ref: 8701ef4d61a6a55ee71aa1a964d4f7d10eded87e
parent: ce62dca69be6c316f0cd549a498ff04aaeef8d4d
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon May 31 07:46:10 EDT 2021
Improve some RAM formatting
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -207,7 +207,7 @@
add_tm ROCK_SLIDE ; $F8
add_tm TRI_ATTACK ; $F9
add_tm SUBSTITUTE ; $FA
-assert NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
+ASSERT NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
NUM_TM_HM EQU NUM_TMS + NUM_HMS
--- a/data/battle_anims/subanimations.asm
+++ b/data/battle_anims/subanimations.asm
@@ -92,7 +92,7 @@
; subanim type, count
; REPT count
; db frame block id, base coordinate id, frame block mode
-; endr
+; ENDR
subanim: MACRO
db (\1 << 5) | \2
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6308,7 +6308,7 @@
ld de, OldManPicBack
.next
ld a, BANK(RedPicBack)
- assert BANK(RedPicBack) == BANK(OldManPicBack)
+ ASSERT BANK(RedPicBack) == BANK(OldManPicBack)
call UncompressSpriteFromDE
predef ScaleSpriteByTwo
ld hl, wOAMBuffer
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -2617,7 +2617,7 @@
ld hl, KeyItemFlags
ld de, wBuffer
ld bc, 15 ; only 11 bytes are actually used
- assert 15 >= (NUM_ITEMS + 7) / 8
+ ASSERT 15 >= (NUM_ITEMS + 7) / 8
call CopyData
pop af
dec a
--- a/home/names2.asm
+++ b/home/names2.asm
@@ -20,11 +20,11 @@
; TM names are separate from item names.
; BUG: This applies to all names instead of just items.
- assert NUM_POKEMON_INDEXES < HM01, \
+ ASSERT NUM_POKEMON_INDEXES < HM01, \
"A bug in GetName will get TM/HM names for Pokémon above ${x:HM01}."
- assert NUM_ATTACKS < HM01, \
+ ASSERT NUM_ATTACKS < HM01, \
"A bug in GetName will get TM/HM names for moves above ${x:HM01}."
- assert NUM_TRAINERS < HM01, \
+ ASSERT NUM_TRAINERS < HM01, \
"A bug in GetName will get TM/HM names for trainers above ${x:HM01}."
cp HM01
jp nc, GetMachineName
--- a/layout.link
+++ b/layout.link
@@ -182,7 +182,7 @@
org $c100
"Sprite State Data"
"OAM Buffer"
- org $dfff
+ org $df00
"Stack"
VRAM
"VRAM"
--- a/macros/asserts.asm
+++ b/macros/asserts.asm
@@ -118,10 +118,10 @@
end_grass_wildmons: MACRO
IF CURRENT_GRASS_WILDMONS_RATE == 0
- assert 1 == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
+ ASSERT 1 == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
"def_grass_wildmons {d:CURRENT_GRASS_WILDMONS_RATE}: expected 1 byte"
ELSE
- assert WILDDATA_LENGTH == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
+ ASSERT WILDDATA_LENGTH == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
"def_grass_wildmons {d:CURRENT_GRASS_WILDMONS_RATE}: expected {d:WILDDATA_LENGTH} bytes"
ENDC
ENDM
@@ -136,10 +136,10 @@
end_water_wildmons: MACRO
IF CURRENT_WATER_WILDMONS_RATE == 0
- assert 1 == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
+ ASSERT 1 == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
"def_water_wildmons {d:CURRENT_WATER_WILDMONS_RATE}: expected 1 byte"
ELSE
- assert WILDDATA_LENGTH == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
+ ASSERT WILDDATA_LENGTH == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
"def_water_wildmons {d:CURRENT_WATER_WILDMONS_RATE}: expected {d:WILDDATA_LENGTH} bytes"
ENDC
ENDM
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -61,19 +61,19 @@
ENDM
spritestatedata1: MACRO
-\1PictureID:: db
-\1MovementStatus:: db
-\1ImageIndex:: db
-\1YStepVector:: db
-\1YPixels:: db
-\1XStepVector:: db
-\1XPixels:: db
+\1PictureID:: db
+\1MovementStatus:: db
+\1ImageIndex:: db
+\1YStepVector:: db
+\1YPixels:: db
+\1XStepVector:: db
+\1XPixels:: db
\1IntraAnimFrameCounter:: db
-\1AnimFrameCounter:: db
-\1FacingDirection:: db
-\1YAdjusted:: db
-\1XAdjusted:: db
-\1CollisionData:: db
+\1AnimFrameCounter:: db
+\1FacingDirection:: db
+\1YAdjusted:: db
+\1XAdjusted:: db
+\1CollisionData:: db
ds 3
\1End::
ENDM
@@ -81,17 +81,24 @@
spritestatedata2: MACRO
\1WalkAnimationCounter:: db
ds 1
-\1YDisplacement:: db
-\1XDisplacement:: db
-\1MapY:: db
-\1MapX:: db
-\1MovementByte1:: db
-\1GrassPriority:: db
-\1MovementDelay:: db
-\1OrigFacingDirection:: db
+\1YDisplacement:: db
+\1XDisplacement:: db
+\1MapY:: db
+\1MapX:: db
+\1MovementByte1:: db
+\1GrassPriority:: db
+\1MovementDelay:: db
+\1OrigFacingDirection:: db
ds 3
-\1PictureID:: db
-\1ImageBaseOffset:: db
+\1PictureID:: db
+\1ImageBaseOffset:: db
ds 1
\1End::
+ENDM
+
+sprite_oam_struct: MACRO
+\1YCoord:: db
+\1XCoord:: db
+\1TileID:: db
+\1Attributes:: db
ENDM
--- a/sram.asm
+++ b/sram.asm
@@ -1,4 +1,4 @@
-SECTION "Sprite Buffers", SRAM ; BANK 0
+SECTION "Sprite Buffers", SRAM
sSpriteBuffer0:: ds SPRITEBUFFERSIZE
sSpriteBuffer1:: ds SPRITEBUFFERSIZE
@@ -9,16 +9,17 @@
sHallOfFame:: ds HOF_TEAM * HOF_TEAM_CAPACITY
-SECTION "Save Data", SRAM ; BANK 1
+SECTION "Save Data", SRAM
+
ds $598
sPlayerName:: ds NAME_LENGTH
-sMainData:: ds wMainDataEnd - wMainDataStart
+sMainData:: ds wMainDataEnd - wMainDataStart
sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart
-sPartyData:: ds wPartyDataEnd - wPartyDataStart
-sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
-sTileAnimations:: ds 1
-sMainDataCheckSum:: ds 1
+sPartyData:: ds wPartyDataEnd - wPartyDataStart
+sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
+sTileAnimations:: db
+sMainDataCheckSum:: db
; The PC boxes will not fit into one SRAM bank,
@@ -25,26 +26,26 @@
; so they use multiple SECTIONs
box_n = 0
boxes: MACRO
-rept \1
+REPT \1
box_n = box_n + 1
sBox{d:box_n}:: ds wBoxDataEnd - wBoxDataStart
-endr
+ENDR
ENDM
-SECTION "Saved Boxes 1", SRAM ; BANK 2
+SECTION "Saved Boxes 1", SRAM
; sBox1 - sBox6
boxes 6
-sBank2AllBoxesChecksum:: ds 1
+sBank2AllBoxesChecksum:: db
sBank2IndividualBoxChecksums:: ds 6
-SECTION "Saved Boxes 2", SRAM ; BANK 3
+SECTION "Saved Boxes 2", SRAM
; sBox7 - sBox12
boxes 6
-sBank3AllBoxesChecksum:: ds 1
+sBank3AllBoxesChecksum:: db
sBank3IndividualBoxChecksums:: ds 6
; All 12 boxes fit within 2 SRAM banks
- assert box_n == NUM_BOXES, \
+ ASSERT box_n == NUM_BOXES, \
"boxes: Expected {d:NUM_BOXES} total boxes, got {d:box_n}"
--- a/wram.asm
+++ b/wram.asm
@@ -8,11 +8,9 @@
SECTION "WRAM", WRAM0
-wUnusedC000::
- ds 1
+wUnusedC000:: db
-wSoundID::
- ds 1
+wSoundID:: db
wMuteAudioAndPauseMusic::
; bit 7: whether sound has been muted
@@ -23,14 +21,11 @@
; Store 0 to resume music.
ds 1
-wDisableChannelOutputWhenSfxEnds::
- ds 1
+wDisableChannelOutputWhenSfxEnds:: db
-wStereoPanning::
- ds 1
+wStereoPanning:: db
-wSavedVolume::
- ds 1
+wSavedVolume:: db
wChannelCommandPointers::
ds 16
@@ -117,35 +112,25 @@
; also includes fade for hardware channels that support it
ds 8
-wMusicWaveInstrument::
- ds 1
+wMusicWaveInstrument:: db
-wSfxWaveInstrument::
- ds 1
+wSfxWaveInstrument:: db
-wMusicTempo::
- ds 2
+wMusicTempo:: dw
-wSfxTempo::
- ds 2
+wSfxTempo:: dw
-wSfxHeaderPointer::
- ds 2
+wSfxHeaderPointer:: dw
-wNewSoundID::
- ds 1
+wNewSoundID:: db
-wAudioROMBank::
- ds 1
+wAudioROMBank:: db
-wAudioSavedROMBank::
- ds 1
+wAudioSavedROMBank:: db
-wFrequencyModifier::
- ds 1
+wFrequencyModifier:: db
-wTempoModifier::
- ds 1
+wTempoModifier:: db
ds 13
@@ -177,9 +162,9 @@
; - F
wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1 ; player is struct 0
; wSprite02StateData1 - wSprite15StateData1
-for n, 1, NUM_SPRITESTATEDATA_STRUCTS
+FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS
wSprite{02d:n}StateData1:: spritestatedata1 wSprite{02d:n}StateData1
-endr
+ENDR
wSpriteStateData2::
; more data for all sprites on the current map
@@ -204,14 +189,14 @@
; - F
wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2 ; player is struct 0
; wSprite02StateData2 - wSprite15StateData2
-for n, 1, NUM_SPRITESTATEDATA_STRUCTS
+FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS
wSprite{02d:n}StateData2:: spritestatedata2 wSprite{02d:n}StateData2
-endr
+ENDR
; The high byte of a pointer to anywhere within wSpriteStateData1 can be incremented
; to reach within wSpriteStateData2, and vice-versa for decrementing.
-assert HIGH(wSpriteStateData1) + 1 == HIGH(wSpriteStateData2)
-assert LOW(wSpriteStateData1) == 0
+ASSERT HIGH(wSpriteStateData1) + 1 == HIGH(wSpriteStateData2)
+ASSERT LOW(wSpriteStateData1) == 0
wSpriteDataEnd::
@@ -221,9 +206,9 @@
wOAMBuffer::
; buffer for OAM data. Copied to OAM by DMA
; wOAMBufferSprite00 - wOAMBufferSprite39
-for n, NUM_SPRITE_OAM_STRUCTS
-wOAMBufferSprite{02d:n}:: ds 4
-endr
+FOR n, NUM_SPRITE_OAM_STRUCTS
+wOAMBufferSprite{02d:n}:: sprite_oam_struct wOAMBufferSprite{02d:n}
+ENDR
wOAMBufferEnd::
wTileMap::
@@ -263,10 +248,8 @@
ds SCREEN_WIDTH * 2
; coordinates of the position of the cursor for the top menu item (id 0)
-wTopMenuItemY::
- ds 1
-wTopMenuItemX::
- ds 1
+wTopMenuItemY:: db
+wTopMenuItemX:: db
wCurrentMenuItem::
; the id of the currently selected menu item
@@ -312,8 +295,7 @@
; a sub-menu is shown. It's reset at the start of each battle.
ds 1
-wPlayerMoveListIndex::
- ds 1
+wPlayerMoveListIndex:: db
wPlayerMonNumber::
; index in party of currently battling mon
@@ -345,8 +327,7 @@
; allows the caller to scroll the entire menu up or down when this happens.
ds 1
-wTradeCenterPointerTableIndex::
- ds 1
+wTradeCenterPointerTableIndex:: db
ds 1
@@ -422,16 +403,13 @@
ds 1
-wMissableObjectIndex::
- ds 1
+wMissableObjectIndex:: db
-wPredefID::
- ds 1
+wPredefID:: db
wPredefRegisters::
ds 6
-wTrainerHeaderFlagBit::
- ds 1
+wTrainerHeaderFlagBit:: db
ds 1
@@ -481,14 +459,11 @@
wAnimationType::
; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon...
-wNPCMovementDirections::
- ds 1
+wNPCMovementDirections:: db
-wDexRatingNumMonsOwned::
- ds 1
+wDexRatingNumMonsOwned:: db
-wDexRatingText::
- ds 1
+wDexRatingText:: db
wSlotMachineSavedROMBank::
; ROM back to return to when the player is done with the slot machine
@@ -496,8 +471,7 @@
ds 26
-wAnimPalette::
- ds 1
+wAnimPalette:: db
ds 29
@@ -520,8 +494,7 @@
ds 10
-wRLEByteCount::
- ds 1
+wRLEByteCount:: db
wAddedToParty::
; 0 = not added
@@ -541,19 +514,15 @@
; Other methods of evolution simply set it by calling TryEvolvingMon.
ds 1
-wForceEvolution::
- ds 1
+wForceEvolution:: db
; if [wAILayer2Encouragement] != 1, the second AI layer is not applied
-wAILayer2Encouragement::
+wAILayer2Encouragement:: db
ds 1
- ds 1
; current HP of player and enemy substitutes
-wPlayerSubstituteHP::
- ds 1
-wEnemySubstituteHP::
- ds 1
+wPlayerSubstituteHP:: db
+wEnemySubstituteHP:: db
wTestBattlePlayerSelectedMove::
; The player's selected move during a test battle.
@@ -566,13 +535,10 @@
; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..)
ds 1
-wPlayerSelectedMove::
- ds 1
-wEnemySelectedMove::
- ds 1
+wPlayerSelectedMove:: db
+wEnemySelectedMove:: db
-wLinkBattleRandomNumberListIndex::
- ds 1
+wLinkBattleRandomNumberListIndex:: db
wAICount::
; number of times remaining that AI action can occur
@@ -580,8 +546,7 @@
ds 2
-wEnemyMoveListIndex::
- ds 1
+wEnemyMoveListIndex:: db
wLastSwitchInEnemyMonHP::
; The enemy mon's HP when it was switched in or when the current player mon
@@ -593,15 +558,12 @@
; total amount of money made using Pay Day during the current battle
ds 3
-wSafariEscapeFactor::
- ds 1
-wSafariBaitFactor::
- ds 1
+wSafariEscapeFactor:: db
+wSafariBaitFactor:: db
ds 1
-wTransformedEnemyMonOriginalDVs::
- ds 2
+wTransformedEnemyMonOriginalDVs:: dw
wMonIsDisobedient:: ds 1
@@ -629,8 +591,7 @@
; battle.
ds 1
-wPlayerMonMinimized::
- ds 1
+wPlayerMonMinimized:: db
ds 13
@@ -646,26 +607,19 @@
wInGameTradeGiveMonSpecies::
-wPlayerMonUnmodifiedLevel::
- ds 1
+wPlayerMonUnmodifiedLevel:: db
wInGameTradeTextPointerTablePointer::
-wPlayerMonUnmodifiedMaxHP::
- ds 2
+wPlayerMonUnmodifiedMaxHP:: dw
wInGameTradeTextPointerTableIndex::
-wPlayerMonUnmodifiedAttack::
- ds 1
-wInGameTradeGiveMonName::
- ds 1
-wPlayerMonUnmodifiedDefense::
- ds 2
-wPlayerMonUnmodifiedSpeed::
- ds 2
-wPlayerMonUnmodifiedSpecial::
- ds 2
+wPlayerMonUnmodifiedAttack:: db
+wInGameTradeGiveMonName:: db
+wPlayerMonUnmodifiedDefense:: dw
+wPlayerMonUnmodifiedSpeed:: dw
+wPlayerMonUnmodifiedSpecial:: dw
; stat modifiers for the player's current pokemon
; value can range from 1 - 13 ($1 to $D)
@@ -672,21 +626,15 @@
; 7 is normal
wPlayerMonStatMods::
-wPlayerMonAttackMod::
- ds 1
-wPlayerMonDefenseMod::
- ds 1
-wPlayerMonSpeedMod::
- ds 1
-wPlayerMonSpecialMod::
- ds 1
+wPlayerMonAttackMod:: db
+wPlayerMonDefenseMod:: db
+wPlayerMonSpeedMod:: db
+wPlayerMonSpecialMod:: db
wInGameTradeReceiveMonName::
-wPlayerMonAccuracyMod::
- ds 1
-wPlayerMonEvasionMod::
- ds 1
+wPlayerMonAccuracyMod:: db
+wPlayerMonEvasionMod:: db
ds 2
wPlayerMonStatModsEnd::
@@ -693,25 +641,17 @@
ds 1
-wEnemyMonUnmodifiedLevel::
- ds 1
-wEnemyMonUnmodifiedMaxHP::
- ds 2
-wEnemyMonUnmodifiedAttack::
- ds 2
-wEnemyMonUnmodifiedDefense::
- ds 1
+wEnemyMonUnmodifiedLevel:: db
+wEnemyMonUnmodifiedMaxHP:: dw
+wEnemyMonUnmodifiedAttack:: dw
+wEnemyMonUnmodifiedDefense:: db
-wInGameTradeMonNick::
- ds 1
+wInGameTradeMonNick:: db
-wEnemyMonUnmodifiedSpeed::
- ds 2
-wEnemyMonUnmodifiedSpecial::
- ds 1
+wEnemyMonUnmodifiedSpeed:: dw
+wEnemyMonUnmodifiedSpecial:: db
-wEngagedTrainerClass::
- ds 1
+wEngagedTrainerClass:: db
wEngagedTrainerSet::
; ds 1
@@ -720,21 +660,14 @@
; 7 is normal
wEnemyMonStatMods::
-wEnemyMonAttackMod::
- ds 1
-wEnemyMonDefenseMod::
- ds 1
-wEnemyMonSpeedMod::
- ds 1
-wEnemyMonSpecialMod::
- ds 1
-wEnemyMonAccuracyMod::
- ds 1
-wEnemyMonEvasionMod::
- ds 1
+wEnemyMonAttackMod:: db
+wEnemyMonDefenseMod:: db
+wEnemyMonSpeedMod:: db
+wEnemyMonSpecialMod:: db
+wEnemyMonAccuracyMod:: db
+wEnemyMonEvasionMod:: db
-wInGameTradeReceiveMonSpecies::
- ds 1
+wInGameTradeReceiveMonSpecies:: db
ds 1
wEnemyMonStatModsEnd::
@@ -875,8 +808,7 @@
wTrainerSpriteOffset::
-wUnusedCD3D::
- ds 1
+wUnusedCD3D:: db
wHUDPokeballGfxOffsetX::
; difference in X between the next ball and the current one
@@ -920,8 +852,7 @@
wHiddenObjectFunctionRomBank::
-wTrainerEngageDistance::
- ds 1
+wTrainerEngageDistance:: db
wHUDGraphicsTiles::
; 3 bytes
@@ -954,8 +885,7 @@
wHiddenObjectIndex::
-wTrainerFacingDirection::
- ds 1
+wTrainerFacingDirection:: db
wHoFMonOrPlayer::
; show mon or show player?
@@ -970,8 +900,7 @@
wTrainerScreenY::
-wOptionsCancelCursorX::
- ds 1
+wOptionsCancelCursorX:: db
wDayCarePerLevelCost::
; 2-byte BCD number (always set to $100)
@@ -991,8 +920,7 @@
wSlotMachineWheel1BottomTile::
-wTrainerScreenX::
- ds 1
+wTrainerScreenX:: db
; a lot of the uses for these values use more than the said address
wHoFTeamNo::
@@ -999,33 +927,27 @@
wSlotMachineWheel1MiddleTile::
-wFieldMovesLeftmostXCoord::
- ds 1
+wFieldMovesLeftmostXCoord:: db
wLastFieldMoveID::
; unused
-wSlotMachineWheel1TopTile::
- ds 1
+wSlotMachineWheel1TopTile:: db
-wSlotMachineWheel2BottomTile::
- ds 1
+wSlotMachineWheel2BottomTile:: db
-wSlotMachineWheel2MiddleTile::
- ds 1
+wSlotMachineWheel2MiddleTile:: db
wTempCoins1::
; 2 bytes
; temporary variable used to add payout amount to the player's coins
-wSlotMachineWheel2TopTile::
- ds 1
+wSlotMachineWheel2TopTile:: db
wBattleTransitionSpiralDirection::
; 0 = outward, 1 = inward
-wSlotMachineWheel3BottomTile::
- ds 1
+wSlotMachineWheel3BottomTile:: db
wSlotMachineWheel3MiddleTile::
@@ -1070,8 +992,7 @@
wSlotMachineWheel2SlipCounter::
; wheel 2 can "slip" while this is non-zero
-wTradedEnemyMonOT::
- ds 1
+wTradedEnemyMonOT:: db
wSavedPlayerScreenY::
@@ -1094,8 +1015,7 @@
; 0 = cut animation, 1 = boulder dust animation
ds 9
-wTradedEnemyMonOTID::
- ds 2
+wTradedEnemyMonOTID:: dw
wStandingOnWarpPadOrHole::
; 0 = neither
@@ -1104,14 +1024,11 @@
wOAMBaseTile::
-wGymTrashCanIndex::
- ds 1
+wGymTrashCanIndex:: db
-wSymmetricSpriteOAMAttributes::
- ds 1
+wSymmetricSpriteOAMAttributes:: db
-wMonPartySpriteSpecies::
- ds 1
+wMonPartySpriteSpecies:: db
wLeftGBMonSpecies::
; in the trade animation, the mon that leaves the left gameboy
@@ -1204,8 +1121,7 @@
wChangeMonPicEnemyTurnSpecies::
-wHPBarMaxHP::
- ds 1
+wHPBarMaxHP:: db
wNamingScreenSubmitName::
; non-zero when the player has chosen to submit the name
@@ -1212,8 +1128,7 @@
wChangeMonPicPlayerTurnSpecies::
-wEvoNewSpecies::
- ds 1
+wEvoNewSpecies:: db
wAlphabetCase::
; 0 = upper case
@@ -1221,26 +1136,20 @@
wEvoMonTileOffset::
-wHPBarOldHP::
- ds 1
+wHPBarOldHP:: db
-wEvoCancelled::
- ds 1
+wEvoCancelled:: db
wNamingScreenLetter::
-wHPBarNewHP::
- ds 2
-wHPBarDelta::
- ds 1
+wHPBarNewHP:: dw
+wHPBarDelta:: db
-wHPBarTempHP::
- ds 2
+wHPBarTempHP:: dw
ds 11
-wHPBarHPDifference::
- ds 1
+wHPBarHPDifference:: db
ds 7
wAIItem::
@@ -1247,8 +1156,7 @@
; the item that the AI used
ds 1
-wUsedItemOnWhichPokemon::
- ds 1
+wUsedItemOnWhichPokemon:: db
wAnimSoundID::
; sound ID during battle animations
@@ -1296,8 +1204,7 @@
; to the current map's bank
ds 1
-wPredefParentBank::
- ds 1
+wPredefParentBank:: db
wSpriteIndex:: ds 1
@@ -1311,20 +1218,17 @@
; sprite offset of sprite being controlled by NPC movement script
ds 1
-wScriptedNPCWalkCounter::
- ds 1
+wScriptedNPCWalkCounter:: db
ds 1
-wGBC::
- ds 1
+wGBC:: db
wOnSGB::
; if running on SGB, it's 1, else it's 0
ds 1
-wDefaultPaletteCommand::
- ds 1
+wDefaultPaletteCommand:: db
wPlayerHPBarColor::
@@ -1332,8 +1236,7 @@
; species of the mon whose palette is used for the whole screen
ds 1
-wEnemyHPBarColor::
- ds 1
+wEnemyHPBarColor:: db
; 0: green
; 1: yellow
@@ -1341,8 +1244,7 @@
wPartyMenuHPBarColors::
ds 6
-wStatusScreenHPBarColor::
- ds 1
+wStatusScreenHPBarColor:: db
ds 7
@@ -1350,8 +1252,7 @@
wWhichPartyMenuHPBar::
-wPalPacket::
- ds 1
+wPalPacket:: db
wPartyMenuBlkPacket::
; $30 bytes
@@ -1365,8 +1266,7 @@
; storage buffer for various strings
ds 2
-wGainBoostedExp::
- ds 1
+wGainBoostedExp:: db
ds 17
@@ -1379,8 +1279,7 @@
wItemList::
ds 16
-wListPointer::
- ds 2
+wListPointer:: dw
wUnusedCF8D::
; 2 bytes
@@ -1387,8 +1286,7 @@
; used to store pointers, but never read
ds 2
-wItemPrices::
- ds 2
+wItemPrices:: dw
wcf91:: ds 1 ; used with a lot of things (too much to list here)
@@ -1421,11 +1319,9 @@
; 3 = move from party to daycare
ds 1
-wItemQuantity::
- ds 1
+wItemQuantity:: db
-wMaxItemQuantity::
- ds 1
+wMaxItemQuantity:: db
; LoadMonData copies mon data here
wLoadedMon:: party_struct wLoadedMon
@@ -1457,11 +1353,9 @@
; audio, it zeroes this variable and starts playing the sound ID stored in it.
ds 1
-wAudioFadeOutCounterReloadValue::
- ds 1
+wAudioFadeOutCounterReloadValue:: db
-wAudioFadeOutCounter::
- ds 1
+wAudioFadeOutCounter:: db
wLastMusicSoundID::
; This is used to determine whether the default music is already playing when
@@ -1482,36 +1376,22 @@
; other values aren't used
ds 1
-wEnemyMoveNum::
- ds 1
-wEnemyMoveEffect::
- ds 1
-wEnemyMovePower::
- ds 1
-wEnemyMoveType::
- ds 1
-wEnemyMoveAccuracy::
- ds 1
-wEnemyMoveMaxPP::
- ds 1
-wPlayerMoveNum::
- ds 1
-wPlayerMoveEffect::
- ds 1
-wPlayerMovePower::
- ds 1
-wPlayerMoveType::
- ds 1
-wPlayerMoveAccuracy::
- ds 1
-wPlayerMoveMaxPP::
- ds 1
+wEnemyMoveNum:: db
+wEnemyMoveEffect:: db
+wEnemyMovePower:: db
+wEnemyMoveType:: db
+wEnemyMoveAccuracy:: db
+wEnemyMoveMaxPP:: db
+wPlayerMoveNum:: db
+wPlayerMoveEffect:: db
+wPlayerMovePower:: db
+wPlayerMoveType:: db
+wPlayerMoveAccuracy:: db
+wPlayerMoveMaxPP:: db
-wEnemyMonSpecies2::
- ds 1
-wBattleMonSpecies2::
- ds 1
+wEnemyMonSpecies2:: db
+wBattleMonSpecies2:: db
wEnemyMonNick:: ds NAME_LENGTH
@@ -1525,13 +1405,11 @@
wBattleMon:: battle_struct wBattleMon
-wTrainerClass::
- ds 1
+wTrainerClass:: db
ds 1
-wTrainerPicPointer::
- ds 2
+wTrainerPicPointer:: dw
ds 1
wTempMoveNameBuffer::
@@ -1545,8 +1423,7 @@
; money received after battle = base money × level of highest-level enemy mon
ds 2
-wMissableObjectCounter::
- ds 1
+wMissableObjectCounter:: db
ds 1
@@ -1603,8 +1480,7 @@
; $ff = failed OHKO
ds 1
-wMoveMissed::
- ds 1
+wMoveMissed:: db
wPlayerStatsToDouble::
; always 0
@@ -1650,22 +1526,17 @@
; always 0
ds 1
-wEnemyBattleStatus1::
- ds 1
-wEnemyBattleStatus2::
- ds 1
-wEnemyBattleStatus3::
- ds 1
+wEnemyBattleStatus1:: db
+wEnemyBattleStatus2:: db
+wEnemyBattleStatus3:: db
wPlayerNumAttacksLeft::
; when the player is attacking multiple times, the number of attacks left
ds 1
-wPlayerConfusedCounter::
- ds 1
+wPlayerConfusedCounter:: db
-wPlayerToxicCounter::
- ds 1
+wPlayerToxicCounter:: db
wPlayerDisabledMove::
; high nibble: which move is disabled (1-4)
@@ -1678,11 +1549,9 @@
; when the enemy is attacking multiple times, the number of attacks left
ds 1
-wEnemyConfusedCounter::
- ds 1
+wEnemyConfusedCounter:: db
-wEnemyToxicCounter::
- ds 1
+wEnemyToxicCounter:: db
wEnemyDisabledMove::
; high nibble: which move is disabled (1-4)
@@ -1709,11 +1578,9 @@
wAmountMoneyWon::
; 3-byte BCD number
-wObjectToHide::
- ds 1
+wObjectToHide:: db
-wObjectToShow::
- ds 1
+wObjectToShow:: db
ds 1
@@ -1742,10 +1609,8 @@
ds 2
; base coordinates of frame block
-wBaseCoordX::
- ds 1
-wBaseCoordY::
- ds 1
+wBaseCoordX:: db
+wBaseCoordY:: db
; low health alarm counter/enable
; high bit = enable, others = timer to cycle frequencies
@@ -1755,8 +1620,7 @@
; counts how many tiles of the current frame block have been drawn
ds 1
-wMovingBGTilesCounter2::
- ds 1
+wMovingBGTilesCounter2:: db
wSubAnimFrameDelay::
; duration of each frame of the current subanimation in terms of screen refreshes
@@ -1794,8 +1658,7 @@
wCoordAdjustmentAmount::
; how much to add to the X/Y coord
-wUnusedD08A::
- ds 1
+wUnusedD08A:: db
wSpiralBallsBaseX::
@@ -1814,16 +1677,13 @@
; 04: reverse the subanimation
ds 1
-wEndBattleWinTextPointer::
- ds 2
+wEndBattleWinTextPointer:: dw
-wEndBattleLoseTextPointer::
- ds 2
+wEndBattleLoseTextPointer:: dw
ds 2
-wEndBattleTextRomBank::
- ds 1
+wEndBattleTextRomBank:: db
ds 1
@@ -1843,8 +1703,7 @@
ds 2
-wOutwardSpiralTileMapPointer::
- ds 1
+wOutwardSpiralTileMapPointer:: db
wPartyMenuAnimMonEnabled::
@@ -1852,8 +1711,7 @@
; non-zero when enabled. causes nest locations to blink on and off.
; the town selection cursor will blink regardless of what this value is
-wUnusedD09B::
- ds 1
+wUnusedD09B:: db
wFBDestAddr::
; current destination address in OAM for frame blocks (big endian)
@@ -1892,14 +1750,10 @@
wDisableVBlankWYUpdate:: ds 1 ; if non-zero, don't update WY during V-blank
-wSpriteCurPosX::
- ds 1
-wSpriteCurPosY::
- ds 1
-wSpriteWidth::
- ds 1
-wSpriteHeight::
- ds 1
+wSpriteCurPosX:: db
+wSpriteCurPosY:: db
+wSpriteWidth:: db
+wSpriteHeight:: db
wSpriteInputCurByte::
; current input byte
ds 1
@@ -1918,10 +1772,8 @@
; bit 0 determines used buffer (0 -> sSpriteBuffer1, 1 -> sSpriteBuffer2)
; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation)
ds 1
-wSpriteUnpackMode::
- ds 1
-wSpriteFlipped::
- ds 1
+wSpriteUnpackMode:: db
+wSpriteFlipped:: db
wSpriteInputPtr::
; pointer to next input byte
@@ -1941,11 +1793,9 @@
wd0b5:: ds 1 ; used as a temp storage area for Pokemon Species, and other Pokemon/Battle related things
-wNameListType::
- ds 1
+wNameListType:: db
-wPredefBank::
- ds 1
+wPredefBank:: db
wMonHeader::
@@ -1955,39 +1805,26 @@
ds 1
wMonHBaseStats::
-wMonHBaseHP::
- ds 1
-wMonHBaseAttack::
- ds 1
-wMonHBaseDefense::
- ds 1
-wMonHBaseSpeed::
- ds 1
-wMonHBaseSpecial::
- ds 1
+wMonHBaseHP:: db
+wMonHBaseAttack:: db
+wMonHBaseDefense:: db
+wMonHBaseSpeed:: db
+wMonHBaseSpecial:: db
wMonHTypes::
-wMonHType1::
- ds 1
-wMonHType2::
- ds 1
+wMonHType1:: db
+wMonHType2:: db
-wMonHCatchRate::
- ds 1
-wMonHBaseEXP::
- ds 1
-wMonHSpriteDim::
- ds 1
-wMonHFrontSprite::
- ds 2
-wMonHBackSprite::
- ds 2
+wMonHCatchRate:: db
+wMonHBaseEXP:: db
+wMonHSpriteDim:: db
+wMonHFrontSprite:: dw
+wMonHBackSprite:: dw
wMonHMoves::
ds NUM_MOVES
-wMonHGrowthRate::
- ds 1
+wMonHGrowthRate:: db
wMonHLearnset::
; bit field
@@ -2002,26 +1839,22 @@
ds 2
-wDamage::
- ds 2
+wDamage:: dw
ds 2
-wRepelRemainingSteps::
- ds 1
+wRepelRemainingSteps:: db
wMoves::
; list of moves for FormatMovesString
ds NUM_MOVES
-wMoveNum::
- ds 1
+wMoveNum:: db
wMovesString::
ds 56
-wUnusedD119::
- ds 1
+wUnusedD119:: db
wWalkBikeSurfStateCopy::
; wWalkBikeSurfState is sometimes copied here, but it doesn't seem to be used for anything
@@ -2073,24 +1906,19 @@
; number of times the player has tried to run from battle
ds 1
-wEvolutionOccurred::
- ds 1
+wEvolutionOccurred:: db
-wVBlankSavedROMBank::
- ds 1
+wVBlankSavedROMBank:: db
ds 1
-wIsKeyItem::
- ds 1
+wIsKeyItem:: db
-wTextBoxID::
- ds 1
+wTextBoxID:: db
wCurrentMapScriptFlags:: ds 1 ; not exactly sure what this is used for, but it seems to be used as a multipurpose temp flag value
-wCurEnemyLVL::
- ds 1
+wCurEnemyLVL:: db
wItemListPointer::
; pointer to list of items terminated by $FF
@@ -2100,11 +1928,9 @@
; number of entries in a list
ds 1
-wLinkState::
- ds 1
+wLinkState:: db
-wTwoOptionMenuID::
- ds 1
+wTwoOptionMenuID:: db
wChosenMenuItem::
; the id of the menu item the player ultimately chose
@@ -2137,22 +1963,17 @@
; a horizontal or vertical gate block
ds 1
-wSavedSpriteScreenY::
- ds 1
+wSavedSpriteScreenY:: db
-wSavedSpriteScreenX::
- ds 1
+wSavedSpriteScreenX:: db
-wSavedSpriteMapY::
- ds 1
+wSavedSpriteMapY:: db
-wSavedSpriteMapX::
- ds 1
+wSavedSpriteMapX:: db
ds 5
-wWhichPrize::
- ds 1
+wWhichPrize:: db
wIgnoreInputCounter::
; counts downward each frame
@@ -2167,12 +1988,9 @@
; after a battle, you have at least 3 steps before a random battle can occur
ds 1
-wPrize1::
- ds 1
-wPrize2::
- ds 1
-wPrize3::
- ds 1
+wPrize1:: db
+wPrize2:: db
+wPrize3:: db
ds 1
@@ -2179,14 +1997,11 @@
wSerialRandomNumberListBlock::
; the first 7 bytes are the preamble
-wPrize1Price::
- ds 2
+wPrize1Price:: dw
-wPrize2Price::
- ds 2
+wPrize2Price:: dw
-wPrize3Price::
- ds 2
+wPrize3Price:: dw
ds 1
@@ -2204,16 +2019,13 @@
; that case, this would be ESCAPE_ROPE.
ds 1
-wUnusedD153::
- ds 1
+wUnusedD153:: db
ds 2
-wEvoStoneItemID::
- ds 1
+wEvoStoneItemID:: db
-wSavedNPCMovementDirections2Index::
- ds 1
+wSavedNPCMovementDirections2Index:: db
wPlayerName::
ds NAME_LENGTH
@@ -2226,21 +2038,21 @@
wPartyMons::
; wPartyMon1 - wPartyMon6
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}:: party_struct wPartyMon{d:n}
-endr
+ENDR
wPartyMonOT::
; wPartyMon1OT - wPartyMon6OT
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}OT:: ds NAME_LENGTH
-endr
+ENDR
wPartyMonNicks::
; wPartyMon1Nick - wPartyMon6Nick
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}Nick:: ds NAME_LENGTH
-endr
+ENDR
wPartyMonNicksEnd::
wPartyDataEnd::
@@ -2257,8 +2069,7 @@
wPokedexSeenEnd::
-wNumBagItems::
- ds 1
+wNumBagItems:: db
wBagItems::
; item, quantity
ds BAG_ITEM_CAPACITY * 2
@@ -2295,14 +2106,11 @@
; bit 1: If 0, no delay.
ds 1
-wPlayerID::
- ds 2
+wPlayerID:: dw
-wMapMusicSoundID::
- ds 1
+wMapMusicSoundID:: db
-wMapMusicROMBank::
- ds 1
+wMapMusicROMBank:: db
wMapPalOffset::
; offset subtracted from FadePal4 to get the background and object palettes for the current map
@@ -2309,8 +2117,7 @@
; normally, it is 0. it is 6 when Flash is needed, causing FadePal2 to be used instead of FadePal4
ds 1
-wCurMap::
- ds 1
+wCurMap:: db
wCurrentTileBlockMapViewPointer::
; pointer to the upper left corner of the current view in the tile block map
@@ -2320,24 +2127,19 @@
; player's position on the current map
ds 1
-wXCoord::
- ds 1
+wXCoord:: db
wYBlockCoord::
; player's y position (by block)
ds 1
-wXBlockCoord::
- ds 1
+wXBlockCoord:: db
-wLastMap::
- ds 1
+wLastMap:: db
-wUnusedD366::
- ds 1
+wUnusedD366:: db
-wCurMapTileset::
- ds 1
+wCurMapTileset:: db
wCurMapHeight::
; blocks
@@ -2347,114 +2149,79 @@
; blocks
ds 1
-wMapDataPtr::
- ds 2
+wMapDataPtr:: dw
-wMapTextPtr::
- ds 2
+wMapTextPtr:: dw
-wMapScriptPtr::
- ds 2
+wMapScriptPtr:: dw
wMapConnections::
; connection byte
ds 1
-wMapConn1Ptr::
- ds 1
+wMapConn1Ptr:: db
-wNorthConnectionStripSrc::
- ds 2
+wNorthConnectionStripSrc:: dw
-wNorthConnectionStripDest::
- ds 2
+wNorthConnectionStripDest:: dw
-wNorthConnectionStripWidth::
- ds 1
+wNorthConnectionStripWidth:: db
-wNorthConnectedMapWidth::
- ds 1
+wNorthConnectedMapWidth:: db
-wNorthConnectedMapYAlignment::
- ds 1
+wNorthConnectedMapYAlignment:: db
-wNorthConnectedMapXAlignment::
- ds 1
+wNorthConnectedMapXAlignment:: db
-wNorthConnectedMapViewPointer::
- ds 2
+wNorthConnectedMapViewPointer:: dw
-wMapConn2Ptr::
- ds 1
+wMapConn2Ptr:: db
-wSouthConnectionStripSrc::
- ds 2
+wSouthConnectionStripSrc:: dw
-wSouthConnectionStripDest::
- ds 2
+wSouthConnectionStripDest:: dw
-wSouthConnectionStripWidth::
- ds 1
+wSouthConnectionStripWidth:: db
-wSouthConnectedMapWidth::
- ds 1
+wSouthConnectedMapWidth:: db
-wSouthConnectedMapYAlignment::
- ds 1
+wSouthConnectedMapYAlignment:: db
-wSouthConnectedMapXAlignment::
- ds 1
+wSouthConnectedMapXAlignment:: db
-wSouthConnectedMapViewPointer::
- ds 2
+wSouthConnectedMapViewPointer:: dw
-wMapConn3Ptr::
- ds 1
+wMapConn3Ptr:: db
-wWestConnectionStripSrc::
- ds 2
+wWestConnectionStripSrc:: dw
-wWestConnectionStripDest::
- ds 2
+wWestConnectionStripDest:: dw
-wWestConnectionStripHeight::
- ds 1
+wWestConnectionStripHeight:: db
-wWestConnectedMapWidth::
- ds 1
+wWestConnectedMapWidth:: db
-wWestConnectedMapYAlignment::
- ds 1
+wWestConnectedMapYAlignment:: db
-wWestConnectedMapXAlignment::
- ds 1
+wWestConnectedMapXAlignment:: db
-wWestConnectedMapViewPointer::
- ds 2
+wWestConnectedMapViewPointer:: dw
-wMapConn4Ptr::
- ds 1
+wMapConn4Ptr:: db
-wEastConnectionStripSrc::
- ds 2
+wEastConnectionStripSrc:: dw
-wEastConnectionStripDest::
- ds 2
+wEastConnectionStripDest:: dw
-wEastConnectionStripHeight::
- ds 1
+wEastConnectionStripHeight:: db
-wEastConnectedMapWidth::
- ds 1
+wEastConnectedMapWidth:: db
-wEastConnectedMapYAlignment::
- ds 1
+wEastConnectedMapYAlignment:: db
-wEastConnectedMapXAlignment::
- ds 1
+wEastConnectedMapXAlignment:: db
-wEastConnectedMapViewPointer::
- ds 2
+wEastConnectedMapViewPointer:: dw
wSpriteSet::
; sprite set for the current map (11 sprite picture ID's)
@@ -2464,8 +2231,7 @@
; sprite set ID for the current map
ds 1
-wObjectDataPointerTemp::
- ds 2
+wObjectDataPointerTemp:: dw
ds 2
@@ -2505,10 +2271,8 @@
; these two variables track the X and Y offset in blocks from the last special warp used
; they don't seem to be used for anything
-wYOffsetSinceLastSpecialWarp::
- ds 1
-wXOffsetSinceLastSpecialWarp::
- ds 1
+wYOffsetSinceLastSpecialWarp:: db
+wXOffsetSinceLastSpecialWarp:: db
wMapSpriteData::
; two bytes per sprite (movement byte 2, text ID)
@@ -2548,15 +2312,13 @@
; if the player is not moving, the last the direction in which the player moved
ds 1
-wTilesetBank::
- ds 1
+wTilesetBank:: db
wTilesetBlocksPtr::
; maps blocks (4x4 tiles) to tiles
ds 2
-wTilesetGfxPtr::
- ds 2
+wTilesetGfxPtr:: dw
wTilesetCollisionPtr::
; list of all walkable tiles
@@ -2565,13 +2327,11 @@
wTilesetTalkingOverTiles::
ds 3
-wGrassTile::
- ds 1
+wGrassTile:: db
ds 4
-wNumBoxItems::
- ds 1
+wNumBoxItems:: db
wBoxItems::
; item, quantity
ds PC_ITEM_CAPACITY * 2
@@ -2586,8 +2346,7 @@
; number of HOF teams
ds 1
-wUnusedD5A3::
- ds 1
+wUnusedD5A3:: db
wPlayerCoins::
ds 2 ; BCD
@@ -2610,215 +2369,119 @@
wGameProgressFlags::
; $c8 bytes
-wOaksLabCurScript::
+wOaksLabCurScript:: db
+wPalletTownCurScript:: db
ds 1
-wPalletTownCurScript::
- ds 1
- ds 1
-wBluesHouseCurScript::
- ds 1
-wViridianCityCurScript::
- ds 1
+wBluesHouseCurScript:: db
+wViridianCityCurScript:: db
ds 2
-wPewterCityCurScript::
+wPewterCityCurScript:: db
+wRoute3CurScript:: db
+wRoute4CurScript:: db
ds 1
-wRoute3CurScript::
+wViridianGymCurScript:: db
+wPewterGymCurScript:: db
+wCeruleanGymCurScript:: db
+wVermilionGymCurScript:: db
+wCeladonGymCurScript:: db
+wRoute6CurScript:: db
+wRoute8CurScript:: db
+wRoute24CurScript:: db
+wRoute25CurScript:: db
+wRoute9CurScript:: db
+wRoute10CurScript:: db
+wMtMoon1FCurScript:: db
+wMtMoonB2FCurScript:: db
+wSSAnne1FRoomsCurScript:: db
+wSSAnne2FRoomsCurScript:: db
+wRoute22CurScript:: db
ds 1
-wRoute4CurScript::
- ds 1
- ds 1
-wViridianGymCurScript::
- ds 1
-wPewterGymCurScript::
- ds 1
-wCeruleanGymCurScript::
- ds 1
-wVermilionGymCurScript::
- ds 1
-wCeladonGymCurScript::
- ds 1
-wRoute6CurScript::
- ds 1
-wRoute8CurScript::
- ds 1
-wRoute24CurScript::
- ds 1
-wRoute25CurScript::
- ds 1
-wRoute9CurScript::
- ds 1
-wRoute10CurScript::
- ds 1
-wMtMoon1FCurScript::
- ds 1
-wMtMoonB2FCurScript::
- ds 1
-wSSAnne1FRoomsCurScript::
- ds 1
-wSSAnne2FRoomsCurScript::
- ds 1
-wRoute22CurScript::
- ds 1
- ds 1
-wRedsHouse2FCurScript::
- ds 1
-wViridianMartCurScript::
- ds 1
-wRoute22GateCurScript::
- ds 1
-wCeruleanCityCurScript::
- ds 1
+wRedsHouse2FCurScript:: db
+wViridianMartCurScript:: db
+wRoute22GateCurScript:: db
+wCeruleanCityCurScript:: db
ds 7
-wSSAnneBowCurScript::
+wSSAnneBowCurScript:: db
+wViridianForestCurScript:: db
+wMuseum1FCurScript:: db
+wRoute13CurScript:: db
+wRoute14CurScript:: db
+wRoute17CurScript:: db
+wRoute19CurScript:: db
+wRoute21CurScript:: db
+wSafariZoneGateCurScript:: db
+wRockTunnelB1FCurScript:: db
+wRockTunnel1FCurScript:: db
ds 1
-wViridianForestCurScript::
+wRoute11CurScript:: db
+wRoute12CurScript:: db
+wRoute15CurScript:: db
+wRoute16CurScript:: db
+wRoute18CurScript:: db
+wRoute20CurScript:: db
+wSSAnneB1FRoomsCurScript:: db
+wVermilionCityCurScript:: db
+wPokemonTower2FCurScript:: db
+wPokemonTower3FCurScript:: db
+wPokemonTower4FCurScript:: db
+wPokemonTower5FCurScript:: db
+wPokemonTower6FCurScript:: db
+wPokemonTower7FCurScript:: db
+wRocketHideoutB1FCurScript:: db
+wRocketHideoutB2FCurScript:: db
+wRocketHideoutB3FCurScript:: db
+wRocketHideoutB4FCurScript:: db
ds 1
-wMuseum1FCurScript::
+wRoute6GateCurScript:: db
+wRoute8GateCurScript:: db
ds 1
-wRoute13CurScript::
+wCinnabarIslandCurScript:: db
+wPokemonMansion1FCurScript:: db
ds 1
-wRoute14CurScript::
+wPokemonMansion2FCurScript:: db
+wPokemonMansion3FCurScript:: db
+wPokemonMansionB1FCurScript:: db
+wVictoryRoad2FCurScript:: db
+wVictoryRoad3FCurScript:: db
ds 1
-wRoute17CurScript::
+wFightingDojoCurScript:: db
+wSilphCo2FCurScript:: db
+wSilphCo3FCurScript:: db
+wSilphCo4FCurScript:: db
+wSilphCo5FCurScript:: db
+wSilphCo6FCurScript:: db
+wSilphCo7FCurScript:: db
+wSilphCo8FCurScript:: db
+wSilphCo9FCurScript:: db
+wHallOfFameCurScript:: db
+wChampionsRoomCurScript:: db
+wLoreleisRoomCurScript:: db
+wBrunosRoomCurScript:: db
+wAgathasRoomCurScript:: db
+wCeruleanCaveB1FCurScript:: db
+wVictoryRoad1FCurScript:: db
ds 1
-wRoute19CurScript::
- ds 1
-wRoute21CurScript::
- ds 1
-wSafariZoneGateCurScript::
- ds 1
-wRockTunnelB1FCurScript::
- ds 1
-wRockTunnel1FCurScript::
- ds 1
- ds 1
-wRoute11CurScript::
- ds 1
-wRoute12CurScript::
- ds 1
-wRoute15CurScript::
- ds 1
-wRoute16CurScript::
- ds 1
-wRoute18CurScript::
- ds 1
-wRoute20CurScript::
- ds 1
-wSSAnneB1FRoomsCurScript::
- ds 1
-wVermilionCityCurScript::
- ds 1
-wPokemonTower2FCurScript::
- ds 1
-wPokemonTower3FCurScript::
- ds 1
-wPokemonTower4FCurScript::
- ds 1
-wPokemonTower5FCurScript::
- ds 1
-wPokemonTower6FCurScript::
- ds 1
-wPokemonTower7FCurScript::
- ds 1
-wRocketHideoutB1FCurScript::
- ds 1
-wRocketHideoutB2FCurScript::
- ds 1
-wRocketHideoutB3FCurScript::
- ds 1
-wRocketHideoutB4FCurScript::
- ds 2
-wRoute6GateCurScript::
- ds 1
-wRoute8GateCurScript::
- ds 2
-wCinnabarIslandCurScript::
- ds 1
-wPokemonMansion1FCurScript::
- ds 2
-wPokemonMansion2FCurScript::
- ds 1
-wPokemonMansion3FCurScript::
- ds 1
-wPokemonMansionB1FCurScript::
- ds 1
-wVictoryRoad2FCurScript::
- ds 1
-wVictoryRoad3FCurScript::
- ds 1
- ds 1
-wFightingDojoCurScript::
- ds 1
-wSilphCo2FCurScript::
- ds 1
-wSilphCo3FCurScript::
- ds 1
-wSilphCo4FCurScript::
- ds 1
-wSilphCo5FCurScript::
- ds 1
-wSilphCo6FCurScript::
- ds 1
-wSilphCo7FCurScript::
- ds 1
-wSilphCo8FCurScript::
- ds 1
-wSilphCo9FCurScript::
- ds 1
-wHallOfFameCurScript::
- ds 1
-wChampionsRoomCurScript::
- ds 1
-wLoreleisRoomCurScript::
- ds 1
-wBrunosRoomCurScript::
- ds 1
-wAgathasRoomCurScript::
- ds 1
-wCeruleanCaveB1FCurScript::
- ds 1
-wVictoryRoad1FCurScript::
- ds 1
- ds 1
-wLancesRoomCurScript::
- ds 1
+wLancesRoomCurScript:: db
ds 4
-wSilphCo10FCurScript::
+wSilphCo10FCurScript:: db
+wSilphCo11FCurScript:: db
ds 1
-wSilphCo11FCurScript::
+wFuchsiaGymCurScript:: db
+wSaffronGymCurScript:: db
ds 1
+wCinnabarGymCurScript:: db
+wGameCornerCurScript:: db
+wRoute16Gate1FCurScript:: db
+wBillsHouseCurScript:: db
+wRoute5GateCurScript:: db
+wPowerPlantCurScript:: ; overload
+wRoute7GateCurScript:: db
ds 1
-wFuchsiaGymCurScript::
- ds 1
-wSaffronGymCurScript::
- ds 1
- ds 1
-wCinnabarGymCurScript::
- ds 1
-wGameCornerCurScript::
- ds 1
-wRoute16Gate1FCurScript::
- ds 1
-wBillsHouseCurScript::
- ds 1
-wRoute5GateCurScript::
- ds 1
-wPowerPlantCurScript::
-wRoute7GateCurScript::
-; overload
- ds 1
- ds 1
-wSSAnne2FCurScript::
- ds 1
-wSeafoamIslandsB3FCurScript::
- ds 1
-wRoute23CurScript::
- ds 1
-wSeafoamIslandsB4FCurScript::
- ds 1
-wRoute18Gate1FCurScript::
- ds 1
-
+wSSAnne2FCurScript:: db
+wSeafoamIslandsB3FCurScript:: db
+wRoute23CurScript:: db
+wSeafoamIslandsB4FCurScript:: db
+wRoute18Gate1FCurScript:: db
ds 78
wGameProgressFlagsEnd::
@@ -2827,8 +2490,7 @@
wObtainedHiddenItemsFlags::
ds 14
-wObtainedHiddenCoinsFlags::
- ds 2
+wObtainedHiddenCoinsFlags:: dw
wWalkBikeSurfState::
; $00 = walking
@@ -2859,34 +2521,29 @@
; trainer classes start at OPP_ID_OFFSET
ds 1
-wPlayerJumpingYScreenCoordsIndex::
- ds 1
+wPlayerJumpingYScreenCoordsIndex:: db
-wRivalStarter::
- ds 1
+wRivalStarter:: db
ds 1
-wPlayerStarter::
- ds 1
+wPlayerStarter:: db
wBoulderSpriteIndex::
; sprite index of the boulder the player is trying to push
ds 1
-wLastBlackoutMap::
- ds 1
+wLastBlackoutMap:: db
wDestinationMap::
; destination map (for certain types of special warps, not ordinary walking)
ds 1
-wUnusedD71B::
- ds 1
+wUnusedD71B:: db
wTileInFrontOfBoulderAndBoulderCollisionResult::
; used to store the tile in front of the boulder when trying to push a boulder
-; also used to store the result of the collision check ($ff for a collision and $00 for no collision)
+; also used to store the result of the collision check ($ff for a collision and $00 FOR no collision)
ds 1
wDungeonWarpDestinationMap::
@@ -2897,8 +2554,7 @@
; which dungeon warp within the source map was used
ds 1
-wUnusedD71F::
- ds 1
+wUnusedD71F:: db
ds 8
@@ -2986,7 +2642,7 @@
; bit 1: prevent music from changing when entering new map
; bit 2: skip the joypad check in CheckWarpsNoCollision (used for the forced warp down the waterfall in the Seafoam Islands)
; bit 3: trainer wants to battle
-; bit 4: use variable [wCurMapScript] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
+; bit 4: use variable [wCurMapScript] instead of the provided index FOR next frame's map script (used to start battle when talking to trainers)
; bit 7: used fly out of battle
ds 1
@@ -3005,32 +2661,25 @@
; bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym)
ds 1
-wCompletedInGameTradeFlags::
- ds 2
+wCompletedInGameTradeFlags:: dw
ds 2
-wWarpedFromWhichWarp::
- ds 1
+wWarpedFromWhichWarp:: db
-wWarpedFromWhichMap::
- ds 1
+wWarpedFromWhichMap:: db
ds 2
-wCardKeyDoorY::
- ds 1
+wCardKeyDoorY:: db
-wCardKeyDoorX::
- ds 1
+wCardKeyDoorX:: db
ds 2
-wFirstLockTrashCanIndex::
- ds 1
+wFirstLockTrashCanIndex:: db
-wSecondLockTrashCanIndex::
- ds 1
+wSecondLockTrashCanIndex:: db
ds 2
@@ -3066,27 +2715,26 @@
wEnemyMons::
; wEnemyMon1 - wEnemyMon6
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wEnemyMon{d:n}:: party_struct wEnemyMon{d:n}
-endr
+ENDR
wEnemyMonOT::
; wEnemyMon1OT - wEnemyMon6OT
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wEnemyMon{d:n}OT:: ds NAME_LENGTH
-endr
+ENDR
wEnemyMonNicks::
; wEnemyMon1Nick - wEnemyMon6Nick
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wEnemyMon{d:n}Nick:: ds NAME_LENGTH
-endr
+ENDR
ENDU
-wTrainerHeaderPtr::
- ds 2
+wTrainerHeaderPtr:: dw
ds 6
@@ -3094,8 +2742,7 @@
; the trainer the player must face after getting a wrong answer in the Cinnabar
; gym quiz
-wUnusedDA38::
- ds 1
+wUnusedDA38:: db
wCurMapScript::
; index of current map script, mostly used as index for function pointer array
@@ -3104,22 +2751,15 @@
ds 7
-wPlayTimeHours::
- ds 1
-wPlayTimeMaxed::
- ds 1
-wPlayTimeMinutes::
- ds 1
-wPlayTimeSeconds::
- ds 1
-wPlayTimeFrames::
- ds 1
+wPlayTimeHours:: db
+wPlayTimeMaxed:: db
+wPlayTimeMinutes:: db
+wPlayTimeSeconds:: db
+wPlayTimeFrames:: db
-wSafariZoneGameOver::
- ds 1
+wSafariZoneGameOver:: db
-wNumSafariBalls::
- ds 1
+wNumSafariBalls:: db
wDayCareInUse::
@@ -3143,21 +2783,21 @@
wBoxMons::
; wBoxMon1 - wBoxMon20
-for n, 1, MONS_PER_BOX + 1
+FOR n, 1, MONS_PER_BOX + 1
wBoxMon{d:n}:: box_struct wBoxMon{d:n}
-endr
+ENDR
wBoxMonOT::
; wBoxMon1OT - wBoxMon20OT
-for n, 1, MONS_PER_BOX + 1
+FOR n, 1, MONS_PER_BOX + 1
wBoxMon{d:n}OT:: ds NAME_LENGTH
-endr
+ENDR
wBoxMonNicks::
; wBoxMon1Nick - wBoxMon20Nick
-for n, 1, MONS_PER_BOX + 1
+FOR n, 1, MONS_PER_BOX + 1
wBoxMon{d:n}Nick:: ds NAME_LENGTH
-endr
+ENDR
wBoxMonNicksEnd::
wBoxDataEnd::
@@ -3165,7 +2805,10 @@
SECTION "Stack", WRAM0
+; the stack grows downward
+ ds $100 - 1
wStack::
+ ds 1
INCLUDE "sram.asm"