ref: 4d88812f40c4165e4b893a0631fa658e72d17874
dir: /constants/music_constants.asm/
; Song ids are calculated by address to save space. music_const: MACRO \1 EQUS "((\2 - SFX_Headers_02) / 3)" ENDM ; AUDIO_1 music_const MUSIC_PALLET_TOWN, Music_PalletTown music_const MUSIC_POKECENTER, Music_Pokecenter music_const MUSIC_GYM, Music_Gym music_const MUSIC_CITIES1, Music_Cities1 music_const MUSIC_CITIES2, Music_Cities2 music_const MUSIC_CELADON, Music_Celadon music_const MUSIC_CINNABAR, Music_Cinnabar music_const MUSIC_VERMILION, Music_Vermilion music_const MUSIC_LAVENDER, Music_Lavender music_const MUSIC_SS_ANNE, Music_SSAnne music_const MUSIC_MEET_PROF_OAK, Music_MeetProfOak music_const MUSIC_MEET_RIVAL, Music_MeetRival music_const MUSIC_MUSEUM_GUY, Music_MuseumGuy music_const MUSIC_SAFARI_ZONE, Music_SafariZone music_const MUSIC_PKMN_HEALED, Music_PkmnHealed music_const MUSIC_ROUTES1, Music_Routes1 music_const MUSIC_ROUTES2, Music_Routes2 music_const MUSIC_ROUTES3, Music_Routes3 music_const MUSIC_ROUTES4, Music_Routes4 music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau ; AUDIO_2 music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle music_const MUSIC_WILD_BATTLE, Music_WildBattle music_const MUSIC_FINAL_BATTLE, Music_FinalBattle music_const MUSIC_DEFEATED_TRAINER, Music_DefeatedTrainer music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader ; AUDIO_3 music_const MUSIC_TITLE_SCREEN, Music_TitleScreen music_const MUSIC_CREDITS, Music_Credits music_const MUSIC_HALL_OF_FAME, Music_HallOfFame music_const MUSIC_OAKS_LAB, Music_OaksLab music_const MUSIC_JIGGLYPUFF_SONG, Music_JigglypuffSong music_const MUSIC_BIKE_RIDING, Music_BikeRiding music_const MUSIC_SURFING, Music_Surfing music_const MUSIC_GAME_CORNER, Music_GameCorner music_const MUSIC_INTRO_BATTLE, Music_IntroBattle music_const MUSIC_DUNGEON1, Music_Dungeon1 music_const MUSIC_DUNGEON2, Music_Dungeon2 music_const MUSIC_DUNGEON3, Music_Dungeon3 music_const MUSIC_CINNABAR_MANSION, Music_CinnabarMansion music_const MUSIC_POKEMON_TOWER, Music_PokemonTower music_const MUSIC_SILPH_CO, Music_SilphCo music_const MUSIC_MEET_EVIL_TRAINER, Music_MeetEvilTrainer music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer ; AUDIO_1 AUDIO_2 AUDIO_3 music_const SFX_SNARE_1, SFX_02_01 music_const SFX_SNARE_2, SFX_02_02 music_const SFX_SNARE_3, SFX_02_03 music_const SFX_SNARE_4, SFX_02_04 music_const SFX_SNARE_5, SFX_02_05 music_const SFX_TRIANGLE_1, SFX_02_06 music_const SFX_TRIANGLE_2, SFX_02_07 music_const SFX_SNARE_6, SFX_02_08 music_const SFX_SNARE_7, SFX_02_09 music_const SFX_SNARE_8, SFX_02_0a music_const SFX_SNARE_9, SFX_02_0b music_const SFX_CYMBAL_1, SFX_02_0c music_const SFX_CYMBAL_2, SFX_02_0d music_const SFX_CYMBAL_3, SFX_02_0e music_const SFX_MUTED_SNARE_1, SFX_02_0f music_const SFX_TRIANGLE_3, SFX_02_10 music_const SFX_MUTED_SNARE_2, SFX_02_11 music_const SFX_MUTED_SNARE_3, SFX_02_12 music_const SFX_MUTED_SNARE_4, SFX_02_13 music_const SFX_CRY_00, SFX_02_14 music_const SFX_CRY_01, SFX_02_15 music_const SFX_CRY_02, SFX_02_16 music_const SFX_CRY_03, SFX_02_17 music_const SFX_CRY_04, SFX_02_18 music_const SFX_CRY_05, SFX_02_19 music_const SFX_CRY_06, SFX_02_1a music_const SFX_CRY_07, SFX_02_1b music_const SFX_CRY_08, SFX_02_1c music_const SFX_CRY_09, SFX_02_1d music_const SFX_CRY_0A, SFX_02_1e music_const SFX_CRY_0B, SFX_02_1f music_const SFX_CRY_0C, SFX_02_20 music_const SFX_CRY_0D, SFX_02_21 music_const SFX_CRY_0E, SFX_02_22 music_const SFX_CRY_0F, SFX_02_23 music_const SFX_CRY_10, SFX_02_24 music_const SFX_CRY_11, SFX_02_25 music_const SFX_CRY_12, SFX_02_26 music_const SFX_CRY_13, SFX_02_27 music_const SFX_CRY_14, SFX_02_28 music_const SFX_CRY_15, SFX_02_29 music_const SFX_CRY_16, SFX_02_2a music_const SFX_CRY_17, SFX_02_2b music_const SFX_CRY_18, SFX_02_2c music_const SFX_CRY_19, SFX_02_2d music_const SFX_CRY_1A, SFX_02_2e music_const SFX_CRY_1B, SFX_02_2f music_const SFX_CRY_1C, SFX_02_30 music_const SFX_CRY_1D, SFX_02_31 music_const SFX_CRY_1E, SFX_02_32 music_const SFX_CRY_1F, SFX_02_33 music_const SFX_CRY_20, SFX_02_34 music_const SFX_CRY_21, SFX_02_35 music_const SFX_CRY_22, SFX_02_36 music_const SFX_CRY_23, SFX_02_37 music_const SFX_CRY_24, SFX_02_38 music_const SFX_CRY_25, SFX_02_39 music_const SFX_GET_ITEM_2, SFX_02_3b music_const SFX_TINK, SFX_02_3c music_const SFX_HEAL_HP, SFX_02_3d music_const SFX_HEAL_AILMENT, SFX_02_3e music_const SFX_START_MENU, SFX_02_3f music_const SFX_PRESS_AB, SFX_02_40 ; AUDIO_1 AUDIO_3 music_const SFX_GET_ITEM_1, SFX_02_3a music_const SFX_POKEDEX_RATING, SFX_02_41 music_const SFX_GET_KEY_ITEM, SFX_02_42 music_const SFX_POISONED, SFX_02_43 music_const SFX_TRADE_MACHINE, SFX_02_44 music_const SFX_TURN_ON_PC, SFX_02_45 music_const SFX_TURN_OFF_PC, SFX_02_46 music_const SFX_ENTER_PC, SFX_02_47 music_const SFX_SHRINK, SFX_02_48 music_const SFX_SWITCH, SFX_02_49 music_const SFX_HEALING_MACHINE, SFX_02_4a music_const SFX_TELEPORT_1, SFX_02_4b music_const SFX_TELEPORT_2, SFX_02_4c music_const SFX_TELEPORT_3, SFX_02_4d music_const SFX_LEDGE, SFX_02_4e music_const SFX_FLY_1, SFX_02_4f music_const SFX_FLY_2, SFX_02_50 music_const SFX_DENIED, SFX_02_51 music_const SFX_ARROW_TILES, SFX_02_52 music_const SFX_PUSH_BOULDER, SFX_02_53 music_const SFX_SS_ANNE_HORN, SFX_02_54 music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55 music_const SFX_CUT, SFX_02_56 music_const SFX_GO_INSIDE, SFX_02_57 music_const SFX_SWAP, SFX_02_58 music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL music_const SFX_PURCHASE, SFX_02_5a music_const SFX_COLLISION, SFX_02_5b music_const SFX_GO_OUTSIDE, SFX_02_5c music_const SFX_SAVE, SFX_02_5d ; AUDIO_1 music_const SFX_POKEFLUE, SFX_02_5e music_const SFX_SAFARI_ZONE_PA, SFX_02_5f ; AUDIO_2 music_const SFX_LEVEL_UP, SFX_08_3a music_const SFX_BALL_TOSS, SFX_08_41 music_const SFX_BALL_POOF, SFX_08_42 music_const SFX_FAINT_THUD, SFX_08_43 music_const SFX_RUN, SFX_08_44 music_const SFX_DEX_PAGE_ADDED, SFX_08_45 music_const SFX_CAUGHT_MON, SFX_08_46 music_const SFX_PECK, SFX_08_47 music_const SFX_FAINT_FALL, SFX_08_48 music_const SFX_BATTLE_09, SFX_08_49 music_const SFX_POUND, SFX_08_4a music_const SFX_BATTLE_0B, SFX_08_4b music_const SFX_BATTLE_0C, SFX_08_4c music_const SFX_BATTLE_0D, SFX_08_4d music_const SFX_BATTLE_0E, SFX_08_4e music_const SFX_BATTLE_0F, SFX_08_4f music_const SFX_DAMAGE, SFX_08_50 music_const SFX_NOT_VERY_EFFECTIVE, SFX_08_51 music_const SFX_BATTLE_12, SFX_08_52 music_const SFX_BATTLE_13, SFX_08_53 music_const SFX_BATTLE_14, SFX_08_54 music_const SFX_VINE_WHIP, SFX_08_55 music_const SFX_BATTLE_16, SFX_08_56 ; unused? music_const SFX_BATTLE_17, SFX_08_57 music_const SFX_BATTLE_18, SFX_08_58 music_const SFX_BATTLE_19, SFX_08_59 music_const SFX_SUPER_EFFECTIVE, SFX_08_5a music_const SFX_BATTLE_1B, SFX_08_5b music_const SFX_BATTLE_1C, SFX_08_5c music_const SFX_DOUBLESLAP, SFX_08_5d music_const SFX_BATTLE_1E, SFX_08_5e music_const SFX_HORN_DRILL, SFX_08_5f music_const SFX_BATTLE_20, SFX_08_60 music_const SFX_BATTLE_21, SFX_08_61 music_const SFX_BATTLE_22, SFX_08_62 music_const SFX_BATTLE_23, SFX_08_63 music_const SFX_BATTLE_24, SFX_08_64 music_const SFX_BATTLE_25, SFX_08_65 music_const SFX_BATTLE_26, SFX_08_66 music_const SFX_BATTLE_27, SFX_08_67 music_const SFX_BATTLE_28, SFX_08_68 music_const SFX_BATTLE_29, SFX_08_69 music_const SFX_BATTLE_2A, SFX_08_6a music_const SFX_BATTLE_2B, SFX_08_6b music_const SFX_BATTLE_2C, SFX_08_6c music_const SFX_PSYBEAM, SFX_08_6d music_const SFX_BATTLE_2E, SFX_08_6e music_const SFX_BATTLE_2F, SFX_08_6f music_const SFX_PSYCHIC_M, SFX_08_70 music_const SFX_BATTLE_31, SFX_08_71 music_const SFX_BATTLE_32, SFX_08_72 music_const SFX_BATTLE_33, SFX_08_73 music_const SFX_BATTLE_34, SFX_08_74 music_const SFX_BATTLE_35, SFX_08_75 music_const SFX_BATTLE_36, SFX_08_76 music_const SFX_SILPH_SCOPE, SFX_08_77 ; AUDIO_3 music_const SFX_INTRO_LUNGE, SFX_1f_5e music_const SFX_INTRO_HIP, SFX_1f_5f music_const SFX_INTRO_HOP, SFX_1f_60 music_const SFX_INTRO_RAISE, SFX_1f_61 music_const SFX_INTRO_CRASH, SFX_1f_62 music_const SFX_INTRO_WHOOSH, SFX_1f_63 music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64 music_const SFX_SLOTS_REWARD, SFX_1f_65 music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66 music_const SFX_SHOOTING_STAR, SFX_1f_67