ref: 76b882d9523915ca8ced96e8c5e889ca2728241e
parent: 594c58a289cbad3954899d76ed000f483389472f
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Thu Jul 16 08:32:19 EDT 2020
Reformat map scripts' coordinate and movement data 'dbmapcoord' has X, Y order like other coordinate-related data macros
--- a/constants/input_constants.asm
+++ b/constants/input_constants.asm
@@ -8,6 +8,7 @@
const BIT_D_UP
const BIT_D_DOWN
+NO_INPUT EQU 0
A_BUTTON EQU 1 << BIT_A_BUTTON
B_BUTTON EQU 1 << BIT_B_BUTTON
SELECT EQU 1 << BIT_SELECT
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -11,6 +11,8 @@
const NPC_MOVEMENT_LEFT ; $80
const NPC_MOVEMENT_RIGHT ; $C0
+NPC_CHANGE_FACING EQU $E0
+
; player direction constants
const_def
const PLAYER_DIR_BIT_RIGHT ; 0
--- a/engine/overworld/auto_movement.asm
+++ b/engine/overworld/auto_movement.asm
@@ -128,21 +128,21 @@
ret
RLEList_ProfOakWalkToLab:
- db NPC_MOVEMENT_DOWN, $05
- db NPC_MOVEMENT_LEFT, $01
- db NPC_MOVEMENT_DOWN, $05
- db NPC_MOVEMENT_RIGHT, $03
- db NPC_MOVEMENT_UP, $01
- db $E0, $01 ; stand still
- db $FF
+ db NPC_MOVEMENT_DOWN, 5
+ db NPC_MOVEMENT_LEFT, 1
+ db NPC_MOVEMENT_DOWN, 5
+ db NPC_MOVEMENT_RIGHT, 3
+ db NPC_MOVEMENT_UP, 1
+ db NPC_CHANGE_FACING, 1
+ db -1 ; end
RLEList_PlayerWalkToLab:
- db D_UP, $02
- db D_RIGHT, $03
- db D_DOWN, $05
- db D_LEFT, $01
- db D_DOWN, $06
- db $FF
+ db D_UP, 2
+ db D_RIGHT, 3
+ db D_DOWN, 5
+ db D_LEFT, 1
+ db D_DOWN, 6
+ db -1 ; end
PalletMovementScript_Done:
ld a, [wSimulatedJoypadStatesIndex]
@@ -190,18 +190,18 @@
ret
RLEList_PewterMuseumPlayer:
- db 0, $01
- db D_UP, $03
- db D_LEFT, $0D
- db D_UP, $06
- db $FF
+ db NO_INPUT, 1
+ db D_UP, 3
+ db D_LEFT, 13
+ db D_UP, 6
+ db -1 ; end
RLEList_PewterMuseumGuy:
- db NPC_MOVEMENT_UP, $06
- db NPC_MOVEMENT_LEFT, $0D
- db NPC_MOVEMENT_UP, $03
- db NPC_MOVEMENT_LEFT, $01
- db $FF
+ db NPC_MOVEMENT_UP, 6
+ db NPC_MOVEMENT_LEFT, 13
+ db NPC_MOVEMENT_UP, 3
+ db NPC_MOVEMENT_LEFT, 1
+ db -1 ; end
PewterMovementScript_Done:
ld a, [wSimulatedJoypadStatesIndex]
@@ -249,22 +249,22 @@
ret
RLEList_PewterGymPlayer:
- db 0, $01
- db D_RIGHT, $02
- db D_DOWN, $05
- db D_LEFT, $0B
- db D_UP, $05
- db D_LEFT, $0F
- db $FF
+ db NO_INPUT, 1
+ db D_RIGHT, 2
+ db D_DOWN, 5
+ db D_LEFT, 11
+ db D_UP, 5
+ db D_LEFT, 15
+ db -1 ; end
RLEList_PewterGymGuy:
- db NPC_MOVEMENT_DOWN, $02
- db NPC_MOVEMENT_LEFT, $0F
- db NPC_MOVEMENT_UP, $05
- db NPC_MOVEMENT_LEFT, $0B
- db NPC_MOVEMENT_DOWN, $05
- db NPC_MOVEMENT_RIGHT, $03
- db $FF
+ db NPC_MOVEMENT_DOWN, 2
+ db NPC_MOVEMENT_LEFT, 15
+ db NPC_MOVEMENT_UP, 5
+ db NPC_MOVEMENT_LEFT, 11
+ db NPC_MOVEMENT_DOWN, 5
+ db NPC_MOVEMENT_RIGHT, 3
+ db -1 ; end
FreezeEnemyTrainerSprite::
ld a, [wCurMap]
@@ -275,7 +275,7 @@
ld b, a
.loop
ld a, [hli]
- cp $ff
+ cp -1
jr z, .notRival
cp b
ret z ; the rival leaves after battling, so don't freeze him
@@ -289,4 +289,4 @@
db OPP_SONY1
db OPP_SONY2
db OPP_SONY3
- db $ff
+ db -1 ; end
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -169,7 +169,7 @@
pop hl
ld de, wNPCMovementDirections
call LoadDEPlusA ; a = [wNPCMovementDirections + movement byte 1]
- cp $e0
+ cp NPC_CHANGE_FACING
jp z, ChangeFacingDirection
cp STAY
jr nz, .next
--- a/home/pathfinding.asm
+++ b/home/pathfinding.asm
@@ -25,7 +25,7 @@
ld [hli], a
inc de
inc c
- cp $FF ; have we reached the end of the movement data?
+ cp -1 ; have we reached the end of the movement data?
jr nz, .loop
ld a, c
--- a/macros/coords.asm
+++ b/macros/coords.asm
@@ -83,3 +83,8 @@
ld a, [(\2) * SCREEN_WIDTH + (\1) + wTileMap]
ENDC
ENDM
+
+dbmapcoord: MACRO
+; x, y
+ db \2, \1
+ENDM
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -67,6 +67,14 @@
dw \3, \5, \4, \4
ENDM
+;\1 x position
+;\2 y position
+;\3 movement data
+map_coord_movement: MACRO
+ dbmapcoord \1, \2
+ dw \3
+ENDM
+
;\1 map name
;\2 map id
--- a/scripts/AgathasRoom.asm
+++ b/scripts/AgathasRoom.asm
@@ -87,11 +87,11 @@
ret
AgathaEntranceCoords:
- db $0A,$04
- db $0A,$05
- db $0B,$04
- db $0B,$05
- db $FF
+ dbmapcoord 4, 10
+ dbmapcoord 5, 10
+ dbmapcoord 4, 11
+ dbmapcoord 5, 11
+ db -1 ; end
AgathaScript3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/BillsHouse.asm
+++ b/scripts/BillsHouse.asm
@@ -33,7 +33,7 @@
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
; make Bill walk around the player
MovementData_1e7a0:
@@ -42,7 +42,7 @@
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
BillsHouseScript2:
ld a, [wd730]
@@ -93,7 +93,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
BillsHouseScript4:
ld a, [wd730]
--- a/scripts/BrunosRoom.asm
+++ b/scripts/BrunosRoom.asm
@@ -87,11 +87,11 @@
ret
BrunoEntranceCoords:
- db $0A,$04
- db $0A,$05
- db $0B,$04
- db $0B,$05
- db $FF
+ dbmapcoord 4, 10
+ dbmapcoord 5, 10
+ dbmapcoord 4, 11
+ dbmapcoord 5, 11
+ db -1 ; end
BrunoScript3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/CeladonMartRoof.asm
+++ b/scripts/CeladonMartRoof.asm
@@ -38,7 +38,7 @@
db FRESH_WATER
db SODA_POP
db LEMONADE
- db $00
+ db 0 ; end
CeladonMartRoofScript_GiveDrinkToGirl:
ld hl, wd730
--- a/scripts/CeruleanCity.asm
+++ b/scripts/CeruleanCity.asm
@@ -101,20 +101,20 @@
ret
CeruleanCityCoords1:
- db $07,$1e
- db $09,$1e
- db $ff
+ dbmapcoord 30, 7
+ dbmapcoord 30, 9
+ db -1 ; end
CeruleanCityCoords2:
- db $06,$14
- db $06,$15
- db $ff
+ dbmapcoord 20, 6
+ dbmapcoord 21, 6
+ db -1 ; end
CeruleanCityMovement1:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
CeruleanCityScript_1955d:
ld a, 1
@@ -205,7 +205,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
CeruleanCityMovement4:
db NPC_MOVEMENT_RIGHT
@@ -215,7 +215,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
CeruleanCityScript3:
ld a, [wd730]
--- a/scripts/ChampionsRoom.asm
+++ b/scripts/ChampionsRoom.asm
@@ -40,10 +40,10 @@
ret
GaryEntrance_RLEMovement:
- db D_UP,1
- db D_RIGHT,1
- db D_UP,3
- db $ff
+ db D_UP, 1
+ db D_RIGHT, 1
+ db D_UP, 3
+ db -1 ; end
GaryScript2:
ld a, [wSimulatedJoypadStatesIndex]
@@ -132,7 +132,7 @@
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
GaryScript5:
ld a, [wd730]
@@ -190,7 +190,7 @@
OakExitGaryRoomMovement:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
GaryScript8:
ld a, [wd730]
@@ -217,9 +217,9 @@
ret
WalkToHallOfFame_RLEMovment:
- db D_UP,4
- db D_LEFT,1
- db $ff
+ db D_UP, 4
+ db D_LEFT, 1
+ db -1 ; end
GaryScript10:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/CinnabarGym.asm
+++ b/scripts/CinnabarGym.asm
@@ -71,11 +71,11 @@
MovementData_757d7:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
MovementData_757da:
db NPC_MOVEMENT_LEFT
- db $FF
+ db -1 ; end
CinnabarGymScript1:
ld a, [wd730]
--- a/scripts/GameCorner.asm
+++ b/scripts/GameCorner.asm
@@ -90,7 +90,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
MovementData_48c63:
db NPC_MOVEMENT_RIGHT
@@ -98,7 +98,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
CeladonGameCornerScript2:
ld a, [wd730]
--- a/scripts/HallOfFame.asm
+++ b/scripts/HallOfFame.asm
@@ -69,8 +69,8 @@
ret
RLEMovement5a528:
- db D_UP,$5
- db $ff
+ db D_UP, 5
+ db -1 ; end
HallofFameRoomScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/LancesRoom.asm
+++ b/scripts/LancesRoom.asm
@@ -78,12 +78,12 @@
jp LanceShowOrHideEntranceBlocks
LanceTriggerMovementCoords:
- db $01,$05
- db $02,$06
- db $0B,$05
- db $0B,$06
- db $10,$18
- db $FF
+ dbmapcoord 5, 1
+ dbmapcoord 6, 2
+ dbmapcoord 5, 11
+ dbmapcoord 6, 11
+ dbmapcoord 24, 16
+ db -1 ; end
LanceScript2:
call EndTrainerBattle
@@ -110,15 +110,15 @@
ret
WalkToLance_RLEList:
- db D_UP, $0C
- db D_LEFT, $0C
- db D_DOWN, $07
- db D_LEFT, $06
- db $FF
+ db D_UP, 12
+ db D_LEFT, 12
+ db D_DOWN, 7
+ db D_LEFT, 6
+ db -1 ; end
LanceScript3:
- ld a, [wSimulatedJoypadStatesIndex]
- and a
+ ld a, [wSimulatedJoypadStatesIndex]
+ and a
ret nz
call Delay3
xor a
--- a/scripts/LoreleisRoom.asm
+++ b/scripts/LoreleisRoom.asm
@@ -89,11 +89,11 @@
ret
LoreleiEntranceCoords:
- db $0A,$04
- db $0A,$05
- db $0B,$04
- db $0B,$05
- db $FF
+ dbmapcoord 4, 10
+ dbmapcoord 5, 10
+ dbmapcoord 4, 11
+ dbmapcoord 5, 11
+ db -1 ; end
LoreleiScript3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/MtMoonB2F.asm
+++ b/scripts/MtMoonB2F.asm
@@ -19,23 +19,23 @@
ret
CoordsData_49d37:
- db $05,$0B
- db $05,$0C
- db $05,$0D
- db $05,$0E
- db $06,$0B
- db $06,$0C
- db $06,$0D
- db $06,$0E
- db $07,$0B
- db $07,$0C
- db $07,$0D
- db $07,$0E
- db $08,$0B
- db $08,$0C
- db $08,$0D
- db $08,$0E
- db $FF
+ dbmapcoord 11, 5
+ dbmapcoord 12, 5
+ dbmapcoord 13, 5
+ dbmapcoord 14, 5
+ dbmapcoord 11, 6
+ dbmapcoord 12, 6
+ dbmapcoord 13, 6
+ dbmapcoord 14, 6
+ dbmapcoord 11, 7
+ dbmapcoord 12, 7
+ dbmapcoord 13, 7
+ dbmapcoord 14, 7
+ dbmapcoord 11, 8
+ dbmapcoord 12, 8
+ dbmapcoord 13, 8
+ dbmapcoord 14, 8
+ db -1 ; end
MtMoon3Script_49d58:
xor a
@@ -110,22 +110,22 @@
ret
CoordsData_49dea:
- db $07,$0C
- db $06,$0B
- db $05,$0C
- db $FF
+ dbmapcoord 12, 7
+ dbmapcoord 11, 6
+ dbmapcoord 12, 5
+ db -1 ; end
CoordsData_49df1:
- db $07,$0D
- db $06,$0E
- db $05,$0E
- db $FF
+ dbmapcoord 13, 7
+ dbmapcoord 14, 6
+ dbmapcoord 14, 5
+ db -1 ; end
MovementData_49df8:
db NPC_MOVEMENT_RIGHT
MovementData_49df9:
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
MtMoon3Script5:
ld a, [wd730]
--- a/scripts/MtMoonPokecenter.asm
+++ b/scripts/MtMoonPokecenter.asm
@@ -11,7 +11,7 @@
dw MtMoonTradeNurseText
MtMoonHealNurseText:
- db $ff
+ script_pokecenter_nurse
MtMoonPokecenterText2:
text_far _MtMoonPokecenterText1
--- a/scripts/OaksLab.asm
+++ b/scripts/OaksLab.asm
@@ -60,7 +60,7 @@
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
OaksLabScript2:
ld a, [wd730]
@@ -101,8 +101,8 @@
ret
PlayerEntryMovementRLE:
- db D_UP,$8
- db $ff
+ db D_UP, 8
+ db -1 ; end
OaksLabScript4:
ld a, [wSimulatedJoypadStatesIndex]
@@ -212,7 +212,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
.MiddleBallMovement2
db NPC_MOVEMENT_DOWN
@@ -219,7 +219,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
.Squirtle
ld de, .RightBallMovement1
@@ -237,7 +237,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
.RightBallMovement2
db NPC_MOVEMENT_DOWN
@@ -245,7 +245,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
.Bulbasaur
ld de, .LeftBallMovement1
@@ -274,10 +274,10 @@
.LeftBallMovement1
db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_RIGHT ; not yet terminated!
+ db NPC_MOVEMENT_RIGHT
.LeftBallMovement2
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
.moveBlue
ld a, $1
@@ -462,13 +462,13 @@
ret
.RivalExitMovement
- db $E0 ; change sprite facing direction
+ db NPC_CHANGE_FACING
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
OaksLabScript14:
ld a, [wd730]
--- a/scripts/PewterCity.asm
+++ b/scripts/PewterCity.asm
@@ -37,11 +37,11 @@
jp DisplayTextID
CoordsData_19277:
- db $11,$23
- db $11,$24
- db $12,$25
- db $13,$25
- db $ff
+ dbmapcoord 35, 17
+ dbmapcoord 36, 17
+ dbmapcoord 37, 18
+ dbmapcoord 37, 19
+ db -1 ; end
PewterCityScript1:
ld a, [wNPCMovementScriptPointerTableNum]
@@ -85,7 +85,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
PewterCityScript2:
ld a, [wd730]
@@ -154,7 +154,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
PewterCityScript5:
ld a, [wd730]
--- a/scripts/PokemonMansion3F.asm
+++ b/scripts/PokemonMansion3F.asm
@@ -51,10 +51,10 @@
ret
CoordsData_52254:
- db $0E,$10
- db $0E,$11
- db $0E,$13
- db $FF
+ dbmapcoord 16, 14
+ dbmapcoord 17, 14
+ dbmapcoord 19, 14
+ db -1 ; end
Mansion3Script_5225b:
xor a
--- a/scripts/PokemonTower2F.asm
+++ b/scripts/PokemonTower2F.asm
@@ -58,9 +58,9 @@
ret
CoordsData_6055e:
- db $05,$0F
- db $06,$0E
- db $0F ; isn't this supposed to end in $ff?
+ dbmapcoord 15, 5
+ dbmapcoord 14, 6
+ db $0F ; end? (should be $ff?)
PokemonTower2Script1:
ld a, [wIsInBattle]
@@ -98,7 +98,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
MovementData_605b2:
db NPC_MOVEMENT_DOWN
@@ -109,7 +109,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
PokemonTower2Script2:
ld a, [wd730]
--- a/scripts/PokemonTower5F.asm
+++ b/scripts/PokemonTower5F.asm
@@ -42,11 +42,11 @@
ret
CoordsData_60992:
- db $08,$0A
- db $08,$0B
- db $09,$0A
- db $09,$0B
- db $FF
+ dbmapcoord 10, 8
+ dbmapcoord 11, 8
+ dbmapcoord 10, 9
+ dbmapcoord 11, 9
+ db -1 ; end
PokemonTower5F_TextPointers:
dw PokemonTower5Text1
--- a/scripts/PokemonTower6F.asm
+++ b/scripts/PokemonTower6F.asm
@@ -42,8 +42,8 @@
ret
CoordsData_60b45:
- db $10,$0A
- db $FF
+ dbmapcoord 10, 16
+ db -1 ; end
PokemonTower6Script4:
ld a, [wIsInBattle]
--- a/scripts/PokemonTower7F.asm
+++ b/scripts/PokemonTower7F.asm
@@ -117,30 +117,18 @@
jr .asm_60dcb
CoordsData_60de3:
- db $0C,$09
- dw MovementData_60e13
- db $0B,$0A
- dw MovementData_60e1b
- db $0B,$0B
- dw MovementData_60e22
- db $0B,$0C
- dw MovementData_60e22
- db $0A,$0C
- dw MovementData_60e28
- db $09,$0B
- dw MovementData_60e30
- db $09,$0A
- dw MovementData_60e22
- db $09,$09
- dw MovementData_60e22
- db $08,$09
- dw MovementData_60e37
- db $07,$0A
- dw MovementData_60e22
- db $07,$0B
- dw MovementData_60e22
- db $07,$0C
- dw MovementData_60e22
+ map_coord_movement 9, 12, MovementData_60e13
+ map_coord_movement 10, 11, MovementData_60e1b
+ map_coord_movement 11, 11, MovementData_60e22
+ map_coord_movement 12, 11, MovementData_60e22
+ map_coord_movement 12, 10, MovementData_60e28
+ map_coord_movement 11, 9, MovementData_60e30
+ map_coord_movement 10, 9, MovementData_60e22
+ map_coord_movement 9, 9, MovementData_60e22
+ map_coord_movement 9, 8, MovementData_60e37
+ map_coord_movement 10, 7, MovementData_60e22
+ map_coord_movement 11, 7, MovementData_60e22
+ map_coord_movement 12, 7, MovementData_60e22
MovementData_60e13:
db NPC_MOVEMENT_RIGHT
@@ -150,7 +138,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_LEFT
- db $FF
+ db -1 ; end
MovementData_60e1b:
db NPC_MOVEMENT_DOWN
@@ -159,7 +147,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
MovementData_60e22:
db NPC_MOVEMENT_DOWN
@@ -167,7 +155,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
MovementData_60e28:
db NPC_MOVEMENT_LEFT
@@ -177,7 +165,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
MovementData_60e30:
db NPC_MOVEMENT_DOWN
@@ -186,7 +174,7 @@
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
MovementData_60e37:
db NPC_MOVEMENT_RIGHT
@@ -196,7 +184,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
PokemonTower7F_TextPointers:
dw PokemonTower7Text1
--- a/scripts/RocketHideoutB2F.asm
+++ b/scripts/RocketHideoutB2F.asm
@@ -33,273 +33,227 @@
ld [wCurMapScript], a
ret
-;format:
-;db y,x
-;dw pointer to movement
RocketHideout2ArrowTilePlayerMovement:
- db $9,$4
- dw RocketHideout2ArrowMovement1
- db $b,$4
- dw RocketHideout2ArrowMovement2
- db $f,$4
- dw RocketHideout2ArrowMovement3
- db $10,$4
- dw RocketHideout2ArrowMovement4
- db $13,$4
- dw RocketHideout2ArrowMovement1
- db $16,$4
- dw RocketHideout2ArrowMovement5
- db $e,$5
- dw RocketHideout2ArrowMovement6
- db $16,$6
- dw RocketHideout2ArrowMovement7
- db $18,$6
- dw RocketHideout2ArrowMovement8
- db $9,$8
- dw RocketHideout2ArrowMovement9
- db $c,$8
- dw RocketHideout2ArrowMovement10
- db $f,$8
- dw RocketHideout2ArrowMovement8
- db $13,$8
- dw RocketHideout2ArrowMovement9
- db $17,$8
- dw RocketHideout2ArrowMovement11
- db $e,$9
- dw RocketHideout2ArrowMovement12
- db $16,$9
- dw RocketHideout2ArrowMovement12
- db $9,$a
- dw RocketHideout2ArrowMovement13
- db $a,$a
- dw RocketHideout2ArrowMovement14
- db $f,$a
- dw RocketHideout2ArrowMovement15
- db $11,$a
- dw RocketHideout2ArrowMovement16
- db $13,$a
- dw RocketHideout2ArrowMovement17
- db $19,$a
- dw RocketHideout2ArrowMovement2
- db $e,$b
- dw RocketHideout2ArrowMovement18
- db $10,$b
- dw RocketHideout2ArrowMovement19
- db $12,$b
- dw RocketHideout2ArrowMovement12
- db $9,$c
- dw RocketHideout2ArrowMovement20
- db $b,$c
- dw RocketHideout2ArrowMovement21
- db $d,$c
- dw RocketHideout2ArrowMovement22
- db $11,$c
- dw RocketHideout2ArrowMovement23
- db $a,$d
- dw RocketHideout2ArrowMovement24
- db $c,$d
- dw RocketHideout2ArrowMovement25
- db $10,$d
- dw RocketHideout2ArrowMovement26
- db $12,$d
- dw RocketHideout2ArrowMovement27
- db $13,$d
- dw RocketHideout2ArrowMovement28
- db $16,$d
- dw RocketHideout2ArrowMovement29
- db $17,$d
- dw RocketHideout2ArrowMovement30
- db $11,$e
- dw RocketHideout2ArrowMovement31
- db $10,$f
- dw RocketHideout2ArrowMovement12
- db $e,$10
- dw RocketHideout2ArrowMovement32
- db $10,$10
- dw RocketHideout2ArrowMovement33
- db $12,$10
- dw RocketHideout2ArrowMovement34
- db $a,$11
- dw RocketHideout2ArrowMovement35
- db $b,$11
- dw RocketHideout2ArrowMovement36
- db $FF
+ map_coord_movement 4, 9, RocketHideout2ArrowMovement1
+ map_coord_movement 4, 11, RocketHideout2ArrowMovement2
+ map_coord_movement 4, 15, RocketHideout2ArrowMovement3
+ map_coord_movement 4, 16, RocketHideout2ArrowMovement4
+ map_coord_movement 4, 19, RocketHideout2ArrowMovement1
+ map_coord_movement 4, 22, RocketHideout2ArrowMovement5
+ map_coord_movement 5, 14, RocketHideout2ArrowMovement6
+ map_coord_movement 6, 22, RocketHideout2ArrowMovement7
+ map_coord_movement 6, 24, RocketHideout2ArrowMovement8
+ map_coord_movement 8, 9, RocketHideout2ArrowMovement9
+ map_coord_movement 8, 12, RocketHideout2ArrowMovement10
+ map_coord_movement 8, 15, RocketHideout2ArrowMovement8
+ map_coord_movement 8, 19, RocketHideout2ArrowMovement9
+ map_coord_movement 8, 23, RocketHideout2ArrowMovement11
+ map_coord_movement 9, 14, RocketHideout2ArrowMovement12
+ map_coord_movement 9, 22, RocketHideout2ArrowMovement12
+ map_coord_movement 10, 9, RocketHideout2ArrowMovement13
+ map_coord_movement 10, 10, RocketHideout2ArrowMovement14
+ map_coord_movement 10, 15, RocketHideout2ArrowMovement15
+ map_coord_movement 10, 17, RocketHideout2ArrowMovement16
+ map_coord_movement 10, 19, RocketHideout2ArrowMovement17
+ map_coord_movement 10, 25, RocketHideout2ArrowMovement2
+ map_coord_movement 11, 14, RocketHideout2ArrowMovement18
+ map_coord_movement 11, 16, RocketHideout2ArrowMovement19
+ map_coord_movement 11, 18, RocketHideout2ArrowMovement12
+ map_coord_movement 12, 9, RocketHideout2ArrowMovement20
+ map_coord_movement 12, 11, RocketHideout2ArrowMovement21
+ map_coord_movement 12, 13, RocketHideout2ArrowMovement22
+ map_coord_movement 12, 17, RocketHideout2ArrowMovement23
+ map_coord_movement 13, 10, RocketHideout2ArrowMovement24
+ map_coord_movement 13, 12, RocketHideout2ArrowMovement25
+ map_coord_movement 13, 16, RocketHideout2ArrowMovement26
+ map_coord_movement 13, 18, RocketHideout2ArrowMovement27
+ map_coord_movement 13, 19, RocketHideout2ArrowMovement28
+ map_coord_movement 13, 22, RocketHideout2ArrowMovement29
+ map_coord_movement 13, 23, RocketHideout2ArrowMovement30
+ map_coord_movement 14, 17, RocketHideout2ArrowMovement31
+ map_coord_movement 15, 16, RocketHideout2ArrowMovement12
+ map_coord_movement 16, 14, RocketHideout2ArrowMovement32
+ map_coord_movement 16, 16, RocketHideout2ArrowMovement33
+ map_coord_movement 16, 18, RocketHideout2ArrowMovement34
+ map_coord_movement 17, 10, RocketHideout2ArrowMovement35
+ map_coord_movement 17, 11, RocketHideout2ArrowMovement36
+ db -1 ; end
;format: direction, count
;each list is read starting from the $FF and working backwards
RocketHideout2ArrowMovement1:
- db D_LEFT,$02
- db $FF
+ db D_LEFT, 2
+ db -1 ; end
RocketHideout2ArrowMovement2:
- db D_RIGHT,$04
- db $FF
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout2ArrowMovement3:
- db D_UP,$04
- db D_RIGHT,$04
- db $FF
+ db D_UP, 4
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout2ArrowMovement4:
- db D_UP,$04
- db D_RIGHT,$04
- db D_UP,$01
- db $FF
+ db D_UP, 4
+ db D_RIGHT, 4
+ db D_UP, 1
+ db -1 ; end
RocketHideout2ArrowMovement5:
- db D_LEFT,$02
- db D_UP,$03
- db $FF
+ db D_LEFT, 2
+ db D_UP, 3
+ db -1 ; end
RocketHideout2ArrowMovement6:
- db D_DOWN,$02
- db D_RIGHT,$04
- db $FF
+ db D_DOWN, 2
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout2ArrowMovement7:
- db D_UP,$02
- db $FF
+ db D_UP, 2
+ db -1 ; end
RocketHideout2ArrowMovement8:
- db D_UP,$04
- db $FF
+ db D_UP, 4
+ db -1 ; end
RocketHideout2ArrowMovement9:
- db D_LEFT,$06
- db $FF
+ db D_LEFT, 6
+ db -1 ; end
RocketHideout2ArrowMovement10:
- db D_UP,$01
- db $FF
+ db D_UP, 1
+ db -1 ; end
RocketHideout2ArrowMovement11:
- db D_LEFT,$06
- db D_UP,$04
- db $FF
+ db D_LEFT, 6
+ db D_UP, 4
+ db -1 ; end
RocketHideout2ArrowMovement12:
- db D_DOWN,$02
- db $FF
+ db D_DOWN, 2
+ db -1 ; end
RocketHideout2ArrowMovement13:
- db D_LEFT,$08
- db $FF
+ db D_LEFT, 8
+ db -1 ; end
RocketHideout2ArrowMovement14:
- db D_LEFT,$08
- db D_UP,$01
- db $FF
+ db D_LEFT, 8
+ db D_UP, 1
+ db -1 ; end
RocketHideout2ArrowMovement15:
- db D_LEFT,$08
- db D_UP,$06
- db $FF
+ db D_LEFT, 8
+ db D_UP, 6
+ db -1 ; end
RocketHideout2ArrowMovement16:
- db D_UP,$02
- db D_RIGHT,$04
- db $FF
+ db D_UP, 2
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout2ArrowMovement17:
- db D_UP,$02
- db D_RIGHT,$04
- db D_UP,$02
- db $FF
+ db D_UP, 2
+ db D_RIGHT, 4
+ db D_UP, 2
+ db -1 ; end
RocketHideout2ArrowMovement18:
- db D_DOWN,$02
- db D_RIGHT,$04
- db D_DOWN,$02
- db $FF
+ db D_DOWN, 2
+ db D_RIGHT, 4
+ db D_DOWN, 2
+ db -1 ; end
RocketHideout2ArrowMovement19:
- db D_DOWN,$02
- db D_RIGHT,$04
- db $FF
+ db D_DOWN, 2
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout2ArrowMovement20:
- db D_LEFT,$0A
- db $FF
+ db D_LEFT, 10
+ db -1 ; end
RocketHideout2ArrowMovement21:
- db D_LEFT,$0A
- db D_UP,$02
- db $FF
+ db D_LEFT, 10
+ db D_UP, 2
+ db -1 ; end
RocketHideout2ArrowMovement22:
- db D_LEFT,$0A
- db D_UP,$04
- db $FF
+ db D_LEFT, 10
+ db D_UP, 4
+ db -1 ; end
RocketHideout2ArrowMovement23:
- db D_UP,$02
- db D_RIGHT,$02
- db $FF
+ db D_UP, 2
+ db D_RIGHT, 2
+ db -1 ; end
RocketHideout2ArrowMovement24:
- db D_RIGHT,$01
- db D_DOWN,$02
- db $FF
+ db D_RIGHT, 1
+ db D_DOWN, 2
+ db -1 ; end
RocketHideout2ArrowMovement25:
- db D_RIGHT,$01
- db $FF
+ db D_RIGHT, 1
+ db -1 ; end
RocketHideout2ArrowMovement26:
- db D_DOWN,$02
- db D_RIGHT,$02
- db $FF
+ db D_DOWN, 2
+ db D_RIGHT, 2
+ db -1 ; end
RocketHideout2ArrowMovement27:
- db D_DOWN,$02
- db D_LEFT,$02
- db $FF
+ db D_DOWN, 2
+ db D_LEFT, 2
+ db -1 ; end
RocketHideout2ArrowMovement28:
- db D_UP,$02
- db D_RIGHT,$04
- db D_UP,$02
- db D_LEFT,$03
- db $FF
+ db D_UP, 2
+ db D_RIGHT, 4
+ db D_UP, 2
+ db D_LEFT, 3
+ db -1 ; end
RocketHideout2ArrowMovement29:
- db D_DOWN,$02
- db D_LEFT,$04
- db $FF
+ db D_DOWN, 2
+ db D_LEFT, 4
+ db -1 ; end
RocketHideout2ArrowMovement30:
- db D_LEFT,$06
- db D_UP,$04
- db D_LEFT,$05
- db $FF
+ db D_LEFT, 6
+ db D_UP, 4
+ db D_LEFT, 5
+ db -1 ; end
RocketHideout2ArrowMovement31:
- db D_UP,$02
- db $FF
+ db D_UP, 2
+ db -1 ; end
RocketHideout2ArrowMovement32:
- db D_UP,$01
- db $FF
+ db D_UP, 1
+ db -1 ; end
RocketHideout2ArrowMovement33:
- db D_UP,$03
- db $FF
+ db D_UP, 3
+ db -1 ; end
RocketHideout2ArrowMovement34:
- db D_UP,$05
- db $FF
+ db D_UP, 5
+ db -1 ; end
RocketHideout2ArrowMovement35:
- db D_RIGHT,$01
- db D_DOWN,$02
- db D_LEFT,$04
- db $FF
+ db D_RIGHT, 1
+ db D_DOWN, 2
+ db D_LEFT, 4
+ db -1 ; end
RocketHideout2ArrowMovement36:
- db D_LEFT,$0A
- db D_UP,$02
- db D_LEFT,$05
- db $FF
+ db D_LEFT, 10
+ db D_UP, 2
+ db D_LEFT, 5
+ db -1 ; end
RocketHideout2Script3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/RocketHideoutB3F.asm
+++ b/scripts/RocketHideoutB3F.asm
@@ -33,103 +33,84 @@
ld [wCurMapScript], a
ret
-;format:
-;db y,x
-;dw pointer to movement
RocketHideout3ArrowTilePlayerMovement:
- db $d,$a
- dw RocketHideout3ArrowMovement6
- db $13,$a
- dw RocketHideout3ArrowMovement1
- db $12,$b
- dw RocketHideout3ArrowMovement2
- db $b,$c
- dw RocketHideout3ArrowMovement3
- db $11,$c
- dw RocketHideout3ArrowMovement4
- db $14,$c
- dw RocketHideout3ArrowMovement5
- db $10,$d
- dw RocketHideout3ArrowMovement6
- db $b,$e
- dw RocketHideout3ArrowMovement7
- db $f,$e
- dw RocketHideout3ArrowMovement6
- db $11,$e
- dw RocketHideout3ArrowMovement8
- db $13,$e
- dw RocketHideout3ArrowMovement9
- db $10,$f
- dw RocketHideout3ArrowMovement7
- db $12,$f
- dw RocketHideout3ArrowMovement10
- db $d,$10
- dw RocketHideout3ArrowMovement11
- db $c,$11
- dw RocketHideout3ArrowMovement10
- db $10,$12
- dw RocketHideout3ArrowMovement12
- db $FF
+ map_coord_movement 10, 13, RocketHideout3ArrowMovement6
+ map_coord_movement 10, 19, RocketHideout3ArrowMovement1
+ map_coord_movement 11, 18, RocketHideout3ArrowMovement2
+ map_coord_movement 12, 11, RocketHideout3ArrowMovement3
+ map_coord_movement 12, 17, RocketHideout3ArrowMovement4
+ map_coord_movement 12, 20, RocketHideout3ArrowMovement5
+ map_coord_movement 13, 16, RocketHideout3ArrowMovement6
+ map_coord_movement 14, 11, RocketHideout3ArrowMovement7
+ map_coord_movement 14, 15, RocketHideout3ArrowMovement6
+ map_coord_movement 14, 17, RocketHideout3ArrowMovement8
+ map_coord_movement 14, 19, RocketHideout3ArrowMovement9
+ map_coord_movement 15, 16, RocketHideout3ArrowMovement7
+ map_coord_movement 15, 18, RocketHideout3ArrowMovement10
+ map_coord_movement 16, 13, RocketHideout3ArrowMovement11
+ map_coord_movement 17, 12, RocketHideout3ArrowMovement10
+ map_coord_movement 18, 16, RocketHideout3ArrowMovement12
+ db -1 ; end
;format: direction, count
;each list is read starting from the $FF and working backwards
RocketHideout3ArrowMovement1:
- db D_RIGHT,$04
- db D_UP,$04
- db D_RIGHT,$04
- db $FF
+ db D_RIGHT, 4
+ db D_UP, 4
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout3ArrowMovement2:
- db D_DOWN,$04
- db D_RIGHT,$04
- db $FF
+ db D_DOWN, 4
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout3ArrowMovement3:
- db D_LEFT,$02
- db $FF
+ db D_LEFT, 2
+ db -1 ; end
RocketHideout3ArrowMovement4:
- db D_RIGHT,$04
- db D_UP,$02
- db D_RIGHT,$02
- db $FF
+ db D_RIGHT, 4
+ db D_UP, 2
+ db D_RIGHT, 2
+ db -1 ; end
RocketHideout3ArrowMovement5:
- db D_RIGHT,$04
- db D_UP,$02
- db D_RIGHT,$02
- db D_UP,$03
- db $FF
+ db D_RIGHT, 4
+ db D_UP, 2
+ db D_RIGHT, 2
+ db D_UP, 3
+ db -1 ; end
RocketHideout3ArrowMovement6:
- db D_RIGHT,$04
- db $FF
+ db D_RIGHT, 4
+ db -1 ; end
RocketHideout3ArrowMovement7:
- db D_RIGHT,$02
- db $FF
+ db D_RIGHT, 2
+ db -1 ; end
RocketHideout3ArrowMovement8:
- db D_RIGHT,$04
- db D_UP,$02
- db $FF
+ db D_RIGHT, 4
+ db D_UP, 2
+ db -1 ; end
RocketHideout3ArrowMovement9:
- db D_RIGHT,$04
- db D_UP,$04
- db $FF
+ db D_RIGHT, 4
+ db D_UP, 4
+ db -1 ; end
RocketHideout3ArrowMovement10:
- db D_DOWN,$04
- db $FF
+ db D_DOWN, 4
+ db -1 ; end
RocketHideout3ArrowMovement11:
- db D_UP,$02
- db $FF
+ db D_UP, 2
+ db -1 ; end
RocketHideout3ArrowMovement12:
- db D_UP,$01
- db $FF
+ db D_UP, 1
+ db -1 ; end
RocketHideout3Script3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route16Gate1F.asm
+++ b/scripts/Route16Gate1F.asm
@@ -44,11 +44,11 @@
ret
CoordsData_49714:
- db $07,$04
- db $08,$04
- db $09,$04
- db $0A,$04
- db $FF
+ dbmapcoord 4, 7
+ dbmapcoord 4, 8
+ dbmapcoord 4, 9
+ dbmapcoord 4, 10
+ db -1 ; end
Route16GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route18Gate1F.asm
+++ b/scripts/Route18Gate1F.asm
@@ -44,11 +44,11 @@
ret
CoordsData_498cc:
- db $03,$04
- db $04,$04
- db $05,$04
- db $06,$04
- db $FF
+ dbmapcoord 4, 3
+ dbmapcoord 4, 4
+ dbmapcoord 4, 5
+ dbmapcoord 4, 6
+ db -1 ; end
Route18GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route20.asm
+++ b/scripts/Route20.asm
@@ -33,7 +33,7 @@
db HS_SEAFOAM_ISLANDS_B2F_BOULDER_2
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_3
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_4
- db $FF
+ db -1 ; end
.asm_50cef
CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
--- a/scripts/Route22.asm
+++ b/scripts/Route22.asm
@@ -52,7 +52,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
Route22Script0:
CheckEvent EVENT_ROUTE22_RIVAL_WANTS_BATTLE
@@ -75,9 +75,9 @@
ret
.Route22RivalBattleCoords
- db $04, $1D
- db $05, $1D
- db $FF
+ dbmapcoord 29, 4
+ dbmapcoord 29, 5
+ db -1 ; end
.firstRivalBattle
ld a, $1
@@ -141,9 +141,9 @@
StarterMons_50faf:
; starter the rival picked, rival trainer number
- db STARTER2,$04
- db STARTER3,$05
- db STARTER1,$06
+ db STARTER2, 4
+ db STARTER3, 5
+ db STARTER1, 6
Route22Script2:
ld a, [wIsInBattle]
@@ -202,7 +202,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
Route22RivalExitMovementData2:
db NPC_MOVEMENT_UP
@@ -215,7 +215,7 @@
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
Route22Script3:
ld a, [wd730]
@@ -296,9 +296,9 @@
ret
StarterMons_510d9:
- db STARTER2,$0a
- db STARTER3,$0b
- db STARTER1,$0c
+ db STARTER2, 10
+ db STARTER3, 11
+ db STARTER1, 12
Route22Script5:
ld a, [wIsInBattle]
@@ -355,12 +355,11 @@
MovementData_5114c:
db NPC_MOVEMENT_LEFT
-
MovementData_5114d:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
- db $FF
+ db -1 ; end
Route22Script6:
ld a, [wd730]
--- a/scripts/Route22Gate.asm
+++ b/scripts/Route22Gate.asm
@@ -28,9 +28,9 @@
jp DisplayTextID
Route22GateScriptCoords:
- db 2,4
- db 2,5
- db $ff
+ dbmapcoord 4, 2
+ dbmapcoord 5, 2
+ db -1 ; end
Route22GateScript_1e6ba:
ld a, $1
--- a/scripts/Route23.asm
+++ b/scripts/Route23.asm
@@ -32,16 +32,16 @@
EventFlagBit c, EVENT_PASSED_EARTHBADGE_CHECK + 1, EVENT_PASSED_CASCADEBADGE_CHECK
.asm_51224
ld a, [hli]
- cp $ff
+ cp -1
ret z
inc e
dec c
cp b
jr nz, .asm_51224
- cp $23
+ cp 35
jr nz, .asm_51237
ld a, [wXCoord]
- cp $e
+ cp 14
ret nc
.asm_51237
ld a, e
@@ -61,8 +61,14 @@
ret
YCoordsData_51255:
- db $23,$38,$55,$60,$69,$77,$88
- db $FF
+ db 35
+ db 56
+ db 85
+ db 96
+ db 105
+ db 119
+ db 136
+ db -1 ; end
Route23Script_5125d:
ld hl, BadgeTextPointers
--- a/scripts/Route24.asm
+++ b/scripts/Route24.asm
@@ -45,8 +45,8 @@
ret
CoordsData_5140e:
- db $0F,$0A
- db $FF
+ dbmapcoord 10, 15
+ db -1 ; end
Route24Script4:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route5Gate.asm
+++ b/scripts/Route5Gate.asm
@@ -46,9 +46,9 @@
ret
CoordsData_1df8f:
- db 3,3
- db 3,4
- db $ff
+ dbmapcoord 3, 3
+ dbmapcoord 4, 3
+ db -1 ; end
Route5GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route6Gate.asm
+++ b/scripts/Route6Gate.asm
@@ -39,9 +39,9 @@
jp DisplayTextID
CoordsData_1e08c:
- db $02,$03
- db $02,$04
- db $FF
+ dbmapcoord 3, 2
+ dbmapcoord 4, 2
+ db -1 ; end
Route6GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route7Gate.asm
+++ b/scripts/Route7Gate.asm
@@ -52,9 +52,9 @@
ret
CoordsData_1e167:
- db 3,3
- db 4,3
- db $ff
+ dbmapcoord 3, 3
+ dbmapcoord 3, 4
+ db -1 ; end
Route7GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/Route8Gate.asm
+++ b/scripts/Route8Gate.asm
@@ -50,9 +50,9 @@
jp DisplayTextID
CoordsData_1e22c:
- db 3,2
- db 4,2
- db $ff
+ dbmapcoord 2, 3
+ dbmapcoord 2, 4
+ db -1 ; end
Route8GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/SSAnne2F.asm
+++ b/scripts/SSAnne2F.asm
@@ -58,17 +58,16 @@
MovementData_6140c:
db NPC_MOVEMENT_DOWN
-
MovementData_6140d:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
CoordsData_61411:
- db $08,$24
- db $08,$25
- db $FF
+ dbmapcoord 36, 8
+ dbmapcoord 37, 8
+ db -1 ; end
SSAnne2Script_61416:
ld a, [wXCoord]
@@ -156,13 +155,12 @@
MovementData_614b7:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
-
MovementData_614b9:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
SSAnne2Script3:
ld a, [wd730]
--- a/scripts/SafariZoneGate.asm
+++ b/scripts/SafariZoneGate.asm
@@ -43,9 +43,9 @@
ret
.CoordsData_75221:
- db $02,$03
- db $02,$04
- db $FF
+ dbmapcoord 3, 2
+ dbmapcoord 4, 2
+ db -1 ; end
.SafariZoneEntranceScript1
call SafariZoneEntranceScript_752b4
--- a/scripts/SeafoamIslands1F.asm
+++ b/scripts/SeafoamIslands1F.asm
@@ -38,9 +38,9 @@
jp IsPlayerOnDungeonWarp
Seafoam1HolesCoords:
- db $06,$11
- db $06,$18
- db $ff
+ dbmapcoord 17, 6
+ dbmapcoord 24, 6
+ db -1 ; end
SeafoamIslands1F_TextPointers:
dw BoulderText
--- a/scripts/SeafoamIslandsB1F.asm
+++ b/scripts/SeafoamIslandsB1F.asm
@@ -37,9 +37,9 @@
jp IsPlayerOnDungeonWarp
Seafoam2HolesCoords:
- db $06,$12
- db $06,$17
- db $ff
+ dbmapcoord 18, 6
+ dbmapcoord 23, 6
+ db -1 ; end
SeafoamIslandsB1F_TextPointers:
dw BoulderText
--- a/scripts/SeafoamIslandsB2F.asm
+++ b/scripts/SeafoamIslandsB2F.asm
@@ -37,9 +37,9 @@
jp IsPlayerOnDungeonWarp
Seafoam3HolesCoords:
- db $06,$13
- db $06,$16
- db $ff
+ dbmapcoord 19, 6
+ dbmapcoord 22, 6
+ db -1 ; end
SeafoamIslandsB2F_TextPointers:
dw BoulderText
--- a/scripts/SeafoamIslandsB3F.asm
+++ b/scripts/SeafoamIslandsB3F.asm
@@ -45,9 +45,9 @@
jp CallFunctionInTable
Seafoam4HolesCoords:
- db $10,$03
- db $10,$06
- db $ff
+ dbmapcoord 3, 16
+ dbmapcoord 6, 16
+ db -1 ; end
SeafoamIslandsB3F_ScriptPointers:
dw SeafoamIslands4Script0
@@ -77,10 +77,10 @@
ret
RLEMovement46632:
- db D_DOWN,6
- db D_RIGHT,5
- db D_DOWN,3
- db $ff
+ db D_DOWN, 6
+ db D_RIGHT, 5
+ db D_DOWN, 3
+ db -1 ; end
SeafoamIslands4Script1:
ld a, [wSimulatedJoypadStatesIndex]
@@ -120,17 +120,17 @@
ret
RLEData_4667f:
- db D_DOWN,$06
- db D_RIGHT,$02
- db D_DOWN,$04
- db D_LEFT,$01
- db $FF
+ db D_DOWN, 6
+ db D_RIGHT, 2
+ db D_DOWN, 4
+ db D_LEFT, 1
+ db -1 ; end
RLEData_46688:
- db D_DOWN,$06
- db D_RIGHT,$02
- db D_DOWN,$04
- db $FF
+ db D_DOWN, 6
+ db D_RIGHT, 2
+ db D_DOWN, 4
+ db -1 ; end
SeafoamIslands4Script3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/SeafoamIslandsB4F.asm
+++ b/scripts/SeafoamIslandsB4F.asm
@@ -53,11 +53,11 @@
ret
.Coords
- db $11,$14
- db $11,$15
- db $10,$14
- db $10,$15
- db $FF
+ dbmapcoord 20, 17
+ dbmapcoord 21, 17
+ dbmapcoord 20, 16
+ dbmapcoord 21, 16
+ db -1 ; end
SeafoamIslands5Script1:
ld a, [wSimulatedJoypadStatesIndex]
@@ -96,21 +96,21 @@
ret
.Coords
- db $0E,$04
- db $0E,$05
- db $FF
+ dbmapcoord 4, 14
+ dbmapcoord 5, 14
+ db -1 ; end
RLEMovementData_46852:
- db D_UP,$03
- db D_RIGHT,$02
- db D_UP,$01
- db $FF
+ db D_UP, 3
+ db D_RIGHT, 2
+ db D_UP, 1
+ db -1 ; end
RLEMovementData_46859:
- db D_UP,$03
- db D_RIGHT,$03
- db D_UP,$01
- db $FF
+ db D_UP, 3
+ db D_RIGHT, 3
+ db D_UP, 1
+ db -1 ; end
SeafoamIslands5Script3:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/SilphCo10F.asm
+++ b/scripts/SilphCo10F.asm
@@ -24,8 +24,8 @@
predef_jump ReplaceTileBlock
SilphCo10GateCoords:
- db $04,$05
- db $FF
+ dbmapcoord 5, 4
+ db -1 ; end
SilphCo10Text_5a176:
ldh a, [hUnlockedSilphCoDoors]
--- a/scripts/SilphCo11F.asm
+++ b/scripts/SilphCo11F.asm
@@ -24,8 +24,8 @@
predef_jump ReplaceTileBlock
SilphCo11GateCoords:
- db $06,$03
- db $FF
+ dbmapcoord 3, 6
+ db -1 ; end
SilphCo11Script_62137:
push hl
@@ -85,7 +85,7 @@
ld hl, MissableObjectIDs_62194
.asm_62184
ld a, [hli]
- cp $ff
+ cp -1
ret z
push hl
ld [wMissableObjectIndex], a
@@ -100,7 +100,7 @@
db HS_SAFFRON_CITY_B
db HS_SAFFRON_CITY_C
db HS_SAFFRON_CITY_D
- db $FF
+ db -1 ; end
MissableObjectIDs_6219b:
db HS_SAFFRON_CITY_1
@@ -143,7 +143,7 @@
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_2
db HS_SILPH_CO_11F_3
- db $FF
+ db -1 ; end
SilphCo11Script_621c4:
xor a
@@ -186,15 +186,15 @@
jp SilphCo11Script_621c8
CoordsData_62211:
- db $0D,$06
- db $0C,$07
- db $FF
+ dbmapcoord 6, 13
+ dbmapcoord 7, 12
+ db -1 ; end
MovementData_62216:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
SilphCo11Script_6221a:
ld [wPlayerMovingDirection], a
--- a/scripts/SilphCo2F.asm
+++ b/scripts/SilphCo2F.asm
@@ -33,9 +33,9 @@
predef_jump ReplaceTileBlock
SilphCo2GateCoords:
- db $02,$02
- db $05,$02
- db $FF
+ dbmapcoord 2, 2
+ dbmapcoord 2, 5
+ db -1 ; end
SilphCo2Script_59d43:
push hl
--- a/scripts/SilphCo3F.asm
+++ b/scripts/SilphCo3F.asm
@@ -33,9 +33,9 @@
predef_jump ReplaceTileBlock
SilphCo3GateCoords:
- db $04,$04
- db $04,$08
- db $FF
+ dbmapcoord 4, 4
+ dbmapcoord 8, 4
+ db -1 ; end
SilphCo3Script_59fad:
EventFlagAddress hl, EVENT_SILPH_CO_3_UNLOCKED_DOOR1
--- a/scripts/SilphCo4F.asm
+++ b/scripts/SilphCo4F.asm
@@ -33,9 +33,9 @@
predef_jump ReplaceTileBlock
SilphCo4GateCoords:
- db $06,$02
- db $04,$06
- db $FF
+ dbmapcoord 2, 6
+ dbmapcoord 6, 4
+ db -1 ; end
SilphCo4Script_19d5d:
push hl
--- a/scripts/SilphCo5F.asm
+++ b/scripts/SilphCo5F.asm
@@ -42,10 +42,10 @@
predef_jump ReplaceTileBlock
SilphCo5GateCoords:
- db $02,$03
- db $06,$03
- db $05,$07
- db $FF
+ dbmapcoord 3, 2
+ dbmapcoord 3, 6
+ dbmapcoord 7, 5
+ db -1 ; end
SilphCo5Script_19f9e:
EventFlagAddress hl, EVENT_SILPH_CO_5_UNLOCKED_DOOR1
--- a/scripts/SilphCo6F.asm
+++ b/scripts/SilphCo6F.asm
@@ -24,8 +24,8 @@
predef_jump ReplaceTileBlock
SilphCo6GateCoords:
- db $06,$02
- db $FF
+ dbmapcoord 2, 6
+ db -1 ; end
SilphCo6Script_1a1e6:
ldh a, [hUnlockedSilphCoDoors]
--- a/scripts/SilphCo7F.asm
+++ b/scripts/SilphCo7F.asm
@@ -42,10 +42,10 @@
predef_jump ReplaceTileBlock
SilphCo7GateCoords:
- db $03,$05
- db $02,$0A
- db $06,$0A
- db $FF
+ dbmapcoord 5, 3
+ dbmapcoord 10, 2
+ dbmapcoord 10, 6
+ db -1 ; end
SilphCo7Text_51bc8:
push hl
@@ -156,9 +156,9 @@
jp SilphCo7Text_51c10
CoordsData_51c78:
- db $02,$03
- db $03,$03
- db $FF
+ dbmapcoord 3, 2
+ dbmapcoord 3, 3
+ db -1 ; end
MovementData_51c7d:
db NPC_MOVEMENT_UP
@@ -165,7 +165,7 @@
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
SilphCo7Script3:
ld a, [wd730]
@@ -238,7 +238,7 @@
MovementData_51d1a:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
- db $FF
+ db -1 ; end
MovementData_51d1d:
db NPC_MOVEMENT_LEFT
@@ -248,7 +248,7 @@
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
SilphCo7Script5:
ld a, [wd730]
--- a/scripts/SilphCo8F.asm
+++ b/scripts/SilphCo8F.asm
@@ -24,8 +24,8 @@
predef_jump ReplaceTileBlock
SilphCo8GateCoords:
- db $04,$03
- db $FF
+ dbmapcoord 3, 4
+ db -1 ; end
SilphCo8Script_56541:
push hl
--- a/scripts/SilphCo9F.asm
+++ b/scripts/SilphCo9F.asm
@@ -51,11 +51,11 @@
predef_jump ReplaceTileBlock
SilphCo9GateCoords:
- db $04,$01
- db $02,$09
- db $05,$09
- db $06,$05
- db $FF
+ dbmapcoord 1, 4
+ dbmapcoord 9, 2
+ dbmapcoord 9, 5
+ dbmapcoord 5, 6
+ db -1 ; end
SilphCo9Script_5d837:
push hl
--- a/scripts/VermilionCity.asm
+++ b/scripts/VermilionCity.asm
@@ -68,8 +68,8 @@
ret
SSAnneTicketCheckCoords:
- db $1e,$12 ; y, x
- db $ff
+ dbmapcoord 18, 30
+ db -1 ; end
VermilionCityScript4:
ld hl, SSAnneTicketCheckCoords
@@ -191,9 +191,9 @@
jp TextScriptEnd
.inFrontOfOrBehindGuardCoords
- db $1d,$13 ; y, x of tile in front of guard
- db $1f,$13 ; y, x of tile behind guard
- db $ff
+ dbmapcoord 19, 29 ; in front of guard
+ dbmapcoord 19, 31 ; behind guard
+ db -1 ; end
SSAnneWelcomeText4:
text_far _SSAnneWelcomeText4
--- a/scripts/VermilionDock.asm
+++ b/scripts/VermilionDock.asm
@@ -155,6 +155,7 @@
ret
VermilionDockOAMBlock:
+ ; tile id, attribute
db $fc, $10
db $fd, $10
db $fe, $10
--- a/scripts/VictoryRoad1F.asm
+++ b/scripts/VictoryRoad1F.asm
@@ -35,8 +35,8 @@
ret
CoordsData_5da5c:
- db $0D,$11
- db $FF
+ dbmapcoord 17, 13
+ db -1 ; end
VictoryRoad1F_TextPointers:
dw VictoryRoad1Text1
--- a/scripts/VictoryRoad2F.asm
+++ b/scripts/VictoryRoad2F.asm
@@ -64,9 +64,9 @@
ret
CoordsData_51816:
- db $10,$01
- db $10,$09
- db $FF
+ dbmapcoord 1, 16
+ dbmapcoord 9, 16
+ db -1 ; end
VictoryRoad2F_TextPointers:
dw VictoryRoad2Text1
--- a/scripts/VictoryRoad3F.asm
+++ b/scripts/VictoryRoad3F.asm
@@ -51,9 +51,9 @@
predef_jump ShowObject
.coordsData_449f9:
- db $05,$03
- db $0F,$17
- db $FF
+ dbmapcoord 3, 5
+ dbmapcoord 23, 15
+ db -1 ; end
.asm_449fe
ld a, VICTORY_ROAD_2F
--- a/scripts/ViridianGym.asm
+++ b/scripts/ViridianGym.asm
@@ -49,84 +49,68 @@
ld [wCurMapScript], a
ret
-;format:
-;db y,x
-;dw pointer to movement
ViridianGymArrowTilePlayerMovement:
- db $b,$13
- dw ViridianGymArrowMovement1
- db $1,$13
- dw ViridianGymArrowMovement2
- db $2,$12
- dw ViridianGymArrowMovement3
- db $2,$b
- dw ViridianGymArrowMovement4
- db $a,$10
- dw ViridianGymArrowMovement5
- db $6,$4
- dw ViridianGymArrowMovement6
- db $d,$5
- dw ViridianGymArrowMovement7
- db $e,$4
- dw ViridianGymArrowMovement8
- db $f,$0
- dw ViridianGymArrowMovement9
- db $f,$1
- dw ViridianGymArrowMovement10
- db $10,$d
- dw ViridianGymArrowMovement11
- db $11,$d
- dw ViridianGymArrowMovement12
- db $FF
+ map_coord_movement 19, 11, ViridianGymArrowMovement1
+ map_coord_movement 19, 1, ViridianGymArrowMovement2
+ map_coord_movement 18, 2, ViridianGymArrowMovement3
+ map_coord_movement 11, 2, ViridianGymArrowMovement4
+ map_coord_movement 16, 10, ViridianGymArrowMovement5
+ map_coord_movement 4, 6, ViridianGymArrowMovement6
+ map_coord_movement 5, 13, ViridianGymArrowMovement7
+ map_coord_movement 4, 14, ViridianGymArrowMovement8
+ map_coord_movement 0, 15, ViridianGymArrowMovement9
+ map_coord_movement 1, 15, ViridianGymArrowMovement10
+ map_coord_movement 13, 16, ViridianGymArrowMovement11
+ map_coord_movement 13, 17, ViridianGymArrowMovement12
+ db -1 ; end
-;format: direction, count
ViridianGymArrowMovement1:
- db D_UP,$09
- db $FF
+ db D_UP, 9
+ db -1 ; end
ViridianGymArrowMovement2:
- db D_LEFT,$08
- db $FF
+ db D_LEFT, 8
+ db -1 ; end
ViridianGymArrowMovement3:
- db D_DOWN,$09
- db $FF
+ db D_DOWN, 9
+ db -1 ; end
ViridianGymArrowMovement4:
- db D_RIGHT,$06
- db $FF
+ db D_RIGHT, 6
+ db -1 ; end
ViridianGymArrowMovement5:
- db D_DOWN,$02
- db $FF
+ db D_DOWN, 2
+ db -1 ; end
ViridianGymArrowMovement6:
- db D_DOWN,$07
- db $FF
+ db D_DOWN, 7
+ db -1 ; end
ViridianGymArrowMovement7:
- db D_RIGHT,$08
- db $FF
+ db D_RIGHT, 8
+ db -1 ; end
ViridianGymArrowMovement8:
- db D_RIGHT,$09
- db $FF
+ db D_RIGHT, 9
+ db -1 ; end
ViridianGymArrowMovement9:
- db D_UP,$08
- db $FF
+ db D_UP, 8
+ db -1 ; end
ViridianGymArrowMovement10:
- db D_UP,$06
- db $FF
+ db D_UP, 6
+ db -1 ; end
ViridianGymArrowMovement11:
- db D_LEFT,$06
- db $FF
+ db D_LEFT, 6
+ db -1 ; end
ViridianGymArrowMovement12:
- db D_LEFT,$0C
- db $FF
+ db D_LEFT, 12
+ db -1 ; end
ViridianGymScript4:
ld a, [wSimulatedJoypadStatesIndex]
--- a/scripts/ViridianMart.asm
+++ b/scripts/ViridianMart.asm
@@ -40,9 +40,9 @@
ret
RLEMovement1d4bb:
- db D_LEFT, $01
- db D_UP, $02
- db $ff
+ db D_LEFT, 1
+ db D_UP, 2
+ db -1 ; end
ViridianMartScript1:
ld a, [wSimulatedJoypadStatesIndex]