ref: 25a3e67b940fc91c11ed9b408fa20762995e6948
parent: 405889193ed592174407599df0bfd08a2d707a1b
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Jul 6 05:32:55 EDT 2020
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice
--- a/constants.asm
+++ b/constants.asm
@@ -16,12 +16,12 @@
INCLUDE "constants/pokedex_constants.asm"
INCLUDE "constants/pokemon_data_constants.asm"
INCLUDE "constants/trainer_constants.asm"
-INCLUDE "constants/item_constants.asm"
INCLUDE "constants/type_constants.asm"
INCLUDE "constants/move_constants.asm"
INCLUDE "constants/move_animation_constants.asm"
INCLUDE "constants/move_effect_constants.asm"
INCLUDE "constants/battle_constants.asm"
+INCLUDE "constants/item_constants.asm"
INCLUDE "constants/icon_constants.asm"
INCLUDE "constants/sprite_constants.asm"
INCLUDE "constants/sprite_data_constants.asm"
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -103,10 +103,27 @@
const_value = $C4
add_hm: MACRO
-if !DEF(HM01)
+; Defines three constants:
+; - HM_\1: the item id, starting at $C4
+; - \1_TMNUM: the learnable TM/HM flag, starting at 51
+; - HM##_MOVE: alias for the move id, equal to the value of \1
+; The first usage also defines HM01 as the first HM item id.
+;
+; HMs are defined before TMs, so the value of NUM_TMS is not
+; available here, and its value of 50 is hard-coded.
+IF !DEF(HM01)
HM01 EQU const_value
enum_start 51 ; NUM_TMS + 1
-endc
+ENDC
+HM_VALUE EQU __enum__ - 50 ; __enum__ - NUM_TMS
+IF HM_VALUE < 10
+MOVE_FOR_HM EQUS "HM0{d:HM_VALUE}_MOVE"
+ELSE
+MOVE_FOR_HM EQUS "HM{d:HM_VALUE}_MOVE"
+ENDC
+MOVE_FOR_HM = \1
+PURGE MOVE_FOR_HM
+PURGE HM_VALUE
const HM_\1
enum \1_TMNUM
ENDM
@@ -119,10 +136,22 @@
NUM_HMS EQU const_value - HM01
add_tm: MACRO
-if !DEF(TM01)
+; Defines three constants:
+; - TM_\1: the item id, starting at $C9
+; - \1_TMNUM: the learnable TM/HM flag, starting at 1
+; - TM##_MOVE: alias for the move id, equal to the value of \1
+; The first usage also defines TM01 as the first TM item id.
+IF !DEF(TM01)
TM01 EQU const_value
enum_start 1
-endc
+ENDC
+IF __enum__ < 10
+MOVE_FOR_TM EQUS "TM0{d:__enum__}_MOVE"
+ELSE
+MOVE_FOR_TM EQUS "TM{d:__enum__}_MOVE"
+ENDC
+MOVE_FOR_TM = \1
+PURGE MOVE_FOR_TM
const TM_\1
enum \1_TMNUM
ENDM
@@ -179,5 +208,7 @@
add_tm SUBSTITUTE ; $FA
NUM_TMS EQU const_value - TM01
+; 50 TMs + 5 HMs = 55 learnable TM/HM flags per Pokémon.
+; These fit in 7 bytes, with one unused bit left over.
enum_start NUM_TMS + NUM_HMS + 1
enum UNUSED_TMNUM
--- a/data/moves/tmhm_moves.asm
+++ b/data/moves/tmhm_moves.asm
@@ -1,56 +1,59 @@
+; The add_hm and add_tm macros in constants/item_constants.asm simultaneously
+; define constants for the item IDs and for the corresponding move values.
+
TechnicalMachines:
- db MEGA_PUNCH
- db RAZOR_WIND
- db SWORDS_DANCE
- db WHIRLWIND
- db MEGA_KICK
- db TOXIC
- db HORN_DRILL
- db BODY_SLAM
- db TAKE_DOWN
- db DOUBLE_EDGE
- db BUBBLEBEAM
- db WATER_GUN
- db ICE_BEAM
- db BLIZZARD
- db HYPER_BEAM
- db PAY_DAY
- db SUBMISSION
- db COUNTER
- db SEISMIC_TOSS
- db RAGE
- db MEGA_DRAIN
- db SOLARBEAM
- db DRAGON_RAGE
- db THUNDERBOLT
- db THUNDER
- db EARTHQUAKE
- db FISSURE
- db DIG
- db PSYCHIC_M
- db TELEPORT
- db MIMIC
- db DOUBLE_TEAM
- db REFLECT
- db BIDE
- db METRONOME
- db SELFDESTRUCT
- db EGG_BOMB
- db FIRE_BLAST
- db SWIFT
- db SKULL_BASH
- db SOFTBOILED
- db DREAM_EATER
- db SKY_ATTACK
- db REST
- db THUNDER_WAVE
- db PSYWAVE
- db EXPLOSION
- db ROCK_SLIDE
- db TRI_ATTACK
- db SUBSTITUTE
- db CUT
- db FLY
- db SURF
- db STRENGTH
- db FLASH
+ db TM01_MOVE
+ db TM02_MOVE
+ db TM03_MOVE
+ db TM04_MOVE
+ db TM05_MOVE
+ db TM06_MOVE
+ db TM07_MOVE
+ db TM08_MOVE
+ db TM09_MOVE
+ db TM10_MOVE
+ db TM11_MOVE
+ db TM12_MOVE
+ db TM13_MOVE
+ db TM14_MOVE
+ db TM15_MOVE
+ db TM16_MOVE
+ db TM17_MOVE
+ db TM18_MOVE
+ db TM19_MOVE
+ db TM20_MOVE
+ db TM21_MOVE
+ db TM22_MOVE
+ db TM23_MOVE
+ db TM24_MOVE
+ db TM25_MOVE
+ db TM26_MOVE
+ db TM27_MOVE
+ db TM28_MOVE
+ db TM29_MOVE
+ db TM30_MOVE
+ db TM31_MOVE
+ db TM32_MOVE
+ db TM33_MOVE
+ db TM34_MOVE
+ db TM35_MOVE
+ db TM36_MOVE
+ db TM37_MOVE
+ db TM38_MOVE
+ db TM39_MOVE
+ db TM40_MOVE
+ db TM41_MOVE
+ db TM42_MOVE
+ db TM43_MOVE
+ db TM44_MOVE
+ db TM45_MOVE
+ db TM46_MOVE
+ db TM47_MOVE
+ db TM48_MOVE
+ db TM49_MOVE
+ db TM50_MOVE
+ db HM01_MOVE
+ db HM02_MOVE
+ db HM03_MOVE
+ db HM04_MOVE
+ db HM05_MOVE