shithub: pokered

Download patch

ref: 23c7161bbcd0e3412fc30a59c68cf4296fdd7dca
parent: d4d4481df061dc250e2f85ea17103b873df8b49a
author: U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
date: Wed Dec 11 05:34:29 EST 2013

Clean up constants

--- a/constants.asm
+++ b/constants.asm
@@ -2,197 +2,25 @@
 _GREEN EQU 0
 _YELLOW EQU 0
 
-
 INCLUDE "macros.asm"
 
 INCLUDE "hram.asm"
 
+INCLUDE "constants/hardware_constants.asm"
+INCLUDE "constants/oam_constants.asm"
 
-; OAM flags used by this game
-OAMFLAG_ENDOFDATA   EQU %00000001 ; pseudo OAM flag, only used by game logic
-OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
-OAMFLAG_VFLIPPED    EQU %00100000 ; OAM flag flips the sprite vertically. Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
-
-MONSTER_NAME  EQU 1
-MOVE_NAME     EQU 2
-; ???_NAME    EQU 3
-ITEM_NAME     EQU 4
-PLAYEROT_NAME EQU 5
-ENEMYOT_NAME  EQU 6
-TRAINER_NAME  EQU 7
-
-
-; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
-rJOYP EQU $FF00
-rDIV  EQU $FF04
-rLCDC EQU $FF40
-rSCY  EQU $FF42
-rSCX  EQU $FF43
-rBGP  EQU $FF47
-rOBP0 EQU $FF48
-rOBP1 EQU $FF49
-rWY   EQU $FF4A
-rWX   EQU $FF4B
-rIE   EQU $FFFF
-
-BTN_A      EQU %00000001
-BTN_B      EQU %00000010
-BTN_SELECT EQU %00000100
-BTN_START  EQU %00001000
-BTN_RIGHT  EQU %00010000
-BTN_LEFT   EQU %00100000
-BTN_UP     EQU %01000000
-BTN_DOWN   EQU %10000000
-
-; OAM attribute flags
-OAM_HFLIP EQU %00100000 ; horizontal flip
-OAM_VFLIP EQU %01000000 ; vertical flip
-
-; list menu ID's
-PCPOKEMONLISTMENU  EQU $00 ; PC pokemon withdraw/deposit lists
-MOVESLISTMENU      EQU $01 ; XXX where is this used?
-PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
-ITEMLISTMENU       EQU $03 ; Start menu Item menu / Pokemart sell menu
-SPECIALLISTMENU    EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
-
-
 INCLUDE "constants/pokemon_constants.asm"
-INCLUDE "constants/trainer_constants.asm"
 INCLUDE "constants/pokedex_constants.asm"
+INCLUDE "constants/trainer_constants.asm"
 INCLUDE "constants/item_constants.asm"
-
+INCLUDE "constants/type_constants.asm"
 INCLUDE "constants/move_constants.asm"
 INCLUDE "constants/move_effect_constants.asm"
-
-; fixed damage constants
-SONICBOOM_DAMAGE   EQU 20
-DRAGON_RAGE_DAMAGE EQU 40
-
+INCLUDE "constants/status_constants.asm"
+INCLUDE "constants/sprite_constants.asm"
 INCLUDE "constants/palette_constants.asm"
+INCLUDE "constants/evolution_constants.asm"
+INCLUDE "constants/list_constants.asm"
 INCLUDE "constants/map_constants.asm"
 INCLUDE "constants/map_dimensions.asm"
-
-; Evolution types
-EV_LEVEL EQU 1
-EV_ITEM  EQU 2
-EV_TRADE EQU 3
-
-; Elemental types
-NORMAL   EQU $00
-FIGHTING EQU $01
-FLYING   EQU $02
-POISON   EQU $03
-GROUND   EQU $04
-ROCK     EQU $05
-BUG      EQU $07
-GHOST    EQU $08
-FIRE     EQU $14
-WATER    EQU $15
-GRASS    EQU $16
-ELECTRIC EQU $17
-PSYCHIC  EQU $18
-ICE      EQU $19
-DRAGON   EQU $1A
-
-EAST  EQU 1
-WEST  EQU 2
-SOUTH EQU 4
-NORTH EQU 8
-
-; different kinds of people events
-ITEM    EQU $80
-TRAINER EQU $40
-
-; status ailments (masks)
-SLP EQU %00000111
-PSN EQU %00001000
-BRN EQU %00010000
-FRZ EQU %00100000
-PAR EQU %01000000
-
-; pokemon's overworld sprites
-SPRITE_MON       EQU $0
-SPRITE_BALL_M    EQU $1
-SPRITE_HELIX     EQU $2
-SPRITE_FAIRY     EQU $3
-SPRITE_BIRD_M    EQU $4
-SPRITE_WATER     EQU $5
-SPRITE_BUG       EQU $6
-SPRITE_GRASS     EQU $7
-SPRITE_SNAKE     EQU $8
-SPRITE_QUADRUPED EQU $9
-
-; overworld sprites
-SPRITE_RED                       EQU $01
-SPRITE_BLUE                      EQU $02
-SPRITE_OAK                       EQU $03
-SPRITE_BUG_CATCHER               EQU $04
-SPRITE_SLOWBRO                   EQU $05
-SPRITE_LASS                      EQU $06
-SPRITE_BLACK_HAIR_BOY_1          EQU $07
-SPRITE_LITTLE_GIRL               EQU $08
-SPRITE_BIRD                      EQU $09
-SPRITE_FAT_BALD_GUY              EQU $0a
-SPRITE_GAMBLER                   EQU $0b
-SPRITE_BLACK_HAIR_BOY_2          EQU $0c
-SPRITE_GIRL                      EQU $0d
-SPRITE_HIKER                     EQU $0e
-SPRITE_FOULARD_WOMAN             EQU $0f
-SPRITE_GENTLEMAN                 EQU $10
-SPRITE_DAISY                     EQU $11
-SPRITE_BIKER                     EQU $12
-SPRITE_SAILOR                    EQU $13
-SPRITE_COOK                      EQU $14
-SPRITE_BIKE_SHOP_GUY             EQU $15
-SPRITE_MR_FUJI                   EQU $16
-SPRITE_GIOVANNI                  EQU $17
-SPRITE_ROCKET                    EQU $18
-SPRITE_MEDIUM                    EQU $19
-SPRITE_WAITER                    EQU $1a
-SPRITE_ERIKA                     EQU $1b
-SPRITE_MOM_GEISHA                EQU $1c
-SPRITE_BRUNETTE_GIRL             EQU $1d
-SPRITE_LANCE                     EQU $1e
-SPRITE_OAK_SCIENTIST_AIDE        EQU $1f
-SPRITE_OAK_AIDE                  EQU $20
-SPRITE_ROCKER                    EQU $21
-SPRITE_SWIMMER                   EQU $22
-SPRITE_WHITE_PLAYER              EQU $23
-SPRITE_GYM_HELPER                EQU $24
-SPRITE_OLD_PERSON                EQU $25
-SPRITE_MART_GUY                  EQU $26
-SPRITE_FISHER                    EQU $27
-SPRITE_OLD_MEDIUM_WOMAN          EQU $28
-SPRITE_NURSE                     EQU $29
-SPRITE_CABLE_CLUB_WOMAN          EQU $2a
-SPRITE_MR_MASTERBALL             EQU $2b
-SPRITE_LAPRAS_GIVER              EQU $2c
-SPRITE_WARDEN                    EQU $2d
-SPRITE_SS_CAPTAIN                EQU $2e
-SPRITE_FISHER2                   EQU $2f
-SPRITE_BLACKBELT                 EQU $30
-SPRITE_GUARD                     EQU $31
-;SPRITE_COP_GUARD                 EQU $32
-SPRITE_MOM                       EQU $33
-SPRITE_BALDING_GUY               EQU $34
-SPRITE_YOUNG_BOY                 EQU $35
-SPRITE_GAMEBOY_KID               EQU $36
-SPRITE_GAMEBOY_KID_COPY          EQU $37
-SPRITE_CLEFAIRY                  EQU $38
-SPRITE_AGATHA                    EQU $39
-SPRITE_BRUNO                     EQU $3a
-SPRITE_LORELEI                   EQU $3b
-SPRITE_SEEL                      EQU $3c
-SPRITE_BALL                      EQU $3d
-SPRITE_OMANYTE                   EQU $3e
-SPRITE_BOULDER                   EQU $3f
-SPRITE_PAPER_SHEET               EQU $40
-SPRITE_BOOK_MAP_DEX              EQU $41
-SPRITE_CLIPBOARD                 EQU $42
-SPRITE_SNORLAX                   EQU $43
-SPRITE_OLD_AMBER_COPY            EQU $44
-SPRITE_OLD_AMBER                 EQU $45
-SPRITE_LYING_OLD_MAN_UNUSED_1    EQU $46
-SPRITE_LYING_OLD_MAN_UNUSED_2    EQU $47
-SPRITE_LYING_OLD_MAN             EQU $48
-
+INCLUDE "constants/connection_constants.asm"
\ No newline at end of file
--- /dev/null
+++ b/constants/connection_constants.asm
@@ -1,0 +1,5 @@
+; connection directions
+EAST  EQU 1
+WEST  EQU 2
+SOUTH EQU 4
+NORTH EQU 8
\ No newline at end of file
--- /dev/null
+++ b/constants/evolution_constants.asm
@@ -1,0 +1,4 @@
+; Evolution types
+EV_LEVEL EQU 1
+EV_ITEM  EQU 2
+EV_TRADE EQU 3
\ No newline at end of file
--- /dev/null
+++ b/constants/hardware_constants.asm
@@ -1,0 +1,21 @@
+; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
+rJOYP EQU $FF00
+rDIV  EQU $FF04
+rLCDC EQU $FF40
+rSCY  EQU $FF42
+rSCX  EQU $FF43
+rBGP  EQU $FF47
+rOBP0 EQU $FF48
+rOBP1 EQU $FF49
+rWY   EQU $FF4A
+rWX   EQU $FF4B
+rIE   EQU $FFFF
+
+BTN_A      EQU %00000001
+BTN_B      EQU %00000010
+BTN_SELECT EQU %00000100
+BTN_START  EQU %00001000
+BTN_RIGHT  EQU %00010000
+BTN_LEFT   EQU %00100000
+BTN_UP     EQU %01000000
+BTN_DOWN   EQU %10000000
\ No newline at end of file
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -136,5 +136,4 @@
 TM_47         EQU $F7
 TM_48         EQU $F8
 TM_49         EQU $F9
-TM_50         EQU $FA
-
+TM_50         EQU $FA
\ No newline at end of file
--- /dev/null
+++ b/constants/list_constants.asm
@@ -1,0 +1,14 @@
+; list menu ID's
+PCPOKEMONLISTMENU  EQU $00 ; PC pokemon withdraw/deposit lists
+MOVESLISTMENU      EQU $01 ; XXX where is this used?
+PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
+ITEMLISTMENU       EQU $03 ; Start menu Item menu / Pokemart sell menu
+SPECIALLISTMENU    EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
+
+MONSTER_NAME  EQU 1
+MOVE_NAME     EQU 2
+; ???_NAME    EQU 3
+ITEM_NAME     EQU 4
+PLAYEROT_NAME EQU 5
+ENEMYOT_NAME  EQU 6
+TRAINER_NAME  EQU 7
\ No newline at end of file
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -246,5 +246,4 @@
 LORELEIS_ROOM EQU $F5
 BRUNOS_ROOM EQU $F6
 AGATHAS_ROOM EQU $F7
-BEACH_HOUSE EQU $F8 ; Yellow only
-
+BEACH_HOUSE EQU $F8 ; Yellow only
\ No newline at end of file
--- a/constants/map_dimensions.asm
+++ b/constants/map_dimensions.asm
@@ -886,5 +886,4 @@
 
 ; Agatha_h map_id=247
 AGATHAS_ROOM_HEIGHT EQU $06
-AGATHAS_ROOM_WIDTH  EQU $05
-
+AGATHAS_ROOM_WIDTH  EQU $05
\ No newline at end of file
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -176,5 +176,4 @@
 ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
 HIDEPIC_ANIM EQU $C8 ; monster disappears
 ROCK_ANIM EQU $C9 ; throw rock
-BAIT_ANIM EQU $CA ; throw bait
-
+BAIT_ANIM EQU $CA ; throw bait
\ No newline at end of file
--- a/constants/move_effect_constants.asm
+++ b/constants/move_effect_constants.asm
@@ -71,3 +71,6 @@
 SPLASH_EFFECT              EQU $55
 DISABLE_EFFECT             EQU $56
 
+; fixed damage constants
+SONICBOOM_DAMAGE   EQU 20
+DRAGON_RAGE_DAMAGE EQU 40
\ No newline at end of file
--- /dev/null
+++ b/constants/oam_constants.asm
@@ -1,0 +1,9 @@
+; OAM flags used by this game
+OAMFLAG_ENDOFDATA   EQU %00000001 ; pseudo OAM flag, only used by game logic
+OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
+OAMFLAG_VFLIPPED    EQU %00100000 ; OAM flag flips the sprite vertically.
+; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
+
+; OAM attribute flags
+OAM_HFLIP EQU %00100000 ; horizontal flip
+OAM_VFLIP EQU %01000000 ; vertical flip
\ No newline at end of file
--- a/constants/palette_constants.asm
+++ b/constants/palette_constants.asm
@@ -35,5 +35,4 @@
 PAL_REDBAR    EQU $21
 PAL_BADGE     EQU $22
 PAL_CAVE      EQU $23
-; XXX
-
+; XXX
\ No newline at end of file
--- a/constants/pokedex_constants.asm
+++ b/constants/pokedex_constants.asm
@@ -148,5 +148,4 @@
 DEX_DRAGONAIR  EQU 148
 DEX_DRAGONITE  EQU 149
 DEX_MEWTWO     EQU 150
-DEX_MEW        EQU 151
-
+DEX_MEW        EQU 151
\ No newline at end of file
--- a/constants/pokemon_constants.asm
+++ b/constants/pokemon_constants.asm
@@ -151,5 +151,4 @@
 VILEPLUME  EQU $BB
 BELLSPROUT EQU $BC
 WEEPINBELL EQU $BD
-VICTREEBEL EQU $BE
-
+VICTREEBEL EQU $BE
\ No newline at end of file
--- /dev/null
+++ b/constants/sprite_constants.asm
@@ -1,0 +1,89 @@
+; pokemon's overworld sprites
+SPRITE_MON       EQU $0
+SPRITE_BALL_M    EQU $1
+SPRITE_HELIX     EQU $2
+SPRITE_FAIRY     EQU $3
+SPRITE_BIRD_M    EQU $4
+SPRITE_WATER     EQU $5
+SPRITE_BUG       EQU $6
+SPRITE_GRASS     EQU $7
+SPRITE_SNAKE     EQU $8
+SPRITE_QUADRUPED EQU $9
+
+; overworld sprites
+SPRITE_RED                       EQU $01
+SPRITE_BLUE                      EQU $02
+SPRITE_OAK                       EQU $03
+SPRITE_BUG_CATCHER               EQU $04
+SPRITE_SLOWBRO                   EQU $05
+SPRITE_LASS                      EQU $06
+SPRITE_BLACK_HAIR_BOY_1          EQU $07
+SPRITE_LITTLE_GIRL               EQU $08
+SPRITE_BIRD                      EQU $09
+SPRITE_FAT_BALD_GUY              EQU $0a
+SPRITE_GAMBLER                   EQU $0b
+SPRITE_BLACK_HAIR_BOY_2          EQU $0c
+SPRITE_GIRL                      EQU $0d
+SPRITE_HIKER                     EQU $0e
+SPRITE_FOULARD_WOMAN             EQU $0f
+SPRITE_GENTLEMAN                 EQU $10
+SPRITE_DAISY                     EQU $11
+SPRITE_BIKER                     EQU $12
+SPRITE_SAILOR                    EQU $13
+SPRITE_COOK                      EQU $14
+SPRITE_BIKE_SHOP_GUY             EQU $15
+SPRITE_MR_FUJI                   EQU $16
+SPRITE_GIOVANNI                  EQU $17
+SPRITE_ROCKET                    EQU $18
+SPRITE_MEDIUM                    EQU $19
+SPRITE_WAITER                    EQU $1a
+SPRITE_ERIKA                     EQU $1b
+SPRITE_MOM_GEISHA                EQU $1c
+SPRITE_BRUNETTE_GIRL             EQU $1d
+SPRITE_LANCE                     EQU $1e
+SPRITE_OAK_SCIENTIST_AIDE        EQU $1f
+SPRITE_OAK_AIDE                  EQU $20
+SPRITE_ROCKER                    EQU $21
+SPRITE_SWIMMER                   EQU $22
+SPRITE_WHITE_PLAYER              EQU $23
+SPRITE_GYM_HELPER                EQU $24
+SPRITE_OLD_PERSON                EQU $25
+SPRITE_MART_GUY                  EQU $26
+SPRITE_FISHER                    EQU $27
+SPRITE_OLD_MEDIUM_WOMAN          EQU $28
+SPRITE_NURSE                     EQU $29
+SPRITE_CABLE_CLUB_WOMAN          EQU $2a
+SPRITE_MR_MASTERBALL             EQU $2b
+SPRITE_LAPRAS_GIVER              EQU $2c
+SPRITE_WARDEN                    EQU $2d
+SPRITE_SS_CAPTAIN                EQU $2e
+SPRITE_FISHER2                   EQU $2f
+SPRITE_BLACKBELT                 EQU $30
+SPRITE_GUARD                     EQU $31
+;SPRITE_COP_GUARD                 EQU $32
+SPRITE_MOM                       EQU $33
+SPRITE_BALDING_GUY               EQU $34
+SPRITE_YOUNG_BOY                 EQU $35
+SPRITE_GAMEBOY_KID               EQU $36
+SPRITE_GAMEBOY_KID_COPY          EQU $37
+SPRITE_CLEFAIRY                  EQU $38
+SPRITE_AGATHA                    EQU $39
+SPRITE_BRUNO                     EQU $3a
+SPRITE_LORELEI                   EQU $3b
+SPRITE_SEEL                      EQU $3c
+SPRITE_BALL                      EQU $3d
+SPRITE_OMANYTE                   EQU $3e
+SPRITE_BOULDER                   EQU $3f
+SPRITE_PAPER_SHEET               EQU $40
+SPRITE_BOOK_MAP_DEX              EQU $41
+SPRITE_CLIPBOARD                 EQU $42
+SPRITE_SNORLAX                   EQU $43
+SPRITE_OLD_AMBER_COPY            EQU $44
+SPRITE_OLD_AMBER                 EQU $45
+SPRITE_LYING_OLD_MAN_UNUSED_1    EQU $46
+SPRITE_LYING_OLD_MAN_UNUSED_2    EQU $47
+SPRITE_LYING_OLD_MAN             EQU $48
+
+; different kinds of people events
+ITEM    EQU $80
+TRAINER EQU $40
\ No newline at end of file
--- /dev/null
+++ b/constants/status_constants.asm
@@ -1,0 +1,6 @@
+; status ailments (masks)
+SLP EQU %00000111
+PSN EQU %00001000
+BRN EQU %00010000
+FRZ EQU %00100000
+PAR EQU %01000000
\ No newline at end of file
--- a/constants/trainer_constants.asm
+++ b/constants/trainer_constants.asm
@@ -45,4 +45,4 @@
 LORELEI       EQU $2C
 CHANNELER     EQU $2D
 AGATHA        EQU $2E
-LANCE         EQU $2F
+LANCE         EQU $2F
\ No newline at end of file
--- /dev/null
+++ b/constants/type_constants.asm
@@ -1,0 +1,16 @@
+; Elemental types
+NORMAL   EQU $00
+FIGHTING EQU $01
+FLYING   EQU $02
+POISON   EQU $03
+GROUND   EQU $04
+ROCK     EQU $05
+BUG      EQU $07
+GHOST    EQU $08
+FIRE     EQU $14
+WATER    EQU $15
+GRASS    EQU $16
+ELECTRIC EQU $17
+PSYCHIC  EQU $18
+ICE      EQU $19
+DRAGON   EQU $1A
\ No newline at end of file