shithub: pokecrystal

Download patch

ref: f1366d615f2b5d9602fe94a2512a5b3804484f26
parent: 47e704b93163f0ae69d46425490426ad085643c7
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Fri Jan 26 07:06:33 EST 2018

Separate map object constants for easier editing

--- a/constants.asm
+++ b/constants.asm
@@ -26,6 +26,7 @@
 INCLUDE "constants/landmark_constants.asm"
 INCLUDE "constants/map_constants.asm"
 INCLUDE "constants/map_data_constants.asm"
+INCLUDE "constants/map_object_constants.asm"
 INCLUDE "constants/map_setup_constants.asm"
 INCLUDE "constants/menu_constants.asm"
 INCLUDE "constants/mobile_constants.asm"
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -107,90 +107,3 @@
 ; outdoor sprite limits (see engine/overworld.asm)
 MAX_OUTDOOR_SPRITES EQU 23
 SPRITE_GFX_LIST_CAPACITY EQU $20
-
-
-; map_object struct members (see macros/wram.asm)
-	const_def
-	const MAPOBJECT_OBJECT_STRUCT_ID ; 0
-	const MAPOBJECT_SPRITE ; 1
-	const MAPOBJECT_Y_COORD ; 2
-	const MAPOBJECT_X_COORD ; 3
-	const MAPOBJECT_MOVEMENT ; 4
-	const MAPOBJECT_RADIUS ; 5
-	const MAPOBJECT_HOUR ; 6
-	const MAPOBJECT_TIMEOFDAY ; 7
-	const MAPOBJECT_COLOR ; 8
-	const MAPOBJECT_RANGE ; 9
-	const MAPOBJECT_SCRIPT_POINTER ; a
-	const MAPOBJECT_POINTER_HI ; b
-	const MAPOBJECT_EVENT_FLAG ; c
-	const MAPOBJECT_FLAG_HI ; d
-	const MAPOBJECT_E ; unused
-	const MAPOBJECT_F ; unused
-OBJECT_LENGTH EQU const_value
-
-MAPOBJECT_SCREEN_HEIGHT EQU 11
-MAPOBJECT_SCREEN_WIDTH EQU 12
-
-
-; object_struct members (see macros/wram.asm)
-	const_def
-	const OBJECT_SPRITE              ; 00
-	const OBJECT_MAP_OBJECT_INDEX    ; 01
-	const OBJECT_SPRITE_TILE         ; 02
-	const OBJECT_MOVEMENTTYPE        ; 03
-	const OBJECT_FLAGS1              ; 04
-	const OBJECT_FLAGS2              ; 05
-	const OBJECT_PALETTE             ; 06
-	const OBJECT_DIRECTION_WALKING   ; 07
-	const OBJECT_FACING              ; 08
-	const OBJECT_STEP_TYPE           ; 09
-	const OBJECT_STEP_DURATION       ; 0a
-	const OBJECT_ACTION              ; 0b
-	const OBJECT_STEP_FRAME          ; 0c
-	const OBJECT_FACING_STEP         ; 0d
-	const OBJECT_NEXT_TILE           ; 0e
-	const OBJECT_STANDING_TILE       ; 0f
-	const OBJECT_NEXT_MAP_X          ; 10
-	const OBJECT_NEXT_MAP_Y          ; 11
-	const OBJECT_MAP_X               ; 12
-	const OBJECT_MAP_Y               ; 13
-	const OBJECT_INIT_X              ; 14
-	const OBJECT_INIT_Y              ; 15
-	const OBJECT_RADIUS              ; 16
-	const OBJECT_SPRITE_X            ; 17
-	const OBJECT_SPRITE_Y            ; 18
-	const OBJECT_SPRITE_X_OFFSET     ; 19
-	const OBJECT_SPRITE_Y_OFFSET     ; 1a
-	const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
-	const OBJECT_1C                  ; 1c
-	const OBJECT_1D                  ; 1d
-	const OBJECT_1E                  ; 1e
-	const OBJECT_1F                  ; 1f
-	const OBJECT_RANGE               ; 20
-	; 21-27 are not used
-OBJECT_STRUCT_LENGTH EQU 40
-NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
-
-; object_struct OBJECT_FACING values
-OW_DOWN  EQU DOWN  << 2
-OW_UP    EQU UP    << 2
-OW_LEFT  EQU LEFT  << 2
-OW_RIGHT EQU RIGHT << 2
-
-; object_struct OBJECT_FLAGS1 bit flags
-INVISIBLE    EQU 0
-FIXED_FACING EQU 2
-SLIDING      EQU 3
-EMOTE_OBJECT EQU 7
-
-; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
-	const_def
-	const STEP_SLOW          ; 0
-	const STEP_WALK          ; 1
-	const STEP_BIKE          ; 2
-	const STEP_LEDGE         ; 3
-	const STEP_ICE           ; 4
-	const STEP_TURN          ; 5
-	const STEP_BACK_LEDGE    ; 6
-	const STEP_WALK_IN_PLACE ; 7
--- /dev/null
+++ b/constants/map_object_constants.asm
@@ -1,0 +1,243 @@
+; object_struct members (see macros/wram.asm)
+	const_def
+	const OBJECT_SPRITE              ; 00
+	const OBJECT_MAP_OBJECT_INDEX    ; 01
+	const OBJECT_SPRITE_TILE         ; 02
+	const OBJECT_MOVEMENTTYPE        ; 03
+	const OBJECT_FLAGS1              ; 04
+	const OBJECT_FLAGS2              ; 05
+	const OBJECT_PALETTE             ; 06
+	const OBJECT_DIRECTION_WALKING   ; 07
+	const OBJECT_FACING              ; 08
+	const OBJECT_STEP_TYPE           ; 09
+	const OBJECT_STEP_DURATION       ; 0a
+	const OBJECT_ACTION              ; 0b
+	const OBJECT_STEP_FRAME          ; 0c
+	const OBJECT_FACING_STEP         ; 0d
+	const OBJECT_NEXT_TILE           ; 0e
+	const OBJECT_STANDING_TILE       ; 0f
+	const OBJECT_NEXT_MAP_X          ; 10
+	const OBJECT_NEXT_MAP_Y          ; 11
+	const OBJECT_MAP_X               ; 12
+	const OBJECT_MAP_Y               ; 13
+	const OBJECT_INIT_X              ; 14
+	const OBJECT_INIT_Y              ; 15
+	const OBJECT_RADIUS              ; 16
+	const OBJECT_SPRITE_X            ; 17
+	const OBJECT_SPRITE_Y            ; 18
+	const OBJECT_SPRITE_X_OFFSET     ; 19
+	const OBJECT_SPRITE_Y_OFFSET     ; 1a
+	const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
+	const OBJECT_1C                  ; 1c
+	const OBJECT_1D                  ; 1d
+	const OBJECT_1E                  ; 1e
+	const OBJECT_1F                  ; 1f
+	const OBJECT_RANGE               ; 20
+	; 21-27 are not used
+OBJECT_STRUCT_LENGTH EQU 40
+NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
+
+MAPOBJECT_SCREEN_HEIGHT EQU 11
+MAPOBJECT_SCREEN_WIDTH EQU 12
+
+; object_struct OBJECT_FACING values
+OW_DOWN  EQU DOWN  << 2
+OW_UP    EQU UP    << 2
+OW_LEFT  EQU LEFT  << 2
+OW_RIGHT EQU RIGHT << 2
+
+; object_struct OBJECT_FLAGS1 bit flags
+INVISIBLE    EQU 0
+FIXED_FACING EQU 2
+SLIDING      EQU 3
+EMOTE_OBJECT EQU 7
+
+
+; map_object struct members (see macros/wram.asm)
+	const_def
+	const MAPOBJECT_OBJECT_STRUCT_ID ; 0
+	const MAPOBJECT_SPRITE ; 1
+	const MAPOBJECT_Y_COORD ; 2
+	const MAPOBJECT_X_COORD ; 3
+	const MAPOBJECT_MOVEMENT ; 4
+	const MAPOBJECT_RADIUS ; 5
+	const MAPOBJECT_HOUR ; 6
+	const MAPOBJECT_TIMEOFDAY ; 7
+	const MAPOBJECT_COLOR ; 8
+	const MAPOBJECT_RANGE ; 9
+	const MAPOBJECT_SCRIPT_POINTER ; a
+	const MAPOBJECT_POINTER_HI ; b
+	const MAPOBJECT_EVENT_FLAG ; c
+	const MAPOBJECT_FLAG_HI ; d
+	const MAPOBJECT_E ; unused
+	const MAPOBJECT_F ; unused
+OBJECT_LENGTH EQU const_value
+
+; SpriteMovementData indexes (see data/sprites/map_objects.asm)
+	const_def
+	const SPRITEMOVEDATA_00                   ; 00
+	const SPRITEMOVEDATA_ITEM_TREE            ; 01
+	const SPRITEMOVEDATA_WANDER               ; 02
+	const SPRITEMOVEDATA_SPINRANDOM_SLOW      ; 03
+	const SPRITEMOVEDATA_WALK_UP_DOWN         ; 04
+	const SPRITEMOVEDATA_WALK_LEFT_RIGHT      ; 05
+	const SPRITEMOVEDATA_STANDING_DOWN        ; 06
+	const SPRITEMOVEDATA_STANDING_UP          ; 07
+	const SPRITEMOVEDATA_STANDING_LEFT        ; 08
+	const SPRITEMOVEDATA_STANDING_RIGHT       ; 09
+	const SPRITEMOVEDATA_SPINRANDOM_FAST      ; 0a
+	const SPRITEMOVEDATA_PLAYER               ; 0b
+	const SPRITEMOVEDATA_0C                   ; 0c
+	const SPRITEMOVEDATA_0D                   ; 0d
+	const SPRITEMOVEDATA_0E                   ; 0e
+	const SPRITEMOVEDATA_0F                   ; 0f
+	const SPRITEMOVEDATA_10                   ; 10
+	const SPRITEMOVEDATA_11                   ; 11
+	const SPRITEMOVEDATA_12                   ; 12
+	const SPRITEMOVEDATA_FOLLOWING            ; 13
+	const SPRITEMOVEDATA_SCRIPTED             ; 14
+	const SPRITEMOVEDATA_SNORLAX              ; 15
+	const SPRITEMOVEDATA_POKEMON              ; 16
+	const SPRITEMOVEDATA_SUDOWOODO            ; 17
+	const SPRITEMOVEDATA_SMASHABLE_ROCK       ; 18
+	const SPRITEMOVEDATA_STRENGTH_BOULDER     ; 19
+	const SPRITEMOVEDATA_FOLLOWNOTEXACT       ; 1a
+	const SPRITEMOVEDATA_SHADOW               ; 1b
+	const SPRITEMOVEDATA_EMOTE                ; 1c
+	const SPRITEMOVEDATA_SCREENSHAKE          ; 1d
+	const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
+	const SPRITEMOVEDATA_SPINCLOCKWISE        ; 1f
+	const SPRITEMOVEDATA_20                   ; 20
+	const SPRITEMOVEDATA_BIGDOLL              ; 21
+	const SPRITEMOVEDATA_BOULDERDUST          ; 22
+	const SPRITEMOVEDATA_GRASS                ; 23
+	const SPRITEMOVEDATA_LAPRAS               ; 24
+NUM_SPRITEMOVEDATA EQU const_value
+SPRITEMOVEDATA_FIELDS EQU 6
+
+; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
+	const_def
+	const SPRITEMOVEFN_00                    ; 00
+	const SPRITEMOVEFN_RANDOM_WALK_Y         ; 01
+	const SPRITEMOVEFN_RANDOM_WALK_X         ; 02
+	const SPRITEMOVEFN_RANDOM_WALK_XY        ; 03
+	const SPRITEMOVEFN_SLOW_RANDOM_SPIN      ; 04
+	const SPRITEMOVEFN_FAST_RANDOM_SPIN      ; 05
+	const SPRITEMOVEFN_STANDING              ; 06
+	const SPRITEMOVEFN_OBEY_DPAD             ; 07
+	const SPRITEMOVEFN_08                    ; 08
+	const SPRITEMOVEFN_09                    ; 09
+	const SPRITEMOVEFN_0A                    ; 0a
+	const SPRITEMOVEFN_0B                    ; 0b
+	const SPRITEMOVEFN_0C                    ; 0c
+	const SPRITEMOVEFN_0D                    ; 0d
+	const SPRITEMOVEFN_0E                    ; 0e
+	const SPRITEMOVEFN_FOLLOW                ; 0f
+	const SPRITEMOVEFN_SCRIPTED              ; 10
+	const SPRITEMOVEFN_STRENGTH              ; 11
+	const SPRITEMOVEFN_FOLLOWNOTEXACT        ; 12
+	const SPRITEMOVEFN_SHADOW                ; 13
+	const SPRITEMOVEFN_EMOTE                 ; 14
+	const SPRITEMOVEFN_BIG_SNORLAX           ; 15
+	const SPRITEMOVEFN_BOUNCE                ; 16
+	const SPRITEMOVEFN_SCREENSHAKE           ; 17
+	const SPRITEMOVEFN_SPIN_CLOCKWISE        ; 18
+	const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
+	const SPRITEMOVEFN_BOULDERDUST           ; 1a
+	const SPRITEMOVEFN_GRASS                 ; 1b
+
+; StepTypesJumptable indexes (see engine/map_objects.asm)
+	const_def
+	const STEP_TYPE_00              ; 00
+	const STEP_TYPE_SLEEP           ; 01
+	const STEP_TYPE_NPC_WALK        ; 02
+	const STEP_TYPE_03              ; 03
+	const STEP_TYPE_04              ; 04
+	const STEP_TYPE_05              ; 05
+	const STEP_TYPE_PLAYER_WALK     ; 06
+	const STEP_TYPE_07              ; 07
+	const STEP_TYPE_NPC_JUMP        ; 08
+	const STEP_TYPE_PLAYER_JUMP     ; 09
+	const STEP_TYPE_HALF_STEP       ; 0a
+	const STEP_TYPE_BUMP            ; 0b
+	const STEP_TYPE_TELEPORT_FROM   ; 0c
+	const STEP_TYPE_TELEPORT_TO     ; 0d
+	const STEP_TYPE_SKYFALL         ; 0e
+	const STEP_TYPE_0F              ; 0f
+	const STEP_TYPE_GOT_BITE        ; 10
+	const STEP_TYPE_ROCK_SMASH      ; 11
+	const STEP_TYPE_RETURN_DIG      ; 12
+	const STEP_TYPE_TRACKING_OBJECT ; 13
+	const STEP_TYPE_14              ; 14
+	const STEP_TYPE_15              ; 15
+	const STEP_TYPE_16              ; 16
+	const STEP_TYPE_17              ; 17
+	const STEP_TYPE_18              ; 18
+	const STEP_TYPE_SKYFALL_TOP     ; 19
+
+; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
+	const_def
+	const OBJECT_ACTION_00           ; 00
+	const OBJECT_ACTION_STAND        ; 01
+	const OBJECT_ACTION_STEP         ; 02
+	const OBJECT_ACTION_BUMP         ; 03
+	const OBJECT_ACTION_SPIN         ; 04
+	const OBJECT_ACTION_SPIN_FLICKER ; 05
+	const OBJECT_ACTION_FISHING      ; 06
+	const OBJECT_ACTION_SHADOW       ; 07
+	const OBJECT_ACTION_EMOTE        ; 08
+	const OBJECT_ACTION_BIG_SNORLAX  ; 09
+	const OBJECT_ACTION_BOUNCE       ; 0a
+	const OBJECT_ACTION_WEIRD_TREE   ; 0b
+	const OBJECT_ACTION_BIG_LAPRAS   ; 0c
+	const OBJECT_ACTION_BIG_DOLL     ; 0d
+	const OBJECT_ACTION_BOULDER_DUST ; 0e
+	const OBJECT_ACTION_GRASS_SHAKE  ; 0f
+	const OBJECT_ACTION_SKYFALL      ; 10
+
+; Facings indexes (see data/sprites/facings.asm)
+	const_def
+	const FACING_STEP_DOWN_0    ; 00
+	const FACING_STEP_DOWN_1    ; 01
+	const FACING_STEP_DOWN_2    ; 02
+	const FACING_STEP_DOWN_3    ; 03
+	const FACING_STEP_UP_0      ; 04
+	const FACING_STEP_UP_1      ; 05
+	const FACING_STEP_UP_2      ; 06
+	const FACING_STEP_UP_3      ; 07
+	const FACING_STEP_LEFT_0    ; 08
+	const FACING_STEP_LEFT_1    ; 09
+	const FACING_STEP_LEFT_2    ; 0a
+	const FACING_STEP_LEFT_3    ; 0b
+	const FACING_STEP_RIGHT_0   ; 0c
+	const FACING_STEP_RIGHT_1   ; 0d
+	const FACING_STEP_RIGHT_2   ; 0e
+	const FACING_STEP_RIGHT_3   ; 0f
+	const FACING_FISH_DOWN      ; 10
+	const FACING_FISH_UP        ; 11
+	const FACING_FISH_LEFT      ; 12
+	const FACING_FISH_RIGHT     ; 13
+	const FACING_EMOTE          ; 14
+	const FACING_SHADOW         ; 15
+	const FACING_BIG_DOLL_ASYM  ; 16
+	const FACING_BIG_DOLL_SYM   ; 17
+	const FACING_WEIRD_TREE_0   ; 18
+	const FACING_WEIRD_TREE_1   ; 19
+	const FACING_WEIRD_TREE_2   ; 1a
+	const FACING_WEIRD_TREE_3   ; 1b
+	const FACING_BOULDER_DUST_1 ; 1c
+	const FACING_BOULDER_DUST_2 ; 1d
+	const FACING_GRASS_1        ; 1e
+	const FACING_GRASS_2        ; 1f
+
+
+; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
+	const_def
+	const STEP_SLOW          ; 0
+	const STEP_WALK          ; 1
+	const STEP_BIKE          ; 2
+	const STEP_LEDGE         ; 3
+	const STEP_ICE           ; 4
+	const STEP_TURN          ; 5
+	const STEP_BACK_LEDGE    ; 6
+	const STEP_WALK_IN_PLACE ; 7
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -36,160 +36,3 @@
 	const PAL_NPC_SILVER ; d
 	const PAL_NPC_TREE   ; e
 	const PAL_NPC_ROCK   ; f
-
-; SpriteMovementData indexes (see data/sprites/map_objects.asm)
-	const_def
-	const SPRITEMOVEDATA_00                   ; 00
-	const SPRITEMOVEDATA_ITEM_TREE            ; 01
-	const SPRITEMOVEDATA_WANDER               ; 02
-	const SPRITEMOVEDATA_SPINRANDOM_SLOW      ; 03
-	const SPRITEMOVEDATA_WALK_UP_DOWN         ; 04
-	const SPRITEMOVEDATA_WALK_LEFT_RIGHT      ; 05
-	const SPRITEMOVEDATA_STANDING_DOWN        ; 06
-	const SPRITEMOVEDATA_STANDING_UP          ; 07
-	const SPRITEMOVEDATA_STANDING_LEFT        ; 08
-	const SPRITEMOVEDATA_STANDING_RIGHT       ; 09
-	const SPRITEMOVEDATA_SPINRANDOM_FAST      ; 0a
-	const SPRITEMOVEDATA_PLAYER               ; 0b
-	const SPRITEMOVEDATA_0C                   ; 0c
-	const SPRITEMOVEDATA_0D                   ; 0d
-	const SPRITEMOVEDATA_0E                   ; 0e
-	const SPRITEMOVEDATA_0F                   ; 0f
-	const SPRITEMOVEDATA_10                   ; 10
-	const SPRITEMOVEDATA_11                   ; 11
-	const SPRITEMOVEDATA_12                   ; 12
-	const SPRITEMOVEDATA_FOLLOWING            ; 13
-	const SPRITEMOVEDATA_SCRIPTED             ; 14
-	const SPRITEMOVEDATA_SNORLAX              ; 15
-	const SPRITEMOVEDATA_POKEMON              ; 16
-	const SPRITEMOVEDATA_SUDOWOODO            ; 17
-	const SPRITEMOVEDATA_SMASHABLE_ROCK       ; 18
-	const SPRITEMOVEDATA_STRENGTH_BOULDER     ; 19
-	const SPRITEMOVEDATA_FOLLOWNOTEXACT       ; 1a
-	const SPRITEMOVEDATA_SHADOW               ; 1b
-	const SPRITEMOVEDATA_EMOTE                ; 1c
-	const SPRITEMOVEDATA_SCREENSHAKE          ; 1d
-	const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
-	const SPRITEMOVEDATA_SPINCLOCKWISE        ; 1f
-	const SPRITEMOVEDATA_20                   ; 20
-	const SPRITEMOVEDATA_BIGDOLL              ; 21
-	const SPRITEMOVEDATA_BOULDERDUST          ; 22
-	const SPRITEMOVEDATA_GRASS                ; 23
-	const SPRITEMOVEDATA_LAPRAS               ; 24
-NUM_SPRITEMOVEDATA EQU const_value
-SPRITEMOVEDATA_FIELDS EQU 6
-
-; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
-	const_def
-	const SPRITEMOVEFN_00                    ; 00
-	const SPRITEMOVEFN_RANDOM_WALK_Y         ; 01
-	const SPRITEMOVEFN_RANDOM_WALK_X         ; 02
-	const SPRITEMOVEFN_RANDOM_WALK_XY        ; 03
-	const SPRITEMOVEFN_SLOW_RANDOM_SPIN      ; 04
-	const SPRITEMOVEFN_FAST_RANDOM_SPIN      ; 05
-	const SPRITEMOVEFN_STANDING              ; 06
-	const SPRITEMOVEFN_OBEY_DPAD             ; 07
-	const SPRITEMOVEFN_08                    ; 08
-	const SPRITEMOVEFN_09                    ; 09
-	const SPRITEMOVEFN_0A                    ; 0a
-	const SPRITEMOVEFN_0B                    ; 0b
-	const SPRITEMOVEFN_0C                    ; 0c
-	const SPRITEMOVEFN_0D                    ; 0d
-	const SPRITEMOVEFN_0E                    ; 0e
-	const SPRITEMOVEFN_FOLLOW                ; 0f
-	const SPRITEMOVEFN_SCRIPTED              ; 10
-	const SPRITEMOVEFN_STRENGTH              ; 11
-	const SPRITEMOVEFN_FOLLOWNOTEXACT        ; 12
-	const SPRITEMOVEFN_SHADOW                ; 13
-	const SPRITEMOVEFN_EMOTE                 ; 14
-	const SPRITEMOVEFN_BIG_SNORLAX           ; 15
-	const SPRITEMOVEFN_BOUNCE                ; 16
-	const SPRITEMOVEFN_SCREENSHAKE           ; 17
-	const SPRITEMOVEFN_SPIN_CLOCKWISE        ; 18
-	const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
-	const SPRITEMOVEFN_BOULDERDUST           ; 1a
-	const SPRITEMOVEFN_GRASS                 ; 1b
-
-; StepTypesJumptable indexes (see engine/map_objects.asm)
-	const_def
-	const STEP_TYPE_00              ; 00
-	const STEP_TYPE_SLEEP           ; 01
-	const STEP_TYPE_NPC_WALK        ; 02
-	const STEP_TYPE_03              ; 03
-	const STEP_TYPE_04              ; 04
-	const STEP_TYPE_05              ; 05
-	const STEP_TYPE_PLAYER_WALK     ; 06
-	const STEP_TYPE_07              ; 07
-	const STEP_TYPE_NPC_JUMP        ; 08
-	const STEP_TYPE_PLAYER_JUMP     ; 09
-	const STEP_TYPE_HALF_STEP       ; 0a
-	const STEP_TYPE_BUMP            ; 0b
-	const STEP_TYPE_TELEPORT_FROM   ; 0c
-	const STEP_TYPE_TELEPORT_TO     ; 0d
-	const STEP_TYPE_SKYFALL         ; 0e
-	const STEP_TYPE_0F              ; 0f
-	const STEP_TYPE_GOT_BITE        ; 10
-	const STEP_TYPE_ROCK_SMASH      ; 11
-	const STEP_TYPE_RETURN_DIG      ; 12
-	const STEP_TYPE_TRACKING_OBJECT ; 13
-	const STEP_TYPE_14              ; 14
-	const STEP_TYPE_15              ; 15
-	const STEP_TYPE_16              ; 16
-	const STEP_TYPE_17              ; 17
-	const STEP_TYPE_18              ; 18
-	const STEP_TYPE_SKYFALL_TOP     ; 19
-
-; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
-	const_def
-	const OBJECT_ACTION_00           ; 00
-	const OBJECT_ACTION_STAND        ; 01
-	const OBJECT_ACTION_STEP         ; 02
-	const OBJECT_ACTION_BUMP         ; 03
-	const OBJECT_ACTION_SPIN         ; 04
-	const OBJECT_ACTION_SPIN_FLICKER ; 05
-	const OBJECT_ACTION_FISHING      ; 06
-	const OBJECT_ACTION_SHADOW       ; 07
-	const OBJECT_ACTION_EMOTE        ; 08
-	const OBJECT_ACTION_BIG_SNORLAX  ; 09
-	const OBJECT_ACTION_BOUNCE       ; 0a
-	const OBJECT_ACTION_WEIRD_TREE   ; 0b
-	const OBJECT_ACTION_BIG_LAPRAS   ; 0c
-	const OBJECT_ACTION_BIG_DOLL     ; 0d
-	const OBJECT_ACTION_BOULDER_DUST ; 0e
-	const OBJECT_ACTION_GRASS_SHAKE  ; 0f
-	const OBJECT_ACTION_SKYFALL      ; 10
-
-; Facings indexes (see data/sprites/facings.asm)
-	const_def
-	const FACING_STEP_DOWN_0    ; 00
-	const FACING_STEP_DOWN_1    ; 01
-	const FACING_STEP_DOWN_2    ; 02
-	const FACING_STEP_DOWN_3    ; 03
-	const FACING_STEP_UP_0      ; 04
-	const FACING_STEP_UP_1      ; 05
-	const FACING_STEP_UP_2      ; 06
-	const FACING_STEP_UP_3      ; 07
-	const FACING_STEP_LEFT_0    ; 08
-	const FACING_STEP_LEFT_1    ; 09
-	const FACING_STEP_LEFT_2    ; 0a
-	const FACING_STEP_LEFT_3    ; 0b
-	const FACING_STEP_RIGHT_0   ; 0c
-	const FACING_STEP_RIGHT_1   ; 0d
-	const FACING_STEP_RIGHT_2   ; 0e
-	const FACING_STEP_RIGHT_3   ; 0f
-	const FACING_FISH_DOWN      ; 10
-	const FACING_FISH_UP        ; 11
-	const FACING_FISH_LEFT      ; 12
-	const FACING_FISH_RIGHT     ; 13
-	const FACING_EMOTE          ; 14
-	const FACING_SHADOW         ; 15
-	const FACING_BIG_DOLL_ASYM  ; 16
-	const FACING_BIG_DOLL_SYM   ; 17
-	const FACING_WEIRD_TREE_0   ; 18
-	const FACING_WEIRD_TREE_1   ; 19
-	const FACING_WEIRD_TREE_2   ; 1a
-	const FACING_WEIRD_TREE_3   ; 1b
-	const FACING_BOULDER_DUST_1 ; 1c
-	const FACING_BOULDER_DUST_2 ; 1d
-	const FACING_GRASS_1        ; 1e
-	const FACING_GRASS_2        ; 1f