shithub: pokered

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ref: 3541904411d4051fd7e0635d5f995cbe38dd0867
parent: a30bbae4b5b6433941b7011b82e4aee1ae6916e1
author: Matthew Glazar <strager.nds@gmail.com>
date: Sun Apr 2 09:19:04 EDT 2017

Use correct variable in EngageMapTrainer

EngageMapTrainer should write to wEngagedTrainerClass and
wEngagedTrainerSet, not wEngagedTrainerClass and
wEnemyMonAttackMod. wEnemyMonAttackMod doesn't make any
sense in this context. Use the correct variable.

These two variables happen to have the same address, so
there is no functional difference between using
wEnemyMonAttackMod versus using wEngagedTrainerSet.

--- a/home.asm
+++ b/home.asm
@@ -2528,7 +2528,7 @@
 	ld a, [hli]    ; load trainer class
 	ld [wEngagedTrainerClass], a
 	ld a, [hl]     ; load trainer mon set
-	ld [wEnemyMonAttackMod], a
+	ld [wEngagedTrainerSet], a
 	jp PlayTrainerMusic
 
 PrintEndBattleText::