ref: 0bdfbd87624fa41068ccbdda669a328877e4055a
parent: 1a34c1a43f03fa7408b9853537cdda7615b8b577
author: U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
date: Fri Nov 1 06:08:41 EDT 2013
All INCBIN baserom.gbcs begin with \n and all INCBINs of gfx etc begin with \t
--- a/main.asm
+++ b/main.asm
@@ -5150,13 +5150,13 @@
ret
FlowerTilePattern1: ; 1f19 (0:1f19)
-INCBIN "gfx/tilesets/flower/flower1.2bpp"
+ INCBIN "gfx/tilesets/flower/flower1.2bpp"
FlowerTilePattern2: ; 1f29 (0:1f29)
-INCBIN "gfx/tilesets/flower/flower2.2bpp"
+ INCBIN "gfx/tilesets/flower/flower2.2bpp"
FlowerTilePattern3: ; 1f39 (0:1f39)
-INCBIN "gfx/tilesets/flower/flower3.2bpp"
+ INCBIN "gfx/tilesets/flower/flower3.2bpp"
SoftReset: ; 1f49 (0:1f49)
call StopAllSounds
@@ -11985,7 +11985,7 @@
ret
DiagonalLines: ; 4d85 (1:4d85)
-INCBIN "gfx/diagonal_lines.2bpp"
+ INCBIN "gfx/diagonal_lines.2bpp"
INCBIN "baserom.gbc",$4da5,$4de1 - $4da5
@@ -29307,7 +29307,7 @@
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
-INCBIN "gfx/badges.2bpp"
+ INCBIN "gfx/badges.2bpp"
Func_ee9e: ; ee9e (3:6e9e)
call Load16BitRegisters
@@ -31472,31 +31472,31 @@
INCBIN "gfx/hp_bar_and_status.2bpp"
BattleHudTiles1: ; 12080 (4:6080)
-INCBIN "gfx/battle_hud1.1bpp"
+ INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles2: ; 12098 (4:6098)
-INCBIN "gfx/battle_hud2.1bpp"
+ INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: ; 120b0 (4:60b0)
-INCBIN "gfx/battle_hud3.1bpp"
+ INCBIN "gfx/battle_hud3.1bpp"
NintendoCopyrightLogoGraphics: ; 120c8 (4:60c8)
-INCBIN "gfx/copyright.2bpp"
+ INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: ; 121f8 (4:61f8)
-INCBIN "gfx/gamefreak.2bpp"
+ INCBIN "gfx/gamefreak.2bpp"
TextBoxGraphics: ; 12288 (4:6288)
INCBIN "gfx/text_box.2bpp"
PokedexTileGraphics: ; 12488 (4:6488)
-INCBIN "gfx/pokedex.2bpp"
+ INCBIN "gfx/pokedex.2bpp"
WorldMapTileGraphics: ; 125a8 (4:65a8)
-INCBIN "gfx/town_map.2bpp"
+ INCBIN "gfx/town_map.2bpp"
PlayerCharacterTitleGraphics: ; 126a8 (4:66a8)
-INCBIN "gfx/player_title.2bpp"
+ INCBIN "gfx/player_title.2bpp"
Func_128d8: ; 128d8 (4:68d8)
ld a, [W_YCOORD] ; $d361
@@ -34830,7 +34830,7 @@
INCBIN "baserom.gbc",$17caf,$17cb5 - $17caf
EmotionBubbles: ; 17cb5 (5:7cb5)
-INCBIN "gfx/emotion_bubbles.2bpp"
+ INCBIN "gfx/emotion_bubbles.2bpp"
Func_17d7d: ; 17d7d (5:7d7d)
ld a, [W_PLAYERMONACCURACYMOD] ; $cd1e
@@ -38854,7 +38854,7 @@
ret
LedgeHoppingShadow: ; 1a708 (6:6708)
-INCBIN "gfx/ledge_hopping_shadow.1bpp"
+ INCBIN "gfx/ledge_hopping_shadow.1bpp"
Unknown_1a710: ; 1a710 (6:6710)
INCBIN "baserom.gbc",$1a710,$1a718 - $1a710
@@ -47064,16 +47064,16 @@
db "@"
TrainerInfoTextBoxTileGraphics: ; 2fb98 (b:7b98)
-INCBIN "gfx/trainer_info.2bpp"
+ INCBIN "gfx/trainer_info.2bpp"
BlankLeaderNames: ; 2fc28 (b:7c28)
-INCBIN "gfx/blank_leader_names.2bpp"
+ INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: ; 2fd88 (b:7d88)
-INCBIN "gfx/circle_tile.2bpp"
+ INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: ; 2fd98 (b:7d98)
-INCBIN "gfx/badge_numbers.2bpp"
+ INCBIN "gfx/badge_numbers.2bpp"
Func_2fe18: ; 2fe18 (b:7e18)
ld a, [W_WHICHPOKEMON] ; $cf92
@@ -47724,7 +47724,7 @@
INCBIN "baserom.gbc",$376a2,$378f5 - $376a2
SlotMachineMap: ; 378f5 (d:78f5)
-INCBIN "gfx/tilemaps/slotmachine.map"
+ INCBIN "gfx/tilemaps/slotmachine.map"
INCBIN "baserom.gbc",$379e5,$37af1 - $379e5
@@ -56203,15 +56203,15 @@
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
PokeballTileGraphics: ; 3a97e (e:697e)
-INCBIN "gfx/pokeball.2bpp"
+ INCBIN "gfx/pokeball.2bpp"
; tiles for gameboy and link cable graphics used for trading sequence animation
TradingAnimationGraphics: ; 3a9be (e:69be)
-INCBIN "gfx/trade.2bpp"
+ INCBIN "gfx/trade.2bpp"
; 4 tiles for actual wire transfer animation (pokeball wandering inside wire)
TradingAnimationGraphics2: ; 3acce (e:6cce)
-INCBIN "gfx/trade2.2bpp"
+ INCBIN "gfx/trade2.2bpp"
Func_3ad0e: ; 3ad0e (e:6d0e)
ld hl, $ccd3
@@ -70642,10 +70642,10 @@
INCBIN "baserom.gbc",$41950,$41959 - $41950
GameFreakIntro: ; 41959 (10:5959)
-INCBIN "gfx/gamefreak_intro.2bpp"
+ INCBIN "gfx/gamefreak_intro.2bpp"
FightIntroBackMon: ; 41a99 (10:5a99)
-INCBIN "gfx/intro_fight.2bpp"
+ INCBIN "gfx/intro_fight.2bpp"
FightIntroFrontMon: ; 42099 (10:6099)
@@ -72154,7 +72154,7 @@
; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
SpinnerArrowAnimTiles: ; 45087 (11:5087)
-INCBIN "gfx/spinner_arrow.2bpp"
+ INCBIN "gfx/spinner_arrow.2bpp"
RocketHideout2Texts: ; 450c7 (11:50c7)
dw RocketHideout2Text1, Predef5CText, Predef5CText, Predef5CText, Predef5CText
@@ -98778,7 +98778,7 @@
db $08,$A8,$A1,$30
FallingStar: ; 70190 (1c:4190)
-INCBIN "gfx/falling_star.2bpp"
+ INCBIN "gfx/falling_star.2bpp"
Func_701a0: ; 701a0 (1c:41a0)
call Func_70423
@@ -99150,7 +99150,7 @@
jp UpdateSprites
PokeCenterHealBall: ; 704b7 (1c:44b7)
-INCBIN "gfx/pokecenter_ball.2bpp"
+ INCBIN "gfx/pokecenter_ball.2bpp"
Unknown_704d7: ; 704d7 (1c:44d7)
INCBIN "baserom.gbc",$704d7,$704f3 - $704d7
@@ -99862,7 +99862,7 @@
jp CopyVideoData
BattleTransitionTile: ; 70a59 (1c:4a59)
-INCBIN "gfx/battle_transition.2bpp"
+ INCBIN "gfx/battle_transition.2bpp"
Func_70a69: ; 70a69 (1c:4a69)
ld a, $ff
@@ -100530,7 +100530,7 @@
db POWER_PLANT
TownMapCursor: ; 70f40 (1c:4f40)
-INCBIN "gfx/town_map_cursor.1bpp"
+ INCBIN "gfx/town_map_cursor.1bpp"
Func_70f60: ; 70f60 (1c:4f60)
call Func_7109b
@@ -100703,7 +100703,7 @@
ret
TownMapUpArrow: ; 71093 (1c:5093)
-INCBIN "gfx/up_arrow.1bpp"
+ INCBIN "gfx/up_arrow.1bpp"
Func_7109b: ; 7109b (1c:509b)
call GBPalWhiteOutWithDelay3
@@ -108689,10 +108689,10 @@
db $FF
AnimationTileset1: ; 781fe (1e:41fe)
-INCBIN "gfx/attack_anim_1.2bpp"
+ INCBIN "gfx/attack_anim_1.2bpp"
AnimationTileset2: ; 786ee (1e:46ee)
-INCBIN "gfx/attack_anim_2.2bpp"
+ INCBIN "gfx/attack_anim_2.2bpp"
IF _RED
INCBIN "gfx/red/slotmachine2.2bpp"
@@ -110768,7 +110768,7 @@
jp CopyVideoData
RedFishingTiles: ; 79fdd (1e:5fdd)
-INCBIN "gfx/red_fishing.2bpp"
+ INCBIN "gfx/red_fishing.2bpp"
Unknown_7a07d: ; 7a07d (1e:607d)
INCBIN "baserom.gbc",$7a07d,$7a76d - $7a07d