shithub: pokered

ref: 2b52ceb718b55dce038db24d177715ae4281d065
dir: /audio/music/dungeon1.asm/

View raw version
Music_Dungeon1_Ch1::
	tempo 144
	volume 7, 7
	duty_cycle 3
	toggle_perfect_pitch
	vibrato 10, 1, 4
	note_type 12, 4, -5
	rest 8
	stereo_panning %1110, %1101
	octave 4
	note F#, 8
	stereo_panning %1111, %1111
.mainloop:
	note_type 12, 11, 2
	octave 3
.loop1:
	sound_call .sub1
	sound_loop 3, .loop1
	note E_, 1
	note D#, 1
	note B_, 1
	note A#, 1
	note G_, 1
	note G#, 1
	rest 1
	note A#, 1
	note E_, 1
	note D#, 1
	note B_, 1
	note A#, 1
	note G_, 1
	note G#, 1
	note A_, 1
	note A#, 1
.loop2:
	sound_call .sub1
	sound_loop 4, .loop2
	sound_call .sub4
	octave 3
	note G_, 1
	note F#, 1
	note E_, 1
	note G_, 1
	sound_call .sub4
	octave 3
	note A_, 1
	note G_, 1
	note E_, 1
	note A_, 1
	sound_call .sub4
	octave 3
	note B_, 1
	note A_, 1
	note G_, 1
	note F#, 1
	note_type 12, 12, 3
	note G_, 4
	note F#, 4
	note E_, 4
	note D#, 4
	note_type 12, 12, 2
	sound_call .sub3
	octave 3
	note B_, 3
	sound_call .sub3
	note C_, 3
	sound_call .sub3
	note C#, 3
	note_type 12, 12, 3
	octave 3
	note G_, 4
	note F#, 4
	note E_, 4
	note D#, 4
	note E_, 4
	note D#, 4
	note C_, 4
	octave 2
	note B_, 4
	note_type 12, 12, 2
	note B_, 1
	note A#, 1
	note G_, 1
	note A#, 1
	note B_, 1
	note A#, 1
	note G_, 1
	note A#, 1
	octave 3
	note C_, 1
	octave 2
	note B_, 1
	note G#, 1
	note B_, 1
	octave 3
	note C_, 1
	octave 2
	note B_, 1
	note G#, 1
	note B_, 1
	octave 3
	note C#, 1
	note C_, 1
	octave 2
	note A_, 1
	octave 3
	note C_, 1
	note C#, 1
	note C_, 1
	octave 2
	note A_, 1
	octave 3
	note C_, 1
	note D_, 1
	note C#, 1
	octave 2
	note A#, 1
	octave 3
	note C#, 1
	note D_, 1
	note C#, 1
	octave 2
	note A#, 1
	octave 3
	note C#, 1
.loop3:
	rest 16
	sound_loop 8, .loop3
	note_type 12, 12, 3
	sound_call .sub2
	note B_, 2
	note G_, 2
	octave 3
	note C#, 4
	octave 2
	note G_, 2
	note A_, 4
	note F#, 2
	sound_call .sub2
	note A#, 2
	note G_, 2
	note B_, 4
	note G_, 2
	note F#, 2
	note G_, 2
	note D#, 2
	note_type 12, 12, 2
	sound_call .sub3
	octave 3
	note B_, 3
	sound_call .sub3
	note C_, 3
	sound_call .sub3
	note C#, 3
	note_type 12, 12, 7
	octave 3
	note F#, 8
	note D#, 8
	note_type 12, 12, 2
	sound_call .sub1
	sound_call .sub1
	sound_loop 0, .mainloop

.sub1:
	note E_, 1
	note D#, 1
	note B_, 1
	note A#, 1
	note G_, 1
	note G#, 1
	rest 1
	note A#, 1
	note E_, 1
	note D#, 1
	note B_, 1
	note A#, 1
	note G_, 1
	note G#, 1
	rest 1
	note A#, 1
	sound_ret

.sub2:
	octave 2
	note G_, 2
	note A#, 4
	note G_, 2
	octave 3
	note C#, 4
	octave 2
	note G_, 2
	note A#, 2
	sound_ret

.sub3:
	octave 3
	note E_, 1
	note E_, 1
	note F_, 1
	note E_, 1
	note G_, 1
	note E_, 1
	note A_, 1
	note E_, 1
	note A#, 1
	note E_, 1
	note B_, 1
	note E_, 1
	octave 4
	note C_, 1
	sound_ret

.sub4:
	note E_, 1
	note E_, 1
	rest 4
	octave 1
	note E_, 1
	rest 3
	note E_, 1
	rest 1
	sound_ret

Music_Dungeon1_Ch2::
	vibrato 11, 1, 5
	duty_cycle 3
	note_type 12, 0, -7
	octave 4
	note G#, 8
	note_type 12, 4, -5
	octave 5
	note D_, 8
.mainloop:
	note_type 12, 12, 2
.loop1:
	sound_call .sub1
	sound_loop 3, .loop1
	octave 2
	note E_, 1
	note E_, 1
	note B_, 1
	octave 3
	note C_, 1
	rest 2
	note C_, 1
	octave 2
	note B_, 1
	note E_, 1
	note E_, 1
	note A_, 1
	note G_, 1
	note F_, 1
	note F#, 1
	note G_, 1
	note D#, 1
.loop2:
	sound_call .sub1
	sound_loop 4, .loop2
	rest 2
	sound_call .sub2
	octave 3
	note C_, 4
	sound_call .sub2
	octave 3
	note C#, 4
	sound_call .sub2
	octave 3
	note D#, 4
	note_type 12, 13, 3
	octave 4
	note E_, 4
	note D#, 4
	note C_, 4
	octave 3
	note B_, 4
	note_type 12, 13, 2
	sound_call .sub3
	octave 3
	note F#, 4
	sound_call .sub3
	octave 3
	note G_, 4
	sound_call .sub3
	octave 3
	note A#, 4
	note_type 12, 13, 3
	octave 4
	note E_, 4
	note D#, 4
	note C_, 4
	octave 3
	note B_, 4
	octave 4
	note C_, 4
	octave 3
	note B_, 4
	note G_, 4
	note F#, 2
	note_type 12, 13, 6
	note E_, 8
	note F_, 8
	note F#, 8
	note G_, 8
	note_type 12, 13, 2
	sound_call .sub4
	rest 10
	note E_, 1
	rest 1
	sound_call .sub4
	rest 12
	sound_call .sub4
	rest 12
	sound_call .sub4
	rest 14
	note_type 12, 13, 3
	sound_call .sub6
	note D#, 4
	sound_call .sub6
	note D#, 2
	rest 2
	note_type 12, 13, 2
	sound_call .sub5
	rest 2
	octave 3
	note F#, 4
	octave 2
	note E_, 1
	note E_, 1
	octave 3
	note B_, 1
	rest 1
	octave 4
	note C_, 1
	rest 1
	note C#, 1
	rest 1
	note D_, 1
	note C#, 1
	rest 2
	octave 3
	note G_, 4
	sound_call .sub5
	octave 3
	note A#, 4
	note_type 12, 13, 6
	note B_, 8
	octave 4
	note D#, 8
	note_type 12, 13, 2
	sound_call .sub1
	sound_call .sub1
	sound_loop 0, .mainloop

.sub1:
	octave 2
	note E_, 1
	note E_, 1
	note B_, 1
	octave 3
	note C_, 1
	rest 2
	note C_, 1
	octave 2
	note B_, 1
	note E_, 1
	note E_, 1
	note B_, 1
	octave 3
	note C_, 1
	rest 2
	note C_, 1
	octave 2
	note B_, 1
	sound_ret

.sub2:
	octave 2
	note E_, 1
	note E_, 1
	rest 2
	octave 1
	note E_, 1
	rest 3
	note E_, 1
	rest 3
	sound_ret

.sub3:
	octave 2
	note E_, 1
	note E_, 1
	rest 10
	sound_ret

.sub4:
	octave 1
	note E_, 1
	note G_, 1
	note E_, 1
	note D#, 1
	sound_ret

.sub5:
	octave 2
	note E_, 1
	note E_, 1
	octave 4
	note E_, 1
	rest 1
	note D#, 1
	rest 1
	note D_, 1
	rest 1
	note C#, 1
	note C_, 1
	sound_ret

.sub6:
	octave 3
	note E_, 6
	note G_, 6
	note E_, 4
	note A_, 6
	octave 4
	note C_, 6
	octave 3
	note B_, 4
	note G_, 6
	note A#, 6
	note F#, 4
	note E_, 6
	note F#, 6
	sound_ret

Music_Dungeon1_Ch3::
	note_type 12, 1, 1
	vibrato 8, 2, 6
	rest 14
	octave 4
	note D_, 1
	note D#, 1
.mainloop:
	sound_call .sub1
	sound_call .sub1
	octave 5
	note E_, 2
	rest 4
	octave 3
	note E_, 1
	rest 3
	note E_, 1
	rest 1
	octave 4
	note F#, 4
	sound_call .sub2
	octave 4
	note G_, 4
	sound_call .sub2
	octave 4
	note A_, 4
	note B_, 4
	note A#, 4
	note G_, 4
	note F#, 4
	rest 6
	sound_call .sub5
	note B_, 4
	note A#, 4
	note G_, 4
	note F#, 4
	note G_, 4
	note F#, 4
	note E_, 4
	note D#, 4
	sound_call .sub3
	rest 12
	sound_call .sub3
	rest 12
	sound_call .sub3
	rest 10
	note E_, 1
	rest 1
	sound_call .sub3
	rest 12
	sound_call .sub3
	rest 12
	sound_call .sub3
	rest 10
	note D_, 1
	note D#, 1
	sound_call .sub4
	sound_call .sub4
	note E_, 2
	rest 4
	sound_call .sub5
	note B_, 8
	note F#, 6
	note D_, 1
	note D#, 1
	rest 16
	rest 16
	sound_loop 0, .mainloop

.sub1:
	octave 5
	note E_, 4
	note B_, 4
	note A#, 4
	octave 6
	note D_, 4
	note C#, 4
	octave 5
	note G#, 4
	note G_, 4
	note B_, 4
	note A#, 4
	note E_, 4
	note D#, 4
	note A_, 4
	note G#, 4
	note E_, 4
	note F#, 4
	note D#, 4
	sound_ret

.sub2:
	octave 6
	note E_, 1
	note E_, 1
	rest 4
	octave 3
	note E_, 1
	rest 3
	note E_, 1
	rest 1
	sound_ret

.sub3:
	octave 3
	note E_, 1
	note G_, 1
	note E_, 1
	note D#, 1
	sound_ret

.sub4:
	note E_, 4
	note B_, 4
	note A#, 4
	octave 4
	note D_, 4
	note C#, 4
	octave 3
	note G#, 4
	note G_, 4
	note B_, 4
	note A#, 4
	note E_, 4
	note D#, 4
	note A_, 4
	note G#, 4
	note E_, 4
	note F#, 4
	note D#, 4
	sound_ret

.sub5:
	octave 4
	note E_, 1
	rest 3
	note E_, 1
	rest 1
	note F#, 4
	rest 6
	note E_, 1
	rest 3
	note E_, 1
	rest 1
	note G_, 4
	rest 6
	note E_, 1
	rest 3
	note E_, 1
	note E_, 1
	note A#, 4
	sound_ret

Music_Dungeon1_Ch4::
	drum_speed 12
	rest 14
	drum_note 12, 1
	drum_note 12, 1
.mainloop:
.loop1:
	sound_call .sub1
	sound_loop 3, .loop1
	drum_note 13, 4
	drum_note 12, 4
	drum_note 13, 4
	drum_note 12, 2
	drum_note 12, 2
.loop2:
	sound_call .sub1
	sound_loop 3, .loop2
	drum_note 13, 4
	drum_note 12, 4
	drum_note 13, 4
	drum_note 13, 4
.loop3:
	sound_call .sub2
	sound_loop 3, .loop3
	sound_call .sub3
.loop4:
	sound_call .sub2
	sound_loop 3, .loop4
	sound_call .sub3
	drum_note 9, 4
	drum_note 10, 4
	drum_note 10, 4
	rest 2
	drum_note 9, 2
	drum_note 13, 4
.loop5:
	rest 16
	sound_loop 13, .loop5
	rest 12
.loop6:
	sound_call .sub2
	sound_loop 3, .loop6
	drum_note 12, 4
	drum_note 12, 4
	drum_note 12, 4
	rest 2
	drum_note 12, 1
	drum_note 12, 1
	sound_call .sub1
	sound_call .sub1
	sound_loop 0, .mainloop

.sub1:
	drum_note 13, 4
	drum_note 12, 4
	drum_note 13, 4
	drum_note 12, 4
	sound_ret

.sub2:
	drum_note 12, 1
	drum_note 12, 1
	rest 10
	drum_note 14, 4
	sound_ret

.sub3:
	drum_note 9, 4
	drum_note 10, 4
	drum_note 10, 4
	drum_note 11, 4
	sound_ret