shithub: pokered

Download patch

ref: 77ed5f3820301f9f301f12bf2f201d9bdab9e7e1
parent: dd08b8dd6b526cb191e921ba5a7b0b64d04d911f
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Jul 6 17:15:12 EDT 2020

Use ASCII quotes in comments

--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -425,7 +425,7 @@
 	and a
 	ret z
 
-	; opponent’s turn
+	; opponent's turn
 
 	ld a, [wAnimationID]
 
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3255,7 +3255,7 @@
 	ldh a, [hWhoseTurn]
 	and a
 	jr nz, .Ghost
-	ld a, [wBattleMonStatus] ; player’s turn
+	ld a, [wBattleMonStatus] ; player's turn
 	and SLP | (1 << FRZ)
 	ret nz
 	ld hl, ScaredText
@@ -3262,7 +3262,7 @@
 	call PrintText
 	xor a
 	ret
-.Ghost ; ghost’s turn
+.Ghost ; ghost's turn
 	ld hl, GetOutText
 	call PrintText
 	xor a
--- a/engine/events/hidden_objects/gym_statues.asm
+++ b/engine/events/hidden_objects/gym_statues.asm
@@ -1,6 +1,6 @@
 GymStatues:
 ; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
-; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
+; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
 ; else ret
 	call EnableAutoTextBoxDrawing
 	ld a, [wSpritePlayerStateData1FacingDirection]
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -31,7 +31,7 @@
 	call PlaySound
 	ld a, BANK(Music_MeetProfOak)
 	ld c, a
-	ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
+	ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
 	call PlayMusic
 	ld a, $FC
 	ld [wJoyIgnore], a
@@ -76,7 +76,7 @@
 	predef CalcPositionOfPlayerRelativeToNPC
 	ld hl, hNPCPlayerYDistance
 	dec [hl]
-	predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2
+	predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
 	ld de, wNPCMovementDirections2
 	ld a, 1 ; oak
 	ldh [hSpriteIndex], a
@@ -205,10 +205,10 @@
 	text_far _PalletTownText5
 	text_end
 
-PalletTownText6: ; sign by Red’s house
+PalletTownText6: ; sign by Red's house
 	text_far _PalletTownText6
 	text_end
 
-PalletTownText7: ; sign by Blue’s house
+PalletTownText7: ; sign by Blue's house
 	text_far _PalletTownText7
 	text_end
--- a/wram.asm
+++ b/wram.asm
@@ -2295,7 +2295,7 @@
 	ds 2
 
 wYCoord::
-; player’s position on the current map
+; player's position on the current map
 	ds 1
 
 wXCoord::