shithub: pokecrystal

Download patch

ref: e2c15b0b922c906113cd9d5fa0681fb629721583
parent: f0b01a4eeafe6393b55c4d1a1f6bc464590c725b
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Feb 26 17:29:09 EST 2018

* BillPhoneGeneriText -> BillPhoneGenericText
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0

--- a/data/phone/text/bill.asm
+++ b/data/phone/text/bill.asm
@@ -28,7 +28,7 @@
 	line "SERVICE."
 	done
 
-BillPhoneGeneriText: ; 0x1b44fe
+BillPhoneGenericText: ; 0x1b44fe
 	text "Who's calling?"
 
 	para "<PLAY_G>, is it?"
--- /dev/null
+++ b/data/phone/text/trainers.asm
@@ -1,0 +1,1991 @@
+UnknownText_0x1b4dc5: ; 0x1b4dc5
+	text "Hello. This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Good morning,"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b4ded: ; 0x1b4ded
+	text "Hello. This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "How's it going,"
+	line "<PLAY_G>?"
+	done
+
+UnknownText_0x1b4e16: ; 0x1b4e16
+	text "Hello. This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Good evening,"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b4e3e: ; 0x1b4e3e
+	text "<PLAY_G>, good"
+	line "morning!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b4e72: ; 0x1b4e72
+	text "<PLAY_G>, howdy!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Isn't it nice out?"
+	done
+
+UnknownText_0x1b4e9e: ; 0x1b4e9e
+	text "<PLAY_G>, good"
+	line "evening!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Got a minute?"
+	done
+
+UnknownText_0x1b4ecd: ; 0x1b4ecd
+	text "How are your"
+	line "#MON doing?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " is"
+	line "so curious, it's a"
+
+	para "problem. Maybe"
+	line "it's like me…"
+	done
+
+UnknownText_0x1b4f21: ; 0x1b4f21
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh! Good morning,"
+	line "<PLAYER>."
+	done
+
+UnknownText_0x1b4f4d: ; 0x1b4f4d
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh! Good day,"
+	line "<PLAYER>."
+	done
+
+UnknownText_0x1b4f75: ; 0x1b4f75
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh! Good evening,"
+	line "<PLAYER>."
+	done
+
+UnknownText_0x1b4fa1: ; 0x1b4fa1
+	text "Hello, <PLAYER>."
+	line "Good morning."
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Were you asleep?"
+	done
+
+UnknownText_0x1b4fda: ; 0x1b4fda
+	text "Hi, <PLAYER>."
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "How are you doing?"
+	done
+
+UnknownText_0x1b5004: ; 0x1b5004
+	text "Hi, <PLAYER>."
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Were you awake?"
+	done
+
+UnknownText_0x1b502b: ; 0x1b502b
+	text "Keeping your"
+	line "#MON happy?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " is"
+	line "healthy. It eats a"
+	cont "lot every day."
+	done
+
+UnknownText_0x1b5073: ; 0x1b5073
+	text "Yeah, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Huh? What's up,"
+	line "<PLAYER>?"
+	done
+
+UnknownText_0x1b509b: ; 0x1b509b
+	text "Yeah, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Huh? What's up"
+	line "<PLAYER>?"
+	done
+
+UnknownText_0x1b50c2: ; 0x1b50c2
+	text "Yeah, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Huh? What's up"
+	line "<PLAYER>?"
+	done
+
+UnknownText_0x1b50e9: ; 0x1b50e9
+	text "Yo, <PLAYER>!"
+	line "You awake?"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "How's it going?"
+	done
+
+UnknownText_0x1b511a: ; 0x1b511a
+	text "Yo, <PLAYER>! You"
+	line "free right now?"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "How's it going?"
+	done
+
+UnknownText_0x1b5154: ; 0x1b5154
+	text "Yo, <PLAYER>!"
+	line "Were you asleep?"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "How's it going?"
+	done
+
+UnknownText_0x1b518b: ; 0x1b518b
+	text "How are your"
+	line "#MON doing?"
+
+	para "My #MON are a"
+	line "bit too energetic."
+
+	para "@"
+	text_from_ram wStringBuffer4
+	text ","
+	line "especially."
+
+	para "Every time it"
+	line "spots a trainer,"
+	cont "it has to battle."
+
+	para "It gets to be a"
+	line "bit much for me!"
+	done
+
+UnknownText_0x1b522b: ; 0x1b522b
+	text "My @"
+	text_from_ram wStringBuffer4
+	text "'s"
+	line "looking tougher"
+	cont "than ever."
+
+	para "It looks even"
+	line "tougher than me!"
+	done
+
+UnknownText_0x1b5270: ; 0x1b5270
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking…"
+
+	para "Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b52a5: ; 0x1b52a5
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking…"
+
+	para "Hi, <PLAY_G>!"
+	done
+
+UnknownText_0x1b52cc: ; 0x1b52cc
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking…"
+
+	para "Hi, <PLAY_G>!"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b5301: ; 0x1b5301
+	text "<PLAY_G>, good"
+	line "morning!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b5335: ; 0x1b5335
+	text "Hi, <PLAY_G>!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b535f: ; 0x1b535f
+	text "<PLAY_G>, good"
+	line "evening!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b5393: ; 0x1b5393
+	text "How are your"
+	line "#MON doing?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text "'s"
+	line "doing as great as"
+	cont "ever."
+
+	para "Let's keep at it"
+	line "and become #MON"
+	cont "CHAMPS!"
+	done
+
+UnknownText_0x1b53f7: ; 0x1b53f7
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Good morning."
+
+	para ""
+	done
+
+UnknownText_0x1b5424: ; 0x1b5424
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh. Hi, <PLAY_G>."
+	done
+
+UnknownText_0x1b5446: ; 0x1b5446
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Good evening."
+	done
+
+UnknownText_0x1b5472: ; 0x1b5472
+	text "Good morning,"
+	line "<PLAY_G>!"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Were you sleeping?"
+	done
+
+UnknownText_0x1b54a6: ; 0x1b54a6
+	text "<PLAY_G>, hi!"
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Do you have some"
+	line "time?"
+	done
+
+UnknownText_0x1b54d4: ; 0x1b54d4
+	text "Hi, <PLAY_G>."
+	line "Good evening."
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "I hope you were"
+	line "awake."
+	done
+
+UnknownText_0x1b5510: ; 0x1b5510
+	text "Are you the kind"
+	line "of person who goes"
+
+	para "to #MON CENTERS"
+	line "often?"
+
+	para "I go every day."
+	line "Watching out for"
+
+	para "the health of your"
+	line "#MON is a basic"
+
+	para "part of being a"
+	line "#MON trainer."
+	done
+
+UnknownText_0x1b55ae: ; 0x1b55ae
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>?"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b55da: ; 0x1b55da
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>? Hi!"
+	done
+
+UnknownText_0x1b55fc: ; 0x1b55fc
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>?"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b5628: ; 0x1b5628
+	text "Oh, <PLAY_G>?"
+
+	para "Tweet! Yeah, it's"
+	line "me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b564c: ; 0x1b564c
+	text "Oh, <PLAY_G>?"
+
+	para "Tweet! Yeah, it's"
+	line "me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5670: ; 0x1b5670
+	text "Oh, <PLAY_G>?"
+
+	para "Tweet! Yeah, it's"
+	line "me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5694: ; 0x1b5694
+	text "Are your #MON"
+	line "still cooking?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " has"
+	line "too much energy."
+
+	para "Once it takes off,"
+	line "it won't come back"
+	cont "for a while."
+	done
+
+UnknownText_0x1b5702: ; 0x1b5702
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh. Hi, <PLAYER>."
+	line "What's up?"
+	done
+
+UnknownText_0x1b572e: ; 0x1b572e
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAYER>,"
+	line "what's up?"
+	done
+
+UnknownText_0x1b575a: ; 0x1b575a
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAYER>,"
+	line "what's up?"
+	done
+
+UnknownText_0x1b5786: ; 0x1b5786
+	text "You're slow! Hurry"
+	line "up and answer!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b57b7: ; 0x1b57b7
+	text "You're slow! Hurry"
+	line "up and answer!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b57e8: ; 0x1b57e8
+	text "You're slow! Hurry"
+	line "up and answer!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b5819: ; 0x1b5819
+	text "Hey, how are your"
+	line "#MON doing?"
+
+	para "What? Great?"
+	line "I see…"
+
+	para "What? My #MON?"
+
+	para "Of course they're"
+	line "doing great! What"
+
+	para "kind of a question"
+	line "is that?"
+	done
+
+UnknownText_0x1b589a: ; 0x1b589a
+	text "Hi, @"
+	text_from_ram wStringBuffer3
+	text " here!"
+
+	para "Oh, <PLAYER>? You"
+	line "doing well?"
+	done
+
+UnknownText_0x1b58c2: ; 0x1b58c2
+	text "Hi, @"
+	text_from_ram wStringBuffer3
+	text " here!"
+
+	para "Oh, <PLAYER>? You"
+	line "doing well?"
+	done
+
+UnknownText_0x1b58ea: ; 0x1b58ea
+	text "Hi, @"
+	text_from_ram wStringBuffer3
+	text " here!"
+
+	para "Oh, <PLAYER>? You"
+	line "doing well?"
+	done
+
+UnknownText_0x1b5912: ; 0x1b5912
+	text "Yo, <PLAYER>!"
+	line "How're you doing?"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text ","
+	line "got a minute?"
+	done
+
+UnknownText_0x1b5948: ; 0x1b5948
+	text "Yo, <PLAYER>! How's"
+	line "it going?"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Got a minute?"
+	done
+
+UnknownText_0x1b597c: ; 0x1b597c
+	text "Yo, <PLAYER>!"
+	line "How're you doing?"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text ","
+	line "got a minute?"
+	done
+
+UnknownText_0x1b59b2: ; 0x1b59b2
+	text "How are your"
+	line "#MON doing?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text "'s"
+	line "raring to go, just"
+	cont "like always."
+
+	para "It's the only one"
+	line "I have. I'm going"
+
+	para "to become a great"
+	line "trainer with it!"
+	done
+
+UnknownText_0x1b5a3b: ; 0x1b5a3b
+	text "Hello? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking."
+
+	para "Oh. Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b5a74: ; 0x1b5a74
+	text "Hello? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking."
+
+	para "Oh, hi, <PLAY_G>!"
+	done
+
+UnknownText_0x1b5a9f: ; 0x1b5a9f
+	text "Hello? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking."
+
+	para "Oh, hi, <PLAY_G>!"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b5ad8: ; 0x1b5ad8
+	text "<PLAY_G>, good"
+	line "morning!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Isn't it nice out?"
+	done
+
+UnknownText_0x1b5b0b: ; 0x1b5b0b
+	text "<PLAY_G>, howdy!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Isn't it nice out?"
+	done
+
+UnknownText_0x1b5b37: ; 0x1b5b37
+	text "Good evening,"
+	line "<PLAY_G>!"
+
+	para "It's me, @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Were you awake?"
+	done
+
+UnknownText_0x1b5b68: ; 0x1b5b68
+	text "How are your"
+	line "#MON doing?"
+
+	para "My #MON have"
+	line "too much energy to"
+
+	para "burn. It gets to"
+	line "be a problem."
+
+	para "Of all my #MON,"
+	line "@"
+	text_from_ram wStringBuffer4
+	text " is the"
+	cont "hardest to handle."
+
+	para "Working with it is"
+	line "exhausting."
+	done
+
+UnknownText_0x1b5c10: ; 0x1b5c10
+	text "Yes? Ah, <PLAY_G>."
+
+	para "You're courteous"
+	line "enough to state"
+
+	para "your name when you"
+	line "call on the phone."
+	done
+
+UnknownText_0x1b5c63: ; 0x1b5c63
+	text "Yes? Ah, <PLAY_G>."
+
+	para "You're courteous"
+	line "enough to state"
+
+	para "your name when you"
+	line "call on the phone."
+	done
+
+UnknownText_0x1b5cb6: ; 0x1b5cb6
+	text "Yes? Ah, <PLAY_G>."
+
+	para "You're courteous"
+	line "enough to state"
+
+	para "your name when you"
+	line "call on the phone."
+	done
+
+UnknownText_0x1b5d09: ; 0x1b5d09
+	text "Hiya, it's Uncle"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5d21: ; 0x1b5d21
+	text "Hiya, it's Uncle"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5d39: ; 0x1b5d39
+	text "Hiya, it's Uncle"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5d51: ; 0x1b5d51
+	text "Are you taking"
+	line "good care of your"
+
+	para "#MON? You have"
+	line "to be good to your"
+	cont "partners!"
+	done
+
+UnknownText_0x1b5d9f: ; 0x1b5d9f
+	text "Hello, @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "speaking."
+
+	para "Oh, <PLAY_G>."
+	line "Good morning."
+	done
+
+UnknownText_0x1b5dcc: ; 0x1b5dcc
+	text "Hello, @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "speaking."
+
+	para "Oh, <PLAY_G>."
+	line "How are you?"
+	done
+
+UnknownText_0x1b5df8: ; 0x1b5df8
+	text "Hello, @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "speaking."
+
+	para "Oh, <PLAY_G>."
+	line "Good evening."
+	done
+
+UnknownText_0x1b5e25: ; 0x1b5e25
+	text "Good morning,"
+	line "<PLAY_G>."
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Were you sleeping?"
+	done
+
+UnknownText_0x1b5e59: ; 0x1b5e59
+	text "Hi, <PLAY_G>."
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "How are things"
+	line "going for you?"
+	done
+
+UnknownText_0x1b5e8e: ; 0x1b5e8e
+	text "Good evening,"
+	line "<PLAY_G>."
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Are you awake?"
+	done
+
+UnknownText_0x1b5ebe: ; 0x1b5ebe
+	text "I had some time,"
+	line "so I called you."
+
+	para "So anyway, how are"
+	line "your #MON?"
+
+	para "Me, I take my"
+	line "@"
+	text_from_ram wStringBuffer4
+	text " to the"
+
+	para "#MON CENTER in"
+	line "VIOLET every day,"
+
+	para "so it's doing just"
+	line "fantastic!"
+
+	para "I'm friends with"
+	line "the receptionist!"
+	done
+
+UnknownText_0x1b5f7a: ; 0x1b5f7a
+	text "Yeah, @"
+	text_from_ram wStringBuffer3
+	text " the"
+	line "HIKER here."
+
+	para "Ah, <PLAYER>!"
+	done
+
+UnknownText_0x1b5f9e: ; 0x1b5f9e
+	text "Yeah, @"
+	text_from_ram wStringBuffer3
+	text " the"
+	line "HIKER here."
+
+	para "Ah, <PLAYER>,"
+	line "right?"
+	done
+
+UnknownText_0x1b5fc9: ; 0x1b5fc9
+	text "Yeah, @"
+	text_from_ram wStringBuffer3
+	text " the"
+	line "HIKER here."
+
+	para "Ah, <PLAYER>, isn't"
+	line "it?"
+	done
+
+UnknownText_0x1b5ff6: ; 0x1b5ff6
+	text "Yo, <PLAYER>?"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "the HIKER!"
+	done
+
+UnknownText_0x1b6017: ; 0x1b6017
+	text "Hey, is this"
+	line "<PLAYER>?"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "the HIKER!"
+	done
+
+UnknownText_0x1b6041: ; 0x1b6041
+	text "<PLAYER>, you still"
+	line "awake?"
+
+	para "This is @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "the HIKER!"
+	done
+
+UnknownText_0x1b606f: ; 0x1b606f
+	text "Are your #MON"
+	line "as feisty as ever?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " and"
+	line "me--we have energy"
+
+	para "to burn. We hike"
+	line "up mountains every"
+
+	para "day to work out"
+	line "all our energy."
+	done
+
+UnknownText_0x1b60f5: ; 0x1b60f5
+	text "Yes? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking."
+
+	para "Hey, <PLAY_G>!"
+	done
+
+UnknownText_0x1b611b: ; 0x1b611b
+	text "Yes? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking."
+
+	para "This must be"
+	line "<PLAY_G>."
+	done
+
+UnknownText_0x1b6149: ; 0x1b6149
+	text "Yes? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " speaking."
+
+	para "Ah, <PLAY_G>!"
+	done
+
+UnknownText_0x1b616e: ; 0x1b616e
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "<PLAY_G>, right?"
+	done
+
+UnknownText_0x1b618f: ; 0x1b618f
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "<PLAY_G>, what are"
+	line "you doing?"
+	done
+
+UnknownText_0x1b61bd: ; 0x1b61bd
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "<PLAY_G>, sorry to"
+	line "call you so late."
+	done
+
+UnknownText_0x1b61f2: ; 0x1b61f2
+	text "How do you raise"
+	line "your #MON?"
+
+	para "I do all sorts"
+	line "of things, like"
+
+	para "leaving them in"
+	line "DAY-CARE and"
+
+	para "toughening them up"
+	line "with items."
+	done
+
+UnknownText_0x1b626a: ; 0x1b626a
+	text "Hello? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b6296: ; 0x1b6296
+	text "Hello? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>!"
+	line "Hi, how are you?"
+	done
+
+UnknownText_0x1b62c5: ; 0x1b62c5
+	text "Hello? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>!"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b62f1: ; 0x1b62f1
+	text "<PLAY_G>?"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Good morning!"
+	done
+
+UnknownText_0x1b630e: ; 0x1b630e
+	text "<PLAY_G>?"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text ". Is"
+	line "this a bad time?"
+	done
+
+UnknownText_0x1b6331: ; 0x1b6331
+	text "<PLAY_G>?"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "Got time to chat?"
+	done
+
+UnknownText_0x1b6352: ; 0x1b6352
+	text "Are your #MON"
+	line "still tough?"
+
+	para "I train every day"
+	line "with @"
+	text_from_ram wStringBuffer4
+	text "."
+	done
+
+UnknownText_0x1b638c: ; 0x1b638c
+	text "Hello? @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "here…"
+
+	para "Hey, <PLAY_G>!"
+	done
+
+UnknownText_0x1b63a8: ; 0x1b63a8
+	text "Hello? @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "here…"
+
+	para "Wow, <PLAY_G>!"
+	done
+
+UnknownText_0x1b63c4: ; 0x1b63c4
+	text "Hello? @"
+	text_from_ram wStringBuffer3
+	text_start
+	line "here…"
+
+	para "Yippee, <PLAY_G>!"
+	done
+
+UnknownText_0x1b63e3: ; 0x1b63e3
+	text "Uh, hello."
+	line "<PLAY_G>?"
+
+	para "It's your pal,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6407: ; 0x1b6407
+	text "Uh, hello,"
+	line "<PLAY_G>?"
+
+	para "It's your buddy"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b642c: ; 0x1b642c
+	text "Uh, hello,"
+	line "<PLAY_G>?"
+
+	para "It's your sidekick"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6454: ; 0x1b6454
+	text "Yeah, hello."
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "…Huh, <PLAY_G>? Yo!"
+	done
+
+UnknownText_0x1b647e: ; 0x1b647e
+	text "Yeah, hello, you"
+	line "got @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "…Huh, <PLAY_G>? Yo!"
+	done
+
+UnknownText_0x1b64a8: ; 0x1b64a8
+	text "Yeah, hello, you"
+	line "got @"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "…Huh, <PLAY_G>? Yo!"
+	done
+
+UnknownText_0x1b64d2: ; 0x1b64d2
+	text "Yeah, hello?"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " calling."
+
+	para "What are you up"
+	line "to, <PLAY_G>?"
+	done
+
+UnknownText_0x1b6506: ; 0x1b6506
+	text "Yeah, hello?"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " calling."
+
+	para "Where are you now,"
+	line "<PLAY_G>?"
+	done
+
+UnknownText_0x1b6539: ; 0x1b6539
+	text "Yeah, hello?"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " calling."
+
+	para "Are you awake now,"
+	line "<PLAY_G>?"
+	done
+
+UnknownText_0x1b656c: ; 0x1b656c
+	text "I bet your #MON"
+	line "are a lot stronger"
+	cont "than before."
+	done
+
+UnknownText_0x1b659d: ; 0x1b659d
+	text "Yup, it's @"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Is this <PLAY_G>?"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b65c7: ; 0x1b65c7
+	text "Yup, it's @"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Is that <PLAY_G>?"
+	done
+
+UnknownText_0x1b65e3: ; 0x1b65e3
+	text "Yup, it's @"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Is that <PLAY_G>?"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b660d: ; 0x1b660d
+	text "Hello! It's me,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6624: ; 0x1b6624
+	text "Hello! It's me,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b663b: ; 0x1b663b
+	text "Hello! It's me,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6652: ; 0x1b6652
+	text "<PLAY_G>, are you"
+	line "raising your"
+	cont "#MON properly?"
+
+	para "I read in a book"
+	line "that you should"
+
+	para "raise any #MON"
+	line "you catch with"
+	cont "love and care."
+	done
+
+UnknownText_0x1b66c8: ; 0x1b66c8
+	text "Hi, @"
+	text_from_ram wStringBuffer3
+	text " on the"
+	line "line."
+
+	para "Hey! It's <PLAY_G>!"
+	done
+
+UnknownText_0x1b66ec: ; 0x1b66ec
+	text "Hi, @"
+	text_from_ram wStringBuffer3
+	text " on the"
+	line "line."
+
+	para "I know!"
+	line "It's <PLAY_G>!"
+	done
+
+UnknownText_0x1b6713: ; 0x1b6713
+	text "Hi, @"
+	text_from_ram wStringBuffer3
+	text " on the"
+	line "line."
+
+	para "<PLAY_G>?"
+	line "What's up?"
+	done
+
+UnknownText_0x1b6738: ; 0x1b6738
+	text "Uh, <PLAY_G>?"
+
+	para "It's me!"
+	line "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6757: ; 0x1b6757
+	text "Uh, <PLAY_G>?"
+
+	para "It's me!"
+	line "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6776: ; 0x1b6776
+	text "Uh, <PLAY_G>?"
+
+	para "It's me!"
+	line "It's me, @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6795: ; 0x1b6795
+	text "My @"
+	text_from_ram wStringBuffer4
+	text " is"
+	line "so full of energy,"
+
+	para "it's a little"
+	line "scary."
+
+	para "How are your"
+	line "#MON doing?"
+	done
+
+UnknownText_0x1b67e2: ; 0x1b67e2
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b680e: ; 0x1b680e
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Hi, <PLAY_G>, good"
+	line "day!"
+	done
+
+UnknownText_0x1b6836: ; 0x1b6836
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Hi, <PLAY_G>, good"
+	line "evening!"
+	done
+
+UnknownText_0x1b6862: ; 0x1b6862
+	text "Hi, <PLAY_G>, good"
+	line "morning!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you?"
+	done
+
+UnknownText_0x1b6890: ; 0x1b6890
+	text "Hi, <PLAY_G>, good"
+	line "day!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you?"
+	done
+
+UnknownText_0x1b68ba: ; 0x1b68ba
+	text "Hi, <PLAY_G>, good"
+	line "evening!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "."
+	line "How are you?"
+	done
+
+UnknownText_0x1b68e8: ; 0x1b68e8
+	text "How are your"
+	line "#MON doing?"
+
+	para "You know PROF.OAK,"
+	line "so of course your"
+	cont "#MON are fine!"
+
+	para "My #MON are"
+	line "doing well too."
+
+	para "But then, I am"
+	line "trying to become a"
+
+	para "#MON professor,"
+	line "so that shouldn't"
+	cont "be a big surprise."
+	done
+
+UnknownText_0x1b69a8: ; 0x1b69a8
+	text "Hi, <PLAY_G>?"
+
+	para "Good morning pika."
+	line "What's up pika?"
+	done
+
+UnknownText_0x1b69d2: ; 0x1b69d2
+	text "Hi, <PLAY_G>?"
+
+	para "Good day pika,"
+	line "what's up pika?"
+	done
+
+UnknownText_0x1b69f8: ; 0x1b69f8
+	text "Hi, <PLAY_G>?"
+
+	para "Good evening pika,"
+	line "what's up pika?"
+	done
+
+UnknownText_0x1b6a22: ; 0x1b6a22
+	text "<PLAY_G> pika, good"
+	line "morning!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text ", how"
+	line "pika are you?"
+	done
+
+UnknownText_0x1b6a56: ; 0x1b6a56
+	text "<PLAY_G> pika, good"
+	line "pika day!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text ", how"
+	line "pika are you?"
+	done
+
+UnknownText_0x1b6a8b: ; 0x1b6a8b
+	text "<PLAY_G> pika, good"
+	line "evening!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text ". Were"
+	line "you pika awake?"
+	done
+
+UnknownText_0x1b6ac2: ; 0x1b6ac2
+	text "You have to hear"
+	line "this! My lovable"
+
+	para "@"
+	text_from_ram wStringBuffer4
+	text " looked"
+	line "at me and grinned!"
+
+	para "It must be because"
+	line "our hearts beat"
+	cont "together as one!"
+	done
+
+UnknownText_0x1b6b39: ; 0x1b6b39
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, Good morning,"
+	line "<PLAY_G>."
+	done
+
+UnknownText_0x1b6b65: ; 0x1b6b65
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "That voice…"
+	line "<PLAY_G>, right?"
+	done
+
+UnknownText_0x1b6b92: ; 0x1b6b92
+	text "Hello, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "This must be"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b6bb9: ; 0x1b6bb9
+	text "Hello!"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "Good morning! The"
+	line "weather's great!"
+	done
+
+UnknownText_0x1b6bef: ; 0x1b6bef
+	text "Hello!"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "What a perfect day"
+	line "for fishing!"
+	done
+
+UnknownText_0x1b6c23: ; 0x1b6c23
+	text "Hello!"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "It's a great night"
+	line "for fishing!"
+	done
+
+UnknownText_0x1b6c56: ; 0x1b6c56
+	text "How's your trip"
+	line "coming along?"
+
+	para "I can't complain"
+	line "about my fishing!"
+	done
+
+UnknownText_0x1b6c96: ; 0x1b6c96
+	text "Yes? @"
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "Ah, <PLAYER>. What"
+	line "can I do for you?"
+	done
+
+UnknownText_0x1b6cc6: ; 0x1b6cc6
+	text "Yes? @"
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "Ah, <PLAYER>. What"
+	line "can I do for you?"
+	done
+
+UnknownText_0x1b6cf6: ; 0x1b6cf6
+	text "Yes? @"
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "Ah, <PLAYER>. What"
+	line "can I do for you?"
+	done
+
+UnknownText_0x1b6d26: ; 0x1b6d26
+	text "Hiya, <PLAYER>. How"
+	line "are you doing?"
+
+	para "Hey! It's me,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6d57: ; 0x1b6d57
+	text "Hiya, <PLAYER>, how"
+	line "are you doing?"
+
+	para "Hey, it's me,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6d88: ; 0x1b6d88
+	text "Hiya, <PLAYER>, how"
+	line "are you doing?"
+
+	para "Hey, it's me,"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6db9: ; 0x1b6db9
+	text "Oh yeah, I saw you"
+	line "coming out of a"
+
+	para "#MON CENTER the"
+	line "other day."
+
+	para "You heal your"
+	line "#MON regularly,"
+
+	para "don't you?"
+	line "I'm impressed."
+
+	para "Heh, my @"
+	text_from_ram wStringBuffer4
+	text_start
+	line "is so tough, it"
+
+	para "doesn't need to go"
+	line "to #MON CENTERS"
+	cont "often. Heheh!"
+	done
+
+UnknownText_0x1b6e7c: ; 0x1b6e7c
+	text "Yes? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Good morning."
+	done
+
+UnknownText_0x1b6ea6: ; 0x1b6ea6
+	text "Yes? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Hello."
+	done
+
+UnknownText_0x1b6ec9: ; 0x1b6ec9
+	text "Yes? This is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>, good"
+	line "evening."
+	done
+
+UnknownText_0x1b6ef3: ; 0x1b6ef3
+	text "Is this <PLAY_G>?"
+
+	para "Good morning. This"
+	line "is @"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6f1c: ; 0x1b6f1c
+	text "Is this <PLAY_G>?"
+
+	para "Hi, it's @"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6f37: ; 0x1b6f37
+	text "Is this <PLAY_G>?"
+
+	para "Good evening. This"
+	line "is @"
+	text_from_ram wStringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6f60: ; 0x1b6f60
+	text "Are your #MON"
+	line "doing well?"
+
+	para "I hope you take"
+	line "them to a #MON"
+	cont "CENTER every day."
+
+	para "Don't push them"
+	line "too hard."
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " is"
+	line "cute and lively"
+
+	para "precisely because"
+	line "I take it to a"
+
+	para "#MON CENTER"
+	line "every day."
+	done
+
+UnknownText_0x1b7019: ; 0x1b7019
+	text "Yes, hello?"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " here!"
+
+	para "Morning, <PLAY_G>!"
+
+	para "Are you using bird"
+	line "#MON?"
+	done
+
+UnknownText_0x1b7057: ; 0x1b7057
+	text "Yes, hello?"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " here!"
+
+	para "Hi, <PLAY_G>!"
+
+	para "Are your bird"
+	line "#MON flying?"
+	done
+
+UnknownText_0x1b7092: ; 0x1b7092
+	text "Yes, hello?"
+	line "@"
+	text_from_ram wStringBuffer3
+	text " here!"
+
+	para "Evening, <PLAY_G>!"
+	line "Are you letting"
+
+	para "your bird #MON"
+	line "see some action?"
+	done
+
+UnknownText_0x1b70e7: ; 0x1b70e7
+	text "Good morning,"
+	line "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b7112: ; 0x1b7112
+	text "Hi, <PLAY_G>!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "Remember me?"
+	done
+
+UnknownText_0x1b7132: ; 0x1b7132
+	text "Good evening,"
+	line "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "Are you free now?"
+	done
+
+UnknownText_0x1b7161: ; 0x1b7161
+	text "Are you and your"
+	line "#MON fine?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text_start
+	line "looks like it will"
+
+	para "get tough enough"
+	line "to face and beat"
+
+	para "the legendary bird"
+	line "#MON!"
+	done
+
+UnknownText_0x1b71d5: ; 0x1b71d5
+	text "Hello, you have"
+	line "reached @"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Ah, <PLAY_G>."
+	done
+
+UnknownText_0x1b71fc: ; 0x1b71fc
+	text "Hello, you have"
+	line "reached @"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Ah, <PLAY_G>, is"
+	line "it?"
+	done
+
+UnknownText_0x1b722a: ; 0x1b722a
+	text "Hello, you have"
+	line "reached @"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Ah, if it isn't"
+	line "<PLAY_G>."
+	done
+
+UnknownText_0x1b725c: ; 0x1b725c
+	text "Ah, it's @"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Have you got a"
+	line "moment?"
+	done
+
+UnknownText_0x1b7283: ; 0x1b7283
+	text "Ah, it's @"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Can you talk now?"
+	done
+
+UnknownText_0x1b72a5: ; 0x1b72a5
+	text "Ah, it's @"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Sorry for calling"
+	line "so late."
+	done
+
+UnknownText_0x1b72d0: ; 0x1b72d0
+	text "Have your #MON"
+	line "grown any?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " has"
+	line "grown quite a bit."
+	done
+
+UnknownText_0x1b730b: ; 0x1b730b
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "<PLAYER>! Beautiful"
+	line "morning, hey?"
+	done
+
+UnknownText_0x1b7331: ; 0x1b7331
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "<PLAYER>! Beautiful"
+	line "weather, hey?"
+	done
+
+UnknownText_0x1b7357: ; 0x1b7357
+	text_from_ram wStringBuffer3
+	text " here…"
+
+	para "<PLAYER>! Beautiful"
+	line "moonlight, hey?"
+	done
+
+UnknownText_0x1b737f: ; 0x1b737f
+	text "Hey, <PLAYER>!"
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b7397: ; 0x1b7397
+	text "Hey, <PLAYER>!"
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b73af: ; 0x1b73af
+	text "Hey, <PLAYER>!"
+	line "This is @"
+	text_from_ram wStringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b73c7: ; 0x1b73c7
+	text "Yup, yup!"
+	line "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Hah, and here's"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b73ef: ; 0x1b73ef
+	text "Yup, yup!"
+	line "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Hah, and here's"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b7417: ; 0x1b7417
+	text "Yup, yup!"
+	line "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Hah, and here's"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b743f: ; 0x1b743f
+	text "<PLAY_G>, it's"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Have you had a"
+	line "proper breakfast?"
+	done
+
+UnknownText_0x1b746f: ; 0x1b746f
+	text "<PLAY_G>, it's"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Have you had a"
+	line "proper lunch?"
+	done
+
+UnknownText_0x1b749b: ; 0x1b749b
+	text "<PLAY_G>, it's"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "!"
+
+	para "Have you had a"
+	line "proper dinner?"
+	done
+
+UnknownText_0x1b74c8: ; 0x1b74c8
+	text "Are your #MON"
+	line "looking good?"
+
+	para "My @"
+	text_from_ram wStringBuffer4
+	text " and"
+	line "me--we're looking"
+
+	para "mighty dandy!"
+	line "Hahahah!"
+	done
+
+UnknownText_0x1b751a: ; 0x1b751a
+	text "Yes, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh. Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b7548: ; 0x1b7548
+	text "Yes, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAY_G>!"
+	line "Yahoo!"
+	done
+
+UnknownText_0x1b756f: ; 0x1b756f
+	text "Yes, this is"
+	line "@"
+	text_from_ram wStringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAY_G>!"
+	done
+
+UnknownText_0x1b758f: ; 0x1b758f
+	text "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b75ac: ; 0x1b75ac
+	text "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "Working hard?"
+	done
+
+UnknownText_0x1b75c9: ; 0x1b75c9
+	text "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram wStringBuffer3
+	text "!"
+	line "Were you up?"
+	done
+
+UnknownText_0x1b75e5: ; 0x1b75e5
+	text "Are you raising"
+	line "your #MON?"
+
+	para "Hey, @"
+	text_from_ram wStringBuffer3
+	text "'s"
+	line "@"
+	text_from_ram wStringBuffer4
+	text " is"
+	cont "looking good!"
+	done
+
+UnusedPhoneText: ; 0x1b7624
+	text "Good morning."
+	done
--- a/data/phone/text/trainers1.asm
+++ /dev/null
@@ -1,1991 +1,0 @@
-UnknownText_0x1b4dc5: ; 0x1b4dc5
-	text "Hello. This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Good morning,"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b4ded: ; 0x1b4ded
-	text "Hello. This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "How's it going,"
-	line "<PLAY_G>?"
-	done
-
-UnknownText_0x1b4e16: ; 0x1b4e16
-	text "Hello. This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Good evening,"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b4e3e: ; 0x1b4e3e
-	text "<PLAY_G>, good"
-	line "morning!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b4e72: ; 0x1b4e72
-	text "<PLAY_G>, howdy!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Isn't it nice out?"
-	done
-
-UnknownText_0x1b4e9e: ; 0x1b4e9e
-	text "<PLAY_G>, good"
-	line "evening!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Got a minute?"
-	done
-
-UnknownText_0x1b4ecd: ; 0x1b4ecd
-	text "How are your"
-	line "#MON doing?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " is"
-	line "so curious, it's a"
-
-	para "problem. Maybe"
-	line "it's like me…"
-	done
-
-UnknownText_0x1b4f21: ; 0x1b4f21
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh! Good morning,"
-	line "<PLAYER>."
-	done
-
-UnknownText_0x1b4f4d: ; 0x1b4f4d
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh! Good day,"
-	line "<PLAYER>."
-	done
-
-UnknownText_0x1b4f75: ; 0x1b4f75
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh! Good evening,"
-	line "<PLAYER>."
-	done
-
-UnknownText_0x1b4fa1: ; 0x1b4fa1
-	text "Hello, <PLAYER>."
-	line "Good morning."
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Were you asleep?"
-	done
-
-UnknownText_0x1b4fda: ; 0x1b4fda
-	text "Hi, <PLAYER>."
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "How are you doing?"
-	done
-
-UnknownText_0x1b5004: ; 0x1b5004
-	text "Hi, <PLAYER>."
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Were you awake?"
-	done
-
-UnknownText_0x1b502b: ; 0x1b502b
-	text "Keeping your"
-	line "#MON happy?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " is"
-	line "healthy. It eats a"
-	cont "lot every day."
-	done
-
-UnknownText_0x1b5073: ; 0x1b5073
-	text "Yeah, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Huh? What's up,"
-	line "<PLAYER>?"
-	done
-
-UnknownText_0x1b509b: ; 0x1b509b
-	text "Yeah, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Huh? What's up"
-	line "<PLAYER>?"
-	done
-
-UnknownText_0x1b50c2: ; 0x1b50c2
-	text "Yeah, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Huh? What's up"
-	line "<PLAYER>?"
-	done
-
-UnknownText_0x1b50e9: ; 0x1b50e9
-	text "Yo, <PLAYER>!"
-	line "You awake?"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "How's it going?"
-	done
-
-UnknownText_0x1b511a: ; 0x1b511a
-	text "Yo, <PLAYER>! You"
-	line "free right now?"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "How's it going?"
-	done
-
-UnknownText_0x1b5154: ; 0x1b5154
-	text "Yo, <PLAYER>!"
-	line "Were you asleep?"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "How's it going?"
-	done
-
-UnknownText_0x1b518b: ; 0x1b518b
-	text "How are your"
-	line "#MON doing?"
-
-	para "My #MON are a"
-	line "bit too energetic."
-
-	para "@"
-	text_from_ram wStringBuffer4
-	text ","
-	line "especially."
-
-	para "Every time it"
-	line "spots a trainer,"
-	cont "it has to battle."
-
-	para "It gets to be a"
-	line "bit much for me!"
-	done
-
-UnknownText_0x1b522b: ; 0x1b522b
-	text "My @"
-	text_from_ram wStringBuffer4
-	text "'s"
-	line "looking tougher"
-	cont "than ever."
-
-	para "It looks even"
-	line "tougher than me!"
-	done
-
-UnknownText_0x1b5270: ; 0x1b5270
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking…"
-
-	para "Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b52a5: ; 0x1b52a5
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking…"
-
-	para "Hi, <PLAY_G>!"
-	done
-
-UnknownText_0x1b52cc: ; 0x1b52cc
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking…"
-
-	para "Hi, <PLAY_G>!"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b5301: ; 0x1b5301
-	text "<PLAY_G>, good"
-	line "morning!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b5335: ; 0x1b5335
-	text "Hi, <PLAY_G>!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b535f: ; 0x1b535f
-	text "<PLAY_G>, good"
-	line "evening!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b5393: ; 0x1b5393
-	text "How are your"
-	line "#MON doing?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text "'s"
-	line "doing as great as"
-	cont "ever."
-
-	para "Let's keep at it"
-	line "and become #MON"
-	cont "CHAMPS!"
-	done
-
-UnknownText_0x1b53f7: ; 0x1b53f7
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Good morning."
-
-	para ""
-	done
-
-UnknownText_0x1b5424: ; 0x1b5424
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh. Hi, <PLAY_G>."
-	done
-
-UnknownText_0x1b5446: ; 0x1b5446
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Good evening."
-	done
-
-UnknownText_0x1b5472: ; 0x1b5472
-	text "Good morning,"
-	line "<PLAY_G>!"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Were you sleeping?"
-	done
-
-UnknownText_0x1b54a6: ; 0x1b54a6
-	text "<PLAY_G>, hi!"
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Do you have some"
-	line "time?"
-	done
-
-UnknownText_0x1b54d4: ; 0x1b54d4
-	text "Hi, <PLAY_G>."
-	line "Good evening."
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "I hope you were"
-	line "awake."
-	done
-
-UnknownText_0x1b5510: ; 0x1b5510
-	text "Are you the kind"
-	line "of person who goes"
-
-	para "to #MON CENTERS"
-	line "often?"
-
-	para "I go every day."
-	line "Watching out for"
-
-	para "the health of your"
-	line "#MON is a basic"
-
-	para "part of being a"
-	line "#MON trainer."
-	done
-
-UnknownText_0x1b55ae: ; 0x1b55ae
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>?"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b55da: ; 0x1b55da
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>? Hi!"
-	done
-
-UnknownText_0x1b55fc: ; 0x1b55fc
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>?"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b5628: ; 0x1b5628
-	text "Oh, <PLAY_G>?"
-
-	para "Tweet! Yeah, it's"
-	line "me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b564c: ; 0x1b564c
-	text "Oh, <PLAY_G>?"
-
-	para "Tweet! Yeah, it's"
-	line "me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5670: ; 0x1b5670
-	text "Oh, <PLAY_G>?"
-
-	para "Tweet! Yeah, it's"
-	line "me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5694: ; 0x1b5694
-	text "Are your #MON"
-	line "still cooking?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " has"
-	line "too much energy."
-
-	para "Once it takes off,"
-	line "it won't come back"
-	cont "for a while."
-	done
-
-UnknownText_0x1b5702: ; 0x1b5702
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh. Hi, <PLAYER>."
-	line "What's up?"
-	done
-
-UnknownText_0x1b572e: ; 0x1b572e
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAYER>,"
-	line "what's up?"
-	done
-
-UnknownText_0x1b575a: ; 0x1b575a
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAYER>,"
-	line "what's up?"
-	done
-
-UnknownText_0x1b5786: ; 0x1b5786
-	text "You're slow! Hurry"
-	line "up and answer!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b57b7: ; 0x1b57b7
-	text "You're slow! Hurry"
-	line "up and answer!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b57e8: ; 0x1b57e8
-	text "You're slow! Hurry"
-	line "up and answer!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b5819: ; 0x1b5819
-	text "Hey, how are your"
-	line "#MON doing?"
-
-	para "What? Great?"
-	line "I see…"
-
-	para "What? My #MON?"
-
-	para "Of course they're"
-	line "doing great! What"
-
-	para "kind of a question"
-	line "is that?"
-	done
-
-UnknownText_0x1b589a: ; 0x1b589a
-	text "Hi, @"
-	text_from_ram wStringBuffer3
-	text " here!"
-
-	para "Oh, <PLAYER>? You"
-	line "doing well?"
-	done
-
-UnknownText_0x1b58c2: ; 0x1b58c2
-	text "Hi, @"
-	text_from_ram wStringBuffer3
-	text " here!"
-
-	para "Oh, <PLAYER>? You"
-	line "doing well?"
-	done
-
-UnknownText_0x1b58ea: ; 0x1b58ea
-	text "Hi, @"
-	text_from_ram wStringBuffer3
-	text " here!"
-
-	para "Oh, <PLAYER>? You"
-	line "doing well?"
-	done
-
-UnknownText_0x1b5912: ; 0x1b5912
-	text "Yo, <PLAYER>!"
-	line "How're you doing?"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text ","
-	line "got a minute?"
-	done
-
-UnknownText_0x1b5948: ; 0x1b5948
-	text "Yo, <PLAYER>! How's"
-	line "it going?"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Got a minute?"
-	done
-
-UnknownText_0x1b597c: ; 0x1b597c
-	text "Yo, <PLAYER>!"
-	line "How're you doing?"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text ","
-	line "got a minute?"
-	done
-
-UnknownText_0x1b59b2: ; 0x1b59b2
-	text "How are your"
-	line "#MON doing?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text "'s"
-	line "raring to go, just"
-	cont "like always."
-
-	para "It's the only one"
-	line "I have. I'm going"
-
-	para "to become a great"
-	line "trainer with it!"
-	done
-
-UnknownText_0x1b5a3b: ; 0x1b5a3b
-	text "Hello? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking."
-
-	para "Oh. Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b5a74: ; 0x1b5a74
-	text "Hello? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking."
-
-	para "Oh, hi, <PLAY_G>!"
-	done
-
-UnknownText_0x1b5a9f: ; 0x1b5a9f
-	text "Hello? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking."
-
-	para "Oh, hi, <PLAY_G>!"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b5ad8: ; 0x1b5ad8
-	text "<PLAY_G>, good"
-	line "morning!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Isn't it nice out?"
-	done
-
-UnknownText_0x1b5b0b: ; 0x1b5b0b
-	text "<PLAY_G>, howdy!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Isn't it nice out?"
-	done
-
-UnknownText_0x1b5b37: ; 0x1b5b37
-	text "Good evening,"
-	line "<PLAY_G>!"
-
-	para "It's me, @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Were you awake?"
-	done
-
-UnknownText_0x1b5b68: ; 0x1b5b68
-	text "How are your"
-	line "#MON doing?"
-
-	para "My #MON have"
-	line "too much energy to"
-
-	para "burn. It gets to"
-	line "be a problem."
-
-	para "Of all my #MON,"
-	line "@"
-	text_from_ram wStringBuffer4
-	text " is the"
-	cont "hardest to handle."
-
-	para "Working with it is"
-	line "exhausting."
-	done
-
-UnknownText_0x1b5c10: ; 0x1b5c10
-	text "Yes? Ah, <PLAY_G>."
-
-	para "You're courteous"
-	line "enough to state"
-
-	para "your name when you"
-	line "call on the phone."
-	done
-
-UnknownText_0x1b5c63: ; 0x1b5c63
-	text "Yes? Ah, <PLAY_G>."
-
-	para "You're courteous"
-	line "enough to state"
-
-	para "your name when you"
-	line "call on the phone."
-	done
-
-UnknownText_0x1b5cb6: ; 0x1b5cb6
-	text "Yes? Ah, <PLAY_G>."
-
-	para "You're courteous"
-	line "enough to state"
-
-	para "your name when you"
-	line "call on the phone."
-	done
-
-UnknownText_0x1b5d09: ; 0x1b5d09
-	text "Hiya, it's Uncle"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5d21: ; 0x1b5d21
-	text "Hiya, it's Uncle"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5d39: ; 0x1b5d39
-	text "Hiya, it's Uncle"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5d51: ; 0x1b5d51
-	text "Are you taking"
-	line "good care of your"
-
-	para "#MON? You have"
-	line "to be good to your"
-	cont "partners!"
-	done
-
-UnknownText_0x1b5d9f: ; 0x1b5d9f
-	text "Hello, @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "speaking."
-
-	para "Oh, <PLAY_G>."
-	line "Good morning."
-	done
-
-UnknownText_0x1b5dcc: ; 0x1b5dcc
-	text "Hello, @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "speaking."
-
-	para "Oh, <PLAY_G>."
-	line "How are you?"
-	done
-
-UnknownText_0x1b5df8: ; 0x1b5df8
-	text "Hello, @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "speaking."
-
-	para "Oh, <PLAY_G>."
-	line "Good evening."
-	done
-
-UnknownText_0x1b5e25: ; 0x1b5e25
-	text "Good morning,"
-	line "<PLAY_G>."
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Were you sleeping?"
-	done
-
-UnknownText_0x1b5e59: ; 0x1b5e59
-	text "Hi, <PLAY_G>."
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "How are things"
-	line "going for you?"
-	done
-
-UnknownText_0x1b5e8e: ; 0x1b5e8e
-	text "Good evening,"
-	line "<PLAY_G>."
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Are you awake?"
-	done
-
-UnknownText_0x1b5ebe: ; 0x1b5ebe
-	text "I had some time,"
-	line "so I called you."
-
-	para "So anyway, how are"
-	line "your #MON?"
-
-	para "Me, I take my"
-	line "@"
-	text_from_ram wStringBuffer4
-	text " to the"
-
-	para "#MON CENTER in"
-	line "VIOLET every day,"
-
-	para "so it's doing just"
-	line "fantastic!"
-
-	para "I'm friends with"
-	line "the receptionist!"
-	done
-
-UnknownText_0x1b5f7a: ; 0x1b5f7a
-	text "Yeah, @"
-	text_from_ram wStringBuffer3
-	text " the"
-	line "HIKER here."
-
-	para "Ah, <PLAYER>!"
-	done
-
-UnknownText_0x1b5f9e: ; 0x1b5f9e
-	text "Yeah, @"
-	text_from_ram wStringBuffer3
-	text " the"
-	line "HIKER here."
-
-	para "Ah, <PLAYER>,"
-	line "right?"
-	done
-
-UnknownText_0x1b5fc9: ; 0x1b5fc9
-	text "Yeah, @"
-	text_from_ram wStringBuffer3
-	text " the"
-	line "HIKER here."
-
-	para "Ah, <PLAYER>, isn't"
-	line "it?"
-	done
-
-UnknownText_0x1b5ff6: ; 0x1b5ff6
-	text "Yo, <PLAYER>?"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "the HIKER!"
-	done
-
-UnknownText_0x1b6017: ; 0x1b6017
-	text "Hey, is this"
-	line "<PLAYER>?"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "the HIKER!"
-	done
-
-UnknownText_0x1b6041: ; 0x1b6041
-	text "<PLAYER>, you still"
-	line "awake?"
-
-	para "This is @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "the HIKER!"
-	done
-
-UnknownText_0x1b606f: ; 0x1b606f
-	text "Are your #MON"
-	line "as feisty as ever?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " and"
-	line "me--we have energy"
-
-	para "to burn. We hike"
-	line "up mountains every"
-
-	para "day to work out"
-	line "all our energy."
-	done
-
-UnknownText_0x1b60f5: ; 0x1b60f5
-	text "Yes? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking."
-
-	para "Hey, <PLAY_G>!"
-	done
-
-UnknownText_0x1b611b: ; 0x1b611b
-	text "Yes? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking."
-
-	para "This must be"
-	line "<PLAY_G>."
-	done
-
-UnknownText_0x1b6149: ; 0x1b6149
-	text "Yes? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " speaking."
-
-	para "Ah, <PLAY_G>!"
-	done
-
-UnknownText_0x1b616e: ; 0x1b616e
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "<PLAY_G>, right?"
-	done
-
-UnknownText_0x1b618f: ; 0x1b618f
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "<PLAY_G>, what are"
-	line "you doing?"
-	done
-
-UnknownText_0x1b61bd: ; 0x1b61bd
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "<PLAY_G>, sorry to"
-	line "call you so late."
-	done
-
-UnknownText_0x1b61f2: ; 0x1b61f2
-	text "How do you raise"
-	line "your #MON?"
-
-	para "I do all sorts"
-	line "of things, like"
-
-	para "leaving them in"
-	line "DAY-CARE and"
-
-	para "toughening them up"
-	line "with items."
-	done
-
-UnknownText_0x1b626a: ; 0x1b626a
-	text "Hello? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b6296: ; 0x1b6296
-	text "Hello? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>!"
-	line "Hi, how are you?"
-	done
-
-UnknownText_0x1b62c5: ; 0x1b62c5
-	text "Hello? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>!"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b62f1: ; 0x1b62f1
-	text "<PLAY_G>?"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Good morning!"
-	done
-
-UnknownText_0x1b630e: ; 0x1b630e
-	text "<PLAY_G>?"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text ". Is"
-	line "this a bad time?"
-	done
-
-UnknownText_0x1b6331: ; 0x1b6331
-	text "<PLAY_G>?"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "Got time to chat?"
-	done
-
-UnknownText_0x1b6352: ; 0x1b6352
-	text "Are your #MON"
-	line "still tough?"
-
-	para "I train every day"
-	line "with @"
-	text_from_ram wStringBuffer4
-	text "."
-	done
-
-UnknownText_0x1b638c: ; 0x1b638c
-	text "Hello? @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "here…"
-
-	para "Hey, <PLAY_G>!"
-	done
-
-UnknownText_0x1b63a8: ; 0x1b63a8
-	text "Hello? @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "here…"
-
-	para "Wow, <PLAY_G>!"
-	done
-
-UnknownText_0x1b63c4: ; 0x1b63c4
-	text "Hello? @"
-	text_from_ram wStringBuffer3
-	text_start
-	line "here…"
-
-	para "Yippee, <PLAY_G>!"
-	done
-
-UnknownText_0x1b63e3: ; 0x1b63e3
-	text "Uh, hello."
-	line "<PLAY_G>?"
-
-	para "It's your pal,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6407: ; 0x1b6407
-	text "Uh, hello,"
-	line "<PLAY_G>?"
-
-	para "It's your buddy"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b642c: ; 0x1b642c
-	text "Uh, hello,"
-	line "<PLAY_G>?"
-
-	para "It's your sidekick"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6454: ; 0x1b6454
-	text "Yeah, hello."
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "…Huh, <PLAY_G>? Yo!"
-	done
-
-UnknownText_0x1b647e: ; 0x1b647e
-	text "Yeah, hello, you"
-	line "got @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "…Huh, <PLAY_G>? Yo!"
-	done
-
-UnknownText_0x1b64a8: ; 0x1b64a8
-	text "Yeah, hello, you"
-	line "got @"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "…Huh, <PLAY_G>? Yo!"
-	done
-
-UnknownText_0x1b64d2: ; 0x1b64d2
-	text "Yeah, hello?"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " calling."
-
-	para "What are you up"
-	line "to, <PLAY_G>?"
-	done
-
-UnknownText_0x1b6506: ; 0x1b6506
-	text "Yeah, hello?"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " calling."
-
-	para "Where are you now,"
-	line "<PLAY_G>?"
-	done
-
-UnknownText_0x1b6539: ; 0x1b6539
-	text "Yeah, hello?"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " calling."
-
-	para "Are you awake now,"
-	line "<PLAY_G>?"
-	done
-
-UnknownText_0x1b656c: ; 0x1b656c
-	text "I bet your #MON"
-	line "are a lot stronger"
-	cont "than before."
-	done
-
-UnknownText_0x1b659d: ; 0x1b659d
-	text "Yup, it's @"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Is this <PLAY_G>?"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b65c7: ; 0x1b65c7
-	text "Yup, it's @"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Is that <PLAY_G>?"
-	done
-
-UnknownText_0x1b65e3: ; 0x1b65e3
-	text "Yup, it's @"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Is that <PLAY_G>?"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b660d: ; 0x1b660d
-	text "Hello! It's me,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6624: ; 0x1b6624
-	text "Hello! It's me,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b663b: ; 0x1b663b
-	text "Hello! It's me,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6652: ; 0x1b6652
-	text "<PLAY_G>, are you"
-	line "raising your"
-	cont "#MON properly?"
-
-	para "I read in a book"
-	line "that you should"
-
-	para "raise any #MON"
-	line "you catch with"
-	cont "love and care."
-	done
-
-UnknownText_0x1b66c8: ; 0x1b66c8
-	text "Hi, @"
-	text_from_ram wStringBuffer3
-	text " on the"
-	line "line."
-
-	para "Hey! It's <PLAY_G>!"
-	done
-
-UnknownText_0x1b66ec: ; 0x1b66ec
-	text "Hi, @"
-	text_from_ram wStringBuffer3
-	text " on the"
-	line "line."
-
-	para "I know!"
-	line "It's <PLAY_G>!"
-	done
-
-UnknownText_0x1b6713: ; 0x1b6713
-	text "Hi, @"
-	text_from_ram wStringBuffer3
-	text " on the"
-	line "line."
-
-	para "<PLAY_G>?"
-	line "What's up?"
-	done
-
-UnknownText_0x1b6738: ; 0x1b6738
-	text "Uh, <PLAY_G>?"
-
-	para "It's me!"
-	line "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6757: ; 0x1b6757
-	text "Uh, <PLAY_G>?"
-
-	para "It's me!"
-	line "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6776: ; 0x1b6776
-	text "Uh, <PLAY_G>?"
-
-	para "It's me!"
-	line "It's me, @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6795: ; 0x1b6795
-	text "My @"
-	text_from_ram wStringBuffer4
-	text " is"
-	line "so full of energy,"
-
-	para "it's a little"
-	line "scary."
-
-	para "How are your"
-	line "#MON doing?"
-	done
-
-UnknownText_0x1b67e2: ; 0x1b67e2
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b680e: ; 0x1b680e
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Hi, <PLAY_G>, good"
-	line "day!"
-	done
-
-UnknownText_0x1b6836: ; 0x1b6836
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Hi, <PLAY_G>, good"
-	line "evening!"
-	done
-
-UnknownText_0x1b6862: ; 0x1b6862
-	text "Hi, <PLAY_G>, good"
-	line "morning!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you?"
-	done
-
-UnknownText_0x1b6890: ; 0x1b6890
-	text "Hi, <PLAY_G>, good"
-	line "day!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you?"
-	done
-
-UnknownText_0x1b68ba: ; 0x1b68ba
-	text "Hi, <PLAY_G>, good"
-	line "evening!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "."
-	line "How are you?"
-	done
-
-UnknownText_0x1b68e8: ; 0x1b68e8
-	text "How are your"
-	line "#MON doing?"
-
-	para "You know PROF.OAK,"
-	line "so of course your"
-	cont "#MON are fine!"
-
-	para "My #MON are"
-	line "doing well too."
-
-	para "But then, I am"
-	line "trying to become a"
-
-	para "#MON professor,"
-	line "so that shouldn't"
-	cont "be a big surprise."
-	done
-
-UnknownText_0x1b69a8: ; 0x1b69a8
-	text "Hi, <PLAY_G>?"
-
-	para "Good morning pika."
-	line "What's up pika?"
-	done
-
-UnknownText_0x1b69d2: ; 0x1b69d2
-	text "Hi, <PLAY_G>?"
-
-	para "Good day pika,"
-	line "what's up pika?"
-	done
-
-UnknownText_0x1b69f8: ; 0x1b69f8
-	text "Hi, <PLAY_G>?"
-
-	para "Good evening pika,"
-	line "what's up pika?"
-	done
-
-UnknownText_0x1b6a22: ; 0x1b6a22
-	text "<PLAY_G> pika, good"
-	line "morning!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text ", how"
-	line "pika are you?"
-	done
-
-UnknownText_0x1b6a56: ; 0x1b6a56
-	text "<PLAY_G> pika, good"
-	line "pika day!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text ", how"
-	line "pika are you?"
-	done
-
-UnknownText_0x1b6a8b: ; 0x1b6a8b
-	text "<PLAY_G> pika, good"
-	line "evening!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text ". Were"
-	line "you pika awake?"
-	done
-
-UnknownText_0x1b6ac2: ; 0x1b6ac2
-	text "You have to hear"
-	line "this! My lovable"
-
-	para "@"
-	text_from_ram wStringBuffer4
-	text " looked"
-	line "at me and grinned!"
-
-	para "It must be because"
-	line "our hearts beat"
-	cont "together as one!"
-	done
-
-UnknownText_0x1b6b39: ; 0x1b6b39
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, Good morning,"
-	line "<PLAY_G>."
-	done
-
-UnknownText_0x1b6b65: ; 0x1b6b65
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "That voice…"
-	line "<PLAY_G>, right?"
-	done
-
-UnknownText_0x1b6b92: ; 0x1b6b92
-	text "Hello, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "This must be"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b6bb9: ; 0x1b6bb9
-	text "Hello!"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "Good morning! The"
-	line "weather's great!"
-	done
-
-UnknownText_0x1b6bef: ; 0x1b6bef
-	text "Hello!"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "What a perfect day"
-	line "for fishing!"
-	done
-
-UnknownText_0x1b6c23: ; 0x1b6c23
-	text "Hello!"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "It's a great night"
-	line "for fishing!"
-	done
-
-UnknownText_0x1b6c56: ; 0x1b6c56
-	text "How's your trip"
-	line "coming along?"
-
-	para "I can't complain"
-	line "about my fishing!"
-	done
-
-UnknownText_0x1b6c96: ; 0x1b6c96
-	text "Yes? @"
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "Ah, <PLAYER>. What"
-	line "can I do for you?"
-	done
-
-UnknownText_0x1b6cc6: ; 0x1b6cc6
-	text "Yes? @"
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "Ah, <PLAYER>. What"
-	line "can I do for you?"
-	done
-
-UnknownText_0x1b6cf6: ; 0x1b6cf6
-	text "Yes? @"
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "Ah, <PLAYER>. What"
-	line "can I do for you?"
-	done
-
-UnknownText_0x1b6d26: ; 0x1b6d26
-	text "Hiya, <PLAYER>. How"
-	line "are you doing?"
-
-	para "Hey! It's me,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6d57: ; 0x1b6d57
-	text "Hiya, <PLAYER>, how"
-	line "are you doing?"
-
-	para "Hey, it's me,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6d88: ; 0x1b6d88
-	text "Hiya, <PLAYER>, how"
-	line "are you doing?"
-
-	para "Hey, it's me,"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6db9: ; 0x1b6db9
-	text "Oh yeah, I saw you"
-	line "coming out of a"
-
-	para "#MON CENTER the"
-	line "other day."
-
-	para "You heal your"
-	line "#MON regularly,"
-
-	para "don't you?"
-	line "I'm impressed."
-
-	para "Heh, my @"
-	text_from_ram wStringBuffer4
-	text_start
-	line "is so tough, it"
-
-	para "doesn't need to go"
-	line "to #MON CENTERS"
-	cont "often. Heheh!"
-	done
-
-UnknownText_0x1b6e7c: ; 0x1b6e7c
-	text "Yes? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Good morning."
-	done
-
-UnknownText_0x1b6ea6: ; 0x1b6ea6
-	text "Yes? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Hello."
-	done
-
-UnknownText_0x1b6ec9: ; 0x1b6ec9
-	text "Yes? This is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>, good"
-	line "evening."
-	done
-
-UnknownText_0x1b6ef3: ; 0x1b6ef3
-	text "Is this <PLAY_G>?"
-
-	para "Good morning. This"
-	line "is @"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6f1c: ; 0x1b6f1c
-	text "Is this <PLAY_G>?"
-
-	para "Hi, it's @"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6f37: ; 0x1b6f37
-	text "Is this <PLAY_G>?"
-
-	para "Good evening. This"
-	line "is @"
-	text_from_ram wStringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6f60: ; 0x1b6f60
-	text "Are your #MON"
-	line "doing well?"
-
-	para "I hope you take"
-	line "them to a #MON"
-	cont "CENTER every day."
-
-	para "Don't push them"
-	line "too hard."
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " is"
-	line "cute and lively"
-
-	para "precisely because"
-	line "I take it to a"
-
-	para "#MON CENTER"
-	line "every day."
-	done
-
-UnknownText_0x1b7019: ; 0x1b7019
-	text "Yes, hello?"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " here!"
-
-	para "Morning, <PLAY_G>!"
-
-	para "Are you using bird"
-	line "#MON?"
-	done
-
-UnknownText_0x1b7057: ; 0x1b7057
-	text "Yes, hello?"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " here!"
-
-	para "Hi, <PLAY_G>!"
-
-	para "Are your bird"
-	line "#MON flying?"
-	done
-
-UnknownText_0x1b7092: ; 0x1b7092
-	text "Yes, hello?"
-	line "@"
-	text_from_ram wStringBuffer3
-	text " here!"
-
-	para "Evening, <PLAY_G>!"
-	line "Are you letting"
-
-	para "your bird #MON"
-	line "see some action?"
-	done
-
-UnknownText_0x1b70e7: ; 0x1b70e7
-	text "Good morning,"
-	line "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b7112: ; 0x1b7112
-	text "Hi, <PLAY_G>!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "Remember me?"
-	done
-
-UnknownText_0x1b7132: ; 0x1b7132
-	text "Good evening,"
-	line "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "Are you free now?"
-	done
-
-UnknownText_0x1b7161: ; 0x1b7161
-	text "Are you and your"
-	line "#MON fine?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text_start
-	line "looks like it will"
-
-	para "get tough enough"
-	line "to face and beat"
-
-	para "the legendary bird"
-	line "#MON!"
-	done
-
-UnknownText_0x1b71d5: ; 0x1b71d5
-	text "Hello, you have"
-	line "reached @"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Ah, <PLAY_G>."
-	done
-
-UnknownText_0x1b71fc: ; 0x1b71fc
-	text "Hello, you have"
-	line "reached @"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Ah, <PLAY_G>, is"
-	line "it?"
-	done
-
-UnknownText_0x1b722a: ; 0x1b722a
-	text "Hello, you have"
-	line "reached @"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Ah, if it isn't"
-	line "<PLAY_G>."
-	done
-
-UnknownText_0x1b725c: ; 0x1b725c
-	text "Ah, it's @"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Have you got a"
-	line "moment?"
-	done
-
-UnknownText_0x1b7283: ; 0x1b7283
-	text "Ah, it's @"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Can you talk now?"
-	done
-
-UnknownText_0x1b72a5: ; 0x1b72a5
-	text "Ah, it's @"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Sorry for calling"
-	line "so late."
-	done
-
-UnknownText_0x1b72d0: ; 0x1b72d0
-	text "Have your #MON"
-	line "grown any?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " has"
-	line "grown quite a bit."
-	done
-
-UnknownText_0x1b730b: ; 0x1b730b
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "<PLAYER>! Beautiful"
-	line "morning, hey?"
-	done
-
-UnknownText_0x1b7331: ; 0x1b7331
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "<PLAYER>! Beautiful"
-	line "weather, hey?"
-	done
-
-UnknownText_0x1b7357: ; 0x1b7357
-	text_from_ram wStringBuffer3
-	text " here…"
-
-	para "<PLAYER>! Beautiful"
-	line "moonlight, hey?"
-	done
-
-UnknownText_0x1b737f: ; 0x1b737f
-	text "Hey, <PLAYER>!"
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b7397: ; 0x1b7397
-	text "Hey, <PLAYER>!"
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b73af: ; 0x1b73af
-	text "Hey, <PLAYER>!"
-	line "This is @"
-	text_from_ram wStringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b73c7: ; 0x1b73c7
-	text "Yup, yup!"
-	line "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Hah, and here's"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b73ef: ; 0x1b73ef
-	text "Yup, yup!"
-	line "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Hah, and here's"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b7417: ; 0x1b7417
-	text "Yup, yup!"
-	line "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Hah, and here's"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b743f: ; 0x1b743f
-	text "<PLAY_G>, it's"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Have you had a"
-	line "proper breakfast?"
-	done
-
-UnknownText_0x1b746f: ; 0x1b746f
-	text "<PLAY_G>, it's"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Have you had a"
-	line "proper lunch?"
-	done
-
-UnknownText_0x1b749b: ; 0x1b749b
-	text "<PLAY_G>, it's"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "!"
-
-	para "Have you had a"
-	line "proper dinner?"
-	done
-
-UnknownText_0x1b74c8: ; 0x1b74c8
-	text "Are your #MON"
-	line "looking good?"
-
-	para "My @"
-	text_from_ram wStringBuffer4
-	text " and"
-	line "me--we're looking"
-
-	para "mighty dandy!"
-	line "Hahahah!"
-	done
-
-UnknownText_0x1b751a: ; 0x1b751a
-	text "Yes, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh. Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b7548: ; 0x1b7548
-	text "Yes, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAY_G>!"
-	line "Yahoo!"
-	done
-
-UnknownText_0x1b756f: ; 0x1b756f
-	text "Yes, this is"
-	line "@"
-	text_from_ram wStringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAY_G>!"
-	done
-
-UnknownText_0x1b758f: ; 0x1b758f
-	text "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b75ac: ; 0x1b75ac
-	text "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "Working hard?"
-	done
-
-UnknownText_0x1b75c9: ; 0x1b75c9
-	text "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram wStringBuffer3
-	text "!"
-	line "Were you up?"
-	done
-
-UnknownText_0x1b75e5: ; 0x1b75e5
-	text "Are you raising"
-	line "your #MON?"
-
-	para "Hey, @"
-	text_from_ram wStringBuffer3
-	text "'s"
-	line "@"
-	text_from_ram wStringBuffer4
-	text " is"
-	cont "looking good!"
-	done
-
-UnusedPhoneText: ; 0x1b7624
-	text "Good morning."
-	done
--- a/engine/phone/phone_scripts.asm
+++ b/engine/phone/phone_scripts.asm
@@ -169,7 +169,7 @@
 	jump .main
 
 .main ; 0xbcfe7
-	farwritetext BillPhoneGeneriText
+	farwritetext BillPhoneGenericText
 	buttonsound
 	checkcode VAR_BOXSPACE
 	vartomem MEM_BUFFER_0
--- a/home/rst.asm
+++ b/home/rst.asm
@@ -1,24 +1,24 @@
 ; rst vectors
 
-SECTION "rst0",ROM0
+SECTION "rst0", ROM0
 	di
 	jp Start
 
-SECTION "rst8",ROM0
+SECTION "rst8", ROM0 ; rst FarCall
 	jp FarCall_hl
 
-SECTION "rst10",ROM0
+SECTION "rst10", ROM0 ; rst Bankswitch
 	ld [hROMBank], a
 	ld [MBC3RomBank], a
 	ret
 
-SECTION "rst18",ROM0
+SECTION "rst18", ROM0
 	rst $38
 
-SECTION "rst20",ROM0
+SECTION "rst20", ROM0
 	rst $38
 
-SECTION "rst28",ROM0
+SECTION "rst28", ROM0 ; rst JumpTable
 	push de
 	ld e, a
 	ld d, 0
@@ -30,8 +30,8 @@
 	pop de
 	jp hl
 
-; SECTION "rst30",ROM0
+; SECTION "rst30", ROM0
 ; rst30 is midst rst28
 
-SECTION "rst38",ROM0
+SECTION "rst38", ROM0
 	rst $38
--- a/main.asm
+++ b/main.asm
@@ -560,7 +560,7 @@
 INCLUDE "data/phone/text/mom.asm"
 INCLUDE "data/phone/text/bill.asm"
 INCLUDE "data/phone/text/elm.asm"
-INCLUDE "data/phone/text/trainers1.asm"
+INCLUDE "data/phone/text/trainers.asm"
 
 
 SECTION "Miscellaneous Text", ROMX