ref: 3a97901bcd2b5a7fa324364b053db5b9c96d7a46
parent: 15a70e280904fe221daf7bdb1f6d5d17e0ff61e6
author: Marcus Huderle <huderlem@gmail.com>
date: Mon Dec 16 12:11:14 EST 2013
INCBIN for several tiles used in the player's battle HUD.
--- a/main.asm
+++ b/main.asm
@@ -57952,7 +57952,7 @@
ret
Func_3a902: ; 3a902 (e:6902)
- ld hl, Unknown_3a916 ; $6916
+ ld hl, PlayerBattleHUDGraphicsTiles ; $6916
ld de, $cd3f
ld bc, $3
call CopyData
@@ -57961,8 +57961,11 @@
ld de, rIE ; $ffff
jr Func_3a930
-Unknown_3a916: ; 3a916 (e:6916)
-INCBIN "baserom.gbc",$3a916,$3a919 - $3a916
+PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
+; The tile numbers for specific parts of the battle display for the player's pokemon
+ db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
+ db $77 ; lower-right corner tile of the HUD
+ db $6F ; lower-left triangle tile of the HUD
Func_3a919: ; 3a919 (e:6919)
ld hl, Unknown_3a92d ; $692d