ref: 0d062b49a6585378d424185b3590e52493964a61
dir: /scripts/seafoamislands3.asm/
SeafoamIslands3Script: call EnableAutoTextBoxDrawing ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jr z, .asm_4649e ld hl, Seafoam3HolesCoords call CheckBoulderCoords ret nc EventFlagAddress hl, EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE ld a, [wCoordIndex] cp $1 jr nz, .asm_4647c SetEventReuseHL EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1 ld [wObjectToHide], a ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_3 ld [wObjectToShow], a jr .asm_46488 .asm_4647c SetEventAfterBranchReuseHL EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2 ld [wObjectToHide], a ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_4 ld [wObjectToShow], a .asm_46488 ld a, [wObjectToHide] ld [wMissableObjectIndex], a predef HideObject ld a, [wObjectToShow] ld [wMissableObjectIndex], a predef_jump ShowObject .asm_4649e ld a, $a1 ld [wDungeonWarpDestinationMap], a ld hl, Seafoam3HolesCoords jp IsPlayerOnDungeonWarp Seafoam3HolesCoords: db $06,$13 db $06,$16 db $ff SeafoamIslands3TextPointers: dw BoulderText dw BoulderText