shithub: pokecrystal

Download patch

ref: d79fca8c6e0c3da8782b9952740706bf73e97a17
parent: c57ed5775cfe44e537d26797ed98b6467b4db478
author: ISSOtm <eldredhabert0@gmail.com>
date: Sun Mar 3 19:01:55 EST 2019

Add Pursuit-switching fainting no-status-clearing fix
Ridiculously long and stupid name for a bug that took a ridiculous and stupid amount of time to track. :')

--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -387,7 +387,28 @@
 
 ([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))
 
-*To do:* Identify specific code causing this bug and fix it.
+**Fix:** Edit `PursuitSwitch` in [engine/battle/core.asm](/engine/battle/core.asm)
+
+```diff
+ 	ld a, $f0
+ 	ld [wCryTracks], a
+ 	ld a, [wBattleMonSpecies]
+ 	call PlayStereoCry
++    ld a, [wCurBattleMon]
++    push af
+ 	ld a, [wLastPlayerMon]
++    ld [wCurBattleMon], a
++    call UpdateFaintedPlayerMon
++    pop af
++    ld [wCurBattleMon], a
+-    ld c, a
+-    ld hl, wBattleParticipantsNotFainted
+-    ld b, RESET_FLAG
+-    predef SmallFarFlagAction
+ 	call PlayerMonFaintedAnimation
+ 	ld hl, BattleText_MonFainted
+ 	jr .done_fainted
+```
 
 
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