ref: e2c15b0b922c906113cd9d5fa0681fb629721583
parent: f0b01a4eeafe6393b55c4d1a1f6bc464590c725b
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Feb 26 17:29:09 EST 2018
* BillPhoneGeneriText -> BillPhoneGenericText * data/phone/text/trainers1.asm -> data/phone/text/trainers.asm * ,ROM -> , ROM0
--- a/data/phone/text/bill.asm
+++ b/data/phone/text/bill.asm
@@ -28,7 +28,7 @@
line "SERVICE."
done
-BillPhoneGeneriText: ; 0x1b44fe
+BillPhoneGenericText: ; 0x1b44fe
text "Who's calling?"
para "<PLAY_G>, is it?"
--- /dev/null
+++ b/data/phone/text/trainers.asm
@@ -1,0 +1,1991 @@
+UnknownText_0x1b4dc5: ; 0x1b4dc5
+ text "Hello. This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Good morning,"
+ line "<PLAY_G>!"
+ done
+
+UnknownText_0x1b4ded: ; 0x1b4ded
+ text "Hello. This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "How's it going,"
+ line "<PLAY_G>?"
+ done
+
+UnknownText_0x1b4e16: ; 0x1b4e16
+ text "Hello. This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Good evening,"
+ line "<PLAY_G>!"
+ done
+
+UnknownText_0x1b4e3e: ; 0x1b4e3e
+ text "<PLAY_G>, good"
+ line "morning!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you doing?"
+ done
+
+UnknownText_0x1b4e72: ; 0x1b4e72
+ text "<PLAY_G>, howdy!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Isn't it nice out?"
+ done
+
+UnknownText_0x1b4e9e: ; 0x1b4e9e
+ text "<PLAY_G>, good"
+ line "evening!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Got a minute?"
+ done
+
+UnknownText_0x1b4ecd: ; 0x1b4ecd
+ text "How are your"
+ line "#MON doing?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " is"
+ line "so curious, it's a"
+
+ para "problem. Maybe"
+ line "it's like me…"
+ done
+
+UnknownText_0x1b4f21: ; 0x1b4f21
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh! Good morning,"
+ line "<PLAYER>."
+ done
+
+UnknownText_0x1b4f4d: ; 0x1b4f4d
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh! Good day,"
+ line "<PLAYER>."
+ done
+
+UnknownText_0x1b4f75: ; 0x1b4f75
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh! Good evening,"
+ line "<PLAYER>."
+ done
+
+UnknownText_0x1b4fa1: ; 0x1b4fa1
+ text "Hello, <PLAYER>."
+ line "Good morning."
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Were you asleep?"
+ done
+
+UnknownText_0x1b4fda: ; 0x1b4fda
+ text "Hi, <PLAYER>."
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "How are you doing?"
+ done
+
+UnknownText_0x1b5004: ; 0x1b5004
+ text "Hi, <PLAYER>."
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Were you awake?"
+ done
+
+UnknownText_0x1b502b: ; 0x1b502b
+ text "Keeping your"
+ line "#MON happy?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " is"
+ line "healthy. It eats a"
+ cont "lot every day."
+ done
+
+UnknownText_0x1b5073: ; 0x1b5073
+ text "Yeah, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Huh? What's up,"
+ line "<PLAYER>?"
+ done
+
+UnknownText_0x1b509b: ; 0x1b509b
+ text "Yeah, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Huh? What's up"
+ line "<PLAYER>?"
+ done
+
+UnknownText_0x1b50c2: ; 0x1b50c2
+ text "Yeah, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Huh? What's up"
+ line "<PLAYER>?"
+ done
+
+UnknownText_0x1b50e9: ; 0x1b50e9
+ text "Yo, <PLAYER>!"
+ line "You awake?"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "How's it going?"
+ done
+
+UnknownText_0x1b511a: ; 0x1b511a
+ text "Yo, <PLAYER>! You"
+ line "free right now?"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "How's it going?"
+ done
+
+UnknownText_0x1b5154: ; 0x1b5154
+ text "Yo, <PLAYER>!"
+ line "Were you asleep?"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "How's it going?"
+ done
+
+UnknownText_0x1b518b: ; 0x1b518b
+ text "How are your"
+ line "#MON doing?"
+
+ para "My #MON are a"
+ line "bit too energetic."
+
+ para "@"
+ text_from_ram wStringBuffer4
+ text ","
+ line "especially."
+
+ para "Every time it"
+ line "spots a trainer,"
+ cont "it has to battle."
+
+ para "It gets to be a"
+ line "bit much for me!"
+ done
+
+UnknownText_0x1b522b: ; 0x1b522b
+ text "My @"
+ text_from_ram wStringBuffer4
+ text "'s"
+ line "looking tougher"
+ cont "than ever."
+
+ para "It looks even"
+ line "tougher than me!"
+ done
+
+UnknownText_0x1b5270: ; 0x1b5270
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking…"
+
+ para "Hi, <PLAY_G>!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b52a5: ; 0x1b52a5
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking…"
+
+ para "Hi, <PLAY_G>!"
+ done
+
+UnknownText_0x1b52cc: ; 0x1b52cc
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking…"
+
+ para "Hi, <PLAY_G>!"
+ line "Good evening!"
+ done
+
+UnknownText_0x1b5301: ; 0x1b5301
+ text "<PLAY_G>, good"
+ line "morning!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you doing?"
+ done
+
+UnknownText_0x1b5335: ; 0x1b5335
+ text "Hi, <PLAY_G>!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you doing?"
+ done
+
+UnknownText_0x1b535f: ; 0x1b535f
+ text "<PLAY_G>, good"
+ line "evening!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you doing?"
+ done
+
+UnknownText_0x1b5393: ; 0x1b5393
+ text "How are your"
+ line "#MON doing?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text "'s"
+ line "doing as great as"
+ cont "ever."
+
+ para "Let's keep at it"
+ line "and become #MON"
+ cont "CHAMPS!"
+ done
+
+UnknownText_0x1b53f7: ; 0x1b53f7
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh, <PLAY_G>."
+ line "Good morning."
+
+ para ""
+ done
+
+UnknownText_0x1b5424: ; 0x1b5424
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh. Hi, <PLAY_G>."
+ done
+
+UnknownText_0x1b5446: ; 0x1b5446
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh, <PLAY_G>."
+ line "Good evening."
+ done
+
+UnknownText_0x1b5472: ; 0x1b5472
+ text "Good morning,"
+ line "<PLAY_G>!"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Were you sleeping?"
+ done
+
+UnknownText_0x1b54a6: ; 0x1b54a6
+ text "<PLAY_G>, hi!"
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Do you have some"
+ line "time?"
+ done
+
+UnknownText_0x1b54d4: ; 0x1b54d4
+ text "Hi, <PLAY_G>."
+ line "Good evening."
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "I hope you were"
+ line "awake."
+ done
+
+UnknownText_0x1b5510: ; 0x1b5510
+ text "Are you the kind"
+ line "of person who goes"
+
+ para "to #MON CENTERS"
+ line "often?"
+
+ para "I go every day."
+ line "Watching out for"
+
+ para "the health of your"
+ line "#MON is a basic"
+
+ para "part of being a"
+ line "#MON trainer."
+ done
+
+UnknownText_0x1b55ae: ; 0x1b55ae
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, <PLAY_G>?"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b55da: ; 0x1b55da
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, <PLAY_G>? Hi!"
+ done
+
+UnknownText_0x1b55fc: ; 0x1b55fc
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, <PLAY_G>?"
+ line "Good evening!"
+ done
+
+UnknownText_0x1b5628: ; 0x1b5628
+ text "Oh, <PLAY_G>?"
+
+ para "Tweet! Yeah, it's"
+ line "me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b564c: ; 0x1b564c
+ text "Oh, <PLAY_G>?"
+
+ para "Tweet! Yeah, it's"
+ line "me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b5670: ; 0x1b5670
+ text "Oh, <PLAY_G>?"
+
+ para "Tweet! Yeah, it's"
+ line "me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b5694: ; 0x1b5694
+ text "Are your #MON"
+ line "still cooking?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " has"
+ line "too much energy."
+
+ para "Once it takes off,"
+ line "it won't come back"
+ cont "for a while."
+ done
+
+UnknownText_0x1b5702: ; 0x1b5702
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh. Hi, <PLAYER>."
+ line "What's up?"
+ done
+
+UnknownText_0x1b572e: ; 0x1b572e
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, hi, <PLAYER>,"
+ line "what's up?"
+ done
+
+UnknownText_0x1b575a: ; 0x1b575a
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, hi, <PLAYER>,"
+ line "what's up?"
+ done
+
+UnknownText_0x1b5786: ; 0x1b5786
+ text "You're slow! Hurry"
+ line "up and answer!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b57b7: ; 0x1b57b7
+ text "You're slow! Hurry"
+ line "up and answer!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b57e8: ; 0x1b57e8
+ text "You're slow! Hurry"
+ line "up and answer!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b5819: ; 0x1b5819
+ text "Hey, how are your"
+ line "#MON doing?"
+
+ para "What? Great?"
+ line "I see…"
+
+ para "What? My #MON?"
+
+ para "Of course they're"
+ line "doing great! What"
+
+ para "kind of a question"
+ line "is that?"
+ done
+
+UnknownText_0x1b589a: ; 0x1b589a
+ text "Hi, @"
+ text_from_ram wStringBuffer3
+ text " here!"
+
+ para "Oh, <PLAYER>? You"
+ line "doing well?"
+ done
+
+UnknownText_0x1b58c2: ; 0x1b58c2
+ text "Hi, @"
+ text_from_ram wStringBuffer3
+ text " here!"
+
+ para "Oh, <PLAYER>? You"
+ line "doing well?"
+ done
+
+UnknownText_0x1b58ea: ; 0x1b58ea
+ text "Hi, @"
+ text_from_ram wStringBuffer3
+ text " here!"
+
+ para "Oh, <PLAYER>? You"
+ line "doing well?"
+ done
+
+UnknownText_0x1b5912: ; 0x1b5912
+ text "Yo, <PLAYER>!"
+ line "How're you doing?"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text ","
+ line "got a minute?"
+ done
+
+UnknownText_0x1b5948: ; 0x1b5948
+ text "Yo, <PLAYER>! How's"
+ line "it going?"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Got a minute?"
+ done
+
+UnknownText_0x1b597c: ; 0x1b597c
+ text "Yo, <PLAYER>!"
+ line "How're you doing?"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text ","
+ line "got a minute?"
+ done
+
+UnknownText_0x1b59b2: ; 0x1b59b2
+ text "How are your"
+ line "#MON doing?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text "'s"
+ line "raring to go, just"
+ cont "like always."
+
+ para "It's the only one"
+ line "I have. I'm going"
+
+ para "to become a great"
+ line "trainer with it!"
+ done
+
+UnknownText_0x1b5a3b: ; 0x1b5a3b
+ text "Hello? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking."
+
+ para "Oh. Hi, <PLAY_G>!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b5a74: ; 0x1b5a74
+ text "Hello? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking."
+
+ para "Oh, hi, <PLAY_G>!"
+ done
+
+UnknownText_0x1b5a9f: ; 0x1b5a9f
+ text "Hello? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking."
+
+ para "Oh, hi, <PLAY_G>!"
+ line "Good evening!"
+ done
+
+UnknownText_0x1b5ad8: ; 0x1b5ad8
+ text "<PLAY_G>, good"
+ line "morning!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Isn't it nice out?"
+ done
+
+UnknownText_0x1b5b0b: ; 0x1b5b0b
+ text "<PLAY_G>, howdy!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Isn't it nice out?"
+ done
+
+UnknownText_0x1b5b37: ; 0x1b5b37
+ text "Good evening,"
+ line "<PLAY_G>!"
+
+ para "It's me, @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Were you awake?"
+ done
+
+UnknownText_0x1b5b68: ; 0x1b5b68
+ text "How are your"
+ line "#MON doing?"
+
+ para "My #MON have"
+ line "too much energy to"
+
+ para "burn. It gets to"
+ line "be a problem."
+
+ para "Of all my #MON,"
+ line "@"
+ text_from_ram wStringBuffer4
+ text " is the"
+ cont "hardest to handle."
+
+ para "Working with it is"
+ line "exhausting."
+ done
+
+UnknownText_0x1b5c10: ; 0x1b5c10
+ text "Yes? Ah, <PLAY_G>."
+
+ para "You're courteous"
+ line "enough to state"
+
+ para "your name when you"
+ line "call on the phone."
+ done
+
+UnknownText_0x1b5c63: ; 0x1b5c63
+ text "Yes? Ah, <PLAY_G>."
+
+ para "You're courteous"
+ line "enough to state"
+
+ para "your name when you"
+ line "call on the phone."
+ done
+
+UnknownText_0x1b5cb6: ; 0x1b5cb6
+ text "Yes? Ah, <PLAY_G>."
+
+ para "You're courteous"
+ line "enough to state"
+
+ para "your name when you"
+ line "call on the phone."
+ done
+
+UnknownText_0x1b5d09: ; 0x1b5d09
+ text "Hiya, it's Uncle"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b5d21: ; 0x1b5d21
+ text "Hiya, it's Uncle"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b5d39: ; 0x1b5d39
+ text "Hiya, it's Uncle"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b5d51: ; 0x1b5d51
+ text "Are you taking"
+ line "good care of your"
+
+ para "#MON? You have"
+ line "to be good to your"
+ cont "partners!"
+ done
+
+UnknownText_0x1b5d9f: ; 0x1b5d9f
+ text "Hello, @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "speaking."
+
+ para "Oh, <PLAY_G>."
+ line "Good morning."
+ done
+
+UnknownText_0x1b5dcc: ; 0x1b5dcc
+ text "Hello, @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "speaking."
+
+ para "Oh, <PLAY_G>."
+ line "How are you?"
+ done
+
+UnknownText_0x1b5df8: ; 0x1b5df8
+ text "Hello, @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "speaking."
+
+ para "Oh, <PLAY_G>."
+ line "Good evening."
+ done
+
+UnknownText_0x1b5e25: ; 0x1b5e25
+ text "Good morning,"
+ line "<PLAY_G>."
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Were you sleeping?"
+ done
+
+UnknownText_0x1b5e59: ; 0x1b5e59
+ text "Hi, <PLAY_G>."
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "How are things"
+ line "going for you?"
+ done
+
+UnknownText_0x1b5e8e: ; 0x1b5e8e
+ text "Good evening,"
+ line "<PLAY_G>."
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Are you awake?"
+ done
+
+UnknownText_0x1b5ebe: ; 0x1b5ebe
+ text "I had some time,"
+ line "so I called you."
+
+ para "So anyway, how are"
+ line "your #MON?"
+
+ para "Me, I take my"
+ line "@"
+ text_from_ram wStringBuffer4
+ text " to the"
+
+ para "#MON CENTER in"
+ line "VIOLET every day,"
+
+ para "so it's doing just"
+ line "fantastic!"
+
+ para "I'm friends with"
+ line "the receptionist!"
+ done
+
+UnknownText_0x1b5f7a: ; 0x1b5f7a
+ text "Yeah, @"
+ text_from_ram wStringBuffer3
+ text " the"
+ line "HIKER here."
+
+ para "Ah, <PLAYER>!"
+ done
+
+UnknownText_0x1b5f9e: ; 0x1b5f9e
+ text "Yeah, @"
+ text_from_ram wStringBuffer3
+ text " the"
+ line "HIKER here."
+
+ para "Ah, <PLAYER>,"
+ line "right?"
+ done
+
+UnknownText_0x1b5fc9: ; 0x1b5fc9
+ text "Yeah, @"
+ text_from_ram wStringBuffer3
+ text " the"
+ line "HIKER here."
+
+ para "Ah, <PLAYER>, isn't"
+ line "it?"
+ done
+
+UnknownText_0x1b5ff6: ; 0x1b5ff6
+ text "Yo, <PLAYER>?"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "the HIKER!"
+ done
+
+UnknownText_0x1b6017: ; 0x1b6017
+ text "Hey, is this"
+ line "<PLAYER>?"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "the HIKER!"
+ done
+
+UnknownText_0x1b6041: ; 0x1b6041
+ text "<PLAYER>, you still"
+ line "awake?"
+
+ para "This is @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "the HIKER!"
+ done
+
+UnknownText_0x1b606f: ; 0x1b606f
+ text "Are your #MON"
+ line "as feisty as ever?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " and"
+ line "me--we have energy"
+
+ para "to burn. We hike"
+ line "up mountains every"
+
+ para "day to work out"
+ line "all our energy."
+ done
+
+UnknownText_0x1b60f5: ; 0x1b60f5
+ text "Yes? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking."
+
+ para "Hey, <PLAY_G>!"
+ done
+
+UnknownText_0x1b611b: ; 0x1b611b
+ text "Yes? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking."
+
+ para "This must be"
+ line "<PLAY_G>."
+ done
+
+UnknownText_0x1b6149: ; 0x1b6149
+ text "Yes? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " speaking."
+
+ para "Ah, <PLAY_G>!"
+ done
+
+UnknownText_0x1b616e: ; 0x1b616e
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "<PLAY_G>, right?"
+ done
+
+UnknownText_0x1b618f: ; 0x1b618f
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "<PLAY_G>, what are"
+ line "you doing?"
+ done
+
+UnknownText_0x1b61bd: ; 0x1b61bd
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "<PLAY_G>, sorry to"
+ line "call you so late."
+ done
+
+UnknownText_0x1b61f2: ; 0x1b61f2
+ text "How do you raise"
+ line "your #MON?"
+
+ para "I do all sorts"
+ line "of things, like"
+
+ para "leaving them in"
+ line "DAY-CARE and"
+
+ para "toughening them up"
+ line "with items."
+ done
+
+UnknownText_0x1b626a: ; 0x1b626a
+ text "Hello? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, <PLAY_G>!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b6296: ; 0x1b6296
+ text "Hello? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, <PLAY_G>!"
+ line "Hi, how are you?"
+ done
+
+UnknownText_0x1b62c5: ; 0x1b62c5
+ text "Hello? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, <PLAY_G>!"
+ line "Good evening!"
+ done
+
+UnknownText_0x1b62f1: ; 0x1b62f1
+ text "<PLAY_G>?"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Good morning!"
+ done
+
+UnknownText_0x1b630e: ; 0x1b630e
+ text "<PLAY_G>?"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text ". Is"
+ line "this a bad time?"
+ done
+
+UnknownText_0x1b6331: ; 0x1b6331
+ text "<PLAY_G>?"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "Got time to chat?"
+ done
+
+UnknownText_0x1b6352: ; 0x1b6352
+ text "Are your #MON"
+ line "still tough?"
+
+ para "I train every day"
+ line "with @"
+ text_from_ram wStringBuffer4
+ text "."
+ done
+
+UnknownText_0x1b638c: ; 0x1b638c
+ text "Hello? @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "here…"
+
+ para "Hey, <PLAY_G>!"
+ done
+
+UnknownText_0x1b63a8: ; 0x1b63a8
+ text "Hello? @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "here…"
+
+ para "Wow, <PLAY_G>!"
+ done
+
+UnknownText_0x1b63c4: ; 0x1b63c4
+ text "Hello? @"
+ text_from_ram wStringBuffer3
+ text_start
+ line "here…"
+
+ para "Yippee, <PLAY_G>!"
+ done
+
+UnknownText_0x1b63e3: ; 0x1b63e3
+ text "Uh, hello."
+ line "<PLAY_G>?"
+
+ para "It's your pal,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6407: ; 0x1b6407
+ text "Uh, hello,"
+ line "<PLAY_G>?"
+
+ para "It's your buddy"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b642c: ; 0x1b642c
+ text "Uh, hello,"
+ line "<PLAY_G>?"
+
+ para "It's your sidekick"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6454: ; 0x1b6454
+ text "Yeah, hello."
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "…Huh, <PLAY_G>? Yo!"
+ done
+
+UnknownText_0x1b647e: ; 0x1b647e
+ text "Yeah, hello, you"
+ line "got @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "…Huh, <PLAY_G>? Yo!"
+ done
+
+UnknownText_0x1b64a8: ; 0x1b64a8
+ text "Yeah, hello, you"
+ line "got @"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "…Huh, <PLAY_G>? Yo!"
+ done
+
+UnknownText_0x1b64d2: ; 0x1b64d2
+ text "Yeah, hello?"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " calling."
+
+ para "What are you up"
+ line "to, <PLAY_G>?"
+ done
+
+UnknownText_0x1b6506: ; 0x1b6506
+ text "Yeah, hello?"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " calling."
+
+ para "Where are you now,"
+ line "<PLAY_G>?"
+ done
+
+UnknownText_0x1b6539: ; 0x1b6539
+ text "Yeah, hello?"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " calling."
+
+ para "Are you awake now,"
+ line "<PLAY_G>?"
+ done
+
+UnknownText_0x1b656c: ; 0x1b656c
+ text "I bet your #MON"
+ line "are a lot stronger"
+ cont "than before."
+ done
+
+UnknownText_0x1b659d: ; 0x1b659d
+ text "Yup, it's @"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Is this <PLAY_G>?"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b65c7: ; 0x1b65c7
+ text "Yup, it's @"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Is that <PLAY_G>?"
+ done
+
+UnknownText_0x1b65e3: ; 0x1b65e3
+ text "Yup, it's @"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Is that <PLAY_G>?"
+ line "Good evening!"
+ done
+
+UnknownText_0x1b660d: ; 0x1b660d
+ text "Hello! It's me,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6624: ; 0x1b6624
+ text "Hello! It's me,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b663b: ; 0x1b663b
+ text "Hello! It's me,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6652: ; 0x1b6652
+ text "<PLAY_G>, are you"
+ line "raising your"
+ cont "#MON properly?"
+
+ para "I read in a book"
+ line "that you should"
+
+ para "raise any #MON"
+ line "you catch with"
+ cont "love and care."
+ done
+
+UnknownText_0x1b66c8: ; 0x1b66c8
+ text "Hi, @"
+ text_from_ram wStringBuffer3
+ text " on the"
+ line "line."
+
+ para "Hey! It's <PLAY_G>!"
+ done
+
+UnknownText_0x1b66ec: ; 0x1b66ec
+ text "Hi, @"
+ text_from_ram wStringBuffer3
+ text " on the"
+ line "line."
+
+ para "I know!"
+ line "It's <PLAY_G>!"
+ done
+
+UnknownText_0x1b6713: ; 0x1b6713
+ text "Hi, @"
+ text_from_ram wStringBuffer3
+ text " on the"
+ line "line."
+
+ para "<PLAY_G>?"
+ line "What's up?"
+ done
+
+UnknownText_0x1b6738: ; 0x1b6738
+ text "Uh, <PLAY_G>?"
+
+ para "It's me!"
+ line "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6757: ; 0x1b6757
+ text "Uh, <PLAY_G>?"
+
+ para "It's me!"
+ line "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6776: ; 0x1b6776
+ text "Uh, <PLAY_G>?"
+
+ para "It's me!"
+ line "It's me, @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b6795: ; 0x1b6795
+ text "My @"
+ text_from_ram wStringBuffer4
+ text " is"
+ line "so full of energy,"
+
+ para "it's a little"
+ line "scary."
+
+ para "How are your"
+ line "#MON doing?"
+ done
+
+UnknownText_0x1b67e2: ; 0x1b67e2
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Hi, <PLAY_G>!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b680e: ; 0x1b680e
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Hi, <PLAY_G>, good"
+ line "day!"
+ done
+
+UnknownText_0x1b6836: ; 0x1b6836
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Hi, <PLAY_G>, good"
+ line "evening!"
+ done
+
+UnknownText_0x1b6862: ; 0x1b6862
+ text "Hi, <PLAY_G>, good"
+ line "morning!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you?"
+ done
+
+UnknownText_0x1b6890: ; 0x1b6890
+ text "Hi, <PLAY_G>, good"
+ line "day!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you?"
+ done
+
+UnknownText_0x1b68ba: ; 0x1b68ba
+ text "Hi, <PLAY_G>, good"
+ line "evening!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "."
+ line "How are you?"
+ done
+
+UnknownText_0x1b68e8: ; 0x1b68e8
+ text "How are your"
+ line "#MON doing?"
+
+ para "You know PROF.OAK,"
+ line "so of course your"
+ cont "#MON are fine!"
+
+ para "My #MON are"
+ line "doing well too."
+
+ para "But then, I am"
+ line "trying to become a"
+
+ para "#MON professor,"
+ line "so that shouldn't"
+ cont "be a big surprise."
+ done
+
+UnknownText_0x1b69a8: ; 0x1b69a8
+ text "Hi, <PLAY_G>?"
+
+ para "Good morning pika."
+ line "What's up pika?"
+ done
+
+UnknownText_0x1b69d2: ; 0x1b69d2
+ text "Hi, <PLAY_G>?"
+
+ para "Good day pika,"
+ line "what's up pika?"
+ done
+
+UnknownText_0x1b69f8: ; 0x1b69f8
+ text "Hi, <PLAY_G>?"
+
+ para "Good evening pika,"
+ line "what's up pika?"
+ done
+
+UnknownText_0x1b6a22: ; 0x1b6a22
+ text "<PLAY_G> pika, good"
+ line "morning!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text ", how"
+ line "pika are you?"
+ done
+
+UnknownText_0x1b6a56: ; 0x1b6a56
+ text "<PLAY_G> pika, good"
+ line "pika day!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text ", how"
+ line "pika are you?"
+ done
+
+UnknownText_0x1b6a8b: ; 0x1b6a8b
+ text "<PLAY_G> pika, good"
+ line "evening!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text ". Were"
+ line "you pika awake?"
+ done
+
+UnknownText_0x1b6ac2: ; 0x1b6ac2
+ text "You have to hear"
+ line "this! My lovable"
+
+ para "@"
+ text_from_ram wStringBuffer4
+ text " looked"
+ line "at me and grinned!"
+
+ para "It must be because"
+ line "our hearts beat"
+ cont "together as one!"
+ done
+
+UnknownText_0x1b6b39: ; 0x1b6b39
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, Good morning,"
+ line "<PLAY_G>."
+ done
+
+UnknownText_0x1b6b65: ; 0x1b6b65
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "That voice…"
+ line "<PLAY_G>, right?"
+ done
+
+UnknownText_0x1b6b92: ; 0x1b6b92
+ text "Hello, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "This must be"
+ line "<PLAY_G>!"
+ done
+
+UnknownText_0x1b6bb9: ; 0x1b6bb9
+ text "Hello!"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "Good morning! The"
+ line "weather's great!"
+ done
+
+UnknownText_0x1b6bef: ; 0x1b6bef
+ text "Hello!"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "What a perfect day"
+ line "for fishing!"
+ done
+
+UnknownText_0x1b6c23: ; 0x1b6c23
+ text "Hello!"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "It's a great night"
+ line "for fishing!"
+ done
+
+UnknownText_0x1b6c56: ; 0x1b6c56
+ text "How's your trip"
+ line "coming along?"
+
+ para "I can't complain"
+ line "about my fishing!"
+ done
+
+UnknownText_0x1b6c96: ; 0x1b6c96
+ text "Yes? @"
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "Ah, <PLAYER>. What"
+ line "can I do for you?"
+ done
+
+UnknownText_0x1b6cc6: ; 0x1b6cc6
+ text "Yes? @"
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "Ah, <PLAYER>. What"
+ line "can I do for you?"
+ done
+
+UnknownText_0x1b6cf6: ; 0x1b6cf6
+ text "Yes? @"
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "Ah, <PLAYER>. What"
+ line "can I do for you?"
+ done
+
+UnknownText_0x1b6d26: ; 0x1b6d26
+ text "Hiya, <PLAYER>. How"
+ line "are you doing?"
+
+ para "Hey! It's me,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b6d57: ; 0x1b6d57
+ text "Hiya, <PLAYER>, how"
+ line "are you doing?"
+
+ para "Hey, it's me,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b6d88: ; 0x1b6d88
+ text "Hiya, <PLAYER>, how"
+ line "are you doing?"
+
+ para "Hey, it's me,"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b6db9: ; 0x1b6db9
+ text "Oh yeah, I saw you"
+ line "coming out of a"
+
+ para "#MON CENTER the"
+ line "other day."
+
+ para "You heal your"
+ line "#MON regularly,"
+
+ para "don't you?"
+ line "I'm impressed."
+
+ para "Heh, my @"
+ text_from_ram wStringBuffer4
+ text_start
+ line "is so tough, it"
+
+ para "doesn't need to go"
+ line "to #MON CENTERS"
+ cont "often. Heheh!"
+ done
+
+UnknownText_0x1b6e7c: ; 0x1b6e7c
+ text "Yes? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh, <PLAY_G>."
+ line "Good morning."
+ done
+
+UnknownText_0x1b6ea6: ; 0x1b6ea6
+ text "Yes? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh, <PLAY_G>."
+ line "Hello."
+ done
+
+UnknownText_0x1b6ec9: ; 0x1b6ec9
+ text "Yes? This is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "."
+
+ para "Oh, <PLAY_G>, good"
+ line "evening."
+ done
+
+UnknownText_0x1b6ef3: ; 0x1b6ef3
+ text "Is this <PLAY_G>?"
+
+ para "Good morning. This"
+ line "is @"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b6f1c: ; 0x1b6f1c
+ text "Is this <PLAY_G>?"
+
+ para "Hi, it's @"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b6f37: ; 0x1b6f37
+ text "Is this <PLAY_G>?"
+
+ para "Good evening. This"
+ line "is @"
+ text_from_ram wStringBuffer3
+ text "."
+ done
+
+UnknownText_0x1b6f60: ; 0x1b6f60
+ text "Are your #MON"
+ line "doing well?"
+
+ para "I hope you take"
+ line "them to a #MON"
+ cont "CENTER every day."
+
+ para "Don't push them"
+ line "too hard."
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " is"
+ line "cute and lively"
+
+ para "precisely because"
+ line "I take it to a"
+
+ para "#MON CENTER"
+ line "every day."
+ done
+
+UnknownText_0x1b7019: ; 0x1b7019
+ text "Yes, hello?"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " here!"
+
+ para "Morning, <PLAY_G>!"
+
+ para "Are you using bird"
+ line "#MON?"
+ done
+
+UnknownText_0x1b7057: ; 0x1b7057
+ text "Yes, hello?"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " here!"
+
+ para "Hi, <PLAY_G>!"
+
+ para "Are your bird"
+ line "#MON flying?"
+ done
+
+UnknownText_0x1b7092: ; 0x1b7092
+ text "Yes, hello?"
+ line "@"
+ text_from_ram wStringBuffer3
+ text " here!"
+
+ para "Evening, <PLAY_G>!"
+ line "Are you letting"
+
+ para "your bird #MON"
+ line "see some action?"
+ done
+
+UnknownText_0x1b70e7: ; 0x1b70e7
+ text "Good morning,"
+ line "<PLAY_G>!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b7112: ; 0x1b7112
+ text "Hi, <PLAY_G>!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "Remember me?"
+ done
+
+UnknownText_0x1b7132: ; 0x1b7132
+ text "Good evening,"
+ line "<PLAY_G>!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "Are you free now?"
+ done
+
+UnknownText_0x1b7161: ; 0x1b7161
+ text "Are you and your"
+ line "#MON fine?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text_start
+ line "looks like it will"
+
+ para "get tough enough"
+ line "to face and beat"
+
+ para "the legendary bird"
+ line "#MON!"
+ done
+
+UnknownText_0x1b71d5: ; 0x1b71d5
+ text "Hello, you have"
+ line "reached @"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Ah, <PLAY_G>."
+ done
+
+UnknownText_0x1b71fc: ; 0x1b71fc
+ text "Hello, you have"
+ line "reached @"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Ah, <PLAY_G>, is"
+ line "it?"
+ done
+
+UnknownText_0x1b722a: ; 0x1b722a
+ text "Hello, you have"
+ line "reached @"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Ah, if it isn't"
+ line "<PLAY_G>."
+ done
+
+UnknownText_0x1b725c: ; 0x1b725c
+ text "Ah, it's @"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Have you got a"
+ line "moment?"
+ done
+
+UnknownText_0x1b7283: ; 0x1b7283
+ text "Ah, it's @"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Can you talk now?"
+ done
+
+UnknownText_0x1b72a5: ; 0x1b72a5
+ text "Ah, it's @"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Sorry for calling"
+ line "so late."
+ done
+
+UnknownText_0x1b72d0: ; 0x1b72d0
+ text "Have your #MON"
+ line "grown any?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " has"
+ line "grown quite a bit."
+ done
+
+UnknownText_0x1b730b: ; 0x1b730b
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "<PLAYER>! Beautiful"
+ line "morning, hey?"
+ done
+
+UnknownText_0x1b7331: ; 0x1b7331
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "<PLAYER>! Beautiful"
+ line "weather, hey?"
+ done
+
+UnknownText_0x1b7357: ; 0x1b7357
+ text_from_ram wStringBuffer3
+ text " here…"
+
+ para "<PLAYER>! Beautiful"
+ line "moonlight, hey?"
+ done
+
+UnknownText_0x1b737f: ; 0x1b737f
+ text "Hey, <PLAYER>!"
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b7397: ; 0x1b7397
+ text "Hey, <PLAYER>!"
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b73af: ; 0x1b73af
+ text "Hey, <PLAYER>!"
+ line "This is @"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1b73c7: ; 0x1b73c7
+ text "Yup, yup!"
+ line "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Hah, and here's"
+ line "<PLAY_G>!"
+ done
+
+UnknownText_0x1b73ef: ; 0x1b73ef
+ text "Yup, yup!"
+ line "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Hah, and here's"
+ line "<PLAY_G>!"
+ done
+
+UnknownText_0x1b7417: ; 0x1b7417
+ text "Yup, yup!"
+ line "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Hah, and here's"
+ line "<PLAY_G>!"
+ done
+
+UnknownText_0x1b743f: ; 0x1b743f
+ text "<PLAY_G>, it's"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Have you had a"
+ line "proper breakfast?"
+ done
+
+UnknownText_0x1b746f: ; 0x1b746f
+ text "<PLAY_G>, it's"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Have you had a"
+ line "proper lunch?"
+ done
+
+UnknownText_0x1b749b: ; 0x1b749b
+ text "<PLAY_G>, it's"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+
+ para "Have you had a"
+ line "proper dinner?"
+ done
+
+UnknownText_0x1b74c8: ; 0x1b74c8
+ text "Are your #MON"
+ line "looking good?"
+
+ para "My @"
+ text_from_ram wStringBuffer4
+ text " and"
+ line "me--we're looking"
+
+ para "mighty dandy!"
+ line "Hahahah!"
+ done
+
+UnknownText_0x1b751a: ; 0x1b751a
+ text "Yes, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh. Hi, <PLAY_G>!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b7548: ; 0x1b7548
+ text "Yes, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, hi, <PLAY_G>!"
+ line "Yahoo!"
+ done
+
+UnknownText_0x1b756f: ; 0x1b756f
+ text "Yes, this is"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "…"
+
+ para "Oh, hi, <PLAY_G>!"
+ done
+
+UnknownText_0x1b758f: ; 0x1b758f
+ text "<PLAY_G>!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "Good morning!"
+ done
+
+UnknownText_0x1b75ac: ; 0x1b75ac
+ text "<PLAY_G>!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "Working hard?"
+ done
+
+UnknownText_0x1b75c9: ; 0x1b75c9
+ text "<PLAY_G>!"
+
+ para "It's @"
+ text_from_ram wStringBuffer3
+ text "!"
+ line "Were you up?"
+ done
+
+UnknownText_0x1b75e5: ; 0x1b75e5
+ text "Are you raising"
+ line "your #MON?"
+
+ para "Hey, @"
+ text_from_ram wStringBuffer3
+ text "'s"
+ line "@"
+ text_from_ram wStringBuffer4
+ text " is"
+ cont "looking good!"
+ done
+
+UnusedPhoneText: ; 0x1b7624
+ text "Good morning."
+ done
--- a/data/phone/text/trainers1.asm
+++ /dev/null
@@ -1,1991 +1,0 @@
-UnknownText_0x1b4dc5: ; 0x1b4dc5
- text "Hello. This is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Good morning,"
- line "<PLAY_G>!"
- done
-
-UnknownText_0x1b4ded: ; 0x1b4ded
- text "Hello. This is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "How's it going,"
- line "<PLAY_G>?"
- done
-
-UnknownText_0x1b4e16: ; 0x1b4e16
- text "Hello. This is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Good evening,"
- line "<PLAY_G>!"
- done
-
-UnknownText_0x1b4e3e: ; 0x1b4e3e
- text "<PLAY_G>, good"
- line "morning!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you doing?"
- done
-
-UnknownText_0x1b4e72: ; 0x1b4e72
- text "<PLAY_G>, howdy!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "Isn't it nice out?"
- done
-
-UnknownText_0x1b4e9e: ; 0x1b4e9e
- text "<PLAY_G>, good"
- line "evening!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "Got a minute?"
- done
-
-UnknownText_0x1b4ecd: ; 0x1b4ecd
- text "How are your"
- line "#MON doing?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text " is"
- line "so curious, it's a"
-
- para "problem. Maybe"
- line "it's like me…"
- done
-
-UnknownText_0x1b4f21: ; 0x1b4f21
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh! Good morning,"
- line "<PLAYER>."
- done
-
-UnknownText_0x1b4f4d: ; 0x1b4f4d
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh! Good day,"
- line "<PLAYER>."
- done
-
-UnknownText_0x1b4f75: ; 0x1b4f75
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh! Good evening,"
- line "<PLAYER>."
- done
-
-UnknownText_0x1b4fa1: ; 0x1b4fa1
- text "Hello, <PLAYER>."
- line "Good morning."
-
- para "This is @"
- text_from_ram wStringBuffer3
- text "."
- line "Were you asleep?"
- done
-
-UnknownText_0x1b4fda: ; 0x1b4fda
- text "Hi, <PLAYER>."
- line "This is @"
- text_from_ram wStringBuffer3
- text "."
-
- para "How are you doing?"
- done
-
-UnknownText_0x1b5004: ; 0x1b5004
- text "Hi, <PLAYER>."
- line "This is @"
- text_from_ram wStringBuffer3
- text "."
-
- para "Were you awake?"
- done
-
-UnknownText_0x1b502b: ; 0x1b502b
- text "Keeping your"
- line "#MON happy?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text " is"
- line "healthy. It eats a"
- cont "lot every day."
- done
-
-UnknownText_0x1b5073: ; 0x1b5073
- text "Yeah, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Huh? What's up,"
- line "<PLAYER>?"
- done
-
-UnknownText_0x1b509b: ; 0x1b509b
- text "Yeah, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Huh? What's up"
- line "<PLAYER>?"
- done
-
-UnknownText_0x1b50c2: ; 0x1b50c2
- text "Yeah, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Huh? What's up"
- line "<PLAYER>?"
- done
-
-UnknownText_0x1b50e9: ; 0x1b50e9
- text "Yo, <PLAYER>!"
- line "You awake?"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- line "How's it going?"
- done
-
-UnknownText_0x1b511a: ; 0x1b511a
- text "Yo, <PLAYER>! You"
- line "free right now?"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- line "How's it going?"
- done
-
-UnknownText_0x1b5154: ; 0x1b5154
- text "Yo, <PLAYER>!"
- line "Were you asleep?"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- line "How's it going?"
- done
-
-UnknownText_0x1b518b: ; 0x1b518b
- text "How are your"
- line "#MON doing?"
-
- para "My #MON are a"
- line "bit too energetic."
-
- para "@"
- text_from_ram wStringBuffer4
- text ","
- line "especially."
-
- para "Every time it"
- line "spots a trainer,"
- cont "it has to battle."
-
- para "It gets to be a"
- line "bit much for me!"
- done
-
-UnknownText_0x1b522b: ; 0x1b522b
- text "My @"
- text_from_ram wStringBuffer4
- text "'s"
- line "looking tougher"
- cont "than ever."
-
- para "It looks even"
- line "tougher than me!"
- done
-
-UnknownText_0x1b5270: ; 0x1b5270
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking…"
-
- para "Hi, <PLAY_G>!"
- line "Good morning!"
- done
-
-UnknownText_0x1b52a5: ; 0x1b52a5
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking…"
-
- para "Hi, <PLAY_G>!"
- done
-
-UnknownText_0x1b52cc: ; 0x1b52cc
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking…"
-
- para "Hi, <PLAY_G>!"
- line "Good evening!"
- done
-
-UnknownText_0x1b5301: ; 0x1b5301
- text "<PLAY_G>, good"
- line "morning!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you doing?"
- done
-
-UnknownText_0x1b5335: ; 0x1b5335
- text "Hi, <PLAY_G>!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you doing?"
- done
-
-UnknownText_0x1b535f: ; 0x1b535f
- text "<PLAY_G>, good"
- line "evening!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you doing?"
- done
-
-UnknownText_0x1b5393: ; 0x1b5393
- text "How are your"
- line "#MON doing?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text "'s"
- line "doing as great as"
- cont "ever."
-
- para "Let's keep at it"
- line "and become #MON"
- cont "CHAMPS!"
- done
-
-UnknownText_0x1b53f7: ; 0x1b53f7
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh, <PLAY_G>."
- line "Good morning."
-
- para ""
- done
-
-UnknownText_0x1b5424: ; 0x1b5424
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh. Hi, <PLAY_G>."
- done
-
-UnknownText_0x1b5446: ; 0x1b5446
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh, <PLAY_G>."
- line "Good evening."
- done
-
-UnknownText_0x1b5472: ; 0x1b5472
- text "Good morning,"
- line "<PLAY_G>!"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text "."
- line "Were you sleeping?"
- done
-
-UnknownText_0x1b54a6: ; 0x1b54a6
- text "<PLAY_G>, hi!"
- line "This is @"
- text_from_ram wStringBuffer3
- text "."
-
- para "Do you have some"
- line "time?"
- done
-
-UnknownText_0x1b54d4: ; 0x1b54d4
- text "Hi, <PLAY_G>."
- line "Good evening."
-
- para "This is @"
- text_from_ram wStringBuffer3
- text "."
-
- para "I hope you were"
- line "awake."
- done
-
-UnknownText_0x1b5510: ; 0x1b5510
- text "Are you the kind"
- line "of person who goes"
-
- para "to #MON CENTERS"
- line "often?"
-
- para "I go every day."
- line "Watching out for"
-
- para "the health of your"
- line "#MON is a basic"
-
- para "part of being a"
- line "#MON trainer."
- done
-
-UnknownText_0x1b55ae: ; 0x1b55ae
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, <PLAY_G>?"
- line "Good morning!"
- done
-
-UnknownText_0x1b55da: ; 0x1b55da
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, <PLAY_G>? Hi!"
- done
-
-UnknownText_0x1b55fc: ; 0x1b55fc
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, <PLAY_G>?"
- line "Good evening!"
- done
-
-UnknownText_0x1b5628: ; 0x1b5628
- text "Oh, <PLAY_G>?"
-
- para "Tweet! Yeah, it's"
- line "me, @"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b564c: ; 0x1b564c
- text "Oh, <PLAY_G>?"
-
- para "Tweet! Yeah, it's"
- line "me, @"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b5670: ; 0x1b5670
- text "Oh, <PLAY_G>?"
-
- para "Tweet! Yeah, it's"
- line "me, @"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b5694: ; 0x1b5694
- text "Are your #MON"
- line "still cooking?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text " has"
- line "too much energy."
-
- para "Once it takes off,"
- line "it won't come back"
- cont "for a while."
- done
-
-UnknownText_0x1b5702: ; 0x1b5702
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh. Hi, <PLAYER>."
- line "What's up?"
- done
-
-UnknownText_0x1b572e: ; 0x1b572e
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, hi, <PLAYER>,"
- line "what's up?"
- done
-
-UnknownText_0x1b575a: ; 0x1b575a
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, hi, <PLAYER>,"
- line "what's up?"
- done
-
-UnknownText_0x1b5786: ; 0x1b5786
- text "You're slow! Hurry"
- line "up and answer!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b57b7: ; 0x1b57b7
- text "You're slow! Hurry"
- line "up and answer!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b57e8: ; 0x1b57e8
- text "You're slow! Hurry"
- line "up and answer!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b5819: ; 0x1b5819
- text "Hey, how are your"
- line "#MON doing?"
-
- para "What? Great?"
- line "I see…"
-
- para "What? My #MON?"
-
- para "Of course they're"
- line "doing great! What"
-
- para "kind of a question"
- line "is that?"
- done
-
-UnknownText_0x1b589a: ; 0x1b589a
- text "Hi, @"
- text_from_ram wStringBuffer3
- text " here!"
-
- para "Oh, <PLAYER>? You"
- line "doing well?"
- done
-
-UnknownText_0x1b58c2: ; 0x1b58c2
- text "Hi, @"
- text_from_ram wStringBuffer3
- text " here!"
-
- para "Oh, <PLAYER>? You"
- line "doing well?"
- done
-
-UnknownText_0x1b58ea: ; 0x1b58ea
- text "Hi, @"
- text_from_ram wStringBuffer3
- text " here!"
-
- para "Oh, <PLAYER>? You"
- line "doing well?"
- done
-
-UnknownText_0x1b5912: ; 0x1b5912
- text "Yo, <PLAYER>!"
- line "How're you doing?"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text ","
- line "got a minute?"
- done
-
-UnknownText_0x1b5948: ; 0x1b5948
- text "Yo, <PLAYER>! How's"
- line "it going?"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text "."
- line "Got a minute?"
- done
-
-UnknownText_0x1b597c: ; 0x1b597c
- text "Yo, <PLAYER>!"
- line "How're you doing?"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text ","
- line "got a minute?"
- done
-
-UnknownText_0x1b59b2: ; 0x1b59b2
- text "How are your"
- line "#MON doing?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text "'s"
- line "raring to go, just"
- cont "like always."
-
- para "It's the only one"
- line "I have. I'm going"
-
- para "to become a great"
- line "trainer with it!"
- done
-
-UnknownText_0x1b5a3b: ; 0x1b5a3b
- text "Hello? This is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking."
-
- para "Oh. Hi, <PLAY_G>!"
- line "Good morning!"
- done
-
-UnknownText_0x1b5a74: ; 0x1b5a74
- text "Hello? This is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking."
-
- para "Oh, hi, <PLAY_G>!"
- done
-
-UnknownText_0x1b5a9f: ; 0x1b5a9f
- text "Hello? This is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking."
-
- para "Oh, hi, <PLAY_G>!"
- line "Good evening!"
- done
-
-UnknownText_0x1b5ad8: ; 0x1b5ad8
- text "<PLAY_G>, good"
- line "morning!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "Isn't it nice out?"
- done
-
-UnknownText_0x1b5b0b: ; 0x1b5b0b
- text "<PLAY_G>, howdy!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "Isn't it nice out?"
- done
-
-UnknownText_0x1b5b37: ; 0x1b5b37
- text "Good evening,"
- line "<PLAY_G>!"
-
- para "It's me, @"
- text_from_ram wStringBuffer3
- text "."
- line "Were you awake?"
- done
-
-UnknownText_0x1b5b68: ; 0x1b5b68
- text "How are your"
- line "#MON doing?"
-
- para "My #MON have"
- line "too much energy to"
-
- para "burn. It gets to"
- line "be a problem."
-
- para "Of all my #MON,"
- line "@"
- text_from_ram wStringBuffer4
- text " is the"
- cont "hardest to handle."
-
- para "Working with it is"
- line "exhausting."
- done
-
-UnknownText_0x1b5c10: ; 0x1b5c10
- text "Yes? Ah, <PLAY_G>."
-
- para "You're courteous"
- line "enough to state"
-
- para "your name when you"
- line "call on the phone."
- done
-
-UnknownText_0x1b5c63: ; 0x1b5c63
- text "Yes? Ah, <PLAY_G>."
-
- para "You're courteous"
- line "enough to state"
-
- para "your name when you"
- line "call on the phone."
- done
-
-UnknownText_0x1b5cb6: ; 0x1b5cb6
- text "Yes? Ah, <PLAY_G>."
-
- para "You're courteous"
- line "enough to state"
-
- para "your name when you"
- line "call on the phone."
- done
-
-UnknownText_0x1b5d09: ; 0x1b5d09
- text "Hiya, it's Uncle"
- line "@"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b5d21: ; 0x1b5d21
- text "Hiya, it's Uncle"
- line "@"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b5d39: ; 0x1b5d39
- text "Hiya, it's Uncle"
- line "@"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b5d51: ; 0x1b5d51
- text "Are you taking"
- line "good care of your"
-
- para "#MON? You have"
- line "to be good to your"
- cont "partners!"
- done
-
-UnknownText_0x1b5d9f: ; 0x1b5d9f
- text "Hello, @"
- text_from_ram wStringBuffer3
- text_start
- line "speaking."
-
- para "Oh, <PLAY_G>."
- line "Good morning."
- done
-
-UnknownText_0x1b5dcc: ; 0x1b5dcc
- text "Hello, @"
- text_from_ram wStringBuffer3
- text_start
- line "speaking."
-
- para "Oh, <PLAY_G>."
- line "How are you?"
- done
-
-UnknownText_0x1b5df8: ; 0x1b5df8
- text "Hello, @"
- text_from_ram wStringBuffer3
- text_start
- line "speaking."
-
- para "Oh, <PLAY_G>."
- line "Good evening."
- done
-
-UnknownText_0x1b5e25: ; 0x1b5e25
- text "Good morning,"
- line "<PLAY_G>."
-
- para "This is @"
- text_from_ram wStringBuffer3
- text "."
- line "Were you sleeping?"
- done
-
-UnknownText_0x1b5e59: ; 0x1b5e59
- text "Hi, <PLAY_G>."
- line "This is @"
- text_from_ram wStringBuffer3
- text "."
-
- para "How are things"
- line "going for you?"
- done
-
-UnknownText_0x1b5e8e: ; 0x1b5e8e
- text "Good evening,"
- line "<PLAY_G>."
-
- para "This is @"
- text_from_ram wStringBuffer3
- text "."
- line "Are you awake?"
- done
-
-UnknownText_0x1b5ebe: ; 0x1b5ebe
- text "I had some time,"
- line "so I called you."
-
- para "So anyway, how are"
- line "your #MON?"
-
- para "Me, I take my"
- line "@"
- text_from_ram wStringBuffer4
- text " to the"
-
- para "#MON CENTER in"
- line "VIOLET every day,"
-
- para "so it's doing just"
- line "fantastic!"
-
- para "I'm friends with"
- line "the receptionist!"
- done
-
-UnknownText_0x1b5f7a: ; 0x1b5f7a
- text "Yeah, @"
- text_from_ram wStringBuffer3
- text " the"
- line "HIKER here."
-
- para "Ah, <PLAYER>!"
- done
-
-UnknownText_0x1b5f9e: ; 0x1b5f9e
- text "Yeah, @"
- text_from_ram wStringBuffer3
- text " the"
- line "HIKER here."
-
- para "Ah, <PLAYER>,"
- line "right?"
- done
-
-UnknownText_0x1b5fc9: ; 0x1b5fc9
- text "Yeah, @"
- text_from_ram wStringBuffer3
- text " the"
- line "HIKER here."
-
- para "Ah, <PLAYER>, isn't"
- line "it?"
- done
-
-UnknownText_0x1b5ff6: ; 0x1b5ff6
- text "Yo, <PLAYER>?"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text_start
- line "the HIKER!"
- done
-
-UnknownText_0x1b6017: ; 0x1b6017
- text "Hey, is this"
- line "<PLAYER>?"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text_start
- line "the HIKER!"
- done
-
-UnknownText_0x1b6041: ; 0x1b6041
- text "<PLAYER>, you still"
- line "awake?"
-
- para "This is @"
- text_from_ram wStringBuffer3
- text_start
- line "the HIKER!"
- done
-
-UnknownText_0x1b606f: ; 0x1b606f
- text "Are your #MON"
- line "as feisty as ever?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text " and"
- line "me--we have energy"
-
- para "to burn. We hike"
- line "up mountains every"
-
- para "day to work out"
- line "all our energy."
- done
-
-UnknownText_0x1b60f5: ; 0x1b60f5
- text "Yes? This is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking."
-
- para "Hey, <PLAY_G>!"
- done
-
-UnknownText_0x1b611b: ; 0x1b611b
- text "Yes? This is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking."
-
- para "This must be"
- line "<PLAY_G>."
- done
-
-UnknownText_0x1b6149: ; 0x1b6149
- text "Yes? This is"
- line "@"
- text_from_ram wStringBuffer3
- text " speaking."
-
- para "Ah, <PLAY_G>!"
- done
-
-UnknownText_0x1b616e: ; 0x1b616e
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "<PLAY_G>, right?"
- done
-
-UnknownText_0x1b618f: ; 0x1b618f
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "<PLAY_G>, what are"
- line "you doing?"
- done
-
-UnknownText_0x1b61bd: ; 0x1b61bd
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "<PLAY_G>, sorry to"
- line "call you so late."
- done
-
-UnknownText_0x1b61f2: ; 0x1b61f2
- text "How do you raise"
- line "your #MON?"
-
- para "I do all sorts"
- line "of things, like"
-
- para "leaving them in"
- line "DAY-CARE and"
-
- para "toughening them up"
- line "with items."
- done
-
-UnknownText_0x1b626a: ; 0x1b626a
- text "Hello? This is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, <PLAY_G>!"
- line "Good morning!"
- done
-
-UnknownText_0x1b6296: ; 0x1b6296
- text "Hello? This is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, <PLAY_G>!"
- line "Hi, how are you?"
- done
-
-UnknownText_0x1b62c5: ; 0x1b62c5
- text "Hello? This is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, <PLAY_G>!"
- line "Good evening!"
- done
-
-UnknownText_0x1b62f1: ; 0x1b62f1
- text "<PLAY_G>?"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "."
- line "Good morning!"
- done
-
-UnknownText_0x1b630e: ; 0x1b630e
- text "<PLAY_G>?"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text ". Is"
- line "this a bad time?"
- done
-
-UnknownText_0x1b6331: ; 0x1b6331
- text "<PLAY_G>?"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "."
- line "Got time to chat?"
- done
-
-UnknownText_0x1b6352: ; 0x1b6352
- text "Are your #MON"
- line "still tough?"
-
- para "I train every day"
- line "with @"
- text_from_ram wStringBuffer4
- text "."
- done
-
-UnknownText_0x1b638c: ; 0x1b638c
- text "Hello? @"
- text_from_ram wStringBuffer3
- text_start
- line "here…"
-
- para "Hey, <PLAY_G>!"
- done
-
-UnknownText_0x1b63a8: ; 0x1b63a8
- text "Hello? @"
- text_from_ram wStringBuffer3
- text_start
- line "here…"
-
- para "Wow, <PLAY_G>!"
- done
-
-UnknownText_0x1b63c4: ; 0x1b63c4
- text "Hello? @"
- text_from_ram wStringBuffer3
- text_start
- line "here…"
-
- para "Yippee, <PLAY_G>!"
- done
-
-UnknownText_0x1b63e3: ; 0x1b63e3
- text "Uh, hello."
- line "<PLAY_G>?"
-
- para "It's your pal,"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6407: ; 0x1b6407
- text "Uh, hello,"
- line "<PLAY_G>?"
-
- para "It's your buddy"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b642c: ; 0x1b642c
- text "Uh, hello,"
- line "<PLAY_G>?"
-
- para "It's your sidekick"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6454: ; 0x1b6454
- text "Yeah, hello."
- line "This is @"
- text_from_ram wStringBuffer3
- text "."
-
- para "…Huh, <PLAY_G>? Yo!"
- done
-
-UnknownText_0x1b647e: ; 0x1b647e
- text "Yeah, hello, you"
- line "got @"
- text_from_ram wStringBuffer3
- text "."
-
- para "…Huh, <PLAY_G>? Yo!"
- done
-
-UnknownText_0x1b64a8: ; 0x1b64a8
- text "Yeah, hello, you"
- line "got @"
- text_from_ram wStringBuffer3
- text "."
-
- para "…Huh, <PLAY_G>? Yo!"
- done
-
-UnknownText_0x1b64d2: ; 0x1b64d2
- text "Yeah, hello?"
- line "@"
- text_from_ram wStringBuffer3
- text " calling."
-
- para "What are you up"
- line "to, <PLAY_G>?"
- done
-
-UnknownText_0x1b6506: ; 0x1b6506
- text "Yeah, hello?"
- line "@"
- text_from_ram wStringBuffer3
- text " calling."
-
- para "Where are you now,"
- line "<PLAY_G>?"
- done
-
-UnknownText_0x1b6539: ; 0x1b6539
- text "Yeah, hello?"
- line "@"
- text_from_ram wStringBuffer3
- text " calling."
-
- para "Are you awake now,"
- line "<PLAY_G>?"
- done
-
-UnknownText_0x1b656c: ; 0x1b656c
- text "I bet your #MON"
- line "are a lot stronger"
- cont "than before."
- done
-
-UnknownText_0x1b659d: ; 0x1b659d
- text "Yup, it's @"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Is this <PLAY_G>?"
- line "Good morning!"
- done
-
-UnknownText_0x1b65c7: ; 0x1b65c7
- text "Yup, it's @"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Is that <PLAY_G>?"
- done
-
-UnknownText_0x1b65e3: ; 0x1b65e3
- text "Yup, it's @"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Is that <PLAY_G>?"
- line "Good evening!"
- done
-
-UnknownText_0x1b660d: ; 0x1b660d
- text "Hello! It's me,"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6624: ; 0x1b6624
- text "Hello! It's me,"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b663b: ; 0x1b663b
- text "Hello! It's me,"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6652: ; 0x1b6652
- text "<PLAY_G>, are you"
- line "raising your"
- cont "#MON properly?"
-
- para "I read in a book"
- line "that you should"
-
- para "raise any #MON"
- line "you catch with"
- cont "love and care."
- done
-
-UnknownText_0x1b66c8: ; 0x1b66c8
- text "Hi, @"
- text_from_ram wStringBuffer3
- text " on the"
- line "line."
-
- para "Hey! It's <PLAY_G>!"
- done
-
-UnknownText_0x1b66ec: ; 0x1b66ec
- text "Hi, @"
- text_from_ram wStringBuffer3
- text " on the"
- line "line."
-
- para "I know!"
- line "It's <PLAY_G>!"
- done
-
-UnknownText_0x1b6713: ; 0x1b6713
- text "Hi, @"
- text_from_ram wStringBuffer3
- text " on the"
- line "line."
-
- para "<PLAY_G>?"
- line "What's up?"
- done
-
-UnknownText_0x1b6738: ; 0x1b6738
- text "Uh, <PLAY_G>?"
-
- para "It's me!"
- line "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6757: ; 0x1b6757
- text "Uh, <PLAY_G>?"
-
- para "It's me!"
- line "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6776: ; 0x1b6776
- text "Uh, <PLAY_G>?"
-
- para "It's me!"
- line "It's me, @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b6795: ; 0x1b6795
- text "My @"
- text_from_ram wStringBuffer4
- text " is"
- line "so full of energy,"
-
- para "it's a little"
- line "scary."
-
- para "How are your"
- line "#MON doing?"
- done
-
-UnknownText_0x1b67e2: ; 0x1b67e2
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Hi, <PLAY_G>!"
- line "Good morning!"
- done
-
-UnknownText_0x1b680e: ; 0x1b680e
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Hi, <PLAY_G>, good"
- line "day!"
- done
-
-UnknownText_0x1b6836: ; 0x1b6836
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Hi, <PLAY_G>, good"
- line "evening!"
- done
-
-UnknownText_0x1b6862: ; 0x1b6862
- text "Hi, <PLAY_G>, good"
- line "morning!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you?"
- done
-
-UnknownText_0x1b6890: ; 0x1b6890
- text "Hi, <PLAY_G>, good"
- line "day!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you?"
- done
-
-UnknownText_0x1b68ba: ; 0x1b68ba
- text "Hi, <PLAY_G>, good"
- line "evening!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "."
- line "How are you?"
- done
-
-UnknownText_0x1b68e8: ; 0x1b68e8
- text "How are your"
- line "#MON doing?"
-
- para "You know PROF.OAK,"
- line "so of course your"
- cont "#MON are fine!"
-
- para "My #MON are"
- line "doing well too."
-
- para "But then, I am"
- line "trying to become a"
-
- para "#MON professor,"
- line "so that shouldn't"
- cont "be a big surprise."
- done
-
-UnknownText_0x1b69a8: ; 0x1b69a8
- text "Hi, <PLAY_G>?"
-
- para "Good morning pika."
- line "What's up pika?"
- done
-
-UnknownText_0x1b69d2: ; 0x1b69d2
- text "Hi, <PLAY_G>?"
-
- para "Good day pika,"
- line "what's up pika?"
- done
-
-UnknownText_0x1b69f8: ; 0x1b69f8
- text "Hi, <PLAY_G>?"
-
- para "Good evening pika,"
- line "what's up pika?"
- done
-
-UnknownText_0x1b6a22: ; 0x1b6a22
- text "<PLAY_G> pika, good"
- line "morning!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text ", how"
- line "pika are you?"
- done
-
-UnknownText_0x1b6a56: ; 0x1b6a56
- text "<PLAY_G> pika, good"
- line "pika day!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text ", how"
- line "pika are you?"
- done
-
-UnknownText_0x1b6a8b: ; 0x1b6a8b
- text "<PLAY_G> pika, good"
- line "evening!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text ". Were"
- line "you pika awake?"
- done
-
-UnknownText_0x1b6ac2: ; 0x1b6ac2
- text "You have to hear"
- line "this! My lovable"
-
- para "@"
- text_from_ram wStringBuffer4
- text " looked"
- line "at me and grinned!"
-
- para "It must be because"
- line "our hearts beat"
- cont "together as one!"
- done
-
-UnknownText_0x1b6b39: ; 0x1b6b39
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, Good morning,"
- line "<PLAY_G>."
- done
-
-UnknownText_0x1b6b65: ; 0x1b6b65
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "That voice…"
- line "<PLAY_G>, right?"
- done
-
-UnknownText_0x1b6b92: ; 0x1b6b92
- text "Hello, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "This must be"
- line "<PLAY_G>!"
- done
-
-UnknownText_0x1b6bb9: ; 0x1b6bb9
- text "Hello!"
- line "@"
- text_from_ram wStringBuffer3
- text " here…"
-
- para "Good morning! The"
- line "weather's great!"
- done
-
-UnknownText_0x1b6bef: ; 0x1b6bef
- text "Hello!"
- line "@"
- text_from_ram wStringBuffer3
- text " here…"
-
- para "What a perfect day"
- line "for fishing!"
- done
-
-UnknownText_0x1b6c23: ; 0x1b6c23
- text "Hello!"
- line "@"
- text_from_ram wStringBuffer3
- text " here…"
-
- para "It's a great night"
- line "for fishing!"
- done
-
-UnknownText_0x1b6c56: ; 0x1b6c56
- text "How's your trip"
- line "coming along?"
-
- para "I can't complain"
- line "about my fishing!"
- done
-
-UnknownText_0x1b6c96: ; 0x1b6c96
- text "Yes? @"
- text_from_ram wStringBuffer3
- text " here…"
-
- para "Ah, <PLAYER>. What"
- line "can I do for you?"
- done
-
-UnknownText_0x1b6cc6: ; 0x1b6cc6
- text "Yes? @"
- text_from_ram wStringBuffer3
- text " here…"
-
- para "Ah, <PLAYER>. What"
- line "can I do for you?"
- done
-
-UnknownText_0x1b6cf6: ; 0x1b6cf6
- text "Yes? @"
- text_from_ram wStringBuffer3
- text " here…"
-
- para "Ah, <PLAYER>. What"
- line "can I do for you?"
- done
-
-UnknownText_0x1b6d26: ; 0x1b6d26
- text "Hiya, <PLAYER>. How"
- line "are you doing?"
-
- para "Hey! It's me,"
- line "@"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b6d57: ; 0x1b6d57
- text "Hiya, <PLAYER>, how"
- line "are you doing?"
-
- para "Hey, it's me,"
- line "@"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b6d88: ; 0x1b6d88
- text "Hiya, <PLAYER>, how"
- line "are you doing?"
-
- para "Hey, it's me,"
- line "@"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b6db9: ; 0x1b6db9
- text "Oh yeah, I saw you"
- line "coming out of a"
-
- para "#MON CENTER the"
- line "other day."
-
- para "You heal your"
- line "#MON regularly,"
-
- para "don't you?"
- line "I'm impressed."
-
- para "Heh, my @"
- text_from_ram wStringBuffer4
- text_start
- line "is so tough, it"
-
- para "doesn't need to go"
- line "to #MON CENTERS"
- cont "often. Heheh!"
- done
-
-UnknownText_0x1b6e7c: ; 0x1b6e7c
- text "Yes? This is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh, <PLAY_G>."
- line "Good morning."
- done
-
-UnknownText_0x1b6ea6: ; 0x1b6ea6
- text "Yes? This is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh, <PLAY_G>."
- line "Hello."
- done
-
-UnknownText_0x1b6ec9: ; 0x1b6ec9
- text "Yes? This is"
- line "@"
- text_from_ram wStringBuffer3
- text "."
-
- para "Oh, <PLAY_G>, good"
- line "evening."
- done
-
-UnknownText_0x1b6ef3: ; 0x1b6ef3
- text "Is this <PLAY_G>?"
-
- para "Good morning. This"
- line "is @"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b6f1c: ; 0x1b6f1c
- text "Is this <PLAY_G>?"
-
- para "Hi, it's @"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b6f37: ; 0x1b6f37
- text "Is this <PLAY_G>?"
-
- para "Good evening. This"
- line "is @"
- text_from_ram wStringBuffer3
- text "."
- done
-
-UnknownText_0x1b6f60: ; 0x1b6f60
- text "Are your #MON"
- line "doing well?"
-
- para "I hope you take"
- line "them to a #MON"
- cont "CENTER every day."
-
- para "Don't push them"
- line "too hard."
-
- para "My @"
- text_from_ram wStringBuffer4
- text " is"
- line "cute and lively"
-
- para "precisely because"
- line "I take it to a"
-
- para "#MON CENTER"
- line "every day."
- done
-
-UnknownText_0x1b7019: ; 0x1b7019
- text "Yes, hello?"
- line "@"
- text_from_ram wStringBuffer3
- text " here!"
-
- para "Morning, <PLAY_G>!"
-
- para "Are you using bird"
- line "#MON?"
- done
-
-UnknownText_0x1b7057: ; 0x1b7057
- text "Yes, hello?"
- line "@"
- text_from_ram wStringBuffer3
- text " here!"
-
- para "Hi, <PLAY_G>!"
-
- para "Are your bird"
- line "#MON flying?"
- done
-
-UnknownText_0x1b7092: ; 0x1b7092
- text "Yes, hello?"
- line "@"
- text_from_ram wStringBuffer3
- text " here!"
-
- para "Evening, <PLAY_G>!"
- line "Are you letting"
-
- para "your bird #MON"
- line "see some action?"
- done
-
-UnknownText_0x1b70e7: ; 0x1b70e7
- text "Good morning,"
- line "<PLAY_G>!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "!"
- line "Good morning!"
- done
-
-UnknownText_0x1b7112: ; 0x1b7112
- text "Hi, <PLAY_G>!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "!"
- line "Remember me?"
- done
-
-UnknownText_0x1b7132: ; 0x1b7132
- text "Good evening,"
- line "<PLAY_G>!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "!"
- line "Are you free now?"
- done
-
-UnknownText_0x1b7161: ; 0x1b7161
- text "Are you and your"
- line "#MON fine?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text_start
- line "looks like it will"
-
- para "get tough enough"
- line "to face and beat"
-
- para "the legendary bird"
- line "#MON!"
- done
-
-UnknownText_0x1b71d5: ; 0x1b71d5
- text "Hello, you have"
- line "reached @"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Ah, <PLAY_G>."
- done
-
-UnknownText_0x1b71fc: ; 0x1b71fc
- text "Hello, you have"
- line "reached @"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Ah, <PLAY_G>, is"
- line "it?"
- done
-
-UnknownText_0x1b722a: ; 0x1b722a
- text "Hello, you have"
- line "reached @"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Ah, if it isn't"
- line "<PLAY_G>."
- done
-
-UnknownText_0x1b725c: ; 0x1b725c
- text "Ah, it's @"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Have you got a"
- line "moment?"
- done
-
-UnknownText_0x1b7283: ; 0x1b7283
- text "Ah, it's @"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Can you talk now?"
- done
-
-UnknownText_0x1b72a5: ; 0x1b72a5
- text "Ah, it's @"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Sorry for calling"
- line "so late."
- done
-
-UnknownText_0x1b72d0: ; 0x1b72d0
- text "Have your #MON"
- line "grown any?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text " has"
- line "grown quite a bit."
- done
-
-UnknownText_0x1b730b: ; 0x1b730b
- text_from_ram wStringBuffer3
- text " here…"
-
- para "<PLAYER>! Beautiful"
- line "morning, hey?"
- done
-
-UnknownText_0x1b7331: ; 0x1b7331
- text_from_ram wStringBuffer3
- text " here…"
-
- para "<PLAYER>! Beautiful"
- line "weather, hey?"
- done
-
-UnknownText_0x1b7357: ; 0x1b7357
- text_from_ram wStringBuffer3
- text " here…"
-
- para "<PLAYER>! Beautiful"
- line "moonlight, hey?"
- done
-
-UnknownText_0x1b737f: ; 0x1b737f
- text "Hey, <PLAYER>!"
- line "This is @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b7397: ; 0x1b7397
- text "Hey, <PLAYER>!"
- line "This is @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b73af: ; 0x1b73af
- text "Hey, <PLAYER>!"
- line "This is @"
- text_from_ram wStringBuffer3
- text "!"
- done
-
-UnknownText_0x1b73c7: ; 0x1b73c7
- text "Yup, yup!"
- line "It's @"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Hah, and here's"
- line "<PLAY_G>!"
- done
-
-UnknownText_0x1b73ef: ; 0x1b73ef
- text "Yup, yup!"
- line "It's @"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Hah, and here's"
- line "<PLAY_G>!"
- done
-
-UnknownText_0x1b7417: ; 0x1b7417
- text "Yup, yup!"
- line "It's @"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Hah, and here's"
- line "<PLAY_G>!"
- done
-
-UnknownText_0x1b743f: ; 0x1b743f
- text "<PLAY_G>, it's"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Have you had a"
- line "proper breakfast?"
- done
-
-UnknownText_0x1b746f: ; 0x1b746f
- text "<PLAY_G>, it's"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Have you had a"
- line "proper lunch?"
- done
-
-UnknownText_0x1b749b: ; 0x1b749b
- text "<PLAY_G>, it's"
- line "@"
- text_from_ram wStringBuffer3
- text "!"
-
- para "Have you had a"
- line "proper dinner?"
- done
-
-UnknownText_0x1b74c8: ; 0x1b74c8
- text "Are your #MON"
- line "looking good?"
-
- para "My @"
- text_from_ram wStringBuffer4
- text " and"
- line "me--we're looking"
-
- para "mighty dandy!"
- line "Hahahah!"
- done
-
-UnknownText_0x1b751a: ; 0x1b751a
- text "Yes, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh. Hi, <PLAY_G>!"
- line "Good morning!"
- done
-
-UnknownText_0x1b7548: ; 0x1b7548
- text "Yes, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, hi, <PLAY_G>!"
- line "Yahoo!"
- done
-
-UnknownText_0x1b756f: ; 0x1b756f
- text "Yes, this is"
- line "@"
- text_from_ram wStringBuffer3
- text "…"
-
- para "Oh, hi, <PLAY_G>!"
- done
-
-UnknownText_0x1b758f: ; 0x1b758f
- text "<PLAY_G>!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "!"
- line "Good morning!"
- done
-
-UnknownText_0x1b75ac: ; 0x1b75ac
- text "<PLAY_G>!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "!"
- line "Working hard?"
- done
-
-UnknownText_0x1b75c9: ; 0x1b75c9
- text "<PLAY_G>!"
-
- para "It's @"
- text_from_ram wStringBuffer3
- text "!"
- line "Were you up?"
- done
-
-UnknownText_0x1b75e5: ; 0x1b75e5
- text "Are you raising"
- line "your #MON?"
-
- para "Hey, @"
- text_from_ram wStringBuffer3
- text "'s"
- line "@"
- text_from_ram wStringBuffer4
- text " is"
- cont "looking good!"
- done
-
-UnusedPhoneText: ; 0x1b7624
- text "Good morning."
- done
--- a/engine/phone/phone_scripts.asm
+++ b/engine/phone/phone_scripts.asm
@@ -169,7 +169,7 @@
jump .main
.main ; 0xbcfe7
- farwritetext BillPhoneGeneriText
+ farwritetext BillPhoneGenericText
buttonsound
checkcode VAR_BOXSPACE
vartomem MEM_BUFFER_0
--- a/home/rst.asm
+++ b/home/rst.asm
@@ -1,24 +1,24 @@
; rst vectors
-SECTION "rst0",ROM0
+SECTION "rst0", ROM0
di
jp Start
-SECTION "rst8",ROM0
+SECTION "rst8", ROM0 ; rst FarCall
jp FarCall_hl
-SECTION "rst10",ROM0
+SECTION "rst10", ROM0 ; rst Bankswitch
ld [hROMBank], a
ld [MBC3RomBank], a
ret
-SECTION "rst18",ROM0
+SECTION "rst18", ROM0
rst $38
-SECTION "rst20",ROM0
+SECTION "rst20", ROM0
rst $38
-SECTION "rst28",ROM0
+SECTION "rst28", ROM0 ; rst JumpTable
push de
ld e, a
ld d, 0
@@ -30,8 +30,8 @@
pop de
jp hl
-; SECTION "rst30",ROM0
+; SECTION "rst30", ROM0
; rst30 is midst rst28
-SECTION "rst38",ROM0
+SECTION "rst38", ROM0
rst $38
--- a/main.asm
+++ b/main.asm
@@ -560,7 +560,7 @@
INCLUDE "data/phone/text/mom.asm"
INCLUDE "data/phone/text/bill.asm"
INCLUDE "data/phone/text/elm.asm"
-INCLUDE "data/phone/text/trainers1.asm"
+INCLUDE "data/phone/text/trainers.asm"
SECTION "Miscellaneous Text", ROMX