@@ -96,9 +96,9 @@
dw BillsPC_SeeYa
.items ; e4c4
- db 5
+ db 5 ; # items
db 0 ; WITHDRAW
- db 1; DEPOSIT
+ db 1 ; DEPOSIT
db 2 ; CHANGE BOX
db 3 ; MOVE PKMN
db 4 ; SEE YA!
--- a/engine/pokemon/move_mon.asm
+++ b/engine/pokemon/move_mon.asm
@@ -1497,17 +1497,17 @@
jr z, .Special
cp STAT_SDEF
jr z, .Special
-; DV_HP = (DV_ATK & 1) << 3 + (DV_DEF & 1) << 2 + (DV_SPD & 1) << 1 + (DV_SPC & 1)
+; DV_HP = (DV_ATK & 1) << 3 | (DV_DEF & 1) << 2 | (DV_SPD & 1) << 1 | (DV_SPC & 1)
push bc
ld a, [hl]
swap a
- and $1
+ and 1
add a
add a
add a
ld b, a
ld a, [hli]
- and $1
+ and 1
add a
add a
add b
@@ -1514,12 +1514,12 @@
ld b, a
ld a, [hl]
swap a
- and $1
+ and 1
add a
add b
ld b, a
ld a, [hl]
- and $1
+ and 1
add b
pop bc
jr .GotDV
--- /dev/null
+++ b/gfx/beta_poker/beta_poker.pal
@@ -1,0 +1,19 @@
+ RGB 31, 31, 31
+ RGB 30, 22, 24
+ RGB 18, 18, 18
+ RGB 00, 00, 00
+
+ RGB 31, 31, 31
+ RGB 10, 11, 31
+ RGB 18, 18, 18
+ RGB 00, 00, 00
+
+ RGB 31, 31, 31
+ RGB 12, 31, 11
+ RGB 18, 18, 18
+ RGB 00, 00, 00
+
+ RGB 31, 31, 31
+ RGB 29, 26, 05
+ RGB 18, 18, 18
+ RGB 00, 00, 00
binary files a/gfx/pack/pack_menu.png b/gfx/pack/pack_menu.png differ
--- a/gfx/pics.asm
+++ b/gfx/pics.asm
@@ -20,7 +20,6 @@
SECTION "Pics 1", ROMX
-Pics_1::
HoOhFrontpic: INCBIN "gfx/pokemon/ho_oh/front.animated.2bpp.lz"
MachampFrontpic: INCBIN "gfx/pokemon/machamp/front.animated.2bpp.lz"
@@ -794,3 +793,21 @@
INCBIN "gfx/pokemon/unown_p/back.2bpp.lz"
INCBIN "gfx/pokemon/unown_i/back.2bpp.lz"
INCBIN "gfx/pokemon/unown_r/back.2bpp.lz"
+
+
+; Sections "Pics 20" to "Pics 24" are not used for any graphics,
+; but entries for their banks exist in FixPicBank (see engine/gfx/load_pics.asm).
+
+SECTION "Pics 20", ROMX
+
+
+SECTION "Pics 21", ROMX
+
+
+SECTION "Pics 22", ROMX
+
+
+SECTION "Pics 23", ROMX
+
+
+SECTION "Pics 24", ROMX
--- a/gfx/sgb/pal_packets.asm
+++ b/gfx/sgb/pal_packets.asm
@@ -21,10 +21,10 @@
sgb_pal_set GS_TITLE_SCREEN_0, GS_TITLE_SCREEN_1, GS_TITLE_SCREEN_2, GS_TITLE_SCREEN_3
PalPacket_SCGB_13:
- sgb_pal_set GREENMON_NITE, CGB_BADGE, RB_BROWNMON, 00
+ sgb_pal_set BETA_SHINY_GREENMON, CGB_BADGE, RB_BROWNMON, 00
-PalPacket_SCGB_11:
- sgb_pal_set SCGB_11_0, SCGB_11_1, SCGB_11_2, SCGB_11_3
+PalPacket_BetaPoker:
+ sgb_pal_set BETA_POKER_0, BETA_POKER_1, BETA_POKER_2, BETA_POKER_3
PalPacket_UnownPuzzle:
sgb_pal_set UNOWN_PUZZLE, UNOWN_PUZZLE, UNOWN_PUZZLE, UNOWN_PUZZLE
@@ -35,8 +35,8 @@
PalPacket_GSIntroShellderLapras:
sgb_pal_set GS_INTRO_SHELLDER_LAPRAS, 00, 00, 00
-UnreferencedPalPacket_9bf6:
- sgb_pal_set 37, 00, 00, 00
+UnreferencedPalPacket_BetaIntroLapras:
+ sgb_pal_set BETA_INTRO_LAPRAS, 00, 00, 00
PalPacket_GSIntroJigglypuffPikachu:
sgb_pal_set GS_INTRO_JIGGLYPUFF_PIKACHU_BG, GS_INTRO_JIGGLYPUFF_PIKACHU_OB, 00, 00
@@ -44,13 +44,13 @@
PalPacket_GSIntroStartersTransition:
sgb_pal_set GS_INTRO_STARTERS_TRANSITION, 00, 00, 00
-PalPacket_Function8b4d:
- sgb_pal_set 3B, 00, 00, 00
+PalPacket_BetaIntroVenusaur:
+ sgb_pal_set BETA_INTRO_VENUSAUR, 00, 00, 00
PalPacket_Pack:
sgb_pal_set PACK, 00, 00, 00
-PalPacket_SCGB_0F:
+PalPacket_BetaPikachuMinigame:
sgb_pal_set GS_INTRO_JIGGLYPUFF_PIKACHU_OB, 00, 00, 00
PalPacket_PartyMenu:
@@ -69,7 +69,7 @@
sgb_pal_set SLOT_MACHINE_0, SLOT_MACHINE_1, SLOT_MACHINE_2, SLOT_MACHINE_3
PalPacket_SCGB_06:
- sgb_pal_set 33, 34, DIPLOMA, RB_PURPLEMON
+ sgb_pal_set BETA_LOGO_1, BETA_LOGO_2, DIPLOMA, RB_PURPLEMON
PalPacket_Diploma:
sgb_pal_set DIPLOMA, 00, 00, 00
--- a/gfx/sgb/predef.pal
+++ b/gfx/sgb/predef.pal
@@ -35,40 +35,40 @@
RGB 31,31,31, 30,22,24, 28,15,21, 00,00,00 ; PREDEFPAL_RB_PINKMON
RGB 31,31,31, 31,28,14, 26,20,00, 00,00,00 ; PREDEFPAL_RB_YELLOWMON
RGB 31,31,31, 26,21,22, 15,15,18, 00,00,00 ; PREDEFPAL_CGB_BADGE
- RGB 31,31,31, 23,19,13, 14,12,17, 00,00,00 ; PREDEFPAL_MEWMON_NITE
- RGB 31,31,31, 16,18,21, 10,12,18, 00,00,00 ; PREDEFPAL_BLUEMON_NITE
- RGB 31,31,31, 22,15,16, 17,02,05, 00,00,00 ; PREDEFPAL_REDMON_NITE
- RGB 31,31,31, 15,20,20, 05,16,16, 00,00,00 ; PREDEFPAL_CYANMON_NITE
- RGB 31,31,31, 23,15,19, 14,04,12, 00,00,00 ; PREDEFPAL_PURPLEMON_NITE
- RGB 31,31,31, 20,17,18, 18,13,11, 00,00,00 ; PREDEFPAL_BROWNMON_NITE
- RGB 31,31,31, 23,21,16, 12,12,10, 00,00,00 ; PREDEFPAL_GREENMON_NITE
- RGB 31,31,31, 21,25,29, 30,22,24, 00,00,00 ; PREDEFPAL_PINKMON_NITE
- RGB 31,31,31, 26,23,16, 29,14,09, 00,00,00 ; PREDEFPAL_YELLOWMON_NITE
+ RGB 31,31,31, 23,19,13, 14,12,17, 00,00,00 ; PREDEFPAL_SHINY_MEWMON
+ RGB 31,31,31, 16,18,21, 10,12,18, 00,00,00 ; PREDEFPAL_SHINY_BLUEMON
+ RGB 31,31,31, 22,15,16, 17,02,05, 00,00,00 ; PREDEFPAL_SHINY_REDMON
+ RGB 31,31,31, 15,20,20, 05,16,16, 00,00,00 ; PREDEFPAL_SHINY_CYANMON
+ RGB 31,31,31, 23,15,19, 14,04,12, 00,00,00 ; PREDEFPAL_SHINY_PURPLEMON
+ RGB 31,31,31, 20,17,18, 18,13,11, 00,00,00 ; PREDEFPAL_SHINY_BROWNMON
+ RGB 31,31,31, 23,21,16, 12,12,10, 00,00,00 ; PREDEFPAL_SHINY_GREENMON
+ RGB 31,31,31, 21,25,29, 30,22,24, 00,00,00 ; PREDEFPAL_SHINY_PINKMON
+ RGB 31,31,31, 26,23,16, 29,14,09, 00,00,00 ; PREDEFPAL_SHINY_YELLOWMON
RGB 31,31,31, 18,18,18, 10,10,10, 00,00,00 ; PREDEFPAL_PARTY_ICON
RGB 31,31,31, 30,26,15, 00,23,00, 00,00,00 ; PREDEFPAL_HP_GREEN
RGB 31,31,31, 30,26,15, 31,23,00, 00,00,00 ; PREDEFPAL_HP_YELLOW
RGB 31,31,31, 30,26,15, 31,00,00, 00,00,00 ; PREDEFPAL_HP_RED
RGB 31,31,31, 29,26,19, 27,20,14, 00,00,00 ; PREDEFPAL_POKEGEAR
- RGB 31,31,31, 24,20,10, 21,00,04, 00,00,00 ; PREDEFPAL_33
- RGB 31,31,31, 31,20,10, 21,00,04, 00,00,00 ; PREDEFPAL_34
+ RGB 31,31,31, 24,20,10, 21,00,04, 00,00,00 ; PREDEFPAL_BETA_LOGO_1
+ RGB 31,31,31, 31,20,10, 21,00,04, 00,00,00 ; PREDEFPAL_BETA_LOGO_2
RGB 31,31,31, 30,26,16, 16,12,09, 00,00,00 ; PREDEFPAL_GS_INTRO_GAMEFREAK_LOGO
RGB 31,31,31, 15,28,26, 12,22,26, 03,16,14 ; PREDEFPAL_GS_INTRO_SHELLDER_LAPRAS
- RGB 31,31,31, 15,28,26, 23,24,24, 00,00,00 ; PREDEFPAL_37
+ RGB 31,31,31, 15,28,26, 23,24,24, 00,00,00 ; PREDEFPAL_BETA_INTRO_LAPRAS
RGB 31,31,24, 07,27,19, 26,20,10, 19,12,08 ; PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_BG
RGB 31,31,31, 31,28,14, 31,13,31, 00,00,00 ; PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_OB
RGB 31,31,31, 16,18,21, 10,12,18, 00,00,00 ; PREDEFPAL_GS_INTRO_STARTERS_TRANSITION
- RGB 31,31,31, 23,21,16, 12,12,10, 00,00,00 ; PREDEFPAL_3B
+ RGB 31,31,31, 23,21,16, 12,12,10, 00,00,00 ; PREDEFPAL_BETA_INTRO_VENUSAUR
RGB 31,31,31, 31,14,00, 07,11,15, 00,00,00 ; PREDEFPAL_PACK
RGB 31,31,31, 26,21,22, 26,10,06, 00,00,00 ; PREDEFPAL_SLOT_MACHINE_0
RGB 31,31,31, 30,27,04, 24,20,11, 00,00,00 ; PREDEFPAL_SLOT_MACHINE_1
RGB 31,31,31, 31,13,25, 24,20,11, 00,00,00 ; PREDEFPAL_SLOT_MACHINE_2
RGB 31,31,31, 16,19,29, 24,20,11, 00,00,00 ; PREDEFPAL_SLOT_MACHINE_3
- RGB 31,31,31, 30,22,24, 18,18,18, 16,10,07 ; PREDEFPAL_SCGB_11_0
- RGB 31,31,31, 21,25,29, 18,18,18, 16,10,07 ; PREDEFPAL_SCGB_11_1
- RGB 31,31,31, 20,26,16, 18,18,18, 16,10,07 ; PREDEFPAL_SCGB_11_2
- RGB 31,31,31, 31,28,14, 18,18,18, 16,10,07 ; PREDEFPAL_SCGB_11_3
- RGB 31,31,31, 18,18,18, 26,10,06, 00,00,00 ; PREDEFPAL_45
- RGB 31,31,31, 30,22,24, 28,15,21, 00,00,00 ; PREDEFPAL_46
+ RGB 31,31,31, 30,22,24, 18,18,18, 16,10,07 ; PREDEFPAL_BETA_POKER_0
+ RGB 31,31,31, 21,25,29, 18,18,18, 16,10,07 ; PREDEFPAL_BETA_POKER_1
+ RGB 31,31,31, 20,26,16, 18,18,18, 16,10,07 ; PREDEFPAL_BETA_POKER_2
+ RGB 31,31,31, 31,28,14, 18,18,18, 16,10,07 ; PREDEFPAL_BETA_POKER_3
+ RGB 31,31,31, 18,18,18, 26,10,06, 00,00,00 ; PREDEFPAL_BETA_RADIO
+ RGB 31,31,31, 30,22,24, 28,15,21, 00,00,00 ; PREDEFPAL_BETA_POKEGEAR
RGB 31,31,31, 26,20,00, 16,19,29, 00,00,00 ; PREDEFPAL_47
RGB 31,31,31, 16,02,30, 15,20,31, 00,00,00 ; PREDEFPAL_GS_TITLE_SCREEN_0
RGB 31,31,31, 16,13,04, 15,20,31, 00,00,00 ; PREDEFPAL_GS_TITLE_SCREEN_1
--- a/gfx/tilesets/roofs.pal
+++ b/gfx/tilesets/roofs.pal
@@ -1,107 +1,107 @@
; group 0 (unused)
RGB 21,21,21, 11,11,11 ; morn/day
- RGB 21,21,21, 11,11,11; nite
+ RGB 21,21,21, 11,11,11 ; nite
; group 1 (Olivine)
RGB 14,17,31, 07,11,15 ; morn/day
- RGB 09,09,17, 05,07,13; nite
+ RGB 09,09,17, 05,07,13 ; nite
; group 2 (Mahogany)
RGB 12,19,00, 06,10,00 ; morn/day
- RGB 06,09,07, 04,05,06; nite
+ RGB 06,09,07, 04,05,06 ; nite
; group 3 (dungeons)
RGB 21,21,21, 11,11,11 ; morn/day
- RGB 21,21,21, 17,08,07; nite
+ RGB 21,21,21, 17,08,07 ; nite
; group 4 (Ecruteak)
RGB 31,19,00, 27,10,05 ; morn/day
- RGB 15,07,02, 11,04,02; nite
+ RGB 15,07,02, 11,04,02 ; nite
; group 5 (Blackthorn)
RGB 11,10,16, 05,06,07 ; morn/day
- RGB 03,04,08, 00,00,00; nite
+ RGB 03,04,08, 00,00,00 ; nite
; group 6 (Cinnabar)
RGB 31,10,00, 18,06,00 ; morn/day
- RGB 18,05,09, 17,08,07; nite
+ RGB 18,05,09, 17,08,07 ; nite
; group 7 (Cerulean)
RGB 17,27,31, 05,15,31 ; morn/day
- RGB 07,08,22, 07,07,16; nite
+ RGB 07,08,22, 07,07,16 ; nite
; group 8 (Azalea)
RGB 22,20,10, 17,14,03 ; morn/day
- RGB 11,11,05, 10,09,07; nite
+ RGB 11,11,05, 10,09,07 ; nite
; group 9 (Lake of Rage)
RGB 31,08,04, 09,09,08 ; morn/day
- RGB 18,05,09, 09,09,08; nite
+ RGB 18,05,09, 09,09,08 ; nite
; group 10 (Violet)
RGB 24,14,31, 13,07,21 ; morn/day
- RGB 12,03,18, 09,03,15; nite
+ RGB 12,03,18, 09,03,15 ; nite
; group 11 (Goldenrod)
RGB 25,25,00, 20,17,08 ; morn/day
- RGB 12,12,00, 10,09,05; nite
+ RGB 12,12,00, 10,09,05 ; nite
; group 12 (Vermilion)
RGB 27,23,01, 23,11,00 ; morn/day
- RGB 15,11,01, 11,10,01; nite
+ RGB 15,11,01, 11,10,01 ; nite
; group 13 (Pallet)
RGB 27,28,31, 17,19,22 ; morn/day
- RGB 14,14,18, 10,09,13; nite
+ RGB 14,14,18, 10,09,13 ; nite
; group 14 (Pewter)
RGB 19,19,16, 10,12,15 ; morn/day
- RGB 09,09,11, 04,05,07; nite
+ RGB 09,09,11, 04,05,07 ; nite
; group 15 (Mount Moon Square)
RGB 14,17,31, 07,11,15 ; morn/day
- RGB 09,13,19, 07,07,16; nite
+ RGB 09,13,19, 07,07,16 ; nite
; group 16 (Indigo)
RGB 21,21,21, 13,13,13 ; morn/day
- RGB 11,11,19, 07,07,12; nite
+ RGB 11,11,19, 07,07,12 ; nite
; group 17 (Fuchsia)
RGB 31,18,29, 17,13,20 ; morn/day
- RGB 14,06,12, 11,03,10; nite
+ RGB 14,06,12, 11,03,10 ; nite
; group 18 (Lavender)
RGB 23,15,31, 16,05,31 ; morn/day
- RGB 12,07,17, 08,06,10; nite
+ RGB 12,07,17, 08,06,10 ; nite
; group 19 (Silver Cave)
RGB 21,21,25, 16,16,16 ; morn/day
- RGB 13,13,13, 07,07,07; nite
+ RGB 13,13,13, 07,07,07 ; nite
; group 20 (Cable Club)
RGB 21,21,21, 11,11,11 ; morn/day
- RGB 21,21,21, 11,11,11; nite
+ RGB 21,21,21, 11,11,11 ; nite
; group 21 (Celadon)
RGB 19,31,15, 31,22,02 ; morn/day
- RGB 12,13,09, 09,12,03; nite
+ RGB 12,13,09, 09,12,03 ; nite
; group 22 (Cianwood)
RGB 15,10,31, 07,05,15 ; morn/day
- RGB 06,05,17, 02,02,08; nite
+ RGB 06,05,17, 02,02,08 ; nite
; group 23 (Viridian)
RGB 21,31,07, 13,25,04 ; morn/day
- RGB 09,14,08, 06,10,04; nite
+ RGB 09,14,08, 06,10,04 ; nite
; group 24 (New Bark)
RGB 20,31,14, 11,23,05 ; morn/day
- RGB 09,13,08, 06,09,04; nite
+ RGB 09,13,08, 06,09,04 ; nite
; group 25 (Saffron)
RGB 31,26,00, 31,15,00 ; morn/day
- RGB 13,13,01, 08,08,01; nite
+ RGB 13,13,01, 08,08,01 ; nite
; group 26 (Cherrygrove)
RGB 31,14,28, 31,05,21 ; morn/day
- RGB 14,07,17, 13,00,08; nite
+ RGB 14,07,17, 13,00,08 ; nite
--- a/gfx/unknown/b789.pal
+++ /dev/null
@@ -1,19 +1,0 @@
- RGB 31, 31, 31
- RGB 30, 22, 24
- RGB 18, 18, 18
- RGB 00, 00, 00
-
- RGB 31, 31, 31
- RGB 10, 11, 31
- RGB 18, 18, 18
- RGB 00, 00, 00
-
- RGB 31, 31, 31
- RGB 12, 31, 11
- RGB 18, 18, 18
- RGB 00, 00, 00
-
- RGB 31, 31, 31
- RGB 29, 26, 05
- RGB 18, 18, 18
- RGB 00, 00, 00
--- a/home.asm
+++ b/home.asm
@@ -227,26 +227,7 @@
; 31f3
INCLUDE "home/tilemap.asm"
-
-SetHPPal:: ; 334e
-; Set palette for hp bar pixel length e at hl.
- call GetHPPal
- ld [hl], d
- ret
-; 3353
-
-GetHPPal:: ; 3353
-; Get palette for hp bar pixel length e in d.
- ld d, HP_GREEN
- ld a, e
- cp (50 * 48 / 100)
- ret nc
- inc d ; HP_YELLOW
- cp (21 * 48 / 100)
- ret nc
- inc d ; HP_RED
- ret
-; 335f
+INCLUDE "home/hp_pals.asm"
CountSetBits:: ; 0x335f
; Count the number of set bits in b bytes starting from hl.
--- a/home/copy2.asm
+++ b/home/copy2.asm
@@ -1,7 +1,7 @@
CopyBytes:: ; 0x3026
; copy bc bytes from hl to de
- inc b ; we bail the moment b hits 0, so include the last run
- inc c ; same thing; include last byte
+ inc b ; we bail the moment b hits 0, so include the last run
+ inc c ; same thing; include last byte
jr .HandleLoop
.CopyByte:
ld a, [hli]
@@ -39,8 +39,8 @@
ByteFill:: ; 0x3041
; fill bc bytes with the value of a, starting at hl
- inc b ; we bail the moment b hits 0, so include the last run
- inc c ; same thing; include last byte
+ inc b ; we bail the moment b hits 0, so include the last run
+ inc c ; same thing; include last byte
jr .HandleLoop
.PutByte:
ld [hli], a
--- /dev/null
+++ b/home/hp_pals.asm
@@ -1,0 +1,19 @@
+SetHPPal:: ; 334e
+; Set palette for hp bar pixel length e at hl.
+ call GetHPPal
+ ld [hl], d
+ ret
+; 3353
+
+GetHPPal:: ; 3353
+; Get palette for hp bar pixel length e in d.
+ ld d, HP_GREEN
+ ld a, e
+ cp (HP_BAR_LENGTH_PX * 50 / 100) ; 24
+ ret nc
+ inc d ; HP_YELLOW
+ cp (HP_BAR_LENGTH_PX * 21 / 100) ; 10
+ ret nc
+ inc d ; HP_RED
+ ret
+; 335f
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -482,10 +482,10 @@
xor a
.ok
- ld hl, SpriteMovementData
+ ld hl, SpriteMovementData + SPRITEMOVEATTR_MOVEMENT
ld e, a
ld d, 0
-rept SPRITEMOVEDATA_FIELDS
+rept NUM_SPRITEMOVEDATA_FIELDS
add hl, de
endr
ld a, [hl]
@@ -497,8 +497,8 @@
push de
ld e, a
ld d, 0
- ld hl, SpriteMovementData + 1 ; init facing
-rept SPRITEMOVEDATA_FIELDS
+ ld hl, SpriteMovementData + SPRITEMOVEATTR_FACING
+rept NUM_SPRITEMOVEDATA_FIELDS
add hl, de
endr
ld a, BANK(SpriteMovementData)
@@ -505,7 +505,7 @@
call GetFarByte
add a
add a
- and $c
+ maskbits NUM_DIRECTIONS, 2
pop de
pop bc
ret
@@ -537,8 +537,8 @@
push de
ld e, a
ld d, 0
- ld hl, SpriteMovementData + 1 ; init facing
-rept SPRITEMOVEDATA_FIELDS
+ ld hl, SpriteMovementData + SPRITEMOVEATTR_FACING
+rept NUM_SPRITEMOVEDATA_FIELDS
add hl, de
endr
ld b, h
@@ -549,7 +549,7 @@
inc bc
rlca
rlca
- and %00001100
+ maskbits NUM_DIRECTIONS, 2
ld hl, OBJECT_FACING
add hl, de
ld [hl], a
@@ -654,7 +654,7 @@
and %11110011
ld e, a
pop af
- and %00001100
+ maskbits NUM_DIRECTIONS, 2
or e
ld [hl], a
ret
@@ -664,6 +664,6 @@
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
- and %00001100
+ maskbits NUM_DIRECTIONS, 2
ret
; 1b0f
--- a/macros/code.asm
+++ b/macros/code.asm
@@ -36,8 +36,10 @@
ENDM
maskbits: MACRO
-; masks just enough bits to cover the argument
+; masks just enough bits to cover the first argument
+; the second argument is an optional shift amount
; e.g. "maskbits 26" becomes "and %00011111" (since 26 - 1 = %00011001)
+; and "maskbits 3, 2" becomes "and %00001100" (since "maskbits 3" becomes %00000011)
; example usage in rejection sampling:
; .loop
; call Random
@@ -50,7 +52,11 @@
x = x << 1 | 1
endc
endr
+if _NARG == 2
+ and x << (\2)
+else
and x
+endc
ENDM
calc_sine_wave: MACRO
--- a/maps/GoldenrodGameCorner.asm
+++ b/maps/GoldenrodGameCorner.asm
@@ -46,10 +46,10 @@
turnobject GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
end
-GoldenrodGmeCornerCoinVendorScript:
+GoldenrodGameCornerCoinVendorScript:
jumpstd gamecornercoinvendor
-GoldenrodGmeCornerTMVendorScript:
+GoldenrodGameCornerTMVendorScript:
faceplayer
opentext
writetext GoldenrodGameCornerPrizeVendorIntroText
@@ -57,7 +57,7 @@
checkitem COIN_CASE
iffalse GoldenrodGameCornerPrizeVendor_NoCoinCaseScript
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
-GoldenrodGmeCornerTMVendor_LoopScript: ; 056c36
+GoldenrodGameCornerTMVendor_LoopScript: ; 056c36
special DisplayCoinCaseBalance
loadmenu GoldenrodGameCornerTMVendorMenuHeader
verticalmenu
@@ -76,7 +76,7 @@
giveitem TM_THUNDER
iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
takecoins 5500
- jump GoldenrodGmeCornerTMVendor_FinishScript
+ jump GoldenrodGameCornerTMVendor_FinishScript
.Blizzard:
checkcoins 5500
@@ -87,7 +87,7 @@
giveitem TM_BLIZZARD
iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
takecoins 5500
- jump GoldenrodGmeCornerTMVendor_FinishScript
+ jump GoldenrodGameCornerTMVendor_FinishScript
.FireBlast:
checkcoins 5500
@@ -98,7 +98,7 @@
giveitem TM_FIRE_BLAST
iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
takecoins 5500
- jump GoldenrodGmeCornerTMVendor_FinishScript
+ jump GoldenrodGameCornerTMVendor_FinishScript
GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript:
writetext GoldenrodGameCornerPrizeVendorConfirmPrizeText
@@ -105,12 +105,12 @@
yesorno
end
-GoldenrodGmeCornerTMVendor_FinishScript:
+GoldenrodGameCornerTMVendor_FinishScript:
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
- jump GoldenrodGmeCornerTMVendor_LoopScript
+ jump GoldenrodGameCornerTMVendor_LoopScript
GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript:
writetext GoldenrodGameCornerPrizeVendorNeedMoreCoinsText
@@ -477,8 +477,8 @@
bg_event 12, 1, BGEVENT_LEFT, GoldenrodGameCornerLeftTheirDrinkScript
db 12 ; object events
- object_event 3, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGmeCornerCoinVendorScript, -1
- object_event 16, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGmeCornerTMVendorScript, -1
+ object_event 3, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerCoinVendorScript, -1
+ object_event 16, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerTMVendorScript, -1
object_event 18, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPrizeMonVendorScript, -1
object_event 8, 7, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPharmacistScript, -1
object_event 8, 7, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPharmacistScript, -1
--- a/maps/Route35GoldenrodGate.asm
+++ b/maps/Route35GoldenrodGate.asm
@@ -63,15 +63,17 @@
end
GiftSpearowMail:
- db FLOWER_MAIL
+ db FLOWER_MAIL
db "DARK CAVE leads"
next "to another road@"
+
GiftSpearowName:
db "KENYA@"
+
GiftSpearowOTName:
db "RANDY@"
- db 0
+ db 0 ; filler
Route35GoldenrodGatePokefanFScript:
faceplayer
--- a/mobile/mobile_40.asm
+++ b/mobile/mobile_40.asm
@@ -83,7 +83,7 @@
call DoubleSpeed
xor a
ld [rIF], a
- ld a, 1 << VBLANK + 1 << LCD_STAT + 1 << TIMER + 1 << SERIAL
+ ld a, 1 << VBLANK | 1 << LCD_STAT | 1 << TIMER | 1 << SERIAL
ld [rIE], a
xor a
ld [hMapAnims], a
--- a/pokecrystal.link
+++ b/pokecrystal.link
@@ -234,17 +234,22 @@
"Pics 19"
ROMX $5b
"bank5B"
+ "Pics 20"
ROMX $5c
"Mobile 5C"
+ "Pics 21"
ROMX $5d
"Crystal Phone Text 2"
+ "Pics 22"
ROMX $5e
"UpdateBattleHUDs"
"Songs 5"
"Crystal Sound Effects"
"Mobile 5E"
+ "Pics 23"
ROMX $5f
"Mobile 5F"
+ "Pics 24"
ROMX $60
"Map Scripts 13"
"Pokedex Entries 001-064"
--- a/wram.asm
+++ b/wram.asm
@@ -2421,7 +2421,7 @@
wObjectMasks:: ds NUM_OBJECTS ; d81e
-wVariableSprites:: ds 16; d82e
+wVariableSprites:: ds $100 - SPRITE_VARS ; d82e
wEnteredMapFromContinue:: db ; d83e
ds 2