ref: f1366d615f2b5d9602fe94a2512a5b3804484f26
parent: 47e704b93163f0ae69d46425490426ad085643c7
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Fri Jan 26 07:06:33 EST 2018
Separate map object constants for easier editing
--- a/constants.asm
+++ b/constants.asm
@@ -26,6 +26,7 @@
INCLUDE "constants/landmark_constants.asm"
INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_data_constants.asm"
+INCLUDE "constants/map_object_constants.asm"
INCLUDE "constants/map_setup_constants.asm"
INCLUDE "constants/menu_constants.asm"
INCLUDE "constants/mobile_constants.asm"
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -107,90 +107,3 @@
; outdoor sprite limits (see engine/overworld.asm)
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20
-
-
-; map_object struct members (see macros/wram.asm)
- const_def
- const MAPOBJECT_OBJECT_STRUCT_ID ; 0
- const MAPOBJECT_SPRITE ; 1
- const MAPOBJECT_Y_COORD ; 2
- const MAPOBJECT_X_COORD ; 3
- const MAPOBJECT_MOVEMENT ; 4
- const MAPOBJECT_RADIUS ; 5
- const MAPOBJECT_HOUR ; 6
- const MAPOBJECT_TIMEOFDAY ; 7
- const MAPOBJECT_COLOR ; 8
- const MAPOBJECT_RANGE ; 9
- const MAPOBJECT_SCRIPT_POINTER ; a
- const MAPOBJECT_POINTER_HI ; b
- const MAPOBJECT_EVENT_FLAG ; c
- const MAPOBJECT_FLAG_HI ; d
- const MAPOBJECT_E ; unused
- const MAPOBJECT_F ; unused
-OBJECT_LENGTH EQU const_value
-
-MAPOBJECT_SCREEN_HEIGHT EQU 11
-MAPOBJECT_SCREEN_WIDTH EQU 12
-
-
-; object_struct members (see macros/wram.asm)
- const_def
- const OBJECT_SPRITE ; 00
- const OBJECT_MAP_OBJECT_INDEX ; 01
- const OBJECT_SPRITE_TILE ; 02
- const OBJECT_MOVEMENTTYPE ; 03
- const OBJECT_FLAGS1 ; 04
- const OBJECT_FLAGS2 ; 05
- const OBJECT_PALETTE ; 06
- const OBJECT_DIRECTION_WALKING ; 07
- const OBJECT_FACING ; 08
- const OBJECT_STEP_TYPE ; 09
- const OBJECT_STEP_DURATION ; 0a
- const OBJECT_ACTION ; 0b
- const OBJECT_STEP_FRAME ; 0c
- const OBJECT_FACING_STEP ; 0d
- const OBJECT_NEXT_TILE ; 0e
- const OBJECT_STANDING_TILE ; 0f
- const OBJECT_NEXT_MAP_X ; 10
- const OBJECT_NEXT_MAP_Y ; 11
- const OBJECT_MAP_X ; 12
- const OBJECT_MAP_Y ; 13
- const OBJECT_INIT_X ; 14
- const OBJECT_INIT_Y ; 15
- const OBJECT_RADIUS ; 16
- const OBJECT_SPRITE_X ; 17
- const OBJECT_SPRITE_Y ; 18
- const OBJECT_SPRITE_X_OFFSET ; 19
- const OBJECT_SPRITE_Y_OFFSET ; 1a
- const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
- const OBJECT_1C ; 1c
- const OBJECT_1D ; 1d
- const OBJECT_1E ; 1e
- const OBJECT_1F ; 1f
- const OBJECT_RANGE ; 20
- ; 21-27 are not used
-OBJECT_STRUCT_LENGTH EQU 40
-NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
-
-; object_struct OBJECT_FACING values
-OW_DOWN EQU DOWN << 2
-OW_UP EQU UP << 2
-OW_LEFT EQU LEFT << 2
-OW_RIGHT EQU RIGHT << 2
-
-; object_struct OBJECT_FLAGS1 bit flags
-INVISIBLE EQU 0
-FIXED_FACING EQU 2
-SLIDING EQU 3
-EMOTE_OBJECT EQU 7
-
-; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
- const_def
- const STEP_SLOW ; 0
- const STEP_WALK ; 1
- const STEP_BIKE ; 2
- const STEP_LEDGE ; 3
- const STEP_ICE ; 4
- const STEP_TURN ; 5
- const STEP_BACK_LEDGE ; 6
- const STEP_WALK_IN_PLACE ; 7
--- /dev/null
+++ b/constants/map_object_constants.asm
@@ -1,0 +1,243 @@
+; object_struct members (see macros/wram.asm)
+ const_def
+ const OBJECT_SPRITE ; 00
+ const OBJECT_MAP_OBJECT_INDEX ; 01
+ const OBJECT_SPRITE_TILE ; 02
+ const OBJECT_MOVEMENTTYPE ; 03
+ const OBJECT_FLAGS1 ; 04
+ const OBJECT_FLAGS2 ; 05
+ const OBJECT_PALETTE ; 06
+ const OBJECT_DIRECTION_WALKING ; 07
+ const OBJECT_FACING ; 08
+ const OBJECT_STEP_TYPE ; 09
+ const OBJECT_STEP_DURATION ; 0a
+ const OBJECT_ACTION ; 0b
+ const OBJECT_STEP_FRAME ; 0c
+ const OBJECT_FACING_STEP ; 0d
+ const OBJECT_NEXT_TILE ; 0e
+ const OBJECT_STANDING_TILE ; 0f
+ const OBJECT_NEXT_MAP_X ; 10
+ const OBJECT_NEXT_MAP_Y ; 11
+ const OBJECT_MAP_X ; 12
+ const OBJECT_MAP_Y ; 13
+ const OBJECT_INIT_X ; 14
+ const OBJECT_INIT_Y ; 15
+ const OBJECT_RADIUS ; 16
+ const OBJECT_SPRITE_X ; 17
+ const OBJECT_SPRITE_Y ; 18
+ const OBJECT_SPRITE_X_OFFSET ; 19
+ const OBJECT_SPRITE_Y_OFFSET ; 1a
+ const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
+ const OBJECT_1C ; 1c
+ const OBJECT_1D ; 1d
+ const OBJECT_1E ; 1e
+ const OBJECT_1F ; 1f
+ const OBJECT_RANGE ; 20
+ ; 21-27 are not used
+OBJECT_STRUCT_LENGTH EQU 40
+NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
+
+MAPOBJECT_SCREEN_HEIGHT EQU 11
+MAPOBJECT_SCREEN_WIDTH EQU 12
+
+; object_struct OBJECT_FACING values
+OW_DOWN EQU DOWN << 2
+OW_UP EQU UP << 2
+OW_LEFT EQU LEFT << 2
+OW_RIGHT EQU RIGHT << 2
+
+; object_struct OBJECT_FLAGS1 bit flags
+INVISIBLE EQU 0
+FIXED_FACING EQU 2
+SLIDING EQU 3
+EMOTE_OBJECT EQU 7
+
+
+; map_object struct members (see macros/wram.asm)
+ const_def
+ const MAPOBJECT_OBJECT_STRUCT_ID ; 0
+ const MAPOBJECT_SPRITE ; 1
+ const MAPOBJECT_Y_COORD ; 2
+ const MAPOBJECT_X_COORD ; 3
+ const MAPOBJECT_MOVEMENT ; 4
+ const MAPOBJECT_RADIUS ; 5
+ const MAPOBJECT_HOUR ; 6
+ const MAPOBJECT_TIMEOFDAY ; 7
+ const MAPOBJECT_COLOR ; 8
+ const MAPOBJECT_RANGE ; 9
+ const MAPOBJECT_SCRIPT_POINTER ; a
+ const MAPOBJECT_POINTER_HI ; b
+ const MAPOBJECT_EVENT_FLAG ; c
+ const MAPOBJECT_FLAG_HI ; d
+ const MAPOBJECT_E ; unused
+ const MAPOBJECT_F ; unused
+OBJECT_LENGTH EQU const_value
+
+; SpriteMovementData indexes (see data/sprites/map_objects.asm)
+ const_def
+ const SPRITEMOVEDATA_00 ; 00
+ const SPRITEMOVEDATA_ITEM_TREE ; 01
+ const SPRITEMOVEDATA_WANDER ; 02
+ const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
+ const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
+ const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
+ const SPRITEMOVEDATA_STANDING_DOWN ; 06
+ const SPRITEMOVEDATA_STANDING_UP ; 07
+ const SPRITEMOVEDATA_STANDING_LEFT ; 08
+ const SPRITEMOVEDATA_STANDING_RIGHT ; 09
+ const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
+ const SPRITEMOVEDATA_PLAYER ; 0b
+ const SPRITEMOVEDATA_0C ; 0c
+ const SPRITEMOVEDATA_0D ; 0d
+ const SPRITEMOVEDATA_0E ; 0e
+ const SPRITEMOVEDATA_0F ; 0f
+ const SPRITEMOVEDATA_10 ; 10
+ const SPRITEMOVEDATA_11 ; 11
+ const SPRITEMOVEDATA_12 ; 12
+ const SPRITEMOVEDATA_FOLLOWING ; 13
+ const SPRITEMOVEDATA_SCRIPTED ; 14
+ const SPRITEMOVEDATA_SNORLAX ; 15
+ const SPRITEMOVEDATA_POKEMON ; 16
+ const SPRITEMOVEDATA_SUDOWOODO ; 17
+ const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
+ const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
+ const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
+ const SPRITEMOVEDATA_SHADOW ; 1b
+ const SPRITEMOVEDATA_EMOTE ; 1c
+ const SPRITEMOVEDATA_SCREENSHAKE ; 1d
+ const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
+ const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
+ const SPRITEMOVEDATA_20 ; 20
+ const SPRITEMOVEDATA_BIGDOLL ; 21
+ const SPRITEMOVEDATA_BOULDERDUST ; 22
+ const SPRITEMOVEDATA_GRASS ; 23
+ const SPRITEMOVEDATA_LAPRAS ; 24
+NUM_SPRITEMOVEDATA EQU const_value
+SPRITEMOVEDATA_FIELDS EQU 6
+
+; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
+ const_def
+ const SPRITEMOVEFN_00 ; 00
+ const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
+ const SPRITEMOVEFN_RANDOM_WALK_X ; 02
+ const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
+ const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
+ const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
+ const SPRITEMOVEFN_STANDING ; 06
+ const SPRITEMOVEFN_OBEY_DPAD ; 07
+ const SPRITEMOVEFN_08 ; 08
+ const SPRITEMOVEFN_09 ; 09
+ const SPRITEMOVEFN_0A ; 0a
+ const SPRITEMOVEFN_0B ; 0b
+ const SPRITEMOVEFN_0C ; 0c
+ const SPRITEMOVEFN_0D ; 0d
+ const SPRITEMOVEFN_0E ; 0e
+ const SPRITEMOVEFN_FOLLOW ; 0f
+ const SPRITEMOVEFN_SCRIPTED ; 10
+ const SPRITEMOVEFN_STRENGTH ; 11
+ const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
+ const SPRITEMOVEFN_SHADOW ; 13
+ const SPRITEMOVEFN_EMOTE ; 14
+ const SPRITEMOVEFN_BIG_SNORLAX ; 15
+ const SPRITEMOVEFN_BOUNCE ; 16
+ const SPRITEMOVEFN_SCREENSHAKE ; 17
+ const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
+ const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
+ const SPRITEMOVEFN_BOULDERDUST ; 1a
+ const SPRITEMOVEFN_GRASS ; 1b
+
+; StepTypesJumptable indexes (see engine/map_objects.asm)
+ const_def
+ const STEP_TYPE_00 ; 00
+ const STEP_TYPE_SLEEP ; 01
+ const STEP_TYPE_NPC_WALK ; 02
+ const STEP_TYPE_03 ; 03
+ const STEP_TYPE_04 ; 04
+ const STEP_TYPE_05 ; 05
+ const STEP_TYPE_PLAYER_WALK ; 06
+ const STEP_TYPE_07 ; 07
+ const STEP_TYPE_NPC_JUMP ; 08
+ const STEP_TYPE_PLAYER_JUMP ; 09
+ const STEP_TYPE_HALF_STEP ; 0a
+ const STEP_TYPE_BUMP ; 0b
+ const STEP_TYPE_TELEPORT_FROM ; 0c
+ const STEP_TYPE_TELEPORT_TO ; 0d
+ const STEP_TYPE_SKYFALL ; 0e
+ const STEP_TYPE_0F ; 0f
+ const STEP_TYPE_GOT_BITE ; 10
+ const STEP_TYPE_ROCK_SMASH ; 11
+ const STEP_TYPE_RETURN_DIG ; 12
+ const STEP_TYPE_TRACKING_OBJECT ; 13
+ const STEP_TYPE_14 ; 14
+ const STEP_TYPE_15 ; 15
+ const STEP_TYPE_16 ; 16
+ const STEP_TYPE_17 ; 17
+ const STEP_TYPE_18 ; 18
+ const STEP_TYPE_SKYFALL_TOP ; 19
+
+; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
+ const_def
+ const OBJECT_ACTION_00 ; 00
+ const OBJECT_ACTION_STAND ; 01
+ const OBJECT_ACTION_STEP ; 02
+ const OBJECT_ACTION_BUMP ; 03
+ const OBJECT_ACTION_SPIN ; 04
+ const OBJECT_ACTION_SPIN_FLICKER ; 05
+ const OBJECT_ACTION_FISHING ; 06
+ const OBJECT_ACTION_SHADOW ; 07
+ const OBJECT_ACTION_EMOTE ; 08
+ const OBJECT_ACTION_BIG_SNORLAX ; 09
+ const OBJECT_ACTION_BOUNCE ; 0a
+ const OBJECT_ACTION_WEIRD_TREE ; 0b
+ const OBJECT_ACTION_BIG_LAPRAS ; 0c
+ const OBJECT_ACTION_BIG_DOLL ; 0d
+ const OBJECT_ACTION_BOULDER_DUST ; 0e
+ const OBJECT_ACTION_GRASS_SHAKE ; 0f
+ const OBJECT_ACTION_SKYFALL ; 10
+
+; Facings indexes (see data/sprites/facings.asm)
+ const_def
+ const FACING_STEP_DOWN_0 ; 00
+ const FACING_STEP_DOWN_1 ; 01
+ const FACING_STEP_DOWN_2 ; 02
+ const FACING_STEP_DOWN_3 ; 03
+ const FACING_STEP_UP_0 ; 04
+ const FACING_STEP_UP_1 ; 05
+ const FACING_STEP_UP_2 ; 06
+ const FACING_STEP_UP_3 ; 07
+ const FACING_STEP_LEFT_0 ; 08
+ const FACING_STEP_LEFT_1 ; 09
+ const FACING_STEP_LEFT_2 ; 0a
+ const FACING_STEP_LEFT_3 ; 0b
+ const FACING_STEP_RIGHT_0 ; 0c
+ const FACING_STEP_RIGHT_1 ; 0d
+ const FACING_STEP_RIGHT_2 ; 0e
+ const FACING_STEP_RIGHT_3 ; 0f
+ const FACING_FISH_DOWN ; 10
+ const FACING_FISH_UP ; 11
+ const FACING_FISH_LEFT ; 12
+ const FACING_FISH_RIGHT ; 13
+ const FACING_EMOTE ; 14
+ const FACING_SHADOW ; 15
+ const FACING_BIG_DOLL_ASYM ; 16
+ const FACING_BIG_DOLL_SYM ; 17
+ const FACING_WEIRD_TREE_0 ; 18
+ const FACING_WEIRD_TREE_1 ; 19
+ const FACING_WEIRD_TREE_2 ; 1a
+ const FACING_WEIRD_TREE_3 ; 1b
+ const FACING_BOULDER_DUST_1 ; 1c
+ const FACING_BOULDER_DUST_2 ; 1d
+ const FACING_GRASS_1 ; 1e
+ const FACING_GRASS_2 ; 1f
+
+
+; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
+ const_def
+ const STEP_SLOW ; 0
+ const STEP_WALK ; 1
+ const STEP_BIKE ; 2
+ const STEP_LEDGE ; 3
+ const STEP_ICE ; 4
+ const STEP_TURN ; 5
+ const STEP_BACK_LEDGE ; 6
+ const STEP_WALK_IN_PLACE ; 7
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -36,160 +36,3 @@
const PAL_NPC_SILVER ; d
const PAL_NPC_TREE ; e
const PAL_NPC_ROCK ; f
-
-; SpriteMovementData indexes (see data/sprites/map_objects.asm)
- const_def
- const SPRITEMOVEDATA_00 ; 00
- const SPRITEMOVEDATA_ITEM_TREE ; 01
- const SPRITEMOVEDATA_WANDER ; 02
- const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
- const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
- const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
- const SPRITEMOVEDATA_STANDING_DOWN ; 06
- const SPRITEMOVEDATA_STANDING_UP ; 07
- const SPRITEMOVEDATA_STANDING_LEFT ; 08
- const SPRITEMOVEDATA_STANDING_RIGHT ; 09
- const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
- const SPRITEMOVEDATA_PLAYER ; 0b
- const SPRITEMOVEDATA_0C ; 0c
- const SPRITEMOVEDATA_0D ; 0d
- const SPRITEMOVEDATA_0E ; 0e
- const SPRITEMOVEDATA_0F ; 0f
- const SPRITEMOVEDATA_10 ; 10
- const SPRITEMOVEDATA_11 ; 11
- const SPRITEMOVEDATA_12 ; 12
- const SPRITEMOVEDATA_FOLLOWING ; 13
- const SPRITEMOVEDATA_SCRIPTED ; 14
- const SPRITEMOVEDATA_SNORLAX ; 15
- const SPRITEMOVEDATA_POKEMON ; 16
- const SPRITEMOVEDATA_SUDOWOODO ; 17
- const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
- const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
- const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
- const SPRITEMOVEDATA_SHADOW ; 1b
- const SPRITEMOVEDATA_EMOTE ; 1c
- const SPRITEMOVEDATA_SCREENSHAKE ; 1d
- const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
- const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
- const SPRITEMOVEDATA_20 ; 20
- const SPRITEMOVEDATA_BIGDOLL ; 21
- const SPRITEMOVEDATA_BOULDERDUST ; 22
- const SPRITEMOVEDATA_GRASS ; 23
- const SPRITEMOVEDATA_LAPRAS ; 24
-NUM_SPRITEMOVEDATA EQU const_value
-SPRITEMOVEDATA_FIELDS EQU 6
-
-; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
- const_def
- const SPRITEMOVEFN_00 ; 00
- const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
- const SPRITEMOVEFN_RANDOM_WALK_X ; 02
- const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
- const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
- const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
- const SPRITEMOVEFN_STANDING ; 06
- const SPRITEMOVEFN_OBEY_DPAD ; 07
- const SPRITEMOVEFN_08 ; 08
- const SPRITEMOVEFN_09 ; 09
- const SPRITEMOVEFN_0A ; 0a
- const SPRITEMOVEFN_0B ; 0b
- const SPRITEMOVEFN_0C ; 0c
- const SPRITEMOVEFN_0D ; 0d
- const SPRITEMOVEFN_0E ; 0e
- const SPRITEMOVEFN_FOLLOW ; 0f
- const SPRITEMOVEFN_SCRIPTED ; 10
- const SPRITEMOVEFN_STRENGTH ; 11
- const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
- const SPRITEMOVEFN_SHADOW ; 13
- const SPRITEMOVEFN_EMOTE ; 14
- const SPRITEMOVEFN_BIG_SNORLAX ; 15
- const SPRITEMOVEFN_BOUNCE ; 16
- const SPRITEMOVEFN_SCREENSHAKE ; 17
- const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
- const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
- const SPRITEMOVEFN_BOULDERDUST ; 1a
- const SPRITEMOVEFN_GRASS ; 1b
-
-; StepTypesJumptable indexes (see engine/map_objects.asm)
- const_def
- const STEP_TYPE_00 ; 00
- const STEP_TYPE_SLEEP ; 01
- const STEP_TYPE_NPC_WALK ; 02
- const STEP_TYPE_03 ; 03
- const STEP_TYPE_04 ; 04
- const STEP_TYPE_05 ; 05
- const STEP_TYPE_PLAYER_WALK ; 06
- const STEP_TYPE_07 ; 07
- const STEP_TYPE_NPC_JUMP ; 08
- const STEP_TYPE_PLAYER_JUMP ; 09
- const STEP_TYPE_HALF_STEP ; 0a
- const STEP_TYPE_BUMP ; 0b
- const STEP_TYPE_TELEPORT_FROM ; 0c
- const STEP_TYPE_TELEPORT_TO ; 0d
- const STEP_TYPE_SKYFALL ; 0e
- const STEP_TYPE_0F ; 0f
- const STEP_TYPE_GOT_BITE ; 10
- const STEP_TYPE_ROCK_SMASH ; 11
- const STEP_TYPE_RETURN_DIG ; 12
- const STEP_TYPE_TRACKING_OBJECT ; 13
- const STEP_TYPE_14 ; 14
- const STEP_TYPE_15 ; 15
- const STEP_TYPE_16 ; 16
- const STEP_TYPE_17 ; 17
- const STEP_TYPE_18 ; 18
- const STEP_TYPE_SKYFALL_TOP ; 19
-
-; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
- const_def
- const OBJECT_ACTION_00 ; 00
- const OBJECT_ACTION_STAND ; 01
- const OBJECT_ACTION_STEP ; 02
- const OBJECT_ACTION_BUMP ; 03
- const OBJECT_ACTION_SPIN ; 04
- const OBJECT_ACTION_SPIN_FLICKER ; 05
- const OBJECT_ACTION_FISHING ; 06
- const OBJECT_ACTION_SHADOW ; 07
- const OBJECT_ACTION_EMOTE ; 08
- const OBJECT_ACTION_BIG_SNORLAX ; 09
- const OBJECT_ACTION_BOUNCE ; 0a
- const OBJECT_ACTION_WEIRD_TREE ; 0b
- const OBJECT_ACTION_BIG_LAPRAS ; 0c
- const OBJECT_ACTION_BIG_DOLL ; 0d
- const OBJECT_ACTION_BOULDER_DUST ; 0e
- const OBJECT_ACTION_GRASS_SHAKE ; 0f
- const OBJECT_ACTION_SKYFALL ; 10
-
-; Facings indexes (see data/sprites/facings.asm)
- const_def
- const FACING_STEP_DOWN_0 ; 00
- const FACING_STEP_DOWN_1 ; 01
- const FACING_STEP_DOWN_2 ; 02
- const FACING_STEP_DOWN_3 ; 03
- const FACING_STEP_UP_0 ; 04
- const FACING_STEP_UP_1 ; 05
- const FACING_STEP_UP_2 ; 06
- const FACING_STEP_UP_3 ; 07
- const FACING_STEP_LEFT_0 ; 08
- const FACING_STEP_LEFT_1 ; 09
- const FACING_STEP_LEFT_2 ; 0a
- const FACING_STEP_LEFT_3 ; 0b
- const FACING_STEP_RIGHT_0 ; 0c
- const FACING_STEP_RIGHT_1 ; 0d
- const FACING_STEP_RIGHT_2 ; 0e
- const FACING_STEP_RIGHT_3 ; 0f
- const FACING_FISH_DOWN ; 10
- const FACING_FISH_UP ; 11
- const FACING_FISH_LEFT ; 12
- const FACING_FISH_RIGHT ; 13
- const FACING_EMOTE ; 14
- const FACING_SHADOW ; 15
- const FACING_BIG_DOLL_ASYM ; 16
- const FACING_BIG_DOLL_SYM ; 17
- const FACING_WEIRD_TREE_0 ; 18
- const FACING_WEIRD_TREE_1 ; 19
- const FACING_WEIRD_TREE_2 ; 1a
- const FACING_WEIRD_TREE_3 ; 1b
- const FACING_BOULDER_DUST_1 ; 1c
- const FACING_BOULDER_DUST_2 ; 1d
- const FACING_GRASS_1 ; 1e
- const FACING_GRASS_2 ; 1f