ref: f404af8a4326e4cc632a3810ff77a013c1d3e24f
dir: /docs/map_scripts.md/
# Map Scripts ## <code>const_value set 2</code> <pre> const <i>MAPNAME</i>_<i>OBJECTNAME</i> </pre> ## <code>MapName_MapScripts:</code> ### <code>.SceneScripts: db <i>N</i></code> <pre> scene_script <i>script</i> </pre> ### <code>.MapCallbacks: db <i>N</i></code> <pre> callback <i>type</i>, <i>script</i> </pre> Callback types: - `MAPCALLBACK_NEWMAP` - `MAPCALLBACK_TILES` - `MAPCALLBACK_OBJECTS` - `MAPCALLBACK_SPRITES` - `MAPCALLBACK_CMDQUEUE` <pre> callback MAPCALLBACK_CMDQUEUE, .Boulders .Boulders: writecmdqueue .BoulderCmdQueue return .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable <i>warp_id</i>, <i>person</i>, <i>script</i> db -1 ; end </pre> ## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## <code>MapName_MapEvents:</code> ```asm ; filler db 0, 0 ``` ### <code>.Warps: db <i>N</i></code> <pre> warp_def <i>x</i>, <i>y</i>, <i>warp_id</i>, <i>map</i> </pre> ### <code>.CoordEvents: db <i>N</i></code> <pre> coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i> </pre> ### <code>.BGEvents: db <i>N</i></code> <pre> bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i> </pre> BG event types: - `BGEVENT_READ` - `BGEVENT_UP/DOWN/LEFT/RIGHT` - `BGEVENT_IFSET/IFNOTSET` <pre> conditional_event <i>event_flag</i>, <i>script</i> </pre> - `BGEVENT_ITEM` <pre> hiddenitem <i>event_flag</i>, <i>item_id</i> </pre> - `BGEVENT_COPY` ### <code>.ObjectEvents: db <i>N</i></code> <pre> object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i> </pre> Movement types: - `SPRITEMOVEDATA_ITEM_TREE` - `SPRITEMOVEDATA_WANDER` - `SPRITEMOVEDATA_SPINRANDOM_SLOW` - `SPRITEMOVEDATA_WALK_UP_DOWN` - `SPRITEMOVEDATA_WALK_LEFT_RIGHT` - `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT` - `SPRITEMOVEDATA_SPINRANDOM_FAST` - `SPRITEMOVEDATA_SNORLAX` - `SPRITEMOVEDATA_POKEMON` - `SPRITEMOVEDATA_SUDOWOODO` - `SPRITEMOVEDATA_SMASHABLE_ROCK` - `SPRITEMOVEDATA_STRENGTH_BOULDER` - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE` - `SPRITEMOVEDATA_SPINCLOCKWISE` - `SPRITEMOVEDATA_BIGDOLL` - `SPRITEMOVEDATA_LAPRAS` Object types: - `OBJECTTYPE_SCRIPT` - `OBJECTTYPE_ITEMBALL` <pre> itemball <i>item_id</i> </pre> - `OBJECTTYPE_TRAINER` <pre> trainer <i>event_flag</i>, <i>group_id</i>, <i>trainer_id</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i> </pre>