ref: 0750db0d72227bb982c8db7c999521fc505aefc9
parent: 132d0367522b7acce602b146ca69bfad87ef96c6
author: YamaArashi <shadow962@live.com>
date: Thu Aug 13 14:22:08 EDT 2015
Remove irrelevant comment The comment has nothing to do with the variable.
--- a/wram.asm
+++ b/wram.asm
@@ -1872,9 +1872,6 @@
; 02: move onto the next frame block with no delay and no cleaning OAM buffer
; 03: delay, but don't clean OAM buffer
; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one
-; sprite data is written column by column, each byte contains 8 columns (one for ech bit)
-; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data)
-; contain the upper and lower bit of each of the 8 pixels, respectively
ds 1
wLinkCableAnimBulgeToggle:: ; d09f