ref: ead04b3b75c79446a337b5b2c38f2650f22a5f3b
parent: b921226aea7e624655f0d32436638ea3ffd63419
author: PikalaxALT <PikalaxALT@gmail.com>
date: Sun Nov 15 09:59:38 EST 2015
Backup prior to global introduction of PERSONTYPE constants
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -653,3 +653,12 @@
const PALETTE_DARK
FIXED_FACING EQU 2
+
+ const_def
+ const PERSONTYPE_SCRIPT
+ const PERSONTYPE_ITEMFRAGMENT
+ const PERSONTYPE_TRAINER
+ const PERSONTYPE_3
+ const PERSONTYPE_4
+ const PERSONTYPE_5
+ const PERSONTYPE_6
--- a/engine/events.asm
+++ b/engine/events.asm
@@ -635,21 +635,23 @@
jp [hl]
.nope_bugged
+ ; pop bc
xor a
ret
.pointers
- dbw 0, .zero
- dbw 1, .one
- dbw 2, .two
- dbw 3, .three
- dbw 4, .four
- dbw 5, .five
- dbw 6, .six
+ dbw PERSONTYPE_SCRIPT, .script
+ dbw PERSONTYPE_ITEMFRAGMENT, .itemfragment
+ dbw PERSONTYPE_TRAINER, .trainer
+ ; the remaining four are dummy events
+ dbw PERSONTYPE_3, .three
+ dbw PERSONTYPE_4, .four
+ dbw PERSONTYPE_5, .five
+ dbw PERSONTYPE_6, .six
db -1
; 96a04
-.zero ; 96a04
+.script ; 96a04
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
@@ -657,11 +659,10 @@
ld l, a
call GetMapScriptHeaderBank
call CallScript
-; ld a, -1
ret
; 96a12
-.one ; 96a12
+.itemfragment ; 96a12
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
@@ -671,14 +672,14 @@
ld de, EngineBuffer1
ld bc, 2
call FarCopyBytes
- ld a, 3
+ ld a, PLAYEREVENT_ITEMBALL
scf
ret
; 96a29
-.two ; 96a29
- call Function3674
- ld a, 2
+.trainer ; 96a29
+ call TalkToTrainer
+ ld a, PLAYEREVENT_TALKTOTRAINER
scf
ret
; 96a30
@@ -729,16 +730,16 @@
; 96a59
.up
- ld b, UP << 2
+ ld b, OW_UP
jr .checkdir
.down
- ld b, DOWN << 2
+ ld b, OW_DOWN
jr .checkdir
.right
- ld b, RIGHT << 2
+ ld b, OW_RIGHT
jr .checkdir
.left
- ld b, LEFT << 2
+ ld b, OW_LEFT
jr .checkdir
.checkdir
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -197,12 +197,12 @@
ld hl, OBJECT_FLAGS1
add hl, bc
bit 0, [hl]
- jr nz, Function44a3
+ jr nz, SetFacingStanding
ld hl, OBJECT_FLAGS2
add hl, bc
bit 6, [hl]
- jr nz, Function44a3
+ jr nz, SetFacingStanding
bit 5, [hl]
jr nz, Function4448
@@ -215,7 +215,7 @@
ld hl, OBJECT_FLAGS1
add hl, bc
bit 0, [hl]
- jr nz, Function44a3
+ jr nz, SetFacingStanding
; fallthrough
; 4448
@@ -243,33 +243,33 @@
; 445f
Pointers445f: ; 445f
- dw Function44a3, Function44a3 ; 00
- dw Function44b5, Function44aa ; 01
- dw Function44c1, Function44aa ; 02
- dw Function4508, Function44aa ; 03
- dw Function4529, Function44aa ; 04
- dw Function4539, Function44a3 ; 05
+ dw SetFacingStanding, SetFacingStanding ; 00
+ dw Function44b5, SetFacingCurrent ; 01
+ dw Function44c1, SetFacingCurrent ; 02
+ dw Function4508, SetFacingCurrent ; 03
+ dw Function4529, SetFacingCurrent ; 04
+ dw Function4539, SetFacingStanding ; 05
dw Function456e, Function456e ; 06
- dw Function457b, Function44a3 ; 07
+ dw Function457b, SetFacingStanding ; 07
dw Function4582, Function4582 ; 08
dw Function4589, Function4589 ; 09
dw Function4590, Function45a4 ; 0a
- dw Function45ab, Function44aa ; 0c
+ dw Function45ab, SetFacingCurrent ; 0c
dw Function45be, Function45be ; 0b
dw Function45c5, Function45c5 ; 0d
- dw Function45da, Function44a3 ; 0e
- dw Function45ed, Function44a3 ; 0f
- dw Function44e4, Function44aa ; 10
+ dw Function45da, SetFacingStanding ; 0e
+ dw Function45ed, SetFacingStanding ; 0f
+ dw Function44e4, SetFacingCurrent ; 10
; 44a3
-Function44a3: ; 44a3
+SetFacingStanding: ; 44a3
ld hl, OBJECT_FACING_STEP
add hl, bc
- ld [hl], -1
+ ld [hl], STANDING
ret
; 44aa
-Function44aa: ; 44aa
+SetFacingCurrent: ; 44aa
call GetSpriteDirection
or 0 ; useless
ld hl, OBJECT_FACING_STEP
@@ -284,7 +284,7 @@
ld a, [hl]
and 1
jr nz, Function44c1
- jp Function44aa
+ jp SetFacingCurrent
; 44c1
Function44c1: ; 44c1
@@ -291,7 +291,8 @@
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
- jp nz, Function44aa
+ jp nz, SetFacingCurrent
+
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
@@ -298,12 +299,13 @@
inc a
and %00001111
ld [hl], a
+
rrca
rrca
and %00000011
ld d, a
call GetSpriteDirection
- or 0
+ or 0 ; useless
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
@@ -315,7 +317,7 @@
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
- jp nz, Function44aa
+ jp nz, SetFacingCurrent
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
@@ -327,7 +329,7 @@
and %00000011
ld d, a
call GetSpriteDirection
- or 0
+ or 0 ; useless
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
@@ -339,7 +341,7 @@
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
- jp nz, Function44aa
+ jp nz, SetFacingCurrent
ld hl, OBJECT_12
add hl, bc
inc [hl]
@@ -350,7 +352,7 @@
and %00000011
ld d, a
call GetSpriteDirection
- or 0
+ or 0 ; useless
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
@@ -363,7 +365,7 @@
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
- or 0
+ or 0 ; useless
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
@@ -372,7 +374,7 @@
Function4539: ; 4539
call Function453f
- jp Function44a3
+ jp SetFacingStanding
; 453f
Function453f: ; 453f
@@ -409,7 +411,7 @@
; 456a
.Directions ; 456a
- db DOWN << 2, RIGHT << 2, UP << 2, LEFT << 2
+ db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
; 456e
Function456e: ; 456e
@@ -562,12 +564,12 @@
add hl, bc
ld [hl], a
- call Function4661
+ call SetTallGrassFlags
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
- call Function4679
+ call UselessAndA
ret
; 462a
@@ -593,30 +595,30 @@
Function463f: ; 463f
ld hl, OBJECT_FLAGS2
add hl, bc
- bit 3, [hl]
+ bit 3, [hl] ; is current tile grass?
jr z, .ok
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
- call Function4661
+ call SetTallGrassFlags
.ok
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
- call Function4679
- ret c
+ call UselessAndA
+ ret c ; never happens
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld a, [hl]
- call Function4679
+ call UselessAndA
ret
; 4661
-Function4661: ; 4661
+SetTallGrassFlags: ; 4661
call CheckSuperTallGrassTile
jr z, .set
- call Function1875
+ call CheckGrassTile
jr c, .reset
.set
@@ -632,7 +634,7 @@
ret
; 4679
-Function4679: ; 4679
+UselessAndA: ; 4679
and a
ret
; 467b
@@ -661,7 +663,7 @@
ld hl, OBJECT_FLAGS1
add hl, bc
bit FIXED_FACING, [hl]
- jr nz, GetStandingTile
+ jr nz, GetNextTile
rept 2
add a
@@ -670,8 +672,8 @@
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
-GetStandingTile: ; 46a6
+GetNextTile: ; 46a6
call GetStepVector
ld hl, OBJECT_STEP_DURATION
@@ -852,7 +854,7 @@
ret
; 4793
-JumptoObjectMovementByteIndex: ; 4793
+MovementAnonymousJumptable: ; 4793
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld a, [hl]
@@ -1073,7 +1075,7 @@
; 48ac
.Strength: ; 48ac
- call JumptoObjectMovementByteIndex
+ call MovementAnonymousJumptable
dw .Strength_Start
dw .Strength_Stop
; 48b3
@@ -1120,8 +1122,6 @@
.on_pit
call IncrementObjectMovementByteIndex
- ; fallthrough
-; 48f8
.Strength_Stop: ; 48f8
ld hl, OBJECT_DIRECTION_WALKING
@@ -1227,7 +1227,7 @@
; 4984
.MovementSpinCounterclockwise: ; 4984
- call JumptoObjectMovementByteIndex
+ call MovementAnonymousJumptable
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnLeft
@@ -1234,7 +1234,7 @@
; 498d
.MovementSpinClockwise: ; 498d
- call JumptoObjectMovementByteIndex
+ call MovementAnonymousJumptable
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnRight
@@ -1243,9 +1243,6 @@
.MovementSpinInit: ; 4996
call Function467b
call IncrementObjectMovementByteIndex
- ; fallthrough
-; 499c
-
.MovementSpinRepeat: ; 499c
ld hl, OBJECT_ACTION
add hl, bc
@@ -1271,7 +1268,7 @@
; 49c0
.DirectionData_Counterclockwise ; 49c0
- db RIGHT << 2, LEFT << 2, DOWN << 2, UP << 2
+ db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
; 49c4
.MovementSpinTurnRight: ; 49c4
@@ -1281,7 +1278,7 @@
; 49cc
.DirectionData_Clockwise ; 49cc
- db LEFT << 2, RIGHT << 2, UP << 2, DOWN << 2
+ db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
; 49d0
.MovementSpinNextFacing: ; 49d0
@@ -1485,16 +1482,19 @@
.RandomWalkContinue: ; 4af0
call Function4690
- call Function6ec1
- jr c, Function4b17
+ call Function6ec1 ; check whether the object can move in that direction
+ jr c, .NewDuration
+
call Function463f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_02
+
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .load_6
+
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_07
@@ -1506,12 +1506,9 @@
ld [hl], STEP_TYPE_06
ret
-Function4b17: ; 4b17
+.NewDuration: ; 4b17
call Function467b
call Function462a
- ; fallthrough
-; 4b1d
-
RandomStepDuration_Slow: ; 4b1d
call Random
ld a, [hRandomAdd]
@@ -1598,7 +1595,7 @@
dec [hl]
ret nz
call Function4600
- call GetStandingTile
+ call GetNextTile
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
@@ -1655,7 +1652,7 @@
; 4bf2
Function4bf2: ; 4bf2
- call GetStandingTile
+ call GetNextTile
ld hl, wPlayerStepFlags
set 7, [hl]
call IncrementObjectStructField28
@@ -2880,7 +2877,7 @@
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld [hl], a
- callba Function463f
+ callba Function463f ; no need to farcall
ret
; 56a3
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -750,7 +750,7 @@
call CheckSuperTallGrassTile
jr z, .shake_grass
- call Function1875
+ call CheckGrassTile
jr c, .skip_grass
.shake_grass
--- a/home.asm
+++ b/home.asm
@@ -1464,26 +1464,28 @@
ld [EngineBuffer2], a
ld a, c
ld [EngineBuffer3], a
- jr Function367e
+ jr LoadTrainer_continue
; 3674
-Function3674:: ; 3674
+TalkToTrainer:: ; 3674
ld a, 1
ld [EngineBuffer2], a
ld a, -1
ld [EngineBuffer3], a
-Function367e:: ; 367e
+LoadTrainer_continue:: ; 367e
call GetMapScriptHeaderBank
ld [EngineBuffer1], a
+
ld a, [hLastTalked]
call GetMapObject
+
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [EngineBuffer1]
call GetFarHalfword
- ld de, wd041
- ld bc, $000d
+ ld de, wTempTrainerHeader
+ ld bc, wTempTrainerHeaderEnd - wTempTrainerHeader
ld a, [EngineBuffer1]
call FarCopyBytes
xor a
@@ -1537,12 +1539,12 @@
cpl
inc a
ld d, a
- ld e, UP << 2
+ ld e, OW_UP
jr .CheckFacing
.Above
ld d, a
- ld e, DOWN << 2
+ ld e, OW_DOWN
jr .CheckFacing
.CheckX
@@ -1555,12 +1557,12 @@
cpl
inc a
ld d, a
- ld e, LEFT << 2
+ ld e, OW_LEFT
jr .CheckFacing
.Left
ld d, a
- ld e, RIGHT << 2
+ ld e, OW_RIGHT
.CheckFacing
call GetSpriteDirection
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -124,7 +124,18 @@
; 1875
-Function1875:: ; 1875
+CheckGrassTile:: ; 1875
+ ; and %00110111
+ ; cp $10
+ ; ret c
+ ; cp $30
+ ; jr nc, .okay
+ ; scf
+ ; ret
+ ; .okay
+ ; xor a
+ ; ret
+
ld d, a
and $f0
cp $10
@@ -140,7 +151,7 @@
ret z
scf
ret
-
+; For some reason, the above code is duplicated down here.
.ok_20
ld a, d
and 7
--- a/main.asm
+++ b/main.asm
@@ -2123,10 +2123,11 @@
ld hl, OBJECT_PALETTE
add hl, bc
bit 5, [hl]
- jr z, .asm_6ed9
+ jr z, .not_bit_5
+
ld hl, OBJECT_FLAGS1
add hl, bc
- bit 4, [hl]
+ bit 4, [hl] ; lost
push hl
push bc
call Function6f2c
@@ -2133,13 +2134,13 @@
pop bc
pop hl
ret c
- jr .asm_6ee9
+ jr .resume
-.asm_6ed9
+.not_bit_5
ld hl, OBJECT_FLAGS1
add hl, bc
bit 4, [hl]
- jr nz, .asm_6ee9
+ jr nz, .resume
push hl
push bc
call Function6f07
@@ -2147,9 +2148,9 @@
pop hl
ret c
-.asm_6ee9
+.resume
bit 6, [hl]
- jr nz, .asm_6ef5
+ jr nz, .bit_6
push hl
push bc
@@ -2158,18 +2159,20 @@
pop hl
ret c
-.asm_6ef5
+.bit_6
bit 5, [hl]
- jr nz, .asm_6f05
+ jr nz, .bit_5
push hl
call Function70a4
pop hl
ret c
+
push hl
call Function70ed
pop hl
ret c
-.asm_6f05
+
+.bit_5
and a
ret
; 6f07
@@ -34881,6 +34884,7 @@
ld a, movement_step_sleep_1
cp [hl]
ret z
+
ld [hl], a
ld a, 0
ld [wd04e], a
--- a/maps/AzaleaGym.asm
+++ b/maps/AzaleaGym.asm
@@ -372,9 +372,9 @@
.PersonEvents:
db 7
person_event SPRITE_BUGSY, 7, 5, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, BugsyScript, -1
- person_event SPRITE_BUG_CATCHER, 3, 5, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 2, TrainerBug_catcherbenny, -1
- person_event SPRITE_BUG_CATCHER, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 3, TrainerBug_catcherAl, -1
- person_event SPRITE_BUG_CATCHER, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 3, TrainerBug_catcherJosh, -1
- person_event SPRITE_TWIN, 10, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 1, TrainerTwinsAmyandmay1, -1
- person_event SPRITE_TWIN, 10, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 1, TrainerTwinsAmyandmay2, -1
+ person_event SPRITE_BUG_CATCHER, 3, 5, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 2, TrainerBug_catcherbenny, -1
+ person_event SPRITE_BUG_CATCHER, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 3, TrainerBug_catcherAl, -1
+ person_event SPRITE_BUG_CATCHER, PERSONTYPE_TRAINER, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 3, TrainerBug_catcherJosh, -1
+ person_event SPRITE_TWIN, 10, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
+ person_event SPRITE_TWIN, 10, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
person_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, AzaleaGymGuyScript, -1
--- a/maps/IlexForest.asm
+++ b/maps/IlexForest.asm
@@ -950,14 +950,14 @@
.PersonEvents:
db 11
- person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, BirdScript_0x6eb8f, EVENT_ILEX_FOREST_FARFETCHD
- person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, YoungsterScript_0x6eb7b, EVENT_ILEX_FOREST_APPRENTICE
- person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, 0, 0, BlackBeltScript_0x6edae, EVENT_ILEX_FOREST_CHARCOAL_MASTER
- person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, 0, 0, RockerScript_0x6edde, -1
- person_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6ee10, EVENT_ILEX_FOREST_REVIVE
- person_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
- person_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, LassScript_0x6ee0d, EVENT_ILEX_FOREST_LASS
- person_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 2, 0, TrainerBug_catcherWayne, -1
- person_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6ee12, EVENT_ILEX_FOREST_X_ATTACK
- person_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6ee14, EVENT_ILEX_FOREST_ANTIDOTE
- person_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6ee16, EVENT_ILEX_FOREST_ETHER
+ person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BirdScript_0x6eb8f, EVENT_ILEX_FOREST_FARFETCHD
+ person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x6eb7b, EVENT_ILEX_FOREST_APPRENTICE
+ person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BlackBeltScript_0x6edae, EVENT_ILEX_FOREST_CHARCOAL_MASTER
+ person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RockerScript_0x6edde, -1
+ person_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x6ee10, EVENT_ILEX_FOREST_REVIVE
+ person_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
+ person_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, LassScript_0x6ee0d, EVENT_ILEX_FOREST_LASS
+ person_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
+ person_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x6ee12, EVENT_ILEX_FOREST_X_ATTACK
+ person_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x6ee14, EVENT_ILEX_FOREST_ANTIDOTE
+ person_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x6ee16, EVENT_ILEX_FOREST_ETHER
--- a/wram.asm
+++ b/wram.asm
@@ -1566,6 +1566,7 @@
wd041::
EngineBuffer4::
+wTempTrainerHeader::
wTempTrainerEventFlagLo::
ds 1
@@ -1600,6 +1601,7 @@
wd04b:: ds 2
wd04d:: ds 1
MenuItemsListEnd::
+wTempTrainerHeaderEnd::
wd04e:: ds 2
wOaksPkmnTalkPkmnNameBuffer::
wd050:: ds PKMN_NAME_LENGTH +- 1
@@ -2222,19 +2224,27 @@
\1Action:: ds 1
\1Object12:: ds 1
\1Facing:: ds 1
-\1NextTile:: ds 1 ; collision
-\1StandingTile:: ds 1 ; collision
+\1NextTile:: ds 1 ; collision
+\1StandingTile:: ds 1 ; collision
\1NextMapX:: ds 1
\1NextMapY:: ds 1
\1MapX:: ds 1
\1MapY:: ds 1
- ds 3
+\1ObjectInitX:: ds 1
+\1ObjectInitY:: ds 1
+\1Radius:: ds 1
\1SpriteX:: ds 1
\1SpriteY:: ds 1
\1SpriteXOffset:: ds 1
\1SpriteYOffset:: ds 1
- ds 6
+\1MovementByteIndex:: ds 1
+\1Object28:: ds 1
+\1Object29:: ds 1
+\1Object30:: ds 1
+\1Object31:: ds 1
+\1Range:: ds 1
ds 7
+\1StructEnd::
ENDM
object_struct Player
@@ -2250,10 +2260,12 @@
object_struct Object10
object_struct Object11
object_struct Object12
+ObjectStructsEnd::
wd6de::
ds $40
+MapObjects:: ; d71e
map_object: MACRO
\1Object::
\1ObjectStructID:: ds 1
@@ -2271,7 +2283,6 @@
ds 2
endm
-MapObjects:: ; d71e
map_object Player
map_object Map1
map_object Map2
@@ -2288,6 +2299,7 @@
map_object Map13
map_object Map14
map_object Map15
+MapObjectsEnd::
wObjectMasks:: ds NUM_OBJECTS ; d81e
@@ -2319,6 +2331,7 @@
; 6 - hall of fame
; 7 - bug contest on
ds 1
+
StatusFlags2:: ; d84d
; 0 - rockets
; 1 -