ref: e598e49edb0e7107a81214499f5517fb7d3f3bf5
dir: /data/text/std_text.asm/
NurseMornText: text "Good morning!" line "Welcome to our" cont "#MON CENTER." done NurseDayText: text "Hello!" line "Welcome to our" cont "#MON CENTER." done NurseNiteText: text "Good evening!" line "You're out late." para "Welcome to our" line "#MON CENTER." done PokeComNurseMornText: text "Good morning!" para "This is the #-" line "MON COMMUNICATION" para "CENTER--or the" line "#COM CENTER." done PokeComNurseDayText: text "Hello!" para "This is the #-" line "MON COMMUNICATION" para "CENTER--or the" line "#COM CENTER." done PokeComNurseNiteText: text "Good to see you" line "working so late." para "This is the #-" line "MON COMMUNICATION" para "CENTER--or the" line "#COM CENTER." done NurseAskHealText: text "We can heal your" line "#MON to perfect" cont "health." para "Shall we heal your" line "#MON?" done NurseTakePokemonText: text "OK, may I see your" line "#MON?" done NurseReturnPokemonText: text "Thank you for" line "waiting." para "Your #MON are" line "fully healed." done NurseGoodbyeText: text "We hope to see you" line "again." done ; not used text "We hope to see you" line "again." done NursePokerusText: text "Your #MON" line "appear to be" para "infected by tiny" line "life forms." para "Your #MON are" line "healthy and seem" cont "to be fine." para "But we can't tell" line "you anything more" para "at a #MON" line "CENTER." done PokeComNursePokerusText: text "Your #MON" line "appear to be" para "infected by tiny" line "life forms." para "Your #MON are" line "healthy and seem" cont "to be fine." para "But we can't tell" line "you anything more." done DifficultBookshelfText: text "It's full of" line "difficult books." done PictureBookshelfText: text "A whole collection" line "of #MON picture" cont "books!" done MagazineBookshelfText: text "#MON magazines…" line "#MON PAL," para "#MON HANDBOOK," line "#MON GRAPH…" done TeamRocketOathText: text "TEAM ROCKET OATH" para "Steal #MON for" line "profit!" para "Exploit #MON" line "for profit!" para "All #MON exist" line "for the glory of" cont "TEAM ROCKET!" done IncenseBurnerText: text "What is this?" para "Oh, it's an" line "incense burner!" done MerchandiseShelfText: text "Lots of #MON" line "merchandise!" done TownMapText: text "It's the TOWN MAP." done WindowText: text "My reflection!" line "Lookin' good!" done TVText: text "It's a TV." done HomepageText: text "#MON JOURNAL" line "HOME PAGE…" para "It hasn't been" line "updated…" done ; not used text "#MON RADIO!" para "Call in with your" line "requests now!" done TrashCanText: text "There's nothing in" line "here…" done ; not used text "A #MON may be" line "able to move this." done ; not used text "Maybe a #MON" line "can break this." done PokecenterSignText: text "Heal Your #MON!" line "#MON CENTER" done MartSignText: text "For All Your" line "#MON Needs" para "#MON MART" done ContestResults_ReadyToJudgeText: text "We will now judge" line "the #MON you've" cont "caught." para "<……>" line "<……>" para "We have chosen the" line "winners!" para "Are you ready for" line "this?" done ContestResults_PlayerWonAPrizeText: text "<PLAYER>, the No.@" text_ram wStringBuffer3 text_start line "finisher, wins" cont "@" text_ram wStringBuffer4 text "!" done ReceivedItemText: text "<PLAYER> received" line "@" text_ram wStringBuffer4 text "." done ContestResults_JoinUsNextTimeText: text "Please join us for" line "the next Contest!" done ContestResults_ConsolationPrizeText: text "Everyone else gets" line "a BERRY as a con-" cont "solation prize!" done ContestResults_DidNotWinText: text "We hope you do" line "better next time." done ContestResults_ReturnPartyText: text "We'll return the" line "#MON we kept" para "for you." line "Here you go!" done ContestResults_PartyFullText: text "Your party's full," line "so the #MON was" para "sent to your BOX" line "in BILL's PC." done GymStatue_CityGymText: text_ram wStringBuffer3 text_start line "#MON GYM" done GymStatue_WinningTrainersText: text "LEADER: @" text_ram wStringBuffer4 text_start para "WINNING TRAINERS:" line "<PLAYER>" done CoinVendor_WelcomeText: text "Welcome to the" line "GAME CORNER." done CoinVendor_NoCoinCaseText: text "Do you need game" line "coins?" para "Oh, you don't have" line "a COIN CASE for" cont "your coins." done CoinVendor_IntroText: text "Do you need some" line "game coins?" para "It costs ¥1000 for" line "50 coins. Do you" cont "want some?" done CoinVendor_Buy50CoinsText: text "Thank you!" line "Here are 50 coins." done CoinVendor_Buy500CoinsText: text "Thank you! Here" line "are 500 coins." done CoinVendor_NotEnoughMoneyText: text "You don't have" line "enough money." done CoinVendor_CoinCaseFullText: text "Whoops! Your COIN" line "CASE is full." done CoinVendor_CancelText: text "No coins for you?" line "Come again!" done BugContestPrizeNoRoomText: text "Oh? Your PACK is" line "full." para "We'll keep this" line "for you today, so" para "come back when you" line "make room for it." done HappinessText3: text "Wow! You and your" line "#MON are really" cont "close!" done HappinessText2: text "#MON get more" line "friendly if you" para "spend time with" line "them." done HappinessText1: text "You haven't tamed" line "your #MON." para "If you aren't" line "nice, it'll pout." done RegisteredNumber1Text: text "<PLAYER> registered" line "@" text_ram wStringBuffer3 text "'s number." done RegisteredNumber2Text: text "<PLAYER> registered" line "@" text_ram wStringBuffer3 text "'s number." done