ref: e40f421ffb1b0029eaddab21252e324aa3ed4ac2
parent: 0b31d12daceb9f431387951ee275e6147285cffd
author: mid-kid <esteve.varela@gmail.com>
date: Wed Aug 19 09:32:11 EDT 2020
Document weird code involving link trades of mew and celebi This piece of code is frankly rather confusing, as it seemingly doesn't serve much of a purpose. Documenting it here for future reference.
--- a/engine/link/link.asm
+++ b/engine/link/link.asm
@@ -1882,24 +1882,31 @@
call LoadTradeScreenBorder
call SetTradeRoomBGPals
farcall Link_WaitBGMap
- ld b, $1
+
+; Check if either of the Pokémon sent was a Mew or Celebi, and send a different
+; byte depending on that. Presumably this would've been some prevention against
+; illicit trade machines, but it doesn't seem like a very effective one.
+; Removing this code breaks link compatibility with the vanilla gen2 games, but
+; has otherwise no consequence.
+ ld b, 1
pop af
ld c, a
cp MEW
- jr z, .loop
+ jr z, .send_checkbyte
ld a, [wCurPartySpecies]
cp MEW
- jr z, .loop
- ld b, $2
+ jr z, .send_checkbyte
+ ld b, 2
ld a, c
cp CELEBI
- jr z, .loop
+ jr z, .send_checkbyte
ld a, [wCurPartySpecies]
cp CELEBI
- jr z, .loop
- ld b, $0
+ jr z, .send_checkbyte
-.loop
+; Send the byte in a loop until the desired byte has been received.
+ ld b, 0
+.send_checkbyte
ld a, b
ld [wPlayerLinkAction], a
push bc
@@ -1913,7 +1920,7 @@
jr z, .save
ld a, [wOtherPlayerLinkAction]
cp b
- jr nz, .loop
+ jr nz, .send_checkbyte
.save
farcall SaveAfterLinkTrade