ref: f75bfbeac3aa826e1f402a649fa1389e889b5af9
parent: e135091f09cbd92e7cd5ec851f874501ee5090a2
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Jan 22 08:25:49 EST 2018
Actually use PLAYER_OBJECT
--- a/engine/player_object.asm
+++ b/engine/player_object.asm
@@ -25,7 +25,7 @@
call CopyPlayerObjectTemplate
ld b, $0
call PlayerSpawn_ConvertCoords
- ld a, $0
+ ld a, PLAYER_OBJECT
call GetMapObject
ld hl, MAPOBJECT_COLOR
add hl, bc
@@ -40,10 +40,10 @@
.ok
ld [hl], e
- ld a, $0
+ ld a, PLAYER_OBJECT
ld [hMapObjectIndexBuffer], a
ld bc, MapObjects
- ld a, $0
+ ld a, PLAYER_OBJECT
ld [hObjectStructIndexBuffer], a
ld de, ObjectStructs
call CopyMapObjectToObjectStruct