shithub: pokered

Download patch

ref: 36d588a83c249e2df7a3177eb7aa22e2b09658e0
parent: 13e496cc90a3027b792a5330b404c3a8555e82a5
parent: 83d775e21a0ca6f126089715a63654c2bd9e7297
author: Marcus Huderle <huderlem@gmail.com>
date: Mon May 12 13:41:21 EDT 2014

Merged with yenatch

--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -1,3 +1,5 @@
+NUM_MOVES    EQU $A4
+
 POUND        EQU $01
 KARATE_CHOP  EQU $02
 DOUBLESLAP   EQU $03
@@ -163,6 +165,7 @@
 SLASH        EQU $A3
 SUBSTITUTE   EQU $A4
 STRUGGLE     EQU $A5
+
 ; these do double duty as animation identifiers
 SHOWPIC_ANIM EQU $A6 ; redraw monster pic
 STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
@@ -178,4 +181,4 @@
 ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
 HIDEPIC_ANIM EQU $C8 ; monster disappears
 ROCK_ANIM EQU $C9 ; throw rock
-BAIT_ANIM EQU $CA ; throw bait
\ No newline at end of file
+BAIT_ANIM EQU $CA ; throw bait
--- a/constants/move_effect_constants.asm
+++ b/constants/move_effect_constants.asm
@@ -13,7 +13,9 @@
 MIRROR_MOVE_EFFECT         EQU $09
 ATTACK_UP1_EFFECT          EQU $0A
 DEFENSE_UP1_EFFECT         EQU $0B
+SPEED_UP1_EFFECT           EQU $0C
 SPECIAL_UP1_EFFECT         EQU $0D
+ACCURACY_UP1_EFFECT        EQU $0E
 EVASION_UP1_EFFECT         EQU $0F
 PAY_DAY_EFFECT             EQU $10
 SWIFT_EFFECT               EQU $11
@@ -20,7 +22,9 @@
 ATTACK_DOWN1_EFFECT        EQU $12
 DEFENSE_DOWN1_EFFECT       EQU $13
 SPEED_DOWN1_EFFECT         EQU $14
+SPECIAL_DOWN1_EFFECT       EQU $15
 ACCURACY_DOWN1_EFFECT      EQU $16
+EVASION_DOWN1_EFFECT       EQU $17
 CONVERSION_EFFECT          EQU $18
 HAZE_EFFECT                EQU $19
 BIDE_EFFECT                EQU $1A
@@ -49,9 +53,16 @@
 DEFENSE_UP2_EFFECT         EQU $33
 SPEED_UP2_EFFECT           EQU $34
 SPECIAL_UP2_EFFECT         EQU $35
+ACCURACY_UP2_EFFECT        EQU $36
+EVASION_UP2_EFFECT         EQU $37
 HEAL_EFFECT                EQU $38 ; Recover, Softboiled, Rest
 TRANSFORM_EFFECT           EQU $39
+ATTACK_DOWN2_EFFECT        EQU $3A
 DEFENSE_DOWN2_EFFECT       EQU $3B
+SPEED_DOWN2_EFFECT         EQU $3C
+SPECIAL_DOWN2_EFFECT       EQU $3D
+ACCURACY_DOWN2_EFFECT      EQU $3E
+EVASION_DOWN2_EFFECT       EQU $3F
 LIGHT_SCREEN_EFFECT        EQU $40
 REFLECT_EFFECT             EQU $41
 POISON_EFFECT              EQU $42
@@ -73,4 +84,4 @@
 
 ; fixed damage constants
 SONICBOOM_DAMAGE   EQU 20
-DRAGON_RAGE_DAMAGE EQU 40
\ No newline at end of file
+DRAGON_RAGE_DAMAGE EQU 40
--- a/constants/status_constants.asm
+++ b/constants/status_constants.asm
@@ -1,6 +1,6 @@
-; status ailments (masks)
-SLP EQU %00000111
-PSN EQU %00001000
-BRN EQU %00010000
-FRZ EQU %00100000
-PAR EQU %01000000
\ No newline at end of file
+; status ailments
+SLP EQU %111 ; mask
+PSN EQU 3
+BRN EQU 4
+FRZ EQU 5
+PAR EQU 6
--- a/constants/wram_constants.asm
+++ b/constants/wram_constants.asm
@@ -5,3 +5,6 @@
 W_WATERRATE EQU $d8a4
 W_WATERMONS EQU $d8a5
 
+; Overload enemy stat modifiers
+wTradeMonNick EQU $cd1e
+
--- a/macros.asm
+++ b/macros.asm
@@ -11,6 +11,18 @@
 dex    EQUS "db $5f, $50" ; End a Pokedex entry.
 
 
+callba: MACRO
+	ld b, BANK(\1)
+	ld hl, \1
+	call Bankswitch
+	ENDM
+
+callab: MACRO
+	ld hl, \1
+	ld b, BANK(\1)
+	call Bankswitch
+	ENDM
+
 ;\1 = X
 ;\2 = Y
 FuncCoord: MACRO
--- a/main.asm
+++ b/main.asm
@@ -1,32 +1,32 @@
 INCLUDE "constants.asm"
 
-; the rst vectors are unused
-SECTION "rst00",ROM0[0]
-	db $FF
-SECTION "rst08",ROM0[8]
-	db $FF
+; The rst vectors are unused.
+SECTION "rst00",ROM0[$00]
+	rst $38
+SECTION "rst08",ROM0[$08]
+	rst $38
 SECTION "rst10",ROM0[$10]
-	db $FF
+	rst $38
 SECTION "rst18",ROM0[$18]
-	db $FF
+	rst $38
 SECTION "rst20",ROM0[$20]
-	db $FF
+	rst $38
 SECTION "rst28",ROM0[$28]
-	db $FF
+	rst $38
 SECTION "rst30",ROM0[$30]
-	db $FF
+	rst $38
 SECTION "rst38",ROM0[$38]
-	db $FF
+	rst $38
 
 ; interrupts
 SECTION "vblank",ROM0[$40]
-	jp VBlankHandler
+	jp VBlank
 SECTION "lcdc",ROM0[$48]
 	db $FF
 SECTION "timer",ROM0[$50]
-	jp TimerHandler
+	jp Timer
 SECTION "serial",ROM0[$58]
-	jp SerialInterruptHandler
+	jp Serial
 SECTION "joypad",ROM0[$60]
 	reti
 
@@ -103,8 +103,8 @@
 	ret
 
 SECTION "romheader",ROM0[$100]
-nop
-jp Start
+	nop
+	jp Start
 
 SECTION "start",ROM0[$150]
 Start:: ; 0150 (0:0150)
@@ -446,9 +446,7 @@
 	ld a,$ff
 	ld [wJoypadForbiddenButtonsMask],a
 	call LoadMapData ; load map data
-	ld b,BANK(Func_c335)
-	ld hl,Func_c335
-	call Bankswitch ; initialize some variables
+	callba Func_c335 ; initialize some variables
 	ld hl,$d72c
 	bit 0,[hl]
 	jr z,.doNotCountSteps
@@ -465,14 +463,10 @@
 	and a,$18
 	jr z,.didNotFlyOrTeleportIn
 	res 3,[hl]
-	ld b,BANK(Func_70510)
-	ld hl,Func_70510
-	call Bankswitch ; display fly/teleport in graphical effect
+	callba Func_70510 ; display fly/teleport in graphical effect
 	call UpdateSprites ; move sprites
 .didNotFlyOrTeleportIn
-	ld b,BANK(CheckForceBikeOrSurf)
-	ld hl,CheckForceBikeOrSurf
-	call Bankswitch ; handle currents in SF islands and forced bike riding in cycling road
+	callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road
 	ld hl,$d72d
 	res 5,[hl]
 	call UpdateSprites ; move sprites
@@ -494,9 +488,7 @@
 	and a
 	jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation
 	call GetJoypadStateOverworld ; get joypad state (which is possibly simulated)
-	ld b, BANK(Func_1e988)
-	ld hl, Func_1e988
-	call Bankswitch
+	callba Func_1e988
 	ld a,[$da46]
 	and a
 	jp nz,WarpFound2
@@ -700,9 +692,7 @@
 	ld a,[$d736]
 	bit 7,a
 	jr z,.noSpinning
-	ld b, BANK(Func_44fd7)
-	ld hl, Func_44fd7
-	call Bankswitch ; spin while moving
+	callba Func_44fd7 ; spin while moving
 .noSpinning
 	call UpdateSprites ; move sprites
 .moveAhead2
@@ -739,9 +729,7 @@
 	ld a,[$d790]
 	bit 7,a ; in the safari zone?
 	jr z,.notSafariZone
-	ld b, BANK(Func_1e997)
-	ld hl, Func_1e997
-	call Bankswitch
+	callba Func_1e997
 	ld a,[$da46]
 	and a
 	jp nz,WarpFound2
@@ -780,9 +768,7 @@
 	ld a,[W_CURMAP]
 	cp a,OAKS_LAB
 	jp z,.noFaintCheck
-	ld hl, AnyPokemonAliveCheck
-	ld b, BANK(AnyPokemonAliveCheck)
-	call Bankswitch ; check if all the player's pokemon fainted
+	callab AnyPokemonAliveCheck ; check if all the player's pokemon fainted
 	ld a,d
 	and a
 	jr z,.allPokemonFainted
@@ -853,9 +839,7 @@
 	push bc
 	ld hl,$d736
 	set 2,[hl]
-	ld b, BANK(Func_c49d)
-	ld hl, Func_c49d
-	call Bankswitch ; check if the player sprite is standing on a "door" tile
+	callba Func_c49d ; check if the player sprite is standing on a "door" tile
 	pop bc
 	pop hl
 	jr c,WarpFound1 ; if it is, go to 0735
@@ -932,7 +916,7 @@
 	jr nz,.indoorMaps
 ; this is for handling "outside" maps that can't have the 0xFF destination map
 	ld a,[W_CURMAP]
-	ld [$d365],a ; save current map as previous map
+	ld [wLastMap],a
 	ld a,[W_CURMAPWIDTH]
 	ld [$d366],a
 	ld a,[$ff8b] ; destination map number
@@ -952,9 +936,7 @@
 	jr z,.goBackOutside
 ; if not going back to the previous map
 	ld [W_CURMAP],a ; current map number
-	ld b, BANK(Func_70787)
-	ld hl, Func_70787
-	call Bankswitch ; check if the warp was a Silph Co. teleporter
+	callba Func_70787 ; check if the warp was a Silph Co. teleporter
 	ld a,[$cd5b]
 	dec a
 	jr nz,.notTeleporter
@@ -971,7 +953,7 @@
 	res 1,[hl]
 	jr .done
 .goBackOutside
-	ld a,[$d365] ; previous map
+	ld a,[wLastMap]
 	ld [W_CURMAP],a
 	call PlayMapChangeSound
 	xor a
@@ -1119,9 +1101,7 @@
 	call GoPAL_SET
 ; Since the sprite set shouldn't change, this will just update VRAM slots at
 ; $C2XE without loading any tile patterns.
-	ld b,BANK(InitMapSprites)
-	ld hl,InitMapSprites
-	call Bankswitch
+	callba InitMapSprites
 	call LoadTileBlockMap
 	jp OverworldLoopLessDelay
 .didNotEnterConnectedMap
@@ -1189,9 +1169,7 @@
 	jp Bankswitch
 
 MapEntryAfterBattle:: ; 091f (0:091f)
-	ld b, BANK(Func_c35f)
-	ld hl, Func_c35f
-	call Bankswitch ; function that appears to disable warp testing after collisions if the player is standing on a warp
+	callba Func_c35f ; function that appears to disable warp testing after collisions if the player is standing on a warp
 	ld a,[$d35d]
 	and a
 	jp z,GBFadeIn2
@@ -1719,9 +1697,7 @@
 	call Predef ; get the tile in front of the player
 	push de
 	push bc
-	ld b, BANK(Func_1a672)
-	ld hl, Func_1a672
-	call Bankswitch ; check if the player is trying to jump a ledge
+	callba Func_1a672 ; check if the player is trying to jump a ledge
 	pop bc
 	pop de
 	pop hl
@@ -2418,15 +2394,11 @@
 	push hl
 	push de
 	push bc
-	ld b, BANK(Func_f225)
-	ld hl, Func_f225
-	call Bankswitch ; check if the player is pushing a boulder
+	callba Func_f225 ; check if the player is pushing a boulder
 	ld a,[wFlags_0xcd60]
 	bit 1,a ; is the player pushing a boulder?
 	jr z,.afterBoulderEffect
-	ld b, BANK(Func_f2b5)
-	ld hl, Func_f2b5
-	call Bankswitch ; displays dust effect when pushing a boulder
+	callba Func_f2b5 ; displays dust effect when pushing a boulder
 .afterBoulderEffect
 	pop bc
 	pop de
@@ -2477,9 +2449,7 @@
 
 ; function to load data from the map header
 LoadMapHeader:: ; 107c (0:107c)
-	ld b, BANK(Func_f113)
-	ld hl, Func_f113
-	call Bankswitch
+	callba Func_f113
 	ld a,[W_CURMAPTILESET]
 	ld [$d119],a
 	ld a,[W_CURMAP]
@@ -2728,9 +2698,7 @@
 .finishUp
 	ld a,$19
 	call Predef ; load tileset data
-	ld hl, LoadWildData
-	ld b, BANK(LoadWildData)
-	call Bankswitch ; load wild pokemon data
+	callab LoadWildData ; load wild pokemon data
 	pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
 	ld a,[W_CURMAPHEIGHT] ; map height in 4x4 tile blocks
 	add a ; double it
@@ -2787,9 +2755,7 @@
 	ld [$d3a8],a
 	call LoadTextBoxTilePatterns
 	call LoadMapHeader
-	ld b,BANK(InitMapSprites)
-	ld hl,InitMapSprites
-	call Bankswitch ; load tile pattern data for sprites
+	callba InitMapSprites ; load tile pattern data for sprites
 	call LoadTileBlockMap
 	call LoadTilesetTilePatternData
 	call LoadCurrentMapView
@@ -3031,7 +2997,7 @@
 	and a
 	pop hl
 	jr z, .invalidDexNumber  ; dex #0 invalid
-	cp $98
+	cp 151 + 1
 	jr c, .validDexNumber    ; dex >#151 invalid
 .invalidDexNumber
 	ld a, RHYDON ; $1
@@ -3195,9 +3161,7 @@
 	bit 1,b ; was the B button pressed?
 	jr z,.handleSwap ; if not, handle swapping the pokemon
 .cancelSwap ; if the B button was pressed
-	ld b,BANK(ErasePartyMenuCursors)
-	ld hl,ErasePartyMenuCursors
-	call Bankswitch
+	callba ErasePartyMenuCursors
 	xor a
 	ld [$cc35],a
 	ld [$d07d],a
@@ -3206,9 +3170,7 @@
 .handleSwap
 	ld a,[wCurrentMenuItem]
 	ld [wWhichPokemon],a
-	ld b, BANK(Func_13613)
-	ld hl, Func_13613
-	call Bankswitch
+	callba Func_13613
 	jr HandlePartyMenuInput
 
 DrawPartyMenu:: ; 14d4 (0:14d4)
@@ -5281,7 +5243,7 @@
 	dec a
 	jp PlaySound
 
-VBlankHandler:: ; 2024 (0:2024)
+VBlank:: ; 2024 (0:2024)
 	push af
 	push bc
 	push de
@@ -5341,9 +5303,7 @@
 .bank1F
 	call Func_7d177
 .afterMusic
-	ld b, BANK(Func_18dee)
-	ld hl, Func_18dee
-	call Bankswitch ; keep track of time played
+	callba Func_18dee ; keep track of time played
 	ld a,[$fff9]
 	and a
 	call z,ReadJoypadRegister
@@ -5468,7 +5428,7 @@
 	db %00000000
 	db %00000000
 
-SerialInterruptHandler:: ; 2125 (0:2125)
+Serial:: ; 2125 (0:2125)
 	push af
 	push bc
 	push de
@@ -5687,9 +5647,7 @@
 
 Func_226e:: ; 226e (0:226e)
 	call SaveScreenTilesToBuffer1
-	ld hl, Func_4c05
-	ld b, BANK(Func_4c05)
-	call Bankswitch
+	callab Func_4c05
 	call Func_227f
 	jp LoadScreenTilesFromBuffer1
 
@@ -5776,7 +5734,7 @@
 	ret
 
 ; timer interrupt is apparently not invoked anyway
-TimerHandler:: ; 2306 (0:2306)
+Timer:: ; 2306 (0:2306)
 	reti
 
 Func_2307:: ; 2307 (0:2307)
@@ -6754,9 +6712,7 @@
 DisplayTextID:: ; 2920 (0:2920)
 	ld a,[H_LOADEDROMBANK]
 	push af
-	ld b,BANK(DisplayTextIDInit)
-	ld hl,DisplayTextIDInit ; initialization
-	call Bankswitch
+	callba DisplayTextIDInit ; initialization
 	ld hl,$cf11
 	bit 0,[hl]
 	res 0,[hl]
@@ -6794,9 +6750,7 @@
 	push hl
 	push de
 	push bc
-	ld b, BANK(Func_13074)
-	ld hl, Func_13074
-	call Bankswitch ; update the graphics of the sprite the player is talking to (to face the right direction)
+	callba Func_13074 ; update the graphics of the sprite the player is talking to (to face the right direction)
 	pop bc
 	pop de
 	ld hl,W_MAPSPRITEDATA ; NPC text entries
@@ -6834,9 +6788,7 @@
 	jp z,FuncTX_PokemonCenterPC
 	cp a,$f5   ; Vending Machine
 	jr nz,.notVendingMachine
-	ld b,BANK(VendingMachineMenu)
-	ld hl,VendingMachineMenu
-	call Bankswitch 	; jump banks to vending machine routine
+	callba VendingMachineMenu 	; jump banks to vending machine routine
 	jr AfterDisplayingTextID
 .notVendingMachine
 	cp a,$f7   ; slot machine
@@ -6843,9 +6795,7 @@
 	jp z,FuncTX_SlotMachine
 	cp a,$f6   ; cable connection NPC in Pokemon Center
 	jr nz,.notSpecialCase
-	ld hl, CableClubNPC
-	ld b, BANK(CableClubNPC)
-	call Bankswitch
+	callab CableClubNPC
 	jr AfterDisplayingTextID
 .notSpecialCase
 	call Func_3c59 ; display the text
@@ -6960,9 +6910,7 @@
 	jp AfterDisplayingTextID
 
 DisplaySafariGameOverText:: ; 2a90 (0:2a90)
-	ld hl, Func_1e9ed
-	ld b, BANK(Func_1e9ed)
-	call Bankswitch
+	callab Func_1e9ed
 	jp AfterDisplayingTextID
 
 DisplayPokemonFaintedText:: ; 2a9b (0:2a9b)
@@ -7005,12 +6953,8 @@
 	call PlaySound
 
 RedisplayStartMenu:: ; 2adf (0:2adf)
-	ld b,BANK(DrawStartMenu)
-	ld hl,DrawStartMenu
-	call Bankswitch
-	ld b, BANK(Func_c52f)
-	ld hl, Func_c52f
-	call Bankswitch ; print Safari Zone info, if in Safari Zone
+	callba DrawStartMenu
+	callba Func_c52f ; print Safari Zone info, if in Safari Zone
 	call UpdateSprites ; move sprites
 .loop
 	call HandleMenuInput
@@ -7942,9 +7886,7 @@
 	push hl
 	push de
 	push bc
-	ld b,BANK(IsKeyItem_)
-	ld hl,IsKeyItem_
-	call Bankswitch
+	callba IsKeyItem_
 	pop bc
 	pop de
 	pop hl
@@ -8371,9 +8313,7 @@
 	ld [H_LOADEDROMBANK], a
 	ld [$2000], a
 	push hl
-	ld b, BANK(SaveTrainerName)
-	ld hl, SaveTrainerName
-	call Bankswitch
+	callba SaveTrainerName
 	ld hl, UnnamedText_33cf
 	call PrintText
 	pop hl
@@ -8380,9 +8320,7 @@
 	pop af
 	ld [H_LOADEDROMBANK], a
 	ld [$2000], a
-	ld b, BANK(Func_1a5e7)
-	ld hl, Func_1a5e7
-	call Bankswitch
+	callba Func_1a5e7
 	jp WaitForSoundToFinish
 
 Func_33b7:: ; 33b7 (0:33b7)
@@ -9330,9 +9268,7 @@
 Multiply:: ; 38ac (0:38ac)
 	push hl
 	push bc
-	ld hl, _Multiply
-	ld b, BANK(_Multiply)
-	call Bankswitch
+	callab _Multiply
 	pop bc
 	pop hl
 	ret
@@ -9438,9 +9374,7 @@
 	push hl
 	push de
 	push bc
-	ld b, BANK(_AddPokemonToParty)
-	ld hl, _AddPokemonToParty
-	call Bankswitch
+	callba _AddPokemonToParty
 	pop bc
 	pop de
 	pop hl
@@ -9766,9 +9700,7 @@
 	ld a,[$d09b]
 	and a ; is it a pokemon selection menu?
 	jr z,.getJoypadState
-	ld b, BANK(Func_716ff)
-	ld hl, Func_716ff ; shake mini sprite of selected pokemon
-	call Bankswitch
+	callba Func_716ff ; shake mini sprite of selected pokemon
 .getJoypadState
 	pop hl
 	call GetJoypadStateLowSensitivity
@@ -10391,9 +10323,7 @@
 	xor a
 	ld [W_SPRITESETID], a ; $d3a8
 	call DisableLCD
-	ld b, BANK(InitMapSprites)
-	ld hl, InitMapSprites
-	call Bankswitch
+	callba InitMapSprites
 	call EnableLCD
 	pop hl
 	pop af
@@ -10434,9 +10364,7 @@
 	push hl
 	push de
 	push bc
-	ld b,BANK(GenRandom_)
-	ld hl,GenRandom_
-	call Bankswitch
+	callba GenRandom_
 	ld a,[H_RAND1]
 	pop bc
 	pop de
@@ -10519,9 +10447,7 @@
 	xor a
 	jr .asm_3eec
 .asm_3edd
-	ld b, BANK(Func_fb50)
-	ld hl, Func_fb50
-	call Bankswitch
+	callba Func_fb50
 	ld a, [$ffdb]
 	and a
 	jr z, .asm_3eec
@@ -11031,9 +10957,7 @@
 	ld c, $1
 	call CheckForUserInterruption
 	jr c, .asm_4459
-	ld b, BANK(Func_372ac)
-	ld hl, Func_372ac
-	call Bankswitch
+	callba Func_372ac
 	call Func_4496
 	jr .asm_443b
 .asm_4459
@@ -11090,16 +11014,12 @@
 	ld a, $90
 	ld [$ffb0], a
 	ld d, 1 ; scroll out
-	ld b, BANK(TitleScroll)
-	ld hl, TitleScroll
-	call Bankswitch ; indirect jump to TitleScroll (37258 (d:7258))
+	callba TitleScroll ; indirect jump to TitleScroll (37258 (d:7258))
 	ret
 
 Func_44c1: ; 44c1 (1:44c1)
 	ld d, 0 ; scroll in
-	ld b, BANK(TitleScroll)
-	ld hl, TitleScroll
-	call Bankswitch ; indirect jump to TitleScroll (37258 (d:7258))
+	callba TitleScroll ; indirect jump to TitleScroll (37258 (d:7258))
 	xor a
 	ld [$ffb0], a
 	ret
@@ -11296,9 +11216,7 @@
 	jr z,.GetMonHeader
 	ld a,[wWhichPokemon]
 	ld e,a
-	ld hl, Func_39c37
-	ld b, BANK(Func_39c37)
-	call Bankswitch ; get pokemon ID
+	callab Func_39c37 ; get pokemon ID
 .GetMonHeader
 	ld a,[$cf91]
 	ld [$d0b5],a ; input for GetMonHeader
@@ -13291,9 +13209,7 @@
 .asm_559a
 	ld a, $1
 	ld [$d11b], a
-	ld hl, Func_39bd5
-	ld b, BANK(Func_39bd5)
-	call Bankswitch
+	callab Func_39bd5
 	ld hl, wEnemyMons
 	call Func_57d6
 	jp .asm_565b
@@ -13350,9 +13266,7 @@
 	jp .asm_5665
 	ld a, $4
 	ld [$d11b], a
-	ld hl, Func_39bd5
-	ld b, BANK(Func_39bd5)
-	call Bankswitch
+	callab Func_39bd5
 	call Func_57d6
 	jp .asm_565b
 .asm_562e
@@ -13445,9 +13359,7 @@
 	ld [$cc26], a
 	ld a, $4
 	ld [$d11b], a
-	ld hl, Func_39bd5
-	ld b, BANK(Func_39bd5)
-	call Bankswitch
+	callab Func_39bd5
 	call Func_57d6
 	call LoadScreenTilesFromBuffer1
 	jp .asm_55dc
@@ -13520,9 +13432,7 @@
 	dec a
 	ld [$d42f], a
 	call LoadMapData
-	ld b, BANK(Func_c335)
-	ld hl, Func_c335
-	call Bankswitch
+	callba Func_c335
 	pop hl
 	pop af
 	ld [hl], a
@@ -13780,9 +13690,7 @@
 	ld a, $2f
 	call Predef
 .asm_59de
-	ld hl, Func_3ad0e
-	ld b, Bank(Func_3ad0e)
-	call Bankswitch ; Indirect jump to Func_3ad0e
+	callab Func_3ad0e
 	call ClearScreen
 	call Func_5ae6
 	call Func_226e
@@ -14948,7 +14856,7 @@
 	xor a
 	jr .asm_63b3
 .asm_6346
-	ld a, [$d365]
+	ld a, [wLastMap]
 	ld hl, $d732
 	bit 4, [hl]
 	jr nz, .asm_635b
@@ -14955,7 +14863,7 @@
 	bit 6, [hl]
 	res 6, [hl]
 	jr z, .asm_638e
-	ld a, [$d719]
+	ld a, [wLastBlackoutMap]
 	jr .asm_6391
 .asm_635b
 	ld hl, $d72d
@@ -15270,9 +15178,7 @@
 	call GoPAL_SET
 	call LoadHpBarAndStatusTilePatterns
 	call Func_675b
-	ld b, BANK(Func_7176c)
-	ld hl, Func_7176c
-	call Bankswitch
+	callba Func_7176c
 	FuncCoord 0, 4 ; $c3f0
 	ld hl, Coord
 	ld b, $9
@@ -15309,9 +15215,7 @@
 .asm_65ff
 	ld a, [wCurrentMenuItem] ; $cc26
 	push af
-	ld b, BANK(Func_716f7)
-	ld hl, Func_716f7
-	call Bankswitch
+	callba Func_716f7
 	pop af
 	ld [wCurrentMenuItem], a ; $cc26
 	call GetJoypadStateLowSensitivity
@@ -15660,9 +15564,7 @@
 	ld a, [$cf91]
 	ld [$cd5d], a
 	push af
-	ld b, BANK(Func_71882)
-	ld hl, Func_71882
-	call Bankswitch
+	callba Func_71882
 	pop af
 	ld [$d11e], a
 	call GetMonName
@@ -16159,9 +16061,7 @@
 	ld [$cf93],a
 	ld a,$02
 	ld [$d11b],a
-	ld hl, Func_39bd5
-	ld b, BANK(Func_39bd5)
-	call Bankswitch
+	callab Func_39bd5
 	ld a,[wNumBagItems]
 	and a
 	jp z,.bagEmpty
@@ -16239,9 +16139,7 @@
 	ld [$cf93],a
 	ld a,$03
 	ld [$d11b],a
-	ld hl, Func_39bd5
-	ld b, BANK(Func_39bd5)
-	call Bankswitch
+	callab Func_39bd5
 	ld hl,PokemartBuyingGreetingText
 	call PrintText
 	call SaveScreenTilesToBuffer1 ; save screen
@@ -16500,9 +16398,7 @@
 	ld de, $d0dc
 	ld bc, $4
 	call CopyData
-	ld hl, Func_39b87
-	ld b, BANK(Func_39b87)
-	call Bankswitch
+	callab Func_39b87
 	pop hl
 .asm_6f39
 	push hl
@@ -16629,7 +16525,7 @@
 	ld a, [wCurrentMenuItem]
 	and a
 	jr nz, .declinedHealing ; if the player chose No
-	call Func_7078
+	call SetLastBlackoutMap
 	call LoadScreenTilesFromBuffer1 ; restore screen
 	ld hl, NeedYourPokemonText
 	call PrintText
@@ -16637,9 +16533,7 @@
 	ld [$c112], a ; make the nurse turn to face the machine
 	call Delay3
 	PREDEF HealPartyPredef
-	ld b, BANK(Func_70433)
-	ld hl, Func_70433
-	call Bankswitch ; do the healing machine animation
+	callba Func_70433 ; do the healing machine animation
 	xor a
 	ld [wMusicHeaderPointer], a
 	ld a, [$c0f0]
@@ -16684,30 +16578,35 @@
 	TX_FAR _PokemonCenterFarewellText
 	db "@"
 
-Func_7078: ; 7078 (1:7078)
+SetLastBlackoutMap:
+; Set the map to return to when
+; blacking out or using Teleport or Dig.
+; Safari rest houses don't count.
+
 	push hl
 	ld hl, SafariZoneRestHouses
 	ld a, [W_CURMAP]
 	ld b, a
-.asm_7080
+.loop
 	ld a, [hli]
-	cp $ff
-	jr z, .asm_708a ; 0x7083 $5
+	cp -1
+	jr z, .notresthouse
 	cp b
-	jr nz, .asm_7080 ; 0x7086 $f8
-	jr .asm_7090 ; 0x7088 $6
-.asm_708a
-	ld a, [$d365]
-	ld [$d719], a
-.asm_7090
+	jr nz, .loop
+	jr .done
+
+.notresthouse
+	ld a, [wLastMap]
+	ld [wLastBlackoutMap], a
+.done
 	pop hl
 	ret
 
-SafariZoneRestHouses: ; 7092 (1:7092)
+SafariZoneRestHouses:
 	db SAFARI_ZONE_REST_HOUSE_2
 	db SAFARI_ZONE_REST_HOUSE_3
 	db SAFARI_ZONE_REST_HOUSE_4
-	db $ff ; terminator
+	db -1
 
 ; function that performs initialization for DisplayTextID
 DisplayTextIDInit: ; 7096 (1:7096)
@@ -16944,9 +16843,7 @@
 	ld a, [$cc26]
 	and a
 	jr nz, .asm_728f ; 0x723e $4f
-	ld hl, SaveSAVtoSRAM
-	ld b, BANK(SaveSAVtoSRAM)
-	call Bankswitch
+	callab SaveSAVtoSRAM
 	call WaitForSoundToFinish
 	ld a, (SFX_02_5d - SFX_Headers_02) / 3
 	call PlaySoundWaitForCurrent
@@ -17866,9 +17763,7 @@
 	call Predef ; indirect jump to Func_3cd60 (3cd60 (f:4d60))
 	ld a, $49
 	call Predef ; indirect jump to Func_3cdec (3cdec (f:4dec))
-	ld hl, ReadPlayerMonCurHPAndStatus
-	ld b, BANK(ReadPlayerMonCurHPAndStatus)
-	call Bankswitch
+	callab ReadPlayerMonCurHPAndStatus
 	ld hl, SuckedHealthText ; $78dc
 	ld a, [H_WHOSETURN] ; $fff3
 	and a
@@ -19107,9 +19002,7 @@
 	push hl
 	push de
 	push bc
-	ld b, BANK(Func_1a609)
-	ld hl, Func_1a609
-	call Bankswitch
+	callba Func_1a609
 	jr c, .asm_c4c8
 	ld a, [W_CURMAPTILESET] ; $d367
 	add a
@@ -24433,9 +24326,7 @@
 	call LoadScreenTilesFromBuffer1	;restore screenBuffer from Backup
 	ld hl,ItemUseText00
 	call PrintText
-	ld hl, Func_3d83a
-	ld b, BANK(Func_3d83a)
-	call Bankswitch
+	callab Func_3d83a
 	ld b,$10
 	jp z,.next12
 	ld a,[W_BATTLETYPE]
@@ -24483,7 +24374,7 @@
 	ld a,[W_ENEMYMONSTATUS]	;status ailments
 	and a
 	jr z,.noAilments
-	and a,(FRZ + SLP)	;is frozen and/or asleep?
+	and a, 1 << FRZ | SLP	;is frozen and/or asleep?
 	ld c,12
 	jr z,.notFrozenOrAsleep
 	ld c,25
@@ -24592,7 +24483,7 @@
 	ld a,[W_ENEMYMONSTATUS]	;status ailments
 	and a
 	jr z,.next13
-	and a,(FRZ + SLP)
+	and a, 1 << FRZ | SLP
 	ld b,5
 	jr z,.next14
 	ld b,10
@@ -24679,9 +24570,7 @@
 	ld [$cf91],a
 	ld a,[$cff3]
 	ld [$d127],a
-	ld hl, Func_3eb01
-	ld b, BANK(Func_3eb01)
-	call Bankswitch
+	callab Func_3eb01
 	pop af
 	ld [$cf91],a
 	pop hl
@@ -24957,9 +24846,7 @@
 	ld a,(SFX_02_3e - SFX_Headers_02) / 3
 	call PlaySoundWaitForCurrent ; play sound
 	call WaitForSoundToFinish ; wait for sound to end
-	ld hl, Func_3ad0e
-	ld b, BANK(Func_3ad0e)
-	call Bankswitch ; try to evolve pokemon
+	callab Func_3ad0e ; try to evolve pokemon
 	ld a,[$d121]
 	and a
 	jr z,.noEffect
@@ -25528,9 +25415,7 @@
 	push hl
 	push de
 	ld d,a
-	ld hl, CalcExperience
-	ld b, BANK(CalcExperience)
-	call Bankswitch ; calculate experience for next level and store it at $ff96
+	callab CalcExperience ; calculate experience for next level and store it at $ff96
 	pop de
 	pop hl
 	ld bc,-19
@@ -25589,9 +25474,7 @@
 	ld [$cc49],a ; load from player's party
 	call LoadMonData
 	ld d,$01
-	ld hl, PrintStatsBox
-	ld b, BANK(PrintStatsBox)
-	call Bankswitch ; display new stats text box
+	callab PrintStatsBox ; display new stats text box
 	call WaitForTextScrollButtonPress ; wait for button press
 	xor a
 	ld [$cc49],a
@@ -25599,9 +25482,7 @@
 	call Predef ; learn level up move, if any
 	xor a
 	ld [$ccd4],a
-	ld hl, Func_3ad0e
-	ld b, BANK(Func_3ad0e)
-	call Bankswitch ; evolve pokemon, if appropriate
+	callab Func_3ad0e ; evolve pokemon, if appropriate
 	ld a,$01
 	ld [$cfcb],a
 	pop af
@@ -25895,9 +25776,7 @@
 	call Delay3
 	xor a
 	ld [H_WHOSETURN],a ; set turn to player's turn
-	ld b, BANK(Func_3f428)
-	ld hl, Func_3f428
-	call Bankswitch ; do stat increase move
+	callba Func_3f428 ; do stat increase move
 	pop hl
 	pop af
 	ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
@@ -25977,9 +25856,7 @@
 	and a,$80
 	jr nz,.skipMusic
 	call WaitForSoundToFinish ; wait for sound to end
-	ld b, BANK(Music_PokeFluteInBattle)
-	ld hl, Music_PokeFluteInBattle
-	call Bankswitch ; play in-battle pokeflute music
+	callba Music_PokeFluteInBattle ; play in-battle pokeflute music
 .musicWaitLoop ; wait for music to finish playing
 	ld a,[$c02c]
 	and a ; music off?
@@ -26133,9 +26010,7 @@
 	push af
 	push hl
 	ld [hl], 0
-	ld b, BANK(Func_707b6)
-	ld hl, Func_707b6
-	call Bankswitch
+	callba Func_707b6
 	pop hl
 	pop af
 	ld [hl], a
@@ -26176,9 +26051,7 @@
 	and a
 	jp nz,ItemUseNotTime
 	call ItemUseReloadOverworldData
-	ld b,BANK(HiddenItemNear)
-	ld hl,HiddenItemNear
-	call Bankswitch ; check for hidden items
+	callba HiddenItemNear ; check for hidden items
 	ld hl,ItemfinderFoundNothingText
 	jr nc,.printText ; if no hidden items
 	ld c,4
@@ -26234,9 +26107,7 @@
 	call PrintText
 	xor a
 	ld [$cc2e],a
-	ld hl, MoveSelectionMenu
-	ld b, BANK(MoveSelectionMenu)
-	call Bankswitch ; move selection menu
+	callab MoveSelectionMenu ; move selection menu
 	ld a,0
 	ld [$cc2e],a
 	jr nz,.chooseMon
@@ -26493,9 +26364,7 @@
 	call PrintText
 	jr .chooseMon
 .checkIfAlreadyLearnedMove
-	ld hl, Func_2fe18
-	ld b, BANK(Func_2fe18)
-	call Bankswitch ; check if the pokemon already knows the move
+	callab Func_2fe18 ; check if the pokemon already knows the move
 	jr c,.chooseMon
 	ld a,$1b
 	call Predef ; teach move
@@ -27059,9 +26928,7 @@
 	push de
 	ld a, [W_CURENEMYLVL] ; $d127
 	ld d, a
-	ld hl, CalcExperience
-	ld b, BANK(CalcExperience)
-	call Bankswitch
+	callab CalcExperience
 	pop de
 	ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
 	ld [de], a
@@ -27631,9 +27498,7 @@
 	ld de, CutTreeBlockSwaps ; $7100
 	call Func_f09f
 	call Func_eedc
-	ld b, BANK(Func_79e96)
-	ld hl, Func_79e96
-	call Bankswitch
+	callba Func_79e96
 	ld a, $1
 	ld [$cfcb], a
 	ld a, (SFX_02_56 - SFX_Headers_02) / 3
@@ -28129,9 +27994,7 @@
 	ld a, [$d730]
 	bit 0, a
 	ret nz
-	ld hl, Func_79f54
-	ld b, BANK(Func_79f54)
-	call Bankswitch
+	callab Func_79f54
 	call DiscardButtonPresses
 	ld [wJoypadForbiddenButtonsMask], a
 	call Func_f2dd
@@ -28344,9 +28207,7 @@
 	push de
 	ld a, [W_CURENEMYLVL]
 	ld d, a
-	ld hl, CalcExperience
-	ld b, BANK(CalcExperience)
-	call Bankswitch
+	callab CalcExperience
 	pop de
 	inc de
 	ld a, [H_MULTIPLICAND] ; write experience
@@ -28640,9 +28501,7 @@
 	add $2
 	ld [$cc49], a
 	call LoadMonData
-	ld b, BANK(Func_58f43)
-	ld hl, Func_58f43
-	call Bankswitch
+	callba Func_58f43
 	ld a, d
 	ld [W_CURENEMYLVL], a ; $d127
 	pop hl
@@ -29662,9 +29521,7 @@
 	inc a
 	ld [H_AUTOBGTRANSFERENABLED], a
 	call LoadFontTilePatterns
-	ld b, BANK(DisplayTownMap)
-	ld hl, DisplayTownMap
-	call Bankswitch
+	callba DisplayTownMap
 	ld hl, $d730
 	res 6, [hl]
 	ld de, TextScriptEnd
@@ -30113,9 +29970,7 @@
 	ld de, $d0dc
 	ld bc, $0004
 	call CopyData
-	ld hl, Func_39b87
-	ld b, BANK(Func_39b87)
-	call Bankswitch
+	callab Func_39b87
 	FuncCoord 9,2
 	ld hl, Coord
 	ld bc, $050a
@@ -30167,9 +30022,7 @@
 	ld a, b
 	ld [hl], a
 	push hl
-	ld hl, GetMaxPP
-	ld b, BANK(GetMaxPP)
-	call Bankswitch
+	callab GetMaxPP
 	pop hl
 	pop af
 	ld [hl], a
@@ -30264,9 +30117,7 @@
 	jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
 	inc a
 	ld d, a
-	ld hl, CalcExperience
-	ld b, BANK(CalcExperience)
-	call Bankswitch
+	callab CalcExperience
 	ld hl, $cfa8
 	ld a, [$ff98]
 	sub [hl]
@@ -30329,9 +30180,7 @@
 	ld [H_AUTOBGTRANSFERENABLED],a
 	call ClearScreen
 	call UpdateSprites ; move sprites
-	ld b, BANK(Func_71791)
-	ld hl, Func_71791
-	call Bankswitch ; load pokemon icon graphics
+	callba Func_71791 ; load pokemon icon graphics
 
 RedrawPartyMenu_: ; 12ce3 (4:6ce3)
 	ld a,[$D07D]
@@ -30338,9 +30187,7 @@
 	cp a,$04
 	jp z,.printMessage
 	call ErasePartyMenuCursors
-	ld b, BANK(Func_71fb6)
-	ld hl, Func_71fb6
-	call Bankswitch ; loads some data to $cf2e
+	callba Func_71fb6 ; loads some data to $cf2e
 	FuncCoord 3,0
 	ld hl,Coord
 	ld de,W_PARTYMON1
@@ -30361,9 +30208,7 @@
 	call GetPartyMonName
 	pop hl
 	call PlaceString ; print the pokemon's name
-	ld b, BANK(Func_71868)
-	ld hl, Func_71868
-	call Bankswitch ; place the appropriate pokemon icon
+	callba Func_71868 ; place the appropriate pokemon icon
 	ld a,[$FF8C] ; loop counter
 	ld [wWhichPokemon],a
 	inc a
@@ -30839,9 +30684,7 @@
 .surf
 	bit 4,a ; does the player have the Soul Badge?
 	jp z,.newBadgeRequired
-	ld b, BANK(Func_cdc0)
-	ld hl, Func_cdc0
-	call Bankswitch
+	callba Func_cdc0
 	ld hl,$d728
 	bit 1,[hl]
 	res 1,[hl]
@@ -31398,9 +31241,7 @@
 	ld [H_AUTOBGTRANSFERENABLED],a
 	call ClearScreen
 	call UpdateSprites
-	ld hl,DisplayOptionMenu
-	ld b,BANK(DisplayOptionMenu)
-	call Bankswitch
+	callab DisplayOptionMenu
 	call LoadScreenTilesFromBuffer2 ; restore saved screen
 	call LoadTextBoxTilePatterns
 	call UpdateSprites
@@ -31657,9 +31498,7 @@
 	ld a, [W_ENEMYMONSTATUS] ; $cfe9
 	ld [hl], a
 	call ClearScreen
-	ld hl, Func_372d6
-	ld b, BANK(Func_372d6)
-	call Bankswitch
+	callab Func_372d6
 	ld a, [$cf0b]
 	cp $1
 	ld de, YouWinText ; $7853
@@ -31746,9 +31585,7 @@
 	ld a, [$d736]
 	and a
 	ret nz
-	ld hl, Func_c49d
-	ld b, BANK(Func_c49d)
-	call Bankswitch
+	callab Func_c49d
 	jr nc, .asm_13888
 .asm_13884
 	ld a, $1
@@ -31755,9 +31592,7 @@
 	and a
 	ret
 .asm_13888
-	ld hl, Func_128d8
-	ld b, BANK(Func_128d8)
-	call Bankswitch
+	callab Func_128d8
 	jr z, .asm_13884
 	ld a, [$d0db]
 	and a
@@ -31865,12 +31700,12 @@
 	ld d, a
 	ld a, [W_DAMAGE] ; $d0d7
 	ld b, a
-	ld a, [$d0d8]
+	ld a, [W_DAMAGE + 1]
 	ld c, a
 	srl b
 	rr c
 	ld a, d
-	cp $a5
+	cp STRUGGLE
 	jr z, .asm_13953
 	srl b
 	rr c
@@ -33232,16 +33067,39 @@
 EmotionBubbles: ; 17cbd (5:7cbd)
 	INCBIN "gfx/emotion_bubbles.w16.2bpp"
 
-Func_17d7d: ; 17d7d (5:7d7d)
-	ld a, [wPlayerMonAccuracyMod] ; $cd1e
-	cp $86
-	jr z, .asm_17d8d
-	cp $92
+EvolveTradeMon: ; 17d7d (5:7d7d)
+; Verify the TradeMon's species name before
+; attempting to initiate a trade evolution.
+
+; The names of the trade evolutions in Blue (JP)
+; are checked. In that version, TradeMons that
+; can evolve are Graveler and Haunter.
+
+; In localization, this check was translated
+; before monster names were finalized.
+; Then, Haunter's name was "Spectre".
+; Since its name no longer starts with
+; "SP", it is prevented from evolving.
+
+; This may have been why Red/Green's trades
+; were used instead, where none can evolve.
+
+; This was fixed in Yellow.
+
+	ld a, [wTradeMonNick]
+
+	; GRAVELER
+	cp "G"
+	jr z, .ok
+
+	; "SPECTRE" (HAUNTER)
+	cp "S"
 	ret nz
-	ld a, [wPlayerMonEvasionMod] ; $cd1f
-	cp $8f
+	ld a, [wTradeMonNick + 1]
+	cp "P"
 	ret nz
-.asm_17d8d
+
+.ok
 	ld a, [W_NUMINPARTY] ; $d163
 	dec a
 	ld [wWhichPokemon], a ; $cf92
@@ -33249,9 +33107,7 @@
 	ld [$ccd4], a
 	ld a, $32
 	ld [W_ISLINKBATTLE], a ; $d12b
-	ld hl, Func_3ad0e
-	ld b, BANK(Func_3ad0e)
-	call Bankswitch
+	callab Func_3ad0e
 	xor a
 	ld [W_ISLINKBATTLE], a ; $d12b
 	jp Func_2307
@@ -33346,9 +33202,7 @@
 	call LoadScreenTilesFromBuffer2  ;XXX: restore saved screen
 	call Delay3
 PCMainMenu: ; 17e48 (5:7e48)
-	ld b, BANK(Func_213c8)
-	ld hl, Func_213c8
-	call Bankswitch
+	callba Func_213c8
 	ld hl, wFlags_0xcd60
 	set 5, [hl]
 	call HandleMenuInput
@@ -33394,25 +33248,19 @@
 	call WaitForSoundToFinish  ;XXX: wait for sound to be done
 	ld hl, UnnamedText_17f32  ;accessed players pc
 	call PrintText
-	ld b, BANK(Func_78e6)
-	ld hl, Func_78e6
-	call Bankswitch
+	callba Func_78e6
 	jr ReloadMainMenu
 OaksPC: ; 17ec0 (5:7ec0)
 	ld a, (SFX_02_47 - SFX_Headers_02) / 3
 	call PlaySound  ;XXX: play sound or stop music
 	call WaitForSoundToFinish  ;XXX: wait for sound to be done
-	ld b, BANK(Func_1e915)
-	ld hl, Func_1e915
-	call Bankswitch
+	callba Func_1e915
 	jr ReloadMainMenu
 PKMNLeague: ; 17ed2 (5:7ed2)
 	ld a, (SFX_02_47 - SFX_Headers_02) / 3
 	call PlaySound  ;XXX: play sound or stop music
 	call WaitForSoundToFinish  ;XXX: wait for sound to be done
-	ld b, BANK(Func_7657e)
-	ld hl, Func_7657e
-	call Bankswitch
+	callba Func_7657e
 	jr ReloadMainMenu
 BillsPC: ; 17ee4 (5:7ee4)
 	ld a, (SFX_02_47 - SFX_Headers_02) / 3
@@ -33427,9 +33275,7 @@
 	ld hl, UnnamedText_17f28 ;accessed bill's pc
 .printText
 	call PrintText
-	ld b, BANK(BillsPC_)
-	ld hl, BillsPC_
-	call Bankswitch
+	callba BillsPC_
 ReloadMainMenu: ; 17f06 (5:7f06)
 	xor a
 	ld [$CC3C], a
@@ -34998,9 +34844,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, $1
 	ld [$ff8c], a
 	call SetSpriteMovementBytesToFF
@@ -35125,9 +34969,7 @@
 	ld [$cc3c], a
 	ld hl, ReceivedTM28Text
 	call PrintText
-	ld b, BANK(Func_74872)
-	ld hl, Func_74872
-	call Bankswitch
+	callba Func_74872
 .Done
 	jp TextScriptEnd
 
@@ -37633,9 +37475,7 @@
 	ld a, [wCurrentMenuItem] ; $cc26
 	and a
 	jp z, InitGame
-	ld b, BANK(Func_73b6a)
-	ld hl, Func_73b6a
-	call Bankswitch
+	callba Func_73b6a
 	jp InitGame
 
 UnnamedText_1c9c1: ; 1c9c1 (7:49c1)
@@ -38267,9 +38107,7 @@
 	ld a, $10
 	ld [$ff8c], a
 	call DisplayTextID
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, $1
 	ld [$ff8c], a
 	ld de, .RivalExitMovement
@@ -38335,9 +38173,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, $15
 	ld [$ff8c], a
 	call DisplayTextID
@@ -38445,9 +38281,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, $1
 	ld [$ff8c], a
 	ld de, $cc97
@@ -39569,9 +39403,7 @@
 	jr nc, .BagFull
 	ld a, BIKE_VOUCHER
 	ldh [$db], a
-	ld b, BANK(RemoveItemByID)
-	ld hl, RemoveItemByID
-	call Bankswitch
+	callba RemoveItemByID
 	ld hl, $d75f
 	set 0, [hl]
 	ld hl, UnnamedText_1d824
@@ -40000,9 +39832,7 @@
 	jr nz, .asm_1daae ; 0x1da93 $19
 	ld hl, UnnamedText_1dac2
 	call PrintText
-	ld b, BANK(Func_655c)
-	ld hl, Func_655c
-	call Bankswitch
+	callba Func_655c
 	jr c, .asm_1daae ; 0x1daa3 $9
 	ld hl, UnnamedText_1dac7
 .asm_1daa8
@@ -40161,9 +39991,7 @@
 	ld c, BANK(Music_Surfing)
 	ld a, MUSIC_SURFING
 	call PlayMusic
-	ld b, BANK(Func_79fc0)
-	ld hl, Func_79fc0
-	call Bankswitch
+	callba Func_79fc0
 	xor a
 	ld [$c102], a
 	ld c, $78
@@ -40565,8 +40393,8 @@
 	dw DiglettsCaveRoute2Object ; objects
 
 DiglettsCaveRoute2Script: ; 1deb0 (7:5eb0)
-	ld a, $d
-	ld [$d365], a
+	ld a, ROUTE_2
+	ld [wLastMap], a
 	jp EnableAutoTextBoxDrawing
 
 DiglettsCaveRoute2TextPointers: ; 1deb8 (7:5eb8)
@@ -40672,9 +40500,7 @@
 	ld [$d528], a
 	xor a
 	ld [H_CURRENTPRESSEDBUTTONS], a
-	ld b, BANK(RemoveGuardDrink)
-	ld hl, RemoveGuardDrink
-	call Bankswitch
+	callba RemoveGuardDrink
 	ld a, [$ffdb]
 	and a
 	jr nz, .asm_1df82 ; 0x1df70 $10
@@ -40721,9 +40547,7 @@
 	ld a, [$d728]
 	bit 6, a
 	jr nz, .asm_88856 ; 0x1dfb0 $2c
-	ld b, BANK(RemoveGuardDrink)
-	ld hl, RemoveGuardDrink
-	call Bankswitch
+	callba RemoveGuardDrink
 	ld a, [$ffdb]
 	and a
 	jr nz, .asm_768a2 ; 0x1dfbd $11
@@ -40818,9 +40642,7 @@
 	ld [$d528], a
 	xor a
 	ld [H_CURRENTPRESSEDBUTTONS], a
-	ld b, BANK(RemoveGuardDrink)
-	ld hl, RemoveGuardDrink
-	call Bankswitch
+	callba RemoveGuardDrink
 	ld a, [$ffdb]
 	and a
 	jr nz, .asm_1e080 ; 0x1e06e $10
@@ -40933,9 +40755,7 @@
 	ld [$d528], a
 	xor a
 	ld [H_CURRENTPRESSEDBUTTONS], a
-	ld b, BANK(RemoveGuardDrink)
-	ld hl, RemoveGuardDrink
-	call Bankswitch
+	callba RemoveGuardDrink
 	ld a, [$ffdb]
 	and a
 	jr nz, .asm_1e15a ; 0x1e148 $10
@@ -41038,9 +40858,7 @@
 	ld [$d528], a
 	xor a
 	ld [H_CURRENTPRESSEDBUTTONS], a
-	ld b, BANK(RemoveGuardDrink)
-	ld hl, RemoveGuardDrink
-	call Bankswitch
+	callba RemoveGuardDrink
 	ld a, [$ffdb]
 	and a
 	jr nz, .asm_1e220 ; 0x1e20e $10
@@ -41109,8 +40927,8 @@
 	dw UndergroundPathEntranceRoute8Object ; objects
 
 UndergroundPathEntranceRoute8Script: ; 1e289 (7:6289)
-	ld a, $13
-	ld [$d365], a
+	ld a, ROUTE_8
+	ld [wLastMap], a
 	jp EnableAutoTextBoxDrawing
 
 UndergroundPathEntranceRoute8TextPointers: ; 1e291 (7:6291)
@@ -41365,8 +41183,8 @@
 
 DiglettsCaveEntranceRoute11Script: ; 1e5ba (7:65ba)
 	call EnableAutoTextBoxDrawing
-	ld a, $16
-	ld [$d365], a
+	ld a, ROUTE_11
+	ld [wLastMap], a
 	ret
 
 DiglettsCaveEntranceRoute11TextPointers: ; 1e5c3 (7:65c3)
@@ -41489,11 +41307,11 @@
 	call CallFunctionInTable
 	ld a, [$d361]
 	cp $4
-	ld a, $22
+	ld a, ROUTE_23
 	jr c, .asm_1e69a ; 0x1e696 $2
-	ld a, $21
+	ld a, ROUTE_22
 .asm_1e69a
-	ld [$d365], a
+	ld [wLastMap], a
 	ret
 
 Route22GateScriptPointers: ; 1e69e (7:669e)
@@ -42687,9 +42505,7 @@
 	bit 2, [hl]
 	jr nz, .asm_27fa5
 	set 2, [hl]
-	ld hl, Func_3fba8
-	ld b, BANK(Func_3fba8)
-	call Bankswitch
+	callab Func_3fba8
 	ld hl, UnnamedText_27fb3 ; $7fb2
 	jp PrintText
 .asm_27fa5
@@ -42835,9 +42651,7 @@
 	INCBIN "pic/monback/moltresb.pic"
 
 Func_2bea9: ; 2bea9 (a:7ea9)
-	ld hl, MoveHitTest
-	ld b, BANK(MoveHitTest)
-	call Bankswitch
+	callab MoveHitTest
 	ld a, [W_MOVEMISSED] ; $d05f
 	and a
 	jr nz, .asm_2bee7
@@ -42859,9 +42673,7 @@
 	bit 7, [hl]
 	jr nz, .asm_2bee7
 	set 7, [hl]
-	ld hl, Func_3fba8
-	ld b, BANK(Func_3fba8)
-	call Bankswitch
+	callab Func_3fba8
 	ld hl, UnnamedText_2bef2 ; $7ef2
 	jp PrintText
 .asm_2bee7
@@ -43371,9 +43183,7 @@
 	bit 1, [hl]
 	jr nz, .asm_33f4a
 	set 1, [hl]
-	ld hl, Func_3fba8
-	ld b, BANK(Func_3fba8)
-	call Bankswitch
+	callab Func_3fba8
 	ld hl, UnnamedText_33f52
 	jp PrintText
 .asm_33f4a
@@ -43676,9 +43486,7 @@
 	ld [hl], $6a
 	xor a
 	ld [$cfcb], a
-	ld hl, Func_3a948
-	ld b, BANK(Func_3a948)
-	call Bankswitch
+	callab Func_3a948
 	ld c, $96
 	jp DelayFrames
 
@@ -44868,9 +44676,7 @@
 	jr z, .asm_37e6a
 	cp $ff
 	jr z, .asm_37e6e
-	ld b, BANK(Func_2ff09)
-	ld hl, Func_2ff09
-	call Bankswitch
+	callba Func_2ff09
 	ld a, [wTrainerSpriteOffset]
 	and a
 	ret z
@@ -50899,9 +50705,7 @@
 	ld [W_ENEMYMONID], a
 	ld b, $1
 	call GoPAL_SET
-	ld hl, _LoadTrainerPic
-	ld b, BANK(_LoadTrainerPic)
-	call Bankswitch
+	callab _LoadTrainerPic
 	FuncCoord 19, 0 ; $c3b3
 	ld hl, Coord
 	ld c, $0
@@ -51147,9 +50951,7 @@
 	push hl
 	push bc
 	push de
-	ld hl, AIGetTypeEffectiveness
-	ld b, BANK(AIGetTypeEffectiveness)
-	call Bankswitch
+	callab AIGetTypeEffectiveness
 	pop de
 	pop bc
 	pop hl
@@ -52898,9 +52700,7 @@
 
 	ld a,1
 	ld [$D11D],a
-	ld hl,EnemySendOut
-	ld b,BANK(EnemySendOut)
-	call Bankswitch
+	callab EnemySendOut
 	xor a
 	ld [$D11D],a
 
@@ -53013,9 +52813,7 @@
 	ld a,$AF
 	ld [hli],a
 	ld [hl],b
-	ld hl, Func_3f428
-	ld b, BANK(Func_3f428)
-	call Bankswitch
+	callab Func_3f428
 	pop hl
 	pop af
 	ld [hli],a
@@ -53370,9 +53168,7 @@
 	ld a, $ff
 	ld [$cfcb], a
 	call CleanLCD_OAM
-	ld hl, Func_7bde9
-	ld b, BANK(Func_7bde9)
-	call Bankswitch
+	callab Func_7bde9
 	jp c, Func_3af2e
 	ld hl, UnnamedText_3af3e ; $6f3e
 	call PrintText
@@ -55932,7 +55728,7 @@
 	sbc [hl]
 	jp z, Func_3ba97
 	ld a, b
-	cp $9c
+	cp REST
 	jr nz, .asm_3ba37
 	push hl
 	push de
@@ -55947,7 +55743,7 @@
 .asm_3ba25
 	ld a, [hl]
 	and a
-	ld [hl], $2
+	ld [hl], 2 ; Number of turns from Rest
 	ld hl, UnnamedText_3baa2 ; $7aa2
 	jr z, .asm_3ba31
 	ld hl, UnnamedText_3baa7 ; $7aa7
@@ -56240,31 +56036,29 @@
 	db MIMIC_EFFECT
 	db LEECH_SEED_EFFECT
 	db SPLASH_EFFECT
-	db $FF
-
+	db -1
 EffectsArray2: ; 3c011 (f:4011)
 ; moves that do damage but not through normal calculations
 ; e.g., Super Fang, Psywave
 	db SUPER_FANG_EFFECT
 	db SPECIAL_DAMAGE_EFFECT
-	db $FF
-
+	db -1
 EffectsArray3: ; 3c014 (f:4014)
 ; non-damaging, stat‐affecting or status‐causing moves?
 ; e.g., Meditate, Bide, Hypnosis
-	db $01 ; unused move effect?
+	db $01
 	db ATTACK_UP1_EFFECT
 	db DEFENSE_UP1_EFFECT
-	db $0C ; unused move effect?
+	db SPEED_UP1_EFFECT
 	db SPECIAL_UP1_EFFECT
-	db $0E ; unused move effect?
+	db ACCURACY_UP1_EFFECT
 	db EVASION_UP1_EFFECT
 	db ATTACK_DOWN1_EFFECT
 	db DEFENSE_DOWN1_EFFECT
 	db SPEED_DOWN1_EFFECT
-	db $15 ; unused move effect?
+	db SPECIAL_DOWN1_EFFECT
 	db ACCURACY_DOWN1_EFFECT
-	db $17 ; unused move effect?
+	db EVASION_DOWN1_EFFECT
 	db BIDE_EFFECT
 	db SLEEP_EFFECT
 	db ATTACK_UP2_EFFECT
@@ -56271,17 +56065,17 @@
 	db DEFENSE_UP2_EFFECT
 	db SPEED_UP2_EFFECT
 	db SPECIAL_UP2_EFFECT
-	db $36 ; unused move effect?
-	db $37 ; unused move effect?
-	db $3A ; unused move effect?
+	db ACCURACY_UP2_EFFECT
+	db EVASION_UP2_EFFECT
+	db ATTACK_DOWN2_EFFECT
 	db DEFENSE_DOWN2_EFFECT
-	db $3C ; unused move effect?
-	db $3D ; unused move effect?
-	db $3E ; unused move effect?
-	db $3F ; unused move effect?
-	db $FF
-
+	db SPEED_DOWN2_EFFECT
+	db SPECIAL_DOWN2_EFFECT
+	db ACCURACY_DOWN2_EFFECT
+	db EVASION_DOWN2_EFFECT
+	db -1
 EffectsArray4: ; 3c030 (f:4030)
+; Attacks that aren't finished after they faint the opponent.
 	db DRAIN_HP_EFFECT
 	db EXPLODE_EFFECT
 	db DREAM_EATER_EFFECT
@@ -56292,8 +56086,7 @@
 	db RECOIL_EFFECT
 	db TWINEEDLE_EFFECT
 	db RAGE_EFFECT
-	db $FF
-
+	db -1
 EffectsArray5: ; 3c03b (f:403b)
 	db DRAIN_HP_EFFECT
 	db EXPLODE_EFFECT
@@ -56308,13 +56101,13 @@
 	db FLY_EFFECT
 	db ATTACK_TWICE_EFFECT
 	db JUMP_KICK_EFFECT
-	db RECOIL_EFFECT 
-	; fallthru to Next EffectsArray
+	db RECOIL_EFFECT
+	; fallthrough to Next EffectsArray
 EffectsArray5B: ; 3c049 (f:4049)
 ; moves that prevent the player from switching moves?
 	db THRASH_PETAL_DANCE_EFFECT
 	db TRAPPING_EFFECT
-	db $FF
+	db -1
 
 Func_3c04c: ; 3c04c (f:404c)
 	call Func_3ec92
@@ -56487,9 +56280,7 @@
 	ld hl, UnnamedText_3c1a8 ; $41a8
 	jp PrintText
 .asm_3c17a
-	ld hl, Func_4277
-	ld b, BANK(Func_4277)
-	call Bankswitch
+	callab Func_4277
 	ld a, [$cffb]
 	add a
 	ld b, a
@@ -56666,9 +56457,7 @@
 	jr nz, .asm_3c2dd ; 0x3c2d8 $3
 	ld [wPlayerSelectedMove], a
 .asm_3c2dd
-	ld hl, Func_3a74b
-	ld b, BANK(Func_3a74b)
-	call Bankswitch
+	callab Func_3a74b
 .noLinkBattle
 	ld a, [wPlayerSelectedMove]
 	cp QUICK_ATTACK
@@ -56716,9 +56505,7 @@
 .enemyMovesFirst
 	ld a, $1
 	ld [H_WHOSETURN], a
-	ld hl, TrainerAI
-	ld b, BANK(TrainerAI)
-	call Bankswitch
+	callab TrainerAI
 	jr c, .AIActionUsedEnemyFirst
 	call Func_3e6bc ; execute enemy move
 	ld a, [$d078]
@@ -56756,9 +56543,7 @@
 	call Func_3cd5a
 	ld a, $1
 	ld [H_WHOSETURN], a
-	ld hl, TrainerAI
-	ld b, BANK(TrainerAI)
-	call Bankswitch
+	callab TrainerAI
 	jr c, .AIActionUsedPlayerFirst
 	call Func_3e6bc ; execute enemy move
 	ld a, [$d078]
@@ -56784,12 +56569,12 @@
 	ld de, W_ENEMYMONSTATUS ; $cfe9
 .playersTurn
 	ld a, [de]
-	and BRN | PSN
+	and (1 << BRN) | (1 << PSN)
 	jr z, .notBurnedOrPoisoned
 	push hl
 	ld hl, HurtByPoisonText
 	ld a, [de]
-	and BRN
+	and 1 << BRN
 	jr z, .poisoned
 	ld hl, HurtByBurnText
 .poisoned
@@ -57127,9 +56912,7 @@
 .no_exp_all
 	xor a
 	ld [$cc5b], a
-	ld hl, Func_5524f
-	ld b, BANK(Func_5524f)
-	call Bankswitch
+	callab Func_5524f
 	pop af
 	ret z
 	ld a, $1
@@ -57180,9 +56963,7 @@
 	ld hl, $cf1e
 	ld e, $30
 	call Func_3ce90
-	ld hl, DrawEnemyPokeballs
-	ld b, BANK(DrawEnemyPokeballs)
-	call Bankswitch
+	callab DrawEnemyPokeballs
 	ld a, [W_ISLINKBATTLE] ; $d12b
 	cp $4
 	jr nz, .asm_3c687
@@ -57987,9 +57768,7 @@
 	ret
 
 Func_3cc91: ; 3cc91 (f:4c91)
-	ld hl, Func_58e59
-	ld b, BANK(Func_58e59)
-	call Bankswitch
+	callab Func_58e59
 	ld hl, W_ENEMYMONCURHP ; $cfe6
 	ld a, [hli]
 	or [hl]
@@ -58097,9 +57876,7 @@
 	ld hl, Coord
 	ld bc, $50b
 	call ClearScreenArea
-	ld hl, Func_3a902
-	ld b, BANK(Func_3a902)
-	call Bankswitch
+	callab Func_3a902
 	FuncCoord 18, 9 ; $c466
 	ld hl, Coord
 	ld [hl], $73
@@ -58165,9 +57942,7 @@
 	ld hl, wTileMap
 	ld bc, $40c
 	call ClearScreenArea
-	ld hl, Func_3a919
-	ld b, BANK(Func_3a919)
-	call Bankswitch
+	callab Func_3a919
 	ld de, W_ENEMYMONNAME
 	FuncCoord 1, 0 ; $c3a1
 	ld hl, Coord
@@ -58673,9 +58448,7 @@
 	call GBPalNormal
 
 Func_3d1ba: ; 3d1ba (f:51ba)
-	ld hl, Func_58ed1
-	ld b, BANK(Func_58ed1)
-	call Bankswitch
+	callab Func_58ed1
 	ld c, $32
 	call DelayFrames
 	call Func_3ccfa
@@ -58730,9 +58503,7 @@
 	ld de, $d0dc
 	ld bc, $4
 	call CopyData
-	ld hl, Func_39b87
-	ld b, BANK(Func_39b87)
-	call Bankswitch
+	callab Func_39b87
 	ret
 
 .writemoves
@@ -59136,9 +58907,7 @@
 	ld [wWhichPokemon], a ; $cf92
 	ld a, $4
 	ld [$cc49], a
-	ld hl, GetMaxPP
-	ld b, BANK(GetMaxPP)
-	call Bankswitch
+	callab GetMaxPP
 	ld hl, wCurrentMenuItem ; $cc26
 	ld c, [hl]
 	inc [hl]
@@ -59214,7 +58983,7 @@
 	and $12     ; using multi-turn move or bide
 	ret nz
 	ld a, [W_ENEMYMONSTATUS]
-	and SLP | FRZ ; sleeping or frozen
+	and SLP | 1 << FRZ ; sleeping or frozen
 	ret nz
 	ld a, [W_ENEMYBATTSTATUS1]
 	and $21      ; using fly/dig or thrash/petal dance
@@ -59238,9 +59007,7 @@
 	ld a, [W_ISINBATTLE]
 	dec a
 	jr z, .chooseRandomMove ; wild encounter
-	ld hl, AIEnemyTrainerChooseMoves
-	ld b, BANK(AIEnemyTrainerChooseMoves)
-	call Bankswitch
+	callab AIEnemyTrainerChooseMoves
 .chooseRandomMove
 	push hl
 	call GenRandomInBattle ; get random
@@ -59303,9 +59070,7 @@
 	ld a, b
 .asm_3d630
 	ld [$cc42], a
-	ld hl, Func_4c05
-	ld b, BANK(Func_4c05)
-	call Bankswitch
+	callab Func_4c05
 .asm_3d63b
 	call Func_22c3
 	call DelayFrame
@@ -59477,9 +59242,7 @@
 .next8
 	call ApplyAttackToEnemyPokemon
 	call Func_3dc5c
-	ld hl, DisplayEffectiveness ; MyFunction
-	ld b, BANK(DisplayEffectiveness) ; BANK(MyFunction)
-	call Bankswitch
+	callab DisplayEffectiveness
 	ld a,1
 	ld [$CCF4],a
 .next9
@@ -59536,7 +59299,7 @@
 	and a
 	jr nz,.Ghost
 	ld a,[W_PLAYERMONSTATUS] ; player’s turn
-	and a,SLP | FRZ
+	and a,SLP | (1 << FRZ)
 	ret nz
 	ld hl,ScaredText
 	call PrintText
@@ -59601,7 +59364,7 @@
 	jp Func_3da37
 
 .FrozenCheck
-	bit 5,[hl] ; frozen?
+	bit FRZ,[hl] ; frozen?
 	jr z,.HeldInPlaceCheck ; to 5898
 	ld hl,FrozenText
 	call PrintText
@@ -59675,7 +59438,7 @@
 	jr c,.next3
 	ld hl,W_PLAYERBATTSTATUS1
 	ld a,[hl]
-	and a,$80
+	and a,$80 ; confused
 	ld [hl],a
 	call Func_3daad
 	jr .next5 ; 5952
@@ -59691,7 +59454,7 @@
 	jp Func_3da37
 .ParalysisCheck
 	ld hl,W_PLAYERMONSTATUS
-	bit 6,[hl]
+	bit PAR,[hl]
 	jr z,.next7 ; 5975
 	call GenRandomInBattle ; random number
 	cp a,$3F
@@ -59762,7 +59525,7 @@
 	xor a
 	ld [hli],a
 	ld [hl],a
-	ld a,$75
+	ld a,BIDE
 	ld [W_PLAYERMOVENUM],a
 	ld hl,asm_3d705 ; $5705
 	jp Func_3da37
@@ -59769,7 +59532,7 @@
 .next10
 	bit 1,[hl]
 	jr z,.next13 ; 59FF
-	ld a,$25
+	ld a,THRASH
 	ld [W_PLAYERMOVENUM],a
 	ld hl,ThrashingAboutText
 	call PrintText
@@ -59804,7 +59567,7 @@
 	ld a, [W_PLAYERBATTSTATUS2] ; $d063
 	bit 6, a
 	jp z, Func_3da39
-	ld a, $63
+	ld a, RAGE
 	ld [$d11e], a
 	call GetMoveName
 	call CopyStringToCF4B
@@ -59970,7 +59733,7 @@
 	ld hl, UnnamedText_3db34 ; $5b34
 	ret nz
 	ld a, [$d11e]
-	cp $3
+	cp DOUBLESLAP
 	ld hl, UnnamedText_3db34 ; $5b34
 	ret c
 	ld hl, UnnamedText_3db2d ; $5b2d
@@ -61211,9 +60974,7 @@
 	ld a,[H_WHOSETURN]
 	xor a,$01
 	ld [H_WHOSETURN],a
-	ld hl, Func_79747
-	ld b, BANK(Func_79747) ; animate the substitute breaking
-	call Bankswitch ; substitute
+	callab Func_79747 ; animate the substitute breaking
 ; flip the turn back to the way it was
 	ld a,[H_WHOSETURN]
 	xor a,$01
@@ -61350,7 +61111,7 @@
 	call GenRandomInBattle ; random number
 	and a
 	jr z,.pickMoveLoop
-	cp a,$a5 ; max normal move number + 1 (this is Struggle's move number)
+	cp a,NUM_MOVES + 1 ; max normal move number + 1 (this is Struggle's move number)
 	jr nc,.pickMoveLoop
 	cp a,METRONOME
 	jr z,.pickMoveLoop
@@ -62027,9 +61788,7 @@
 .asm_3e82b
 	call ApplyAttackToPlayerPokemon
 	call Func_3dc5c
-	ld hl, DisplayEffectiveness
-	ld b, BANK(DisplayEffectiveness)
-	call Bankswitch
+	callab DisplayEffectiveness
 	ld a, $1
 	ld [$ccf4], a
 .asm_3e83e
@@ -62553,9 +62312,7 @@
 	jr nz, .asm_3ec4d
 	xor a
 	ld [wMenuJoypadPollCount], a ; $cc34
-	ld hl, Func_372d6
-	ld b, BANK(Func_372d6)
-	call Bankswitch
+	callab Func_372d6
 	ld a, $1
 	ld [$cfcb], a
 	call ClearScreen
@@ -62563,9 +62320,7 @@
 	call DelayFrame
 	ld a, $30
 	call Predef ; indirect jump to Func_7096d (7096d (1c:496d))
-	ld hl, Func_3ee58
-	ld b, BANK(Func_3ee58)
-	call Bankswitch
+	callab Func_3ee58
 	ld a, $1
 	ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
 	ld a, $ff
@@ -62661,9 +62416,7 @@
 	jp Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
 
 Func_3ed02: ; 3ed02 (f:6d02)
-	ld hl, Func_39680
-	ld b, BANK(Func_39680)
-	call Bankswitch
+	callab Func_39680
 	ld hl, Func_396a7
 	ld b, BANK(Func_396a7)
 	jp Bankswitch
@@ -62984,24 +62737,24 @@
 	ld de, W_ENEMYBATTSTATUS1 ; $d067
 	ld a, [W_ENEMYMOVENUM] ; $cfcc
 .asm_3eeea
-	cp $78
+	cp SELFDESTRUCT
 	jr z, .asm_3eef1
-	cp $99
+	cp EXPLOSION
 	ret nz
 .asm_3eef1
 	ld a, [de]
-	bit 6, a
+	bit 6, a ; fly/dig
 	ret nz
 	ld a, [hli]
-	cp $8
+	cp GHOST
 	ret z
 	ld a, [hl]
-	cp $8
+	cp GHOST
 	ret z
 	ld a, [W_MOVEMISSED] ; $d05f
 	and a
 	ret nz
-	ld a, $5
+	ld a, MEGA_PUNCH
 	ld [$cc5b], a
 
 PlayMoveAnimation: ; 3ef07 (f:6f07)
@@ -63030,9 +62783,7 @@
 	ld a, [$d13c]
 	and a
 	ret nz
-	ld hl, Func_13870
-	ld b, BANK(Func_13870)
-	call Bankswitch
+	callab Func_13870
 	ret nz
 asm_3ef3d: ; 3ef3d (f:6f3d)
 	ld a, [$d35d]
@@ -63041,17 +62792,13 @@
 	ld a, [hl]
 	push af
 	res 1, [hl]
-	ld hl, Func_525af
-	ld b, BANK(Func_525af)
-	call Bankswitch
+	callab Func_525af
 	ld a, [W_ENEMYMONID]
 	sub $c8
 	jp c, Func_3ef8b
 	ld [W_TRAINERCLASS], a ; $d031
 	call Func_3566
-	ld hl, ReadTrainer
-	ld b, BANK(ReadTrainer)
-	call Bankswitch
+	callab ReadTrainer
 	call Func_3ec32
 	call _LoadTrainerPic
 	xor a
@@ -63151,9 +62898,7 @@
 	dec a
 	call z, Func_3cdec
 	call Func_3c11e
-	ld hl, Func_137aa
-	ld b, BANK(Func_137aa)
-	call Bankswitch
+	callab Func_137aa
 	pop af
 	ld [$d358], a
 	pop af
@@ -63624,7 +63369,7 @@
 	jr z, .burn
 	cp a, FREEZE_SIDE_EFFECT
 	jr z, .freeze
-	ld a, PAR
+	ld a, 1 << PAR
 	ld [W_ENEMYMONSTATUS], a
 	call Func_3ed27  ;quarter speed of affected monster
 	ld a, $a9
@@ -63631,7 +63376,7 @@
 	call Func_3fbb9  ;animation
 	jp Func_3fb6e    ;print paralysis text
 .burn
-	ld a, BRN
+	ld a, 1 << BRN
 	ld [W_ENEMYMONSTATUS], a
 	call Func_3ed64
 	ld a, $a9
@@ -63640,7 +63385,7 @@
 	jp PrintText
 .freeze
 	call Func_3f9cf  ;resets bit 5 of the D063/D068 flags
-	ld a, FRZ
+	ld a, 1 << FRZ
 	ld [W_ENEMYMONSTATUS], a
 	ld a, $a9
 	call Func_3fbb9  ;animation
@@ -63675,18 +63420,18 @@
 	jr z, .burn
 	cp a, FREEZE_SIDE_EFFECT
 	jr z, .freeze
-	ld a, PAR
+	ld a, 1 << PAR
 	ld [W_PLAYERMONSTATUS], a
 	call Func_3ed27
 	jp Func_3fb6e
 .burn
-	ld a, BRN
+	ld a, 1 << BRN
 	ld [W_PLAYERMONSTATUS], a
 	call Func_3ed64
 	ld hl, UnnamedText_3f3d8
 	jp PrintText
 .freeze
-	ld a, FRZ
+	ld a, 1 << FRZ
 	ld [W_PLAYERMONSTATUS], a
 	ld hl, UnnamedText_3f3dd
 	jp PrintText
@@ -63700,7 +63445,7 @@
 	db "@"
 
 CheckDefrost: ; 3f3e2 (f:73e2)
-	and a, FRZ			;are they frozen?
+	and a, 1 << FRZ			;are they frozen?
 	ret z				;return if so
 						;not frozen
 	ld a, [$fff3]	;whose turn?
@@ -63722,7 +63467,7 @@
 	jr .common
 .opponent
 	ld a, [W_ENEMYMOVETYPE]		;same as above with addresses swapped
-	sub a, $14
+	sub a, FIRE
 	ret nz
 	ld [W_PLAYERMONSTATUS], a
 	ld hl, $d16f
@@ -63831,9 +63576,9 @@
 	ld a, [$ff97]
 	sbc $3
 	jp c, Func_3f4c3
-	ld a, $3
+	ld a, 999 / $100
 	ld [$ff97], a
-	ld a, $e7
+	ld a, 999 % $100
 	ld [$ff98], a
 
 Func_3f4c3: ; 3f4c3 (f:74c3)
@@ -63857,7 +63602,7 @@
 	ld bc, $ccf3
 .asm_3f4e6
 	ld a, [de]
-	cp $6b
+	cp MINIMIZE
 	jr nz, .asm_3f4f9
 	bit 4, [hl]
 	push af
@@ -63870,7 +63615,7 @@
 .asm_3f4f9
 	call Func_3fba8
 	ld a, [de]
-	cp $6b
+	cp MINIMIZE
 	jr nz, .asm_3f50e
 	pop bc
 	ld a, $1
@@ -63906,7 +63651,7 @@
 	jr z, .asm_3f53b
 	ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
 .asm_3f53b
-	cp $12
+	cp ATTACK_DOWN1_EFFECT
 	ret nc
 	ld hl, UnnamedText_3f547 ; $7547
 	ret
@@ -64270,7 +64015,7 @@
 	ld c, $32
 	call DelayFrames
 	ld a, [W_ENEMYMOVENUM] ; $cfcc
-	cp $64
+	cp TELEPORT
 	jp nz, Func_3fb5e
 	jp PrintButItFailedText_
 .asm_3f7c1
@@ -64286,7 +64031,7 @@
 	call DelayFrames
 	ld hl, UnnamedText_3fb69 ; $7b69
 	ld a, [W_ENEMYMOVENUM] ; $cfcc
-	cp $64
+	cp TELEPORT
 	jp nz, PrintText
 	jp Func_3fb4e
 .asm_3f7e4
@@ -64296,10 +64041,10 @@
 	call DelayFrames
 	pop af
 	ld hl, UnnamedText_3f802 ; $7802
-	cp $64
+	cp TELEPORT
 	jr z, .asm_3f7ff
 	ld hl, UnnamedText_3f807 ; $7807
-	cp $2e
+	cp ROAR
 	jr z, .asm_3f7ff
 	ld hl, UnnamedText_3f80c ; $780c
 .asm_3f7ff
@@ -64338,9 +64083,9 @@
 	ld hl, W_ENEMYMOVEEFFECT ; $cfcd
 .asm_3f838
 	ld a, [hl]
-	cp $4d
+	cp TWINEEDLE_EFFECT
 	jr z, .asm_3f856
-	cp $2c
+	cp ATTACK_TWICE_EFFECT
 	ld a, $2
 	jr z, .asm_3f853
 	call GenRandomInBattle
@@ -64428,22 +64173,22 @@
 	TX_FAR _UnnamedText_3f8c8
 	db $08 ; asm
 	ld a, [wWhichTrade] ; $cd3d
-	cp $d
+	cp RAZOR_WIND
 	ld hl, UnnamedText_3f8f9 ; $78f9
 	jr z, .asm_3f8f8
-	cp $4c
+	cp SOLARBEAM
 	ld hl, UnnamedText_3f8fe ; $78fe
 	jr z, .asm_3f8f8
-	cp $82
+	cp SKULL_BASH
 	ld hl, UnnamedText_3f903 ; $7903
 	jr z, .asm_3f8f8
-	cp $8f
+	cp SKY_ATTACK
 	ld hl, UnnamedText_3f908 ; $7908
 	jr z, .asm_3f8f8
-	cp $13
+	cp FLY
 	ld hl, UnnamedText_3f90d ; $790d
 	jr z, .asm_3f8f8
-	cp $5b
+	cp DIG
 	ld hl, UnnamedText_3f912 ; $7912
 .asm_3f8f8
 	ret
@@ -64546,7 +64291,7 @@
 	inc a
 	ld [bc], a
 	pop af
-	cp $4c
+	cp CONFUSION_SIDE_EFFECT
 	call nz, Func_3fb89
 	ld hl, UnnamedText_3f9a1 ; $79a1
 	jp PrintText
@@ -64556,7 +64301,7 @@
 	db "@"
 
 Func_3f9a6: ; 3f9a6 (f:79a6)
-	cp $4c
+	cp CONFUSION_SIDE_EFFECT
 	ret z
 	ld c, $32
 	call DelayFrames
@@ -64925,9 +64670,7 @@
 .setUpGraphics
 	ld b,$08
 	call GoPAL_SET
-	ld hl,LoadPokedexTilePatterns
-	ld b,BANK(LoadPokedexTilePatterns)
-	call Bankswitch
+	callab LoadPokedexTilePatterns
 .doPokemonListMenu
 	ld hl,wTopMenuItemY
 	ld a,3
@@ -65316,9 +65059,7 @@
 	call GBPalWhiteOutWithDelay3
 	call ClearScreen
 	call UpdateSprites
-	ld hl, LoadPokedexTilePatterns
-	ld b, BANK(LoadPokedexTilePatterns)
-	call Bankswitch ; load pokedex tiles
+	callab LoadPokedexTilePatterns ; load pokedex tiles
 
 ; function to display pokedex data from inside the pokedex
 ShowPokedexDataInternal: ; 402e2 (10:42e2)
@@ -67587,9 +67328,7 @@
 	ret
 
 Func_41505: ; 41505 (10:5505)
-	ld b, BANK(Func_71882)
-	ld hl, Func_71882
-	call Bankswitch
+	callba Func_71882
 	call Func_41558
 
 Func_41510: ; 41510 (10:5510)
@@ -68111,9 +67850,7 @@
 Func_4188a: ; 4188a (10:588a)
 	ld b, $c
 	call GoPAL_SET
-	ld b, BANK(Func_4538)
-	ld hl, Func_4538
-	call Bankswitch
+	callba Func_4538
 	ld a, $e4
 	ld [rBGP], a ; $ff47
 	ld c, $b4
@@ -68130,9 +67867,7 @@
 	set 3, [hl]
 	ld c, $40
 	call DelayFrames
-	ld b, BANK(Func_70044)
-	ld hl, Func_70044
-	call Bankswitch
+	callba Func_70044
 	push af
 	pop af
 	jr c, .asm_418d0
@@ -68482,9 +68217,7 @@
 	call PrintText
 	pop hl
 	call PrintText
-	ld b, BANK(Func_7d13b)
-	ld hl, Func_7d13b
-	call Bankswitch
+	callba Func_7d13b
 	jp WaitForTextScrollButtonPress ; wait for button press
 .label3
 	ld de, $CC5B
@@ -70814,9 +70547,7 @@
 
 Func_4575f: ; 4575f (11:575f)
 	call Delay3
-	ld b, BANK(Func_7bf15)
-	ld hl, Func_7bf15
-	call Bankswitch
+	callba Func_7bf15
 	ret
 
 RocketHideoutElevatorTextPointers: ; 4576b (11:576b)
@@ -70933,9 +70664,7 @@
 
 Func_45827: ; 45827 (11:5827)
 	call Delay3
-	ld b, BANK(Func_7bf15)
-	ld hl, Func_7bf15
-	call Bankswitch
+	callba Func_7bf15
 	ret
 
 SilphCoElevatorTextPointers: ; 45833 (11:5833)
@@ -74221,9 +73950,7 @@
 	TX_FAR _CompletedDexText ; 0x9d0ad
 	db $6
 	db $8 ; asm
-	ld hl, DisplayDiploma
-	ld b, BANK(DisplayDiploma)
-	call Bankswitch
+	callab DisplayDiploma
 	ld a, $1
 	ld [$cc3c], a
 	jp TextScriptEnd
@@ -77694,13 +77421,9 @@
 	ld [W_ENEMYBATTSTATUS3], a ; $d069
 	ld a, [$cf91]
 	ld [W_ENEMYMONID], a
-	ld hl, Func_3eb01
-	ld b, BANK(Func_3eb01)
-	call Bankswitch
+	callab Func_3eb01
 	call Func_4fe11
-	ld hl, Func_e7a4
-	ld b, BANK(Func_e7a4)
-	call Bankswitch
+	callab Func_e7a4
 	ld hl, $cf4b
 	ld a, [$d5a0]
 	and $7f
@@ -78862,9 +78585,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, [$cf0d]
 	cp $1
 	jr nz, .asm_50fff ; 0x50ff8 $5
@@ -78929,9 +78650,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateTempo)
-	ld hl, Music_RivalAlternateTempo
-	call Bankswitch
+	callba Music_RivalAlternateTempo
 	ld a, $2
 	ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
 	call Func_50ee6
@@ -79013,9 +78732,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStartAndTempo)
-	ld hl, Music_RivalAlternateStartAndTempo
-	call Bankswitch
+	callba Music_RivalAlternateStartAndTempo
 	ld a, [$cf0d]
 	cp $1
 	jr nz, .asm_51134
@@ -80590,9 +80307,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld de, MovementData_51d1d
 	ld a, [$cf0d]
 	cp $1
@@ -81528,22 +81243,16 @@
 	jr z, .asm_52666
 .asm_5262a
 	push hl
-	ld hl, MoveHitTest
-	ld b, BANK(MoveHitTest)
-	call Bankswitch
+	callab MoveHitTest
 	pop hl
 	ld a, [W_MOVEMISSED] ; $d05f
 	and a
 	jr nz, .asm_52659
 	set 6, [hl]
-	ld hl, Func_3ed27
-	ld b, BANK(Func_3ed27)
-	call Bankswitch
+	callab Func_3ed27
 	ld c, $1e
 	call DelayFrames
-	ld hl, Func_3fba8
-	ld b, BANK(Func_3fba8)
-	call Bankswitch
+	callab Func_3fba8
 	ld hl, Func_3fb6e
 	ld b, BANK(Func_3fb6e)
 	jp Bankswitch
@@ -82648,9 +82357,7 @@
 	ld [$d0b5], a
 	call GetMonHeader
 	ld d, $64
-	ld hl, CalcExperience
-	ld b, BANK(CalcExperience)
-	call Bankswitch
+	callab CalcExperience
 	ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
 	ld b, a
 	ld a, [$ff97]
@@ -82686,9 +82393,7 @@
 	ld bc, $13
 	add hl, bc
 	push hl
-	ld b, BANK(Func_58f43)
-	ld hl, Func_58f43
-	call Bankswitch
+	callba Func_58f43
 	pop hl
 	ld a, [hl]
 	cp d
@@ -82761,21 +82466,11 @@
 .asm_553c8
 	xor a
 	ld [$d11e], a
-	ld hl, Func_3ed99
-	ld b, BANK(Func_3ed99)
-	call Bankswitch
-	ld hl, Func_3ed1a
-	ld b, BANK(Func_3ed1a)
-	call Bankswitch
-	ld hl, Func_3ee19
-	ld b, BANK(Func_3ee19)
-	call Bankswitch
-	ld hl, Func_3cd60
-	ld b, BANK(Func_3cd60)
-	call Bankswitch
-	ld hl, Func_3ee94
-	ld b, BANK(Func_3ee94)
-	call Bankswitch
+	callab Func_3ed99
+	callab Func_3ed1a
+	callab Func_3ee19
+	callab Func_3cd60
+	callab Func_3ee94
 	call SaveScreenTilesToBuffer1
 .asm_553f7
 	ld hl, UnnamedText_554dd ; $54dd
@@ -82784,9 +82479,7 @@
 	ld [$cc49], a
 	call LoadMonData
 	ld d, $1
-	ld hl, PrintStatsBox
-	ld b, BANK(PrintStatsBox)
-	call Bankswitch
+	callab PrintStatsBox
 	call WaitForTextScrollButtonPress
 	call LoadScreenTilesFromBuffer1
 	xor a
@@ -85329,9 +85022,7 @@
 	pop af
 	ld hl, UnnamedText_56437
 	jp c, Func_56409
-	ld hl, Func_2171b
-	ld b, BANK(Func_2171b)
-	call Bankswitch
+	callab Func_2171b
 	ld hl, UnnamedText_5644a
 	jp c, Func_56409
 	xor a
@@ -85361,16 +85052,12 @@
 	ld a, $3
 	ld [$cc49], a
 	call LoadMonData
-	ld hl, Func_58f43
-	ld b, BANK(Func_58f43)
-	call Bankswitch
+	callab Func_58f43
 	ld a, d
 	cp $64
 	jr c, .asm_56315
 	ld d, $64
-	ld hl, CalcExperience
-	ld b, BANK(CalcExperience)
-	call Bankswitch
+	callab CalcExperience
 	ld hl, $da6d
 	ld a, [H_NUMTOPRINT]
 	ld [hli], a
@@ -85931,9 +85618,7 @@
 	ld hl, Coord
 	ld de, W_PLAYERNAME
 	call PlaceString
-	ld b, BANK(Func_44dd)
-	ld hl, Func_44dd
-	call Bankswitch
+	callba Func_44dd
 	ld hl, $c301
 	ld bc, $8028
 .asm_5673e
@@ -85947,9 +85632,7 @@
 	dec c
 	jr nz, .asm_5673e ; 0x56747 $f5
 	call EnableLCD
-	ld b, BANK(Func_5ae6)
-	ld hl, Func_5ae6
-	call Bankswitch
+	callba Func_5ae6
 	ld b, $8
 	call GoPAL_SET
 	call Delay3
@@ -86722,9 +86405,7 @@
 	ld hl, UnnamedText_58e4a ; $4e4a
 .asm_58dc9
 	push hl
-	ld hl, Func_3a849
-	ld b, BANK(Func_3a849)
-	call Bankswitch
+	callab Func_3a849
 	pop hl
 	call PrintText
 	jr asm_58e3a
@@ -86738,9 +86419,7 @@
 	ld a, b
 	and a
 	jr z, .asm_58df5
-	ld hl, Func_3eb01
-	ld b, BANK(Func_3eb01)
-	call Bankswitch
+	callab Func_3eb01
 	jr .asm_58daa
 .asm_58df5
 	ld hl, UnnamedText_58e45 ; $4e45
@@ -86756,12 +86435,8 @@
 	call PrintText
 	ld hl, UnnamedText_58e4f ; $4e4f
 	call PrintText
-	ld hl, Func_3eb01
-	ld b, BANK(Func_3eb01)
-	call Bankswitch
-	ld hl, Func_708ca
-	ld b, BANK(Func_708ca)
-	call Bankswitch
+	callab Func_3eb01
+	callab Func_708ca
 	ld hl, UnnamedText_58e3b ; $4e3b
 	call PrintText
 
@@ -90214,14 +89889,12 @@
 	ld [hl], a
 	xor a
 	ld [W_HALLOFFAMEROOMCURSCRIPT], a
-	ld a, $0
-	ld [$d719], a
-	ld b, BANK(SaveSAVtoSRAM)
-	ld hl, SaveSAVtoSRAM
-	call Bankswitch
-	ld b, $5
+	ld a, PALLET_TOWN
+	ld [wLastBlackoutMap], a
+	callba SaveSAVtoSRAM
+	ld b, 5
 .asm_5a4ff
-	ld c, $78
+	ld c, 600 / 5
 	call DelayFrames
 	dec b
 	jr nz, .asm_5a4ff ; 0x5a505 $f8
@@ -92025,9 +91698,7 @@
 	call PrintText
 	ld a, $33
 	ldh [$db], a
-	ld b, BANK(RemoveItemByID)
-	ld hl, RemoveItemByID
-	call Bankswitch
+	callba RemoveItemByID
 	ld hl, $d7af
 	set 0, [hl]
 	jr .asm_62ecd ; 0x5ccc1
@@ -93258,8 +92929,8 @@
 	dw UndergroundTunnelEntranceRoute5Object ; objects
 
 UndergroundTunnelEntranceRoute5Script: ; 5d6a9 (17:56a9)
-	ld a, $10
-	ld [$d365], a
+	ld a, ROUTE_5
+	ld [wLastMap], a
 	ret
 
 UndergroundTunnelEntranceRoute5_5d6af: ; 5d6af (17:56af)
@@ -93303,8 +92974,8 @@
 	dw UndergroundTunnelEntranceRoute6Object ; objects
 
 UndergroundTunnelEntranceRoute6Script: ; 5d6ef (17:56ef)
-	ld a, $11
-	ld [$d365], a
+	ld a, ROUTE_6
+	ld [wLastMap], a
 	jp EnableAutoTextBoxDrawing
 
 UndergroundTunnelEntranceRoute6TextPointers: ; 5d6f7 (17:56f7)
@@ -93340,8 +93011,8 @@
 	dw UndergroundPathEntranceRoute7Object ; objects
 
 UndergroundPathEntranceRoute7Script: ; 5d72c (17:572c)
-	ld a, $12
-	ld [$d365], a
+	ld a, ROUTE_7
+	ld [wLastMap], a
 	jp EnableAutoTextBoxDrawing
 
 UndergroundPathEntranceRoute7TextPointers: ; 5d734 (17:5734)
@@ -93377,8 +93048,8 @@
 	dw UndergroundPathEntranceRoute7CopyObject ; objects
 
 UndergroundPathEntranceRoute7CopyScript: ; 5d769 (17:5769)
-	ld a, $12
-	ld [$d365], a
+	ld a, ROUTE_7
+	ld [wLastMap], a
 	ret
 
 UndergroundPathEntranceRoute7CopyTextPointers: ; 5d76f (17:576f)
@@ -94502,9 +94173,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, $2
 	ld [W_POKEMONTOWER2CURSCRIPT], a
 	ld [W_CURMAPSCRIPT], a
@@ -95434,8 +95103,8 @@
 	ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
 	ld a, $1
 	ld [$d42f], a
-	ld a, $4
-	ld [$d365], a
+	ld a, LAVENDER_TOWN
+	ld [wLastMap], a
 	ld hl, $d72d
 	set 3, [hl]
 	ld a, $0
@@ -95778,9 +95447,7 @@
 	call PrintText
 	ld a, [W_FOSSILITEM]
 	ld [$ffdb], a
-	ld b, BANK(RemoveItemByID)
-	ld hl, RemoveItemByID
-	call Bankswitch
+	callba RemoveItemByID
 	ld hl, UnnamedText_610b8
 	call PrintText
 	ld hl, $d7a3
@@ -96246,9 +95913,7 @@
 	ld a, $ff
 	ld [$c0ee], a
 	call PlaySound
-	ld b, BANK(Music_RivalAlternateStart)
-	ld hl, Music_RivalAlternateStart
-	call Bankswitch
+	callba Music_RivalAlternateStart
 	ld a, $3
 	ld [W_SSANNE2CURSCRIPT], a
 	ret
@@ -99460,9 +99125,7 @@
 	ld [$cee9], a
 	ld a, $1
 	ld [H_WHOSETURN], a ; $fff3
-	ld hl, Func_79793
-	ld b, BANK(Func_79793)
-	call Bankswitch
+	callab Func_79793
 	ld d, $80
 	call Func_704f3
 .asm_708f6
@@ -100782,9 +100445,7 @@
 	jp CopyData
 
 Func_711ef: ; 711ef (1c:51ef)
-	ld b, BANK(Func_e9cb)
-	ld hl, Func_e9cb
-	call Bankswitch
+	callba Func_e9cb
 	call Func_712d9
 	ld hl, wOAMBuffer
 	ld de, $cee9
@@ -101849,14 +101510,10 @@
 	ld [$cc49],a
 	call AddPokemonToParty
 	call Func_71d19
-	ld hl, Func_17d7d
-	ld b, BANK(Func_17d7d)
-	call Bankswitch
+	callab EvolveTradeMon
 	call ClearScreen
 	call Func_71ca2
-	ld b, BANK(Func_eedc)
-	ld hl, Func_eedc
-	call Bankswitch
+	callba Func_eedc
 	and a
 	ld a,$3
 	jr .asm_ee803 ; 0x71c9b $1
@@ -102197,7 +101854,7 @@
 	cp BRUNOS_ROOM
 	jr z, .caveOrBruno
 .normalDungeonOrBuilding
-	ld a, [$d365] ; town or route that current dungeon or building is located
+	ld a, [wLastMap] ; town or route that current dungeon or building is located
 .townOrRoute
 	cp SAFFRON_CITY + 1
 	jr c, .town
@@ -103322,9 +102979,7 @@
 	jp LoadSAVCheckSum2
 
 SaveSAV: ;$770a
-	ld b,1
-	ld hl,Func_5def ; LoadGameMenuInGame
-	call Bankswitch
+	callba Func_5def ; LoadGameMenuInGame
 	ld hl,WouldYouLikeToSaveText
 	call SaveSAVConfirm
 	and a   ;|0 = Yes|1 = No|
@@ -103906,9 +103561,7 @@
 	INCBIN "maps/ceruleanhouse2.blk"
 
 Func_7405c: ; 7405c (1d:405c)
-	ld b, BANK(Func_701a0)
-	ld hl, Func_701a0
-	call Bankswitch
+	callba Func_701a0
 	call ClearScreen
 	ld c, $64
 	call DelayFrames
@@ -104152,9 +103805,7 @@
 	jr .asm_74192
 .asm_741f4
 	push de
-	ld b, BANK(Func_4541)
-	ld hl, Func_4541
-	call Bankswitch
+	callba Func_4541
 	pop de
 	pop de
 	jr .asm_7419b
@@ -104427,15 +104078,15 @@
 
 PrintStatusAilment: ; 747de (1d:47de)
 	ld a, [de]
-	bit 3, a
+	bit PSN, a
 	jr nz, .psn
-	bit 4, a
+	bit BRN, a
 	jr nz, .brn
-	bit 5, a
+	bit FRZ, a
 	jr nz, .frz
-	bit 6, a
+	bit PAR, a
 	jr nz, .par
-	and $7 ; slp
+	and SLP
 	ret z
 	ld a, "S"
 	ld [hli], a
@@ -105615,9 +105266,7 @@
 	call PrintText
 	ld a, $40
 	ldh [$db], a
-	ld b, BANK(RemoveItemByID)
-	ld hl, RemoveItemByID
-	call Bankswitch
+	callba RemoveItemByID
 	ld hl, $d78e
 	set 1, [hl]
 .asm_60cba ; 0x75109
@@ -107269,9 +106918,7 @@
 	ld a, [$cd37]
 	and a
 	jr z, .asm_75d8d ; 0x75d81 $a
-	ld b, BANK(GiveFossilToCinnabarLab)
-	ld hl, GiveFossilToCinnabarLab
-	call Bankswitch
+	callba GiveFossilToCinnabarLab
 	jr .asm_75d93 ; 0x75d8b $6
 .asm_75d8d
 	ld hl, UnnamedText_75dcb
@@ -107609,9 +107256,7 @@
 	ret
 
 GaryScript4: ; 75fe4 (1d:5fe4)
-	ld b, BANK(Music_Cities1AlternateTempo)
-	ld hl, Music_Cities1AlternateTempo
-	call Bankswitch
+	callba Music_Cities1AlternateTempo
 	ld a, $2
 	ld [$ff8c], a
 	call GaryScript_760c8
@@ -108406,9 +108051,7 @@
 	push bc
 	ld a, [$CD41]
 	ld [$CD3D], a
-	ld b, BANK(Func_73b3f)
-	ld hl, Func_73b3f
-	call Bankswitch
+	callba Func_73b3f
 	call Func_765e5
 	pop bc
 	jr c, .second
@@ -111753,9 +111396,7 @@
 	ld a, $e4
 	ld [rOBP1], a ; $ff49
 	call Func_79fc0
-	ld b, BANK(asm_f055)
-	ld hl, asm_f055
-	call Bankswitch
+	callba asm_f055
 	ld c, $8
 .asm_79f73
 	push bc
--- a/menu/pc.asm
+++ b/menu/pc.asm
@@ -346,9 +346,7 @@
 	jp Func_214e8
 
 Func_216b3: ; 216b3 (8:56b3)
-	ld b, BANK(Func_738a1)
-	ld hl, Func_738a1
-	call Bankswitch ; indirect jump to Func_738a1 (738a1 (1c:78a1))
+	callba Func_738a1
 	jp Func_214e8
 
 Func_216be: ; 216be (8:56be)
--- a/wram.asm
+++ b/wram.asm
@@ -964,8 +964,13 @@
 	ds 1
 
 W_XBLOCKCOORD:: ; d364
-	ds 3
+	ds 1
 
+wLastMap:: ; d365
+	ds 1
+
+	ds 1
+
 W_CURMAPTILESET:: ; d367
 	ds 1
 
@@ -1323,7 +1328,12 @@
 W_PLAYERSTARTER:: ; d717
 	ds 1
 
-	ds 27
+	ds 1
+
+wLastBlackoutMap:: ; d719
+	ds 1
+
+	ds 25
 
 
 W_FLAGS_D733:: ; d733