ref: 70eac3a1f7a27d5b71b968708f423dbbff6b146c
parent: b506214f68b3b6cfc75e40373b29961af7cbd6f2
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sun Aug 30 19:22:39 EDT 2020
Factor out data/tilesets/pair_collision_tile_ids.asm
--- /dev/null
+++ b/data/tilesets/pair_collision_tile_ids.asm
@@ -1,0 +1,24 @@
+; FORMAT: tileset number, tile 1, tile 2
+; terminated by -1
+; these entries indicate that the player may not cross between tile 1 and tile 2
+; it's mainly used to simulate differences in elevation
+
+TilePairCollisionsLand::
+ db CAVERN, $20, $05
+ db CAVERN, $41, $05
+ db FOREST, $30, $2E
+ db CAVERN, $2A, $05
+ db CAVERN, $05, $21
+ db FOREST, $52, $2E
+ db FOREST, $55, $2E
+ db FOREST, $56, $2E
+ db FOREST, $20, $2E
+ db FOREST, $5E, $2E
+ db FOREST, $5F, $2E
+ db -1 ; end
+
+TilePairCollisionsWater::
+ db FOREST, $14, $2E
+ db FOREST, $48, $2E
+ db CAVERN, $14, $05
+ db -1 ; end
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -1345,30 +1345,7 @@
and a
ret
-; FORMAT: tileset number, tile 1, tile 2
-; terminated by 0xFF
-; these entries indicate that the player may not cross between tile 1 and tile 2
-; it's mainly used to simulate differences in elevation
-
-TilePairCollisionsLand::
- db CAVERN, $20, $05
- db CAVERN, $41, $05
- db FOREST, $30, $2E
- db CAVERN, $2A, $05
- db CAVERN, $05, $21
- db FOREST, $52, $2E
- db FOREST, $55, $2E
- db FOREST, $56, $2E
- db FOREST, $20, $2E
- db FOREST, $5E, $2E
- db FOREST, $5F, $2E
- db $FF
-
-TilePairCollisionsWater::
- db FOREST, $14, $2E
- db FOREST, $48, $2E
- db CAVERN, $14, $05
- db $FF
+INCLUDE "data/tilesets/pair_collision_tile_ids.asm"
; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
LoadCurrentMapView::