ref: 6fc179a10b28d38e9ee0e4bff7a31eb27962d77f
parent: c3c27371022bcbcd9da34f05a046f85ea692a400
author: U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
date: Tue Aug 20 10:56:20 EDT 2013
Add falling star tile to gfx
binary files /dev/null b/gfx/falling_star.2bpp differ
--- a/main.asm
+++ b/main.asm
@@ -98310,9 +98310,9 @@
ld hl, $8a10
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
- ld de, Unknown_70190 ; $4190
+ ld de, FallingStar ; $4190
ld hl, $8a20
- ld bc, (BANK(Unknown_70190) << 8) + $01
+ ld bc, (BANK(FallingStar) << 8) + $01
call CopyVideoData
ld hl, Unknown_70140 ; $4140
ld de, $c360
@@ -98466,8 +98466,8 @@
Unknown_70180: ; 70180 (1c:4180)
INCBIN "baserom.gbc",$70180,$70190 - $70180
-Unknown_70190: ; 70190 (1c:4190)
-INCBIN "baserom.gbc",$70190,$701a0 - $70190
+FallingStar: ; 70190 (1c:4190)
+INCBIN "gfx/falling_star.2bpp"
; known jump sources: 74061 (1d:4061)
Func_701a0: ; 701a0 (1c:41a0)