shithub: pokered

Download patch

ref: 39abace5694abf22efcd3efe2feaa0e03ec56b4b
parent: c43c338a5f7d90494b7e6e67c6533288bd28117d
author: U-Daniel-PC\Daniel <corrnondacqb@yahoo.com>
date: Thu Jun 11 13:41:33 EDT 2015

Clean up white space

--- a/constants/status_constants.asm
+++ b/constants/status_constants.asm
@@ -1,4 +1,4 @@
-; non-volatile statuses 
+; non-volatile statuses
 SLP EQU %111 ; sleep counter
 PSN EQU 3
 BRN EQU 4
@@ -13,7 +13,7 @@
 ChargingUp             EQU 4 ; e.g. Solar Beam, Fly
 UsingTrappingMove      EQU 5 ; e.g. Wrap
 Invulnerable           EQU 6 ; charging up Fly/Dig
-Confused               EQU 7 
+Confused               EQU 7
 
 ; volatile statuses 2
 UsingXAccuracy    EQU 0
@@ -26,7 +26,7 @@
 Seeded            EQU 7
 
 ; volatile statuses 3
-BadlyPoisoned    EQU 0 
+BadlyPoisoned    EQU 0
 HasLightScreenUp EQU 1
 HasReflectUp     EQU 2
 Transformed      EQU 3
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -1023,7 +1023,7 @@
 	ld c, $28
 	call DelayFrames
 	call PrintEndBattleText
-; win money	
+; win money
 	ld hl, MoneyForWinningText
 	call PrintText
 	ld de, wPlayerMoney + 2
@@ -1642,7 +1642,7 @@
 	ld b, a
 	ld a, [H_QUOTIENT + 3]
 	cp b
-	jr nc, .canEscape ; if the random value was less than or equal to the quotient 
+	jr nc, .canEscape ; if the random value was less than or equal to the quotient
 	                  ; plus 30 times the number of attempts, the player can escape
 ; can't escape
 	ld a, $1
@@ -2930,8 +2930,8 @@
 	ld c, a
 	ld b, $0 ; which item in the menu is the cursor pointing to? (0-3)
 	add hl, bc ; point to the item (move) in memory
-	ld a, [hl] 
-	ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move 
+	ld a, [hl]
+	ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move
 	                            ; isn't actually selected (just pointed to by the cursor)
 	ld a, [wPlayerMonNumber]
 	ld [wWhichPokemon], a
@@ -2947,7 +2947,7 @@
 	ld a, [hl]
 	and $3f
 	ld [wcd6d], a
-; print TYPE/<type> and <curPP>/<maxPP>	
+; print TYPE/<type> and <curPP>/<maxPP>
 	hlCoord 1, 9
 	ld de, TypeText
 	call PlaceString
@@ -2963,7 +2963,7 @@
 	ld de, wd11e
 	ld bc, $102
 	call PrintNumber
-	call GetCurrentMove 
+	call GetCurrentMove
 	hlCoord 2, 10
 	predef PrintMoveType
 .moveDisabled
@@ -3174,13 +3174,13 @@
 	ld hl,ResidualEffects1
 	ld de,1
 	call IsInArray
-	jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests 
-	                    ; unless executed as part of their exclusive effect functions 
+	jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests
+	                    ; unless executed as part of their exclusive effect functions
 	ld a,[W_PLAYERMOVEEFFECT]
 	ld hl,SpecialEffectsCont
 	ld de,1
 	call IsInArray
-	call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything 
+	call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
 PlayerCalcMoveDamage: ; 3d6dc (f:56dc)
 	ld a,[W_PLAYERMOVEEFFECT]
 	ld hl,SetDamageEffects
@@ -3203,7 +3203,7 @@
 	and a
 	jr z,getPlayerAnimationType
 	ld a,[W_PLAYERMOVEEFFECT]
-	sub a,EXPLODE_EFFECT 
+	sub a,EXPLODE_EFFECT
 	jr z,playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT
 	jr playerCheckIfFlyOrChargeEffect
 getPlayerAnimationType
@@ -3298,7 +3298,7 @@
 	ld a,[wPlayerNumAttacksLeft]
 	dec a
 	ld [wPlayerNumAttacksLeft],a
-	jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints. 
+	jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.
 	                             ; damage calculation and accuracy tests only happen for the first hit
 	res AttackingMultipleTimes,[hl] ; clear attacking multiple times status when all attacks are over
 	ld hl,MultiHitText
@@ -3509,8 +3509,8 @@
 .MonHurtItselfOrFullyParalysed
 	ld hl,W_PLAYERBATTSTATUS1
 	ld a,[hl]
-	; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)	
-	and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove)) 
+	; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
+	and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
 	ld [hl],a
 	ld a,[W_PLAYERMOVEEFFECT]
 	cp a,FLY_EFFECT
@@ -3588,7 +3588,7 @@
 	ld hl,wPlayerNumAttacksLeft
 	dec [hl] ; did Thrashing About counter hit 0?
 	ld hl,PlayerCalcMoveDamage ; skip DecrementPP
-	jp nz,.returnToHL 
+	jp nz,.returnToHL
 	push hl
 	ld hl,W_PLAYERBATTSTATUS1
 	res ThrashingAbout,[hl] ; no longer thrashing about
@@ -3609,7 +3609,7 @@
 	ld a,[wPlayerNumAttacksLeft]
 	dec a ; did multi-turn move end?
 	ld [wPlayerNumAttacksLeft],a
-	ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit), 
+	ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
 	                ; DecrementPP and MoveHitTest
 	jp nz,.returnToHL
 	jp .returnToHL
@@ -3706,7 +3706,7 @@
 	ld de, W_ENEMYBATTSTATUS1
 .removeChargingUp
 	ld a, [de]
-	res ChargingUp, a ; end the pokemon's 
+	res ChargingUp, a ; end the pokemon's
 	ld [de], a
 	ld a, [hl]
 	ld [wd11e], a
@@ -3923,7 +3923,7 @@
 
 	; if you get here, the mon used jump kick or hi jump kick and missed
 	ld hl, W_DAMAGE ; since the move missed, W_DAMAGE will always contain 0 at this point.
-	                ; Thus, recoil damage will always be equal to 1 
+	                ; Thus, recoil damage will always be equal to 1
 	                ; even if it was intended to be potential damage/8.
 	ld a, [hli]
 	ld b, [hl]
@@ -4776,7 +4776,7 @@
 	ld a,[hli]
 	or [hl]
 	ret z ; If we made it here, Counter still misses if the last move used in battle did no damage to its target.
-	      ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself 
+	      ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself
 	      ; if the conditions meet, even though 99% of the times damage will come from the target.
 ; if it did damage, double it
 	ld a,[hl]
@@ -5037,9 +5037,9 @@
 AttackSubstitute: ; 3e25e (f:625e)
 ; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy.
 ; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied.
-; If the user has a Substitute up and would take damage because of that, 
+; If the user has a Substitute up and would take damage because of that,
 ; damage will be applied to the other player's Substitute.
-; Normal recoil such as from Double-Edge isn't affected by this glitch, 
+; Normal recoil such as from Double-Edge isn't affected by this glitch,
 ; because this function is never called in that case.
 
 	ld hl,SubstituteTookDamageText
@@ -5064,7 +5064,7 @@
 	ld [de],a
 	ret nc
 .substituteBroke
-; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP 
+; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP
 ; the Substitute had before being attacked.
 	ld h,b
 	ld l,c
@@ -6023,7 +6023,7 @@
 .monHurtItselfOrFullyParalysed
 	ld hl, W_ENEMYBATTSTATUS1
 	ld a, [hl]
-	; clear bide, thrashing about, charging up, and multi-turn moves such as warp	
+	; clear bide, thrashing about, charging up, and multi-turn moves such as warp
 	and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
 	ld [hl], a
 	ld a, [W_ENEMYMOVEEFFECT]
@@ -6119,7 +6119,7 @@
 	call PrintText
 	ld hl, wEnemyNumAttacksLeft
 	dec [hl] ; did multi-turn move end?
-	ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit), 
+	ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
 	                             ; DecrementPP and MoveHitTest
 	jp nz, .enemyReturnToHL
 	jp .enemyReturnToHL
@@ -6753,8 +6753,8 @@
 	push hl
 	push bc
 	push af
-	
-; point to seed 0 so we pick the first number the next time	
+
+; point to seed 0 so we pick the first number the next time
 	xor a
 	ld [wLinkBattleRandomNumberListIndex], a
 
@@ -6763,11 +6763,11 @@
 .loop
 	ld a, [hl]
 	ld c, a
-; multiply by 5	
+; multiply by 5
 	add a
 	add a
 	add c
-; add 1	
+; add 1
 	inc a
 	ld [hli], a
 	dec b
@@ -7052,7 +7052,7 @@
 	dec b
 	jr nz, .asm_3f0de
 	ret
-	
+
 .asm_3f0ed
 	push bc
 	ld b, $0
@@ -7604,7 +7604,7 @@
 	add hl, bc
 	pop bc
 	xor a
-	ld [H_MULTIPLICAND], a 
+	ld [H_MULTIPLICAND], a
 	ld a, [de]
 	ld [H_MULTIPLICAND + 1], a
 	inc de
@@ -7611,10 +7611,10 @@
 	ld a, [de]
 	ld [H_MULTIPLICAND + 2], a
 	ld a, [hli]
-	ld [H_MULTIPLIER], a 
+	ld [H_MULTIPLIER], a
 	call Multiply
 	ld a, [hl]
-	ld [H_DIVISOR], a 
+	ld [H_DIVISOR], a
 	ld b, $4
 	call Divide
 	pop hl
@@ -7822,7 +7822,7 @@
 	add hl, bc
 	pop bc
 	xor a
-	ld [H_MULTIPLICAND], a 
+	ld [H_MULTIPLICAND], a
 	ld a, [de]
 	ld [H_MULTIPLICAND + 1], a
 	inc de
@@ -7829,10 +7829,10 @@
 	ld a, [de]
 	ld [H_MULTIPLICAND + 2], a
 	ld a, [hli]
-	ld [H_MULTIPLIER], a 
+	ld [H_MULTIPLIER], a
 	call Multiply
 	ld a, [hl]
-	ld [H_DIVISOR], a 
+	ld [H_DIVISOR], a
 	ld b, $4
 	call Divide
 	pop hl
@@ -8287,8 +8287,8 @@
 .trappingEffect
 	bit UsingTrappingMove, [hl]
 	ret nz
-	call ClearHyperBeam ; since this effect is called before testing whether the move will hit, 
-                        ; the target won't need to recharge even if the trapping move missed 	
+	call ClearHyperBeam ; since this effect is called before testing whether the move will hit,
+                        ; the target won't need to recharge even if the trapping move missed
 	set UsingTrappingMove, [hl] ; mon is now using a trapping move
 	call BattleRandom ; 3/8 chance for 2 and 3 attacks, and 1/8 chance for 4 and 5 attacks
 	and $3
@@ -8346,7 +8346,7 @@
 	set Confused, [hl] ; mon is now confused
 	push af
 	call BattleRandom
-	and $3 
+	and $3
 	inc a
 	inc a
 	ld [bc], a ; confusion status will last 2-5 turns
@@ -8527,12 +8527,12 @@
 	ld a, [H_WHOSETURN]
 	and a
 	ld hl, wBattleMonPP
-	jr nz, .enemyTurn 
+	jr nz, .enemyTurn
 	ld a, [wLinkState]
 	cp LINK_STATE_BATTLING
 	pop hl ; wEnemyMonMoves
 	jr nz, .playerTurnNotLinkBattle
-; .playerTurnLinkBattle	
+; .playerTurnLinkBattle
 	push hl
 	ld hl, wEnemyMonPP
 .enemyTurn
@@ -8557,7 +8557,7 @@
 	and $7
 	inc a ; 1-8 turns disabled
 	inc c ; move 1-4 will be disabled
-	swap c 
+	swap c
 	add c ; map disabled move to high nibble of W_ENEMYDISABLEDMOVE / W_PLAYERDISABLEDMOVE
 	ld [de], a
 	call PlayCurrentMoveAnimation2
@@ -8568,7 +8568,7 @@
 	inc hl ; wEnemyDisabledMoveNumber
 .printDisableText
 	ld a, [wd11e] ; move number
-	ld [hl], a  
+	ld [hl], a
 	call GetMoveName
 	ld hl, MoveWasDisabledText
 	jp PrintText
@@ -8659,12 +8659,12 @@
 CheckTargetSubstitute: ; 3fb79 (f:7b79)
 	push hl
 	ld hl, W_ENEMYBATTSTATUS2
-	ld a, [H_WHOSETURN]   
+	ld a, [H_WHOSETURN]
 	and a
 	jr z, .next1
 	ld hl, W_PLAYERBATTSTATUS2
 .next1
-	bit HasSubstituteUp, [hl]         
+	bit HasSubstituteUp, [hl]
 	pop hl
 	ret
 
--- a/engine/battle/decrement_pp.asm
+++ b/engine/battle/decrement_pp.asm
@@ -9,15 +9,15 @@
 	                     ; W_PLAYERBATTSTATUS2 status flags later
 	and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes)
 	ret nz               ; if any of these statuses are true, don't decrement PP
-	bit UsingRage, [hl]         
+	bit UsingRage, [hl]
 	ret nz               ; don't decrement PP either if Pokemon is using Rage
 	ld hl, wBattleMonPP  ; PP of first move (in battle)
-	
-; decrement PP in the battle struct	
-	call .DecrementPP    
-	
-; decrement PP in the party struct	
-	ld a, [W_PLAYERBATTSTATUS3]        
+
+; decrement PP in the battle struct
+	call .DecrementPP
+
+; decrement PP in the party struct
+	ld a, [W_PLAYERBATTSTATUS3]
 	bit Transformed, a
 	ret nz               ; Return if transformed. Pokemon Red stores the "current pokemon's" PP
 	                     ; separately from the "Pokemon in your party's" PP.  This is
@@ -31,7 +31,7 @@
 
 	ld hl, wPartyMon1PP  ; PP of first move (in party)
 	ld a, [wPlayerMonNumber] ; which mon in party is active
-	ld bc, wPartyMon2 - wPartyMon1 
+	ld bc, wPartyMon2 - wPartyMon1
 	call AddNTimes       ; calculate address of the mon to modify
 .DecrementPP
 	ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?
--- a/engine/battle/init_battle_variables.asm
+++ b/engine/battle/init_battle_variables.asm
@@ -13,7 +13,7 @@
 	ld [wCriticalHitOrOHKO], a
 	ld [wBattleMonSpecies], a
 	ld [wPartyGainExpFlags], a
-	ld [wPlayerMonNumber], a 
+	ld [wPlayerMonNumber], a
 	ld [wEscapedFromBattle], a
 	ld [wMapPalOffset], a
 	ld hl, wcf1d
@@ -27,7 +27,7 @@
 	jr nz, .loop
 	inc a
 	ld [wccd9], a
-	ld a, [W_CURMAP] 
+	ld a, [W_CURMAP]
 	cp SAFARI_ZONE_EAST
 	jr c, .notSafariBattle
 	cp SAFARI_ZONE_REST_HOUSE_1
--- a/engine/battle/moveEffects/conversion_effect.asm
+++ b/engine/battle/moveEffects/conversion_effect.asm
@@ -13,7 +13,7 @@
 .conversionEffect
 	bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
 	jr nz, PrintButItFailedText
-; copy target's types to user	
+; copy target's types to user
 	ld a, [hli]
 	ld [de], a
 	inc de
--- a/engine/battle/moveEffects/drain_hp_effect.asm
+++ b/engine/battle/moveEffects/drain_hp_effect.asm
@@ -1,5 +1,5 @@
 DrainHPEffect_: ; 783f (1:783f)
-	ld hl, W_DAMAGE 
+	ld hl, W_DAMAGE
 	ld a, [hl]
 	srl a ; divide damage by 2
 	ld [hli], a
@@ -17,8 +17,8 @@
 	ld a, [H_WHOSETURN]
 	and a
 	jp z, .addDamageToAttackerHP
-	ld hl, wEnemyMonHP 
-	ld de, wEnemyMonMaxHP 
+	ld hl, wEnemyMonHP
+	ld de, wEnemyMonMaxHP
 .addDamageToAttackerHP
 	ld bc, wHPBarOldHP+1
 ; copy current HP to wHPBarOldHP
@@ -41,7 +41,7 @@
 	add b
 	ld [hld], a
 	ld [wHPBarNewHP], a
-	ld a, [W_DAMAGE] 
+	ld a, [W_DAMAGE]
 	ld b, [hl]
 	adc b
 	ld [hli], a
@@ -87,7 +87,7 @@
 	and a
 	ld a, [W_PLAYERMOVEEFFECT]
 	jr z, .next3
-	ld a, [W_ENEMYMOVEEFFECT] 
+	ld a, [W_ENEMYMOVEEFFECT]
 .next3
 	cp DREAM_EATER_EFFECT
 	jr nz, .printText
--- a/engine/battle/moveEffects/haze_effect.asm
+++ b/engine/battle/moveEffects/haze_effect.asm
@@ -1,11 +1,11 @@
 HazeEffect_: ; 139da (4:79da)
 	ld a, $7
-; store 7 on every stat mod	
+; store 7 on every stat mod
 	ld hl, wPlayerMonAttackMod
 	call ResetStatMods
 	ld hl, wEnemyMonAttackMod
 	call ResetStatMods
-; copy unmodified stats to battle stats	
+; copy unmodified stats to battle stats
 	ld hl, wPlayerMonUnmodifiedAttack
 	ld de, wBattleMonAttack
 	call ResetStats
@@ -25,7 +25,7 @@
 	ld [hl], $0
 	and SLP | (1 << FRZ)
 	jr z, .cureVolatileStatuses
-; prevent the Pokemon from executing a move if it was asleep or frozen	
+; prevent the Pokemon from executing a move if it was asleep or frozen
 	ld a, $ff
 	ld [de], a
 
@@ -51,7 +51,7 @@
 	inc hl ; BATTSTATUS2
 	ld a, [hl]
 	; clear UsingXAccuracy, ProtectedByMist, GettingPumped, and Seeded statuses
-	and $ff ^((1 << UsingXAccuracy) | (1 << ProtectedByMist) | (1 << GettingPumped) | (1 << Seeded)) 
+	and $ff ^((1 << UsingXAccuracy) | (1 << ProtectedByMist) | (1 << GettingPumped) | (1 << Seeded))
 	ld [hli], a ; BATTSTATUS3
 	ld a, [hl]
 	and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses
@@ -61,7 +61,7 @@
 ResetStatMods: ; 13a43 (4:7a43)
 	ld b, $8
 .loop
-	ld [hli], a 
+	ld [hli], a
 	dec b
 	jr nz, .loop
 	ret
--- a/engine/battle/moveEffects/heal_effect.asm
+++ b/engine/battle/moveEffects/heal_effect.asm
@@ -76,7 +76,7 @@
 	ld a, [de]
 	sbc [hl]
 	jr c, .playAnim
-; copy max HP to current HP if an overflow ocurred	
+; copy max HP to current HP if an overflow ocurred
 	ld a, [hli]
 	ld [de], a
 	ld [wHPBarNewHP+1], a
--- a/engine/battle/moveEffects/leech_seed_effect.asm
+++ b/engine/battle/moveEffects/leech_seed_effect.asm
@@ -1,20 +1,20 @@
 LeechSeedEffect_: ; 2bea9 (a:7ea9)
 	callab MoveHitTest
-	ld a, [W_MOVEMISSED] 
+	ld a, [W_MOVEMISSED]
 	and a
 	jr nz, .moveMissed
-	ld hl, W_ENEMYBATTSTATUS2 
-	ld de, wEnemyMonType1 
-	ld a, [H_WHOSETURN] 
+	ld hl, W_ENEMYBATTSTATUS2
+	ld de, wEnemyMonType1
+	ld a, [H_WHOSETURN]
 	and a
 	jr z, .leechSeedEffect
-	ld hl, W_PLAYERBATTSTATUS2 
-	ld de, wBattleMonType1 
+	ld hl, W_PLAYERBATTSTATUS2
+	ld de, wBattleMonType1
 .leechSeedEffect
 ; miss if the target is grass-type or already seeded
 	ld a, [de]
 	cp GRASS
-	jr z, .moveMissed 
+	jr z, .moveMissed
 	inc de
 	ld a, [de]
 	cp GRASS
--- a/engine/battle/moveEffects/one_hit_ko_effect.asm
+++ b/engine/battle/moveEffects/one_hit_ko_effect.asm
@@ -1,5 +1,5 @@
 OneHitKOEffect_: ; 33f57 (c:7f57)
-	ld hl, W_DAMAGE 
+	ld hl, W_DAMAGE
 	xor a
 	ld [hli], a
 	ld [hl], a ; set the damage output to zero
@@ -7,7 +7,7 @@
 	ld [wCriticalHitOrOHKO], a
 	ld hl, wBattleMonSpeed + 1
 	ld de, wEnemyMonSpeed + 1
-	ld a, [H_WHOSETURN] 
+	ld a, [H_WHOSETURN]
 	and a
 	jr z, .compareSpeed
 	ld hl, wEnemyMonSpeed + 1
@@ -24,7 +24,7 @@
 	ld a, [hl]
 	sbc b
 	jr c, .userIsSlower
-	ld hl, W_DAMAGE 
+	ld hl, W_DAMAGE
 	ld a, $ff
 	ld [hli], a
 	ld [hl], a
@@ -34,5 +34,5 @@
 .userIsSlower
 ; keep damage at 0 and set move missed flag if target's current speed is higher instead
 	ld a, $1
-	ld [W_MOVEMISSED], a 
+	ld [W_MOVEMISSED], a
 	ret
--- a/engine/battle/moveEffects/paralyze_effect.asm
+++ b/engine/battle/moveEffects/paralyze_effect.asm
@@ -4,7 +4,7 @@
 	ld a, [H_WHOSETURN]
 	and a
 	jp z, .next
-	ld hl, wBattleMonStatus 
+	ld hl, wBattleMonStatus
 	ld de, W_ENEMYMOVETYPE
 .next
 	ld a, [hl]
@@ -28,7 +28,7 @@
 	push hl
 	callab MoveHitTest
 	pop hl
-	ld a, [W_MOVEMISSED] 
+	ld a, [W_MOVEMISSED]
 	and a
 	jr nz, .didntAffect
 	set PAR, [hl]
--- a/engine/battle/moveEffects/pay_day_effect.asm
+++ b/engine/battle/moveEffects/pay_day_effect.asm
@@ -9,19 +9,19 @@
 	ld a, [wEnemyMonLevel]
 .payDayEffect
 ; level * 2
-	add a 
+	add a
 	ld [H_DIVIDEND + 3], a
 	xor a
 	ld [H_DIVIDEND], a
 	ld [H_DIVIDEND + 1], a
 	ld [H_DIVIDEND + 2], a
-; convert to BCD	
+; convert to BCD
 	ld a, 100
 	ld [H_DIVISOR], a
 	ld b, $4
 	call Divide
 	ld a, [H_QUOTIENT + 3]
-	ld [hli], a 
+	ld [hli], a
 	ld a, [H_REMAINDER]
 	ld [H_DIVIDEND + 3], a
 	ld a, 10
--- a/engine/battle/moveEffects/recoil_effect.asm
+++ b/engine/battle/moveEffects/recoil_effect.asm
@@ -46,7 +46,7 @@
 	ld [wHPBarNewHP+1], a
 	jr nc, .getHPBarCoords
 ; if recoil damage is higher than the Pokemon's HP, set its HP to 0
-	xor a 
+	xor a
 	ld [hli], a
 	ld [hl], a
 	ld hl, wHPBarNewHP
--- a/engine/battle/moveEffects/substitute_effect.asm
+++ b/engine/battle/moveEffects/substitute_effect.asm
@@ -11,15 +11,15 @@
 	ld de, wEnemySubstituteHP
 	ld bc, W_ENEMYBATTSTATUS2
 .notEnemy
-	ld a, [bc] 
+	ld a, [bc]
 	bit HasSubstituteUp, a ; user already has substitute?
-	jr nz, .alreadyHasSubstitute 
+	jr nz, .alreadyHasSubstitute
 ; quarter health to remove from user
-; assumes max HP is 1023 or lower	
+; assumes max HP is 1023 or lower
 	push bc
 	ld a, [hli]
 	ld b, [hl]
-	srl a 
+	srl a
 	rr b
 	srl a
 	rr b ; max hp / 4
@@ -27,29 +27,29 @@
 	ld de, wBattleMonHP - wBattleMonMaxHP
 	add hl, de ; point hl to current HP low byte
 	pop de
-	ld a, b 
+	ld a, b
 	ld [de], a ; save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
 	ld a, [hld]
-; subtract [max hp / 4] to current HP	
-	sub b 
+; subtract [max hp / 4] to current HP
+	sub b
 	ld d, a
 	ld a, [hl]
-	sbc 0 
+	sbc 0
 	pop bc
 	jr c, .notEnoughHP ; underflow means user would be left with negative health
                            ; bug: since it only brances on carry, it will possibly leave user with 0 HP
 .userHasZeroOrMoreHP
 	ldi [hl], a ; save resulting HP after substraction into current HP
-	ld [hl], d   
+	ld [hl], d
 	ld h, b
 	ld l, c
-	set HasSubstituteUp, [hl] 
-	ld a, [W_OPTIONS]         
+	set HasSubstituteUp, [hl]
+	ld a, [W_OPTIONS]
 	bit 7, a ; battle animation is enabled?
-	ld hl, PlayCurrentMoveAnimation         
+	ld hl, PlayCurrentMoveAnimation
 	ld b, BANK(PlayCurrentMoveAnimation)
 	jr z, .animationEnabled
-	ld hl, AnimationSubstitute 
+	ld hl, AnimationSubstitute
 	ld b, BANK(AnimationSubstitute)
 .animationEnabled
 	call Bankswitch ; jump to routine depending on animation setting
--- a/engine/battle/moveEffects/transform_effect.asm
+++ b/engine/battle/moveEffects/transform_effect.asm
@@ -24,7 +24,7 @@
 	ld hl, W_ENEMYBATTSTATUS2
 .transformEffect
 ; animation(s) played are different if target has Substitute up
-	bit HasSubstituteUp, [hl] 
+	bit HasSubstituteUp, [hl]
 	push af
 	ld hl, Func_79747
 	ld b, BANK(Func_79747)
@@ -49,13 +49,13 @@
 	pop de
 	pop hl
 	push hl
-; transform user into opposing Pokemon	
+; transform user into opposing Pokemon
 ; species
-	ld a, [hl] 
+	ld a, [hl]
 	ld [de], a
-; type 1, type 2, catch rate, and moves	
+; type 1, type 2, catch rate, and moves
 	ld bc, $5
-	add hl, bc 
+	add hl, bc
 	inc de
 	inc de
 	inc de
@@ -82,7 +82,7 @@
 	ld a, [hli]
 	ld [de], a
 	inc de
-; Attack, Defense, Speed, and Special stats	
+; Attack, Defense, Speed, and Special stats
 	inc hl
 	inc hl
 	inc hl
@@ -91,7 +91,7 @@
 	inc de
 	ld bc, $8
 	call CopyData
-	ld bc, wBattleMonMoves - wBattleMonPP 
+	ld bc, wBattleMonMoves - wBattleMonPP
 	add hl, bc ; ld hl, wBattleMonMoves
 	ld b, NUM_MOVES
 .copyPPLoop
--- a/engine/battle/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
@@ -143,7 +143,7 @@
 	ld [wEnemyMon6Moves + 2],a
 .FinishUp
 ; clear wAmountMoneyWon addresses
-	xor a       
+	xor a
 	ld de,wAmountMoneyWon
 	ld [de],a
 	inc de
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -157,7 +157,7 @@
 ; that fall in-bewteen
 AIMoveChoiceModification2: ; 397e7 (e:57e7)
 	ld a, [wAILayer2Encouragement]
-	cp $1 
+	cp $1
 	ret nz
 	ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset)
 	ld de, wEnemyMonMoves ; enemy moves
@@ -325,8 +325,8 @@
 	db 1,3,0  ; LANCE
 
 INCLUDE "engine/battle/trainer_pic_money_pointers.asm"
-	
-INCLUDE "text/trainer_names.asm"	
+
+INCLUDE "text/trainer_names.asm"
 
 INCLUDE "engine/battle/bank_e_misc.asm"
 
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -23,7 +23,7 @@
 	jr z, .lastRepelStep
 	ld [wRepelRemainingSteps], a
 .asm_1389e
-; determine if wild pokemon can appear in the half-block we're standing in	
+; determine if wild pokemon can appear in the half-block we're standing in
 ; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
 	hlCoord 9, 9
 	ld c, [hl]
@@ -64,12 +64,12 @@
 ; determine which wild pokemon (grass or water) can appear in the half-block we're standing in
 	ld c, [hl]
 	ld hl, W_GRASSMONS
-	aCoord 8, 9	
-	cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?	
+	aCoord 8, 9
+	cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
 	jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
 	ld hl, W_WATERMONS
 ; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
-; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.	
+; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
 .gotWildEncounterType
 	ld b, $0
 	add hl, bc
--- a/wram.asm
+++ b/wram.asm
@@ -468,7 +468,7 @@
 
 wInGameTradeGiveMonSpecies:: ; cd0f
 
-wPlayerMonUnmodifiedLevel:: ; cd0f 
+wPlayerMonUnmodifiedLevel:: ; cd0f
 	ds 1
 
 wInGameTradeTextPointerTablePointer:: ; cd10