ref: 8396935a07863484d1ce8a620511fbe645980fde
parent: 9f29f21d9d43baa7124991dcf3b093fc6c615706
author: yenatch <yenatch@gmail.com>
date: Fri Jul 11 07:02:04 EDT 2014
Comment the makefile.
--- a/Makefile
+++ b/Makefile
@@ -1,12 +1,22 @@
+# If your default python is 3, you may want to change this to python27.
PYTHON := python
+
+# md5sum -c is used to compare rom hashes. The options may vary across platforms.
MD5 := md5sum -c --quiet
+# Clear the default suffixes.
.SUFFIXES:
.SUFFIXES: .asm .tx .o .gbc
+
.PHONY: all clean red blue yellow compare
-.PRECIOUS: %.2bpp
+
+# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
+# Suppress annoying intermediate file deletion messages.
+.PRECIOUS: %.2bpp
+
+# Filepath shortcuts to avoid overly long recipes.
poketools := extras/pokemontools
gfx := $(PYTHON) $(poketools)/gfx.py
pic := $(PYTHON) $(poketools)/pic.py
@@ -16,6 +26,8 @@
versions := red blue yellow
+# Collect file dependencies for objects in red/, blue/ and yellow/.
+# These aren't provided by rgbds by default, so we have to look for file includes ourselves.
$(foreach ver, $(versions), \
$(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \
$(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \
@@ -26,6 +38,7 @@
)
+# Build Red/Blue. Yellow is WIP.
roms := pokered.gbc pokeblue.gbc
all: $(roms)
@@ -40,22 +53,34 @@
find . \( -iname '*.tx' -o -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
+# Image files are added to a queue to reduce build time. They're converted when building parent objects.
+%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
+%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
+%.pic: %.2bpp ; $(eval picq += $<) @rm -f $@
+
+# Source files are not fed directly into rgbasm.
+# A python preprocessor runs over them first, replacing ascii strings with correct character codes.
+# It spits out the new file with extension .tx.
+# The text preprocessor also uses a queue.
%.asm: ;
-%.tx: %.asm
- $(eval txq += $<)
- @rm -f $@
+%.tx: %.asm ; $(eval txq += $<) @rm -f $@
$(all_obj): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_dep))
+ @# The queue payloads are here.
+ @# These are made silent since there may be hundreds of targets.
@$(pre) $(txq); $(eval txq :=)
@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
@$(pic) compress $(picq); $(eval picq :=)
+ @# rgbasm -h for manual halt-nops.
rgbasm -h -o $@ $*.tx
+# Link objects together to build a rom.
+# Make a symfile for debugging. rgblink will segfault if a mapfile isn't made too.
link = rgblink -n $*.sym -m $*.map
-dmg_opt := -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
-cgb_opt := -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03
+dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
+cgb_opt = -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03
pokered.gbc: $(red_obj)
$(link) -o $@ $^
@@ -68,14 +93,3 @@
pokeyellow.gbc: $(yellow_obj)
$(link) -o $@ $^
rgbfix $(cgb_opt) -t "POKEMON YELLOW" $@
-
-
-%.2bpp: %.png
- $(eval 2bppq += $<)
- @rm -f $@
-%.1bpp: %.png
- $(eval 1bppq += $<)
- @rm -f $@
-%.pic: %.2bpp
- $(eval picq += $<)
- @rm -f $@