shithub: pokecrystal

ref: e68da6e717f1acaca0423e3db0f6013d92864d87
dir: /audio/music/victoryroad.asm/

View raw version
Music_VictoryRoad:
	musicheader 4, 1, Music_VictoryRoad_Ch1
	musicheader 1, 2, Music_VictoryRoad_Ch2
	musicheader 1, 3, Music_VictoryRoad_Ch3
	musicheader 1, 4, Music_VictoryRoad_Ch4

Music_VictoryRoad_Ch1:
	tempo 144
	volume $77
	stereopanning $f
	dutycycle $3
	tone $0002
	notetype $c, $b3
Music_VictoryRoad_branch_f6c8d:
	callchannel Music_VictoryRoad_branch_f6cb9
	loopchannel 6, Music_VictoryRoad_branch_f6c8d
Music_VictoryRoad_branch_f6c94:
	intensity $b2
	octave 2
	note A_, 1
	octave 3
	note C#, 1
	note D_, 1
	note __, 1
	octave 2
	note A_, 1
	intensity $b7
	octave 3
	note C#, 3
	octave 2
	note A_, 1
	octave 3
	note D_, 3
	octave 2
	note A_, 1
	octave 3
	note G#, 3
	loopchannel 2, Music_VictoryRoad_branch_f6c94
Music_VictoryRoad_branch_f6cae:
	callchannel Music_VictoryRoad_branch_f6cb9
	loopchannel 2, Music_VictoryRoad_branch_f6cae
	loopchannel 0, Music_VictoryRoad_branch_f6c8d

Music_VictoryRoad_branch_f6cb9:
	intensity $b2
	octave 2
	note G_, 1
	note B_, 1
	octave 3
	note C_, 1
	note __, 1
	octave 2
	note G_, 1
	intensity $b7
	note B_, 3
	note G_, 1
	octave 3
	note C_, 3
	octave 2
	note G_, 1
	octave 3
	note F#, 3
	endchannel

Music_VictoryRoad_Ch2:
	dutycycle $3
	vibrato $10, $24
Music_VictoryRoad_branch_f6cd3:
	notetype $c, $c2
	callchannel Music_VictoryRoad_branch_f6d1e
	note __, 2
	callchannel Music_VictoryRoad_branch_f6d1e
	note __, 1
	octave 4
	note C_, 1
	notetype $c, $b0
	note E_, 8
	octave 5
	note C_, 4
	octave 4
	note B_, 4
	note E_, 15
	note D#, 1
	notetype $c, $b0
	note E_, 8
	octave 5
	note C_, 4
	octave 4
	note B_, 4
	notetype $c, $b0
	octave 5
	note E_, 8
	notetype $c, $b7
	note E_, 8
	notetype $c, $c7
	note D_, 8
	stereopanning $f0
	note C#, 4
	stereopanning $f
	octave 4
	note A_, 4
	stereopanning $ff
	octave 5
	note C_, 8
	stereopanning $f
	octave 4
	note A#, 4
	stereopanning $f0
	note F_, 4
	stereopanning $ff
	note A_, 12
	note D_, 1
	note F#, 1
	note A_, 1
	octave 5
	note C#, 1
	note D_, 16
	loopchannel 0, Music_VictoryRoad_branch_f6cd3

Music_VictoryRoad_branch_f6d1e:
	octave 3
	note E_, 1
	note __, 1
	note E_, 1
	note __, 1
	note F#, 1
	note F#, 1
	note __, 2
	note G#, 1
	note G#, 1
	note __, 2
	note A_, 1
	note A_, 1
	endchannel

Music_VictoryRoad_Ch3:
	stereopanning $f0
	notetype $c, $28
Music_VictoryRoad_branch_f6d31:
	callchannel Music_VictoryRoad_branch_f6d52
	loopchannel 6, Music_VictoryRoad_branch_f6d31
Music_VictoryRoad_branch_f6d38:
	note D_, 1
	note __, 1
	note B_, 1
	note __, 1
	note F_, 1
	note A_, 3
	note D_, 1
	note B_, 1
	note __, 2
	note D_, 1
	note B_, 3
	loopchannel 2, Music_VictoryRoad_branch_f6d38
Music_VictoryRoad_branch_f6d47:
	callchannel Music_VictoryRoad_branch_f6d52
	loopchannel 2, Music_VictoryRoad_branch_f6d47
	loopchannel 0, Music_VictoryRoad_branch_f6d31

Music_VictoryRoad_branch_f6d52:
	octave 3
	note C_, 1
	note __, 1
	note A_, 1
	note __, 1
	note D#, 1
	note G_, 3
	note C_, 1
	note A_, 1
	note __, 2
	note C_, 1
	note A_, 3
	endchannel

Music_VictoryRoad_Ch4:
	togglenoise $0
	notetype $c
Music_VictoryRoad_branch_f6d63:
	note D_, 2
	note D_, 2
	note D#, 1
	note D_, 3
	note D#, 1
	note D_, 3
	note D#, 1
	note D_, 3
	note D_, 2
	note D_, 2
	note D#, 1
	note D_, 3
	note D#, 1
	note D#, 1
	note D_, 2
	note D#, 1
	note D_, 2
	note D#, 1
	loopchannel 0, Music_VictoryRoad_branch_f6d63