ref: 21c266b950e5f4379bb7c3f605689b9070c8f48d
parent: dfc81962d227a91d355b23e9aaaf8795860644ab
author: Yoann Fievez <yoann.fievez@gmail.com>
date: Mon May 31 14:50:16 EDT 2021
Change name wSeaRoutesWildMons to wWaterMons in WRAM
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -67,7 +67,7 @@
lda_coord 8, 9
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
- ld hl, wSeaRoutesWildMons
+ ld hl, wWaterMons
; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
.gotWildEncounterType
--- a/engine/overworld/wild_mons.asm
+++ b/engine/overworld/wild_mons.asm
@@ -26,7 +26,7 @@
ld [wWaterRate], a
and a
ret z ; if no water data, we're done
- ld de, wSeaRoutesWildMons ; otherwise, load surfing data
+ ld de, wWaterMons ; otherwise, load surfing data
ld bc, $14
jp CopyData
--- a/wram.asm
+++ b/wram.asm
@@ -3046,7 +3046,7 @@
ds 8
wWaterRate:: db
-wSeaRoutesWildMons::
+wWaterMons::
ds 10 * 2
NEXTU