shithub: pokered

Download patch

ref: 982a7d60cb1e34ba04ce1e8b03403b87f07cce3c
parent: 4c6da6a08a055584a962fe2cc2ed08016bf5d516
author: Bryan Bishop <kanzure@gmail.com>
date: Thu Jan 5 14:20:36 EST 2012

sprite constants

hg-commit-id: ce3c7d3ae15e


--- a/constants.asm
+++ b/constants.asm
@@ -1189,3 +1189,76 @@
 ; status ailments (masks)
 FRZ		EQU %00100000
 SLP		EQU %00000111
+
+SPRITE_HIRO                      EQU $01
+SPRITE_RIVAL                     EQU $02
+SPRITE_OAK                       EQU $03
+SPRITE_BLONDE_BOY                EQU $04
+SPRITE_MACHOKE_SLOWBRO           EQU $05
+SPRITE_BLONDE_PONYTAIL_GIRL      EQU $06
+SPRITE_BLACK_HAIR_BOY_1          EQU $07
+SPRITE_LITTLE_GIRL               EQU $08
+SPRITE_BIRD                      EQU $09
+SPRITE_FAT_BALD_GUY              EQU $0a
+SPRITE_MONK                      EQU $0b
+SPRITE_BLACK_HAIR_BOY_2          EQU $0c
+SPRITE_GIRL                      EQU $0d
+SPRITE_HIKER                     EQU $0e
+SPRITE_FOULARD_WOMAN             EQU $0f
+SPRITE_GENTLEMAN                 EQU $10
+SPRITE_SISTER                    EQU $11
+SPRITE_BIKER                     EQU $12
+SPRITE_SAILOR                    EQU $13
+SPRITE_COOK                      EQU $14
+SPRITE_SUNGLASSES_GUY            EQU $15
+SPRITE_MR_FUJI                   EQU $16
+SPRITE_GIOVANNI                  EQU $17
+SPRITE_ROCKET_GRUNT              EQU $18
+SPRITE_MEDIUM                    EQU $19
+SPRITE_WAITER                    EQU $1a
+SPRITE_ERIKA                     EQU $1b
+SPRITE_MOM_GEISHA                EQU $1c
+SPRITE_BRUNETTE_GIRL             EQU $1d
+SPRITE_LANCE                     EQU $1e
+SPRITE_OAK_SCIENTIST_AIDE        EQU $1f
+SPRITE_OAK_AIDE                  EQU $20
+SPRITE_PUNK                      EQU $21
+SPRITE_SWIMMER                   EQU $22
+SPRITE_WHITE_PLAYER              EQU $23
+SPRITE_GYM_HELPER                EQU $24
+SPRITE_OLD_PERSON                EQU $25
+SPRITE_MART_GUY                  EQU $26
+SPRITE_FISHER                    EQU $27
+SPRITE_OLD_MEDIUM_WOMAN          EQU $28
+SPRITE_NURSE                     EQU $29
+SPRITE_CABLE_CLUB_WOMAN          EQU $2a
+SPRITE_MR_MASTERBALL             EQU $2b
+SPRITE_LAPRAS_GIVER              EQU $2c
+SPRITE_BALDING_FAT_GUY           EQU $2d
+SPRITE_BLACK_HAT_WHITE_BEARD_MAN EQU $2e
+SPRITE_FAT_MAN                   EQU $2f
+SPRITE_DOJO_GUY                  EQU $30
+SPRITE_GUARD_COP                 EQU $31
+SPRITE_COP_GUARD                 EQU $32
+SPRITE_MOM                       EQU $33
+SPRITE_BALDING_GUY               EQU $34
+SPRITE_YOUNG_GIRL                EQU $35
+SPRITE_GAMEBOY_KID               EQU $36
+SPRITE_GAMEBOY_KID_COPY          EQU $37
+SPRITE_CLEFAIRYLIKE              EQU $38
+SPRITE_AGATHA                    EQU $39
+SPRITE_BRUNO                     EQU $3a
+SPRITE_LORELEI                   EQU $3b
+SPRITE_SEEL                      EQU $3c
+SPRITE_BALL                      EQU $3d
+SPRITE_OMANYTE                   EQU $3e
+SPRITE_BOULDER                   EQU $3f
+SPRITE_PAPER_SHEET               EQU $40
+SPRITE_BOOK_MAP_DEX              EQU $41
+SPRITE_CLIPBOARD                 EQU $42
+SPRITE_SNORLAX                   EQU $43
+SPRITE_OLD_AMBER                 EQU $44
+SPRITE_OLD_AMBER                 EQU $45
+SPRITE_LYING_OLD_MAN_UNUSED_1    EQU $46
+SPRITE_LYING_OLD_MAN_UNUSED_2    EQU $47
+SPRITE_LYING_OLD_MAN             EQU $48
--- a/extras/sprite_helper.py
+++ b/extras/sprite_helper.py
@@ -10,7 +10,7 @@
 0x02: ["Rival", ""],
 0x03: ["Oak", ""],
 0x04: ["blonde boy", ""],
-0x05: ["machoke/slowbro OW", "slowbro"],
+0x05: ["machoke/slowbro OW", "machoke slowbro"],
 0x06: ["blonde(horse-tail-hair) girl", "blonde ponytail girl"],
 0x07: ["black-hair boy 1", "black hair boy 1"],
 0x08: ["little kid (F)", "little girl"],
@@ -23,7 +23,7 @@
 0x0F: ["foulard woman", "foulard woman"],
 0x10: ["rich(black-hat) man", "gentleman"],
 0x11: ["sister", ""],
-0x12: ["motorbiker", ""],
+0x12: ["motorbiker", "biker"],
 0x13: ["sailor", ""],
 0x14: ["cook", ""],
 0x15: ["sun-glasses guy (bike seller)", "sunglasses guy"],
@@ -33,7 +33,7 @@
 0x19: ["medium", ""],
 0x1A: ["waiter", ""],
 0x1B: ["erika", ""],
-0x1C: ["mother (geisha)", "mother"],
+0x1C: ["mother (geisha)", "mom geisha"],
 0x1D: ["brunette girl", ""],
 0x1E: ["lance", ""],
 0x1F: ["oak's aide/scientist", "oak scientist aide"],
@@ -56,7 +56,11 @@
 0x30: ["dojo guy", ""],
 0x31: ["guard (cop?)", "guard cop"],
 0x32: ["cop (guard)", "cop guard"],
+0x33: ["mom", ""],
 0x34: ["semi-bald man", "balding guy"],
+0x35: ["young girl", ""],
+0x36: ["gameboy kid", ""],
+0x37: ["gameboy kid copy", ""],
 0x38: ["clefairy-like", "clefairylike"],
 0x39: ["Agatha", ""],
 0x3A: ["Bruno", ""],
@@ -64,12 +68,21 @@
 0x3C: ["seel", ""],
 0x3D: ["ball", ""],
 0x3E: ["omanyte", ""],
+0x3F: ["boulder", ""],
+0x40: ["paper sheet", ""],
 0x41: ["book/map/dex", ""],
+0x42: ["clipboard", ""],
+0x43: ["snorlax", ""],
+0x44: ["old amber", ""],
+0x45: ["old amber", ""],
+0x46: ["lying old man unused 1", ""],
+0x47: ["lying old man unused 2", ""],
 0x48: ["lying old man", ""],
 }
 
 icons = {}
 unique_icons = set()
+todo_sprites = {}
 
 def load_icons():
     for map_id in map_headers:
@@ -109,7 +122,58 @@
     
     print output
 
-if __name__ == "__main__":
+def insert_todo_sprites():
     load_icons()
-    print_appearances()
+    counter = 1
+    for icon in unique_icons:
+        if icon not in constants:
+            todo_sprites[icon] = counter
+            constants[icon] = None
+            counter += 1
+
+def sprite_name_cleaner(badname):
+    output = "SPRITE_" + badname
+    output = output.replace(" ", "_")
+    output = output.replace("/", "_")
+    output = output.replace(".", "")
+
+    output = output.upper()
+
+    while output[-1] == "_":
+        output = output[:-1]
+    return output
+
+def sprite_namer():
+    "makes up better constant names for each sprite"
+    insert_todo_sprites()
+    sprites = {}
+
+    for sprite_id in constants:
+        suggestions = constants[sprite_id]
+        if suggestions == None:
+            sprites[sprite_id] = "SPRITE_TODO_" + str(todo_sprites[sprite_id])
+            continue #next please
+
+        original = suggestions[0]
+        if suggestions[1] != "": original = suggestions[1]
+        
+        result = sprite_name_cleaner(original)
+        sprites[sprite_id] = result
+
+    for key in sprites:
+        line_length = len(sprites[key]) + len(" EQU $") + 2
+        
+        if line_length < 40:
+            extra = (40 - line_length) * " "
+        else: extra = ""
+
+        value = hex(key)[2:]
+        if len(value) == 1: value = "0" + value
+        
+        print sprites[key] + extra + " EQU $" + value
+
+if __name__ == "__main__":
+    #load_icons()
+    #print_appearances()
+    sprite_namer()