ref: 25c27785aa83a12330ea58e1e35b2fec90dd84f4
parent: 7c01509b6b69b4dc33f5d739589d50f26ffd65b0
author: dannye <corrnondacqb@yahoo.com>
date: Sun Jul 17 21:48:34 EDT 2016
A few missed hardcoded decimal points
--- a/engine/menu/naming_screen.asm
+++ b/engine/menu/naming_screen.asm
@@ -366,10 +366,10 @@
jp Delay3
LowerCaseAlphabet:
- db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥UPPER CASE@"
+ db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@"
UpperCaseAlphabet:
- db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥lower case@"
+ db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@"
PrintNicknameAndUnderscores:
call CalcStringLength
--- a/engine/menu/pokedex.asm
+++ b/engine/menu/pokedex.asm
@@ -478,7 +478,7 @@
coord hl, 2, 8
ld a, "№"
ld [hli],a
- ld a,$f2
+ ld a,"⠄"
ld [hli],a
ld de,wd11e
lb bc, LEADING_ZEROES | 1, 3
@@ -558,7 +558,7 @@
inc hl
ld a,[hli]
ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
- ld [hl],$f2 ; decimal point tile
+ ld [hl],"⠄" ; decimal point tile
pop af
ld [hDexWeight + 1],a ; restore original value of [hDexWeight + 1]
pop af
--- a/engine/menu/status_screen.asm
+++ b/engine/menu/status_screen.asm
@@ -110,7 +110,7 @@
call DrawLineBox ; Draws the box around name, HP and status
ld de, -6
add hl, de
- ld [hl], $f2 ; . after No ("." is a different one)
+ ld [hl], "⠄" ; . after No ("." is a different one)
dec hl
ld [hl], "№"
coord hl, 19, 9