ref: 7092b24e80daf428258644241e69490b82d09075
parent: 0abba45a6558dd3f37b9b9f50a695da9df40f138
author: Marcus Huderle <huderlem@gmail.com>
date: Thu Dec 26 08:17:38 EST 2013
Spinner Tiles facing directions INCBIN.
--- a/main.asm
+++ b/main.asm
@@ -74463,7 +74463,7 @@
ld a, [$c102]
srl a
srl a
- ld hl, Unknown_45083 ; $5083
+ ld hl, SpinnerPlayerFacingDirections ; $5083
ld c, a
ld b, $0
add hl, bc
@@ -74592,8 +74592,14 @@
db BANK(Tset16_GFX)
dw $94D0
-Unknown_45083: ; 45083 (11:5083)
-INCBIN "baserom.gbc",$45083,$45087 - $45083
+SpinnerPlayerFacingDirections: ; 45083 (11:5083)
+; This isn't the order of the facing directions. Rather, it's a list of
+; the facing directions that come next. For example, when the player is
+; facing down (00), the next facing direction is left (08).
+ db $08 ; down -> left
+ db $0C ; up -> right
+ db $04 ; left -> up
+ db $00 ; right -> down
; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
SpinnerArrowAnimTiles: ; 45087 (11:5087)