shithub: pokecrystal

Download patch

ref: ec380e6df2d071dcd03f1d2d5bc06a3bb2865a67
parent: 41acb0667a321865277f50a45e662b1aae939a00
author: Remy Oukaour <remy.oukaour@gmail.com>
date: Sun Dec 10 20:11:05 EST 2017

tilemap → tileset

--- a/constants.asm
+++ b/constants.asm
@@ -28,7 +28,7 @@
 INCLUDE "constants/deco_constants.asm"
 INCLUDE "constants/radio_constants.asm"
 INCLUDE "constants/sprite_constants.asm"
-INCLUDE "constants/tilemap_constants.asm"
+INCLUDE "constants/tileset_constants.asm"
 INCLUDE "constants/cgb_constants.asm"
 INCLUDE "constants/battle_tower_constants.asm"
 INCLUDE "constants/cry_constants.asm"
--- a/constants/tilemap_constants.asm
+++ /dev/null
@@ -1,55 +1,0 @@
-; collision values (see tilesets/collision.asm)
-LANDTILE  EQU $0
-WATERTILE EQU $1
-WALLTILE  EQU $f
-TALK      EQU $10
-
-; Tilesets indexes (see tilesets/tileset_headers.asm)
-const_value SET 1
-	const TILESET_JOHTO_1              ; 01
-	const TILESET_JOHTO_2              ; 02
-	const TILESET_KANTO                ; 03
-	const TILESET_BATTLE_TOWER_OUTSIDE ; 04
-	const TILESET_HOUSE_1              ; 05
-	const TILESET_PLAYERS_HOUSE        ; 06
-	const TILESET_POKECENTER           ; 07
-	const TILESET_GATE                 ; 08
-	const TILESET_PORT                 ; 09
-	const TILESET_LAB                  ; 0a
-	const TILESET_POWER_PLANT          ; 0b
-	const TILESET_MART                 ; 0c
-	const TILESET_CELADON_MANSION      ; 0d
-	const TILESET_GAME_CORNER          ; 0e
-	const TILESET_GYM_1                ; 0f
-	const TILESET_KURTS_HOUSE          ; 10
-	const TILESET_TRAIN_STATION        ; 11
-	const TILESET_OLIVINE_GYM          ; 12
-	const TILESET_LIGHTHOUSE           ; 13
-	const TILESET_PLAYERS_HOUSE_2F     ; 14
-	const TILESET_POKECOM_CENTER       ; 15
-	const TILESET_BATTLE_TOWER         ; 16
-	const TILESET_SPROUT_TOWER         ; 17
-	const TILESET_CAVE                 ; 18
-	const TILESET_PARK                 ; 19
-	const TILESET_RUINS_OF_ALPH        ; 1a
-	const TILESET_RADIO_TOWER          ; 1b
-	const TILESET_UNDERGROUND          ; 1c
-	const TILESET_ICE_PATH             ; 1d
-	const TILESET_WHIRL_ISLANDS        ; 1e
-	const TILESET_ILEX_FOREST          ; 1f
-	const TILESET_BETA_WORD_ROOM       ; 20
-	const TILESET_HO_OH_WORD_ROOM      ; 21
-	const TILESET_KABUTO_WORD_ROOM     ; 22
-	const TILESET_OMANYTE_WORD_ROOM    ; 23
-	const TILESET_AERODACTYL_WORD_ROOM ; 24
-
-; bg palette values (see tilesets/*_palette_map.asm)
-	const_def
-	const PAL_BG_GRAY   ; 0
-	const PAL_BG_RED    ; 1
-	const PAL_BG_GREEN  ; 2
-	const PAL_BG_WATER  ; 3
-	const PAL_BG_YELLOW ; 4
-	const PAL_BG_BROWN  ; 5
-	const PAL_BG_ROOF   ; 6
-	const PAL_BG_TEXT   ; 7
--- /dev/null
+++ b/constants/tileset_constants.asm
@@ -1,0 +1,55 @@
+; collision values (see tilesets/collision.asm)
+LANDTILE  EQU $0
+WATERTILE EQU $1
+WALLTILE  EQU $f
+TALK      EQU $10
+
+; Tilesets indexes (see tilesets/tileset_headers.asm)
+const_value SET 1
+	const TILESET_JOHTO_1              ; 01
+	const TILESET_JOHTO_2              ; 02
+	const TILESET_KANTO                ; 03
+	const TILESET_BATTLE_TOWER_OUTSIDE ; 04
+	const TILESET_HOUSE_1              ; 05
+	const TILESET_PLAYERS_HOUSE        ; 06
+	const TILESET_POKECENTER           ; 07
+	const TILESET_GATE                 ; 08
+	const TILESET_PORT                 ; 09
+	const TILESET_LAB                  ; 0a
+	const TILESET_POWER_PLANT          ; 0b
+	const TILESET_MART                 ; 0c
+	const TILESET_CELADON_MANSION      ; 0d
+	const TILESET_GAME_CORNER          ; 0e
+	const TILESET_GYM_1                ; 0f
+	const TILESET_KURTS_HOUSE          ; 10
+	const TILESET_TRAIN_STATION        ; 11
+	const TILESET_OLIVINE_GYM          ; 12
+	const TILESET_LIGHTHOUSE           ; 13
+	const TILESET_PLAYERS_HOUSE_2F     ; 14
+	const TILESET_POKECOM_CENTER       ; 15
+	const TILESET_BATTLE_TOWER         ; 16
+	const TILESET_SPROUT_TOWER         ; 17
+	const TILESET_CAVE                 ; 18
+	const TILESET_PARK                 ; 19
+	const TILESET_RUINS_OF_ALPH        ; 1a
+	const TILESET_RADIO_TOWER          ; 1b
+	const TILESET_UNDERGROUND          ; 1c
+	const TILESET_ICE_PATH             ; 1d
+	const TILESET_WHIRL_ISLANDS        ; 1e
+	const TILESET_ILEX_FOREST          ; 1f
+	const TILESET_BETA_WORD_ROOM       ; 20
+	const TILESET_HO_OH_WORD_ROOM      ; 21
+	const TILESET_KABUTO_WORD_ROOM     ; 22
+	const TILESET_OMANYTE_WORD_ROOM    ; 23
+	const TILESET_AERODACTYL_WORD_ROOM ; 24
+
+; bg palette values (see tilesets/*_palette_map.asm)
+	const_def
+	const PAL_BG_GRAY   ; 0
+	const PAL_BG_RED    ; 1
+	const PAL_BG_GREEN  ; 2
+	const PAL_BG_WATER  ; 3
+	const PAL_BG_YELLOW ; 4
+	const PAL_BG_BROWN  ; 5
+	const PAL_BG_ROOF   ; 6
+	const PAL_BG_TEXT   ; 7