ref: f76dabedcc8af56c871e06a4721de4c79bd30908
dir: /home/header.asm/
; rst vectors (called through the rst instruction) SECTION "rst0", ROM0[$0000] di jp Start SECTION "rst8", ROM0[$0008] FarCall:: jp FarCall_hl SECTION "rst10", ROM0[$0010] Bankswitch:: ldh [hROMBank], a ld [MBC3RomBank], a ret SECTION "rst18", ROM0[$0018] rst $38 SECTION "rst20", ROM0[$0020] rst $38 SECTION "rst28", ROM0[$0028] JumpTable:: push de ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ; SECTION "rst30", ROM0[$0030] ld l, a pop de jp hl SECTION "rst38", ROM0[$0038] rst $38 ; Game Boy hardware interrupts SECTION "vblank", ROM0[$0040] jp VBlank SECTION "lcd", ROM0[$0048] jp LCD SECTION "timer", ROM0[$0050] jp Timer SECTION "serial", ROM0[$0058] jp Serial SECTION "joypad", ROM0[$0060] jp Joypad SECTION "Header", ROM0[$0100] Start:: ; Nintendo requires all Game Boy ROMs to begin with a nop ($00) and a jp ($C3) ; to the starting address. nop jp _Start ; The Game Boy cartridge header data is patched over by rgbfix. ; This makes sure it doesn't get used for anything else. ds $0150 - @, $00