shithub: pokered

Download patch

ref: 5c4795d5bc19edd872adf7b17d0c6264eecd6459
parent: e076ee0a40b2a21183e2cc535519e64b706b5407
author: SatoMew <SatoMew@users.noreply.github.com>
date: Sun Feb 26 11:14:21 EST 2023

Complete and improve debug name labels (#408)


--- a/engine/debug/debug_menu.asm
+++ b/engine/debug/debug_menu.asm
@@ -2,12 +2,14 @@
 IF DEF(_DEBUG)
 	call ClearScreen
 
-	ld hl, DebugPlayerName
+	; These debug names are used for TestBattle.
+	; StartNewGameDebug uses the debug names from PrepareOakSpeech.
+	ld hl, DebugBattlePlayerName
 	ld de, wPlayerName
 	ld bc, NAME_LENGTH
 	call CopyData
 
-	ld hl, DebugRivalName
+	ld hl, DebugBattleRivalName
 	ld de, wRivalName
 	ld bc, NAME_LENGTH
 	call CopyData
@@ -57,10 +59,10 @@
 	set 1, [hl]
 	jp StartNewGameDebug
 
-DebugPlayerName:
+DebugBattlePlayerName:
 	db "Tom@"
 
-DebugRivalName:
+DebugBattleRivalName:
 	db "Juerry@"
 
 DebugMenuOptions:
--- a/engine/menus/main_menu.asm
+++ b/engine/menus/main_menu.asm
@@ -309,6 +309,7 @@
 StartNewGame:
 	ld hl, wd732
 	res 1, [hl]
+	; fallthrough
 StartNewGameDebug:
 	call OakSpeech
 	ld c, 20
--- a/engine/movie/oak_speech/oak_speech.asm
+++ b/engine/movie/oak_speech/oak_speech.asm
@@ -1,4 +1,4 @@
-SetDefaultNames:
+PrepareOakSpeech:
 	ld a, [wLetterPrintingDelayFlags]
 	push af
 	ld a, [wOptions]
@@ -22,11 +22,13 @@
 	ld a, [wOptionsInitialized]
 	and a
 	call z, InitOptions
-	ld hl, NintenText
+	; These debug names are used for StartNewGameDebug.
+	; TestBattle uses the debug names from DebugMenu.
+	ld hl, DebugNewGamePlayerName
 	ld de, wPlayerName
 	ld bc, NAME_LENGTH
 	call CopyData
-	ld hl, SonyText
+	ld hl, DebugNewGameRivalName
 	ld de, wRivalName
 	ld bc, NAME_LENGTH
 	jp CopyData
@@ -40,7 +42,7 @@
 	call PlayMusic
 	call ClearScreen
 	call LoadTextBoxTilePatterns
-	call SetDefaultNames
+	call PrepareOakSpeech
 	predef InitPlayerData2
 	ld hl, wNumBoxItems
 	ld a, POTION
--- a/engine/movie/title.asm
+++ b/engine/movie/title.asm
@@ -1,15 +1,17 @@
-; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
-CopyFixedLengthText:
+CopyDebugName:
 	ld bc, NAME_LENGTH
 	jp CopyData
 
-SetDefaultNamesBeforeTitlescreen::
-	ld hl, NintenText
+PrepareTitleScreen::
+	; These debug names are already copied later in PrepareOakSpeech.
+	; Removing the unused copies below has no apparent impact.
+	; CopyDebugName can also be safely deleted afterwards.
+	ld hl, DebugNewGamePlayerName
 	ld de, wPlayerName
-	call CopyFixedLengthText
-	ld hl, SonyText
+	call CopyDebugName
+	ld hl, DebugNewGameRivalName
 	ld de, wRivalName
-	call CopyFixedLengthText
+	call CopyDebugName
 	xor a
 	ldh [hWY], a
 	ld [wLetterPrintingDelayFlags], a
@@ -405,5 +407,8 @@
 	db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
 ENDC
 
-NintenText: db "NINTEN@"
-SonyText:   db "SONY@"
+DebugNewGamePlayerName:
+	db "NINTEN@"
+
+DebugNewGameRivalName:
+	db "SONY@"
--- a/home/init.asm
+++ b/home/init.asm
@@ -116,7 +116,7 @@
 	ld a, rLCDC_DEFAULT
 	ldh [rLCDC], a
 
-	jp SetDefaultNamesBeforeTitlescreen
+	jp PrepareTitleScreen
 
 ClearVram::
 	ld hl, VRAM_Begin