shithub: pokecrystal

Download patch

ref: ed44de4bb4688f6b8c83aeb4f5fd8658d17615fb
parent: cc8c36ee149b287b7a1cabb85abb4bf42873a3b2
author: PikalaxALT <PikalaxALT@gmail.com>
date: Sat Nov 14 09:41:47 EST 2015

More map object work

--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -529,18 +529,18 @@
 	const OBJECT_FACING
 	const OBJECT_09
 	const OBJECT_STEP_DURATION
-	const OBJECT_11
+	const OBJECT_ACTION
 	const OBJECT_12
 	const OBJECT_FACING_STEP
 	const OBJECT_STANDING_TILE
 	const OBJECT_NEXT_TILE
-	const OBJECT_MAP_X
-	const OBJECT_MAP_Y
 	const OBJECT_NEXT_MAP_X
 	const OBJECT_NEXT_MAP_Y
-	const OBJECT_20
-	const OBJECT_21
-	const OBJECT_22
+	const OBJECT_MAP_X
+	const OBJECT_MAP_Y
+	const OBJECT_INIT_X
+	const OBJECT_INIT_Y
+	const OBJECT_RADIUS
 	const OBJECT_SPRITE_X
 	const OBJECT_SPRITE_Y
 	const OBJECT_SPRITE_X_OFFSET
@@ -550,7 +550,7 @@
 	const OBJECT_29
 	const OBJECT_30
 	const OBJECT_31
-	const OBJECT_32
+	const OBJECT_RANGE
 ; 33-39 are not used
 
 ; map object struct
@@ -651,3 +651,5 @@
 	const PALETTE_NITE
 	const PALETTE_MORN
 	const PALETTE_DARK
+
+FIXED_FACING EQU 2
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -220,15 +220,15 @@
 	const SPRITEMOVEDATA_SMASHABLE_ROCK
 	const SPRITEMOVEDATA_STRENGTH_BOULDER
 	const SPRITEMOVEDATA_FOLLOWNOTEXACT
-	const SPRITEMOVEDATA_1B
-	const SPRITEMOVEDATA_1C
-	const SPRITEMOVEDATA_1D
+	const SPRITEMOVEDATA_SHADOW
+	const SPRITEMOVEDATA_EMOTE
+	const SPRITEMOVEDATA_SCREENSHAKE
 	const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
 	const SPRITEMOVEDATA_SPINCLOCKWISE
 	const SPRITEMOVEDATA_20
 	const SPRITEMOVEDATA_BIGDOLL
-	const SPRITEMOVEDATA_22
-	const SPRITEMOVEDATA_23
+	const SPRITEMOVEDATA_BOULDERDUST
+	const SPRITEMOVEDATA_GRASS
 	const SPRITEMOVEDATA_LAPRAS
 	const SPRITEMOVEDATA_25
 NUM_SPRITEMOVEDATA EQU const_value +- 1
@@ -255,23 +255,23 @@
 	const SPRITEMOVEFN_SCRIPTED
 	const SPRITEMOVEFN_STRENGTH
 	const SPRITEMOVEFN_FOLLOWNOTEXACT
-	const SPRITEMOVEFN_13
-	const SPRITEMOVEFN_14
+	const SPRITEMOVEFN_SHADOW
+	const SPRITEMOVEFN_EMOTE
 	const SPRITEMOVEFN_BIG_SNORLAX
 	const SPRITEMOVEFN_BOUNCE
-	const SPRITEMOVEFN_17
+	const SPRITEMOVEFN_SCREENSHAKE
 	const SPRITEMOVEFN_SPIN_CLOCKWISE
 	const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
-	const SPRITEMOVEFN_1A
-	const SPRITEMOVEFN_1B
+	const SPRITEMOVEFN_BOULDERDUST
+	const SPRITEMOVEFN_GRASS
 
 MAX_OUTDOOR_SPRITES EQU 23
 
 	const_def
 	const OBJECT_09_VALUE_00
-	const OBJECT_09_VALUE_01
-	const OBJECT_09_VALUE_02
-	const OBJECT_09_VALUE_03
+	const OBJECT_09_VALUE_01 ; standing
+	const OBJECT_09_VALUE_02 ; walking
+	const OBJECT_09_VALUE_03 ; bumping
 	const OBJECT_09_VALUE_04
 	const OBJECT_09_VALUE_05
 	const OBJECT_09_VALUE_06
--- a/engine/events.asm
+++ b/engine/events.asm
@@ -368,7 +368,7 @@
 	call CheckCoordEventScriptFlag
 	jr z, .coord_events_disabled
 
-	call CheckCurrentMapXYTriggers
+	call CheckCurrentNextMapXYTriggers
 	jr c, .coord_event
 
 .coord_events_disabled
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -30,15 +30,15 @@
 	db SPRITEMOVEFN_STANDING,              DOWN,  $01, $2e, $10, $00 ; 18
 	db SPRITEMOVEFN_STRENGTH,              DOWN,  $01, $2e, $00, $40 ; 19
 	db SPRITEMOVEFN_FOLLOWNOTEXACT,        DOWN,  $01, $02, $00, $00 ; 1a
-	db SPRITEMOVEFN_13,                    DOWN,  $00, $8e, $01, $00 ; 1b
-	db SPRITEMOVEFN_14,                    DOWN,  $08, $8e, $02, $00 ; 1c
-	db SPRITEMOVEFN_17,                    DOWN,  $00, $82, $00, $00 ; 1d
+	db SPRITEMOVEFN_SHADOW,                DOWN,  $00, $8e, $01, $00 ; 1b
+	db SPRITEMOVEFN_EMOTE,                 DOWN,  $08, $8e, $02, $00 ; 1c
+	db SPRITEMOVEFN_SCREENSHAKE,           DOWN,  $00, $82, $00, $00 ; 1d
 	db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT,  $01, $00, $00, $00 ; 1e
 	db SPRITEMOVEFN_SPIN_CLOCKWISE,        RIGHT, $01, $00, $00, $00 ; 1f
 	db SPRITEMOVEFN_STRENGTH,              DOWN,  $0c, $2e, $01, $c0 ; 20
 	db SPRITEMOVEFN_STRENGTH,              DOWN,  $0d, $2e, $01, $c0 ; 21
-	db SPRITEMOVEFN_1A,                    DOWN,  $0e, $8e, $01, $00 ; 22
-	db SPRITEMOVEFN_1B,                    DOWN,  $0f, $8e, $02, $00 ; 23
+	db SPRITEMOVEFN_BOULDERDUST,           DOWN,  $0e, $8e, $01, $00 ; 22
+	db SPRITEMOVEFN_GRASS,                 DOWN,  $0f, $8e, $02, $00 ; 23
 	db SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,  $01, $00, $00, $20 ; 24
 	db SPRITEMOVEFN_00,                    DOWN,  $01, $00, $00, $00 ; 25
 ; 4357
@@ -84,7 +84,7 @@
 	res 6, [hl]
 	ld a, [XCoord]
 	ld e, a
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	add 1
@@ -94,7 +94,7 @@
 	jr nc, .ok
 	ld a, [YCoord]
 	ld e, a
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	add 1
@@ -110,7 +110,7 @@
 	set 6, [hl]
 	ld a, [XCoord]
 	ld e, a
-	ld hl, OBJECT_20
+	ld hl, OBJECT_INIT_X
 	add hl, bc
 	ld a, [hl]
 	add 1
@@ -120,7 +120,7 @@
 	jr nc, .ok2
 	ld a, [YCoord]
 	ld e, a
-	ld hl, OBJECT_21
+	ld hl, OBJECT_INIT_Y
 	add hl, bc
 	ld a, [hl]
 	add 1
@@ -224,7 +224,8 @@
 ; 444d
 
 Function444d: ; 444d
-	ld hl, OBJECT_11
+; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld a, [hl]
 	ld l, a
@@ -242,39 +243,39 @@
 
 Pointers445f: ; 445f
 	dw Function44a3 ; 00
-	dw Function44a3 ; 01
-	dw Function44b5 ; 02
-	dw Function44aa ; 03
-	dw Function44c1 ; 04
-	dw Function44aa ; 05
-	dw Function4508 ; 06
-	dw Function44aa ; 07
-	dw Function4529 ; 08
-	dw Function44aa ; 09
-	dw Function4539 ; 0a
-	dw Function44a3 ; 0b
-	dw Function456e ; 0c
-	dw Function456e ; 0d
-	dw Function457b ; 0e
-	dw Function44a3 ; 0f
-	dw Function4582 ; 10
-	dw Function4582 ; 11
-	dw Function4589 ; 12
-	dw Function4589 ; 13
-	dw Function4590 ; 14
-	dw Function45a4 ; 15
-	dw Function45ab ; 16
-	dw Function44aa ; 17
-	dw Function45be ; 18
-	dw Function45be ; 19
-	dw Function45c5 ; 1a
-	dw Function45c5 ; 1b
-	dw Function45da ; 1c
-	dw Function44a3 ; 1d
-	dw Function45ed ; 1e
-	dw Function44a3 ; 1f
-	dw Function44e4 ; 20
-	dw Function44aa ; 21
+	dw Function44a3 ; 01 (00)
+	dw Function44b5 ; 02 (01)
+	dw Function44aa ; 03 (02)
+	dw Function44c1 ; 04 (03)
+	dw Function44aa ; 05 (04)
+	dw Function4508 ; 06 (05)
+	dw Function44aa ; 07 (06)
+	dw Function4529 ; 08 (07)
+	dw Function44aa ; 09 (08)
+	dw Function4539 ; 0a (09)
+	dw Function44a3 ; 0b (0a)
+	dw Function456e ; 0c (0b)
+	dw Function456e ; 0d (0c)
+	dw Function457b ; 0e (0d)
+	dw Function44a3 ; 0f (0e)
+	dw Function4582 ; 10 (0f)
+	dw Function4582 ; 11 (10)
+	dw Function4589 ; 12 (11)
+	dw Function4589 ; 13 (12)
+	dw Function4590 ; 14 (13)
+	dw Function45a4 ; 15 (14)
+	dw Function45ab ; 16 (15)
+	dw Function44aa ; 17 (16)
+	dw Function45be ; 18 (17)
+	dw Function45be ; 19 (18)
+	dw Function45c5 ; 1a (19)
+	dw Function45c5 ; 1b (1a)
+	dw Function45da ; 1c (1b)
+	dw Function44a3 ; 1d (1c)
+	dw Function45ed ; 1e (1d)
+	dw Function44a3 ; 1f (1e)
+	dw Function44e4 ; 20 (1f)
+	dw Function44aa ; 21 (20)
 ; 44a3
 
 Function44a3: ; 44a3
@@ -286,7 +287,7 @@
 
 Function44aa: ; 44aa
 	call GetSpriteDirection
-	or 0
+	or 0 ; useless
 	ld hl, OBJECT_FACING_STEP
 	add hl, bc
 	ld [hl], a
@@ -556,17 +557,17 @@
 
 Function4600: ; 4600
 
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld [hl], a
 
@@ -588,17 +589,17 @@
 
 Function462a: ; 462a
 
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld [hl], a
 
@@ -662,7 +663,7 @@
 rept 3
 	ld [hli], a
 endr
-	ld [hl], a
+	ld [hl], a ; OBJECT_30
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
@@ -675,8 +676,8 @@
 	ld [hl], a
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	bit 2, [hl]
-	jr nz, .ok
+	bit FIXED_FACING, [hl]
+	jr nz, GetCurTile
 
 rept 2
 	add a
@@ -685,13 +686,8 @@
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
+GetCurTile: ; 46a6
 
-.ok
-	; fallthrough
-; 46a6
-
-Function46a6: ; 46a6
-
 	call GetStepVector
 
 	ld hl, OBJECT_STEP_DURATION
@@ -699,21 +695,21 @@
 	ld [hl], a
 
 	ld a, d
-	call Function4730
-	ld hl, OBJECT_NEXT_MAP_X
+	call GetStepVectorSign
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	add [hl]
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld [hl], a
 	ld d, a
 
 	ld a, e
-	call Function4730
-	ld hl, OBJECT_NEXT_MAP_Y
+	call GetStepVectorSign
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	add [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld [hl], a
 	ld e, a
@@ -729,7 +725,7 @@
 	ret
 ; 46d7
 
-Function46d7: ; 46d7
+AddStepVector: ; 46d7
 
 	call GetStepVector
 
@@ -789,13 +785,15 @@
 	db  4,  0,  4, 4
 ; 4730
 
-Function4730: ; 4730
+GetStepVectorSign: ; 4730
 	add a
-	ret z
+	ret z  ; 0 or 128
+
 	ld a, 1
-	ret nc
+	ret nc ; 1 - 127
+
 	ld a, -1
-	ret
+	ret    ; 129 - 255
 ; 4738
 
 Function4738: ; 4738
@@ -804,7 +802,7 @@
 	ld a, [hl]
 	and %00000011
 	ld [wd151], a
-	call Function46d7
+	call AddStepVector
 	ld a, [wd14e]
 	add d
 	ld [wd14e], a
@@ -849,7 +847,7 @@
 	ret
 ; 4780
 
-ClearObjectStructField27: ; 4780
+ClearObjectMovementByteIndex: ; 4780
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	ld [hl], 0
@@ -856,7 +854,7 @@
 	ret
 ; 4787
 
-IncrementObjectStructField27: ; 4787
+IncrementObjectMovementByteIndex: ; 4787
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	inc [hl]
@@ -863,7 +861,7 @@
 	ret
 ; 478d
 
-DecrementObjectStructField27: ; 478d
+DecrementObjectMovementByteIndex: ; 478d
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	dec [hl]
@@ -870,7 +868,7 @@
 	ret
 ; 4793
 
-JumptoObjectStructField27: ; 4793
+JumptoObjectMovementByteIndex: ; 4793
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	ld a, [hl]
@@ -893,7 +891,7 @@
 	ret
 ; 47a8
 
-JumptoObjectStructField28: ; 47a8
+Object28AnonymousJumptable: ; 47a8
 ; anonymous jumptable
 	ld hl, OBJECT_28
 	add hl, bc
@@ -918,10 +916,10 @@
 ; 47bc
 
 Function47bc: ; 47bc
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	push bc
@@ -1011,7 +1009,7 @@
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
-	jp Function4b1d
+	jp RandomStepDuration_Slow
 ; 4851
 
 .RandomSpin2: ; 4851
@@ -1029,13 +1027,13 @@
 
 .keep
 	ld [hl], a
-	jp Function4b26
+	jp RandomStepDuration_Fast
 ; 4869
 
 .Standing: ; 4869
 	call Function462a
 	call Function467b
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 1
 	ld hl, OBJECT_09
@@ -1091,7 +1089,7 @@
 ; 48ac
 
 .Strength: ; 48ac
-	call JumptoObjectStructField27
+	call JumptoObjectMovementByteIndex
 	dw .Strength_Start
 	dw .Strength_Stop
 ; 48b3
@@ -1109,7 +1107,7 @@
 	res 2, [hl]
 	jr z, .ok
 
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
 	and %00000011
@@ -1120,7 +1118,7 @@
 
 	ld de, SFX_STRENGTH
 	call PlaySFX
-	call Function5538
+	call SpawnStrengthBoulderDust
 	call Function463f
 	ld hl, OBJECT_09
 	add hl, bc
@@ -1137,7 +1135,7 @@
 	ret
 
 .on_pit
-	call IncrementObjectStructField27
+	call IncrementObjectMovementByteIndex
 	; fallthrough
 ; 48f8
 
@@ -1149,15 +1147,15 @@
 ; 48ff
 
 .FollowNotExact: ; 48ff
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
 
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
 
@@ -1169,7 +1167,7 @@
 	cp STANDING
 	jr z, .standing
 
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -1183,7 +1181,7 @@
 	jr .done
 
 .equal
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
@@ -1210,7 +1208,7 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 1
 	ret
@@ -1221,7 +1219,7 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 9
 	ld hl, OBJECT_09
@@ -1235,7 +1233,7 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 10
 	ld hl, OBJECT_09
@@ -1245,7 +1243,7 @@
 ; 4984
 
 .MovementSpinCounterclockwise: ; 4984
-	call JumptoObjectStructField27
+	call JumptoObjectMovementByteIndex
 	dw .MovementSpinInit
 	dw .MovementSpinRepeat
 	dw .MovementSpinTurnLeft
@@ -1252,7 +1250,7 @@
 ; 498d
 
 .MovementSpinClockwise: ; 498d
-	call JumptoObjectStructField27
+	call JumptoObjectMovementByteIndex
 	dw .MovementSpinInit
 	dw .MovementSpinRepeat
 	dw .MovementSpinTurnRight
@@ -1260,18 +1258,18 @@
 
 .MovementSpinInit: ; 4996
 	call Function467b
-	call IncrementObjectStructField27
+	call IncrementObjectMovementByteIndex
 	; fallthrough
 ; 499c
 
 .MovementSpinRepeat: ; 499c
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 1
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
-	ld a, $10
+	ld a, 16
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
@@ -1278,7 +1276,7 @@
 	ld hl, OBJECT_09
 	add hl, bc
 	ld [hl], OBJECT_09_VALUE_03
-	call IncrementObjectStructField27
+	call IncrementObjectMovementByteIndex
 	ret
 ; 49b8
 
@@ -1316,13 +1314,13 @@
 	ld a, [hl]
 	pop hl
 	ld [hl], a
-	call DecrementObjectStructField27
+	call DecrementObjectMovementByteIndex
 	ret
 ; 49e5
 
 .Movement13: ; 49e5
 	call ._Movement13_14_1a_1b
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $7
 	ld hl, OBJECT_STEP_DURATION
@@ -1361,7 +1359,7 @@
 .Movement14: ; 4a21
 	call Function467b
 	call ._Movement13_14_1a_1b
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 8
 	ld hl, OBJECT_STEP_DURATION
@@ -1382,7 +1380,7 @@
 .Movement1a: ; 4a46
 	call Function467b
 	call ._Movement13_14_1a_1b
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $e
 	ld hl, OBJECT_STEP_DURATION
@@ -1429,7 +1427,7 @@
 .Movement1b: ; 4a89
 	call Function467b
 	call ._Movement13_14_1a_1b
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $f
 	ld hl, OBJECT_STEP_DURATION
@@ -1446,7 +1444,7 @@
 ; 4aa8
 
 ._Movement13_14_1a_1b: ; 4aa8
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
 	push bc
@@ -1464,10 +1462,10 @@
 
 .Movement17: ; 4abc
 	call Function467b
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
 	call ._Movement17
@@ -1506,7 +1504,7 @@
 	call Function6ec1
 	jr c, Function4b17
 	call Function463f
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 2
 	ld hl, wd4cf
@@ -1530,14 +1528,14 @@
 	; fallthrough
 ; 4b1d
 
-Function4b1d: ; 4b1d
+RandomStepDuration_Slow: ; 4b1d
 	call Random
 	ld a, [hRandomAdd]
 	and %01111111
-	jr Function4b2d
+	jr SetRandomStepDuration
 ; 4b26
 
-Function4b26: ; 4b26
+RandomStepDuration_Fast: ; 4b26
 	call Random
 	ld a, [hRandomAdd]
 	and %00011111
@@ -1544,7 +1542,7 @@
 	; fallthrough
 ; 4b2d
 
-Function4b2d: ; 4b2d
+SetRandomStepDuration: ; 4b2d
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
@@ -1551,7 +1549,7 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 1
 	ld hl, OBJECT_09
@@ -1602,13 +1600,14 @@
 ; 4b86
 
 Function4b86: ; 4b86
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4b8d
 	dw Function4ba9
 ; 4b8d
 
 Function4b8d: ; 4b8d
-	call Function46d7
+	call AddStepVector
 	call UpdateJumpPosition
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -1615,7 +1614,7 @@
 	dec [hl]
 	ret nz
 	call Function4600
-	call Function46a6
+	call GetCurTile
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res 3, [hl]
@@ -1624,7 +1623,7 @@
 ; 4ba9
 
 Function4ba9: ; 4ba9
-	call Function46d7
+	call AddStepVector
 	call UpdateJumpPosition
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -1638,7 +1637,8 @@
 ; 4bbf
 
 Function4bbf: ; 4bbf
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4bca
 	dw Function4bd2
 	dw Function4bf2
@@ -1671,7 +1671,7 @@
 ; 4bf2
 
 Function4bf2: ; 4bf2
-	call Function46a6
+	call GetCurTile
 	ld hl, wd150
 	set 7, [hl]
 	call IncrementObjectStructField28
@@ -1695,7 +1695,8 @@
 ; 4c18
 
 Function4c18: ; 4c18
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4c23
 	dw Function4c32
 	dw Function4c42
@@ -1714,7 +1715,7 @@
 ; 4c32
 
 Function4c32: ; 4c32
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 4
 	ld hl, OBJECT_STEP_DURATION
@@ -1743,7 +1744,7 @@
 ; 4c5d
 
 Function4c5d: ; 4c5d
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 4
 	ld hl, OBJECT_31
@@ -1771,7 +1772,8 @@
 ; 4c89
 
 Function4c89: ; 4c89
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4c9a
 	dw Function4caa
 	dw Function4cb3
@@ -1782,7 +1784,7 @@
 ; 4c9a
 
 Function4c9a: ; 4c9a
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 0
 	ld hl, OBJECT_STEP_DURATION
@@ -1816,7 +1818,7 @@
 ; 4cc9
 
 Function4cc9: ; 4cc9
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 4
 	ld hl, OBJECT_31
@@ -1847,7 +1849,7 @@
 ; 4cf5
 
 Function4cf5: ; 4cf5
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 4
 	ld hl, OBJECT_STEP_DURATION
@@ -1870,7 +1872,8 @@
 ; 4d14
 
 Function4d14: ; 4d14
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4d1f
 	dw Function4d2e
 	dw Function4d4f
@@ -1878,7 +1881,7 @@
 ; 4d1f
 
 Function4d1f: ; 4d1f
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 0
 	ld hl, OBJECT_STEP_DURATION
@@ -1893,7 +1896,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], 2
 	ld hl, OBJECT_12
@@ -1943,7 +1946,8 @@
 ; 4d7e
 
 Function4d7e: ; 4d7e
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4d85
 	dw Function4d94
 ; 4d85
@@ -1993,7 +1997,7 @@
 	ld a, 0
 
 .yes
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], a
 	ret
@@ -2009,7 +2013,7 @@
 	ld a, 5
 
 .yes
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], a
 	jp Function4b79
@@ -2052,7 +2056,8 @@
 ; 4e0c
 
 Function4e0c: ; 4e0c
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4e13
 	dw Function4e21
 ; 4e13
@@ -2077,7 +2082,7 @@
 
 Function4e2b: ; 4e2b
 	call Function4fb2
-	call Function46d7
+	call AddStepVector
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
@@ -2093,18 +2098,19 @@
 ; 4e47
 
 Function4e47: ; 4e47
-	call Function46d7
+	call AddStepVector
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
 	ret nz
 	call Function4600
-	jp Function4b1d
+	jp RandomStepDuration_Slow
 ; 4e56
 
 Function4e56: ; 4e56
 ; AnimateStep?
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4e5d
 	dw Function4e65
 ; 4e5d
@@ -2122,6 +2128,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
+
 	ld hl, wd150
 	set 6, [hl]
 	call Function4600
@@ -2135,7 +2142,8 @@
 ; 4e83
 
 Function4e83: ; 4e83
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4e8e
 	dw Function4ea4
 	dw Function4ead
@@ -2192,16 +2200,16 @@
 ; 4ecd
 
 Function4ecd: ; 4ecd
-	call Function46d7
+	call AddStepVector
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
 	ret nz
 	push bc
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld hl, OBJECT_MAP_OBJECT_INDEX
@@ -2259,7 +2267,8 @@
 ; 4f33
 
 Function4f33: ; 4f33
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4f3a
 	dw Function4f43
 ; 4f3a
@@ -2312,11 +2321,12 @@
 ; 4f77
 
 Function4f77: ; 4f77
-	call JumptoObjectStructField28 ; ????
+	call Object28AnonymousJumptable ; ????
 ; 4f7a
 
 Function4f7a: ; 4f7a
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4f83
 	dw Function4f83
 	dw Function4f83
@@ -2323,13 +2333,14 @@
 ; 4f83
 
 Function4f83: ; 4f83
-	call JumptoObjectStructField28
+	call Object28AnonymousJumptable
+; anonymous jumptable
 	dw Function4f8a
 	dw Function4f99
 ; 4f8a
 
 Function4f8a: ; 4f8a
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $10
 	ld hl, OBJECT_STEP_DURATION
@@ -2602,79 +2613,80 @@
 	ret
 ; 5529
 
-Function5529: ; 5529
+SpawnShadow: ; 5529
 	push bc
-	ld de, .data_5535
-	call Function55b9
-	call Function55ac
+	ld de, .ShadowObject
+	call CopyTempObjectData
+	call InitTempObject
 	pop bc
 	ret
 
-.data_5535
-	db $00, $05, $1b
+.ShadowObject
+	; vtile, palette, movement
+	db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
 ; 5538
 
-Function5538: ; 5538
+SpawnStrengthBoulderDust: ; 5538
 	push bc
-	ld de, .data_5544
-	call Function55b9
-	call Function55ac
+	ld de, .BoulderDustObject
+	call CopyTempObjectData
+	call InitTempObject
 	pop bc
 	ret
 
-.data_5544
-	db $00, $05, $22
+.BoulderDustObject
+	db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
 ; 5547
 
-Function5547: ; 5547
+SpawnEmote: ; 5547
 	push bc
-	ld de, .data_5553
-	call Function55b9
-	call Function55ac
+	ld de, .EmoteObject
+	call CopyTempObjectData
+	call InitTempObject
 	pop bc
 	ret
 
-.data_5553
-	db $00, $05, $1c
+.EmoteObject
+	db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
 ; 5556
 
-Function5556: ; 5556
+ShakeGrass: ; 5556
 	push bc
 	ld de, .data_5562
-	call Function55b9
-	call Function55ac
+	call CopyTempObjectData
+	call InitTempObject
 	pop bc
 	ret
 
 .data_5562
-	db $00, $06, $23
+	db $00, PAL_OW_TREE, SPRITEMOVEDATA_GRASS
 ; 5565
 
-Function5565: ; 5565
+ShakeScreen: ; 5565
 	push bc
 	push af
-	ld de, .data_5576
-	call Function55b9
+	ld de, .ScreenShakeObject
+	call CopyTempObjectData
 	pop af
-	ld [wc2f5], a
-	call Function55ac
+	ld [wTempObjectCopyRange], a
+	call InitTempObject
 	pop bc
 	ret
 
-.data_5576
-	db $00, $05, $1d
+.ScreenShakeObject
+	db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
 ; 5579
 
-Function5579: ; 5579
+DespawnEmote: ; 5579
 	push bc
 	ld a, [hMapObjectIndexBuffer]
 	ld c, a
-	call Function5582
+	call .DeleteEmote
 	pop bc
 	ret
 ; 5582
 
-Function5582: ; 5582
+.DeleteEmote: ; 5582
 	ld de, ObjectStructs
 	ld a, NUM_OBJECT_STRUCTS
 .loop
@@ -2705,20 +2717,21 @@
 	ret
 ; 55ac
 
-Function55ac: ; 55ac
+InitTempObject: ; 55ac
 	call FindFirstEmptyObjectStruct
 	ret nc
 
 	ld d, h
 	ld e, l
-	callba Function8286
+	callba CopyTempObjectToObjectStruct
 	ret
 ; 55b9
 
-Function55b9: ; 55b9
-; load into wc2f0:
-; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [MapX], [MapY], -1
-	ld hl, wc2f0
+CopyTempObjectData: ; 55b9
+; load into wTempObjectCopy:
+; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
+; This spawns the object at the same place as whichever object is loaded into bc.
+	ld hl, wTempObjectCopyMapObjectIndex
 	ld [hl], -1
 	inc hl
 	ld [hl], -1
@@ -2737,10 +2750,10 @@
 	ld [hli], a
 
 	push hl
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	pop hl
@@ -2872,10 +2885,10 @@
 
 Function5688: ; 5688
 	push bc
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	call GetCoordTile
@@ -2888,10 +2901,10 @@
 ; 56a3
 
 Function56a3: ; 56a3
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	inc d
@@ -3612,7 +3625,7 @@
 	ld hl, OBJECT_FACING_STEP
 	add hl, bc
 	ld a, [hl]
-	cp -1
+	cp STANDING
 	jp z, .done
 	cp NUM_FACINGS
 	jp nc, .done
--- a/engine/map_setup.asm
+++ b/engine/map_setup.asm
@@ -311,10 +311,10 @@
 ; 154d7
 
 LoadObjectsRunCallback_02: ; 154d7
-	ld a, $2
+	ld a, 2
 	call RunMapCallback
 	callba LoadObjectMasks
-	callba Function8177
+	callba InitializeVisibleSprites
 	ret
 ; 154ea (5:54ea)
 
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -127,7 +127,7 @@
 	ld hl, OBJECT_12
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $4
 	call GetMovementByte
@@ -164,7 +164,7 @@
 ; 5189
 
 Movement_fish_got_bite: ; 5189
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $6
 	ld hl, OBJECT_09
@@ -178,7 +178,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $1
 	ld hl, OBJECT_09
@@ -188,7 +188,7 @@
 ; 51ab
 
 Movement_fish_cast_rod: ; 51ab
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $6
 	ld hl, OBJECT_09
@@ -262,7 +262,7 @@
 ; 5210
 
 Movement_4b: ; 5210
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $1
 
@@ -323,7 +323,7 @@
 	add hl, bc
 	ld [hl], OBJECT_09_VALUE_03
 
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $1
 
@@ -341,7 +341,7 @@
 	ld hl, OBJECT_09
 	add hl, bc
 	ld [hl], OBJECT_09_VALUE_0B
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $3
 	ld hl, OBJECT_DIRECTION_WALKING
@@ -358,7 +358,7 @@
 	ld hl, OBJECT_09
 	add hl, bc
 	ld [hl], OBJECT_09_VALUE_03
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $b
 	ld hl, OBJECT_DIRECTION_WALKING
@@ -384,7 +384,7 @@
 Movement_remove_fixed_facing: ; 52a5
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	res 2, [hl]
+	res FIXED_FACING, [hl]
 	jp ContinueReadingMovement
 ; 52ae
 
@@ -391,7 +391,7 @@
 Movement_fix_facing: ; 52ae
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	set 2, [hl]
+	set FIXED_FACING, [hl]
 	jp ContinueReadingMovement
 ; 52b7
 
@@ -410,12 +410,12 @@
 ; 52c9
 
 Movement_hide_emote: ; 52c9
-	call Function5579
+	call DespawnEmote
 	jp ContinueReadingMovement
 ; 52cf
 
 Movement_show_emote: ; 52cf
-	call Function5547
+	call SpawnEmote
 	jp ContinueReadingMovement
 ; 52d5
 
@@ -424,7 +424,7 @@
 ;	displacement (DecimalParam)
 
 	call GetMovementByte
-	call Function5565
+	call ShakeScreen
 	jp ContinueReadingMovement
 ; 52de
 
@@ -448,7 +448,7 @@
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $1
 	ld hl, OBJECT_DIRECTION_WALKING
@@ -721,7 +721,7 @@
 	ld hl, OBJECT_29
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $2
 	ld hl, OBJECT_09
@@ -733,7 +733,7 @@
 NormalStep: ; 5412
 	call Function4690
 	call Function463f
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $2
 	ld hl, OBJECT_STANDING_TILE
@@ -746,7 +746,7 @@
 	jr c, .asm_5430
 
 .asm_542d
-	call Function5556
+	call ShakeGrass
 
 .asm_5430
 	ld hl, wd4cf
@@ -769,7 +769,7 @@
 TurningStep: ; 5446
 	call Function4690
 	call Function463f
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $4
 	ld hl, wd4cf
@@ -792,7 +792,7 @@
 SlideStep: ; 5468
 	call Function4690
 	call Function463f
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $1
 	ld hl, wd4cf
@@ -820,10 +820,10 @@
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res 3, [hl]
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], $2
-	call Function5529
+	call SpawnShadow
 	ld hl, wd4cf
 	ld a, [hMapObjectIndexBuffer]
 	cp [hl]
--- a/engine/overworld.asm
+++ b/engine/overworld.asm
@@ -732,9 +732,9 @@
 	emote_header BoltEmote, 4, VTiles1 tile $78
 	emote_header SleepEmote, 4, VTiles1 tile $78
 	emote_header FishEmote, 4, VTiles1 tile $78
-	emote_header FishingRodGFX1, 1, VTiles1 tile $7c
+	emote_header JumpShadowGFX, 1, VTiles1 tile $7c
 	emote_header FishingRodGFX2, 2, VTiles1 tile $7c
-	emote_header FishingRodGFX3, 2, VTiles1 tile $7e
+	emote_header BoulderDustGFX, 2, VTiles1 tile $7e
 	emote_header FishingRodGFX4, 1, VTiles1 tile $7e
 ; 14495
 
binary files /dev/null b/gfx/misc/boulderdust.2bpp differ
--- a/gfx/misc/fishing1.2bpp
+++ /dev/null
@@ -1,1 +1,0 @@
-????
\ No newline at end of file
binary files a/gfx/misc/fishing3.2bpp /dev/null differ
--- /dev/null
+++ b/gfx/misc/shadow.2bpp
@@ -1,0 +1,1 @@
+????
\ No newline at end of file
--- a/home.asm
+++ b/home.asm
@@ -1508,19 +1508,19 @@
 ; Return carry if the sprite at bc is facing the player,
 ; and its distance in d.
 
-	ld hl, OBJECT_MAP_X ; x
+	ld hl, OBJECT_NEXT_MAP_X ; x
 	add hl, bc
 	ld d, [hl]
 
-	ld hl, OBJECT_MAP_Y ; y
+	ld hl, OBJECT_NEXT_MAP_Y ; y
 	add hl, bc
 	ld e, [hl]
 
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	cp d
 	jr z, .CheckY
 
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	cp e
 	jr z, .CheckX
 
@@ -1528,7 +1528,7 @@
 	ret
 
 .CheckY
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	sub e
 	jr z, .NotFacing
 	jr nc, .Above
@@ -1546,7 +1546,7 @@
 	jr .CheckFacing
 
 .CheckX
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	sub d
 	jr z, .NotFacing
 	jr nc, .Left
--- a/home/map.asm
+++ b/home/map.asm
@@ -258,10 +258,10 @@
 ; 2266
 
 .GetDestinationWarpNumber ; 2266
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	sub $4
 	ld e, a
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	sub $4
 	ld d, a
 	ld a, [wCurrMapWarpCount]
@@ -570,11 +570,11 @@
 ReadCoordEvents:: ; 23f1
 	ld a, [hli]
 	ld c, a
-	ld [wCurrentMapXYTriggerCount], a
+	ld [wCurrentNextMapXYTriggerCount], a
 	ld a, l
-	ld [wCurrentMapXYTriggerHeaderPointer], a
+	ld [wCurrentNextMapXYTriggerHeaderPointer], a
 	ld a, h
-	ld [wCurrentMapXYTriggerHeaderPointer + 1], a
+	ld [wCurrentNextMapXYTriggerHeaderPointer + 1], a
 
 	ld a, c
 	and a
@@ -1594,9 +1594,9 @@
 	call GetLeftRightCollision
 	call GetUpDownCollision
 ; get coords of current tile
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	ld d, a
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	ld e, a
 	call GetCoordTile
 	ld [PlayerStandingTile], a
@@ -1623,9 +1623,9 @@
 ; 294d
 
 GetUpDownCollision:: ; 294d
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	ld d, a
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	ld e, a
 
 	push de
@@ -1643,9 +1643,9 @@
 ; 296c
 
 GetLeftRightCollision:: ; 296c
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	ld d, a
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	ld e, a
 
 	push de
@@ -1772,10 +1772,10 @@
 	ld h, [hl]
 	ld l, a
 
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	add d
 	ld d, a
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	add e
 	ld e, a
 	ld a, [hl]
@@ -1928,9 +1928,9 @@
 	ret
 ; 2ad4
 
-CheckCurrentMapXYTriggers:: ; 2ad4
+CheckCurrentNextMapXYTriggers:: ; 2ad4
 ; If there are no xy triggers, we don't need to be here.
-	ld a, [wCurrentMapXYTriggerCount]
+	ld a, [wCurrentNextMapXYTriggerCount]
 	and a
 	ret z
 ; Copy the trigger count into c.
@@ -1947,7 +1947,7 @@
 
 CheckStandingOnXYTrigger:: ; 2ae7
 ; Checks to see if you are standing on an xy-trigger.  If yes, copies the trigger to EngineBuffer1 and sets carry.
-	ld hl, wCurrentMapXYTriggerHeaderPointer
+	ld hl, wCurrentNextMapXYTriggerHeaderPointer
 	ld a, [hli]
 	ld h, [hl]
 	ld l, a
@@ -1955,10 +1955,10 @@
 	call CheckTriggers
 	ld b, a
 ; Load your current coordinates into de.  This will be used to check if your position is in the xy-trigger table for the current map.
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	sub 4
 	ld d, a
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	sub 4
 	ld e, a
 
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -6,7 +6,9 @@
 	push de
 	push bc
 	ld c, a
+
 	callba _GetSpritePalette
+
 	ld a, c
 	pop bc
 	pop de
@@ -15,7 +17,7 @@
 ; 180e
 
 
-Function180e:: ; 180e
+GetSpriteVTile:: ; 180e
 	push hl
 	push bc
 	ld hl, UsedSprites + 2
@@ -571,7 +573,7 @@
 	ld [hl], a
 	ld a, [bc]
 	inc bc
-	ld hl, OBJECT_11
+	ld hl, OBJECT_ACTION
 	add hl, de
 	ld [hl], a
 	ld a, [bc]
@@ -659,6 +661,7 @@
 ; 1af8
 
 SetSpriteDirection:: ; 1af8
+	; preserves other flags
 	push af
 	ld hl, OBJECT_FACING
 	add hl, bc
--- a/main.asm
+++ b/main.asm
@@ -2178,10 +2178,10 @@
 Function6f07: ; 6f07
 	call Function6f5f
 	ret c
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld hl, OBJECT_PALETTE
@@ -2351,7 +2351,7 @@
 	call CheckCounterTile
 	jr nz, .asm_6ff1
 
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	sub d
 	cpl
 	inc a
@@ -2358,7 +2358,7 @@
 	add d
 	ld d, a
 
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	sub e
 	cpl
 	inc a
@@ -2386,10 +2386,10 @@
 
 
 Function7009: ; 7009
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	jr IsNPCAtCoord
@@ -2403,10 +2403,10 @@
 	ret
 
 Function7021: ; 7021
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	call GetSpriteDirection
@@ -2455,12 +2455,12 @@
 	jr .ok2
 
 .got
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
 	jr nz, .ok
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
@@ -2474,12 +2474,12 @@
 	jr nz, .setcarry
 
 .ok
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
 	jr nz, .next
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
@@ -2508,7 +2508,7 @@
 ; 70a4
 
 Function70a4: ; 70a4
-	ld hl, OBJECT_22
+	ld hl, OBJECT_RADIUS
 	add hl, bc
 	ld a, [hl]
 	and a
@@ -2517,7 +2517,7 @@
 	jr z, .asm_70c7
 	ld e, a
 	ld d, a
-	ld hl, OBJECT_20
+	ld hl, OBJECT_INIT_X
 	add hl, bc
 	ld a, [hl]
 	sub d
@@ -2525,7 +2525,7 @@
 	ld a, [hl]
 	add e
 	ld e, a
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -2534,7 +2534,7 @@
 	jr z, .asm_70eb
 
 .asm_70c7
-	ld hl, OBJECT_22
+	ld hl, OBJECT_RADIUS
 	add hl, bc
 	ld a, [hl]
 	swap a
@@ -2542,7 +2542,7 @@
 	jr z, .asm_70e9
 	ld e, a
 	ld d, a
-	ld hl, OBJECT_21
+	ld hl, OBJECT_INIT_Y
 	add hl, bc
 	ld a, [hl]
 	sub d
@@ -2550,7 +2550,7 @@
 	ld a, [hl]
 	add e
 	ld e, a
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -2568,7 +2568,7 @@
 ; 70ed
 
 Function70ed: ; 70ed
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [XCoord]
 	cp [hl]
@@ -2579,7 +2579,7 @@
 	jr c, .asm_7111
 
 .asm_70fe
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, [YCoord]
 	cp [hl]
@@ -2599,9 +2599,9 @@
 ; 7113
 
 Function7113: ; unreferenced
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	ld d, a
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	ld e, a
 	ld bc, ObjectStructs
 	xor a
@@ -2619,12 +2619,12 @@
 	jr .asm_7160
 
 .asm_7136
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
 	jr nz, .asm_714e
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -2635,12 +2635,12 @@
 	jr .asm_716f
 
 .asm_714e
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
 	jr nz, .asm_7160
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -2666,7 +2666,7 @@
 
 
 Function7171: ; 7171
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, d
 	sub [hl]
@@ -2673,7 +2673,7 @@
 	jr c, .asm_718b
 	cp $2
 	jr nc, .asm_718b
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, e
 	sub [hl]
@@ -3235,7 +3235,7 @@
 	ld a, $0
 	ld [hObjectStructIndexBuffer], a
 	ld de, ObjectStructs
-	call Function8116
+	call CopyMapObjectToObjectStruct
 	ld a, $0
 	ld [wd4cf], a
 	ret
@@ -3281,10 +3281,10 @@
 	call CheckObjectVisibility
 	ret c
 
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld a, [hMapObjectIndexBuffer]
@@ -3298,23 +3298,23 @@
 	ld a, [XCoord]
 	add 4
 	ld d, a
-	ld hl, PlayerMapX
+	ld hl, PlayerNextMapX
 	sub [hl]
 	ld [hl], d
 	ld hl, MapObjects + MAPOBJECT_X_COORD
 	ld [hl], d
-	ld hl, PlayerNextMapX
+	ld hl, PlayerMapX
 	ld [hl], d
 	ld d, a
 	ld a, [YCoord]
 	add 4
 	ld e, a
-	ld hl, PlayerMapY
+	ld hl, PlayerNextMapY
 	sub [hl]
 	ld [hl], e
 	ld hl, MapObjects + MAPOBJECT_Y_COORD
 	ld [hl], e
-	ld hl, PlayerNextMapY
+	ld hl, PlayerMapY
 	ld [hl], e
 	ld e, a
 	ld a, [wObjectFollow_Leader]
@@ -3328,6 +3328,7 @@
 	call CheckObjectMask
 	and a
 	ret nz ; masked
+
 	ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1
 	ld a, 1
 	ld de, OBJECT_STRUCT_LENGTH
@@ -3342,15 +3343,16 @@
 	cp NUM_OBJECT_STRUCTS
 	jr nz, .loop
 	scf
-	ret
+	ret ; overflow
 
 .done
 	ld d, h
 	ld e, l
-	call Function8116
+	call CopyMapObjectToObjectStruct
 	ld hl, VramState
 	bit 7, [hl]
 	ret z
+
 	ld hl, OBJECT_FLAGS2
 	add hl, de
 	set 5, [hl]
@@ -3357,62 +3359,71 @@
 	ret
 ; 8116
 
-Function8116: ; 8116
-	call Function811d
-	call Function8286
+CopyMapObjectToObjectStruct: ; 8116
+	call .CopyMapObjectToTempObject
+	call CopyTempObjectToObjectStruct
 	ret
 ; 811d
 
-Function811d: ; 811d
+.CopyMapObjectToTempObject: ; 811d
 	ld a, [hObjectStructIndexBuffer]
 	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
 	add hl, bc
 	ld [hl], a
+
 	ld a, [hMapObjectIndexBuffer]
-	ld [wc2f0], a
+	ld [wTempObjectCopyMapObjectIndex], a
+
 	ld hl, MAPOBJECT_SPRITE
 	add hl, bc
 	ld a, [hl]
-	ld [wc2f1], a
-	call Function180e
-	ld [wc2f2], a
+	ld [wTempObjectCopySprite], a
+
+	call GetSpriteVTile
+	ld [wTempObjectCopySpriteVTile], a
+
 	ld a, [hl]
 	call GetSpritePalette
-	ld [wc2f3], a
+	ld [wTempObjectCopyPalette], a
+
 	ld hl, MAPOBJECT_COLOR
 	add hl, bc
 	ld a, [hl]
 	and $f0
-	jr z, .no_color
+	jr z, .skip_color_override
 	swap a
-	and $7
-	ld [wc2f3], a
+	and $7 ; OAM_PALETTE
+	ld [wTempObjectCopyPalette], a
 
-.no_color
+.skip_color_override
 	ld hl, MAPOBJECT_MOVEMENT
 	add hl, bc
 	ld a, [hl]
-	ld [wc2f4], a
+	ld [wTempObjectCopyMovement], a
+
 	ld hl, MAPOBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
-	ld [wc2f5], a
+	ld [wTempObjectCopyRange], a
+
 	ld hl, MAPOBJECT_X_COORD
 	add hl, bc
 	ld a, [hl]
-	ld [wc2f6], a
+	ld [wTempObjectCopyX], a
+
 	ld hl, MAPOBJECT_Y_COORD
 	add hl, bc
 	ld a, [hl]
-	ld [wc2f7], a
+	ld [wTempObjectCopyY], a
+
 	ld hl, MAPOBJECT_RADIUS
 	add hl, bc
 	ld a, [hl]
-	ld [wc2f8], a
+	ld [wTempObjectCopyRadius], a
 	ret
 ; 8177
 
-Function8177: ; 8177
+InitializeVisibleSprites: ; 8177
 	ld bc, MapObjects + OBJECT_LENGTH
 	ld a, 1
 .loop
@@ -3422,15 +3433,18 @@
 	ld a, [hl]
 	and a
 	jr z, .next
+
 	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
 	add hl, bc
 	ld a, [hl]
 	cp -1
 	jr nz, .next
+
 	ld a, [XCoord]
 	ld d, a
 	ld a, [YCoord]
 	ld e, a
+
 	ld hl, MAPOBJECT_X_COORD
 	add hl, bc
 	ld a, [hl]
@@ -3437,8 +3451,10 @@
 	add 1
 	sub d
 	jr c, .next
+
 	cp MAPOBJECT_SCREEN_WIDTH
 	jr nc, .next
+
 	ld hl, MAPOBJECT_Y_COORD
 	add hl, bc
 	ld a, [hl]
@@ -3445,12 +3461,14 @@
 	add 1
 	sub e
 	jr c, .next
+
 	cp MAPOBJECT_SCREEN_HEIGHT
 	jr nc, .next
+
 	push bc
 	call CopyObjectStruct
 	pop bc
-	jp c, Function81c9
+	jp c, .ret
 
 .next
 	ld hl, OBJECT_LENGTH
@@ -3464,7 +3482,7 @@
 	ret
 ; 81c9
 
-Function81c9: ; 81c9
+.ret: ; 81c9
 	ret
 ; 81ca
 
@@ -3473,12 +3491,12 @@
 	ld a, [wd151]
 	cp $ff
 	ret z
-	ld hl, Table81d6
+	ld hl, .jumptable
 	rst JumpTable
 	ret
 ; 81d6
 
-Table81d6: ; 81d6
+.jumptable: ; 81d6
 	dw Function81e5
 	dw Function81de
 	dw Function8232
@@ -3602,32 +3620,33 @@
 ; 8286
 
 
-Function8286: ; 8286
-	ld a, [wc2f0]
+CopyTempObjectToObjectStruct: ; 8286
+	ld a, [wTempObjectCopyMapObjectIndex]
 	ld hl, OBJECT_MAP_OBJECT_INDEX
 	add hl, de
 	ld [hl], a
 
-	ld a, [wc2f4]
+	ld a, [wTempObjectCopyMovement]
 	call Function1a61
-	ld a, [wc2f3]
+
+	ld a, [wTempObjectCopyPalette]
 	ld hl, OBJECT_PALETTE
 	add hl, de
 	or [hl]
 	ld [hl], a
 
-	ld a, [wc2f7]
-	call Function82d5
+	ld a, [wTempObjectCopyY]
+	call .InitYCoord
 
-	ld a, [wc2f6]
-	call Function82f1
+	ld a, [wTempObjectCopyX]
+	call .InitXCoord
 
-	ld a, [wc2f1]
+	ld a, [wTempObjectCopySprite]
 	ld hl, OBJECT_SPRITE
 	add hl, de
 	ld [hl], a
 
-	ld a, [wc2f2]
+	ld a, [wTempObjectCopySpriteVTile]
 	ld hl, OBJECT_SPRITE_TILE
 	add hl, de
 	ld [hl], a
@@ -3638,13 +3657,13 @@
 
 	ld hl, OBJECT_FACING_STEP
 	add hl, de
-	ld [hl], $ff
+	ld [hl], STANDING
 
-	ld a, [wc2f8]
-	call Function830d
+	ld a, [wTempObjectCopyRadius]
+	call .InitRadius
 
-	ld a, [wc2f5]
-	ld hl, OBJECT_32
+	ld a, [wTempObjectCopyRange]
+	ld hl, OBJECT_RANGE
 	add hl, de
 	ld [hl], a
 
@@ -3652,13 +3671,15 @@
 	ret
 ; 82d5
 
-Function82d5: ; 82d5
-	ld hl, OBJECT_21
+.InitYCoord: ; 82d5
+	ld hl, OBJECT_INIT_Y
 	add hl, de
 	ld [hl], a
-	ld hl, OBJECT_MAP_Y
+
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, de
 	ld [hl], a
+
 	ld hl, YCoord
 	sub [hl]
 	and $f
@@ -3671,11 +3692,11 @@
 	ret
 ; 82f1
 
-Function82f1: ; 82f1
-	ld hl, OBJECT_20
+.InitXCoord: ; 82f1
+	ld hl, OBJECT_INIT_X
 	add hl, de
 	ld [hl], a
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, de
 	ld [hl], a
 	ld hl, XCoord
@@ -3690,7 +3711,7 @@
 	ret
 ; 830d
 
-Function830d: ; 830d
+.InitRadius: ; 830d
 	ld h, a
 	inc a
 	and $f
@@ -3699,7 +3720,7 @@
 	add $10
 	and $f0
 	or l
-	ld hl, OBJECT_22
+	ld hl, OBJECT_RADIUS
 	add hl, de
 	ld [hl], a
 	ret
@@ -3749,19 +3770,19 @@
 	call GetObjectStruct
 
 ; get last talked coords, load to bc
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld c, [hl]
 	ld b, a
 
 ; get player coords, load to de
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, de
 	ld a, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, de
 	ld e, [hl]
 	ld d, a
@@ -3815,15 +3836,15 @@
 	ret c
 
 ; Person 2 is now in bc, person 1 is now in de
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld c, [hl]
 	ld b, a
 
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, de
 	ld a, [hl]
 	cp b
@@ -3837,7 +3858,7 @@
 	jr .continue
 
 .same_x
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, de
 	ld a, [hl]
 	cp c
@@ -3850,7 +3871,7 @@
 	dec c
 
 .continue
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, de
 	ld [hl], b
 	ld a, b
@@ -3863,7 +3884,7 @@
 	ld hl, OBJECT_SPRITE_X
 	add hl, de
 	ld [hl], a
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, de
 	ld [hl], c
 	ld a, c
@@ -3877,7 +3898,7 @@
 	add hl, de
 	ld [hl], a
 	ld a, [hObjectStructIndexBuffer]
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, de
 	ld [hl], a
 	ld hl, OBJECT_MOVEMENTTYPE
@@ -3920,10 +3941,10 @@
 ; load the coordinates of object d into bc
 	ld a, d
 	call GetObjectStruct
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld c, [hl]
 	ld b, a
@@ -3931,10 +3952,10 @@
 ; load the coordinates of object e into de
 	ld a, e
 	call GetObjectStruct
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	pop bc
@@ -4014,15 +4035,15 @@
 Function849d: ; 849d
 	ld a, [wObjectFollow_Leader]
 	call GetObjectStruct
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld a, [wObjectFollow_Follower]
 	call GetObjectStruct
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld a, d
 	cp [hl]
@@ -4038,7 +4059,7 @@
 	ret
 
 .check_y
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_NEXT_MAP_Y
 	add hl, bc
 	ld a, e
 	cp [hl]
@@ -34646,13 +34667,13 @@
 	ld a, 0
 	ld [hMapObjectIndexBuffer], a
 ; Load the next X coordinate into d
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	ld d, a
 	ld a, [WalkingX]
 	add d
 	ld d, a
 ; Load the next Y coordinate into e
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	ld e, a
 	ld a, [WalkingY]
 	add e
@@ -34701,7 +34722,7 @@
 
 	ld a, [WalkingDirection]
 	ld d, a
-	ld hl, OBJECT_32
+	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
 	and $fc
@@ -50405,17 +50426,17 @@
 	ret
 ; 104350
 
-ShockEmote:    INCBIN "gfx/emotes/shock.2bpp"
-QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
-HappyEmote:    INCBIN "gfx/emotes/happy.2bpp"
-SadEmote:      INCBIN "gfx/emotes/sad.2bpp"
-HeartEmote:    INCBIN "gfx/emotes/heart.2bpp"
-BoltEmote:     INCBIN "gfx/emotes/bolt.2bpp"
-SleepEmote:    INCBIN "gfx/emotes/sleep.2bpp"
-FishEmote:     INCBIN "gfx/emotes/fish.2bpp"
-FishingRodGFX1: INCBIN "gfx/misc/fishing1.2bpp"
+ShockEmote:     INCBIN "gfx/emotes/shock.2bpp"
+QuestionEmote:  INCBIN "gfx/emotes/question.2bpp"
+HappyEmote:     INCBIN "gfx/emotes/happy.2bpp"
+SadEmote:       INCBIN "gfx/emotes/sad.2bpp"
+HeartEmote:     INCBIN "gfx/emotes/heart.2bpp"
+BoltEmote:      INCBIN "gfx/emotes/bolt.2bpp"
+SleepEmote:     INCBIN "gfx/emotes/sleep.2bpp"
+FishEmote:      INCBIN "gfx/emotes/fish.2bpp"
+JumpShadowGFX:  INCBIN "gfx/misc/shadow.2bpp"
 FishingRodGFX2: INCBIN "gfx/misc/fishing2.2bpp"
-FishingRodGFX3: INCBIN "gfx/misc/fishing3.2bpp"
+BoulderDustGFX: INCBIN "gfx/misc/boulderdust.2bpp"
 FishingRodGFX4: INCBIN "gfx/misc/fishing4.2bpp"
 
 
@@ -50770,7 +50791,7 @@
 	ret
 
 .down
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	sub 4
 	ld b, a
 	ld a, [MapHeight]
@@ -50781,7 +50802,7 @@
 	ret
 
 .up
-	ld a, [PlayerMapY]
+	ld a, [PlayerNextMapY]
 	sub 4
 	cp -1
 	jr z, .ok
@@ -50789,7 +50810,7 @@
 	ret
 
 .left
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	sub $4
 	cp -1
 	jr z, .ok
@@ -50797,7 +50818,7 @@
 	ret
 
 .right
-	ld a, [PlayerMapX]
+	ld a, [PlayerNextMapX]
 	sub 4
 	ld b, a
 	ld a, [MapWidth]
--- a/tilesets/animations.asm
+++ b/tilesets/animations.asm
@@ -48,7 +48,7 @@
 	dw NULL,  AnimateFlowerTile
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
-	dw NULL,  NextTileFrame8
+	dw NULL,  CurTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc047
 
@@ -62,7 +62,7 @@
 	dw NULL,  AnimateFlowerTile
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
-	dw NULL,  NextTileFrame8
+	dw NULL,  CurTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc073
 
@@ -77,7 +77,7 @@
 	dw NULL,  AnimateFlowerTile
 	dw VTiles2 tile $14, AnimateWaterTile
 	dw NULL,  TileAnimationPalette
-	dw NULL,  NextTileFrame8
+	dw NULL,  CurTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc0a3
 
@@ -93,7 +93,7 @@
 	dw WhirlpoolFrames3, AnimateWhirlpoolTile
 	dw WhirlpoolFrames4, AnimateWhirlpoolTile
 	dw NULL,  WaitTileAnimation
-	dw NULL,  NextTileFrame8
+	dw NULL,  CurTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc0d7
 
@@ -136,7 +136,7 @@
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
-	dw NULL,  NextTileFrame8
+	dw NULL,  CurTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc15f
 
@@ -147,7 +147,7 @@
 	dw NULL,  WaitTileAnimation
 	dw NULL,  SafariFountainAnim1
 	dw NULL,  WaitTileAnimation
-	dw NULL,  NextTileFrame8
+	dw NULL,  CurTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc17f
 
@@ -239,7 +239,7 @@
 	dw SproutPillarTilePointer4,  AnimateSproutPillarTile
 	dw SproutPillarTilePointer1,  AnimateSproutPillarTile
 	dw SproutPillarTilePointer2,  AnimateSproutPillarTile
-	dw NULL,  NextTileFrame
+	dw NULL,  CurTileFrame
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
@@ -302,7 +302,7 @@
 	ret
 ; fc2ff
 
-NextTileFrame8: ; fc2ff
+CurTileFrame8: ; fc2ff
 	ld a, [TileAnimationTimer]
 	inc a
 	and a, 7
@@ -806,7 +806,7 @@
 ; fc673
 
 
-NextTileFrame: ; fc673
+CurTileFrame: ; fc673
 	ld hl, TileAnimationTimer
 	inc [hl]
 	ret
--- a/wram.asm
+++ b/wram.asm
@@ -327,15 +327,17 @@
 wc2ea:: ds 1
 wMovementPointer:: ds 2 ; c2eb
 	ds 3
-wc2f0:: ds 1
-wc2f1:: ds 1
-wc2f2:: ds 1
-wc2f3:: ds 1
-wc2f4:: ds 1
-wc2f5:: ds 1
-wc2f6:: ds 1
-wc2f7:: ds 1
-wc2f8:: ds 1
+
+wTempObjectCopyMapObjectIndex:: ds 1 ; c2f0
+wTempObjectCopySprite:: ds 1 ; c2f1
+wTempObjectCopySpriteVTile:: ds 1 ; c2f2
+wTempObjectCopyPalette:: ds 1 ; c2f3
+wTempObjectCopyMovement:: ds 1 ; c2f4
+wTempObjectCopyRange:: ds 1 ; c2f5
+wTempObjectCopyX:: ds 1 ; c2f6
+wTempObjectCopyY:: ds 1 ; c2f7
+wTempObjectCopyRadius:: ds 1 ; c2f8
+
 	ds 1
 
 TileDown:: ; c2fa
@@ -1743,7 +1745,7 @@
 wBGMapAnchorHi::
 wd153:: ds 1
 
-UsedSprites:: ds 64
+UsedSprites:: ds 64 ; d154
 UsedSpritesEnd::
 	ds UsedSprites - @
 
@@ -2222,11 +2224,11 @@
 \1Object12:: ds 1
 \1Facing:: ds 1
 \1StandingTile:: ds 1 ; collision
-\1NextTile:: ds 1     ; collision
-\1MapX:: ds 1
-\1MapY:: ds 1
+\1CurTile:: ds 1     ; collision
 \1NextMapX:: ds 1
 \1NextMapY:: ds 1
+\1MapX:: ds 1
+\1MapY:: ds 1
 	ds 3
 \1SpriteX:: ds 1
 \1SpriteY:: ds 1
@@ -2548,8 +2550,8 @@
 wCurrMapWarpCount:: ds 1
 wCurrMapWarpHeaderPointer:: ds 1
 wdbfd:: ds 1
-wCurrentMapXYTriggerCount:: ds 1
-wCurrentMapXYTriggerHeaderPointer:: ds 1
+wCurrentNextMapXYTriggerCount:: ds 1
+wCurrentNextMapXYTriggerHeaderPointer:: ds 1
 wdc00:: ds 1
 wCurrentMapSignpostCount:: ds 1
 wCurrentMapSignpostHeaderPointer::