ref: fd14253796f9e696a00a3c757d07d2c8a2131bf0
parent: 6bb7df7e29a846eb28b9a43361fc4f98c0a9e010
author: mid-kid <esteve.varela@gmail.com>
date: Wed Nov 15 11:36:13 EST 2017
Clean up labels in battle/moves/move_effects.asm There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -320,15 +320,15 @@
.table_386f2
dbw EFFECT_SLEEP, AI_Smart_Sleep
dbw EFFECT_LEECH_HIT, AI_Smart_LeechHit
- dbw EFFECT_EXPLOSION, AI_Smart_Explosion
+ dbw EFFECT_SELFDESTRUCT, AI_Smart_Selfdestruct
dbw EFFECT_DREAM_EATER, AI_Smart_DreamEater
dbw EFFECT_MIRROR_MOVE, AI_Smart_MirrorMove
dbw EFFECT_EVASION_UP, AI_Smart_EvasionUp
dbw EFFECT_ALWAYS_HIT, AI_Smart_AlwaysHit
dbw EFFECT_ACCURACY_DOWN, AI_Smart_AccuracyDown
- dbw EFFECT_HAZE, AI_Smart_Haze
+ dbw EFFECT_RESET_STATS, AI_Smart_ResetStats
dbw EFFECT_BIDE, AI_Smart_Bide
- dbw EFFECT_WHIRLWIND, AI_Smart_Whirlwind
+ dbw EFFECT_FORCE_SWITCH, AI_Smart_ForceSwitch
dbw EFFECT_HEAL, AI_Smart_Heal
dbw EFFECT_TOXIC, AI_Smart_Toxic
dbw EFFECT_LIGHT_SCREEN, AI_Smart_LightScreen
@@ -335,7 +335,7 @@
dbw EFFECT_OHKO, AI_Smart_Ohko
dbw EFFECT_RAZOR_WIND, AI_Smart_RazorWind
dbw EFFECT_SUPER_FANG, AI_Smart_SuperFang
- dbw EFFECT_BIND, AI_Smart_Bind
+ dbw EFFECT_TRAP_TARGET, AI_Smart_TrapTarget
dbw EFFECT_UNUSED_2B, AI_Smart_Unused2B
dbw EFFECT_CONFUSE, AI_Smart_Confuse
dbw EFFECT_SP_DEF_UP_2, AI_Smart_SpDefenseUp2
@@ -565,7 +565,7 @@
; 388a6
-AI_Smart_Explosion: ; 388a6
+AI_Smart_Selfdestruct: ; 388a6
; Selfdestruct, Explosion
; Unless this is the enemy's last Pokemon...
@@ -904,7 +904,7 @@
; 389f5
-AI_Smart_Haze: ; 389f5
+AI_Smart_ResetStats: ; 389f5
; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
push hl
@@ -960,7 +960,7 @@
; 38a2a
-AI_Smart_Whirlwind: ; 38a2a
+AI_Smart_ForceSwitch: ; 38a2a
; Whirlwind, Roar.
; Discourage this move if the player has not shown
@@ -1044,7 +1044,7 @@
; 38a71
-AI_Smart_Bind: ; 38a71
+AI_Smart_TrapTarget: ; 38a71
; Bind, Wrap, Fire Spin, Clamp
; 50% chance to discourage this move if the player is already trapped.
@@ -3317,7 +3317,7 @@
ret
.RecklessMoves:
- db EFFECT_EXPLOSION
+ db EFFECT_SELFDESTRUCT
db EFFECT_RAMPAGE
db EFFECT_MULTI_HIT
db EFFECT_DOUBLE_HIT
@@ -3539,7 +3539,7 @@
jr .checkmove
.RiskyMoves:
- db EFFECT_EXPLOSION
+ db EFFECT_SELFDESTRUCT
db EFFECT_OHKO
db $ff
; 39502
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -903,7 +903,7 @@
db EFFECT_PROTECT, 3
db EFFECT_ENDURE, 3
db EFFECT_PRIORITY_HIT, 2
- db EFFECT_WHIRLWIND, 0
+ db EFFECT_FORCE_SWITCH, 0
db EFFECT_COUNTER, 0
db EFFECT_MIRROR_COAT, 0
db -1
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2167,7 +2167,7 @@
jr z, .conversion
cp EFFECT_DOUBLE_HIT
jr z, .doublehit
- cp EFFECT_TWINEEDLE
+ cp EFFECT_POISON_MULTI_HIT
jr z, .twineedle
cp EFFECT_TRIPLE_KICK
jr z, .triplekick
@@ -2315,7 +2315,7 @@
jr z, .multihit
cp EFFECT_DOUBLE_HIT
jr z, .multihit
- cp EFFECT_TWINEEDLE
+ cp EFFECT_POISON_MULTI_HIT
jr z, .multihit
jp EndMoveEffect
@@ -2661,7 +2661,7 @@
jr z, .multiple_hit_raise_sub
cp EFFECT_DOUBLE_HIT
jr z, .multiple_hit_raise_sub
- cp EFFECT_TWINEEDLE
+ cp EFFECT_POISON_MULTI_HIT
jr z, .multiple_hit_raise_sub
cp EFFECT_TRIPLE_KICK
jr z, .multiple_hit_raise_sub
@@ -3434,14 +3434,14 @@
call GetBattleVar
; Selfdestruct and Explosion halve defense.
- cp EFFECT_EXPLOSION
- jr nz, .dont_explode
+ cp EFFECT_SELFDESTRUCT
+ jr nz, .dont_selfdestruct
srl c
- jr nz, .dont_explode
+ jr nz, .dont_selfdestruct
inc c
-.dont_explode
+.dont_selfdestruct
; Variable-hit moves and Conversion can have a power of 0.
cp EFFECT_MULTI_HIT
@@ -4919,7 +4919,7 @@
jr z, .ok
cp EFFECT_DOUBLE_HIT
jr z, .ok
- cp EFFECT_TWINEEDLE
+ cp EFFECT_POISON_MULTI_HIT
jr z, .ok
cp EFFECT_TRIPLE_KICK
jr z, .ok
@@ -6999,7 +6999,7 @@
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarAddr
ld a, [hl]
- cp EFFECT_TWINEEDLE
+ cp EFFECT_POISON_MULTI_HIT
jr z, .twineedle
cp EFFECT_DOUBLE_HIT
ld a, 1
--- a/battle/moves/move_effects.asm
+++ b/battle/moves/move_effects.asm
@@ -1,38 +1,3 @@
-Pound:
-KarateChop:
-MegaPunch:
-Scratch:
-Vicegrip:
-Cut:
-WingAttack:
-Slam:
-VineWhip:
-MegaKick:
-HornAttack:
-Tackle:
-WaterGun:
-HydroPump:
-Surf:
-Peck:
-DrillPeck:
-Strength:
-RazorLeaf:
-RockThrow:
-EggBomb:
-Waterfall:
-Crabhammer:
-Slash:
-Aeroblast:
-Megahorn:
-CrossChop:
-Swift:
-FaintAttack:
-VitalThrow:
-JumpKick:
-HiJumpKick:
-QuickAttack:
-MachPunch:
-Extremespeed:
NormalHit:
checkobedience
usedmovetext
@@ -53,11 +18,6 @@
kingsrock
endmove
-Sing:
-SleepPowder:
-Hypnosis:
-LovelyKiss:
-Spore:
DoSleep:
checkobedience
usedmovetext
@@ -67,10 +27,6 @@
sleeptarget
endmove
-PoisonSting:
-Smog:
-Sludge:
-SludgeBomb:
PoisonHit:
checkobedience
usedmovetext
@@ -92,10 +48,6 @@
poisontarget
endmove
-Absorb:
-MegaDrain:
-LeechLife:
-GigaDrain:
LeechHit:
checkobedience
usedmovetext
@@ -117,10 +69,6 @@
kingsrock
endmove
-FirePunch:
-Ember:
-Flamethrower:
-FireBlast:
BurnHit:
checkobedience
usedmovetext
@@ -142,10 +90,6 @@
burntarget
endmove
-IcePunch:
-IceBeam:
-Blizzard:
-PowderSnow:
FreezeHit:
checkobedience
usedmovetext
@@ -167,14 +111,6 @@
freezetarget
endmove
-Thunderpunch:
-BodySlam:
-Thundershock:
-Thunderbolt:
-Lick:
-ZapCannon:
-Spark:
-Dragonbreath:
ParalyzeHit:
checkobedience
usedmovetext
@@ -197,7 +133,6 @@
endmove
Selfdestruct:
-Explosion:
checkobedience
usedmovetext
doturn
@@ -245,8 +180,6 @@
mirrormove
endmove
-Meditate:
-Sharpen:
AttackUp:
checkobedience
usedmovetext
@@ -259,8 +192,6 @@
statupfailtext
endmove
-Harden:
-Withdraw:
DefenseUp:
checkobedience
usedmovetext
@@ -285,7 +216,6 @@
statupfailtext
endmove
-Growth:
SpecialAttackUp:
checkobedience
usedmovetext
@@ -322,8 +252,6 @@
statupfailtext
endmove
-DoubleTeam:
-Minimize:
EvasionUp:
checkobedience
usedmovetext
@@ -337,7 +265,6 @@
statupfailtext
endmove
-SwordsDance:
AttackUp2:
checkobedience
usedmovetext
@@ -350,8 +277,6 @@
statupfailtext
endmove
-Barrier:
-AcidArmor:
DefenseUp2:
checkobedience
usedmovetext
@@ -364,7 +289,6 @@
statupfailtext
endmove
-Agility:
SpeedUp2:
checkobedience
usedmovetext
@@ -389,7 +313,6 @@
statupfailtext
endmove
-Amnesia:
SpecialDefenseUp2:
checkobedience
usedmovetext
@@ -426,7 +349,6 @@
statupfailtext
endmove
-Growl:
AttackDown:
checkobedience
usedmovetext
@@ -440,8 +362,6 @@
statdownfailtext
endmove
-TailWhip:
-Leer:
DefenseDown:
checkobedience
usedmovetext
@@ -455,7 +375,6 @@
statdownfailtext
endmove
-StringShot:
SpeedDown:
checkobedience
usedmovetext
@@ -495,10 +414,6 @@
statdownfailtext
endmove
-SandAttack:
-Smokescreen:
-Kinesis:
-Flash:
AccuracyDown:
checkobedience
usedmovetext
@@ -512,7 +427,6 @@
statdownfailtext
endmove
-SweetScent:
EvasionDown:
checkobedience
usedmovetext
@@ -526,7 +440,6 @@
statdownfailtext
endmove
-Charm:
AttackDown2:
checkobedience
usedmovetext
@@ -540,7 +453,6 @@
statdownfailtext
endmove
-Screech:
DefenseDown2:
checkobedience
usedmovetext
@@ -554,8 +466,6 @@
statdownfailtext
endmove
-CottonSpore:
-ScaryFace:
SpeedDown2:
checkobedience
usedmovetext
@@ -621,7 +531,6 @@
statdownfailtext
endmove
-AuroraBeam:
AttackDownHit:
checkobedience
usedmovetext
@@ -644,9 +553,6 @@
statdownmessage
endmove
-Acid:
-IronTail:
-RockSmash:
DefenseDownHit:
checkobedience
usedmovetext
@@ -670,10 +576,6 @@
statdownmessage
endmove
-Bubblebeam:
-Constrict:
-Bubble:
-IcyWind:
SpeedDownHit:
checkobedience
usedmovetext
@@ -718,9 +620,6 @@
statdownmessage
endmove
-PsychicM:
-Crunch:
-ShadowBall:
SpecialDefenseDownHit:
checkobedience
usedmovetext
@@ -743,8 +642,6 @@
statdownmessage
endmove
-MudSlap:
-Octazooka:
AccuracyDownHit:
checkobedience
usedmovetext
@@ -789,7 +686,6 @@
statdownmessage
endmove
-SteelWing:
DefenseUpHit:
checkobedience
usedmovetext
@@ -812,7 +708,6 @@
statupmessage
endmove
-MetalClaw:
AttackUpHit:
checkobedience
usedmovetext
@@ -835,7 +730,6 @@
statupmessage
endmove
-Ancientpower:
AllUpHit:
checkobedience
usedmovetext
@@ -885,7 +779,7 @@
conversion
endmove
-Haze:
+ResetStats:
checkobedience
usedmovetext
doturn
@@ -908,9 +802,6 @@
kingsrock
endmove
-Thrash:
-PetalDance:
-Outrage:
Rampage:
checkrampage
checkobedience
@@ -934,8 +825,7 @@
kingsrock
endmove
-Whirlwind:
-Roar:
+ForceSwitch:
checkobedience
usedmovetext
doturn
@@ -943,16 +833,6 @@
forceswitch
endmove
-Doubleslap:
-CometPunch:
-FuryAttack:
-PinMissile:
-SpikeCannon:
-Barrage:
-FurySwipes:
-BoneRush:
-DoubleKick:
-Bonemerang:
MultiHit:
checkobedience
usedmovetext
@@ -979,7 +859,6 @@
kingsrock
endmove
-Twineedle:
PoisonMultiHit:
checkobedience
usedmovetext
@@ -1008,13 +887,6 @@
poisontarget
endmove
-RollingKick:
-Headbutt:
-Bite:
-LowKick:
-BoneClub:
-RockSlide:
-HyperFang:
FlinchHit:
checkobedience
usedmovetext
@@ -1036,9 +908,6 @@
flinchtarget
endmove
-Guillotine:
-HornDrill:
-Fissure:
OHKOHit:
checkobedience
usedmovetext
@@ -1054,10 +923,6 @@
buildopponentrage
endmove
-TakeDown:
-DoubleEdge:
-Submission:
-Struggle:
RecoilHit:
checkobedience
usedmovetext
@@ -1087,7 +952,6 @@
endmove
FocusEnergy:
-CriticalUp:
checkobedience
usedmovetext
doturn
@@ -1094,9 +958,6 @@
focusenergy
endmove
-Supersonic:
-ConfuseRay:
-SweetKiss:
DoConfuse:
checkobedience
usedmovetext
@@ -1106,10 +967,6 @@
confuse
endmove
-Psybeam:
-Confusion:
-DizzyPunch:
-Dynamicpunch:
ConfuseHit:
checkobedience
usedmovetext
@@ -1131,10 +988,6 @@
confusetarget
endmove
-Recover:
-Softboiled:
-Rest:
-MilkDrink:
Heal:
checkobedience
usedmovetext
@@ -1151,7 +1004,6 @@
LightScreen:
Reflect:
-Screen:
checkobedience
usedmovetext
doturn
@@ -1179,8 +1031,6 @@
endmove
Toxic:
-Poisonpowder:
-PoisonGas:
DoPoison:
checkobedience
usedmovetext
@@ -1191,9 +1041,6 @@
poison
endmove
-StunSpore:
-ThunderWave:
-Glare:
DoParalyze:
checkobedience
usedmovetext
@@ -1338,7 +1185,6 @@
endmove
Fly:
-Dig:
checkcharge
checkobedience
doturn
@@ -1361,11 +1207,7 @@
kingsrock
endmove
-Bind:
-Wrap:
-FireSpin:
-Clamp:
-Whirlpool:
+TrapTarget:
checkobedience
usedmovetext
doturn
@@ -1387,10 +1229,6 @@
endmove
SuperFang:
-Sonicboom:
-DragonRage:
-SeismicToss:
-NightShade:
Psywave:
StaticDamage:
checkobedience
@@ -1407,7 +1245,6 @@
kingsrock
endmove
-Flail:
Reversal:
checkobedience
usedmovetext
@@ -1484,7 +1321,6 @@
conversion2
endmove
-MindReader:
LockOn:
checkobedience
usedmovetext
@@ -1607,7 +1443,6 @@
kingsrock
endmove
-SpiderWeb:
MeanLook:
checkobedience
usedmovetext
@@ -1652,7 +1487,6 @@
endmove
Protect:
-Detect:
checkobedience
usedmovetext
doturn
--- a/battle/moves/move_effects_pointers.asm
+++ b/battle/moves/move_effects_pointers.asm
@@ -5,28 +5,28 @@
dw BurnHit
dw FreezeHit
dw ParalyzeHit
- dw Explosion
+ dw Selfdestruct
dw DreamEater
dw MirrorMove
dw AttackUp
dw DefenseUp
dw SpeedUp
- dw Growth
+ dw SpecialAttackUp
dw SpecialDefenseUp
dw AccuracyUp
dw EvasionUp
dw NormalHit
- dw Growl
+ dw AttackDown
dw DefenseDown
- dw StringShot
+ dw SpeedDown
dw SpecialAttackDown
dw SpecialDefenseDown
dw AccuracyDown
- dw SweetScent
- dw Haze
+ dw EvasionDown
+ dw ResetStats
dw Bide
dw Rampage
- dw Whirlwind
+ dw ForceSwitch
dw MultiHit
dw Conversion
dw FlinchHit
@@ -40,7 +40,7 @@
dw RazorWind
dw SuperFang
dw StaticDamage
- dw Bind
+ dw TrapTarget
dw NormalHit
dw MultiHit
dw NormalHit
@@ -48,16 +48,16 @@
dw FocusEnergy
dw RecoilHit
dw DoConfuse
- dw SwordsDance
+ dw AttackUp2
dw DefenseUp2
- dw Agility
+ dw SpeedUp2
dw SpecialAttackUp2
- dw Amnesia
+ dw SpecialDefenseUp2
dw AccuracyUp2
dw EvasionUp2
dw Transform
- dw Charm
- dw Screech
+ dw AttackDown2
+ dw DefenseDown2
dw SpeedDown2
dw SpecialAttackDown2
dw SpecialDefenseDown2
@@ -66,7 +66,7 @@
dw Reflect
dw DoPoison
dw DoParalyze
- dw AuroraBeam
+ dw AttackDownHit
dw DefenseDownHit
dw SpeedDownHit
dw SpecialAttackDownHit
@@ -75,7 +75,7 @@
dw EvasionDownHit
dw SkyAttack
dw ConfuseHit
- dw Twineedle
+ dw PoisonMultiHit
dw NormalHit
dw Substitute
dw HyperBeam
@@ -136,9 +136,9 @@
dw HiddenPower
dw RainDance
dw SunnyDay
- dw SteelWing
- dw MetalClaw
- dw Ancientpower
+ dw DefenseUpHit
+ dw AttackUpHit
+ dw AllUpHit
dw FakeOut
dw BellyDrum
dw PsychUp
--- a/battle/moves/moves.asm
+++ b/battle/moves/moves.asm
@@ -28,9 +28,9 @@
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
- move WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
+ move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
- move BIND, EFFECT_BIND, 15, NORMAL, 75, 20, 0
+ move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
@@ -45,18 +45,18 @@
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
- move WRAP, EFFECT_BIND, 15, NORMAL, 85, 20, 0
+ move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
- move TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, 100, 20, 20
+ move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
- move ROAR, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
+ move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
@@ -93,7 +93,7 @@
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
- move FIRE_SPIN, EFFECT_BIND, 15, FIRE, 70, 15, 0
+ move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
@@ -124,13 +124,13 @@
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
- move HAZE, EFFECT_HAZE, 0, ICE, 100, 30, 0
+ move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
- move SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, 100, 5, 0
+ move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
@@ -138,7 +138,7 @@
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
- move CLAMP, EFFECT_BIND, 35, WATER, 75, 10, 0
+ move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
@@ -163,7 +163,7 @@
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
- move EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, 100, 5, 0
+ move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
@@ -221,7 +221,7 @@
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
- move STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, 90, 25, 10
+ move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
@@ -242,7 +242,7 @@
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
- move METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, 95, 35, 10
+ move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
@@ -256,9 +256,9 @@
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
- move ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, 100, 5, 10
+ move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
- move WHIRLPOOL, EFFECT_BIND, 15, WATER, 70, 15, 0
+ move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -171,7 +171,7 @@
const EFFECT_BURN_HIT
const EFFECT_FREEZE_HIT
const EFFECT_PARALYZE_HIT
- const EFFECT_EXPLOSION
+ const EFFECT_SELFDESTRUCT
const EFFECT_DREAM_EATER
const EFFECT_MIRROR_MOVE
const EFFECT_ATTACK_UP
@@ -189,10 +189,10 @@
const EFFECT_SP_DEF_DOWN
const EFFECT_ACCURACY_DOWN
const EFFECT_EVASION_DOWN
- const EFFECT_HAZE
+ const EFFECT_RESET_STATS
const EFFECT_BIDE
const EFFECT_RAMPAGE
- const EFFECT_WHIRLWIND
+ const EFFECT_FORCE_SWITCH
const EFFECT_MULTI_HIT
const EFFECT_CONVERSION
const EFFECT_FLINCH_HIT
@@ -206,7 +206,7 @@
const EFFECT_RAZOR_WIND
const EFFECT_SUPER_FANG
const EFFECT_STATIC_DAMAGE
- const EFFECT_BIND
+ const EFFECT_TRAP_TARGET
const EFFECT_UNUSED_2B
const EFFECT_DOUBLE_HIT
const EFFECT_JUMP_KICK
@@ -241,7 +241,7 @@
const EFFECT_EVASION_DOWN_HIT
const EFFECT_SKY_ATTACK
const EFFECT_CONFUSE_HIT
- const EFFECT_TWINEEDLE
+ const EFFECT_POISON_MULTI_HIT
const EFFECT_UNUSED_4E
const EFFECT_SUBSTITUTE
const EFFECT_HYPER_BEAM
@@ -302,9 +302,9 @@
const EFFECT_HIDDEN_POWER
const EFFECT_RAIN_DANCE
const EFFECT_SUNNY_DAY
- const EFFECT_STEEL_WING
- const EFFECT_METAL_CLAW
- const EFFECT_ANCIENTPOWER
+ const EFFECT_DEFENSE_UP_HIT
+ const EFFECT_ATTACK_UP_HIT
+ const EFFECT_ALL_UP_HIT
const EFFECT_FAKE_OUT
const EFFECT_BELLY_DRUM
const EFFECT_PSYCH_UP