shithub: pokecrystal

Download patch

ref: e0445806694a80a98e4d803478a2675ec8803ba6
parent: 929d0aa0817d76bddc764adcd37a78034c29170d
author: PikalaxALT <PikalaxALT@gmail.com>
date: Sat Nov 7 03:05:57 EST 2015

battle/ai/switch.asm and more battle/effect_commands.asm

--- a/battle/ai/items.asm
+++ b/battle/ai/items.asm
@@ -44,7 +44,7 @@
 ; 38045
 
 SwitchOften: ; 38045
-	callab Function34941
+	callab CheckAbleToSwitch
 	ld a, [wc717]
 	and $f0
 	jp z, DontSwitch
@@ -80,7 +80,7 @@
 ; 38083
 
 SwitchRarely: ; 38083
-	callab Function34941
+	callab CheckAbleToSwitch
 	ld a, [wc717]
 	and $f0
 	jp z, DontSwitch
@@ -115,7 +115,7 @@
 ; 380c1
 
 SwitchSometimes: ; 380c1
-	callab Function34941
+	callab CheckAbleToSwitch
 	ld a, [wc717]
 	and $f0
 	jp z, DontSwitch
@@ -665,7 +665,7 @@
 	xor a
 	ld [wd10a], a
 	call AIUsedItemSound
-	predef Functionc6e0
+	predef AnimateHPBar
 	jp AIUpdateHUD
 
 
--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -981,7 +981,7 @@
 ; Consider player's type(s) if its moves are unknown.
 
 	push hl
-	callab Function3484e
+	callab CheckPlayerMoveTypeMatchups
 	ld a, [wc716]
 	cp 10 ; neutral
 	pop hl
@@ -1908,7 +1908,7 @@
 
 ; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.	
 	push hl
-	callab Function3484e
+	callab CheckPlayerMoveTypeMatchups
 	ld a, [wc716]
 	cp $b ; not very effective
 	pop hl
@@ -2169,7 +2169,7 @@
 	jr nz, .yes
 
 	push hl
-	callab Function3484e
+	callab CheckPlayerMoveTypeMatchups
 	ld a, [wc716]
 	cp 10 ; 1.0
 	pop hl
@@ -2431,7 +2431,7 @@
 ; Consider player's type(s) if its moves are unknown.
 
 	push hl
-	callab Function3484e
+	callab CheckPlayerMoveTypeMatchups
 	ld a, [wc716]
 	cp 10 ; neutral
 	pop hl
--- /dev/null
+++ b/battle/ai/switch.asm
@@ -1,0 +1,662 @@
+CheckPlayerMoveTypeMatchups: ; 3484e
+; Check how well the moves you've already used
+; fare against the enemy's Pokemon.  Used to
+; score a potential switch.
+	push hl
+	push de
+	push bc
+	ld a, 10
+	ld [wc716], a
+	ld hl, PlayerUsedMoves
+	ld a, [hl]
+	and a
+	jr z, .unknown_moves
+
+	ld d, NUM_MOVES
+	ld e, 0
+.loop
+	ld a, [hli]
+	and a
+	jr z, .exit
+	push hl
+	dec a
+	ld hl, Moves + MOVE_POWER
+	call GetMoveAttr
+	and a
+	jr z, .next
+
+	inc hl
+	call GetMoveByte
+	ld hl, EnemyMonType
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	cp 10 + 1 ; 1.0 + 0.1
+	jr nc, .super_effective
+	and a
+	jr z, .next
+	cp 10 ; 1.0
+	jr nc, .neutral
+
+.not_very_effective
+	ld a, e
+	cp 1 ; 0.1
+	jr nc, .next
+	ld e, 1
+	jr .next
+
+.neutral
+	ld e, 2
+	jr .next
+
+.super_effective
+	call .DecreaseScore
+	pop hl
+	jr .done
+
+.next
+	pop hl
+	dec d
+	jr nz, .loop
+
+.exit
+	ld a, e
+	cp 2
+	jr z, .done
+	call .IncreaseScore
+	ld a, e
+	and a
+	jr nz, .done
+	call .IncreaseScore
+	jr .done
+
+.unknown_moves
+	ld a, [BattleMonType1]
+	ld b, a
+	ld hl, EnemyMonType1
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	cp 10 + 1 ; 1.0 + 0.1
+	jr c, .ok
+	call .DecreaseScore
+.ok
+	ld a, [BattleMonType2]
+	cp b
+	jr z, .ok2
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	cp 10 + 1 ; 1.0 + 0.1
+	jr c, .ok2
+	call .DecreaseScore
+.ok2
+
+.done
+	call .CheckEnemyMoveMatchups
+	pop bc
+	pop de
+	pop hl
+	ret
+; 348de
+
+
+.CheckEnemyMoveMatchups: ; 348de
+	ld de, EnemyMonMoves
+	ld b, NUM_MOVES + 1
+	ld c, 0
+
+	ld a, [wTypeMatchup]
+	push af
+.loop2
+	dec b
+	jr z, .exit2
+
+	ld a, [de]
+	and a
+	jr z, .exit2
+
+	inc de
+	dec a
+	ld hl, Moves + MOVE_POWER
+	call GetMoveAttr
+	and a
+	jr z, .loop2
+
+	inc hl
+	call GetMoveByte
+	ld hl, BattleMonType1
+	call CheckTypeMatchup
+
+	ld a, [wTypeMatchup]
+	; immune
+	and a
+	jr z, .loop2
+
+	; not very effective
+	inc c
+	cp 10
+	jr c, .loop2
+
+	; neutral
+rept 5
+	inc c
+endr
+	cp 10
+	jr z, .loop2
+
+	; super effective
+	ld c, 100
+	jr .loop2
+
+.exit2
+	pop af
+	ld [wTypeMatchup], a
+
+	ld a, c
+	and a
+	jr z, .doubledown ; double down
+	cp 5
+	jr c, .DecreaseScore ; down
+	cp 100
+	ret c
+	jr .IncreaseScore ; up
+
+.doubledown
+	call .DecreaseScore
+	
+	; fallthrough
+; 34931
+
+
+.DecreaseScore: ; 34931
+	ld a, [wc716]
+	dec a
+	ld [wc716], a
+	ret
+; 34939
+
+
+.IncreaseScore: ; 34939
+	ld a, [wc716]
+	inc a
+	ld [wc716], a
+	ret
+; 34941
+
+CheckAbleToSwitch: ; 34941
+	xor a
+	ld [wc717], a
+	call CountEnemyAliveMons
+	ret c
+
+	ld a, [EnemySubStatus1]
+	bit SUBSTATUS_PERISH, a
+	jr z, .no_perish
+
+	ld a, [EnemyPerishCount]
+	cp 1
+	jr nz, .no_perish
+
+	; Perish count is 1
+
+	call CountEnemyAliveMons
+	call Function34b77
+	call Function34b20
+	call Function34a85
+
+	ld a, e
+	cp 2
+	jr nz, .not_2
+
+	ld a, [wc716]
+	add $30
+	ld [wc717], a
+	ret
+
+.not_2
+	call CountEnemyAliveMons
+	sla c
+	sla c
+	ld b, $ff
+
+.loop1
+	inc b
+	sla c
+	jr nc, .loop1
+
+	ld a, b
+	add $30
+	ld [wc717], a
+	ret
+
+.no_perish
+
+	call CheckPlayerMoveTypeMatchups
+	ld a, [wc716]
+	cp 11
+	ret nc
+
+	ld a, [LastEnemyCounterMove]
+	and a
+	jr z, .asm_349d2
+
+	call Function34a2a
+	ld a, [wc716]
+	and a
+	jr z, .asm_349d2
+
+	ld c, a
+	call Function34aa7
+	ld a, [wc716]
+	cp $ff
+	ret z
+
+	ld b, a
+	ld a, e
+	cp 2
+	jr z, .asm_349be
+
+	call CheckPlayerMoveTypeMatchups
+	ld a, [wc716]
+	cp 10
+	ret nc
+
+	ld a, b
+	add $10
+	ld [wc717], a
+	ret
+
+.asm_349be
+	ld c, $10
+	call CheckPlayerMoveTypeMatchups
+	ld a, [wc716]
+	cp 10
+	jr nc, .asm_349cc
+	ld c, $20
+
+.asm_349cc
+	ld a, b
+	add c
+	ld [wc717], a
+	ret
+
+.asm_349d2
+	call CheckPlayerMoveTypeMatchups
+	ld a, [wc716]
+	cp 10
+	ret nc
+
+	call CountEnemyAliveMons
+	call Function34b77
+	call Function34b20
+	call Function34a85
+
+	ld a, e
+	cp $2
+	ret nz
+
+	ld a, [wc716]
+	add $10
+	ld [wc717], a
+	ret
+; 349f4
+
+
+CountEnemyAliveMons: ; 349f4
+	ld a, [OTPartyCount]
+	cp 2
+	jr c, .only_one
+
+	ld d, a
+	ld e, 0
+	ld b, 1 << (PARTY_LENGTH - 1)
+	ld c, 0
+	ld hl, OTPartyMon1HP
+
+.loop
+	ld a, [CurOTMon]
+	cp e
+	jr z, .next
+
+	push bc
+	ld b, [hl]
+	inc hl
+	ld a, [hld]
+	or b
+	pop bc
+	jr z, .next
+
+	ld a, c
+	or b
+	ld c, a
+
+.next
+	srl b
+	push bc
+	ld bc, PARTYMON_STRUCT_LENGTH
+	add hl, bc
+	pop bc
+	inc e
+	dec d
+	jr nz, .loop
+
+	ld a, c
+	and a
+	jr nz, .more_than_one
+
+.only_one
+	scf
+	ret
+
+.more_than_one
+	and a
+	ret
+; 34a2a
+
+
+Function34a2a: ; 34a2a
+	ld hl, OTPartyMon1
+	ld a, [OTPartyCount]
+	ld b, a
+	ld c, 1 << (PARTY_LENGTH - 1)
+	ld d, 0
+	xor a
+	ld [wc716], a
+
+.asm_34a39
+	ld a, [CurOTMon]
+	cp d
+	push hl
+	jr z, .asm_34a77
+
+	push hl
+	push bc
+	ld bc, MON_HP
+	add hl, bc
+	pop bc
+	ld a, [hli]
+	or [hl]
+	pop hl
+	jr z, .asm_34a77
+
+	ld a, [hl]
+	ld [CurSpecies], a
+	call GetBaseData
+	ld a, [LastEnemyCounterMove]
+	dec a
+	ld hl, Moves + MOVE_POWER
+	call GetMoveAttr
+	and a
+	jr z, .asm_34a77
+
+	inc hl
+	call GetMoveByte
+	ld hl, BaseType
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	and a
+	jr nz, .asm_34a77
+
+	ld a, [wc716]
+	or c
+	ld [wc716], a
+.asm_34a77
+	pop hl
+	dec b
+	ret z
+
+	push bc
+	ld bc, PARTYMON_STRUCT_LENGTH
+	add hl, bc
+	pop bc
+
+	inc d
+	srl c
+	jr .asm_34a39
+; 34a85
+
+
+Function34a85: ; 34a85
+	push bc
+	ld a, [OTPartyCount]
+	ld e, a
+	ld hl, OTPartyMon1HP
+	ld b, 1 << (PARTY_LENGTH - 1)
+	ld c, 0
+.asm_34a91
+	ld a, [hli]
+	or [hl]
+	jr z, .asm_34a98
+
+	ld a, b
+	or c
+	ld c, a
+
+.asm_34a98
+	srl b
+	push bc
+	ld bc, PartyMon2HP - (PartyMon1HP + 1)
+	add hl, bc
+	pop bc
+	dec e
+	jr nz, .asm_34a91
+
+	ld a, c
+	pop bc
+
+	and c
+	ld c, a
+
+	; fallthrough
+; 34aa7
+
+Function34aa7: ; 34aa7
+
+	ld a, $ff
+	ld [wc716], a
+	ld hl, OTPartyMon1Moves
+	ld b, 1 << (PARTY_LENGTH - 1)
+	ld d, 0
+	ld e, 0
+.asm_34ab5
+	ld a, b
+	and c
+	jr z, .asm_34b00
+
+	push hl
+	push bc
+	ld b, NUM_MOVES
+	ld c, 0
+.asm_34abf
+	ld a, [hli]
+	and a
+	push hl
+	jr z, .asm_34aef
+
+	dec a
+	ld hl, Moves + MOVE_POWER
+	call GetMoveAttr
+	and a
+	jr z, .asm_34ae9
+
+	inc hl
+	call GetMoveByte
+	ld hl, BattleMonType1
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	cp 10
+	jr c, .asm_34ae9
+
+	ld e, 1
+	cp 11
+	jr c, .asm_34ae9
+
+	ld e, 2
+	jr .asm_34aef
+
+.asm_34ae9
+	pop hl
+	dec b
+	jr nz, .asm_34abf
+
+	jr .asm_34af0
+
+.asm_34aef
+	pop hl
+.asm_34af0
+	ld a, e
+	pop bc
+	pop hl
+	cp $2
+	jr z, .asm_34b0e
+
+	cp $1
+	jr nz, .asm_34b00
+
+	ld a, d
+	or b
+	ld d, a
+	jr .asm_34b00
+
+.asm_34b00
+	push bc
+	ld bc, PARTYMON_STRUCT_LENGTH
+	add hl, bc
+	pop bc
+	srl b
+	jr nc, .asm_34ab5
+
+	ld a, d
+	ld b, a
+	and a
+	ret z
+
+.asm_34b0e
+	push bc
+	sla b
+	sla b
+	ld c, $ff
+.asm_34b15
+	inc c
+	sla b
+	jr nc, .asm_34b15
+
+	ld a, c
+	ld [wc716], a
+	pop bc
+	ret
+; 34b20
+
+
+Function34b20: ; 34b20
+	push bc
+	ld hl, OTPartySpecies
+	ld b, 1 << (PARTY_LENGTH - 1)
+	ld c, 0
+
+.asm_34b28
+	ld a, [hli]
+	cp $ff
+	jr z, .asm_34b72
+
+	push hl
+	ld [CurSpecies], a
+	call GetBaseData
+	ld a, [LastEnemyCounterMove]
+	and a
+	jr z, .asm_34b4a
+
+	dec a
+	ld hl, Moves + MOVE_POWER
+	call GetMoveAttr
+	and a
+	jr z, .asm_34b4a
+
+	inc hl
+	call GetMoveByte
+	jr .asm_34b5d
+
+.asm_34b4a
+	ld a, [BattleMonType1]
+	ld hl, BaseType
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	cp $b
+	jr nc, .asm_34b6d
+	ld a, [BattleMonType2]
+
+.asm_34b5d
+	ld hl, BaseType
+	call CheckTypeMatchup
+	ld a, [wTypeMatchup]
+	cp $b
+	jr nc, .asm_34b6d
+
+	ld a, b
+	or c
+	ld c, a
+
+.asm_34b6d
+	srl b
+	pop hl
+	jr .asm_34b28
+
+.asm_34b72
+	ld a, c
+	pop bc
+	and c
+	ld c, a
+	ret
+; 34b77
+
+
+Function34b77: ; 34b77
+	push bc
+	ld de, OTPartySpecies
+	ld b, 1 << (PARTY_LENGTH - 1)
+	ld c, 0
+	ld hl, OTPartyMon1HP
+
+.loop
+	ld a, [de]
+	inc de
+	cp $ff
+	jr z, .done
+
+	push hl
+	push bc
+	ld b, [hl]
+	inc hl
+	ld c, [hl]
+rept 2
+	inc hl
+endr
+	srl c
+	rl b
+	srl c
+	rl b
+	ld a, [hld]
+	cp c
+	ld a, [hl]
+	sbc b
+	pop bc
+	jr nc, .next
+
+	ld a, b
+	or c
+	ld c, a
+
+.next
+	srl b
+	pop hl
+	push bc
+	ld bc, PARTYMON_STRUCT_LENGTH
+	add hl, bc
+	pop bc
+	jr .loop
+
+.done
+	ld a, c
+	pop bc
+	and c
+	ld c, a
+	ret
+; 34bb1
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -1865,13 +1865,13 @@
 
 SubtractHPFromTarget: ; 3cc39
 	call SubtractHP
-	jp Function3cd3c
+	jp UpdateHPBar
 ; 3cc3f
 
 SubtractHPFromUser: ; 3cc3f
 ; Subtract HP from Pkmn
 	call SubtractHP
-	jp Function3cd36
+	jp UpdateHPBarBattleHuds
 ; 3cc45
 
 
@@ -2040,20 +2040,20 @@
 	ld hl, BattleMonMaxHP
 .ok
 	ld a, [hli]
-	ld [Buffer1 + 1], a
+	ld [Buffer2], a
 	ld a, [hld]
-	ld [Buffer1 + 0], a
+	ld [Buffer1], a
 	dec hl
 	ld a, [hl]
-	ld [Buffer1 + 2], a
+	ld [Buffer3], a
 	add c
 	ld [hld], a
-	ld [Buffer1 + 4], a
+	ld [Buffer5], a
 	ld a, [hl]
-	ld [Buffer1 + 3], a
+	ld [Buffer4], a
 	adc b
 	ld [hli], a
-	ld [Buffer1 + 5], a
+	ld [Buffer6], a
 
 	ld a, [Buffer1]
 	ld c, a
@@ -2066,23 +2066,23 @@
 	jr c, .asm_3cd2d
 	ld a, b
 	ld [hli], a
-	ld [Buffer1 + 5], a
+	ld [Buffer6], a
 	ld a, c
 	ld [hl], a
-	ld [Buffer1 + 4], a
+	ld [Buffer5], a
 .asm_3cd2d
 
 	call SwitchTurnCore
-	call Function3cd36
+	call UpdateHPBarBattleHuds
 	jp SwitchTurnCore
 ; 3cd36
 
-Function3cd36: ; 3cd36
-	call Function3cd3c
+UpdateHPBarBattleHuds: ; 3cd36
+	call UpdateHPBar
 	jp UpdateBattleHuds
 ; 3cd3c
 
-Function3cd3c: ; 3cd3c
+UpdateHPBar: ; 3cd3c
 	hlcoord 10, 9
 	ld a, [hBattleTurn]
 	and a
@@ -2093,7 +2093,7 @@
 .ok
 	push bc
 	ld [wd10a], a
-	predef Functionc6e0
+	predef AnimateHPBar
 	pop bc
 	ret
 ; 3cd55
@@ -4558,7 +4558,7 @@
 
 .asm_3dda4
 	ld [wd10a], a
-	predef Functionc6e0
+	predef AnimateHPBar
 UseOpponentItem:
 	call RefreshBattleHuds
 	callab GetOpponentItem
--- a/battle/effect_command_pointers.asm
+++ b/battle/effect_command_pointers.asm
@@ -163,7 +163,7 @@
 	dw BattleCommand_Teleport ; 36778
 	dw BattleCommand_BeatUp ; 35461
 	dw BattleCommand_RageDamage ; 3527b
-	dw BattleCommanda3 ; 34833
+	dw BattleCommand_ResetTypeMatchup ; 34833
 	dw BattleCommand_AllStatsUp ; 36500
 	dw BattleCommanda5 ; 35165
 	dw BattleCommand_RaiseSubNoAnim ; 365af
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -1600,12 +1600,14 @@
 ; 34833
 
 
-BattleCommanda3: ; 34833
+BattleCommand_ResetTypeMatchup: ; 34833
+; Reset the type matchup multiplier to 1.0, if the type matchup is not 0.
+; If there is immunity in play, the move automatically misses.
 	call BattleCheckTypeMatchup
 	ld a, [wTypeMatchup]
 	and a
 	ld a, 10 ; 1.0
-	jr nz, .skip
+	jr nz, .reset
 	call ResetDamage
 	xor a
 	ld [TypeModifier], a
@@ -1613,674 +1615,13 @@
 	ld [AttackMissed], a
 	ret
 
-.skip
+.reset
 	ld [wTypeMatchup], a
 	ret
 ; 3484e
 
+INCLUDE "battle/ai/switch.asm"
 
-Function3484e: ; 3484e
-	push hl
-	push de
-	push bc
-	ld a, 10
-	ld [wc716], a
-	ld hl, PlayerUsedMoves
-	ld a, [hl]
-	and a
-	jr z, .unknown_moves
-
-	ld d, NUM_MOVES
-	ld e, 0
-.loop
-	ld a, [hli]
-	and a
-	jr z, .exit
-	push hl
-	dec a
-	ld hl, Moves + MOVE_POWER
-	call GetMoveAttr
-	and a
-	jr z, .next
-
-	inc hl
-	call GetMoveByte
-	ld hl, EnemyMonType
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	cp 10 + 1 ; 1.0 + 0.1
-	jr nc, .super_effective
-	and a
-	jr z, .next
-	cp 10 ; 1.0
-	jr nc, .neutral
-
-.not_very_effective
-	ld a, e
-	cp 1 ; 0.1
-	jr nc, .next
-	ld e, 1
-	jr .next
-
-.neutral
-	ld e, 2
-	jr .next
-
-.super_effective
-	call Function34931
-	pop hl
-	jr .done
-
-.next
-	pop hl
-	dec d
-	jr nz, .loop
-
-.exit
-	ld a, e
-	cp 2
-	jr z, .done
-	call Function34939
-	ld a, e
-	and a
-	jr nz, .done
-	call Function34939
-	jr .done
-
-.unknown_moves
-	ld a, [BattleMonType1]
-	ld b, a
-	ld hl, EnemyMonType1
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	cp 10 + 1 ; 1.0 + 0.1
-	jr c, .ok
-	call Function34931
-.ok
-	ld a, [BattleMonType2]
-	cp b
-	jr z, .ok2
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	cp 10 + 1 ; 1.0 + 0.1
-	jr c, .ok2
-	call Function34931
-.ok2
-
-.done
-	call Function348de
-	pop bc
-	pop de
-	pop hl
-	ret
-; 348de
-
-
-Function348de: ; 348de
-	ld de, EnemyMonMoves
-	ld b, NUM_MOVES + 1
-	ld c, 0
-
-	ld a, [wTypeMatchup]
-	push af
-.loop
-	dec b
-	jr z, .exit
-
-	ld a, [de]
-	and a
-	jr z, .exit
-
-	inc de
-	dec a
-	ld hl, Moves + MOVE_POWER
-	call GetMoveAttr
-	and a
-	jr z, .loop
-
-	inc hl
-	call GetMoveByte
-	ld hl, BattleMonType1
-	call CheckTypeMatchup
-
-	ld a, [wTypeMatchup]
-	; immune
-	and a
-	jr z, .loop
-
-	; not very effective
-	inc c
-	cp 10
-	jr c, .loop
-
-	; neutral
-rept 5
-	inc c
-endr
-	cp 10
-	jr z, .loop
-
-	; super effective
-	ld c, 100
-	jr .loop
-
-.exit
-	pop af
-	ld [wTypeMatchup], a
-
-	ld a, c
-	and a
-	jr z, .doubledown ; double down
-	cp 5
-	jr c, Function34931 ; down
-	cp 100
-	ret c
-	jr Function34939 ; up
-
-.doubledown
-	call Function34931
-	
-	; fallthrough
-; 34931
-
-
-Function34931: ; 34931
-	ld a, [wc716]
-	dec a
-	ld [wc716], a
-	ret
-; 34939
-
-
-Function34939: ; 34939
-	ld a, [wc716]
-	inc a
-	ld [wc716], a
-	ret
-; 34941
-
-
-Function34941: ; 34941
-	xor a
-	ld [wc717], a
-	call CountEnemyAliveMons
-	ret c
-
-	ld a, [EnemySubStatus1]
-	bit SUBSTATUS_PERISH, a
-	jr z, .no_perish
-
-	ld a, [EnemyPerishCount]
-	cp 1
-	jr nz, .no_perish
-
-	; Perish count is 1
-
-	call CountEnemyAliveMons
-	call Function34b77
-	call Function34b20
-	call Function34a85
-
-	ld a, e
-	cp 2
-	jr nz, .asm_34971
-
-	ld a, [wc716]
-	add $30
-	ld [wc717], a
-	ret
-
-.asm_34971
-	call CountEnemyAliveMons
-	sla c
-	sla c
-	ld b, $ff
-
-.asm_3497a
-	inc b
-	sla c
-	jr nc, .asm_3497a
-
-	ld a, b
-	add $30
-	ld [wc717], a
-	ret
-
-.no_perish
-
-	call Function3484e
-	ld a, [wc716]
-	cp 11
-	ret nc
-
-	ld a, [LastEnemyCounterMove]
-	and a
-	jr z, .asm_349d2
-
-	call Function34a2a
-	ld a, [wc716]
-	and a
-	jr z, .asm_349d2
-
-	ld c, a
-	call Function34aa7
-	ld a, [wc716]
-	cp $ff
-	ret z
-
-	ld b, a
-	ld a, e
-	cp 2
-	jr z, .asm_349be
-
-	call Function3484e
-	ld a, [wc716]
-	cp 10
-	ret nc
-
-	ld a, b
-	add $10
-	ld [wc717], a
-	ret
-
-.asm_349be
-	ld c, $10
-	call Function3484e
-	ld a, [wc716]
-	cp 10
-	jr nc, .asm_349cc
-	ld c, $20
-
-.asm_349cc
-	ld a, b
-	add c
-	ld [wc717], a
-	ret
-
-.asm_349d2
-	call Function3484e
-	ld a, [wc716]
-	cp 10
-	ret nc
-
-	call CountEnemyAliveMons
-	call Function34b77
-	call Function34b20
-	call Function34a85
-
-	ld a, e
-	cp $2
-	ret nz
-
-	ld a, [wc716]
-	add $10
-	ld [wc717], a
-	ret
-; 349f4
-
-
-CountEnemyAliveMons: ; 349f4
-	ld a, [OTPartyCount]
-	cp 2
-	jr c, .only_one
-
-	ld d, a
-	ld e, 0
-	ld b, 1 << (PARTY_LENGTH - 1)
-	ld c, 0
-	ld hl, OTPartyMon1HP
-
-.loop
-	ld a, [CurOTMon]
-	cp e
-	jr z, .next
-
-	push bc
-	ld b, [hl]
-	inc hl
-	ld a, [hld]
-	or b
-	pop bc
-	jr z, .next
-
-	ld a, c
-	or b
-	ld c, a
-
-.next
-	srl b
-	push bc
-	ld bc, PARTYMON_STRUCT_LENGTH
-	add hl, bc
-	pop bc
-	inc e
-	dec d
-	jr nz, .loop
-
-	ld a, c
-	and a
-	jr nz, .more_than_one
-
-.only_one
-	scf
-	ret
-
-.more_than_one
-	and a
-	ret
-; 34a2a
-
-
-Function34a2a: ; 34a2a
-	ld hl, OTPartyMon1
-	ld a, [OTPartyCount]
-	ld b, a
-	ld c, 1 << (PARTY_LENGTH - 1)
-	ld d, 0
-	xor a
-	ld [wc716], a
-
-.asm_34a39
-	ld a, [CurOTMon]
-	cp d
-	push hl
-	jr z, .asm_34a77
-
-	push hl
-	push bc
-	ld bc, MON_HP
-	add hl, bc
-	pop bc
-	ld a, [hli]
-	or [hl]
-	pop hl
-	jr z, .asm_34a77
-
-	ld a, [hl]
-	ld [CurSpecies], a
-	call GetBaseData
-	ld a, [LastEnemyCounterMove]
-	dec a
-	ld hl, Moves + MOVE_POWER
-	call GetMoveAttr
-	and a
-	jr z, .asm_34a77
-
-	inc hl
-	call GetMoveByte
-	ld hl, BaseType
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	and a
-	jr nz, .asm_34a77
-
-	ld a, [wc716]
-	or c
-	ld [wc716], a
-.asm_34a77
-	pop hl
-	dec b
-	ret z
-
-	push bc
-	ld bc, PARTYMON_STRUCT_LENGTH
-	add hl, bc
-	pop bc
-
-	inc d
-	srl c
-	jr .asm_34a39
-; 34a85
-
-
-Function34a85: ; 34a85
-	push bc
-	ld a, [OTPartyCount]
-	ld e, a
-	ld hl, OTPartyMon1HP
-	ld b, 1 << (PARTY_LENGTH - 1)
-	ld c, 0
-.asm_34a91
-	ld a, [hli]
-	or [hl]
-	jr z, .asm_34a98
-
-	ld a, b
-	or c
-	ld c, a
-
-.asm_34a98
-	srl b
-	push bc
-	ld bc, PartyMon2HP - (PartyMon1HP + 1)
-	add hl, bc
-	pop bc
-	dec e
-	jr nz, .asm_34a91
-
-	ld a, c
-	pop bc
-
-	and c
-	ld c, a
-
-	; fallthrough
-; 34aa7
-
-Function34aa7: ; 34aa7
-
-	ld a, $ff
-	ld [wc716], a
-	ld hl, OTPartyMon1Moves
-	ld b, 1 << (PARTY_LENGTH - 1)
-	ld d, 0
-	ld e, 0
-.asm_34ab5
-	ld a, b
-	and c
-	jr z, .asm_34b00
-
-	push hl
-	push bc
-	ld b, NUM_MOVES
-	ld c, 0
-.asm_34abf
-	ld a, [hli]
-	and a
-	push hl
-	jr z, .asm_34aef
-
-	dec a
-	ld hl, Moves + MOVE_POWER
-	call GetMoveAttr
-	and a
-	jr z, .asm_34ae9
-
-	inc hl
-	call GetMoveByte
-	ld hl, BattleMonType1
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	cp 10
-	jr c, .asm_34ae9
-
-	ld e, 1
-	cp 11
-	jr c, .asm_34ae9
-
-	ld e, 2
-	jr .asm_34aef
-
-.asm_34ae9
-	pop hl
-	dec b
-	jr nz, .asm_34abf
-
-	jr .asm_34af0
-
-.asm_34aef
-	pop hl
-.asm_34af0
-	ld a, e
-	pop bc
-	pop hl
-	cp $2
-	jr z, .asm_34b0e
-
-	cp $1
-	jr nz, .asm_34b00
-
-	ld a, d
-	or b
-	ld d, a
-	jr .asm_34b00
-
-.asm_34b00
-	push bc
-	ld bc, PARTYMON_STRUCT_LENGTH
-	add hl, bc
-	pop bc
-	srl b
-	jr nc, .asm_34ab5
-
-	ld a, d
-	ld b, a
-	and a
-	ret z
-
-.asm_34b0e
-	push bc
-	sla b
-	sla b
-	ld c, $ff
-.asm_34b15
-	inc c
-	sla b
-	jr nc, .asm_34b15
-
-	ld a, c
-	ld [wc716], a
-	pop bc
-	ret
-; 34b20
-
-
-Function34b20: ; 34b20
-	push bc
-	ld hl, OTPartySpecies
-	ld b, 1 << (PARTY_LENGTH - 1)
-	ld c, 0
-
-.asm_34b28
-	ld a, [hli]
-	cp $ff
-	jr z, .asm_34b72
-
-	push hl
-	ld [CurSpecies], a
-	call GetBaseData
-	ld a, [LastEnemyCounterMove]
-	and a
-	jr z, .asm_34b4a
-
-	dec a
-	ld hl, Moves + MOVE_POWER
-	call GetMoveAttr
-	and a
-	jr z, .asm_34b4a
-
-	inc hl
-	call GetMoveByte
-	jr .asm_34b5d
-
-.asm_34b4a
-	ld a, [BattleMonType1]
-	ld hl, BaseType
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	cp $b
-	jr nc, .asm_34b6d
-	ld a, [BattleMonType2]
-
-.asm_34b5d
-	ld hl, BaseType
-	call CheckTypeMatchup
-	ld a, [wTypeMatchup]
-	cp $b
-	jr nc, .asm_34b6d
-
-	ld a, b
-	or c
-	ld c, a
-
-.asm_34b6d
-	srl b
-	pop hl
-	jr .asm_34b28
-
-.asm_34b72
-	ld a, c
-	pop bc
-	and c
-	ld c, a
-	ret
-; 34b77
-
-
-Function34b77: ; 34b77
-	push bc
-	ld de, OTPartySpecies
-	ld b, 1 << (PARTY_LENGTH - 1)
-	ld c, 0
-	ld hl, OTPartyMon1HP
-
-.loop
-	ld a, [de]
-	inc de
-	cp $ff
-	jr z, .done
-
-	push hl
-	push bc
-	ld b, [hl]
-	inc hl
-	ld c, [hl]
-rept 2
-	inc hl
-endr
-	srl c
-	rl b
-	srl c
-	rl b
-	ld a, [hld]
-	cp c
-	ld a, [hl]
-	sbc b
-	pop bc
-	jr nc, .next
-
-	ld a, b
-	or c
-	ld c, a
-
-.next
-	srl b
-	pop hl
-	push bc
-	ld bc, PARTYMON_STRUCT_LENGTH
-	add hl, bc
-	pop bc
-	jr .loop
-
-.done
-	ld a, c
-	pop bc
-	and c
-	ld c, a
-	ret
-; 34bb1
-
-
 TypeMatchup: ; 34bb1
 INCLUDE "battle/type_matchup.asm"
 ; 34cfd
@@ -2779,11 +2120,11 @@
 	and a
 	ld de, PlayerRolloutCount
 	ld a, 1
-	jr z, .asm_34f76
+	jr z, .got_rollout_count
 	ld de, EnemyRolloutCount
 	ld a, 4
 
-.asm_34f76
+.got_rollout_count
 	ld [wcfca], a
 	ld a, BATTLE_VARS_MOVE_EFFECT
 	call GetBattleVar
@@ -3234,18 +2575,18 @@
 	ld a, [hld]
 	ld [Buffer2], a
 	ld a, [hl]
-	ld [wd1ec], a
+	ld [Buffer3], a
 	xor a
 	ld [hld], a
 	ld a, [hl]
-	ld [wd1ed], a
+	ld [Buffer4], a
 	xor a
 	ld [hl], a
-	ld [wd1ee], a
-	ld [wd1ef], a
+	ld [Buffer5], a
+	ld [Buffer6], a
 	ld h, b
 	ld l, c
-	predef Functionc6e0
+	predef AnimateHPBar
 	call RefreshBattleHuds
 
 	call BattleCommand_SwitchTurn
@@ -4449,7 +3790,7 @@
 	cp EFFECT_COUNTER
 	ret z
 
-	call BattleCommanda3
+	call BattleCommand_ResetTypeMatchup
 	ld a, [wTypeMatchup]
 	and a
 	ret z
@@ -4633,12 +3974,12 @@
 	ld a, $1
 	ld [wd10a], a
 	hlcoord 10, 9
-	predef Functionc6e0
+	predef AnimateHPBar
 	ld hl, EnemyMonHP
 	ld a, [hli]
-	ld [wd1ed], a
+	ld [Buffer4], a
 	ld a, [hli]
-	ld [wd1ec], a
+	ld [Buffer3], a
 	ld a, [hli]
 	ld [Buffer2], a
 	ld a, [hl]
@@ -4648,7 +3989,7 @@
 	ld [wd10a], a
 	call ResetDamage
 	hlcoord 2, 2
-	predef Functionc6e0
+	predef AnimateHPBar
 	callba Function178000
 
 	ld hl, SharedPainText
@@ -4661,9 +4002,9 @@
 	ld [Buffer2], a
 	ld a, [hld]
 	ld b, a
-	ld [wd1ec], a
+	ld [Buffer3], a
 	ld a, [hl]
-	ld [wd1ed], a
+	ld [Buffer4], a
 rept 2
 	dec de
 endr
@@ -4708,10 +4049,10 @@
 .asm_359c2
 	ld a, c
 	ld [hld], a
-	ld [wd1ee], a
+	ld [Buffer5], a
 	ld a, b
 	ld [hli], a
-	ld [wd1ef], a
+	ld [Buffer6], a
 	ret
 ; 359cd
 
@@ -5331,20 +4672,20 @@
 	ld a, [hld]
 	ld b, a
 	ld a, [EnemyMonHP + 1]
-	ld [wd1ec], a
+	ld [Buffer3], a
 	sub b
 	ld [EnemyMonHP + 1], a
 	ld a, [hl]
 	ld b, a
 	ld a, [EnemyMonHP]
-	ld [wd1ec + 1], a
+	ld [Buffer4], a
 	sbc b
 	ld [EnemyMonHP], a
 	jr nc, .asm_35d59
 
-	ld a, [wd1ed]
+	ld a, [Buffer4]
 	ld [hli], a
-	ld a, [wd1ec]
+	ld a, [Buffer3]
 	ld [hl], a
 
 	xor a
@@ -5360,13 +4701,13 @@
 	ld [Buffer1], a
 	ld hl, EnemyMonHP
 	ld a, [hli]
-	ld [wd1ef], a
+	ld [Buffer6], a
 	ld a, [hl]
-	ld [wd1ee], a
+	ld [Buffer5], a
 	hlcoord 2, 2
 	xor a
 	ld [wd10a], a
-	predef Functionc6e0
+	predef AnimateHPBar
 .asm_35d7b
 	jp RefreshBattleHuds
 ; 35d7e
@@ -5391,21 +4732,21 @@
 	ld a, [hld]
 	ld b, a
 	ld a, [BattleMonHP + 1]
-	ld [wd1ec], a
+	ld [Buffer3], a
 	sub b
 	ld [BattleMonHP + 1], a
-	ld [wd1ee], a
+	ld [Buffer5], a
 	ld b, [hl]
 	ld a, [BattleMonHP]
-	ld [wd1ec + 1], a
+	ld [Buffer4], a
 	sbc b
 	ld [BattleMonHP], a
-	ld [wd1ee + 1], a
+	ld [Buffer6], a
 	jr nc, .asm_35dc5
 
-	ld a, [wd1ec + 1]
+	ld a, [Buffer4]
 	ld [hli], a
-	ld a, [wd1ec]
+	ld a, [Buffer3]
 	ld [hl], a
 	xor a
 
@@ -5412,7 +4753,7 @@
 	ld hl, BattleMonHP
 	ld [hli], a
 	ld [hl], a
-	ld hl, wd1ee
+	ld hl, Buffer5
 	ld [hli], a
 	ld [hl], a
 
@@ -5425,7 +4766,7 @@
 	hlcoord 10, 9
 	ld a, $1
 	ld [wd10a], a
-	predef Functionc6e0
+	predef AnimateHPBar
 .asm_35ddd
 	jp RefreshBattleHuds
 ; 35de0
@@ -5826,7 +5167,7 @@
 	ld hl, EnemyMonHP
 	ld de, EnemyMonMaxHP
 .battlemonhp
-	ld bc, wd1ed
+	ld bc, Buffer4
 	ld a, [hli]
 	ld [bc], a
 	ld a, [hl]
@@ -5843,12 +5184,12 @@
 	ld b, [hl]
 	add b
 	ld [hld], a
-	ld [wd1ee], a
+	ld [Buffer5], a
 	ld a, [hDividend]
 	ld b, [hl]
 	adc b
 	ld [hli], a
-	ld [wd1ef], a
+	ld [Buffer6], a
 	jr c, .okay2 ; 0x36056 $c
 	ld a, [hld]
 	ld b, a
@@ -5864,11 +5205,11 @@
 .okay2
 	ld a, [de]
 	ld [hld], a
-	ld [wd1ee], a
+	ld [Buffer5], a
 	dec de
 	ld a, [de]
 	ld [hli], a
-	ld [wd1ef], a
+	ld [Buffer6], a
 	inc de
 .okay3
 	ld a, [hBattleTurn]
@@ -5880,7 +5221,7 @@
 	xor a
 .hp_bar
 	ld [wd10a], a
-	predef Functionc6e0
+	predef AnimateHPBar
 	call RefreshBattleHuds
 	jp UpdateBattleMonInParty
 ; 3608c
@@ -8019,20 +7360,20 @@
 	dec hl
 endr
 	ld a, [hl]
-	ld [wd1ec], a
+	ld [Buffer3], a
 	sub c
 	ld [hld], a
-	ld [wd1ee], a
+	ld [Buffer5], a
 	ld a, [hl]
-	ld [wd1ed], a
+	ld [Buffer4], a
 	sbc b
 	ld [hl], a
-	ld [wd1ef], a
+	ld [Buffer6], a
 	jr nc, .asm_36cfe
 	xor a
 	ld [hli], a
 	ld [hl], a
-	ld hl, wd1ee
+	ld hl, Buffer5
 	ld [hli], a
 	ld [hl], a
 .asm_36cfe
@@ -8045,7 +7386,7 @@
 	xor a
 .asm_36d0c
 	ld [wd10a], a
-	predef Functionc6e0
+	predef AnimateHPBar
 	call RefreshBattleHuds
 	ld hl, RecoilText
 	jp StdBattleTextBox
@@ -10097,7 +9438,7 @@
 	cp EFFECT_MIRROR_COAT
 	ret z
 
-	call BattleCommanda3
+	call BattleCommand_ResetTypeMatchup
 	ld a, [wTypeMatchup]
 	and a
 	ret z
--- a/battle/moves/move_effects.asm
+++ b/battle/moves/move_effects.asm
@@ -898,7 +898,7 @@
 	doturn
 	usedmovetext
 	unleashenergy
-	effect0xa3
+	resettypematchup
 	checkhit
 	hittarget
 	effect0xa5
@@ -1398,7 +1398,7 @@
 	doturn
 	constantdamage
 	checkhit
-	effect0xa3
+	resettypematchup
 	hittarget
 	resulttext
 	checkfaint
--- a/engine/predef.asm
+++ b/engine/predef.asm
@@ -41,7 +41,7 @@
 	add_predef SentGetPkmnIntoFromBox
 	add_predef SentPkmnIntoBox
 	add_predef GiveEgg
-	add_predef Functionc6e0
+	add_predef AnimateHPBar
 	add_predef CalcPkmnStats
 	add_predef CalcPkmnStatC
 	add_predef CanLearnTMHMMove
--- a/items/item_effects.asm
+++ b/items/item_effects.asm
@@ -1842,7 +1842,7 @@
 	call AddNTimes
 	ld a, $2
 	ld [wd10a], a
-	predef_jump Functionc6e0
+	predef_jump AnimateHPBar
 
 Functionf1f9: ; f1f9 (3:71f9)
 	call Functionf20b
--- a/macros/move_effect.asm
+++ b/macros/move_effect.asm
@@ -167,7 +167,7 @@
 	command teleport
 	command beatup
 	command ragedamage
-	command effect0xa3
+	command resettypematchup
 	command allstatsup
 	command effect0xa5
 	command raisesubnoanim
--- a/main.asm
+++ b/main.asm
@@ -4525,9 +4525,9 @@
 	ret
 ; c6e0
 
-Functionc6e0: ; c6e0
+AnimateHPBar: ; c6e0
 	call WaitBGMap
-	call Functiond627
+	call _AnimateHPBar
 	call WaitBGMap
 	ret
 ; c6ea
@@ -7495,11 +7495,11 @@
 	inc [hl]
 	ret
 
-Functiond627: ; d627
+_AnimateHPBar: ; d627
 	call Functiond65f
-	jr c, .asm_d645
+	jr c, .do_player
 	call Functiond670
-.asm_d62f
+.enemy_loop
 	push bc
 	push hl
 	call Functiond6e2
@@ -7513,12 +7513,12 @@
 	pop hl
 	pop bc
 	pop af
-	jr nc, .asm_d62f
+	jr nc, .enemy_loop
 	ret
 
-.asm_d645
+.do_player
 	call Functiond670
-.asm_d648
+.player_loop
 	push bc
 	push hl
 	call Functiond6f5
@@ -7533,7 +7533,7 @@
 	pop hl
 	pop bc
 	pop af
-	jr nc, .asm_d648
+	jr nc, .player_loop
 	ret
 ; d65f
 
@@ -7540,14 +7540,14 @@
 Functiond65f: ; d65f
 	ld a, [Buffer2]
 	and a
-	jr nz, .asm_d66e
+	jr nz, .player
 	ld a, [Buffer1]
 	cp $30
-	jr nc, .asm_d66e
+	jr nc, .player
 	and a
 	ret
 
-.asm_d66e
+.player
 	scf
 	ret
 ; d670
--- a/wram.asm
+++ b/wram.asm
@@ -1776,6 +1776,7 @@
 wd1ed:: ds 1
 Buffer5::
 wd1ee:: ds 1
+Buffer6::
 wd1ef:: ds 1
 wd1f0:: ds 1
 wd1f1:: ds 1