ref: ddd0b6f95835cf0153f26e045df086f1e6cf32be
parent: f1e4951cf17308fc393daba0c0ffad5eb9dfebac
author: surskitty <surskitty@gmail.com>
date: Fri Feb 2 06:13:28 EST 2018
Jasmine and Amphy labels
--- a/maps/OlivineLighthouse6F.asm
+++ b/maps/OlivineLighthouse6F.asm
@@ -10,30 +10,30 @@
.MapCallbacks:
db 0
-JasmineScript_0x60b91:
+OlivineLighthouseJasmine:
faceplayer
opentext
checkitem SECRETPOTION
- iftrue UnknownScript_0x60bab
+ iftrue .BroughtSecretpotion
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
- iftrue UnknownScript_0x60ba5
- writetext UnknownText_0x60c81
+ iftrue .ExplainedSickness
+ writetext JasmineCianwoodPharmacyText
buttonsound
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
-UnknownScript_0x60ba5:
- writetext UnknownText_0x60d64
+.ExplainedSickness:
+ writetext JasmineGetSomeMedicineText
waitbutton
closetext
end
-UnknownScript_0x60bab:
- writetext UnknownText_0x60d99
+.BroughtSecretpotion:
+ writetext JasmineCureAmphyText
yesorno
- iffalse UnknownScript_0x60c25
- writetext UnknownText_0x60dc3
+ iffalse .no
+ writetext PlayerHandedSecretpotionText
buttonsound
takeitem SECRETPOTION
- writetext UnknownText_0x60dea
+ writetext JasmineDontBeOffendedText
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
@@ -41,7 +41,7 @@
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
playmusic MUSIC_HEAL
- writetext UnknownText_0x60e44
+ writetext JasmineAmphyHowAreYouFeelingText
pause 60
buttonsound
closetext
@@ -51,7 +51,7 @@
pause 10
special Special_FadeInPalettes
opentext
- writetext UnknownText_0x60f3d
+ writetext AmphyPaluPaluluText
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
@@ -64,30 +64,30 @@
pause 10
faceplayer
opentext
- writetext UnknownText_0x60e6c
+ writetext JasmineThankYouText
waitbutton
closetext
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
- if_equal DOWN, UnknownScript_0x60c17
- if_equal RIGHT, UnknownScript_0x60c1e
+ if_equal DOWN, .FacingDown
+ if_equal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
-UnknownScript_0x60c17:
+.FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
-UnknownScript_0x60c1e:
+.FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
-UnknownScript_0x60c25:
- writetext UnknownText_0x60edf
+.no:
+ writetext JasmineISeeText
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
@@ -94,7 +94,7 @@
pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
- writetext UnknownText_0x60ef1
+ writetext JasmineAmphyHangOnText
waitbutton
closetext
end
@@ -102,22 +102,22 @@
UnknownScript_0x60c39:
end
-MonsterScript_0x60c3a:
+OlivineLighthouseAmphy:
faceplayer
opentext
checkevent EVENT_JASMINE_RETURNED_TO_GYM
- iftrue UnknownScript_0x60c51
- writetext UnknownText_0x60f03
+ iftrue .HealthyNow
+ writetext AmphyPalPalooText
writebyte AMPHAROS
special Special_PlaySlowCry
buttonsound
- writetext UnknownText_0x60f19
+ writetext AmphyBreathingLaboredText
waitbutton
closetext
end
-UnknownScript_0x60c51:
- writetext UnknownText_0x60f3d
+.HealthyNow:
+ writetext AmphyPaluPaluluText
cry AMPHAROS
waitbutton
closetext
@@ -161,7 +161,7 @@
step_sleep 8
step_end
-UnknownText_0x60c81:
+JasmineCianwoodPharmacyText:
text "JASMINE: … This"
line "#MON always"
@@ -185,25 +185,25 @@
line "AMPHY unattended…"
done
-UnknownText_0x60d64:
+JasmineGetSomeMedicineText:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
-UnknownText_0x60d99:
+JasmineCureAmphyText:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
-UnknownText_0x60dc3:
+PlayerHandedSecretpotionText:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
-UnknownText_0x60dea:
+JasmineDontBeOffendedText:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
@@ -213,7 +213,7 @@
cont "anyone but me…"
done
-UnknownText_0x60e44:
+JasmineAmphyHowAreYouFeelingText:
text "JASMINE: …"
para "AMPHY, how are you"
@@ -220,7 +220,7 @@
line "feeling?"
done
-UnknownText_0x60e6c:
+JasmineThankYouText:
text "JASMINE: …Oh, I'm"
line "so relieved…"
@@ -234,25 +234,25 @@
line "the GYM…"
done
-UnknownText_0x60edf:
+JasmineISeeText:
text "JASMINE: …I see…"
done
-UnknownText_0x60ef1:
+JasmineAmphyHangOnText:
text "…AMPHY, hang on!"
done
-UnknownText_0x60f03:
+AmphyPalPalooText:
text "AMPHY: …"
line "…Pa… paloo…"
done
-UnknownText_0x60f19:
+AmphyBreathingLaboredText:
text "Its breathing is"
line "terribly labored…"
done
-UnknownText_0x60f3d:
+AmphyPaluPaluluText:
text "AMPHY: Palu!"
line "Palulu!"
done
@@ -275,6 +275,6 @@
.ObjectEvents:
db 3
- object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
- object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
+ object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
+ object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1
object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION