ref: 674b4dcc4aabde8b5556c0ed32383c32b11a4f0e
dir: /data/trainer_moves.asm/
LoneMoves: ; 39d22 (e:5d22) ; these are used for gym leaders. ; this is not automatic! you have to write the number you want to wLoneAttackNo ; first. e.g., erika's script writes 4 to wLoneAttackNo to get mega drain, ; the fourth entry in the list. ; first byte: pokemon in the trainer's party that gets the move ; second byte: move ; unterminated db 1,BIDE db 1,BUBBLEBEAM db 2,THUNDERBOLT db 2,MEGA_DRAIN db 3,TOXIC db 3,PSYWAVE db 3,FIRE_BLAST db 4,FISSURE TeamMoves: ; 39d32 (e:5d32) ; these are used for elite four. ; this is automatic, based on trainer class. ; don't be confused by LoneMoves above, the two data structures are ; _completely_ unrelated. ; first byte: trainer (all trainers in this class have this move) ; second byte: move ; ff-terminated db LORELEI,BLIZZARD db BRUNO,FISSURE db AGATHA,TOXIC db LANCE,BARRIER db $FF