ref: df337fc417b8de58ab0b2bfc4dd8fa488f9fd3b8
parent: d9d688df4e4cdce07991856b13e9cf579de45bd4
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sat Feb 16 07:17:55 EST 2019
Update to rgbds 0.3.8
--- a/FAQ.md
+++ b/FAQ.md
@@ -32,7 +32,7 @@
### "ERROR: `UNION` already defined"
-Download [**rgbds 0.3.7**][rgbds]. Older versions will not work.
+Download [**rgbds 0.3.8**][rgbds]. Older versions will not work.
### "Segmentation fault" from `rgbgfx`
--- a/INSTALL.md
+++ b/INSTALL.md
@@ -38,7 +38,7 @@
Then download [**rgbds**](https://github.com/rednex/rgbds/releases/): the latest **win64.zip** or **win32.zip** release. Extract it and put all the `exe` and `dll` files individually in **C:\cygwin64\usr\local\bin**.
-**Note: If you already have an older rgbds, you will need to update to 0.3.7.** Ignore this if you have never installed rgbds before. If a version newer than 0.3.7 does not work, try downloading 0.3.7.
+**Note: If you already have an older rgbds, you will need to update to 0.3.8.** Ignore this if you have never installed rgbds before. If a version newer than 0.3.8 does not work, try downloading 0.3.8.
Now open the **Cygwin terminal** and enter the following commands.
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -6,7 +6,7 @@
BATTLETRANSITION_FINISH EQU $20
BATTLETRANSITION_END EQU $80
-BATTLETRANSITION_SQUARE EQUS "\"8\"" ; $fe
+BATTLETRANSITION_SQUARE EQU "8" ; $fe
DoBattleTransition:
call .InitGFX
--- a/engine/events/print_unown.asm
+++ b/engine/events/print_unown.asm
@@ -1,5 +1,5 @@
-UNOWNSTAMP_BOLD_A EQUS "\"♂\"" ; $ef
-UNOWNSTAMP_BOLD_B EQUS "\"♀\"" ; $f5
+UNOWNSTAMP_BOLD_A EQU "♂" ; $ef
+UNOWNSTAMP_BOLD_B EQU "♀" ; $f5
_UnownPrinter:
ld a, [wUnownDex]
--- a/engine/games/card_flip.asm
+++ b/engine/games/card_flip.asm
@@ -1,5 +1,5 @@
-CARDFLIP_LIGHT_OFF EQUS "\"♂\"" ; $ef
-CARDFLIP_LIGHT_ON EQUS "\"♀\"" ; $f5
+CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
+CARDFLIP_LIGHT_ON EQU "♀" ; $f5
CARDFLIP_DECK_SIZE EQU 4 * 6
--- a/engine/gfx/load_push_oam.asm
+++ b/engine/gfx/load_push_oam.asm
@@ -4,7 +4,7 @@
ld hl, .PushOAM
.loop
ld a, [hli]
- ld [$ff00+c], a
+ ldh [c], a
inc c
dec b
jr nz, .loop
--- a/engine/link/mystery_gift.asm
+++ b/engine/link/mystery_gift.asm
@@ -256,7 +256,7 @@
jr c, .ly_loop
ld c, LOW(rRP)
ld a, $c0
- ld [$ff00+c], a
+ ldh [c], a
ld b, 240 ; This might have been intended as a 4-second timeout buffer.
; However, it is reset with each frame.
.loop3
@@ -267,7 +267,7 @@
ld c, LOW(rRP)
; Delay frame
.ly_loop2
- ld a, [$ff00+c]
+ ldh a, [c]
and b
ld b, a
ldh a, [rLY]
@@ -274,7 +274,7 @@
cp LY_VBLANK
jr nc, .ly_loop2
.ly_loop3
- ld a, [$ff00+c]
+ ldh a, [c]
and b
ld b, a
ldh a, [rLY]
@@ -657,7 +657,7 @@
xor a
ldh [rIF], a
halt
- ld a, [$ff00+c]
+ ldh a, [c]
bit 1, a
jr z, Function104da9
or a
@@ -669,7 +669,7 @@
xor a
ldh [rIF], a
halt
- ld a, [$ff00+c]
+ ldh a, [c]
bit 1, a
jr nz, Function104db7
or a
@@ -677,7 +677,7 @@
Function104dc5:
ld a, $c1
- ld [$ff00+c], a
+ ldh [c], a
.wait
dec d
ret z
@@ -688,7 +688,7 @@
Function104dd1:
ld a, $c0
- ld [$ff00+c], a
+ ldh [c], a
.wait
dec d
ret z
@@ -716,7 +716,7 @@
.next
bit 0, a
jr nz, Function104e3a
- ld a, [$ff00+c]
+ ldh a, [c]
and b
jr nz, .loop
@@ -997,7 +997,7 @@
.asm_104fdb
inc d
jr z, .asm_104fe5
- ld a, [$ff00+c]
+ ldh a, [c]
bit 1, a
jr z, .asm_104fdb
ld d, $0
@@ -1004,7 +1004,7 @@
.asm_104fe5
inc d
jr z, .asm_104fed
- ld a, [$ff00+c]
+ ldh a, [c]
bit 1, a
jr nz, .asm_104fe5
.asm_104fed
--- a/engine/menus/naming_screen.asm
+++ b/engine/menus/naming_screen.asm
@@ -1,8 +1,8 @@
NAMINGSCREEN_CURSOR EQU $7e
-NAMINGSCREEN_BORDER EQUS "\"■\"" ; $60
-NAMINGSCREEN_MIDDLELINE EQUS "\"→\"" ; $eb
-NAMINGSCREEN_UNDERLINE EQUS "\"<DOT>\"" ; $f2
+NAMINGSCREEN_BORDER EQU "■" ; $60
+NAMINGSCREEN_MIDDLELINE EQU "→" ; $eb
+NAMINGSCREEN_UNDERLINE EQU "<DOT>" ; $f2
_NamingScreen:
call DisableSpriteUpdates
--- a/engine/menus/savemenu_copytilemapatonce.asm
+++ b/engine/menus/savemenu_copytilemapatonce.asm
@@ -53,7 +53,7 @@
rept SCREEN_WIDTH / 2
pop de
.loop\@
- ld a, [$ff00+c]
+ ldh a, [c]
and b
jr nz, .loop\@
ld [hl], e
--- a/engine/movie/trade_animation.asm
+++ b/engine/movie/trade_animation.asm
@@ -1,5 +1,5 @@
-TRADEANIM_RIGHT_ARROW EQUS "\"▶\"" ; $ed
-TRADEANIM_LEFT_ARROW EQUS "\"▼\"" ; $ee
+TRADEANIM_RIGHT_ARROW EQU "▶" ; $ed
+TRADEANIM_LEFT_ARROW EQU "▼" ; $ee
; TradeAnim_TubeAnimJumptable.Jumptable indexes
const_def
--- a/engine/phone/phonering_copytilemapatonce.asm
+++ b/engine/phone/phonering_copytilemapatonce.asm
@@ -56,7 +56,7 @@
rept SCREEN_WIDTH / 2
pop de
.loop\@
- ld a, [$ff00+c]
+ ldh a, [c]
and b
jr nz, .loop\@
ld [hl], e
--- a/engine/printer/print_party.asm
+++ b/engine/printer/print_party.asm
@@ -1,4 +1,4 @@
-PRINTPARTY_HP EQUS "\"◀\"" ; $71
+PRINTPARTY_HP EQU "◀" ; $71
PrintPage1:
hlcoord 0, 0
--- a/engine/rtc/timeset.asm
+++ b/engine/rtc/timeset.asm
@@ -1,5 +1,5 @@
-TIMESET_UP_ARROW EQUS "\"♂\"" ; $ef
-TIMESET_DOWN_ARROW EQUS "\"♀\"" ; $f5
+TIMESET_UP_ARROW EQU "♂" ; $ef
+TIMESET_DOWN_ARROW EQU "♀" ; $f5
InitClock:
; Ask the player to set the time.
--- a/home/lcd.asm
+++ b/home/lcd.asm
@@ -6,7 +6,7 @@
ret nz
ld c, a
ld a, [wLYOverrides]
- ld [$ff00+c], a
+ ldh [c], a
ret
LCD::
@@ -25,7 +25,7 @@
ldh a, [hLCDCPointer]
ld c, a
ld a, b
- ld [$ff00+c], a
+ ldh [c], a
pop bc
.done
--- a/home/palettes.asm
+++ b/home/palettes.asm
@@ -33,7 +33,7 @@
.bgp
rept (1 palettes) * 2
ld a, [hli]
- ld [$ff00+c], a
+ ldh [c], a
endr
dec b
@@ -49,7 +49,7 @@
.obp
rept (1 palettes) * 2
ld a, [hli]
- ld [$ff00+c], a
+ ldh [c], a
endr
dec b
--- a/home/tilemap.asm
+++ b/home/tilemap.asm
@@ -119,7 +119,7 @@
pop de
; if in v/hblank, wait until not in v/hblank
.loop\@
- ld a, [$ff00+c]
+ ldh a, [c]
and b
jr nz, .loop\@
; load BGMap0
--- a/lib/mobile/main.asm
+++ b/lib/mobile/main.asm
@@ -215,9 +215,9 @@
ld [$c815], a
ld c, $7
ld a, $2
- ld [$ff00+c], a
+ ldh [c], a
ld a, $6
- ld [$ff00+c], a
+ ldh [c], a
ret
Function110115:
@@ -604,9 +604,9 @@
Function110393:
ld c, LOW(rIE)
- ld a, [$ff00+c]
+ ldh a, [c]
or $c
- ld [$ff00+c], a
+ ldh [c], a
ret
Function11039a:
@@ -3416,9 +3416,9 @@
xor a
ldh [rTAC], a
ld c, $ff
- ld a, [$ff00+c]
+ ldh a, [c]
and $f3
- ld [$ff00+c], a
+ ldh [c], a
ld a, [$cb48]
ld [$c86a], a
ld a, [$cb47]