ref: 6866df277f7f7685ae087c9e54d537873a941575
parent: 46722e5b3b1b854a99146e3e069e8977400710ed
author: yenatch <yenatch@gmail.com>
date: Tue Sep 23 10:56:07 EDT 2014
Add comments for move ids.
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -1,169 +1,169 @@
const_value = 1
- const POUND
- const KARATE_CHOP
- const DOUBLESLAP
- const COMET_PUNCH
- const MEGA_PUNCH
- const PAY_DAY
- const FIRE_PUNCH
- const ICE_PUNCH
- const THUNDERPUNCH
- const SCRATCH
- const VICEGRIP
- const GUILLOTINE
- const RAZOR_WIND
- const SWORDS_DANCE
- const CUT
- const GUST
- const WING_ATTACK
- const WHIRLWIND
- const FLY
- const BIND
- const SLAM
- const VINE_WHIP
- const STOMP
- const DOUBLE_KICK
- const MEGA_KICK
- const JUMP_KICK
- const ROLLING_KICK
- const SAND_ATTACK
- const HEADBUTT
- const HORN_ATTACK
- const FURY_ATTACK
- const HORN_DRILL
- const TACKLE
- const BODY_SLAM
- const WRAP
- const TAKE_DOWN
- const THRASH
- const DOUBLE_EDGE
- const TAIL_WHIP
- const POISON_STING
- const TWINEEDLE
- const PIN_MISSILE
- const LEER
- const BITE
- const GROWL
- const ROAR
- const SING
- const SUPERSONIC
- const SONICBOOM
- const DISABLE
- const ACID
- const EMBER
- const FLAMETHROWER
- const MIST
- const WATER_GUN
- const HYDRO_PUMP
- const SURF
- const ICE_BEAM
- const BLIZZARD
- const PSYBEAM
- const BUBBLEBEAM
- const AURORA_BEAM
- const HYPER_BEAM
- const PECK
- const DRILL_PECK
- const SUBMISSION
- const LOW_KICK
- const COUNTER
- const SEISMIC_TOSS
- const STRENGTH
- const ABSORB
- const MEGA_DRAIN
- const LEECH_SEED
- const GROWTH
- const RAZOR_LEAF
- const SOLARBEAM
- const POISONPOWDER
- const STUN_SPORE
- const SLEEP_POWDER
- const PETAL_DANCE
- const STRING_SHOT
- const DRAGON_RAGE
- const FIRE_SPIN
- const THUNDERSHOCK
- const THUNDERBOLT
- const THUNDER_WAVE
- const THUNDER
- const ROCK_THROW
- const EARTHQUAKE
- const FISSURE
- const DIG
- const TOXIC
- const CONFUSION
- const PSYCHIC_M
- const HYPNOSIS
- const MEDITATE
- const AGILITY
- const QUICK_ATTACK
- const RAGE
- const TELEPORT
- const NIGHT_SHADE
- const MIMIC
- const SCREECH
- const DOUBLE_TEAM
- const RECOVER
- const HARDEN
- const MINIMIZE
- const SMOKESCREEN
- const CONFUSE_RAY
- const WITHDRAW
- const DEFENSE_CURL
- const BARRIER
- const LIGHT_SCREEN
- const HAZE
- const REFLECT
- const FOCUS_ENERGY
- const BIDE
- const METRONOME
- const MIRROR_MOVE
- const SELFDESTRUCT
- const EGG_BOMB
- const LICK
- const SMOG
- const SLUDGE
- const BONE_CLUB
- const FIRE_BLAST
- const WATERFALL
- const CLAMP
- const SWIFT
- const SKULL_BASH
- const SPIKE_CANNON
- const CONSTRICT
- const AMNESIA
- const KINESIS
- const SOFTBOILED
- const HI_JUMP_KICK
- const GLARE
- const DREAM_EATER
- const POISON_GAS
- const BARRAGE
- const LEECH_LIFE
- const LOVELY_KISS
- const SKY_ATTACK
- const TRANSFORM
- const BUBBLE
- const DIZZY_PUNCH
- const SPORE
- const FLASH
- const PSYWAVE
- const SPLASH
- const ACID_ARMOR
- const CRABHAMMER
- const EXPLOSION
- const FURY_SWIPES
- const BONEMERANG
- const REST
- const ROCK_SLIDE
- const HYPER_FANG
- const SHARPEN
- const CONVERSION
- const TRI_ATTACK
- const SUPER_FANG
- const SLASH
- const SUBSTITUTE
+ const POUND ; 01
+ const KARATE_CHOP ; 02
+ const DOUBLESLAP ; 03
+ const COMET_PUNCH ; 04
+ const MEGA_PUNCH ; 05
+ const PAY_DAY ; 06
+ const FIRE_PUNCH ; 07
+ const ICE_PUNCH ; 08
+ const THUNDERPUNCH ; 09
+ const SCRATCH ; 0a
+ const VICEGRIP ; 0b
+ const GUILLOTINE ; 0c
+ const RAZOR_WIND ; 0d
+ const SWORDS_DANCE ; 0e
+ const CUT ; 0f
+ const GUST ; 10
+ const WING_ATTACK ; 11
+ const WHIRLWIND ; 12
+ const FLY ; 13
+ const BIND ; 14
+ const SLAM ; 15
+ const VINE_WHIP ; 16
+ const STOMP ; 17
+ const DOUBLE_KICK ; 18
+ const MEGA_KICK ; 19
+ const JUMP_KICK ; 1a
+ const ROLLING_KICK ; 1b
+ const SAND_ATTACK ; 1c
+ const HEADBUTT ; 1d
+ const HORN_ATTACK ; 1e
+ const FURY_ATTACK ; 1f
+ const HORN_DRILL ; 20
+ const TACKLE ; 21
+ const BODY_SLAM ; 22
+ const WRAP ; 23
+ const TAKE_DOWN ; 24
+ const THRASH ; 25
+ const DOUBLE_EDGE ; 26
+ const TAIL_WHIP ; 27
+ const POISON_STING ; 28
+ const TWINEEDLE ; 29
+ const PIN_MISSILE ; 2a
+ const LEER ; 2b
+ const BITE ; 2c
+ const GROWL ; 2d
+ const ROAR ; 2e
+ const SING ; 2f
+ const SUPERSONIC ; 30
+ const SONICBOOM ; 31
+ const DISABLE ; 32
+ const ACID ; 33
+ const EMBER ; 34
+ const FLAMETHROWER ; 35
+ const MIST ; 36
+ const WATER_GUN ; 37
+ const HYDRO_PUMP ; 38
+ const SURF ; 39
+ const ICE_BEAM ; 3a
+ const BLIZZARD ; 3b
+ const PSYBEAM ; 3c
+ const BUBBLEBEAM ; 3d
+ const AURORA_BEAM ; 3e
+ const HYPER_BEAM ; 3f
+ const PECK ; 40
+ const DRILL_PECK ; 41
+ const SUBMISSION ; 42
+ const LOW_KICK ; 43
+ const COUNTER ; 44
+ const SEISMIC_TOSS ; 45
+ const STRENGTH ; 46
+ const ABSORB ; 47
+ const MEGA_DRAIN ; 48
+ const LEECH_SEED ; 49
+ const GROWTH ; 4a
+ const RAZOR_LEAF ; 4b
+ const SOLARBEAM ; 4c
+ const POISONPOWDER ; 4d
+ const STUN_SPORE ; 4e
+ const SLEEP_POWDER ; 4f
+ const PETAL_DANCE ; 50
+ const STRING_SHOT ; 51
+ const DRAGON_RAGE ; 52
+ const FIRE_SPIN ; 53
+ const THUNDERSHOCK ; 54
+ const THUNDERBOLT ; 55
+ const THUNDER_WAVE ; 56
+ const THUNDER ; 57
+ const ROCK_THROW ; 58
+ const EARTHQUAKE ; 59
+ const FISSURE ; 5a
+ const DIG ; 5b
+ const TOXIC ; 5c
+ const CONFUSION ; 5d
+ const PSYCHIC_M ; 5e
+ const HYPNOSIS ; 5f
+ const MEDITATE ; 60
+ const AGILITY ; 61
+ const QUICK_ATTACK ; 62
+ const RAGE ; 63
+ const TELEPORT ; 64
+ const NIGHT_SHADE ; 65
+ const MIMIC ; 66
+ const SCREECH ; 67
+ const DOUBLE_TEAM ; 68
+ const RECOVER ; 69
+ const HARDEN ; 6a
+ const MINIMIZE ; 6b
+ const SMOKESCREEN ; 6c
+ const CONFUSE_RAY ; 6d
+ const WITHDRAW ; 6e
+ const DEFENSE_CURL ; 6f
+ const BARRIER ; 70
+ const LIGHT_SCREEN ; 71
+ const HAZE ; 72
+ const REFLECT ; 73
+ const FOCUS_ENERGY ; 74
+ const BIDE ; 75
+ const METRONOME ; 76
+ const MIRROR_MOVE ; 77
+ const SELFDESTRUCT ; 78
+ const EGG_BOMB ; 79
+ const LICK ; 7a
+ const SMOG ; 7b
+ const SLUDGE ; 7c
+ const BONE_CLUB ; 7d
+ const FIRE_BLAST ; 7e
+ const WATERFALL ; 7f
+ const CLAMP ; 80
+ const SWIFT ; 81
+ const SKULL_BASH ; 82
+ const SPIKE_CANNON ; 83
+ const CONSTRICT ; 84
+ const AMNESIA ; 85
+ const KINESIS ; 86
+ const SOFTBOILED ; 87
+ const HI_JUMP_KICK ; 88
+ const GLARE ; 89
+ const DREAM_EATER ; 8a
+ const POISON_GAS ; 8b
+ const BARRAGE ; 8c
+ const LEECH_LIFE ; 8d
+ const LOVELY_KISS ; 8e
+ const SKY_ATTACK ; 8f
+ const TRANSFORM ; 90
+ const BUBBLE ; 91
+ const DIZZY_PUNCH ; 92
+ const SPORE ; 93
+ const FLASH ; 94
+ const PSYWAVE ; 95
+ const SPLASH ; 96
+ const ACID_ARMOR ; 97
+ const CRABHAMMER ; 98
+ const EXPLOSION ; 99
+ const FURY_SWIPES ; 9a
+ const BONEMERANG ; 9b
+ const REST ; 9c
+ const ROCK_SLIDE ; 9d
+ const HYPER_FANG ; 9e
+ const SHARPEN ; 9f
+ const CONVERSION ; a0
+ const TRI_ATTACK ; a1
+ const SUPER_FANG ; a2
+ const SLASH ; a3
+ const SUBSTITUTE ; a4
NUM_ATTACKS EQU const_value + -1