ref: 77ed5f3820301f9f301f12bf2f201d9bdab9e7e1
parent: dd08b8dd6b526cb191e921ba5a7b0b64d04d911f
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Jul 6 17:15:12 EDT 2020
Use ASCII quotes in comments
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -425,7 +425,7 @@
and a
ret z
- ; opponent’s turn
+ ; opponent's turn
ld a, [wAnimationID]
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3255,7 +3255,7 @@
ldh a, [hWhoseTurn]
and a
jr nz, .Ghost
- ld a, [wBattleMonStatus] ; player’s turn
+ ld a, [wBattleMonStatus] ; player's turn
and SLP | (1 << FRZ)
ret nz
ld hl, ScaredText
@@ -3262,7 +3262,7 @@
call PrintText
xor a
ret
-.Ghost ; ghost’s turn
+.Ghost ; ghost's turn
ld hl, GetOutText
call PrintText
xor a
--- a/engine/events/hidden_objects/gym_statues.asm
+++ b/engine/events/hidden_objects/gym_statues.asm
@@ -1,6 +1,6 @@
GymStatues:
; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
-; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
+; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
ld a, [wSpritePlayerStateData1FacingDirection]
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -31,7 +31,7 @@
call PlaySound
ld a, BANK(Music_MeetProfOak)
ld c, a
- ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
+ ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
call PlayMusic
ld a, $FC
ld [wJoyIgnore], a
@@ -76,7 +76,7 @@
predef CalcPositionOfPlayerRelativeToNPC
ld hl, hNPCPlayerYDistance
dec [hl]
- predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2
+ predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
ld de, wNPCMovementDirections2
ld a, 1 ; oak
ldh [hSpriteIndex], a
@@ -205,10 +205,10 @@
text_far _PalletTownText5
text_end
-PalletTownText6: ; sign by Red’s house
+PalletTownText6: ; sign by Red's house
text_far _PalletTownText6
text_end
-PalletTownText7: ; sign by Blue’s house
+PalletTownText7: ; sign by Blue's house
text_far _PalletTownText7
text_end
--- a/wram.asm
+++ b/wram.asm
@@ -2295,7 +2295,7 @@
ds 2
wYCoord::
-; player’s position on the current map
+; player's position on the current map
ds 1
wXCoord::