shithub: pokecrystal

ref: e47fbb22f20222f0e3ae080fc8a73a582f0acd10
dir: /maps/CeladonMansionRoofHouse.asm/

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	object_const_def ; object_event constants
	const CELADONMANSIONROOFHOUSE_PHARMACIST

CeladonMansionRoofHouse_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

CeladonMansionRoofHousePharmacistScript:
	faceplayer
	opentext
	checkevent EVENT_GOT_TM03_CURSE
	iftrue .GotCurse
	writetext CeladonMansionRoofHousePharmacistIntroText
	buttonsound
	checktime NITE
	iftrue .Night
	writetext CeladonMansionRoofHousePharmacistNotNightText
	waitbutton
	closetext
	end

.Night:
	writetext CeladonMansionRoofHousePharmacistStoryText
	buttonsound
	verbosegiveitem TM_CURSE
	iffalse .NoRoom
	setevent EVENT_GOT_TM03_CURSE
.GotCurse:
	writetext CeladonMansionRoofHousePharmacistCurseText
	waitbutton
.NoRoom:
	closetext
	end

CeladonMansionRoofHousePharmacistIntroText:
	text "Let me recount a"
	line "terrifying tale…"
	done

CeladonMansionRoofHousePharmacistNotNightText:
	text "Then again, it's"
	line "not as scary while"

	para "it's still light"
	line "outside."

	para "Come back after"
	line "sunset, OK?"
	done

CeladonMansionRoofHousePharmacistStoryText:
	text "Once upon a time,"
	line "there was a little"

	para "boy who was given"
	line "a new BICYCLE…"

	para "He wanted to try"
	line "it right away…"

	para "He was having so"
	line "much fun that he"

	para "didn't notice the"
	line "sun had set…"

	para "While riding home"
	line "in the pitch-black"

	para "night, the bike"
	line "suddenly slowed!"

	para "The pedals became"
	line "heavy!"

	para "When he stopped"
	line "pedaling, the bike"

	para "began slipping"
	line "backwards!"

	para "It was as if the"
	line "bike were cursed"

	para "and trying to drag"
	line "him into oblivion!"

	para "…"

	para "…"

	para "SHRIEEEEK!"

	para "The boy had been"
	line "riding uphill on"
	cont "CYCLING ROAD!"

	para "…"
	line "Ba-dum ba-dum!"

	para "For listening so"
	line "patiently, you may"
	cont "take this--TM03!"
	done

CeladonMansionRoofHousePharmacistCurseText:
	text "TM03 is CURSE."

	para "It's a terrifying"
	line "move that slowly"

	para "whittles down the"
	line "victim's HP."
	done

CeladonMansionRoofHouse_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  2,  7, CELADON_MANSION_ROOF, 3
	warp_event  3,  7, CELADON_MANSION_ROOF, 3

	db 0 ; coord events

	db 0 ; bg events

	db 1 ; object events
	object_event  3,  2, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofHousePharmacistScript, -1