ref: a548c1d097d222c7ec791561c833511828404b4f
parent: c60da440b619508df369e406b6b3353811f2f627
author: yenatch <yenatch@gmail.com>
date: Wed Dec 4 20:18:14 EST 2013
split wram/hram out of constants.asm and start using wram sections also inadvertently labeling some hard addresses
--- a/constants.asm
+++ b/constants.asm
@@ -103,396 +103,15 @@
jp Predef
ENDM
-; wram locations
-; data for all sprites on the current map
-; holds info for 16 sprites with $10 bytes each
-; player sprite is always sprite 0
-; C1x0: picture ID (fixed, loaded at map init)
-; C1x1: movement status (0: uninitialized, 1: ready, 2: delayed, 3: moving)
-; C1x2: sprite image index (changed on update, $ff if off screen, includes facing direction, progress in walking animation and a sprite-specific offset)
-; C1x3: Y screen position delta (-1,0 or 1; added to c1x4 on each walking animation update)
-; C1x4: Y screen position (in pixels, always 4 pixels above grid which makes sprites appear to be in the center of a tile)
-; C1x5: X screen position delta (-1,0 or 1; added to c1x6 on each walking animation update)
-; C1x6: X screen position (in pixels, snaps to grid if not currently walking)
-; C1x7: intra-animation-frame counter (counting upwards to 4 until c1x8 is incremented)
-; C1x8: animation frame counter (increased every 4 updates, hold four states (totalling to 16 walking frames)
-; C1x9: facing direction (0: down, 4: up, 8: left, $c: right)
-; C1xA
-; C1xB
-; C1xC
-; C1xD
-; C1xE
-; C1xF
-W_SPRITESTATEDATA1 EQU $C100 ; to $C200
+INCLUDE "hram.asm"
-; more data for all sprites on the current map
-; holds info for 16 sprites with $10 bytes each
-; player sprite is always sprite 0
-; C2x0: walk animation counter (counting from $10 backwards when moving)
-; C2x1:
-; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged)
-; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged)
-; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4)
-; C2x5: X position (in 2x2 tile grid steps, leftmost 2x2 tile has value 4)
-; C2x6: movement byte 1 (determines whether a sprite can move, $ff:not moving, $fe:random movements, others unknown)
-; C2x7: (?) (set to $80 when in grass, else $0; may be used to draw grass above the sprite)
-; C2x8: delay until next movement (counted downwards, status (c1x1) is set to ready if reached 0)
-; C2x9
-; C2xA
-; C2xB
-; C2xC
-; C2xD
-; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2)
-; C2xF
-W_SPRITESTATEDATA2 EQU $C200 ; to $C300
-; buffer for OAM data. Is copied to OAM RAM by OAM DMA
-W_OAMBUFFER EQU $C300 ; size $a0, to $C3A0
-
-; buffer for tiles that are visible on screen (20 columns by 18 rows = $168 bytes)
-W_SCREENTILESBUFFER EQU $C3A0 ; size $168, to $C508
-
-; buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
-W_SCREENTILESBACKBUFFER EQU $C508 ; size $168, to $C670
-
-; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge
-W_SCREENEDGETILES EQU $CBFC
-
-; coordinates of the position of the cursor for the top menu item (id 0)
-W_TOPMENUITEMY EQU $CC24
-W_TOPMENUITEMX EQU $CC25
-
-; the id of the currently selected menu item
-; the top item has id 0, the one below that has id 1, etc.
-; note that the "top item" means the top item currently visible on the screen
-; add this value to [W_LISTSCROLLOFFSET] to get the item's position within the list
-W_CURMENUITEMID EQU $CC26
-
-; the tile that was behind the menu cursor's current location
-W_TILEBEHINDCURSOR EQU $CC27
-
-W_MAXMENUITEMID EQU $CC28 ; id of the bottom menu item
-
-W_MENUWATCHEDKEYS EQU $CC29 ; bit mask of keys that the menu will respond to
-
-W_OLDMENUITEMID EQU $CC2A ; id of previously selected menu item
-
-; how many times should HandleMenuInput poll the joypad state before it returns?
-W_MENUJOYPADPOLLCOUNT EQU $CC34
-
-W_PLAYERMOVELISTINDEX EQU $CC2E
-W_PLAYERMONNUMBER EQU $CC2F
-
-; the address of the menu cursor's current location within C3A0-C507
-W_MENUCURSORLOCATION EQU $CC30 ; 2 bytes
-
-; offset of the current top menu item from the beginning of the list
-; keeps track of what section of the list is on screen
-W_LISTSCROLLOFFSET EQU $CC36
-
-; set to 1 if you can go from the bottom to the top or top to bottom of a menu
-; set to 0 if you can't go past the top or bottom of the menu
-W_MENUWRAPPINGENABLED EQU $CC4A
-
-W_TRAINERHEADERFLAGBIT EQU $CC55
-
-W_RLEBYTECOUNTER EQU $CCD2
-
-; current HP of player and enemy substitutes
-W_PLAYERSUBSITUTEHP EQU $CCD7
-W_ENEMYSUBSITUTEHP EQU $CCD8
-
-W_MOVEMENUTYPE EQU $CCDB ; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..)
-W_PLAYERSELECTEDMOVE EQU $CCDC
-W_ENEMYSELECTEDMOVE EQU $CCDD
-
-W_ENEMYMOVELISTINDEX EQU $CCE2
-
-W_AICOUNT EQU $CCDF ; number of times remaining that AI action can occur
-
-; stat modifiers for the player's current pokemon
-; value can range from 1 - 13 ($1 to $D)
-; 7 is normal
-
-W_PLAYERMONATTACKMOD EQU $CD1A
-W_PLAYERMONDEFENSEMOD EQU $CD1B
-W_PLAYERMONSPEEDMOD EQU $CD1C
-W_PLAYERMONSPECIALMOD EQU $CD1D
-W_PLAYERMONACCURACYMOD EQU $CD1E
-W_PLAYERMONEVASIONMOD EQU $CD1F
-
-
-W_ENGAGEDTRAINERCLASS EQU $CD2D
-W_ENGAGEDTRAINERSETNUM EQU $CD2E
-
-; stat modifiers for the enemy's current pokemon
-; value can range from 1 - 13 ($1 to $D)
-; 7 is normal
-W_ENEMYMONATTACKMOD EQU $CD2E
-W_ENEMYMONDEFENSEMOD EQU $CD2F
-W_ENEMYMONSPEEDMOD EQU $CD30
-W_ENEMYMONSPECIALMOD EQU $CD31
-W_ENEMYMONACCURACYMOD EQU $CD32
-W_ENEMYMONEVASIONMOD EQU $CD33
-
-W_WHICHTRADE EQU $CD3D ; which entry from TradeMons to select
-W_TRAINERSPRITEOFFSET EQU $CD3D
-W_TRAINERENGAGEDISTANCE EQU $CD3E
-W_TRAINERFACINGDIR EQU $CD3F
-W_TRAINERSCREENYPOS EQU $CD40
-W_TRAINERSCREENXPOS EQU $CD41
-
-; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously)
-W_FLAGS_CD60 EQU $CD60
-
-; bit 1 means button presses will be ignored for that futton
-W_JOYPADFORBIDDENBUTTONSMASK EQU $CD6B
-
-; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
-W_SCREENTILESBACKBUFFER2 EQU $CD81 ; size $168, to $CEE9
-
-W_HPBARMAXHP EQU $CEE9
-W_HPBAROLDHP EQU $CEEB
-W_HPBARNEWHP EQU $CEED
-W_HPBARDELTA EQU $CEEF
-
-W_HPBARHPDIFFERENCE EQU $CEFD
-
-W_BUFFER EQU $CEE9 ; used for temporary things
-
-W_ANIMSOUNDID EQU $CF07 ; sound ID during battle animations
-
-; movement byte 2 of current sprite
-W_CURSPRITEMOVEMENT2 EQU $CF14
-
-W_GYMCITYNAME EQU $CF5F
-W_GYMLEADERNAME EQU $CF70
-
-W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected
-
-W_LISTMENUID EQU $CF94 ; ID used by DisplayListMenuID
-
-W_WALKCOUNTER EQU $CFC5 ; walk animation counter
-
-W_CURCHANNELPOINTER EQU $CFC7 ; (the current music channel pointer - $4000) / 3
-
-W_ENEMYMOVENUM EQU $CFCC
-W_ENEMYMOVEEFFECT EQU $CFCD
-W_ENEMYMOVEPOWER EQU $CFCE
-W_ENEMYMOVETYPE EQU $CFCF
-W_ENEMYMOVEACCURACY EQU $CFD0
-W_ENEMYMOVEMAXPP EQU $CFD1
-
-W_PLAYERMOVENUM EQU $CFD2
-W_PLAYERMOVEEFFECT EQU $CFD3
-W_PLAYERMOVEPOWER EQU $CFD4
-W_PLAYERMOVETYPE EQU $CFD5
-W_PLAYERMOVEACCURACY EQU $CFD6
-W_PLAYERMOVEMAXPP EQU $CFD7
-
-W_ENEMYMONID EQU $CFD8
-
-W_ENEMYMONNAME EQU $CFDA
-
-W_ENEMYMONCURHP EQU $CFE6 ; active opponent's hp (16 bits)
-W_ENEMYMONNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5)
-W_ENEMYMONSTATUS EQU $CFE9 ; active opponent's status condition
- ; bit 0 slp
- ; bit 1 slp
- ; bit 2 slp
- ; bit 3 psn
- ; bit 4 brn
- ; bit 5 frz
- ; bit 6 par
- ; unused? (XXX confirm)
-W_ENEMYMONTYPES EQU $CFEA
-W_ENEMYMONTYPE1 EQU $CFEA
-W_ENEMYMONTYPE2 EQU $CFEB
-W_ENEMYMONMOVES EQU $CFED
-W_ENEMYMONATKDEFIV EQU $CFF1
-W_ENEMYMONSPDSPCIV EQU $CFF2
-W_ENEMYMONLEVEL EQU $CFF3
-W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
-W_ENEMYMONATTACK EQU $CFF6
-W_ENEMYMONDEFENSE EQU $CFF8
-W_ENEMYMONSPEED EQU $CFFA
-W_ENEMYMONSPECIAL EQU $CFFC
-W_ENEMYMONPP EQU $CFFE
-
-W_PLAYERMONNAME EQU $D009
-W_PLAYERMONID EQU $D014
-W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
-W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
- ; bit 0 slp
- ; bit 1 slp
- ; bit 2 slp
- ; bit 3 psn
- ; bit 4 brn
- ; bit 5 frz
- ; bit 6 par
- ; unused? (XXX confirm)
-W_PLAYERMONTYPES EQU $D019
-W_PLAYERMONTYPE1 EQU $D019
-W_PLAYERMONTYPE2 EQU $D01A
-W_PLAYERMONMOVES EQU $D01C
-W_PLAYERMONIVS EQU $D020 ; 4x 4 bit: atk, def, spd, spc
-W_PLAYERMONLEVEL EQU $D022
-W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
-W_PLAYERMONATK EQU $D025
-W_PLAYERMONDEF EQU $D027
-W_PLAYERMONSPEED EQU $D029
-W_PLAYERMONSPECIAL EQU $D02B
-W_PLAYERMONPP EQU $D02D
-
-W_TRAINERCLASS EQU $D031
-
-W_ISINBATTLE EQU $D057 ; no battle, this is 0
- ; wild battle, this is 1
- ; trainer battle, this is 2
-
-W_PLAYERMONSALIVEFLAGS EQU $D058 ; 6 bit array, 1 if player mon is alive
-
-W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon
- ; in a trainer battle, this is the trainer class + $C8
-
-W_BATTLETYPE EQU $D05A ; in normal battle, this is 0
- ; in old man battle, this is 1
- ; in safari battle, this is 2
-
-W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use
-W_GYMLEADERNO EQU $D05C ; it's actually the same thing as ^
-W_TRAINERNO EQU $D05D ; which instance of [youngster, lass, etc] is this?
-
-W_MOVEMISSED EQU $D05F
-
-; not entirely sure that all these bits are 100% correct
-; Battle Status Byte 1
-; bit 0 - bide
-; bit 1 - thrash / petal dance
-; bit 2 - attacking multiple times (e.g. double kick)
-; bit 3 - flinch
-; bit 4 - charging up for attack
-; bit 5 - using multi-turn move (e.g. wrap)
-; bit 6 - invulnerable to normal attack (using fly/dig)
-; bit 7 - confusion
-
-; Battle Status Byte 2
-; bit 0 - X Accuracy effect
-; bit 1 - protected by "mist"
-; bit 2 - focus energy effect
-; bit 4 - has a substitute
-; bit 5 - need to recharge
-; bit 6 - rage
-; bit 7 - leech seeded
-
-; Battle Status Byte 3
-; bit 0 - toxic
-; bit 1 - light screen
-; bit 2 - reflect
-; bit 3 - tranformed
-
-W_PLAYERBATTSTATUS1 EQU $D062
-W_PLAYERBATTSTATUS2 EQU $D063
-W_PLAYERBATTSTATUS3 EQU $D064
-
-W_ENEMYBATTSTATUS1 EQU $D067
-W_ENEMYBATTSTATUS2 EQU $D068
-W_ENEMYBATTSTATUS3 EQU $D069
-
-W_PLAYERTOXICCOUNTER EQU $D06C
-W_PLAYERDISABLEDMOVE EQU $D06D
-
-W_ENEMYTOXICCOUNTER EQU $D071
-W_ENEMYDISABLEDMOVE EQU $D072
-
-W_NUMHITS EQU $D074 ; number of hits in attacks like Doubleslap, etc.
-
-W_ANIMATIONID EQU $D07C ; ID number of the current battle animation
-
-; base coordinates of frame block
-W_BASECOORDX EQU $D081
-W_BASECOORDY EQU $D082
-
-W_FBTILECOUNTER EQU $D084 ; counts how many tiles of the current frame block have been drawn
-
-W_SUBANIMFRAMEDELAY EQU $D086 ; duration of each frame of the current subanimation in terms of screen refreshes
-W_SUBANIMCOUNTER EQU $D087 ; counts the number of subentries left in the current subanimation
-
-W_NUMFBTILES EQU $D089 ; number of tiles in current battle animation frame block
-
-W_SUBANIMTRANSFORM EQU $D08B ; controls what transformations are applied to the subanimation
-; 01: flip horizontally and vertically
-; 02: flip horizontally and translate downwards 40 pixels
-; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles
-; 04: reverse the subanimation
-
-W_PBSTOREDREGISTERH EQU $D08C
-W_PBSTOREDREGISTERL EQU $D08D
-W_PBSTOREDREGISTERD EQU $D08E
-W_PBSTOREDREGISTERE EQU $D08F
-W_PBSTOREDROMBANK EQU $D092
-
-W_SUBANIMADDRPTR EQU $D094 ; the address _of the address_ of the current subanimation entry (2 bytes)
-
-W_SUBANIMSUBENTRYADDR EQU $D096 ; the address of the current subentry of the current subanimation (2 bytes)
-
-W_FBDESTADDR EQU $D09C ; current destination address in OAM for frame blocks (2 bytes, big endian)
-
-W_FBMODE EQU $D09E ; controls how the frame blocks are put together to form frames
-; specifically, after finishing drawing the frame block, the frame block's mode determines what happens
-; 00: clean OAM buffer and delay
-; 02: move onto the next frame block with no delay and no cleaning OAM buffer
-; 03: delay, but don't clean OAM buffer
-; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one
-
-; sprite data is written column by column, each byte contains 8 columns (one for ech bit)
-; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data)
-; contain the upper and lower bit of each of the 8 pixels, respectively
-SPRITEBUFFERSIZE EQU $188 ; 7 * 7 (tiles) * 8 (bytes per tile)
-S_SPRITEBUFFER0 EQU $A000 + 0 * SPRITEBUFFERSIZE
-S_SPRITEBUFFER1 EQU $A000 + 1 * SPRITEBUFFERSIZE
-S_SPRITEBUFFER2 EQU $A000 + 2 * SPRITEBUFFERSIZE
-
-W_SPRITECURPOSX EQU $D0A1
-W_SPRITECURPOSY EQU $D0A2
-W_SPRITEWITDH EQU $D0A3
-W_SPRITEHEIGHT EQU $D0A4
-W_SPRITEINPUTCURBYTE EQU $D0A5 ; current input byte
-W_SPRITEINPUTBITCOUNTER EQU $D0A6 ; bit offset of last read input bit
-
-; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data)
-; 3 -> XX000000 1st column
-; 2 -> 00XX0000 2nd column
-; 1 -> 0000XX00 3rd column
-; 0 -> 000000XX 4th column
-W_SPRITEOUTPUTBITOFFSET EQU $D0A7
-
-; bit 0 determines used buffer (0 -> $a188, 1 -> $a310)
-; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation)
-W_SPRITELOADFLAGS EQU $D0A8
-W_SPRITEUNPACKMODE EQU $D0A9
-W_SPRITEFLIPPED EQU $D0AA
-
-W_SPRITEINPUTPTR EQU $D0AB ; pointer to next input byte
-W_SPRITEOUTPUTPTR EQU $D0AD ; pointer to current output byte
-W_SPRITEOUTPUTPTRCACHED EQU $D0AF ; used to revert pointer for different bit offsets
-W_SPRITEDECODETABLE0PTR EQU $D0B1 ; pointer to differential decoding table (assuming initial value 0)
-W_SPRITEDECODETABLE1PTR EQU $D0B3 ; pointer to differential decoding table (assuming initial value 1)
-
-H_SPRITEWIDTH EQU $FF8B ; in bytes
-H_SPRITEINTERLACECOUNTER EQU $FF8B
-H_SPRITEHEIGHT EQU $FF8C ; in bytes
-H_SPRITEOFFSET EQU $FF8D
-
; OAM flags used by this game
OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
-; List type
-; used in $D0B6
-W_LISTTYPE EQU $D0B6
MONSTER_NAME EQU 1
MOVE_NAME EQU 2
; ???_NAME EQU 3
@@ -501,778 +120,6 @@
ENEMYOT_NAME EQU 6
TRAINER_NAME EQU 7
-W_MONHEADER EQU $d0b8
-W_MONHDEXNUM EQU $d0b8
-W_MONHBASESTATS EQU $d0b9
-;W_MONHBASEHP EQU $d0b9
-;W_MONHBASEATTACK EQU $d0ba
-;W_MONHBASEDEFENSE EQU $d0bb
-W_MONHBASESPEED EQU $d0bc
-;W_MONHBASESPECIAL EQU $d0bd
-W_MONHTYPES EQU $d0be
-W_MONHTYPE1 EQU $d0be
-W_MONHTYPE2 EQU $d0bf
-W_MONHCATCHRATE EQU $d0c0
-;W_MONHBASEXP EQU $d0c1
-W_MONHSPRITEDIM EQU $d0c2
-W_MONHFRONTSPRITE EQU $d0c3
-W_MONHBACKSPRITE EQU $d0c5
-W_MONHMOVES EQU $d0c7
-;W_MONHMOVE1 EQU $d0c7
-;W_MONHMOVE2 EQU $d0c8
-;W_MONHMOVE3 EQU $d0c9
-;W_MONHMOVE4 EQU $d0ca
-W_MONHGROWTHRATE EQU $d0cb
-W_MONHLEARNSET EQU $d0cc ; bit field, 7 bytes
-;W_MONHPADDING EQU $d0d7
-
-
-
-W_DAMAGE EQU $D0D7
-
-
-W_CURENEMYLVL EQU $D127
-
-W_ISLINKBATTLE EQU $D12B
-
-W_PRIZE1 EQU $D13D
-W_PRIZE2 EQU $D13E
-W_PRIZE3 EQU $D13F
-
-W_PLAYERNAME EQU $D158 ; 11 characters, including null
-
-W_NUMINPARTY EQU $D163
-
-W_PARTYMON1 EQU $D164
-W_PARTYMON2 EQU $D165
-W_PARTYMON3 EQU $D166
-W_PARTYMON4 EQU $D167
-W_PARTYMON5 EQU $D168
-W_PARTYMON6 EQU $D169
-W_PARTYMONEND EQU $D16A
-
-W_PARTYMON1DATA EQU $D16B
-W_PARTYMON1_NUM EQU $D16B
-W_PARTYMON1_HP EQU $D16C
-W_PARTYMON1_BOXLEVEL EQU $D16E
-W_PARTYMON1_STATUS EQU $D16F
-W_PARTYMON1_TYPE1 EQU $D170
-W_PARTYMON1_TYPE2 EQU $D171
-W_PARTYMON1_CRATE EQU $D172
-W_PARTYMON1_MOVE1 EQU $D173
-W_PARTYMON1_MOVE2 EQU $D174
-W_PARTYMON1_MOVE3 EQU $D175
-W_PARTYMON1_MOVE4 EQU $D176
-W_PARTYMON1_OTID EQU $D177
-W_PARTYMON1_EXP EQU $D179
-W_PARTYMON1_EVHP EQU $D17C
-W_PARTYMON1_EVATTACK EQU $D17E
-W_PARTYMON1_EVDEFENSE EQU $D180
-W_PARTYMON1_EVSPEED EQU $D182
-W_PARTYMON1_EVSECIAL EQU $D184
-W_PARTYMON1_IV EQU $D186
-W_PARTYMON1_MOVE1PP EQU $D188
-W_PARTYMON1_MOVE2PP EQU $D189
-W_PARTYMON1_MOVE3PP EQU $D18A
-W_PARTYMON1_MOVE4PP EQU $D18B
-W_PARTYMON1_LEVEL EQU $D18C
-W_PARTYMON1_MAXHP EQU $D18D
-W_PARTYMON1_ATACK EQU $D18F
-W_PARTYMON1_DEFENSE EQU $D191
-W_PARTYMON1_SPEED EQU $D193
-W_PARTYMON1_SPECIAL EQU $D195
-
-W_PARTYMON2DATA EQU $D197
-W_PARTYMON2_NUM EQU $D197
-W_PARTYMON2_HP EQU $D198
-W_PARTYMON2_BOXLEVEL EQU $D19A
-W_PARTYMON2_STATUS EQU $D19B
-W_PARTYMON2_TYPE1 EQU $D19C
-W_PARTYMON2_TYPE2 EQU $D19D
-W_PARTYMON2_CRATE EQU $D19E
-W_PARTYMON2_MOVE1 EQU $D19F
-W_PARTYMON2_MOVE2 EQU $D1A0
-W_PARTYMON2_MOVE3 EQU $D1A1
-W_PARTYMON2_MOVE4 EQU $D1A2
-W_PARTYMON2_OTID EQU $D1A3
-W_PARTYMON2_EXP EQU $D1A5
-W_PARTYMON2_EVHP EQU $D1A8
-W_PARTYMON2_EVATTACK EQU $D1AA
-W_PARTYMON2_EVDEFENSE EQU $D1AC
-W_PARTYMON2_EVSPEED EQU $D1AE
-W_PARTYMON2_EVSECIAL EQU $D1B0
-W_PARTYMON2_IV EQU $D1B2
-W_PARTYMON2_MOVE1PP EQU $D1B4
-W_PARTYMON2_MOVE2PP EQU $D1B5
-W_PARTYMON2_MOVE3PP EQU $D1B6
-W_PARTYMON2_MOVE4PP EQU $D1B7
-W_PARTYMON2_LEVEL EQU $D1B8
-W_PARTYMON2_MAXHP EQU $D1B9
-W_PARTYMON2_ATACK EQU $D1BB
-W_PARTYMON2_DEFENSE EQU $D1BD
-W_PARTYMON2_SPEED EQU $D1BF
-W_PARTYMON2_SPECIAL EQU $D1C1
-
-W_PARTYMON3DATA EQU $D1C3
-W_PARTYMON3_NUM EQU $D1C3
-W_PARTYMON3_HP EQU $D1C4
-W_PARTYMON3_BOXLEVEL EQU $D1C6
-W_PARTYMON3_STATUS EQU $D1C7
-W_PARTYMON3_TYPE1 EQU $D1C8
-W_PARTYMON3_TYPE2 EQU $D1C9
-W_PARTYMON3_CRATE EQU $D1CA
-W_PARTYMON3_MOVE1 EQU $D1CB
-W_PARTYMON3_MOVE2 EQU $D1CC
-W_PARTYMON3_MOVE3 EQU $D1CD
-W_PARTYMON3_MOVE4 EQU $D1CE
-W_PARTYMON3_OTID EQU $D1CF
-W_PARTYMON3_EXP EQU $D1D1
-W_PARTYMON3_EVHP EQU $D1D4
-W_PARTYMON3_EVATTACK EQU $D1D6
-W_PARTYMON3_EVDEFENSE EQU $D1D8
-W_PARTYMON3_EVSPEED EQU $D1DA
-W_PARTYMON3_EVSECIAL EQU $D1DC
-W_PARTYMON3_IV EQU $D1DE
-W_PARTYMON3_MOVE1PP EQU $D1E0
-W_PARTYMON3_MOVE2PP EQU $D1E1
-W_PARTYMON3_MOVE3PP EQU $D1E2
-W_PARTYMON3_MOVE4PP EQU $D1E3
-W_PARTYMON3_LEVEL EQU $D1E4
-W_PARTYMON3_MAXHP EQU $D1E5
-W_PARTYMON3_ATACK EQU $D1E7
-W_PARTYMON3_DEFENSE EQU $D1E9
-W_PARTYMON3_SPEED EQU $D1EB
-W_PARTYMON3_SPECIAL EQU $D1ED
-
-W_PARTYMON4DATA EQU $D1EF
-W_PARTYMON4_NUM EQU $D1EF
-W_PARTYMON4_HP EQU $D1F0
-W_PARTYMON4_BOXLEVEL EQU $D1F2
-W_PARTYMON4_STATUS EQU $D1F3
-W_PARTYMON4_TYPE1 EQU $D1F4
-W_PARTYMON4_TYPE2 EQU $D1F5
-W_PARTYMON4_CRATE EQU $D1F6
-W_PARTYMON4_MOVE1 EQU $D1F7
-W_PARTYMON4_MOVE2 EQU $D1F8
-W_PARTYMON4_MOVE3 EQU $D1F9
-W_PARTYMON4_MOVE4 EQU $D1FA
-W_PARTYMON4_OTID EQU $D1FB
-W_PARTYMON4_EXP EQU $D1FD
-W_PARTYMON4_EVHP EQU $D200
-W_PARTYMON4_EVATTACK EQU $D202
-W_PARTYMON4_EVDEFENSE EQU $D204
-W_PARTYMON4_EVSPEED EQU $D206
-W_PARTYMON4_EVSECIAL EQU $D208
-W_PARTYMON4_IV EQU $D20A
-W_PARTYMON4_MOVE1PP EQU $D20C
-W_PARTYMON4_MOVE2PP EQU $D20D
-W_PARTYMON4_MOVE3PP EQU $D20E
-W_PARTYMON4_MOVE4PP EQU $D20F
-W_PARTYMON4_LEVEL EQU $D210
-W_PARTYMON4_MAXHP EQU $D211
-W_PARTYMON4_ATACK EQU $D213
-W_PARTYMON4_DEFENSE EQU $D215
-W_PARTYMON4_SPEED EQU $D217
-W_PARTYMON4_SPECIAL EQU $D219
-
-W_PARTYMON5DATA EQU $D21B
-W_PARTYMON5_NUM EQU $D21B
-W_PARTYMON5_HP EQU $D21C
-W_PARTYMON5_BOXLEVEL EQU $D21E
-W_PARTYMON5_STATUS EQU $D21F
-W_PARTYMON5_TYPE1 EQU $D220
-W_PARTYMON5_TYPE2 EQU $D221
-W_PARTYMON5_CRATE EQU $D222
-W_PARTYMON5_MOVE1 EQU $D223
-W_PARTYMON5_MOVE2 EQU $D224
-W_PARTYMON5_MOVE3 EQU $D225
-W_PARTYMON5_MOVE4 EQU $D226
-W_PARTYMON5_OTID EQU $D227
-W_PARTYMON5_EXP EQU $D229
-W_PARTYMON5_EVHP EQU $D22C
-W_PARTYMON5_EVATTACK EQU $D22E
-W_PARTYMON5_EVDEFENSE EQU $D230
-W_PARTYMON5_EVSPEED EQU $D232
-W_PARTYMON5_EVSECIAL EQU $D234
-W_PARTYMON5_IV EQU $D236
-W_PARTYMON5_MOVE1PP EQU $D238
-W_PARTYMON5_MOVE2PP EQU $D239
-W_PARTYMON5_MOVE3PP EQU $D23A
-W_PARTYMON5_MOVE4PP EQU $D23B
-W_PARTYMON5_LEVEL EQU $D23C
-W_PARTYMON5_MAXHP EQU $D23D
-W_PARTYMON5_ATACK EQU $D23F
-W_PARTYMON5_DEFENSE EQU $D241
-W_PARTYMON5_SPEED EQU $D243
-W_PARTYMON5_SPECIAL EQU $D245
-
-W_PARTYMON6DATA EQU $D247
-W_PARTYMON6_NUM EQU $D247
-W_PARTYMON6_HP EQU $D248
-W_PARTYMON6_BOXLEVEL EQU $D24A
-W_PARTYMON6_STATUS EQU $D24B
-W_PARTYMON6_TYPE1 EQU $D24C
-W_PARTYMON6_TYPE2 EQU $D24D
-W_PARTYMON6_CRATE EQU $D24E
-W_PARTYMON6_MOVE1 EQU $D24F
-W_PARTYMON6_MOVE2 EQU $D250
-W_PARTYMON6_MOVE3 EQU $D251
-W_PARTYMON6_MOVE4 EQU $D252
-W_PARTYMON6_OTID EQU $D253
-W_PARTYMON6_EXP EQU $D255
-W_PARTYMON6_EVHP EQU $D258
-W_PARTYMON6_EVATTACK EQU $D25A
-W_PARTYMON6_EVDEFENSE EQU $D25C
-W_PARTYMON6_EVSPEED EQU $D25E
-W_PARTYMON6_EVSECIAL EQU $D260
-W_PARTYMON6_IV EQU $D262
-W_PARTYMON6_MOVE1PP EQU $D264
-W_PARTYMON6_MOVE2PP EQU $D265
-W_PARTYMON6_MOVE3PP EQU $D266
-W_PARTYMON6_MOVE4PP EQU $D267
-W_PARTYMON6_LEVEL EQU $D268
-W_PARTYMON6_MAXHP EQU $D269
-W_PARTYMON6_ATACK EQU $D26B
-W_PARTYMON6_DEFENSE EQU $D26D
-W_PARTYMON6_SPEED EQU $D26F
-W_PARTYMON6_SPECIAL EQU $D271
-
-W_PARTYMON1OT EQU $D273
-W_PARTYMON2OT EQU $D27E
-W_PARTYMON3OT EQU $D289
-W_PARTYMON4OT EQU $D294
-W_PARTYMON5OT EQU $D29F
-W_PARTYMON6OT EQU $D2AA
-
-W_PARTYMON1NAME EQU $D2B5
-W_PARTYMON2NAME EQU $D2C0
-W_PARTYMON3NAME EQU $D2CB
-W_PARTYMON4NAME EQU $D2D6
-W_PARTYMON5NAME EQU $D2E1
-W_PARTYMON6NAME EQU $D2EC
-
-W_OWNEDPOKEMON EQU $D2F7 ; bit field, 19 bytes
-
-W_SEENPOKEMON EQU $D30A ; bit field, 19 bytes
-
-;number of items in bag
-W_NUMBAGITEMS EQU $D31D
-; BAGITEM01 is an item id
-; BAGCOUNT01 is how many of this item
-W_BAGITEM01 EQU $D31E
-W_BAGITEM01QTY EQU $D31F
-W_BAGITEM02 EQU $D320
-W_BAGITEM02QTY EQU $D321
-W_BAGITEM03 EQU $D322
-W_BAGITEM03QTY EQU $D323
-W_BAGITEM04 EQU $D324
-W_BAGITEM04QTY EQU $D325
-W_BAGITEM05 EQU $D326
-W_BAGITEM05QTY EQU $D327
-W_BAGITEM06 EQU $D328
-W_BAGITEM06QTY EQU $D329
-W_BAGITEM07 EQU $D32A
-W_BAGITEM07QTY EQU $D32B
-W_BAGITEM08 EQU $D32C
-W_BAGITEM08QTY EQU $D32D
-W_BAGITEM09 EQU $D32E
-W_BAGITEM09QTY EQU $D32F
-W_BAGITEM10 EQU $D330
-W_BAGITEM10QTY EQU $D331
-W_BAGITEM11 EQU $D332
-W_BAGITEM11QTY EQU $D333
-W_BAGITEM12 EQU $D334
-W_BAGITEM12QTY EQU $D335
-W_BAGITEM13 EQU $D336
-W_BAGITEM13QTY EQU $D337
-W_BAGITEM14 EQU $D338
-W_BAGITEM14QTY EQU $D339
-W_BAGITEM15 EQU $D33A
-W_BAGITEM15QTY EQU $D33B
-W_BAGITEM16 EQU $D33C
-W_BAGITEM16QTY EQU $D33D
-W_BAGITEM17 EQU $D33E
-W_BAGITEM17QTY EQU $D33F
-W_BAGITEM18 EQU $D340
-W_BAGITEM18QTY EQU $D341
-W_BAGITEM19 EQU $D342
-W_BAGITEM19QTY EQU $D343
-W_BAGITEM20 EQU $D344
-W_BAGITEM20QTY EQU $D345
-
-; money is in decimal
-W_PLAYERMONEY3 EQU $D347
-W_PLAYERMONEY2 EQU $D348
-W_PLAYERMONEY1 EQU $D349
-
-W_RIVALNAME EQU $D34A ; 11 characters, including null
-
-W_OPTIONS EQU $D355
-; bit 7 = battle animation
-; 0: On
-; 1: Off
-; bit 6 = battle style
-; 0: Shift
-; 1: Set
-; bits 0-3 = text speed (number of frames to delay after printing a letter)
-; 1: Fast
-; 3: Medium
-; 5: Slow
-
-W_OBTAINEDBADGES EQU $D356
-
-W_PLAYERIDHI EQU $D359
-W_PLAYERIDLO EQU $D35A
-
-W_CURMAP EQU $D35E
-
-W_YCOORD EQU $D361 ; player’s position on the current map
-W_XCOORD EQU $D362
-W_YBLOCKCOORD EQU $D363 ; player's y position (by block)
-W_XBLOCKCOORD EQU $D364
-
-W_CURMAPTILESET EQU $D367
-W_CURMAPHEIGHT EQU $D368 ; blocks
-W_CURMAPWIDTH EQU $D369 ; blocks
-
-W_MAPDATAPTR EQU $D36A
-W_MAPTEXTPTR EQU $D36C
-W_MAPSCRIPTPTR EQU $D36E
-W_MAPCONNECTIONS EQU $D370 ; connection byte
-W_MAPCONN1PTR EQU $D371
-W_MAPCONN2PTR EQU $D37C
-W_MAPCONN3PTR EQU $D387
-W_MAPCONN4PTR EQU $D392
-
-W_SPRITESET EQU $D39D ; sprite set for the current map (11 sprite picture ID's)
-W_SPRITESETID EQU $D3A8 ; sprite set ID for the current map
-
-W_NUMSPRITES EQU $D4E1 ; number of sprites on the current map
-
-; two bytes per sprite (movement byte 2 , text ID)
-W_MAPSPRITEDATA EQU $D4e4
-
-; two bytes per sprite (trainer class/item ID , trainer set ID)
-W_MAPSPRITEEXTRADATA EQU $D504
-
-W_TILESETBANK EQU $D52B
-W_TILESETBLOCKSPTR EQU $D52C ; maps blocks (4x4 tiles) to it's tiles
-W_TILESETGFXPTR EQU $D52E
-W_TILESETCOLLISIONPTR EQU $D530 ; list of all walkable tiles
-W_TILESETTALKINGOVERTILES EQU $D532 ; 3 bytes
-W_GRASSTILE EQU $D535
-
-;number of items in box
-W_NUMBOXITEMS EQU $D53A
-; BOXITEM01 is an item id
-; BOXITEM01QTY is how many of this item
-W_BOXITEM01 EQU $D53B
-W_BOXITEM01QTY EQU $D53C
-W_BOXITEM02 EQU $D53D
-W_BOXITEM02QTY EQU $D53E
-W_BOXITEM03 EQU $D53F
-W_BOXITEM03QTY EQU $D540
-W_BOXITEM04 EQU $D541
-W_BOXITEM04QTY EQU $D542
-W_BOXITEM05 EQU $D543
-W_BOXITEM05QTY EQU $D544
-W_BOXITEM06 EQU $D545
-W_BOXITEM06QTY EQU $D546
-W_BOXITEM07 EQU $D547
-W_BOXITEM07QTY EQU $D548
-W_BOXITEM08 EQU $D549
-W_BOXITEM08QTY EQU $D54A
-W_BOXITEM09 EQU $D54B
-W_BOXITEM09QTY EQU $D54C
-W_BOXITEM10 EQU $D54D
-W_BOXITEM10QTY EQU $D54E
-W_BOXITEM11 EQU $D54F
-W_BOXITEM11QTY EQU $D550
-W_BOXITEM12 EQU $D551
-W_BOXITEM12QTY EQU $D552
-W_BOXITEM13 EQU $D553
-W_BOXITEM13QTY EQU $D554
-W_BOXITEM14 EQU $D555
-W_BOXITEM14QTY EQU $D556
-W_BOXITEM15 EQU $D557
-W_BOXITEM15QTY EQU $D558
-W_BOXITEM16 EQU $D559
-W_BOXITEM16QTY EQU $D55A
-W_BOXITEM17 EQU $D55B
-W_BOXITEM17QTY EQU $D55C
-W_BOXITEM18 EQU $D55D
-W_BOXITEM18QTY EQU $D55E
-W_BOXITEM19 EQU $D55F
-W_BOXITEM19QTY EQU $D560
-W_BOXITEM20 EQU $D561
-W_BOXITEM20QTY EQU $D562
-W_BOXITEM21 EQU $D563
-W_BOXITEM21QTY EQU $D564
-W_BOXITEM22 EQU $D565
-W_BOXITEM22QTY EQU $D566
-W_BOXITEM23 EQU $D567
-W_BOXITEM23QTY EQU $D568
-W_BOXITEM24 EQU $D569
-W_BOXITEM24QTY EQU $D56A
-W_BOXITEM25 EQU $D56B
-W_BOXITEM25QTY EQU $D56C
-W_BOXITEM26 EQU $D56D
-W_BOXITEM26QTY EQU $D56E
-W_BOXITEM27 EQU $D56F
-W_BOXITEM27QTY EQU $D570
-W_BOXITEM28 EQU $D571
-W_BOXITEM28QTY EQU $D572
-W_BOXITEM29 EQU $D573
-W_BOXITEM29QTY EQU $D574
-W_BOXITEM30 EQU $D575
-W_BOXITEM30QTY EQU $D576
-W_BOXITEM31 EQU $D577
-W_BOXITEM31QTY EQU $D578
-W_BOXITEM32 EQU $D579
-W_BOXITEM32QTY EQU $D57A
-W_BOXITEM33 EQU $D57B
-W_BOXITEM33QTY EQU $D57C
-W_BOXITEM34 EQU $D57D
-W_BOXITEM34QTY EQU $D57E
-W_BOXITEM35 EQU $D57F
-W_BOXITEM35QTY EQU $D580
-W_BOXITEM36 EQU $D581
-W_BOXITEM36QTY EQU $D582
-W_BOXITEM37 EQU $D583
-W_BOXITEM37QTY EQU $D584
-W_BOXITEM38 EQU $D585
-W_BOXITEM38QTY EQU $D586
-W_BOXITEM39 EQU $D587
-W_BOXITEM39QTY EQU $D588
-W_BOXITEM40 EQU $D589
-W_BOXITEM40QTY EQU $D58A
-W_BOXITEM41 EQU $D58B
-W_BOXITEM41QTY EQU $D58C
-W_BOXITEM42 EQU $D58D
-W_BOXITEM42QTY EQU $D58E
-W_BOXITEM43 EQU $D58F
-W_BOXITEM43QTY EQU $D590
-W_BOXITEM44 EQU $D591
-W_BOXITEM44QTY EQU $D592
-W_BOXITEM45 EQU $D593
-W_BOXITEM45QTY EQU $D594
-W_BOXITEM46 EQU $D595
-W_BOXITEM46QTY EQU $D596
-W_BOXITEM47 EQU $D597
-W_BOXITEM47QTY EQU $D598
-W_BOXITEM48 EQU $D599
-W_BOXITEM48QTY EQU $D59A
-W_BOXITEM49 EQU $D59B
-W_BOXITEM49QTY EQU $D59C
-W_BOXITEM50 EQU $D59D
-W_BOXITEM50QTY EQU $D59E
-;box end of list $D59F
-
-; coins are in decimal
-W_PLAYERCOINS1 EQU $D5A4
-W_PLAYERCOINS2 EQU $D5A5
-W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit 1 = removed
-
-; each entry consists of 2 bytes
-; * the sprite ID (depending on the current map)
-; * the missable object index (global, used for W_MISSABLEOBJECTFLAGS)
-; terminated with $FF
-W_MISSABLEOBJECTLIST EQU $D5CE
-
-W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes
-W_OAKSLABCURSCRIPT EQU $D5F0
-W_PALLETTOWNCURSCRIPT EQU $D5F1
-
-W_BLUESHOUSECURSCRIPT EQU $D5F3
-W_VIRIDIANCITYCURSCRIPT EQU $D5F4
-
-W_PEWTERCITYCURSCRIPT EQU $D5F7
-W_ROUTE3CURSCRIPT EQU $D5F8
-W_ROUTE4CURSCRIPT EQU $D5F9
-
-W_VIRIDIANGYMCURSCRIPT EQU $D5FB
-W_PEWTERGYMCURSCRIPT EQU $D5FC
-W_CERULEANGYMCURSCRIPT EQU $D5FD
-W_VERMILIONGYMCURSCRIPT EQU $D5FE
-W_CELADONGYMCURSCRIPT EQU $D5FF
-W_ROUTE6CURSCRIPT EQU $D600
-W_ROUTE8CURSCRIPT EQU $D601
-W_ROUTE24CURSCRIPT EQU $D602
-W_ROUTE25CURSCRIPT EQU $D603
-W_ROUTE9CURSCRIPT EQU $D604
-W_ROUTE10CURSCRIPT EQU $D605
-W_MTMOON1CURSCRIPT EQU $D606
-W_MTMOON3CURSCRIPT EQU $D607
-W_SSANNE8CURSCRIPT EQU $D608
-W_SSANNE9CURSCRIPT EQU $D609
-W_ROUTE22CURSCRIPT EQU $D60A
-
-W_REDSHOUSE2CURSCRIPT EQU $D60C
-W_VIRIDIANMARKETCURSCRIPT EQU $D60D
-W_ROUTE22GATECURSCRIPT EQU $D60E
-W_CERULEANCITYCURSCRIPT EQU $D60F
-
-W_SSANNE5CURSCRIPT EQU $D617
-W_VIRIDIANFORESTCURSCRIPT EQU $D618
-W_MUSEUMF1CURSCRIPT EQU $D619
-W_ROUTE13CURSCRIPT EQU $D61A
-W_ROUTE14CURSCRIPT EQU $D61B
-W_ROUTE17CURSCRIPT EQU $D61C
-W_ROUTE19CURSCRIPT EQU $D61D
-W_ROUTE21CURSCRIPT EQU $D61E
-W_SAFARIZONEENTRANCECURSCRIPT EQU $D61F
-W_ROCKTUNNEL2CURSCRIPT EQU $D620
-W_ROCKTUNNEL1CURSCRIPT EQU $D621
-
-W_ROUTE11CURSCRIPT EQU $D623
-W_ROUTE12CURSCRIPT EQU $D624
-W_ROUTE15CURSCRIPT EQU $D625
-W_ROUTE16CURSCRIPT EQU $D626
-W_ROUTE18CURSCRIPT EQU $D627
-W_ROUTE20CURSCRIPT EQU $D628
-W_SSANNE10CURSCRIPT EQU $D629
-W_VERMILIONCITYCURSCRIPT EQU $D62A
-W_POKEMONTOWER2CURSCRIPT EQU $D62B
-W_POKEMONTOWER3CURSCRIPT EQU $D62C
-W_POKEMONTOWER4CURSCRIPT EQU $D62D
-W_POKEMONTOWER5CURSCRIPT EQU $D62E
-W_POKEMONTOWER6CURSCRIPT EQU $D62F
-W_POKEMONTOWER7CURSCRIPT EQU $D630
-W_ROCKETHIDEOUT1CURSCRIPT EQU $D631
-W_ROCKETHIDEOUT2CURSCRIPT EQU $D632
-W_ROCKETHIDEOUT3CURSCRIPT EQU $D633
-W_ROCKETHIDEOUT4CURSCRIPT EQU $D634
-
-W_ROUTE6GATECURSCRIPT EQU $D636
-W_ROUTE8GATECURSCRIPT EQU $D637
-
-W_CINNABARISLANDCURSCRIPT EQU $D639
-W_MANSION1CURSCRIPT EQU $D63A
-
-W_MANSION2CURSCRIPT EQU $D63C
-W_MANSION3CURSCRIPT EQU $D63D
-W_MANSION4CURSCRIPT EQU $D63E
-W_VICTORYROAD2CURSCRIPT EQU $D63F
-W_VICTORYROAD3CURSCRIPT EQU $D640
-
-W_FIGHTINGDOJOCURSCRIPT EQU $D642
-W_SILPHCO2CURSCRIPT EQU $D643
-W_SILPHCO3CURSCRIPT EQU $D644
-W_SILPHCO4CURSCRIPT EQU $D645
-W_SILPHCO5CURSCRIPT EQU $D646
-W_SILPHCO6CURSCRIPT EQU $D647
-W_SILPHCO7CURSCRIPT EQU $D648
-W_SILPHCO8CURSCRIPT EQU $D649
-W_SILPHCO9CURSCRIPT EQU $D64A
-W_HALLOFFAMEROOMCURSCRIPT EQU $D64B
-W_GARYCURSCRIPT EQU $D64C
-W_LORELEICURSCRIPT EQU $D64D
-W_BRUNOCURSCRIPT EQU $D64E
-W_AGATHACURSCRIPT EQU $D64F
-W_UNKNOWNDUNGEON3CURSCRIPT EQU $D650
-W_VICTORYROAD1CURSCRIPT EQU $D651
-
-W_LANCECURSCRIPT EQU $D653
-
-W_SILPHCO10CURSCRIPT EQU $D658
-W_SILPHCO11CURSCRIPT EQU $D659
-
-W_FUCHSIAGYMCURSCRIPT EQU $D65B
-W_SAFFRONGYMCURSCRIPT EQU $D65C
-
-W_CINNABARGYMCURSCRIPT EQU $D65E
-W_CELADONGAMECORNERCURSCRIPT EQU $D65F
-W_ROUTE16GATECURSCRIPT EQU $D660
-W_BILLSHOUSECURSCRIPT EQU $D661
-W_ROUTE5GATECURSCRIPT EQU $D662
-W_POWERPLANTCURSCRIPT EQU $D663 ; overload
-W_ROUTE7GATECURSCRIPT EQU $D663 ; overload
-
-W_SSANNE2CURSCRIPT EQU $D665
-W_SEAFOAMISLANDS4CURSCRIPT EQU $D666
-W_ROUTE23CURSCRIPT EQU $D667
-W_SEAFOAMISLANDS5CURSCRIPT EQU $D668
-W_ROUTE18GATECURSCRIPT EQU $D669
-
-W_TOWNVISITEDFLAG EQU $D70B ; 2 bytes bit array, 1 means visited
-
-W_SAFARITIMER1 EQU $D70D ; use 01 for maximum
-W_SAFARITIMER2 EQU $D70E ; use F4 for maximum
-W_FOSSILITEM EQU $D70F ; item given to cinnabar lab
-W_FOSSILMON EQU $D710 ; mon that will result from the item
-
-W_ENEMYMONORTRAINERCLASS EQU $D713 ; trainer classes start at $c8
-
-W_RIVALSTARTER EQU $D715
-
-W_PLAYERSTARTER EQU $D717
-
-; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
-W_FLAGS_D733 EQU $D733
-
-
-W_GRASSRATE EQU $D887
-W_GRASSMONS EQU $D888
-W_WATERRATE EQU $D8A4 ; OVERLOADED
-W_WATERMONS EQU $D8A5 ; OVERLOADED
-
-W_ENEMYMONCOUNT EQU $D89C
-
-W_ENEMYMON1HP EQU $D8A5 ; 16 bits
-
-W_ENEMYMON1MOVE3 EQU $D8AE
-
-W_ENEMYMON2MOVE3 EQU $D8DA
-
-W_ENEMYMON3MOVE3 EQU $D906
-
-W_ENEMYMON4MOVE3 EQU $D932
-
-W_ENEMYMON5MOVE3 EQU $D95E
-
-W_ENEMYMON6MOVE3 EQU $D98A
-
-W_ENEMYMON1OT EQU $D9AC
-W_ENEMYMON2OT EQU $D9B7
-W_ENEMYMON3OT EQU $D9C2
-W_ENEMYMON4OT EQU $D9CD
-W_ENEMYMON5OT EQU $D9D8
-W_ENEMYMON6OT EQU $D9E3
-
-W_ENEMYMON1NAME EQU $D9EE
-W_ENEMYMON2NAME EQU $D9F9
-W_ENEMYMON3NAME EQU $DA04
-W_ENEMYMON4NAME EQU $DA0F
-W_ENEMYMON5NAME EQU $DA1A
-W_ENEMYMON6NAME EQU $DA25 ; to $da2f
-W_TRAINERHEADERPTR EQU $DA30
-
-; index of current map script, mostly used as index for function pointer array
-; mostly copied from map-specific map script pointer and wirtten back later
-W_CURMAPSCRIPT EQU $DA39
-
-W_PLAYTIMEHOURS EQU $DA40 ; two bytes
-W_PLAYTIMEMINUTES EQU $DA42 ; two bytes
-W_PLAYTIMESECONDS EQU $DA44 ; one byte
-W_PLAYTIMEFRAMES EQU $DA45 ; one byte
-
-W_NUMSAFARIBALLS EQU $DA47
-
-; number of mons in current box
-W_NUMINBOX EQU $DA80
-W_BOXMON1DATA EQU $DA96
-W_BOXMON2DATA EQU $DAB7
-
-
-H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached.
-
-; counters for blinking down arrow
-H_DOWNARROWBLINKCNT1 EQU $FF8B
-H_DOWNARROWBLINKCNT2 EQU $FF8C
-
-; Note: the following multiplication and division addresses are used for multiple purposes
-; and so they overlap with each other
-
-H_MULTIPLICAND EQU $FF96 ; 3 bytes, big endian order
-H_MULTIPLIER EQU $FF99 ; 1 byte
-H_PRODUCT EQU $FF95 ; 4 bytes, big endian order
-
-H_DIVIDEND EQU $FF95 ; 4 bytes, big endian order
-H_DIVISOR EQU $FF99 ; 1 byte
-H_QUOTIENT EQU $FF95 ; 4 bytes, big endian order
-H_REMAINDER EQU $FF99 ; 1 byte
-
-; used to convert numbers to decimal
-H_PASTLEADINGZEROES EQU $FF95 ; flag to indicate that a nonzero digit has been printed
-H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order
-H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order
-H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction)
-
-H_OLDPRESSEDBUTTONS EQU $FFB1
-H_NEWLYRELEASEDBUTTONS EQU $FFB2
-H_NEWLYPRESSEDBUTTONS EQU $FFB3
-H_CURRENTPRESSEDBUTTONS EQU $FFB4
-
-H_LOADEDROMBANK EQU $FFB8
-
-; is automatic background transfer during V-blank enabled?
-; if nonzero, yes
-; if zero, no
-H_AUTOBGTRANSFERENABLED EQU $FFBA
-
-TRANSFERTOP EQU 0
-TRANSFERMIDDLE EQU 1
-TRANSFERBOTTOM EQU 2
-
-; 00 = top third of background
-; 01 = middle third of background
-; 02 = bottom third of background
-H_AUTOBGTRANSFERPORTION EQU $FFBB
-
-; the destination address of the automatic background transfer
-H_AUTOBGTRANSFERDEST EQU $FFBC ; 2 bytes
-
-; temporary storage for stack pointer during memory transfers that use pop
-; to increase speed
-H_SPTEMP EQU $FFBF ; 2 bytes
-
-; source address for VBlankCopyBgMap function
-; the first byte doubles as the byte that enabled the transfer.
-; if it is 0, the transfer is disabled
-; if it is not 0, the transfer is enabled
-; this means that XX00 is not a valid source address
-H_VBCOPYBGSRC EQU $FFC1 ; 2 bytes
-
-; destination address for VBlankCopyBgMap function
-H_VBCOPYBGDEST EQU $FFC3 ; 2 bytes
-
-; number of rows for VBlankCopyBgMap to copy
-H_VBCOPYBGNUMROWS EQU $FFC5
-
-; size of VBlankCopy transfer in 16-byte units
-H_VBCOPYSIZE EQU $FFC6
-
-; source address for VBlankCopy function
-H_VBCOPYSRC EQU $FFC7
-
-; destination address for VBlankCopy function
-H_VBCOPYDEST EQU $FFC9
-
-; size of source data for VBlankCopyDouble in 8-byte units
-H_VBCOPYDOUBLESIZE EQU $FFCB
-
-; source address for VBlankCopyDouble function
-H_VBCOPYDOUBLESRC EQU $FFCC
-
-; destination address for VBlankCopyDouble function
-H_VBCOPYDOUBLEDEST EQU $FFCE
-
-; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank
-; 00 = no redraw
-; 01 = redraw column
-; 02 = redraw row
-H_SCREENEDGEREDRAW EQU $FFD0
-
-REDRAWCOL EQU 1
-REDRAWROW EQU 2
-
-H_SCREENEDGEREDRAWADDR EQU $FFD1
-
-H_RAND1 EQU $FFD3
-H_RAND2 EQU $FFD4
-
-H_FRAMECOUNTER EQU $FFD5 ; decremented every V-blank (used for delays)
-
-; V-blank sets this to 0 each time it runs.
-; So, by setting it to a nonzero value and waiting for it to become 0 again,
-; you can detect that the V-blank handler has run since then.
-H_VBLANKOCCURRED EQU $FFD6
-
-H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10
-
-H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn
-
-H_JOYPADSTATE EQU $FFF8
; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
rJOYP EQU $FF00
--- /dev/null
+++ b/hram.asm
@@ -1,0 +1,116 @@
+
+H_SPRITEWIDTH EQU $FF8B ; in bytes
+H_SPRITEINTERLACECOUNTER EQU $FF8B
+H_SPRITEHEIGHT EQU $FF8C ; in bytes
+H_SPRITEOFFSET EQU $FF8D
+
+H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached.
+
+; counters for blinking down arrow
+H_DOWNARROWBLINKCNT1 EQU $FF8B
+H_DOWNARROWBLINKCNT2 EQU $FF8C
+
+; Note: the following multiplication and division addresses are used for multiple purposes
+; and so they overlap with each other
+
+H_MULTIPLICAND EQU $FF96 ; 3 bytes, big endian order
+H_MULTIPLIER EQU $FF99 ; 1 byte
+H_PRODUCT EQU $FF95 ; 4 bytes, big endian order
+
+H_DIVIDEND EQU $FF95 ; 4 bytes, big endian order
+H_DIVISOR EQU $FF99 ; 1 byte
+H_QUOTIENT EQU $FF95 ; 4 bytes, big endian order
+H_REMAINDER EQU $FF99 ; 1 byte
+
+; used to convert numbers to decimal
+H_PASTLEADINGZEROES EQU $FF95 ; flag to indicate that a nonzero digit has been printed
+H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order
+H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order
+H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction)
+
+H_OLDPRESSEDBUTTONS EQU $FFB1
+H_NEWLYRELEASEDBUTTONS EQU $FFB2
+H_NEWLYPRESSEDBUTTONS EQU $FFB3
+H_CURRENTPRESSEDBUTTONS EQU $FFB4
+
+H_LOADEDROMBANK EQU $FFB8
+
+; is automatic background transfer during V-blank enabled?
+; if nonzero, yes
+; if zero, no
+H_AUTOBGTRANSFERENABLED EQU $FFBA
+
+TRANSFERTOP EQU 0
+TRANSFERMIDDLE EQU 1
+TRANSFERBOTTOM EQU 2
+
+; 00 = top third of background
+; 01 = middle third of background
+; 02 = bottom third of background
+H_AUTOBGTRANSFERPORTION EQU $FFBB
+
+; the destination address of the automatic background transfer
+H_AUTOBGTRANSFERDEST EQU $FFBC ; 2 bytes
+
+; temporary storage for stack pointer during memory transfers that use pop
+; to increase speed
+H_SPTEMP EQU $FFBF ; 2 bytes
+
+; source address for VBlankCopyBgMap function
+; the first byte doubles as the byte that enabled the transfer.
+; if it is 0, the transfer is disabled
+; if it is not 0, the transfer is enabled
+; this means that XX00 is not a valid source address
+H_VBCOPYBGSRC EQU $FFC1 ; 2 bytes
+
+; destination address for VBlankCopyBgMap function
+H_VBCOPYBGDEST EQU $FFC3 ; 2 bytes
+
+; number of rows for VBlankCopyBgMap to copy
+H_VBCOPYBGNUMROWS EQU $FFC5
+
+; size of VBlankCopy transfer in 16-byte units
+H_VBCOPYSIZE EQU $FFC6
+
+; source address for VBlankCopy function
+H_VBCOPYSRC EQU $FFC7
+
+; destination address for VBlankCopy function
+H_VBCOPYDEST EQU $FFC9
+
+; size of source data for VBlankCopyDouble in 8-byte units
+H_VBCOPYDOUBLESIZE EQU $FFCB
+
+; source address for VBlankCopyDouble function
+H_VBCOPYDOUBLESRC EQU $FFCC
+
+; destination address for VBlankCopyDouble function
+H_VBCOPYDOUBLEDEST EQU $FFCE
+
+; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank
+; 00 = no redraw
+; 01 = redraw column
+; 02 = redraw row
+H_SCREENEDGEREDRAW EQU $FFD0
+
+REDRAWCOL EQU 1
+REDRAWROW EQU 2
+
+H_SCREENEDGEREDRAWADDR EQU $FFD1
+
+H_RAND1 EQU $FFD3
+H_RAND2 EQU $FFD4
+
+H_FRAMECOUNTER EQU $FFD5 ; decremented every V-blank (used for delays)
+
+; V-blank sets this to 0 each time it runs.
+; So, by setting it to a nonzero value and waiting for it to become 0 again,
+; you can detect that the V-blank handler has run since then.
+H_VBLANKOCCURRED EQU $FFD6
+
+H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10
+
+H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn
+
+H_JOYPADSTATE EQU $FFF8
+
--- a/main.asm
+++ b/main.asm
@@ -58,7 +58,7 @@
CleanLCD_OAM: ; 0082 (0:0082)
xor a
- ld hl,W_OAMBUFFER
+ ld hl,wOAMBuffer
ld b,$a0
.loop
ld [hli],a
@@ -68,7 +68,7 @@
ResetLCD_OAM: ; 008d (0:008d)
ld a,$a0
- ld hl,W_OAMBUFFER
+ ld hl,wOAMBuffer
ld de,$0004
ld b,$28
.loop
@@ -444,7 +444,7 @@
; this is jumped to immediately after loading a save / starting a new game / loading a new map
EnterMap: ; 03a6 (0:03a6)
ld a,$ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
call LoadMapData ; load map data
ld b,BANK(Func_c335)
ld hl,Func_c335
@@ -480,7 +480,7 @@
set 5,[hl]
set 6,[hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
OverworldLoop: ; 03ff (0:03ff)
call DelayFrame
@@ -545,7 +545,7 @@
ld a,$35
call Predef ; check what is in front of the player
call UpdateSprites ; move sprites
- ld a,[W_FLAGS_CD60]
+ ld a,[wFlags_0xcd60]
bit 2,a
jr nz,.checkForOpponent
bit 0,a
@@ -578,7 +578,7 @@
jp nz,.newBattle
jp OverworldLoop
.noDirectionButtonsPressed
- ld hl,W_FLAGS_CD60
+ ld hl,wFlags_0xcd60
res 2,[hl]
call UpdateSprites ; move sprites
ld a,$01
@@ -659,7 +659,7 @@
ld a,$08
ld [$d528],a
.oddLoop
- ld hl,W_FLAGS_CD60
+ ld hl,wFlags_0xcd60
set 2,[hl]
ld hl,$cc4b
dec [hl]
@@ -706,7 +706,7 @@
.noSpinning
call UpdateSprites ; move sprites
.moveAhead2
- ld hl,W_FLAGS_CD60
+ ld hl,wFlags_0xcd60
res 2,[hl]
ld a,[$d700]
dec a ; riding a bike?
@@ -1817,7 +1817,7 @@
ld e,a
ld a,[$d360]
ld d,a
- ld hl,W_SCREENTILESBACKBUFFER
+ ld hl,wTileMapBackup
ld b,$05
.rowLoop ; each loop iteration fills in one row of tile blocks
push hl
@@ -1859,7 +1859,7 @@
.noCarry2
dec b
jr nz,.rowLoop
- ld hl,W_SCREENTILESBACKBUFFER
+ ld hl,wTileMapBackup
ld bc,$0000
.adjustForYCoordWithinTileBlock
ld a,[W_YBLOCKCOORD]
@@ -1874,7 +1874,7 @@
ld bc,$0002
add hl,bc
.copyToVisibleAreaBuffer
- ld de,W_SCREENTILESBUFFER ; base address for the tiles that are directly transfered to VRAM during V-blank
+ ld de,wTileMap ; base address for the tiles that are directly transfered to VRAM during V-blank
ld b,$12
.rowLoop2
ld c,$14
@@ -2159,7 +2159,7 @@
ret
ScheduleRowRedrawHelper: ; 0ea6 (0:0ea6)
- ld de,W_SCREENEDGETILES
+ ld de,wScreenEdgeTiles
ld c,$28
.loop
ld a,[hli]
@@ -2209,7 +2209,7 @@
ret
ScheduleColumnRedrawHelper: ; 0ef2 (0:0ef2)
- ld de,W_SCREENEDGETILES
+ ld de,wScreenEdgeTiles
ld c,$12
.loop
ld a,[hli]
@@ -2335,7 +2335,7 @@
ld [$cd3a],a
ld [$cd38],a
ld [$ccd3],a
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
ld [H_CURRENTPRESSEDBUTTONS],a
ld hl,$d736
ld a,[hl]
@@ -2421,7 +2421,7 @@
ld b, BANK(Func_f225)
ld hl, Func_f225
call Bankswitch ; check if the player is pushing a boulder
- ld a,[W_FLAGS_CD60]
+ ld a,[wFlags_0xcd60]
bit 1,a ; is the player pushing a boulder?
jr z,.afterBoulderEffect
ld b, BANK(Func_f2b5)
@@ -2794,7 +2794,7 @@
call LoadTilesetTilePatternData
call LoadCurrentMapView
; copy current map view to VRAM
- ld hl,W_SCREENTILESBUFFER
+ ld hl,wTileMap
ld de,$9800
ld b,$12
.vramCopyLoop
@@ -3122,7 +3122,7 @@
xor a
ld [$cc49],a
ld [$cc37],a
- ld hl,W_TOPMENUITEMY
+ ld hl,wTopMenuItemY
inc a
ld [hli],a ; top menu item Y
xor a
@@ -3162,7 +3162,7 @@
ld b,a
xor a
ld [$d09b],a
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$cc2b],a
ld hl,$d730
res 6,[hl] ; turn on letter printing delay
@@ -3176,7 +3176,7 @@
ld a,[W_NUMINPARTY]
and a
jr z,.noPokemonChosen
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$cf92],a
ld hl,W_PARTYMON1
ld b,0
@@ -3205,7 +3205,7 @@
call RedrawPartyMenu
jr HandlePartyMenuInput
.handleSwap
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$cf92],a
ld b, BANK(Func_13613)
ld hl, Func_13613
@@ -3878,15 +3878,15 @@
CopyScreenTileBufferToVRAM: ; 18d6 (0:18d6)
ld c, $6
ld hl, $0000
- ld de, W_SCREENTILESBUFFER
+ ld de, wTileMap
call InitScreenTileBufferTransferParameters
call DelayFrame
ld hl, $600
- ld de, W_SCREENTILESBUFFER + 20 * 6 ; $c418
+ ld de, wTileMap + 20 * 6 ; $c418
call InitScreenTileBufferTransferParameters
call DelayFrame
ld hl, $c00
- ld de, W_SCREENTILESBUFFER + 20 * 12 ; $c490
+ ld de, wTileMap + 20 * 12 ; $c490
call InitScreenTileBufferTransferParameters
jp DelayFrame
@@ -3909,7 +3909,7 @@
; then wait three frames
ld bc,$0168 ; tilemap size
inc b
- ld hl,W_SCREENTILESBUFFER ; TILEMAP_START
+ ld hl,wTileMap ; TILEMAP_START
ld a,$7F ; $7F is blank tile
.loop
ld [hli],a
@@ -4709,7 +4709,7 @@
dec b
jr nz,.redrawRow
.redrawColumn
- ld hl,W_SCREENEDGETILES
+ ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
@@ -4738,7 +4738,7 @@
ld [H_SCREENEDGEREDRAW],a
ret
.redrawRow
- ld hl,W_SCREENEDGETILES
+ ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
@@ -4772,7 +4772,7 @@
ret
; This function automatically transfers tile number data from the tile map at
-; C3A0 to VRAM during V-blank. Note that it only transfers one third of the
+; wTileMap to VRAM during V-blank. Note that it only transfers one third of the
; background per V-blank. It cycles through which third it draws.
; This transfer is turned off when walking around the map, but is turned
; on when talking to sprites, battling, using menus, etc. This is because
@@ -6682,12 +6682,12 @@
ret
ResetPlayerSpriteData: ; 28a6 (0:28a6)
- ld hl, $c100
+ ld hl, wSpriteStateData1
call ResetPlayerSpriteData_ClearSpriteData
- ld hl, $c200
+ ld hl, wSpriteStateData2
call ResetPlayerSpriteData_ClearSpriteData
ld a, $1
- ld [$c100], a
+ ld [wSpriteStateData1], a
ld [$c20e], a
ld hl, $c104
ld [hl], $3c ; set Y screen pos
@@ -7021,10 +7021,10 @@
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
- ld a,[W_CURMENUITEMID] ; menu selection
+ ld a,[wCurrentMenuItem] ; menu selection
and a
jr nz,.loop
- ld a,[W_OLDMENUITEMID]
+ ld a,[wLastMenuItem]
and a
jr nz,.loop
; if the player pressed tried to go past the top item, wrap around to the bottom
@@ -7034,7 +7034,7 @@
jr nz,.wrapMenuItemId
dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.checkIfDownPressed
@@ -7043,7 +7043,7 @@
; if the player pressed tried to go past the bottom item, wrap around to the top
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld c,7 ; there are 7 menu items with the pokedex
jr nz,.checkIfPastBottom
dec c ; there are only 6 menu items without the pokedex
@@ -7052,20 +7052,20 @@
jr nz,.loop
; the player went past the bottom, so wrap to the top
xor a
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.buttonPressed ; A, B, or Start button pressed
call PlaceUnfilledArrowMenuCursor
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$cc2d],a ; save current menu item ID
ld a,b
and a,%00001010 ; was the Start button or B button pressed?
jp nz,CloseStartMenu
- call SaveScreenTilesToBuffer2 ; copy background from W_SCREENTILESBUFFER to W_SCREENTILESBACKBUFFER2
+ call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
jr nz,.displayMenuItem
inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem
@@ -7176,7 +7176,7 @@
ret
; INPUT:
-; [W_LISTMENUID] = list menu ID
+; [wListMenuID] = list menu ID
; [$cf8b] = address of the list (2 bytes)
DisplayListMenuID: ; 2be6 (0:2be6)
xor a
@@ -7210,7 +7210,7 @@
FuncCoord 4,2 ; coordinates of upper left corner of menu text box
ld hl,Coord
ld de,$090e ; height and width of menu text box
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
and a ; is it a PC pokemon list?
jr nz,.skipMovingSprites
call UpdateSprites ; move sprites
@@ -7222,13 +7222,13 @@
jr c,.setMenuVariables
ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
.setMenuVariables
- ld [W_MAXMENUITEMID],a
+ ld [wMaxMenuItem],a
ld a,4
- ld [W_TOPMENUITEMY],a
+ ld [wTopMenuItemY],a
ld a,5
- ld [W_TOPMENUITEMX],a
+ ld [wTopMenuItemX],a
ld a,%00000111 ; A button, B button, Select button
- ld [W_MENUWATCHEDKEYS],a
+ ld [wMenuWatchedKeys],a
ld c,10
call DelayFrames
@@ -7249,12 +7249,12 @@
ld c,80
call DelayFrames
xor a
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
ld hl,Coord
ld a,l
- ld [W_MENUCURSORLOCATION],a
+ ld [wMenuCursorLocation],a
ld a,h
- ld [W_MENUCURSORLOCATION + 1],a
+ ld [wMenuCursorLocation + 1],a
jr .buttonAPressed
.notOldManBattle
call LoadGBPal
@@ -7265,7 +7265,7 @@
bit 0,a ; was the A button pressed?
jp z,.checkOtherKeys
.buttonAPressed
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
call PlaceUnfilledArrowMenuCursor
ld a,$01
ld [$d12e],a
@@ -7272,9 +7272,9 @@
ld [$d12d],a
xor a
ld [$cc37],a
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld c,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add c
ld c,a
ld a,[$d12a] ; number of list entries
@@ -7285,7 +7285,7 @@
jp c,ExitListMenu ; if so, exit the menu
ld a,c
ld [$cf92],a
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.skipMultiplying
; if it's an item menu
@@ -7300,13 +7300,13 @@
add hl,bc
ld a,[hl]
ld [$cf91],a
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
and a ; is it a PC pokemon list?
jr z,.pokemonList
push hl
call GetItemPrice
pop hl
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.skipGettingQuantity
; if it's an item menu
@@ -7335,7 +7335,7 @@
call CopyStringToCF4B ; copy name to $cf4b
ld a,$01
ld [$d12e],a
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$d12d],a
xor a
ld [$ffb7],a ; joypad state update flag
@@ -7349,7 +7349,7 @@
jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries
ld b,a
bit 7,b ; was Down pressed?
- ld hl,W_LISTSCROLLOFFSET
+ ld hl,wListScrollOffset
jr z,.upPressed
.downPressed
ld a,[hl]
@@ -7373,7 +7373,7 @@
ld hl,Coord
ld b,1 ; height
ld c,3 ; width
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.drawTextBox
; text box dimensions/coordinates for quantity and price
@@ -7385,7 +7385,7 @@
call TextBoxBorder
FuncCoord 16,10
ld hl,Coord
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printInitialQuantity
FuncCoord 8,10
@@ -7431,7 +7431,7 @@
.handleNewQuantity
FuncCoord 17,10
ld hl,Coord
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printQuantity
.printPrice
@@ -7502,7 +7502,7 @@
db " @"
ExitListMenu: ; 2e3b (0:2e3b)
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$d12d],a
ld a,$02
ld [$d12e],a
@@ -7528,9 +7528,9 @@
ld a,[$cf8c]
ld d,a
inc de ; de = beginning of list entries
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
ld c,a
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,ITEMLISTMENU
ld a,c
jr nz,.skipMultiplying
@@ -7559,7 +7559,7 @@
push hl
push hl
push de
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
and a
jr z,.pokemonPCMenu
cp a,$01
@@ -7581,7 +7581,7 @@
ld a,4
sub b
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add b
call GetPartyMonName
pop hl
@@ -7607,7 +7607,7 @@
ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
call PrintBCDNumber
.skipPrintingItemPrice
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
and a
jr nz,.skipPrintingPokemonLevel
.printPokemonLevel
@@ -7628,7 +7628,7 @@
ld a,$04
sub b
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add b
ld [hl],a
call LoadMonData ; load pokemon info
@@ -7649,7 +7649,7 @@
pop hl
pop de
inc de
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.nextListEntry
.printItemQuantity
@@ -8056,17 +8056,17 @@
LoadGymLeaderAndCityName: ; 317f (0:317f)
push de
- ld de, W_GYMCITYNAME
+ ld de, wGymCityName
ld bc, $11
call CopyData ; load city name
pop hl
- ld de, W_GYMLEADERNAME
+ ld de, wGymLeaderName
ld bc, $b
jp CopyData ; load gym leader name
; reads specific information from trainer header (pointed to at W_TRAINERHEADERPTR)
; a: offset in header data
-; 0 -> flag's bit (into W_TRAINERHEADERFLAGBIT)
+; 0 -> flag's bit (into wTrainerHeaderFlagBit)
; 2 -> flag's byte ptr (into hl)
; 4 -> before battle text (into hl)
; 6 -> after battle text (into hl)
@@ -8085,7 +8085,7 @@
and a
jr nz, .nonZeroOffset
ld a, [hl]
- ld [W_TRAINERHEADERFLAGBIT], a ; store flag's bit
+ ld [wTrainerHeaderFlagBit], a ; store flag's bit
jr .done
.nonZeroOffset
cp $2
@@ -8123,7 +8123,7 @@
call ReadTrainerHeaderInfo ; read flag's bit
ld a, $2
call ReadTrainerHeaderInfo ; read flag's byte ptr
- ld a, [W_TRAINERHEADERFLAGBIT]
+ ld a, [wTrainerHeaderFlagBit]
ld c, a
ld b, $2
call HandleBitArray_Bank0 ; read trainer's flag
@@ -8146,7 +8146,7 @@
call PreBattleSaveRegisters
ld hl, W_FLAGS_D733
set 4, [hl] ; activate map script index override (index is set below)
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 0, [hl] ; test if player is already being engaged by another trainer
ret nz
call EngageMapTrainer
@@ -8162,7 +8162,7 @@
jr nz, .trainerEngaging
xor a
ld [$cf13], a
- ld [W_TRAINERHEADERFLAGBIT], a
+ ld [wTrainerHeaderFlagBit], a
ret
.trainerEngaging
ld hl, W_FLAGS_D733
@@ -8173,7 +8173,7 @@
ld a, $4c
call Predef
ld a, BTN_RIGHT | BTN_LEFT | BTN_UP | BTN_DOWN
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
xor a
ldh [$b4], a
call TrainerWalkUpToPlayer_Bank0
@@ -8185,7 +8185,7 @@
ld a, [$d730]
and $1
ret nz
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
@@ -8192,7 +8192,7 @@
Func_325d: ; 325d (0:325d)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call InitBattleEnemyParameters
ld hl, $d72d
set 6, [hl]
@@ -8209,7 +8209,7 @@
set 6, [hl]
ld hl, $d72d
res 7, [hl]
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 0, [hl] ; player is no longer engaged by any trainer
ld a, [W_ISINBATTLE] ; $d057
cp $ff
@@ -8216,7 +8216,7 @@
jp z, ResetButtonPressedAndMapScript
ld a, $2
call ReadTrainerHeaderInfo
- ld a, [W_TRAINERHEADERFLAGBIT]
+ ld a, [wTrainerHeaderFlagBit]
ld c, a
ld b, $1
call HandleBitArray_Bank0 ; flag trainer as fought
@@ -8240,7 +8240,7 @@
ResetButtonPressedAndMapScript: ; 32c1 (0:32c1)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
@@ -8255,11 +8255,11 @@
; sets opponent type and mon set/lvl based on the engaging trainer data
InitBattleEnemyParameters: ; 32d7 (0:32d7)
- ld a, [W_ENGAGEDTRAINERCLASS]
+ ld a, [wEngagedTrainerClass]
ld [W_CUROPPONENT], a ; $d059
ld [W_ENEMYMONORTRAINERCLASS], a
cp $c8
- ld a, [W_ENGAGEDTRAINERSETNUM] ; $cd2e
+ ld a, [wEngagedTrainerSet] ; $cd2e
jr c, .noTrainer
ld [W_TRAINERNO], a ; $d05d
ret
@@ -8294,13 +8294,13 @@
call StoreTrainerHeaderPointer ; set trainer header pointer to current trainer
ld a, [de]
ld [$cf13], a ; store trainer flag's bit
- ld [W_TRAINERHEADERFLAGBIT], a
+ ld [wTrainerHeaderFlagBit], a
cp $ff
ret z
ld a, $2
call ReadTrainerHeaderInfo ; read trainer flag's byte ptr
ld b, $2
- ld a, [W_TRAINERHEADERFLAGBIT]
+ ld a, [wTrainerHeaderFlagBit]
ld c, a
call HandleBitArray_Bank0 ; read trainer flag
ld a, c
@@ -8314,15 +8314,15 @@
inc hl
ld a, [hl] ; read trainer engage distance
pop hl
- ld [W_TRAINERENGAGEDISTANCE], a
+ ld [wTrainerEngageDistance], a
ld a, [$cf13]
swap a
- ld [W_TRAINERSPRITEOFFSET], a ; $cd3d
+ ld [wTrainerSpriteOffset], a ; $cd3d
ld a, $39
call Predef ; indirect jump to CheckEngagePlayer (5690f (15:690f))
pop de
pop hl
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
and a
ret nz ; break if the trainer is engaging
.trainerAlreadyFought
@@ -8357,9 +8357,9 @@
ld e, a
add hl, de ; seek to engaged trainer data
ld a, [hli] ; load trainer class
- ld [W_ENGAGEDTRAINERCLASS], a
+ ld [wEngagedTrainerClass], a
ld a, [hl] ; load trainer mon set
- ld [W_ENEMYMONATTACKMOD], a ; $cd2e
+ ld [wEnemyMonAttackMod], a ; $cd2e
jp PlayTrainerMusic
Func_3381: ; 3381 (0:3381)
@@ -8415,7 +8415,7 @@
jp TextScriptEnd
Func_33dd: ; 33dd (0:33dd)
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
bit 0, a
ret nz
call EngageMapTrainer
@@ -8423,7 +8423,7 @@
ret
PlayTrainerMusic: ; 33e8 (0:33e8)
- ld a, [W_ENGAGEDTRAINERCLASS]
+ ld a, [wEngagedTrainerClass]
cp $c8 + SONY1
ret z
cp $c8 + SONY2
@@ -8440,7 +8440,7 @@
ld a, BANK(Music_MeetEvilTrainer)
ld [$c0ef], a
ld [$c0f0], a
- ld a, [W_ENGAGEDTRAINERCLASS]
+ ld a, [wEngagedTrainerClass]
ld b, a
ld hl, EvilTrainerList
.evilTrainerListLoop
@@ -8665,7 +8665,7 @@
; hl: output list
DecodeRLEList: ; 350c (0:350c)
xor a
- ld [W_RLEBYTECOUNTER], a ; count written bytes here
+ ld [wRLEByteCount], a ; count written bytes here
.listLoop
ld a, [de]
cp $ff
@@ -8675,9 +8675,9 @@
ld a, [de]
ld b, $0
ld c, a ; number of bytes to be written
- ld a, [W_RLEBYTECOUNTER]
+ ld a, [wRLEByteCount]
add c
- ld [W_RLEBYTECOUNTER], a ; update total number of written bytes
+ ld [wRLEByteCount], a ; update total number of written bytes
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
call FillMemory ; write a c-times to output
inc de
@@ -8685,7 +8685,7 @@
.endOfList
ld a, $ff
ld [hl], a ; write final $ff
- ld a, [W_RLEBYTECOUNTER]
+ ld a, [wRLEByteCount]
inc a ; include sentinel in counting
ret
@@ -8909,7 +8909,7 @@
ld [$CD3B],a
ld [$CCD3],a
dec a
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
ld [$CD3A],a
ret
@@ -9008,8 +9008,8 @@
jp UncompressSpriteData
SaveScreenTilesToBuffer2: ; 36f4 (0:36f4)
- ld hl, W_SCREENTILESBUFFER
- ld de, W_SCREENTILESBACKBUFFER2
+ ld hl, wTileMap
+ ld de, wTileMapBackup2
ld bc, $168
call CopyData
ret
@@ -9020,19 +9020,19 @@
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
-; loads screen tiles stored in W_SCREENTILESBACKBUFFER2 but leaves H_AUTOBGTRANSFERENABLED disabled
+; loads screen tiles stored in wTileMapBackup2 but leaves H_AUTOBGTRANSFERENABLED disabled
LoadScreenTilesFromBuffer2DisableBGTransfer: ; 3709 (0:3709)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
- ld hl, W_SCREENTILESBACKBUFFER2
- ld de, W_SCREENTILESBUFFER
+ ld hl, wTileMapBackup2
+ ld de, wTileMap
ld bc, $168
call CopyData
ret
SaveScreenTilesToBuffer1: ; 3719 (0:3719)
- ld hl, W_SCREENTILESBUFFER
- ld de, W_SCREENTILESBACKBUFFER
+ ld hl, wTileMap
+ ld de, wTileMapBackup
ld bc, $168
jp CopyData
@@ -9039,8 +9039,8 @@
LoadScreenTilesFromBuffer1: ; 3725 (0:3725)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
- ld hl, W_SCREENTILESBACKBUFFER
- ld de, W_SCREENTILESBUFFER
+ ld hl, wTileMapBackup
+ ld de, wTileMap
ld bc, $168
call CopyData
ld a, $1
@@ -9174,7 +9174,7 @@
GetItemPrice: ; 37df (0:37df)
ld a, [H_LOADEDROMBANK]
push af
- ld a, [W_LISTMENUID] ; $cf94
+ ld a, [wListMenuID] ; $cf94
cp $1
ld a, $1
jr nz, .asm_37ed
@@ -9434,7 +9434,7 @@
ret
; Function to remove a pokemon from the party or the current box.
-; W_WHICHPOKEMON determines the pokemon.
+; wWhichPokemon determines the pokemon.
; [$cf95] == 0 specifies the party.
; [$cf95] != 0 specifies the current box.
RemovePokemon: ; 391f (0:391f)
@@ -9789,7 +9789,7 @@
ld hl,Coord
call HandleDownArrowBlinkTiming ; blink down arrow (if any)
pop hl
- ld a,[W_MENUJOYPADPOLLCOUNT]
+ ld a,[wMenuJoypadPollCount]
dec a
jr z,.giveUpWaiting
jr .loop2
@@ -9800,7 +9800,7 @@
pop af
ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
xor a
- ld [W_MENUWRAPPINGENABLED],a ; disable menu wrapping
+ ld [wMenuWrappingEnabled],a ; disable menu wrapping
ret
.keyPressed
xor a
@@ -9810,40 +9810,40 @@
bit 6,a ; pressed Up key?
jr z,.checkIfDownPressed
.upPressed
- ld a,[W_CURMENUITEMID] ; selected menu item
+ ld a,[wCurrentMenuItem] ; selected menu item
and a ; already at the top of the menu?
jr z,.alreadyAtTop
.notAtTop
dec a
- ld [W_CURMENUITEMID],a ; move selected menu item up one space
+ ld [wCurrentMenuItem],a ; move selected menu item up one space
jr .checkOtherKeys
.alreadyAtTop
- ld a,[W_MENUWRAPPINGENABLED]
+ ld a,[wMenuWrappingEnabled]
and a ; is wrapping around enabled?
jr z,.noWrappingAround
- ld a,[W_MAXMENUITEMID]
- ld [W_CURMENUITEMID],a ; wrap to the bottom of the menu
+ ld a,[wMaxMenuItem]
+ ld [wCurrentMenuItem],a ; wrap to the bottom of the menu
jr .checkOtherKeys
.checkIfDownPressed
bit 7,a
jr z,.checkOtherKeys
.downPressed
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
inc a
ld c,a
- ld a,[W_MAXMENUITEMID]
+ ld a,[wMaxMenuItem]
cp c
jr nc,.notAtBottom
.alreadyAtBottom
- ld a,[W_MENUWRAPPINGENABLED]
+ ld a,[wMenuWrappingEnabled]
and a ; is wrapping around enabled?
jr z,.noWrappingAround
ld c,$00 ; wrap from bottom to top
.notAtBottom
ld a,c
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
.checkOtherKeys
- ld a,[W_MENUWATCHEDKEYS]
+ ld a,[wMenuWatchedKeys]
and b ; does the menu care about any of the pressed keys?
jp z,.loop1
.checkIfAButtonOrBButtonPressed
@@ -9852,7 +9852,7 @@
jr z,.skipPlayingSound
.AButtonOrBButtonPressed
push hl
- ld hl,W_FLAGS_CD60
+ ld hl,wFlags_0xcd60
bit 5,[hl]
pop hl
jr nz,.skipPlayingSound
@@ -9864,7 +9864,7 @@
pop af
ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
xor a
- ld [W_MENUWRAPPINGENABLED],a ; disable menu wrapping
+ ld [wMenuWrappingEnabled],a ; disable menu wrapping
ld a,[$ffb5]
ret
.noWrappingAround
@@ -9874,10 +9874,10 @@
jr .checkIfAButtonOrBButtonPressed
PlaceMenuCursor: ; 3b7c (0:3b7c)
- ld a,[W_TOPMENUITEMY]
+ ld a,[wTopMenuItemY]
and a ; is the y coordinate 0?
jr z,.adjustForXCoord
- ld hl,W_SCREENTILESBUFFER
+ ld hl,wTileMap
ld bc,20 ; screen width
.topMenuItemLoop
add hl,bc
@@ -9884,12 +9884,12 @@
dec a
jr nz,.topMenuItemLoop
.adjustForXCoord
- ld a,[W_TOPMENUITEMX]
+ ld a,[wTopMenuItemX]
ld b,$00
ld c,a
add hl,bc
push hl
- ld a,[W_OLDMENUITEMID]
+ ld a,[wLastMenuItem]
and a ; was the previous menu id 0?
jr z,.checkForArrow1
push af
@@ -9911,11 +9911,11 @@
cp a,"▶" ; was an arrow next to the previously selected menu item?
jr nz,.skipClearingArrow
.clearArrow
- ld a,[W_TILEBEHINDCURSOR]
+ ld a,[wTileBehindCursor]
ld [hl],a
.skipClearingArrow
pop hl
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
and a
jr z,.checkForArrow2
push af
@@ -9936,16 +9936,16 @@
ld a,[hl]
cp a,"▶" ; has the right arrow already been placed?
jr z,.skipSavingTile ; if so, don't lose the saved tile
- ld [W_TILEBEHINDCURSOR],a ; save tile before overwriting with right arrow
+ ld [wTileBehindCursor],a ; save tile before overwriting with right arrow
.skipSavingTile
ld a,"▶" ; place right arrow
ld [hl],a
ld a,l
- ld [W_MENUCURSORLOCATION],a
+ ld [wMenuCursorLocation],a
ld a,h
- ld [W_MENUCURSORLOCATION + 1],a
- ld a,[W_CURMENUITEMID]
- ld [W_OLDMENUITEMID],a
+ ld [wMenuCursorLocation + 1],a
+ ld a,[wCurrentMenuItem]
+ ld [wLastMenuItem],a
ret
; This is used to mark a menu cursor other than the one currently being
@@ -9954,9 +9954,9 @@
; this is used to mark the item that was first chosen to be swapped.
PlaceUnfilledArrowMenuCursor: ; 3bec (0:3bec)
ld b,a
- ld a,[W_MENUCURSORLOCATION]
+ ld a,[wMenuCursorLocation]
ld l,a
- ld a,[W_MENUCURSORLOCATION + 1]
+ ld a,[wMenuCursorLocation + 1]
ld h,a
ld [hl],$ec ; outline of right arrow
ld a,b
@@ -9964,9 +9964,9 @@
; Replaces the menu cursor with a blank space.
EraseMenuCursor: ; 3bf9 (0:3bf9)
- ld a,[W_MENUCURSORLOCATION]
+ ld a,[wMenuCursorLocation]
ld l,a
- ld a,[W_MENUCURSORLOCATION + 1]
+ ld a,[wMenuCursorLocation + 1]
ld h,a
ld [hl]," "
ret
@@ -10706,7 +10706,7 @@
ld [$cf10], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cc57], a
- ld [W_FLAGS_CD60], a
+ ld [wFlags_0xcd60], a
ld [$FF00+$9f], a
ld [$FF00+$a0], a
ld [$FF00+$a1], a
@@ -10737,7 +10737,7 @@
res 3, [hl]
set 6, [hl]
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $7
jp Predef ; indirect jump to HealParty (f6a5 (3:76a5))
; 4112 (1:4112)
@@ -10947,7 +10947,7 @@
ld a,SQUIRTLE ; which Pokemon to show first on the title screen
ENDC
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
call Func_4524
ld a, $9b
call Func_4533
@@ -11037,7 +11037,7 @@
call Func_4496
jr .asm_443b
.asm_4459
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
call PlayCry
call WaitForSoundToFinish
call GBPalWhiteOutWithDelay3
@@ -11076,7 +11076,7 @@
ld hl, TitleMons ; $4588
add hl, bc
ld a, [hl]
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
cp [hl]
jr z, .asm_449b
ld [hl], a
@@ -11118,8 +11118,8 @@
call FarCopyData2
call CleanLCD_OAM
xor a
- ld [W_WHICHTRADE], a ; $cd3d
- ld hl, W_OAMBUFFER
+ ld [wWhichTrade], a ; $cd3d
+ ld hl, wOAMBuffer
ld de, $605a
ld b, $7
.asm_44fa
@@ -11132,10 +11132,10 @@
ld [hli], a
add $8
ld e, a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [hli], a
inc a
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
inc hl
dec c
jr nz, .asm_44fd
@@ -11535,7 +11535,7 @@
INCBIN "baserom.gbc",$4b09,$4b0f - $4b09
-; calculates the OAM data for all currently visible sprites and writes it to W_OAMBUFFER
+; calculates the OAM data for all currently visible sprites and writes it to wOAMBuffer
PrepareOAMData: ; 4b0f (1:4b0f)
ld a, [$cfcb]
dec a
@@ -11597,7 +11597,7 @@
call Func_4bd1
ld a, [$FF00+$90]
ld e, a
- ld d, $c3 ; W_OAMBUFFER+x is buffer for OAM data
+ ld d, $c3 ; wOAMBuffer+x is buffer for OAM data
.spriteTilesLoop ; loops 4 times for the 4 tiles a sprite consists of
ld a, [$FF00+$92] ; temp for sprite Y position
add $10 ; Y=16 is top of screen (Y=0 is invisible)
@@ -12041,13 +12041,13 @@
db "@"
UpdatePlayerSprite: ; 4e31 (1:4e31)
- ld a, [$c200]
+ ld a, [wSpriteStateData2]
and a
jr z, .asm_4e41
cp $ff
jr z, .asm_4e4a
dec a
- ld [$c200], a
+ ld [wSpriteStateData2], a
jr .asm_4e4a
.asm_4e41
FuncCoord 8, 9 ; $c45c
@@ -12143,7 +12143,7 @@
add l
ld l, a
ld a, [hl] ; read movement byte 2
- ld [W_CURSPRITEMOVEMENT2], a
+ ld [wCurSpriteMovement2], a
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
@@ -12214,7 +12214,7 @@
call GenRandom
.asm_4f5f
ld b, a
- ld a, [W_CURSPRITEMOVEMENT2]
+ ld a, [wCurSpriteMovement2]
cp $d0
jr z, .moveDown ; movement byte 2 = $d0 forces down
cp $d1
@@ -12226,7 +12226,7 @@
ld a, b
cp $40 ; a < $40: down (or left)
jr nc, .notDown
- ld a, [W_CURSPRITEMOVEMENT2]
+ ld a, [wCurSpriteMovement2]
cp $2
jr z, .moveLeft ; movement byte 2 = $2 only allows left or right
.moveDown
@@ -12239,7 +12239,7 @@
.notDown
cp $80 ; $40 <= a < $80: up (or right)
jr nc, .notUp
- ld a, [W_CURSPRITEMOVEMENT2]
+ ld a, [wCurSpriteMovement2]
cp $2
jr z, .moveRight ; movement byte 2 = $2 only allows left or right
.moveUp
@@ -12251,7 +12251,7 @@
.notUp
cp $c0 ; $80 <= a < $c0: left (or up)
jr nc, .notLeft
- ld a, [W_CURSPRITEMOVEMENT2]
+ ld a, [wCurSpriteMovement2]
cp $1
jr z, .moveUp ; movement byte 2 = $1 only allows up or down
.moveLeft
@@ -12261,7 +12261,7 @@
ld bc, $208
jr TryWalking
.notLeft ; $c0 <= a: right (or down)
- ld a, [W_CURSPRITEMOVEMENT2]
+ ld a, [wCurSpriteMovement2]
cp $1
jr z, .moveDown ; movement byte 2 = $1 only allows up or down
.moveRight
@@ -12724,13 +12724,13 @@
add $14 ; screen X tile + 20
ld d, $0
ld e, a
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, bc
- add hl, de ; W_SCREENTILESBUFFER + 20*(screen Y tile + 1) + screen X tile
+ add hl, de ; wTileMap + 20*(screen Y tile + 1) + screen X tile
ret
; loads [de+a] into a
@@ -12825,7 +12825,7 @@
ld a, $6
ld b, a
asm_52ba: ; 52ba (1:52ba)
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add l
add b
@@ -12833,7 +12833,7 @@
ret
Func_52c3: ; 52c3 (1:52c3)
- ld hl, $c200
+ ld hl, wSpriteStateData2
ld a, [H_CURRENTSPRITEOFFSET]
add $e
ld l, a
@@ -12841,7 +12841,7 @@
dec a
swap a
ld b, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
@@ -12860,7 +12860,7 @@
ld b, a
ld [$FF00+$e9], a
call Func_5301
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
@@ -12933,7 +12933,7 @@
ld [hli], a
dec b
jr nz, .asm_535d
- ld hl, W_SCREENTILESBACKBUFFER
+ ld hl, wTileMapBackup
ld a, $fd
ld [hli], a
ld [hli], a
@@ -13005,7 +13005,7 @@
ld a, $8
ld [rIE], a ; $FF00+$ff
ld hl, $d141
- ld de, W_SCREENTILESBACKBUFFER2
+ ld de, wTileMapBackup2
ld bc, $11
call Func_216f
ld a, $fe
@@ -13016,7 +13016,7 @@
call Func_216f
ld a, $fe
ld [de], a
- ld hl, W_SCREENTILESBACKBUFFER
+ ld hl, wTileMapBackup
ld de, $c5d0
ld bc, $c8
call Func_216f
@@ -13027,7 +13027,7 @@
ld a, [$FF00+$aa]
cp $2
jr z, .asm_5431
- ld hl, W_SCREENTILESBACKBUFFER2
+ ld hl, wTileMapBackup2
.asm_5415
ld a, [hli]
and a
@@ -13080,7 +13080,7 @@
ld a, b
or c
jr nz, .asm_5456
- ld de, W_SCREENTILESBACKBUFFER
+ ld de, wTileMapBackup
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld c, $2
.asm_546a
@@ -13518,7 +13518,7 @@
jp Func_57a2
Func_57f2:
- ld hl, $c3a0
+ ld hl, wTileMap
ld b, $6
ld c, $12
call Func_5ab3
@@ -14020,7 +14020,7 @@
xor a
ld [$cd37], a
ld [$d72d], a
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $7
ld [hli], a
ld a, $6
@@ -14040,7 +14040,7 @@
add a
add a
ld b, a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
add b
add $d0
ld [$cc42], a
@@ -14076,7 +14076,7 @@
ld a, b
ld [$cc42], a
and $3
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
.asm_5ca1
ld a, [$FF00+$aa]
cp $2
@@ -14092,7 +14092,7 @@
ld a, [$cc42]
and $8
jr nz, .asm_5ccc
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5ccc
ld c, d
@@ -14117,12 +14117,12 @@
ld a, [$cc42]
and $8
jr nz, .asm_5d2d
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5d2d
xor a
ld [$d700], a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
ld a, $f0
jr nz, .asm_5cfc
@@ -14141,7 +14141,7 @@
ld c, $14
call DelayFrames
xor a
- ld [W_MENUJOYPADPOLLCOUNT], a ; $cc34
+ ld [wMenuJoypadPollCount], a ; $cc34
ld [$cc42], a
inc a
ld [W_ISLINKBATTLE], a ; $d12b
@@ -14149,7 +14149,7 @@
jr Func_5d5f
.asm_5d2d
xor a
- ld [W_MENUJOYPADPOLLCOUNT], a ; $cc34
+ ld [wMenuJoypadPollCount], a ; $cc34
call Delay3
call Func_72d7
ld hl, UnnamedText_5d4d ; $5d4d
@@ -14246,7 +14246,7 @@
Func_5e42: ; 5e42 (1:5e42)
push hl
- ld hl, W_OWNEDPOKEMON ; $d2f7
+ ld hl, wPokedexOwned ; $d2f7
ld b, $13
call CountSetBits
pop hl
@@ -14303,16 +14303,16 @@
ld de,OptionMenuCancelText
call PlaceString
xor a
- ld [W_CURMENUITEMID],a
- ld [W_OLDMENUITEMID],a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
inc a
ld [$d358],a
ld [$cd40],a
ld a,3 ; text speed cursor Y coordinate
- ld [W_TOPMENUITEMY],a
+ ld [wTopMenuItemY],a
call SetCursorPositionsFromOptions
ld a,[$cd3d] ; text speed cursor X coordinate
- ld [W_TOPMENUITEMX],a
+ ld [wTopMenuItemX],a
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
call Delay3
@@ -14331,7 +14331,7 @@
jr nz,.exitMenu
bit 0,b ; A button pressed?
jr z,.checkDirectionKeys
- ld a,[W_TOPMENUITEMY]
+ ld a,[wTopMenuItemY]
cp a,16 ; is the cursor on Cancel?
jr nz,.loop
.exitMenu
@@ -14339,11 +14339,11 @@
call PlaySound ; play sound
ret
.eraseOldMenuCursor
- ld [W_TOPMENUITEMX],a
+ ld [wTopMenuItemX],a
call EraseMenuCursor
jp .loop
.checkDirectionKeys
- ld a,[W_TOPMENUITEMY]
+ ld a,[wTopMenuItemY]
bit 7,b ; Down pressed?
jr nz,.downPressed
bit 6,b ; Up pressed?
@@ -14389,9 +14389,9 @@
inc hl
.updateMenuVariables
add b
- ld [W_TOPMENUITEMY],a
+ ld [wTopMenuItemY],a
ld a,[hl]
- ld [W_TOPMENUITEMX],a
+ ld [wTopMenuItemX],a
call PlaceUnfilledArrowMenuCursor
jp .loop
.cursorInBattleAnimation
@@ -14573,7 +14573,7 @@
ld bc, $d8a
xor a
call FillMemory
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld bc, $200
xor a
call FillMemory
@@ -15041,7 +15041,7 @@
push hl
ld a, [W_ISINBATTLE] ; $d057
dec a
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $4
ld c, $b
call z, ClearScreenArea ; only if in wild batle
@@ -15057,7 +15057,7 @@
ld [$d125], a
call DisplayTextBoxID
pop hl
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_654c
ld a, [$cfcb]
@@ -15107,7 +15107,7 @@
jr z, .asm_6594
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld e, l
ld d, h
@@ -15141,15 +15141,15 @@
call TextBoxBorder
call Func_68f8
ld a, $3
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $1
- ld [W_TOPMENUITEMX], a ; $cc25
- ld [W_OLDMENUITEMID], a ; $cc2a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wTopMenuItemX], a ; $cc25
+ ld [wLastMenuItem], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
ld a, $ff
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, $7
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, $50
ld [$cf4b], a
xor a
@@ -15166,13 +15166,13 @@
call Func_680e
call PlaceMenuCursor
.asm_65ff
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
push af
ld b, BANK(Func_716f7)
ld hl, Func_716f7
call Bankswitch ; indirect jump to Func_716f7 (716f7 (1c:56f7))
pop af
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
call GetJoypadStateLowSensitivity
ld a, [H_NEWLYPRESSEDBUTTONS]
and a
@@ -15232,21 +15232,21 @@
ld a, $1
ld [$ceea], a
ret
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $5
jr nz, .asm_66a0
- ld a, [W_TOPMENUITEMX] ; $cc25
+ ld a, [wTopMenuItemX] ; $cc25
cp $11
jr z, .asm_668c
.asm_66a0
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $6
jr nz, .asm_66ae
- ld a, [W_TOPMENUITEMX] ; $cc25
+ ld a, [wTopMenuItemX] ; $cc25
cp $1
jr z, .asm_667e
.asm_66ae
- ld hl, W_MENUCURSORLOCATION ; $cc30
+ ld hl, wMenuCursorLocation ; $cc30
ld a, [hli]
ld h, [hl]
ld l, a
@@ -15293,10 +15293,10 @@
dec hl
ld [hl], $50
ret
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
- ld a, [W_TOPMENUITEMX] ; $cc25
+ ld a, [wTopMenuItemX] ; $cc25
cp $11
jp z, Func_6714
inc a
@@ -15306,10 +15306,10 @@
Func_6714: ; 6714 (1:6714)
ld a, $1
jr asm_6755
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
- ld a, [W_TOPMENUITEMX] ; $cc25
+ ld a, [wTopMenuItemX] ; $cc25
dec a
jp z, Func_6728
dec a
@@ -15318,22 +15318,22 @@
Func_6728: ; 6728 (1:6728)
ld a, $11
jr asm_6755
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
dec a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
and a
ret nz
ld a, $6
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld a, $1
jr asm_6755
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
inc a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
cp $7
jr nz, .asm_6750
ld a, $1
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
jr asm_6755
.asm_6750
cp $6
@@ -15340,7 +15340,7 @@
ret nz
ld a, $1
asm_6755: ; 6755 (1:6755)
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
jp EraseMenuCursor
Func_675b: ; 675b (1:675b)
@@ -15428,9 +15428,9 @@
jr nz, .asm_6867
call EraseMenuCursor
ld a, $11
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
ld a, $5
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld a, [$d07d]
cp $2
ld a, $9
@@ -15529,7 +15529,7 @@
call Unnamed_6a12
ld de, DefaultNamesPlayer ; $6aa8
call Func_6a6c
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_697a
ld hl, DefaultNamesPlayerList ; $6af2
@@ -15562,7 +15562,7 @@
call Unnamed_6a12 ; 0x69a4 call 0x6a12
ld de, DefaultNamesRival
call Func_6a6c
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_69c1
ld hl, DefaultNamesRivalList
@@ -15593,7 +15593,7 @@
Func_69ec: ; 69ec (1:69ec)
push de
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $c0b
call ClearScreenArea
ld c, $a
@@ -15684,7 +15684,7 @@
Func_6a6c: ; 6a6c (1:6a6c)
push de
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
@@ -15698,15 +15698,15 @@
call PlaceString
call UpdateSprites
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
inc a
- ld [W_TOPMENUITEMX], a ; $cc25
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wTopMenuItemX], a ; $cc25
+ ld [wMenuWatchedKeys], a ; $cc29
inc a
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
inc a
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
jp HandleMenuInput
.namestring ; 6aa3 (1:6aa3)
@@ -15783,7 +15783,7 @@
ret
HandleItemListSwapping: ; 6b44 (1:6b44)
- ld a,[W_LISTMENUID]
+ ld a,[wListMenuID]
cp a,ITEMLISTMENU
jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
push hl
@@ -15792,9 +15792,9 @@
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add b
add a
ld c,a
@@ -15808,10 +15808,10 @@
and a ; has the first item to swap already been chosen?
jr nz,.swapItems
; if not, set the currently selected item as the first item
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
inc a
ld b,a
- ld a,[W_LISTSCROLLOFFSET] ; index of top (visible) menu item within the list
+ ld a,[wListScrollOffset] ; index of top (visible) menu item within the list
add b
ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
ld c,20
@@ -15818,10 +15818,10 @@
call DelayFrames
jp DisplayListMenuIDLoop
.swapItems
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
inc a
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add b
ld b,a
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
@@ -15840,9 +15840,9 @@
inc hl ; hl = beginning of list entries
ld d,h
ld e,l ; de = beginning of list entries
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add b
add a
ld c,a
@@ -15904,7 +15904,7 @@
ld [$d12a],a ; update number of items variable
cp a,1
jr nz,.skipSettingMaxMenuItemID
- ld [W_MAXMENUITEMID],a ; if the number of items is only one now, update the max menu item ID
+ ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
.skipSettingMaxMenuItemID
dec de
ld h,d
@@ -15923,8 +15923,8 @@
jr .moveItemsUpLoop
.afterMovingItemsUp
xor a
- ld [W_LISTSCROLLOFFSET],a
- ld [W_CURMENUITEMID],a
+ ld [wListScrollOffset],a
+ ld [wCurrentMenuItem],a
.done
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
@@ -15933,7 +15933,7 @@
jp DisplayListMenuIDLoop
DisplayPokemartDialogue_: ; 6c20 (1:6c20)
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
ld [$d07e],a
call UpdateSprites ; move sprites
xor a
@@ -15940,8 +15940,8 @@
ld [$cf0a],a ; flag that is set if something is sold or bought
.loop
xor a
- ld [W_LISTSCROLLOFFSET],a
- ld [W_CURMENUITEMID],a
+ ld [wListScrollOffset],a
+ ld [wCurrentMenuItem],a
ld [$cc2f],a
inc a
ld [$cf93],a
@@ -15991,9 +15991,9 @@
ld [$cf8c],a
xor a
ld [$cf93],a
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
ld a,ITEMLISTMENU
- ld [W_LISTMENUID],a
+ ld [wListMenuID],a
call DisplayListMenuID
jp c,.returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
@@ -16005,7 +16005,7 @@
call IsItemHM
jr c,.unsellableItem
ld a,PRICEDITEMLISTMENU
- ld [W_LISTMENUID],a
+ ld [wListMenuID],a
ld [$ff8e],a ; halve prices when selling
call DisplayChooseQuantityMenu
inc a
@@ -16067,11 +16067,11 @@
ld a,h
ld [$cf8c],a
xor a
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
inc a
ld [$cf93],a
inc a ; a = 2 (PRICEDITEMLISTMENU)
- ld [W_LISTMENUID],a
+ ld [wListMenuID],a
call DisplayListMenuID
jr c,.returnToMainPokemartMenu ; if the player closed the menu
ld a,$63
@@ -16146,7 +16146,7 @@
ld [$cfcb],a
call UpdateSprites ; move sprites
ld a,[$d07e]
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
ret
PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
@@ -16195,7 +16195,7 @@
Func_6e43: ; 6e43 (1:6e43)
call SaveScreenTilesToBuffer1
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $cd6d
@@ -16206,7 +16206,7 @@
Func_6e5b: ; 6e5b (1:6e5b)
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
@@ -16251,9 +16251,9 @@
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, Func_6efe
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld b, a
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
cp b
jp nz, Func_6efe
ld h, d
@@ -16277,7 +16277,7 @@
ld a, $14
ld [$d125], a
call DisplayTextBoxID
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, Func_6e5b
ld hl, UnnamedText_6fbe ; $6fbe
@@ -16302,7 +16302,7 @@
ld [$d125], a
call DisplayTextBoxID
pop hl
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
rra
ret c
ld bc, $fffc
@@ -16334,7 +16334,7 @@
ld a, [$FF00+$f6]
res 2, a
ld [$FF00+$f6], a
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $8
ld [hli], a
ld a, $5
@@ -16359,7 +16359,7 @@
bit 1, a
jr nz, .asm_6fab
push hl
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
@@ -16437,7 +16437,7 @@
call PrintText
.skipShallWeHealYourPokemon
call YesNoChoicePokeCenter ; yes/no menu
- ld a, [W_CURMENUITEMID]
+ ld a, [wCurrentMenuItem]
and a
jr nz, .declinedHealing ; if the player chose No
call Unknown_7078
@@ -16558,7 +16558,7 @@
.skipDrawingTextBoxBorder
ld hl,$cfc4
set 0,[hl]
- ld hl,W_FLAGS_CD60
+ ld hl,wFlags_0xcd60
bit 4,[hl]
res 4,[hl]
jr nz,.skipMovingSprites
@@ -16972,7 +16972,7 @@
; hl = address of upper left corner of text box
GetAddressOfScreenCoords: ; 7375 (1:7375)
push bc
- ld hl,W_SCREENTILESBUFFER
+ ld hl,wTileMap
ld bc,20
.loop ; loop to add d rows to the base address
ld a,d
@@ -17165,16 +17165,16 @@
ld [$d125], a
call DisplayTextBoxID
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, $2
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, $1
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $1
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
ld [$cc37], a
ld a, [$d730]
res 6, a
@@ -17191,10 +17191,10 @@
.asm_7539
ld a, $1
ld [$d12e], a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
ld b, a
- ld a, [W_MAXMENUITEMID] ; $cc28
+ ld a, [wMaxMenuItem] ; $cc28
cp b
jr z, .asm_754c
ret
@@ -17201,7 +17201,7 @@
.asm_754c
ld a, $2
ld [$d12e], a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
scf
ret
@@ -17215,15 +17215,15 @@
ld [$d12d], a
ld [$d12e], a
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, $1
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, b
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, c
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
xor a
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wLastMenuItem], a ; $cc2a
ld [$cc37], a
push hl
ld hl, $d12c
@@ -17232,7 +17232,7 @@
jr z, .asm_758d
inc a
.asm_758d
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
pop hl
push hl
push hl
@@ -17284,10 +17284,10 @@
jr nz, .asm_7603
xor a
ld [$d12c], a
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
push af
push hl
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 5, [hl]
set 5, [hl]
pop hl
@@ -17297,7 +17297,7 @@
jr nz, .asm_75f0
pop af
pop hl
- ld [W_FLAGS_CD60], a
+ ld [wFlags_0xcd60], a
ld a, $90
call PlaySound
jr .asm_760f
@@ -17309,7 +17309,7 @@
bit 1, a
jr nz, .asm_7627
.asm_760f
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
and a
jr nz, .asm_7627
@@ -17322,7 +17322,7 @@
ret
.asm_7627
ld a, $1
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld [$d12d], a
ld a, $2
ld [$d12e], a
@@ -17404,7 +17404,7 @@
Function_76e1: ; 0x76e1, 1:36e1
xor a
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld [hli], a
ld [hli], a
ld [hli], a
@@ -17468,7 +17468,7 @@
jr nz, .asm_7747
xor a
ld [$cd41], a
- ld de, W_WHICHTRADE ; $cd3d
+ ld de, wWhichTrade ; $cd3d
.asm_7752
push hl
ld hl, FieldMoveNames ; $778d
@@ -17528,7 +17528,7 @@
db "CANCEL@"
Func_77d6: ; 77d6 (1:77d6)
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
@@ -17535,7 +17535,7 @@
ld d, h
ld e, l
ld c, $5
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
.asm_77e9
push hl
.asm_77ea
@@ -17604,7 +17604,7 @@
ld de, W_ENEMYMONMAXHP ; $cff4
Func_7861: ; 7861 (1:7861)
- ld bc, W_HPBAROLDHP+1
+ ld bc, wHPBarOldHP+1
ld a, [hli]
ld [bc], a
ld a, [hl]
@@ -17621,12 +17621,12 @@
ld b, [hl]
add b
ld [hld], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
ld a, [W_DAMAGE] ; $d0d7
ld b, [hl]
adc b
ld [hli], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
jr c, .asm_7890
ld a, [hld]
ld b, a
@@ -17642,11 +17642,11 @@
.asm_7890
ld a, [de]
ld [hld], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [hli], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
inc de
.asm_789c
ld a, [H_WHOSETURN] ; $FF00+$f3
@@ -17659,7 +17659,7 @@
ld hl, Coord
xor a
.asm_78aa
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld a, $0
@@ -17699,7 +17699,7 @@
xor a
ld [$cc2c], a
ld [$ccd3], a
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
bit 3, a
jr nz, Func_790c
ld a, $99
@@ -17709,11 +17709,11 @@
Func_790c: ; 790c (1:790c)
ld a, [$ccd3]
- ld [W_CURMENUITEMID], a ; $cc26
- ld hl, W_FLAGS_CD60
+ ld [wCurrentMenuItem], a ; $cc26
+ ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $8
ld c, $e
call TextBoxBorder
@@ -17722,7 +17722,7 @@
ld hl, Coord
ld de, PlayersPCMenuEntries ; $7af5
call PlaceString
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $2
ld [hli], a
dec a
@@ -17735,10 +17735,10 @@
ld [hli], a
xor a
ld [hl], a
- ld hl, W_LISTSCROLLOFFSET ; $cc36
+ ld hl, wListScrollOffset ; $cc36
ld [hli], a
ld [hl], a
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld [wPlayerMonNumber], a ; $cc2f
ld hl, UnnamedText_7b27 ; $7b27
call PrintText
call HandleMenuInput
@@ -17745,7 +17745,7 @@
bit 1, a
jp nz, Func_796d
call PlaceUnfilledArrowMenuCursor
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$ccd3], a
and a
jp z, Func_7a12
@@ -17755,7 +17755,7 @@
jp z, Func_7a8f
Func_796d: ; 796d (1:796d)
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
bit 3, a
jr nz, .asm_797c
ld a, $9a
@@ -17762,11 +17762,11 @@
call PlaySound
call WaitForSoundToFinish
.asm_797c
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
xor a
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wListScrollOffset], a ; $cc36
ld [$cc2c], a
ld hl, $d730
res 6, [hl]
@@ -17776,8 +17776,8 @@
Func_7995: ; 7995 (1:7995)
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wListScrollOffset], a ; $cc36
ld a, [W_NUMBAGITEMS] ; $d31d
and a
jr nz, Func_79ab
@@ -17796,7 +17796,7 @@
xor a
ld [$cf93], a
ld a, $3
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
@@ -17830,8 +17830,8 @@
Func_7a12: ; 7a12 (1:7a12)
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wListScrollOffset], a ; $cc36
ld a, [W_NUMBOXITEMS] ; $d53a
and a
jr nz, Func_7a28
@@ -17850,7 +17850,7 @@
xor a
ld [$cf93], a
ld a, $3
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
@@ -17884,8 +17884,8 @@
Func_7a8f: ; 7a8f (1:7a8f)
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wListScrollOffset], a ; $cc36
ld a, [W_NUMBOXITEMS] ; $d53a
and a
jr nz, Func_7aa5
@@ -17904,7 +17904,7 @@
xor a
ld [$cf93], a
ld a, $3
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
push hl
call DisplayListMenuID
pop hl
@@ -18003,7 +18003,7 @@
ld a, [hl]
dec a
ld [hli], a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
add hl, bc
@@ -18024,9 +18024,9 @@
ld hl, $dd2a
ld d, $13
.asm_7b97
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
cp d
jr nz, .asm_7ba6
ld [hl], $ff
@@ -18051,7 +18051,7 @@
ld hl, W_BOXMON1DATA
ld bc, $21
.asm_7bcd
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
@@ -18075,13 +18075,13 @@
ld hl, $de06
.asm_7bfa
ld bc, $b
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld bc, $b
add hl, bc
- ld bc, W_OWNEDPOKEMON ; $d2f7
+ ld bc, wPokedexOwned ; $d2f7
ld a, [$cf95]
and a
jr z, .asm_7c15
@@ -20051,7 +20051,7 @@
jr nz, DiscardButtonPresses
ld a, [H_OLDPRESSEDBUTTONS]
ld [H_CURRENTPRESSEDBUTTONS], a
- ld a, [W_JOYPADFORBIDDENBUTTONSMASK]
+ ld a, [wJoypadForbiddenButtonsMask]
and a
ret z
cpl
@@ -20846,7 +20846,7 @@
ld hl, $d73f
ld [hli], a
ld [hl], a
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld bc, $1e
call FillMemory
ret
@@ -21081,7 +21081,7 @@
ret c
cp $e2
ret nc
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $3
ld c, $7
call TextBoxBorder
@@ -21317,7 +21317,7 @@
ld a, [$d13b]
and $3
jp nz, .asm_c74f
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
ld hl, W_PARTYMON1_STATUS ; $d16f
ld de, W_PARTYMON1 ; $d164
.asm_c6be
@@ -21350,11 +21350,11 @@
ld a, [de]
ld [$d11e], a
push de
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -21372,7 +21372,7 @@
ld bc, $2c
add hl, bc
push hl
- ld hl, W_WHICHPOKEMON ; $cf92
+ ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
jr .asm_c6be
@@ -22293,8 +22293,8 @@
jr nz,.loop
; update menu info
xor a
- ld [W_LISTSCROLLOFFSET],a
- ld [W_CURMENUITEMID],a
+ ld [wListScrollOffset],a
+ ld [wCurrentMenuItem],a
ld [$cc2c],a
ld [$d07e],a
pop hl
@@ -22304,7 +22304,7 @@
ld [$d12a],a
cp a,2
jr c,.done
- ld [W_MAXMENUITEMID],a
+ ld [wMaxMenuItem],a
jr .done
.skipMovingUpSlots
pop hl
@@ -26755,7 +26755,7 @@
xor a
ld [$d700],a ; change player state to walking
dec a
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
call Func_2307 ; play walking music
jp LoadWalkingPlayerSpriteGraphics
; uses a simulated button press to make the player move forward
@@ -26931,7 +26931,7 @@
ld [hl],a ; remove the status ailment in the party data
ld a,b
ld [$d07d],a ; the message to display for the item used
- ld a,[W_PLAYERMONNUMBER]
+ ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jp nz,.doneHealing
; if it is active in battle
@@ -26953,10 +26953,10 @@
inc hl ; hl = address of current HP
ld a,[hli]
ld b,a
- ld [W_HPBAROLDHP+1],a
+ ld [wHPBarOldHP+1],a
ld a,[hl]
ld c,a
- ld [W_HPBAROLDHP],a ; current HP stored at $ceeb (2 bytes, big-endian)
+ ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian)
or b
jr nz,.notFainted
.fainted
@@ -27037,14 +27037,14 @@
ld bc,32
add hl,bc ; hl now points to max HP
ld a,[hli]
- ld [W_HPBARMAXHP+1],a
+ ld [wHPBarMaxHP+1],a
ld a,[hl]
- ld [W_HPBARMAXHP],a ; max HP stored at $cee9 (2 bytes, big-endian)
+ ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian)
ld a,[$d152]
and a ; using Softboiled?
jp z,.notUsingSoftboiled2
; if using softboiled
- ld hl,W_HPBARMAXHP
+ ld hl,wHPBarMaxHP
ld a,[hli]
push af
ld a,[hli]
@@ -27061,7 +27061,7 @@
ld [$ceea],a
ld [H_DIVIDEND],a
ld a,[hl]
- ld [W_HPBARMAXHP],a
+ ld [wHPBarMaxHP],a
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
@@ -27074,17 +27074,17 @@
push af
ld b,a
ld a,[hl]
- ld [W_HPBAROLDHP],a
+ ld [wHPBarOldHP],a
sub b
ld [hld],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
ld a,[H_QUOTIENT + 2]
ld b,a
ld a,[hl]
- ld [W_HPBAROLDHP+1],a
+ ld [wHPBarOldHP+1],a
sbc b
ld [hl],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
FuncCoord 4, 1 ; $c3b8
ld hl,Coord
ld a,[$cf92]
@@ -27136,9 +27136,9 @@
ld a,[hl]
add b
ld [hld],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
ld a,[hl]
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
jr nc,.noCarry
inc [hl]
ld a,[hl]
@@ -27174,22 +27174,22 @@
ld a,[hli]
srl a
ld [de],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
ld a,[hl]
rr a
inc de
ld [de],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
dec de
jr .doneHealingPartyHP
.setCurrentHPToMaxHp
ld a,[hli]
ld [de],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
inc de
ld a,[hl]
ld [de],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
dec de
.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
ld a,[$cf91]
@@ -27203,7 +27203,7 @@
ld h,d
ld l,e
pop de
- ld a,[W_PLAYERMONNUMBER]
+ ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jr nz,.calculateHPBarCoords
; copy party HP to in-battle HP
@@ -28081,7 +28081,7 @@
cp a,ELIXER
jp nc,.useElixir ; if Elixir or Max Elixir
ld a,$02
- ld [W_MOVEMENUTYPE],a
+ ld [wMoveMenuType],a
ld hl,RaisePPWhichTechniqueText
ld a,[$cd3d]
cp a,ETHER ; is it a PP Up?
@@ -28136,7 +28136,7 @@
.afterRestoringPP ; after using a (Max) Ether/Elixir
ld a,[$cf92]
ld b,a
- ld a,[W_PLAYERMONNUMBER]
+ ld a,[wPlayerMonNumber]
cp b ; is the pokemon whose PP was restored active in battle?
jr nz,.skipUpdatingInBattleData
ld hl,W_PARTYMON1_MOVE1PP
@@ -28204,7 +28204,7 @@
dec [hl]
dec [hl]
xor a
- ld hl,W_CURMENUITEMID
+ ld hl,wCurrentMenuItem
ld [hli],a
ld [hl],a ; zero the counter for number of moves that had their PP restored
ld b,4
@@ -28223,7 +28223,7 @@
ld hl,$cc27 ; counter for number of moves that had their PP restored
inc [hl]
.nextMove
- ld hl,W_CURMENUITEMID
+ ld hl,wCurrentMenuItem
inc [hl]
pop bc
dec b
@@ -28297,7 +28297,7 @@
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
and a
jr z,.useMachine
ld a,2
@@ -28522,7 +28522,7 @@
dec a ; using a PP Up?
jr nz,.skipMenuItemIDCheck
; if using a PP Up, check if this is the move it's being used on
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
inc a
cp b
jr nz,.nextMove
@@ -28588,7 +28588,7 @@
; 02: current box
; 03: daycare
; 04: player's in-battle pokemon
-; [W_CURMENUITEMID] = move index
+; [wCurrentMenuItem] = move index
; OUTPUT:
; [$d11e] = max PP
GetMaxPP: ; e677 (3:6677)
@@ -28656,7 +28656,7 @@
call AddNTimes
GetSelectedMoveOffset2: ; e6e9 (3:66e9)
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld c,a
ld b,0
add hl,bc
@@ -29463,7 +29463,7 @@
ld [$cd4d], a
ld a, $1
ld [$cd6a], a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $d730
@@ -29881,7 +29881,7 @@
ld a, [$d728]
bit 0, a
ret z
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
bit 1, a
ret nz
xor a
@@ -29902,7 +29902,7 @@
ld a, [hl]
cp $10
jp nz, Func_f2dd
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 6, [hl]
set 6, [hl]
ret z
@@ -29945,7 +29945,7 @@
call MoveSprite
ld a, $a8
call PlaySound
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
set 1, [hl]
ret
@@ -29969,7 +29969,7 @@
ld b, BANK(Func_79f54)
call Bankswitch ; indirect jump to Func_79f54 (79f54 (1e:5f54))
call DiscardButtonPresses
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call Func_f2dd
set 7, [hl]
ld a, [$d718]
@@ -29980,7 +29980,7 @@
jp PlaySound
Func_f2dd: ; f2dd (3:72dd)
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 1, [hl]
res 6, [hl]
ret
@@ -30072,7 +30072,7 @@
dec a
ld c, a
ld b, $2
- ld hl, W_OWNEDPOKEMON ; $d2f7
+ ld hl, wPokedexOwned ; $d2f7
call _HandleBitArray
ld a, c
ld [$d153], a
@@ -30083,7 +30083,7 @@
push bc
call _HandleBitArray
pop bc
- ld hl, W_SEENPOKEMON ; $d30a
+ ld hl, wPokedexSeen ; $d30a
call _HandleBitArray
pop hl
push hl
@@ -30311,11 +30311,11 @@
dec a
ld c, a
ld b, $1
- ld hl, W_OWNEDPOKEMON
+ ld hl, wPokedexOwned
push bc
call _HandleBitArray ; add to owned pokemon
pop bc
- ld hl, W_SEENPOKEMON
+ ld hl, wPokedexSeen
call _HandleBitArray ; add to seen pokemon
and a
ret ; return success
@@ -30383,7 +30383,7 @@
ld hl, W_PARTYMON1DATA ; $d16b
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
.asm_f591
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
.asm_f597
push hl
@@ -30430,7 +30430,7 @@
jr z, .asm_f5ec
ld hl, W_PARTYMON1OT ; $d273
.asm_f5e6
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
.asm_f5ec
ld bc, $b
@@ -30460,7 +30460,7 @@
jr z, .asm_f62a
ld hl, W_PARTYMON1NAME ; $d2b5
.asm_f624
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
.asm_f62a
ld bc, $b
@@ -30992,7 +30992,7 @@
ld d, a
ld a, [$c106]
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
add l
add $4
@@ -31111,7 +31111,7 @@
; predef $48
UpdateHPBar: ; fa1d (3:7a1d)
push hl
- ld hl, W_HPBAROLDHP
+ ld hl, wHPBarOldHP
ld a, [hli]
ld c, a ; old HP into bc
ld a, [hli]
@@ -31124,9 +31124,9 @@
push bc
call UpdateHPBar_CalcHPDifference
ld a, e
- ld [W_HPBARHPDIFFERENCE+1], a
+ ld [wHPBarHPDifference+1], a
ld a, d
- ld [W_HPBARHPDIFFERENCE], a
+ ld [wHPBarHPDifference], a
pop bc
pop de
call UpdateHPBar_CompareNewHPToOldHP
@@ -31135,17 +31135,17 @@
jr c, .HPdecrease
ld a, $1
.HPdecrease
- ld [W_HPBARDELTA], a
+ ld [wHPBarDelta], a
call Load16BitRegisters
- ld a, [W_HPBARNEWHP]
+ ld a, [wHPBarNewHP]
ld e, a
- ld a, [W_HPBARNEWHP+1]
+ ld a, [wHPBarNewHP+1]
ld d, a
.animateHPBarLoop
push de
- ld a, [W_HPBAROLDHP]
+ ld a, [wHPBarOldHP]
ld c, a
- ld a, [W_HPBAROLDHP+1]
+ ld a, [wHPBarOldHP+1]
ld b, a
call UpdateHPBar_CompareNewHPToOldHP
jr z, .animateHPBarDone
@@ -31152,9 +31152,9 @@
jr nc, .HPIncrease
dec bc ; subtract 1 HP
ld a, c
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
ld a, b
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, e
sub d ; calc pixel difference
@@ -31162,9 +31162,9 @@
.HPIncrease
inc bc ; add 1 HP
ld a, c
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
ld a, b
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, d
sub e ; calc pixel difference
@@ -31174,18 +31174,18 @@
jr z, .noPixelDifference
call UpdateHPBar_AnimateHPBar
.noPixelDifference
- ld a, [W_HPBARNEWHP]
- ld [W_HPBAROLDHP], a
- ld a, [W_HPBARNEWHP+1]
- ld [W_HPBAROLDHP+1], a
+ ld a, [wHPBarNewHP]
+ ld [wHPBarOldHP], a
+ ld a, [wHPBarNewHP+1]
+ ld [wHPBarOldHP+1], a
pop de
jr .animateHPBarLoop
.animateHPBarDone
pop de
ld a, e
- ld [W_HPBAROLDHP], a
+ ld [wHPBarOldHP], a
ld a, d
- ld [W_HPBAROLDHP+1], a
+ ld [wHPBarOldHP+1], a
or e
jr z, .monFainted
call UpdateHPBar_CalcOldNewHPBarPixels
@@ -31209,7 +31209,7 @@
ld c, $2
call DelayFrames
pop de
- ld a, [W_HPBARDELTA] ; +1 or -1
+ ld a, [wHPBarDelta] ; +1 or -1
add e
cp $31
jr nc, .barFilledUp
@@ -31266,12 +31266,12 @@
UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5)
push af
push de
- ld a, [W_LISTMENUID] ; $cf94
+ ld a, [wListMenuID] ; $cf94
and a
jr z, .asm_fb2d
- ld a, [W_HPBAROLDHP]
+ ld a, [wHPBarOldHP]
ld [$cef1], a
- ld a, [W_HPBAROLDHP+1]
+ ld a, [wHPBarOldHP+1]
ld [$cef0], a
push hl
ld a, [$FF00+$f6]
@@ -31304,7 +31304,7 @@
; e: old pixels
UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30)
push hl
- ld hl, W_HPBARMAXHP
+ ld hl, wHPBarMaxHP
ld a, [hli] ; max HP into de
ld e, a
ld a, [hli]
@@ -31525,7 +31525,7 @@
call Load16BitRegisters
ld a, $2
asm_128fb: ; 128fb (4:68fb)
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
push hl
ld a, [$cf99]
ld b, a
@@ -31719,7 +31719,7 @@
ld a, [$cc49]
cp $3
ret z
- ld a, [W_WHICHPOKEMON]
+ ld a, [wWhichPokemon]
jp SkipFixedLengthTextEntries
Unknown_12a95: ; 12a95 (4:6a95)
@@ -31881,7 +31881,7 @@
push bc
push hl
push de
- ld hl, W_CURMENUITEMID
+ ld hl, wCurrentMenuItem
ld a, [hl]
push af
ld a, b
@@ -32443,7 +32443,7 @@
dec c
jr .adjustMenuVariablesLoop
.storeMenuVariables
- ld hl,W_TOPMENUITEMY
+ ld hl,wTopMenuItemY
ld a,c
ld [hli],a ; top menu item Y
ld a,[$fff7]
@@ -32464,9 +32464,9 @@
bit 1,a ; was the B button pressed?
jp nz,.loop
; if the B button wasn't pressed
- ld a,[W_MAXMENUITEMID]
+ ld a,[wMaxMenuItem]
ld b,a
- ld a,[W_CURMENUITEMID] ; menu selection
+ ld a,[wCurrentMenuItem] ; menu selection
cp b
jp z,.exitMenu ; if the player chose Cancel
dec b
@@ -32718,11 +32718,11 @@
xor a
ld [$cf93],a
ld a,ITEMLISTMENU
- ld [W_LISTMENUID],a
+ ld [wListMenuID],a
ld a,[$cc2c]
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
call DisplayListMenuID
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
ld [$cc2c],a
jr nc,.choseItem
.exitMenu
@@ -32751,7 +32751,7 @@
ld a,$06 ; use/toss menu
ld [$d125],a
call DisplayTextBoxID
- ld hl,W_TOPMENUITEMY
+ ld hl,wTopMenuItemY
ld a,11
ld [hli],a ; top menu item Y
ld a,14
@@ -32785,7 +32785,7 @@
call PrintText
jp ItemMenuLoop
.notBicycle2
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
and a
jr nz,.tossItem
.useItem
@@ -33128,15 +33128,15 @@
Func_13613: ; 13613 (4:7613)
call Func_13653
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
call Func_13625
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
call Func_13625
jp RedrawPartyMenu_
Func_13625: ; 13625 (4:7625)
push af
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $28
call AddNTimes
ld c, $28
@@ -33146,7 +33146,7 @@
dec c
jr nz, .asm_13633
pop af
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld bc, $10
call AddNTimes
ld de, $4
@@ -33164,7 +33164,7 @@
ld a, [$cc35]
and a
jr nz, .asm_13661
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
inc a
ld [$cc35], a
ret
@@ -33174,8 +33174,8 @@
ld a, [$cc35]
dec a
ld b, a
- ld a, [W_CURMENUITEMID] ; $cc26
- ld [W_WHICHTRADE], a ; $cd3d
+ ld a, [wCurrentMenuItem] ; $cc26
+ ld [wWhichTrade], a ; $cd3d
cp b
jr nz, .asm_1367b
xor a
@@ -33190,7 +33190,7 @@
ld hl, W_PARTYMON1 ; $d164
ld d, h
ld e, l
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
add l
ld l, a
jr nc, .asm_1368e
@@ -33210,7 +33210,7 @@
ld [de], a
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
call AddNTimes
push hl
ld de, $cc97
@@ -33229,7 +33229,7 @@
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1OT ; $d273
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
@@ -33247,7 +33247,7 @@
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
@@ -33265,7 +33265,7 @@
ld bc, $b
call CopyData
ld a, [$cc35]
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
xor a
ld [$cc35], a
ld [$d07d], a
@@ -33432,7 +33432,7 @@
ld [hli], a
ld [hli], a
ld [hl], a
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wListScrollOffset], a ; $cc36
ld hl, $d060
ld b, $18
.asm_1383e
@@ -33589,28 +33589,28 @@
inc c
.asm_13958
ld a, [hli]
- ld [W_HPBARMAXHP+1], a
+ ld [wHPBarMaxHP+1], a
ld a, [hl]
- ld [W_HPBARMAXHP], a
+ ld [wHPBarMaxHP], a
push bc
ld bc, $fff2
add hl, bc
pop bc
ld a, [hl]
- ld [W_HPBAROLDHP], a
+ ld [wHPBarOldHP], a
sub c
ld [hld], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
ld a, [hl]
- ld [W_HPBAROLDHP+1], a
+ ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
jr nc, .asm_13982
xor a
ld [hli], a
ld [hl], a
- ld hl, W_HPBARNEWHP
+ ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
.asm_13982
@@ -33624,7 +33624,7 @@
ld hl, Coord
xor a
.asm_13990
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, UnnamedText_1399e ; $799e
@@ -33793,7 +33793,7 @@
call InitOutsideMapSprites
ret c ; return if the map is an outside map (already handled by above call)
; if the map is an inside map (i.e. mapID >= $25)
- ld hl,$c100
+ ld hl,wSpriteStateData1
ld de,$c20d
; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns.
.copyPictureIDLoop
@@ -33838,12 +33838,12 @@
.checkIfAlreadyLoadedLoop
ld a,e
and a,$f0
- ld b,a ; b = offset of the $c200 sprite slot being checked against
+ ld b,a ; b = offset of the wSpriteStateData2 sprite slot being checked against
ld a,l
- and a,$f0 ; a = offset of current $c200 sprite slot
+ and a,$f0 ; a = offset of current wSpriteStateData2 sprite slot
cp b ; done checking all previous sprite slots?
jr z,.notAlreadyLoaded
- ld a,[de] ; picture ID of the $c200 sprite slot being checked against
+ ld a,[de] ; picture ID of the wSpriteStateData2 sprite slot being checked against
cp [hl] ; do the picture ID's match?
jp z,.alreadyLoaded
ld a,e
@@ -33990,7 +33990,7 @@
.alreadyLoaded ; if the current picture ID has already had its tile patterns loaded
inc de
ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE)
- ld [hl],a ; store VRAM slot in current $c200 sprite slot (at $C2XE)
+ ld [hl],a ; store VRAM slot in current wSpriteStateData2 sprite slot (at $C2XE)
.nextSpriteSlot
ld a,l
add a,$10
@@ -34834,18 +34834,18 @@
INCBIN "gfx/emotion_bubbles.2bpp"
Func_17d7d: ; 17d7d (5:7d7d)
- ld a, [W_PLAYERMONACCURACYMOD] ; $cd1e
+ ld a, [wPlayerMonAccuracyMod] ; $cd1e
cp $86
jr z, .asm_17d8d
cp $92
ret nz
- ld a, [W_PLAYERMONEVASIONMOD] ; $cd1f
+ ld a, [wPlayerMonEvasionMod] ; $cd1f
cp $8f
ret nz
.asm_17d8d
ld a, [W_NUMINPARTY] ; $d163
dec a
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
ld a, $1
ld [$ccd4], a
ld a, $32
@@ -34861,13 +34861,13 @@
ld c, 50
call DelayFrames
ld hl, W_PLAYERMONMAXHP
- ld de, W_PLAYERSUBSITUTEHP
+ ld de, wPlayerSubstituteHP
ld bc, W_PLAYERBATTSTATUS2
ld a, [$ff00+$f3] ;whose turn?
and a
jr z, .notEnemy
ld hl, W_ENEMYMONMAXHP
- ld de, W_ENEMYSUBSITUTEHP
+ ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2
.notEnemy
ld a, [bc] ;load flags
@@ -34936,13 +34936,13 @@
db "@"
ActivatePC: ; 17e2c (5:7e2c)
- call SaveScreenTilesToBuffer2 ;XXX: copy background from W_SCREENTILESBUFFER to W_SCREENTILESBACKBUFFER2
+ call SaveScreenTilesToBuffer2 ;XXX: copy background from wTileMap to wTileMapBackup2
ld a, $99
call PlaySound ;XXX: play sound or stop music
ld hl, UnnamedText_17f23 ;player turned on PC
call PrintText
call WaitForSoundToFinish ;XXX: wait for sound to be done
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
set 3, [hl]
call LoadScreenTilesFromBuffer2 ;XXX: restore saved screen
call Delay3
@@ -34950,15 +34950,15 @@
ld b, BANK(Func_213c8)
ld hl, Func_213c8
call Bankswitch
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
set 5, [hl]
call HandleMenuInput
bit 1, a ;if player pressed B
jp nz, LogOff
- ld a, [W_MAXMENUITEMID]
+ ld a, [wMaxMenuItem]
cp a, 2
jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
- ld a, [W_CURMENUITEMID]
+ ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
@@ -34967,7 +34967,7 @@
.next
cp a, 3
jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
- ld a, [W_CURMENUITEMID]
+ ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
@@ -34976,7 +34976,7 @@
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
jp LogOff ;otherwise, it's 3, and you're logging off
.next2
- ld a, [W_CURMENUITEMID]
+ ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
@@ -34987,7 +34987,7 @@
jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
jp LogOff ;otherwise, it's 4, and you're logging off
.playersPC
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 5, [hl]
set 3, [hl]
ld a, $9B
@@ -35041,7 +35041,7 @@
ld a, $9A
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 3, [hl]
res 5, [hl]
ret
@@ -35084,7 +35084,7 @@
ld a, $1
ld [$cf96], a
ld a, [$FF00+$dc]
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
ld hl, W_NUMBAGITEMS ; $d31d
jp RemoveItemFromInventory
@@ -35706,7 +35706,7 @@
ld a, (Music_MeetProfOak - $4000) / 3 ; “oak appears” music
call PlayMusic ; plays music
ld a,$FC
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
ld hl,$D74B
set 7,[hl]
@@ -35722,7 +35722,7 @@
ld [$FF8C],a
call DisplayTextID
ld a,$FF
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
ld a,0
ld [$CC4D],a
ld a,$15
@@ -35758,7 +35758,7 @@
ld [$FF8C],a
call MoveSprite
ld a,$FF
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
; trigger the next script
ld a,3
@@ -35774,12 +35774,12 @@
ld a,1
ld [$CF0D],a
ld a,$FC
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
ld a,1
ld [$FF8C],a
call DisplayTextID
ld a,$FF
- ld [W_JOYPADFORBIDDENBUTTONSMASK],a
+ ld [wJoypadForbiddenButtonsMask],a
ld a,1
ld [$CF13],a
xor a
@@ -35963,7 +35963,7 @@
ld a, [$c235]
ld [$ff00+$ee], a
xor a
- ld [W_LISTSCROLLOFFSET], a
+ ld [wListScrollOffset], a
; set up battle for Old Man
ld a, $1
@@ -35988,13 +35988,13 @@
call UpdateSprites
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $f
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [W_BATTLETYPE], a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_VIRIDIANCITYCURSCRIPT], a
ret
@@ -36016,7 +36016,7 @@
ld [$ccd3], a
xor a
ld [$c109], a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
ViridianCityTexts: ; 190e4 (6:50e4)
@@ -36241,7 +36241,7 @@
call ArePlayerCoordsInArray
ret nc
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $5
ld [$ff00+$8c], a
jp DisplayTextID
@@ -36266,7 +36266,7 @@
ld [$ff00+$8d], a
call Func_34b9
call Func_2307
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
set 4, [hl]
ld a, $d
ld [$ff00+$8c], a
@@ -36314,7 +36314,7 @@
ld a, $15
call Predef
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_PEWTERCITYCURSCRIPT], a
ret
@@ -36332,7 +36332,7 @@
ld [$ff00+$8d], a
call Func_34b9
call Func_2307
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
set 4, [hl]
ld a, $e
ld [$ff00+$8c], a
@@ -36380,7 +36380,7 @@
ld a, $15
call Predef
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_PEWTERCITYCURSCRIPT], a
ret
@@ -36529,7 +36529,7 @@
CeruleanCity_Unknown1948c: ; 1948c (6:548c)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_CERULEANCITYCURSCRIPT], a
ld a, $5
ld [$cc4d], a
@@ -36548,7 +36548,7 @@
cp $ff
jp z, CeruleanCity_Unknown1948c
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d75b
set 7, [hl]
ld a, $2
@@ -36555,7 +36555,7 @@
ld [$ff00+$8c], a
call DisplayTextID
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_CERULEANCITYCURSCRIPT], a
ret
@@ -36601,7 +36601,7 @@
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$d362]
cp $14
jr z, .asm_19535 ; 0x19526 $d
@@ -36649,7 +36649,7 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
@@ -36691,7 +36691,7 @@
jp z, CeruleanCity_Unknown1948c
call CeruleanCityFunction1955d
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d75a
set 0, [hl]
ld a, $1
@@ -36736,7 +36736,7 @@
ld a, $11
call Predef
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call Func_2307
ld a, $0
ld [W_CERULEANCITYCURSCRIPT], a
@@ -37040,7 +37040,7 @@
VermilionCityScript2: ; 19833 (6:5833)
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $40
ld [$ccd3], a
ld [$ccd4], a
@@ -37056,7 +37056,7 @@
and a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $0
ld [W_VERMILIONCITYCURSCRIPT], a
@@ -37610,7 +37610,7 @@
VermilionHouse3Text1: ; 19c17 (6:5c17)
db $08 ; asm
ld a, $4
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
@@ -38470,7 +38470,7 @@
call Func_1a609
jr nc, .asm_1a406
ld a, $fc
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 1, [hl]
ld a, $1
@@ -38542,7 +38542,7 @@
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
Func_1a485: ; 1a485 (6:6485)
@@ -38735,7 +38735,7 @@
cp $94
ret z
ld hl, Unknown_1a605 ; $6605
- ld a, [W_ENGAGEDTRAINERCLASS]
+ ld a, [wEngagedTrainerClass]
ld b, a
.asm_1a5f4
ld a, [hli]
@@ -38826,7 +38826,7 @@
and e
ret z
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 6, [hl]
call Func_3486
@@ -39200,7 +39200,7 @@
ld a, $14
ld [$d125], a
call DisplayTextBoxID
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jp z, InitGame
ld b, BANK(Func_73b6a)
@@ -39220,23 +39220,23 @@
ld [$cf8b], a
ld a, h
ld [$cf8c], a
- ld a, [W_LISTSCROLLOFFSET] ; $cc36
+ ld a, [wListScrollOffset] ; $cc36
push af
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wListScrollOffset], a ; $cc36
ld [$cf93], a
ld a, $4
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
call DisplayListMenuID
pop bc
ld a, b
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wListScrollOffset], a ; $cc36
ret c
ld hl, $d126
set 7, [hl]
ld hl, $cc5b
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
add a
ld d, $0
ld e, a
@@ -39300,7 +39300,7 @@
call Func_3486
xor a
ld [$c109], a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [W_CINNABARISLANDCURSCRIPT], a
ret
@@ -39514,7 +39514,7 @@
OaksLabScript5: ; 1cbfd (7:4bfd)
ld a, $fc
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $11
ld [$ff00+$8c], a
call DisplayTextID
@@ -39533,7 +39533,7 @@
ld hl, $d74b
set 1, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $6
ld [W_OAKSLABCURSCRIPT], a
@@ -39656,7 +39656,7 @@
bit 0, a
ret nz
ld a, $fc
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
ld a, $4
@@ -39698,7 +39698,7 @@
ld hl, $d74b
set 2, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $a
ld [W_OAKSLABCURSCRIPT], a
@@ -39774,7 +39774,7 @@
set 6, [hl]
set 7, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [$d528], a
@@ -39784,7 +39784,7 @@
OaksLabScript12: ; 1ce03 (7:4e03)
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [$d528], a
call UpdateSprites
@@ -39845,7 +39845,7 @@
ld a, $11
call Predef
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call Func_2307 ; reset to map music
ld a, $12
ld [W_OAKSLABCURSCRIPT], a
@@ -39926,7 +39926,7 @@
call EnableAutoTextBoxDrawing
call Func_2307
ld a, $fc
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call Function1CEFD
ld a, $16
ld [$ff00+$8c], a
@@ -40021,7 +40021,7 @@
ld a, $5
ld [W_PALLETTOWNCURSCRIPT], a
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $12
ld [W_OAKSLABCURSCRIPT], a
@@ -40280,7 +40280,7 @@
ld hl, $d72e
set 3, [hl]
ld a, $fc
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [W_OAKSLABCURSCRIPT], a
OaksLabMonChoiceEnd: ; 1d21f (7:521f)
@@ -41017,7 +41017,7 @@
CeruleanHouseText2: ; 1d702 (7:5702)
db $08 ; asm
ld a, $6
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
@@ -41100,7 +41100,7 @@
ld [$cc25], a
ld hl, $d730
set 6, [hl]
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $4
ld c, $f
call TextBoxBorder
@@ -41640,7 +41640,7 @@
ld [$c206], a
ld [$cd3b], a
dec a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
.asm_1db8d
bit 5, [hl]
@@ -41648,7 +41648,7 @@
ld a, [$cd38]
and a
ret nz
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
set 5, [hl]
ret
@@ -41655,7 +41655,7 @@
VermilionDock_1db9b: ; 1db9b (7:5b9b)
set 2, [hl]
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [$c0ee], a
call PlaySound
ld c, BANK(Music_Surfing)
@@ -42114,7 +42114,7 @@
Route2HouseText2: ; 1def9 (7:5ef9)
db $08 ; asm
ld a, $1
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
@@ -42204,7 +42204,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE5GATECURSCRIPT], a
ret
@@ -42349,7 +42349,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE6GATECURSCRIPT], a
ret
@@ -42466,7 +42466,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE7GATECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -42569,7 +42569,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE8GATECURSCRIPT], a
ret
@@ -43013,7 +43013,7 @@
ld a, $80
ld [$ccd3], a
ld [$c109], a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
jp Func_3486
Route22GateScript1: ; 1e6cd (7:66cd)
@@ -43021,7 +43021,7 @@
and a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call Delay3
ld a, $0
ld [W_ROUTE22GATECURSCRIPT], a
@@ -43145,7 +43145,7 @@
ld hl, $d7f2
set 6, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [W_BILLSHOUSECURSCRIPT], a
ret
@@ -43155,7 +43155,7 @@
bit 3, a
ret z
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [$cf13], a
ld a, $c
@@ -43189,7 +43189,7 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7f2
set 5, [hl]
ld hl, $d7f1
@@ -43331,7 +43331,7 @@
ld hl, UnnamedText_1e93b ; $693b
call PrintText
call YesNoChoice
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_1e932
ld a, $56
@@ -43446,7 +43446,7 @@
Func_1e9ed: ; 1e9ed (7:69ed)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, Unknown_1e9f7 ; $69f7
jp PrintText
@@ -43480,7 +43480,7 @@
INCBIN "baserom.gbc",$1ea25,$1ea26 - $1ea25
xor a
ld [$da38], a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
push af
and $f
ld [$FF00+$db], a
@@ -43551,7 +43551,7 @@
call YesNoChoice
ld a, [$FF00+$dc]
ld c, a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp c
jr nz, .asm_1eab8
ld hl, $d126
@@ -43759,7 +43759,7 @@
.asm_1ec2d
ld hl, $d730
set 6, [hl]
- ld hl, $c3a0
+ ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
@@ -44039,17 +44039,17 @@
ld a, [$d5a2]
and a
jr nz, .asm_213f3
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $8
ld c, $e
jr .asm_213fa
.asm_213ea
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $6
ld c, $e
jr .asm_213fa
.asm_213f3
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $a
ld c, $e
.asm_213fa
@@ -44056,7 +44056,7 @@
call TextBoxBorder
call UpdateSprites
ld a, $3
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, [$d7f1]
bit 0, a
jr nz, .asm_21414
@@ -44089,7 +44089,7 @@
and a
jr z, .asm_2145a
ld a, $4
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
FuncCoord 2, 8 ; $c442
ld hl, Coord
ld de, PKMNLeaguePCText ; $54b2
@@ -44105,7 +44105,7 @@
jr .asm_2146d
.asm_21462
ld a, $2
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
FuncCoord 2, 6 ; $c41a
ld hl, Coord
ld de, LogOffPCText ; $54ba
@@ -44112,14 +44112,14 @@
.asm_2146d
call PlaceString
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, $2
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $1
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
@@ -44151,9 +44151,9 @@
inc a ; MONSTER_NAME
ld [W_LISTTYPE], a
call LoadHpBarAndStatusTilePatterns
- ld a, [W_LISTSCROLLOFFSET] ; $cc36
+ ld a, [wListScrollOffset] ; $cc36
push af
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
bit 3, a
jr nz, BillsPCMenu
ld a, $99
@@ -44164,13 +44164,13 @@
Func_214e8: ; 214e8 (8:54e8)
BillsPCMenu:
ld a, [$ccd3]
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld hl, $9780
ld de, PokeballTileGraphics ; $697e
ld bc, (BANK(PokeballTileGraphics) << 8) + $01
call CopyVideoData
call LoadScreenTilesFromBuffer2DisableBGTransfer
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $a
ld c, $c
call TextBoxBorder
@@ -44178,7 +44178,7 @@
ld hl, Coord
ld de, BillsPCMenuText ; $56e1
call PlaceString
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $2
ld [hli], a
dec a
@@ -44192,10 +44192,10 @@
xor a
ld [hli], a
ld [hli], a
- ld hl, W_LISTSCROLLOFFSET ; $cc36
+ ld hl, wListScrollOffset ; $cc36
ld [hli], a
ld [hl], a
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld [wPlayerMonNumber], a ; $cc2f
ld hl, WhatText
call PrintText
FuncCoord 9, 14 ; $c4c1
@@ -44229,7 +44229,7 @@
bit 1, a
jp nz, Func_21588 ; b button
call PlaceUnfilledArrowMenuCursor
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$ccd3], a
and a
jp z, Func_21618 ; withdraw
@@ -44241,7 +44241,7 @@
jp z, Func_216b3 ; change box
Func_21588: ; 21588 (8:5588)
- ld a, [W_FLAGS_CD60]
+ ld a, [wFlags_0xcd60]
bit 3, a
jr nz, .asm_2159a
call LoadTextBoxTilePatterns
@@ -44249,11 +44249,11 @@
call PlaySound
call WaitForSoundToFinish
.asm_2159a
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
pop af
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wListScrollOffset], a ; $cc36
ld hl, $d730
res 6, [hl]
ret
@@ -44289,7 +44289,7 @@
ld [$cf95], a
call RemovePokemon
call WaitForSoundToFinish
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld a, [$d5a0]
and $7f
cp $9
@@ -44328,7 +44328,7 @@
jp c, Func_214e8
call Func_2174b
jp nc, Func_214e8
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, $de06
call GetPartyMonName
ld a, [$cf91]
@@ -44359,7 +44359,7 @@
ld hl, OnceReleasedText ; $581b
call PrintText
call YesNoChoice
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_21682
inc a
@@ -44385,13 +44385,13 @@
ld [$cf8c], a
xor a
ld [$cf93], a
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
inc a ; MONSTER_NAME
ld [W_LISTTYPE], a
ld a, [$cc2b]
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
call DisplayListMenuID
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2b], a
ret
@@ -44453,7 +44453,7 @@
ld hl, Coord
ld de, StatsCancelPCText ; $57dc
call PlaceString
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $c
ld [hli], a
ld a, $a
@@ -44467,16 +44467,16 @@
ld [hli], a
xor a
ld [hl], a
- ld hl, W_LISTSCROLLOFFSET ; $cc36
+ ld hl, wListScrollOffset ; $cc36
ld [hli], a
ld [hl], a
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld [wPlayerMonNumber], a ; $cc2f
ld [$cc2b], a
.asm_2178f
call HandleMenuInput
bit 1, a
jr nz, .asm_2179f
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_217a1
dec a
@@ -47092,7 +47092,7 @@
INCBIN "gfx/badge_numbers.2bpp"
Func_2fe18: ; 2fe18 (b:7e18)
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
@@ -47637,7 +47637,7 @@
INCBIN "baserom.gbc",$372a0,$372ac - $372a0
Func_372ac: ; 372ac (d:72ac)
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $b0
jr z, .asm_372ba
cp $b1
@@ -55546,7 +55546,7 @@
add hl,bc
add hl,bc
add hl,bc
- ld a,[W_AICOUNT]
+ ld a,[wAICount]
and a
ret z ; if no AI uses left, we're done here
inc hl
@@ -55554,7 +55554,7 @@
jr nz,.getpointer
dec hl
ld a,[hli]
- ld [W_AICOUNT],a
+ ld [wAICount],a
.getpointer
ld a,[hli]
ld h,[hl]
@@ -55741,7 +55741,7 @@
; end of individual trainer AI routines
DecrementAICount: ; 3a695 (e:6695)
- ld hl,W_AICOUNT
+ ld hl,wAICount
dec [hl]
scf
ret
@@ -55755,7 +55755,7 @@
call AICureStatus
ld a,FULL_RESTORE
ld [$CF05],a
- ld de,W_HPBAROLDHP
+ ld de,wHPBarOldHP
ld hl,$CFE7
ld a,[hld]
ld [de],a
@@ -55767,11 +55767,11 @@
ld a,[hld]
ld [de],a
inc de
- ld [W_HPBARMAXHP],a
+ ld [wHPBarMaxHP],a
ld [$CFE7],a
ld a,[hl]
ld [de],a
- ld [W_HPBARMAXHP+1],a
+ ld [wHPBarMaxHP+1],a
ld [W_ENEMYMONCURHP],a
jr Function6718
@@ -55798,17 +55798,17 @@
ld [$CF05],a
ld hl,$CFE7
ld a,[hl]
- ld [W_HPBAROLDHP],a
+ ld [wHPBarOldHP],a
add b
ld [hld],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
ld a,[hl]
- ld [W_HPBAROLDHP+1],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarOldHP+1],a
+ ld [wHPBarNewHP+1],a
jr nc,.next
inc a
ld [hl],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
.next
inc hl
ld a,[hld]
@@ -55816,12 +55816,12 @@
ld de,$CFF5
ld a,[de]
dec de
- ld [W_HPBARMAXHP],a
+ ld [wHPBarMaxHP],a
sub b
ld a,[hli]
ld b,a
ld a,[de]
- ld [W_HPBARMAXHP+1],a
+ ld [wHPBarMaxHP+1],a
sbc b
jr nc,Function6718
inc de
@@ -55828,10 +55828,10 @@
ld a,[de]
dec de
ld [hld],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
ld a,[de]
ld [hl],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
; fallthrough
Function6718: ; 3a718 (e:6718)
@@ -56064,7 +56064,7 @@
ld [hl], a
ld a, $8
ld [$cd3e], a
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
jp Func_3a8e1
SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
@@ -56084,7 +56084,7 @@
SetupPokeballs: ; 0x3a8a6
ld a, [de]
push af
- ld de, W_BUFFER
+ ld de, wBuffer
ld c, $6 ; max num of partymons
ld a, $34 ; empty pokeball
.emptyloop
@@ -56093,7 +56093,7 @@
dec c
jr nz, .emptyloop ; 0x3a8b2 $fb
pop af
- ld de, W_BUFFER
+ ld de, wBuffer
.monloop
push af
call PickPokeball
@@ -56206,7 +56206,7 @@
ld [hl], $40
ld a, $8
ld [$cd3e], a
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
call Func_3a8e1
ld hl, W_WATERRATE ; $d8a4
ld de, W_ENEMYMONCOUNT ; $d89c
@@ -56234,7 +56234,7 @@
ld hl, $ccd3
xor a
ld [hl], a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
call Func_3b057
@@ -56245,7 +56245,7 @@
xor a
ld [$d121], a
dec a
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
push hl
push bc
push de
@@ -56252,7 +56252,7 @@
ld hl, W_NUMINPARTY ; $d163
push hl
asm_3ad2e: ; 3ad2e (e:6d2e)
- ld hl, W_WHICHPOKEMON ; $cf92
+ ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
inc hl
@@ -56261,7 +56261,7 @@
jp z, Func_3aede
ld [$cee9], a
push hl
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld hl, $ccd3
ld b, $2
@@ -56338,7 +56338,7 @@
push hl
ld a, [hl]
ld [$ceea], a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call CopyStringToCF4B
@@ -56348,7 +56348,7 @@
call DelayFrames
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $c14
call ClearScreenArea
ld a, $1
@@ -56403,7 +56403,7 @@
ld de, $cfba
ld b, $1
call CalcStats
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
call AddNTimes
@@ -56450,11 +56450,11 @@
dec a
ld c, a
ld b, $1
- ld hl, W_OWNEDPOKEMON ; $d2f7
+ ld hl, wPokedexOwned ; $d2f7
push bc
call Func_3b057
pop bc
- ld hl, W_SEENPOKEMON ; $d30a
+ ld hl, wPokedexSeen ; $d30a
call Func_3b057
pop de
pop hl
@@ -56507,7 +56507,7 @@
ret nz
cp $50
jr nz, .asm_3af0e
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld bc, $b
ld hl, W_PARTYMON1NAME ; $d2b5
call AddNTimes
@@ -56579,7 +56579,7 @@
and a
jr nz, .asm_3af96
ld hl, W_PARTYMON1_MOVE1 ; $d173
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
.asm_3af96
@@ -56641,7 +56641,7 @@
ld a, [$cee9]
and a
jr z, .skipMinLevelCheck
- ld a, [W_WHICHTRADE] ; $cd3d (min move level)
+ ld a, [wWhichTrade] ; $cd3d (min move level)
cp b
jr nc, .nextMove2 ; min level >= move level
.skipMinLevelCheck
@@ -58944,10 +58944,10 @@
pop hl
.asm_3ba37
ld a, [hld]
- ld [W_HPBARMAXHP], a
+ ld [wHPBarMaxHP], a
ld c, a
ld a, [hl]
- ld [W_HPBARMAXHP+1], a
+ ld [wHPBarMaxHP+1], a
ld b, a
jr z, .asm_3ba47
srl b
@@ -58954,16 +58954,16 @@
rr c
.asm_3ba47
ld a, [de]
- ld [W_HPBAROLDHP], a
+ ld [wHPBarOldHP], a
add c
ld [de], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
dec de
ld a, [de]
- ld [W_HPBAROLDHP+1], a
+ ld [wHPBarOldHP+1], a
adc b
ld [de], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
inc hl
inc de
ld a, [de]
@@ -58975,11 +58975,11 @@
jr c, .asm_3ba6f
ld a, [hli]
ld [de], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
inc de
ld a, [hl]
ld [de], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
.asm_3ba6f
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
@@ -58993,7 +58993,7 @@
ld hl, Coord
xor a
.asm_3ba83
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, Func_3cd5a ; $4d5a
@@ -59030,7 +59030,7 @@
ld hl, $cfe5
ld de, W_PLAYERMONID
ld bc, W_PLAYERBATTSTATUS3 ; $d064
- ld [W_PLAYERMOVELISTINDEX], a ; $cc2e
+ ld [wPlayerMoveListIndex], a ; $cc2e
ld a, [W_PLAYERBATTSTATUS1] ; $d062
.asm_3bad1
bit 6, a
@@ -59132,8 +59132,8 @@
ld hl, $cd26
ld de, $cd12
call Func_3bb7d
- ld hl, W_ENEMYMONATTACKMOD ; $cd2e
- ld de, W_PLAYERMONATTACKMOD ; $cd1a
+ ld hl, wEnemyMonStatMods ; $cd2e
+ ld de, wPlayerMonStatMods ; $cd1a
call Func_3bb7d
ld hl, UnnamedText_3bb92 ; $7b92
jp PrintText
@@ -59246,7 +59246,7 @@
ld a, b
or c
jr nz, .asm_3c06f
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld de, $9800
ld b, $12
.asm_3c07f
@@ -59427,16 +59427,16 @@
Func_3c1ad: ; 3c1ad (f:41ad)
xor a
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
.asm_3c1b1
call Func_3ca97
jr nz, .asm_3c1bc
- ld hl, W_WHICHPOKEMON ; $cf92
+ ld hl, wWhichPokemon ; $cf92
inc [hl]
jr .asm_3c1b1
.asm_3c1bc
- ld a, [W_WHICHPOKEMON] ; $cf92
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld a, [wWhichPokemon] ; $cf92
+ ld [wPlayerMonNumber], a ; $cc2f
inc a
ld hl, W_NUMINPARTY ; $d163
ld c, a
@@ -59451,7 +59451,7 @@
ld a, $9
call Func_3c8df
call SaveScreenTilesToBuffer1
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
push bc
@@ -59573,32 +59573,32 @@
ld a, [hl]
cp $76
jr nz, .asm_3c2dd ; 0x3c2d8 $3
- ld [W_PLAYERSELECTEDMOVE], a
+ ld [wPlayerSelectedMove], a
.asm_3c2dd
ld hl, Function674B
ld b, BANK(Function674B)
call Bankswitch
.noLinkBattle
- ld a, [W_PLAYERSELECTEDMOVE]
+ ld a, [wPlayerSelectedMove]
cp QUICK_ATTACK
jr nz, .playerDidNotUseQuickAttack
- ld a, [W_ENEMYSELECTEDMOVE]
+ ld a, [wEnemySelectedMove]
cp QUICK_ATTACK
jr z, .compareSpeed ; both used Quick Attack
jp .playerMovesFirst ; player used Quick Attack
.playerDidNotUseQuickAttack
- ld a, [W_ENEMYSELECTEDMOVE]
+ ld a, [wEnemySelectedMove]
cp QUICK_ATTACK
jr z, .enemyMovesFirst
- ld a, [W_PLAYERSELECTEDMOVE]
+ ld a, [wPlayerSelectedMove]
cp COUNTER
jr nz, .playerDidNotUseCounter
- ld a, [W_ENEMYSELECTEDMOVE]
+ ld a, [wEnemySelectedMove]
cp COUNTER
jr z, .compareSpeed ; both used Counter
jr .enemyMovesFirst ; player used Counter
.playerDidNotUseCounter
- ld a, [W_ENEMYSELECTEDMOVE]
+ ld a, [wEnemySelectedMove]
cp COUNTER
jr z, .playerMovesFirst
.compareSpeed
@@ -59769,10 +59769,10 @@
ld bc, $e ; skip to max HP
add hl, bc
ld a, [hli] ; load max HP
- ld [W_HPBARMAXHP+1], a
+ ld [wHPBarMaxHP+1], a
ld b, a
ld a, [hl]
- ld [W_HPBARMAXHP], a
+ ld [wHPBarMaxHP], a
ld c, a
srl b
rr c
@@ -59809,21 +59809,21 @@
pop hl
inc hl
ld a, [hl] ; subtract total damage from current HP
- ld [W_HPBAROLDHP], a
+ ld [wHPBarOldHP], a
sub c
ld [hld], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
ld a, [hl]
- ld [W_HPBAROLDHP+1], a
+ ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
jr nc, .noOverkill
xor a ; overkill: zero HP
ld [hli], a
ld [hl], a
- ld [W_HPBARNEWHP], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP], a
+ ld [wHPBarNewHP+1], a
.noOverkill
call UpdateCurMonHPBar
pop hl
@@ -59839,26 +59839,26 @@
ld hl, W_PLAYERMONMAXHP ; $d023
.playersTurn
ld a, [hli]
- ld [W_HPBARMAXHP+1], a
+ ld [wHPBarMaxHP+1], a
ld a, [hl]
- ld [W_HPBARMAXHP], a
+ ld [wHPBarMaxHP], a
ld de, $fff2
add hl, de ; skip back fomr max hp to current hp
ld a, [hl]
- ld [W_HPBAROLDHP], a ; add bc to current HP
+ ld [wHPBarOldHP], a ; add bc to current HP
add c
ld [hld], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
ld a, [hl]
- ld [W_HPBAROLDHP+1], a
+ ld [wHPBarOldHP+1], a
adc b
ld [hli], a
- ld [W_HPBARNEWHP+1], a
- ld a, [W_HPBARMAXHP]
+ ld [wHPBarNewHP+1], a
+ ld a, [wHPBarMaxHP]
ld c, a
ld a, [hld]
sub c
- ld a, [W_HPBARMAXHP+1]
+ ld a, [wHPBarMaxHP+1]
ld b, a
ld a, [hl]
sbc b
@@ -59865,10 +59865,10 @@
jr c, .noOverfullHeal
ld a, b ; overfull heal, set HP to max HP
ld [hli], a
- ld [W_HPBARNEWHP+1], a
+ ld [wHPBarNewHP+1], a
ld a, c
ld [hl], a
- ld [W_HPBARNEWHP], a
+ ld [wHPBarNewHP], a
.noOverfullHeal
ld a, [H_WHOSETURN] ; $FF00+$f3
xor $1
@@ -59892,7 +59892,7 @@
xor a
.playersTurn
push bc
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
pop bc
@@ -59979,7 +59979,7 @@
FuncCoord 12, 6 ; $c424
ld de, Coord
call Func_3c893
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $40b
call ClearScreenArea
ld a, [W_ISINBATTLE] ; $d057
@@ -60196,7 +60196,7 @@
jp MainInBattleLoop
Func_3c741: ; 3c741 (f:4741)
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld hl, W_PLAYERMONSALIVEFLAGS ; clear fainted mon's alive flag
ld b, $0
@@ -60261,7 +60261,7 @@
and a
ret
.asm_3c7c4
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_3c7ad
ld hl, W_PARTYMON1_SPEED ; $d193
@@ -60294,8 +60294,8 @@
xor a
ld [$cd6a], a
call CleanLCD_OAM
- ld a, [W_WHICHPOKEMON] ; $cf92
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld a, [wWhichPokemon] ; $cf92
+ ld [wPlayerMonNumber], a ; $cc2f
ld c, a
ld hl, W_PLAYERMONSALIVEFLAGS
ld b, $1
@@ -60327,7 +60327,7 @@
ld a, [W_CUROPPONENT] ; $d059
cp $c8 + SONY1
jr nz, .notSony1Battle
- ld hl, W_SCREENTILESBUFFER ; sony 1 battle
+ ld hl, wTileMap ; sony 1 battle
ld bc, $815
call ClearScreenArea
call Func_3ed12
@@ -60487,7 +60487,7 @@
ld [hli],a
ld [hl],a
dec a
- ld [W_AICOUNT],a
+ ld [wAICount],a
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl]
FuncCoord 18, 0 ; $c3b2
@@ -60597,7 +60597,7 @@
call LoadScreenTilesFromBuffer1
.next4
call CleanLCD_OAM
- ld hl,W_SCREENTILESBUFFER
+ ld hl,wTileMap
ld bc,$040B
call ClearScreenArea
ld b,1
@@ -60656,7 +60656,7 @@
ret
Func_3ca97: ; 3ca97 (f:4a97)
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, $2c
call AddNTimes
@@ -60769,7 +60769,7 @@
xor a
ld [$cd6a], a
ld a, $f
- ld [W_PLAYERMOVELISTINDEX], a ; $cc2e
+ ld [wPlayerMoveListIndex], a ; $cc2e
call Func_3d605
call LoadScreenTilesFromBuffer1
ld a, [$cc3e]
@@ -60801,7 +60801,7 @@
db "@"
Func_3cba6: ; 3cba6 (f:4ba6)
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
@@ -60823,7 +60823,7 @@
ld [$d0b5], a
call GetMonHeader
ld hl, W_PARTYMON1NAME ; $d2b5
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
call SkipFixedLengthTextEntries
ld de, W_PLAYERMONNAME
ld bc, $b
@@ -60836,7 +60836,7 @@
call Func_3ee19
ld a, $7
ld b, $8
- ld hl, W_PLAYERMONATTACKMOD ; $cd1a
+ ld hl, wPlayerMonAttackMod ; $cd1a
.asm_3cc0e
ld [hli], a
dec b
@@ -60844,7 +60844,7 @@
ret
Func_3cc13: ; 3cc13 (f:4c13)
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
ld hl, W_WATERRATE ; $d8a4
call AddNTimes
@@ -60866,7 +60866,7 @@
ld [$d0b5], a
call GetMonHeader
ld hl, $d9ee
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
ld de, W_ENEMYMONNAME
ld bc, $b
@@ -60887,12 +60887,12 @@
jr nz, .asm_3cc79
ld a, $7
ld b, $8
- ld hl, W_ENEMYMONATTACKMOD ; $cd2e
+ ld hl, wEnemyMonStatMods ; $cd2e
.asm_3cc86
ld [hli], a
dec b
jr nz, .asm_3cc86
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld [W_ENEMYMONNUMBER], a ; $cfe8
ret
@@ -60986,7 +60986,7 @@
; reads player's current mon's HP into W_PLAYERMONCURHP
ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, W_PARTYMON2_HP - W_PARTYMON1_HP ; $2c
call AddNTimes
@@ -61072,7 +61072,7 @@
Func_3cdec: ; 3cdec (f:4dec)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $40c
call ClearScreenArea
ld hl, Func_3a919
@@ -61152,7 +61152,7 @@
Func_3ce7f: ; 3ce7f (f:4e7f)
xor a
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
call DrawHPBar
@@ -61246,12 +61246,12 @@
RegularBattleMenu: ; 3cf1a (f:4f1a)
ld a, [$cc2d]
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
sub $2
jr c, .leftcolumn
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
jr .rightcolumn
.leftcolumn
ld a, [W_BATTLETYPE] ; $d05a
@@ -61276,7 +61276,7 @@
call PrintNumber
ld b, $1
.notsafari
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $e
ld [hli], a
ld a, b
@@ -61313,7 +61313,7 @@
call PrintNumber
ld b, $d
.notsafarirightcolumn
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $e
ld [hli], a
ld a, b
@@ -61327,14 +61327,14 @@
call HandleMenuInput
bit 5, a
jr nz, .leftcolumn
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
add $2 ; if we're in the right column, the actual id is +2
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
.selection
call PlaceUnfilledArrowMenuCursor
ld a, [W_BATTLETYPE] ; $d05a
cp $2
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2d], a
jr z, .asm_3cfd0
cp $1
@@ -61407,11 +61407,11 @@
xor a
ld [$cf93], a
ld a, $3
- ld [W_LISTMENUID], a ; $cf94
+ ld [wListMenuID], a ; $cf94
ld a, [$cc2c]
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
call DisplayListMenuID
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2c], a
ld a, $0
ld [$cc37], a
@@ -61428,7 +61428,7 @@
call Func_3ee5b
call CleanLCD_OAM
xor a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .asm_3d09c
@@ -61513,7 +61513,7 @@
ld a, $c
ld [$d125], a
call DisplayTextBoxID
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld a, $c
ld [hli], a
ld [hli], a
@@ -61530,7 +61530,7 @@
bit 1, a
jr nz, Func_3d105
call PlaceUnfilledArrowMenuCursor
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, asm_3d0f0
and a
@@ -61564,9 +61564,9 @@
.asm_3d187
jp Func_3d0e0
.asm_3d18a
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld d, a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
cp d
jr nz, .asm_3d19d
ld hl, UnnamedText_3d1f5 ; $51f5
@@ -61591,8 +61591,8 @@
ld c, $32
call DelayFrames
call Func_3ccfa
- ld a, [W_WHICHPOKEMON] ; $cf92
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld a, [wWhichPokemon] ; $cf92
+ ld [wPlayerMonNumber], a ; $cc2f
ld c, a
ld b, $1
push bc
@@ -61607,7 +61607,7 @@
call Func_3cc91
call SaveScreenTilesToBuffer1
ld a, $2
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
and a
ret
@@ -61618,7 +61618,7 @@
Func_3d1fa: ; 3d1fa (f:51fa)
call LoadScreenTilesFromBuffer1
ld a, $3
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld hl, W_PLAYERMONSPEED
ld de, W_ENEMYMONSPEED
call Func_3cab9
@@ -61631,7 +61631,7 @@
jp InitBattleMenu
MoveSelectionMenu: ; 3d219 (f:5219)
- ld a, [W_MOVEMENUTYPE]
+ ld a, [wMoveMenuType]
dec a
jr z, .mimicmenu
dec a
@@ -61697,7 +61697,7 @@
ld a, $7
jr .menuset
.relearnmenu
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
@@ -61713,25 +61713,25 @@
ld b, $5
ld a, $7
.menuset
- ld hl, W_TOPMENUITEMY ; $cc24
+ ld hl, wTopMenuItemY ; $cc24
ld [hli], a
ld a, b
- ld [hli], a ; W_TOPMENUITEMX
- ld a, [W_MOVEMENUTYPE]
+ ld [hli], a ; wTopMenuItemX
+ ld a, [wMoveMenuType]
cp $1
jr z, .selectedmoveknown
ld a, $1
jr nc, .selectedmoveknown
- ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e
+ ld a, [wPlayerMoveListIndex] ; $cc2e
inc a
.selectedmoveknown
- ld [hli], a ; W_CURMENUITEMID
- inc hl ; W_TILEBEHINDCURSOR untouched
+ ld [hli], a ; wCurrentMenuItem
+ inc hl ; wTileBehindCursor untouched
ld a, [$cd6c]
inc a
inc a
- ld [hli], a ; W_MAXMENUITEMID
- ld a, [W_MOVEMENUTYPE]
+ ld [hli], a ; wMaxMenuItem
+ ld a, [wMoveMenuType]
dec a
ld b, $c1 ; can't use B
jr z, .matchedkeyspicked
@@ -61748,17 +61748,17 @@
ld b, $ff
.matchedkeyspicked
ld a, b
- ld [hli], a ; W_MENUWATCHEDKEYS
- ld a, [W_MOVEMENUTYPE]
+ ld [hli], a ; wMenuWatchedKeys
+ ld a, [wMoveMenuType]
cp $1
jr z, .movelistindex1
- ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e
+ ld a, [wPlayerMoveListIndex] ; $cc2e
inc a
.movelistindex1
- ld [hl], a ; W_OLDMENUITEMID
+ ld [hl], a ; wLastMenuItem
Func_3d2fe: ; 3d2fe (f:52fe)
- ld a, [W_MOVEMENUTYPE]
+ ld a, [wMoveMenuType]
and a
jr z, .battleselect
dec a
@@ -61798,11 +61798,11 @@
push af
xor a
ld [$cc35], a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
dec a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld b, a
- ld a, [W_MOVEMENUTYPE]
+ ld a, [wMoveMenuType]
dec a ; if not mimic
jr nz, .nob
pop af
@@ -61810,7 +61810,7 @@
.nob
dec a
ld a, b
- ld [W_PLAYERMOVELISTINDEX], a ; $cc2e
+ ld [wPlayerMoveListIndex], a ; $cc2e
jr nz, .moveselected
pop af
ret
@@ -61818,7 +61818,7 @@
pop af
ret nz
ld hl, W_PLAYERMONPP ; $d02d
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
@@ -61835,13 +61835,13 @@
bit 3, a ; transformed
jr nz, .dummy ; game freak derp
.dummy
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld hl, W_PLAYERMONMOVES
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
- ld [W_PLAYERSELECTEDMOVE], a ; $ccdc
+ ld [wPlayerSelectedMove], a ; $ccdc
xor a
ret
.disabled
@@ -61866,17 +61866,17 @@
db "WHICH TECHNIQUE?@"
Func_3d3c9: ; 3d3c9 (f:53c9)
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, Func_3d2fe
call EraseMenuCursor
ld a, [$cd6c]
inc a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
jp Func_3d2fe
Func_3d3dd: ; 3d3dd (f:53dd)
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld b, a
ld a, [$cd6c]
inc a
@@ -61885,12 +61885,12 @@
jp nz, Func_3d2fe
call EraseMenuCursor
ld a, $1
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
jp Func_3d2fe
Func_3d3f5: ; 3d3f5 (f:53f5)
ld a, $a5
- ld [W_PLAYERSELECTEDMOVE], a ; $ccdc
+ ld [wPlayerSelectedMove], a ; $ccdc
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
and a
ld hl, W_PLAYERMONPP ; $d02d
@@ -61947,7 +61947,7 @@
swap a
and $f
ld b, a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp b
jr nz, .asm_3d463
ld a, [hl]
@@ -61965,13 +61965,13 @@
ld a, [hl]
and $f
ld b, a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
swap a
add b
ld [hl], a
.asm_3d474
ld hl, W_PARTYMON1_MOVE1 ; $d173
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
push hl
@@ -61994,7 +61994,7 @@
ld d, h
ld e, l
pop hl
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
dec a
ld c, a
ld b, $0
@@ -62006,7 +62006,7 @@
ld [de], a
ret
asm_3d4ad: ; 3d4ad (f:54ad)
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld [$cc35], a
jp MoveSelectionMenu
@@ -62024,7 +62024,7 @@
swap a
and $f
ld b, a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp b
jr nz, .asm_3d4df
FuncCoord 1, 10 ; $c469
@@ -62033,25 +62033,25 @@
call PlaceString
jr .asm_3d54e
.asm_3d4df
- ld hl, W_CURMENUITEMID ; $cc26
+ ld hl, wCurrentMenuItem ; $cc26
dec [hl]
xor a
ld [H_WHOSETURN], a ; $FF00+$f3
ld hl, W_PLAYERMONMOVES
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
- ld [W_PLAYERSELECTEDMOVE], a ; $ccdc
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wPlayerSelectedMove], a ; $ccdc
+ ld a, [wPlayerMonNumber] ; $cc2f
+ ld [wWhichPokemon], a ; $cf92
ld a, $4
ld [$cc49], a
ld hl, GetMaxPP
ld b, BANK(GetMaxPP)
call Bankswitch ; indirect jump to GetMaxPP (e677 (3:6677))
- ld hl, W_CURMENUITEMID ; $cc26
+ ld hl, wCurrentMenuItem ; $cc26
ld c, [hl]
inc [hl]
ld b, $0
@@ -62172,7 +62172,7 @@
.moveChosen
ld a, b
dec a
- ld [W_ENEMYMOVELISTINDEX], a
+ ld [wEnemyMoveListIndex], a
ld a, [W_ENEMYDISABLEDMOVE]
swap a
and $f
@@ -62183,7 +62183,7 @@
and a
jr z, .chooseRandomMove ; move non-existant, try again
.done
- ld [W_ENEMYSELECTEDMOVE], a
+ ld [wEnemySelectedMove], a
ret
.asm_3d601
ld a, $a5
@@ -62192,13 +62192,13 @@
Func_3d605: ; 3d605 (f:5605)
ld a, $ff
ld [$cc3e], a
- ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e
+ ld a, [wPlayerMoveListIndex] ; $cc2e
cp $f
jr z, .asm_3d630
ld a, [$cd6a]
and a
jr nz, .asm_3d629
- ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc
+ ld a, [wPlayerSelectedMove] ; $ccdc
cp $a5
ld b, $e
jr z, .asm_3d62f
@@ -62205,10 +62205,10 @@
dec b
inc a
jr z, .asm_3d62f
- ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e
+ ld a, [wPlayerMoveListIndex] ; $cc2e
jr .asm_3d630
.asm_3d629
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
add $4
ld b, a
.asm_3d62f
@@ -62241,7 +62241,7 @@
Func_3d65e: ; 3d65e (f:565e)
xor a
ld [H_WHOSETURN], a ; $FF00+$f3
- ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc
+ ld a, [wPlayerSelectedMove] ; $ccdc
inc a
jp z, Function580A
xor a
@@ -62795,7 +62795,7 @@
db "@"
Func_3da88: ; 3da88 (f:5a88)
- ld hl, W_PLAYERSELECTEDMOVE ; $ccdc
+ ld hl, wPlayerSelectedMove ; $ccdc
ld de, W_PLAYERBATTSTATUS1 ; $d062
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
@@ -63088,7 +63088,7 @@
.asm_3dc97
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
call AddNTimes
ld a, [W_PLAYERIDHI] ; $d359
cp [hl]
@@ -63183,7 +63183,7 @@
ld a, [$ccee]
and a
jr nz, .asm_3dd20
- ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc
+ ld a, [wPlayerSelectedMove] ; $ccdc
cp $a5
jr z, .asm_3dd20
ld hl, W_PLAYERMONPP ; $d02d
@@ -63204,7 +63204,7 @@
add b
pop hl
push af
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
@@ -63216,9 +63216,9 @@
jr z, .asm_3dd20
ld a, $1
ld [$cced], a
- ld a, [W_MAXMENUITEMID] ; $cc28
+ ld a, [wMaxMenuItem] ; $cc28
ld b, a
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
.asm_3dd86
call GenRandomInBattle
@@ -63227,7 +63227,7 @@
jr nc, .asm_3dd86
cp c
jr z, .asm_3dd86
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld hl, W_PLAYERMONPP ; $d02d
ld e, a
ld d, $0
@@ -63235,13 +63235,13 @@
ld a, [hl]
and a
jr z, .asm_3dd86
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
ld hl, W_PLAYERMONMOVES
add hl, bc
ld a, [hl]
- ld [W_PLAYERSELECTEDMOVE], a ; $ccdc
+ ld [wPlayerSelectedMove], a ; $ccdc
call GetCurrentMove
Func_3ddb0: ; 3ddb0 (f:5db0)
@@ -63310,7 +63310,7 @@
ld c, a
push bc
ld hl, $d18f
- ld a, [W_PLAYERMONNUMBER]
+ ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
pop bc
@@ -63340,7 +63340,7 @@
ld c, a
push bc
ld hl, $d195
- ld a, [W_PLAYERMONNUMBER]
+ ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
pop bc
@@ -63403,7 +63403,7 @@
and a
jr z, .asm_3deef
ld hl, W_PARTYMON1_DEFENSE ; $d191
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
ld a, [hli]
@@ -63431,7 +63431,7 @@
and a
jr z, .asm_3deef
ld hl, W_PARTYMON1_SPECIAL ; $d195
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
ld a, [hli]
@@ -63727,14 +63727,14 @@
ld a,[H_WHOSETURN] ; whose turn
and a
; player's turn
- ld hl,W_ENEMYSELECTEDMOVE
+ ld hl,wEnemySelectedMove
ld de,W_ENEMYMOVEPOWER
- ld a,[W_PLAYERSELECTEDMOVE]
+ ld a,[wPlayerSelectedMove]
jr z,.next
; enemy's turn
- ld hl,W_PLAYERSELECTEDMOVE
+ ld hl,wPlayerSelectedMove
ld de,W_PLAYERMOVEPOWER
- ld a,[W_ENEMYSELECTEDMOVE]
+ ld a,[wEnemySelectedMove]
.next
cp a,COUNTER
ret nz ; return if not using Counter
@@ -63857,25 +63857,25 @@
bit 4,a ; does the enemy have a substitute?
jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
-; also, save the current HP at W_HPBAROLDHP
+; also, save the current HP at wHPBarOldHP
ld a,[hld]
ld b,a
ld a,[W_ENEMYMONCURHP + 1]
- ld [W_HPBAROLDHP],a
+ ld [wHPBarOldHP],a
sub b
ld [W_ENEMYMONCURHP + 1],a
ld a,[hl]
ld b,a
ld a,[W_ENEMYMONCURHP]
- ld [W_HPBAROLDHP+1],a
+ ld [wHPBarOldHP+1],a
sbc b
ld [W_ENEMYMONCURHP],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
- ld a,[W_HPBAROLDHP+1]
+ ld a,[wHPBarOldHP+1]
ld [hli],a
- ld a,[W_HPBAROLDHP]
+ ld a,[wHPBarOldHP]
ld [hl],a
xor a
ld hl,W_ENEMYMONCURHP
@@ -63884,14 +63884,14 @@
.animateHpBar
ld hl,W_ENEMYMONMAXHP
ld a,[hli]
- ld [W_HPBARMAXHP+1],a
+ ld [wHPBarMaxHP+1],a
ld a,[hl]
- ld [W_HPBARMAXHP],a
+ ld [wHPBarMaxHP],a
ld hl,W_ENEMYMONCURHP
ld a,[hli]
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
ld a,[hl]
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
FuncCoord 2, 2 ; $c3ca
ld hl,Coord
xor a
@@ -63978,40 +63978,40 @@
bit 4,a ; does the player have a substitute?
jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
-; also, save the current HP at W_HPBAROLDHP and the new HP at W_HPBARNEWHP
+; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP
ld a,[hld]
ld b,a
ld a,[W_PLAYERMONCURHP + 1]
- ld [W_HPBAROLDHP],a
+ ld [wHPBarOldHP],a
sub b
ld [W_PLAYERMONCURHP + 1],a
- ld [W_HPBARNEWHP],a
+ ld [wHPBarNewHP],a
ld b,[hl]
ld a,[W_PLAYERMONCURHP]
- ld [W_HPBAROLDHP+1],a
+ ld [wHPBarOldHP+1],a
sbc b
ld [W_PLAYERMONCURHP],a
- ld [W_HPBARNEWHP+1],a
+ ld [wHPBarNewHP+1],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
- ld a,[W_HPBAROLDHP+1]
+ ld a,[wHPBarOldHP+1]
ld [hli],a
- ld a,[W_HPBAROLDHP]
+ ld a,[wHPBarOldHP]
ld [hl],a
xor a
ld hl,W_PLAYERMONCURHP
ld [hli],a
ld [hl],a
- ld hl,W_HPBARNEWHP
+ ld hl,wHPBarNewHP
ld [hli],a
ld [hl],a
.animateHpBar
ld hl,W_PLAYERMONMAXHP
ld a,[hli]
- ld [W_HPBARMAXHP+1],a
+ ld [wHPBarMaxHP+1],a
ld a,[hl]
- ld [W_HPBARMAXHP],a
+ ld [wHPBarMaxHP],a
FuncCoord 10, 9 ; $c45e
ld hl,Coord
ld a,$01
@@ -64025,13 +64025,13 @@
ld hl,SubstituteTookDamageText
call PrintText
; values for player turn
- ld de,W_ENEMYSUBSITUTEHP
+ ld de,wEnemySubstituteHP
ld bc,W_ENEMYBATTSTATUS2
ld a,[H_WHOSETURN]
and a
jr z,.applyDamageToSubstitute
; values for enemy turn
- ld de,W_PLAYERSUBSITUTEHP
+ ld de,wPlayerSubstituteHP
ld bc,W_PLAYERBATTSTATUS2
.applyDamageToSubstitute
ld hl,W_DAMAGE
@@ -64081,7 +64081,7 @@
HandleBuildingRage: ; 3e2b6 (f:62b6)
; values for the player turn
ld hl,W_ENEMYBATTSTATUS2
- ld de,W_ENEMYMONATTACKMOD
+ ld de,wEnemyMonStatMods
ld bc,W_ENEMYMOVENUM
ld a,[H_WHOSETURN]
and a
@@ -64088,7 +64088,7 @@
jr z,.next
; values for the enemy turn
ld hl,W_PLAYERBATTSTATUS2
- ld de,W_PLAYERMONATTACKMOD
+ ld de,wPlayerMonStatMods
ld bc,W_PLAYERMOVENUM
.next
bit 6,[hl] ; is the pokemon being attacked under the effect of Rage?
@@ -64131,13 +64131,13 @@
and a
; values for player turn
ld a,[$ccf2]
- ld hl,W_PLAYERSELECTEDMOVE
+ ld hl,wPlayerSelectedMove
ld de,W_PLAYERMOVENUM
jr z,.next
; values for enemy turn
ld a,[$ccf1]
ld de,W_ENEMYMOVENUM
- ld hl,W_ENEMYSELECTEDMOVE
+ ld hl,wEnemySelectedMove
.next
ld [hl],a
cp a,MIRROR_MOVE ; did the target pokemon also use Mirror Move?
@@ -64180,13 +64180,13 @@
call PlayMoveAnimation ; play Metronome's animation
; values for player turn
ld de,W_PLAYERMOVENUM
- ld hl,W_PLAYERSELECTEDMOVE
+ ld hl,wPlayerSelectedMove
ld a,[H_WHOSETURN]
and a
jr z,.pickMoveLoop
; values for enemy turn
ld de,W_ENEMYMOVENUM
- ld hl,W_ENEMYSELECTEDMOVE
+ ld hl,wEnemySelectedMove
; loop to pick a random number in the range [1, $a5) to be the move used by Metronome
.pickMoveLoop
call GenRandomInBattle ; random number
@@ -64208,12 +64208,12 @@
; values for player turn
ld hl,W_PLAYERMONPP
ld de,W_PARTYMON1_MOVE1PP
- ld a,[W_PLAYERMOVELISTINDEX]
+ ld a,[wPlayerMoveListIndex]
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMONPP
ld de,$d8c1 ; enemy party pokemon 1 PP
- ld a,[W_ENEMYMOVELISTINDEX]
+ ld a,[wEnemyMoveListIndex]
.next
ld b,$00
ld c,a
@@ -64224,7 +64224,7 @@
add hl,bc
ld a,[H_WHOSETURN]
and a
- ld a,[W_PLAYERMONNUMBER] ; value for player turn
+ ld a,[wPlayerMonNumber] ; value for player turn
jr z,.next2
ld a,[W_ENEMYMONNUMBER] ; value for enemy turn
.next2
@@ -64600,16 +64600,16 @@
ld hl,W_PLAYERMOVEACCURACY
ld a,[H_WHOSETURN]
and a
- ld a,[W_PLAYERMONACCURACYMOD]
+ ld a,[wPlayerMonAccuracyMod]
ld b,a
- ld a,[W_ENEMYMONEVASIONMOD]
+ ld a,[wEnemyMonEvasionMod]
ld c,a
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMOVEACCURACY
- ld a,[W_ENEMYMONACCURACYMOD]
+ ld a,[wEnemyMonAccuracyMod]
ld b,a
- ld a,[W_PLAYERMONEVASIONMOD]
+ ld a,[wPlayerMonEvasionMod]
ld c,a
.next
ld a,$0e
@@ -64699,7 +64699,7 @@
ret
Func_3e6bc: ; 3e6bc (f:66bc)
- ld a, [W_ENEMYSELECTEDMOVE] ; $ccdd
+ ld a, [wEnemySelectedMove] ; $ccdd
inc a
jp z, Func_3e88c
call Function5811
@@ -65063,7 +65063,7 @@
ld a, [$ccef]
and a
jr z, .asm_3e9bf
- ld hl, W_ENEMYSELECTEDMOVE ; $ccdd
+ ld hl, wEnemySelectedMove ; $ccdd
cp [hl]
jr nz, .asm_3e9bf
call Func_3da88
@@ -65207,7 +65207,7 @@
and a
jp z, .player
ld de, W_ENEMYMOVENUM ; $cfcc
- ld a, [W_ENEMYSELECTEDMOVE] ; $ccdd
+ ld a, [wEnemySelectedMove] ; $ccdd
jr .selected
.player
ld de, W_PLAYERMOVENUM ; $cfd2
@@ -65215,7 +65215,7 @@
bit 0, a
ld a, [$ccd9]
jr nz, .selected
- ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc
+ ld a, [wPlayerSelectedMove] ; $ccdc
.selected
ld [$d0b5], a
dec a
@@ -65283,7 +65283,7 @@
jr .asm_3eb86
.asm_3eb65
ld hl, W_ENEMYMON1HP ; $d8a5 (aliases: W_WATERMONS)
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
ld a, [hli]
@@ -65290,7 +65290,7 @@
ld [W_ENEMYMONCURHP], a ; $cfe6
ld a, [hli]
ld [$cfe7], a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld [W_ENEMYMONNUMBER], a ; $cfe8
inc hl
ld a, [hl]
@@ -65312,7 +65312,7 @@
cp $2
jr nz, .asm_3ebb0
ld hl, $d8ac
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
ld bc, $4
@@ -65373,7 +65373,7 @@
dec a
ld c, a
ld b, $1
- ld hl, W_SEENPOKEMON ; $d30a
+ ld hl, wPokedexSeen ; $d30a
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, W_ENEMYMONLEVEL ; $cff3
@@ -65382,7 +65382,7 @@
call CopyData
ld a, $7
ld b, $8
- ld hl, W_ENEMYMONATTACKMOD ; $cd2e
+ ld hl, wEnemyMonStatMods ; $cd2e
.asm_3ec2d
ld [hli], a
dec b
@@ -65394,7 +65394,7 @@
cp $4
jr nz, .asm_3ec4d
xor a
- ld [W_MENUJOYPADPOLLCOUNT], a ; $cc34
+ ld [wMenuJoypadPollCount], a ; $cc34
ld hl, Func_372d6
ld b, BANK(Func_372d6)
call Bankswitch ; indirect jump to Func_372d6 (372d6 (d:72d6))
@@ -65450,7 +65450,7 @@
call UncompressSpriteFromDE
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld b, $7
@@ -65624,11 +65624,11 @@
ld a, c
ld hl, W_PLAYERMONATK
ld de, $cd12
- ld bc, W_PLAYERMONATTACKMOD ; $cd1a
+ ld bc, wPlayerMonAttackMod ; $cd1a
jr z, .asm_3edc0
ld hl, W_ENEMYMONATTACK
ld de, $cd26
- ld bc, W_ENEMYMONATTACKMOD ; $cd2e
+ ld bc, wEnemyMonStatMods ; $cd2e
.asm_3edc0
add c
ld c, a
@@ -65900,7 +65900,7 @@
ld [W_ENEMYMONID], a
ld [$FF00+$e1], a
dec a
- ld [W_AICOUNT], a ; $ccdf
+ ld [wAICount], a ; $ccdf
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld a, $1
@@ -66472,7 +66472,7 @@
ret nz
ld [W_PLAYERMONSTATUS], a
ld hl, $d16f
- ld a, [W_PLAYERMONNUMBER]
+ ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
xor a
@@ -66486,12 +66486,12 @@
db "@"
Func_3f428: ; 3f428 (f:7428)
- ld hl, W_PLAYERMONATTACKMOD ; $cd1a
+ ld hl, wPlayerMonStatMods ; $cd1a
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f439
- ld hl, W_ENEMYMONATTACKMOD ; $cd2e
+ ld hl, wEnemyMonStatMods ; $cd2e
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f439
ld a, [de]
@@ -66663,13 +66663,13 @@
TX_FAR _UnnamedText_3f547
db "@"
- ld hl, W_ENEMYMONATTACKMOD ; $cd2e
+ ld hl, wEnemyMonStatMods ; $cd2e
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld bc, W_ENEMYBATTSTATUS1 ; $d067
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f572
- ld hl, W_PLAYERMONATTACKMOD ; $cd1a
+ ld hl, wPlayerMonStatMods ; $cd1a
ld de, W_ENEMYMOVEEFFECT ; $cfcd
ld bc, W_PLAYERBATTSTATUS1 ; $d062
ld a, [W_ISLINKBATTLE] ; $d12b
@@ -67110,13 +67110,13 @@
ld a, b
call Func_3fbb9
ld a, [de]
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld hl, Unknown_3f8c8 ; $78c8
jp PrintText
Unknown_3f8c8: ; 3f8c8 (f:78c8)
INCBIN "baserom.gbc",$3f8c8,$3f8cd - $3f8c8
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $d
ld hl, UnnamedText_3f8f9 ; $78f9
jr z, .asm_3f8f8
@@ -67476,12 +67476,12 @@
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
push af
xor a
- ld [W_CURMENUITEMID],a
- ld [W_LISTSCROLLOFFSET],a
- ld [W_OLDMENUITEMID],a
+ ld [wCurrentMenuItem],a
+ ld [wListScrollOffset],a
+ ld [wLastMenuItem],a
inc a
ld [$d11e],a
ld [$ffb7],a
@@ -67492,7 +67492,7 @@
ld b,BANK(LoadPokedexTilePatterns)
call Bankswitch
.doPokemonListMenu
- ld hl,W_TOPMENUITEMY
+ ld hl,wTopMenuItemY
ld a,3
ld [hli],a ; top menu item Y
xor a
@@ -67509,13 +67509,13 @@
.exitPokedex
xor a
ld [$cc37],a
- ld [W_CURMENUITEMID],a
- ld [W_OLDMENUITEMID],a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
ld [$ffb7],a
ld [$cd3a],a
ld [$cd3b],a
pop af
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
call GoPAL_SET_CF1C
jp ReloadMapData
@@ -67535,12 +67535,12 @@
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 4006d (10:406d)
call PlaceUnfilledArrowMenuCursor
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
push af
ld b,a
- ld a,[W_OLDMENUITEMID]
+ ld a,[wLastMenuItem]
push af
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
push af
add b
inc a
@@ -67549,12 +67549,12 @@
push af
ld a,[$cd3d]
push af
- ld hl,W_SEENPOKEMON
+ ld hl,wPokedexSeen
call IsPokemonBitSet
ld b,2
jr z,.exitSideMenu
call PokedexToIndex
- ld hl,W_TOPMENUITEMY
+ ld hl,wTopMenuItemY
ld a,10
ld [hli],a ; top menu item Y
ld a,15
@@ -67573,7 +67573,7 @@
bit 1,a ; was the B button pressed?
ld b,2
jr nz,.buttonBPressed
- ld a,[W_CURMENUITEMID]
+ ld a,[wCurrentMenuItem]
and a
jr z,.choseData
dec a
@@ -67588,11 +67588,11 @@
pop af
ld [$d11e],a
pop af
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
pop af
- ld [W_OLDMENUITEMID],a
+ ld [wLastMenuItem],a
pop af
- ld [W_CURMENUITEMID],a
+ ld [wCurrentMenuItem],a
push bc
FuncCoord 0,3
ld hl,Coord
@@ -67649,7 +67649,7 @@
FuncCoord 14,9
ld hl,Coord
call DrawPokedexVerticalLine
- ld hl,W_SEENPOKEMON
+ ld hl,wPokedexSeen
ld b,19
call CountSetBits
ld de,$d11e
@@ -67657,7 +67657,7 @@
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of seen pokemon
- ld hl,W_OWNEDPOKEMON
+ ld hl,wPokedexOwned
ld b,19
call CountSetBits
ld de,$d11e
@@ -67682,7 +67682,7 @@
ld de,PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
- ld hl,W_SEENPOKEMON + 18
+ ld hl,wPokedexSeen + 18
ld b,153
.maxSeenPokemonLoop
ld a,[hld]
@@ -67706,7 +67706,7 @@
call ClearScreenArea
FuncCoord 1,3
ld hl,Coord
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
ld [$d11e],a
ld d,7
ld a,[$cd3d]
@@ -67714,7 +67714,7 @@
jr nc,.printPokemonLoop
ld d,a
dec a
- ld [W_MAXMENUITEMID],a
+ ld [wMaxMenuItem],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
@@ -67733,7 +67733,7 @@
add hl,de
dec hl
push hl
- ld hl,W_OWNEDPOKEMON
+ ld hl,wPokedexOwned
call IsPokemonBitSet
pop hl
ld a," "
@@ -67742,7 +67742,7 @@
.writeTile
ld [hl],a ; put a pokeball next to pokemon that the player has owned
push hl
- ld hl,W_SEENPOKEMON
+ ld hl,wPokedexSeen
call IsPokemonBitSet
jr nz,.getPokemonName ; if the player has seen the pokemon
ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
@@ -67775,11 +67775,11 @@
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
.upPressed ; scroll up one row
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
and a
jp z,.loop
dec a
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
jp .loop
.checkIfDownPressed
bit 7,a ; was Down pressed?
@@ -67790,11 +67790,11 @@
jp c,.loop
sub a,7
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
cp b
jp z,.loop
inc a
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
jp .loop
.checkIfRightPressed
bit 4,a ; was Right pressed?
@@ -67805,25 +67805,25 @@
jp c,.loop
sub a,6
ld b,a
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
add a,7
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
cp b
jp c,.loop
dec b
ld a,b
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
bit 5,a ; was Left pressed?
jr z,.buttonAPressed
.leftPressed
- ld a,[W_LISTSCROLLOFFSET]
+ ld a,[wListScrollOffset]
sub a,7
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
jp nc,.loop
xor a
- ld [W_LISTSCROLLOFFSET],a
+ ld [wListScrollOffset],a
jp .loop
.buttonAPressed
scf
@@ -67972,7 +67972,7 @@
ld de,$d11e
ld bc,$8103
call PrintNumber ; print pokedex number
- ld hl,W_OWNEDPOKEMON
+ ld hl,wPokedexOwned
call IsPokemonBitSet
pop af
ld [$d11e],a
@@ -69602,7 +69602,7 @@
db DEX_VICTREEBEL
Func_410e2: ; 410e2 (10:50e2)
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$cd5e], a
ld a, [$cd3e]
ld [$cd5f], a
@@ -69672,7 +69672,7 @@
jp DelayFrames
Func_41196: ; 41196 (10:5196)
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $168
ld a, $7f
jp FillMemory
@@ -69707,7 +69707,7 @@
call EnableLCD
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$d11e], a
call GetMonName
ld hl, $cd6d
@@ -69749,7 +69749,7 @@
ld b, $98
call CopyScreenTileBufferToVRAM
call ClearScreen
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
call Func_415a4
ld a, $7e
.asm_41273
@@ -69767,7 +69767,7 @@
call Func_41676
ld a, $aa
call Func_41676
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
call PlayCry
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
@@ -70101,7 +70101,7 @@
call Func_41558
Func_41510: ; 41510 (10:5510)
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld c, $14
.asm_41515
ld a, [W_BASECOORDY] ; $d082
@@ -70439,7 +70439,7 @@
jr AnimateIntroNidorino
Func_417ae: ; 417ae (10:57ae)
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld a, [$d09f]
ld d, a
.asm_417b5
@@ -70458,7 +70458,7 @@
ret
Func_417c7: ; 417c7 (10:57c7)
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld d, $0
.asm_417cc
push bc
@@ -70622,7 +70622,7 @@
Func_418e9: ; 418e9 (10:58e9)
call Func_417f0
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld c, $50
call Func_41807
FuncCoord 0, 14 ; $c4b8
@@ -70870,12 +70870,12 @@
db "@"
DisplayDexRating: ; 44169 (11:4169)
- ld hl, W_SEENPOKEMON
+ ld hl, wPokedexSeen
ld b, $13
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (seen count)
ld [$FFDB], a
- ld hl, W_OWNEDPOKEMON
+ ld hl, wPokedexOwned
ld b, $13
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (own count)
@@ -71464,7 +71464,7 @@
call EnableAutoTextBoxDrawing
ld hl, $d7e7
set 0, [hl]
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_4483b ; 0x447f8 $41
@@ -71613,7 +71613,7 @@
Unknown_449b1: ; 449b1 (11:49b1)
INCBIN "baserom.gbc",$449b1,$449b7 - $449b1
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jp z, .asm_449fe
@@ -71620,7 +71620,7 @@
ld hl, .unknown_449f9 ; $49f9
call CheckBoulderCoords
jp nc, .asm_449fe
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $1
jr nz, .asm_449dc
ld hl, $d126
@@ -71650,7 +71650,7 @@
ld [$d71d], a
ld hl, .unknown_449f9 ; $49f9
call Func_46981
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $1
jr nz, .asm_44a1b
ld hl, $d72d
@@ -73481,7 +73481,7 @@
SeafoamIslands2Script: ; 46315 (11:6315)
call EnableAutoTextBoxDrawing
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_46362 ; 0x4631f $41
@@ -73567,7 +73567,7 @@
SeafoamIslands3Script: ; 46451 (11:6451)
call EnableAutoTextBoxDrawing
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_4649e ; 0x4645b $41
@@ -73653,7 +73653,7 @@
SeafoamIslands4Script: ; 4658d (11:658d)
call EnableAutoTextBoxDrawing
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_465dc ; 0x46597 $43
@@ -73849,7 +73849,7 @@
and a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ret
@@ -73930,7 +73930,7 @@
ret nz
call ArePlayerCoordsInArray
ret nc
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$d71e], a
ld hl, $d72d
set 4, [hl]
@@ -73965,7 +73965,7 @@
ld h, [hl]
ld l, a
push hl
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld [hli], a
@@ -73995,7 +73995,7 @@
jr .asm_469ce
.asm_469f0
ld a, [hli]
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
@@ -75322,16 +75322,16 @@
ld hl, UnnamedText_484ee ; $44ee
call PrintText
xor a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, [$cd37]
dec a
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, $2
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $1
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
ld a, [$cd37]
dec a
ld bc, $2
@@ -75340,7 +75340,7 @@
dec l
ld b, l
ld c, $c
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
call TextBoxBorder
call UpdateSprites
call Func_48532
@@ -75350,7 +75350,7 @@
bit 1, a
ret nz
ld hl, $cc5b
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld d, $0
ld e, a
add hl, de
@@ -75762,8 +75762,8 @@
db $08 ; asm
; check pokédex
- ld hl, WPokedexOwned
- ld b, WPokedexOwnedEnd-WPokedexOwned
+ ld hl, wPokedexOwned
+ ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [$d11e]
cp 150
@@ -75958,7 +75958,7 @@
Func_48943: ; 48943 (12:4943)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_CELADONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -75969,7 +75969,7 @@
cp $ff
jp z, Func_48943
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_48963: ; 48963 (12:4963)
ld a, $9
@@ -77125,7 +77125,7 @@
call GivePokemon
jr nc, .asm_49359 ; 0x49324
xor a
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld [$cd3f], a
ld a, $5
ld [$cd3e], a
@@ -77299,7 +77299,7 @@
Route11GateUpstairsText1: ; 4945f (12:545f)
db $08 ; asm
xor a
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
asm_49469: ; 49469 (12:5469)
@@ -77958,7 +77958,7 @@
Route18GateUpstairsText1: ; 4997e (12:597e)
db $08 ; asm
ld a, $5
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
@@ -78288,7 +78288,7 @@
Func_49d58: ; 49d58 (12:5d58)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -78323,7 +78323,7 @@
ld hl, $d7f6
set 1, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
@@ -78365,7 +78365,7 @@
bit 0, a
ret nz
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$cc3c], a
ld a, $a
@@ -78383,7 +78383,7 @@
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
@@ -79053,7 +79053,7 @@
ld a, [$d11e]
dec a
ld c, a
- ld hl, W_OWNEDPOKEMON ; $d2f7
+ ld hl, wPokedexOwned ; $d2f7
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
@@ -80087,7 +80087,7 @@
Func_50ece: ; 50ece (14:4ece)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE22CURSCRIPT], a
ret
@@ -80132,7 +80132,7 @@
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [$d528], a
ld a, [$d7eb]
@@ -80190,7 +80190,7 @@
ld [$ff00+$8c], a
call Func_34a6
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
@@ -80228,7 +80228,7 @@
ld [$ff00+$8c], a
call Func_34a6
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7eb
set 5, [hl]
ld a, $1
@@ -80274,7 +80274,7 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $22
ld [$cc4d], a
ld a, $11
@@ -80333,7 +80333,7 @@
ld [$FF00+$8d], a
call Func_34a6
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
@@ -80373,7 +80373,7 @@
ld [$FF00+$8d], a
call Func_34a6
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7eb
set 6, [hl]
ld a, $2
@@ -80417,7 +80417,7 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $23
ld [$cc4d], a
ld a, $11
@@ -80569,7 +80569,7 @@
Func_5125d: ; 5125d (14:525d)
ld hl, Unknown_51276 ; $5276
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $0
add hl, bc
@@ -80605,7 +80605,7 @@
ld [$ccd3], a
xor a
ld [$c109], a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
jp Func_3486
Route23Script1: ; 512ec (14:52ec)
@@ -80663,9 +80663,9 @@
jp TextScriptEnd
Func_51346: ; 51346 (14:5346)
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
call Func_5125d
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
inc a
ld c, a
ld b, $2
@@ -80684,7 +80684,7 @@
.asm_5136e
ld hl, Unknown_5139e ; $539e
call PrintText
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $1
ld hl, $d7ed
@@ -80721,7 +80721,7 @@
Func_513c0: ; 513c0 (14:53c0)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -80760,7 +80760,7 @@
jp z, Func_513c0
call UpdateSprites
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7ef
set 1, [hl]
ld a, $1
@@ -80767,7 +80767,7 @@
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
@@ -81366,7 +81366,7 @@
call CheckBoulderCoords
jp nc, CheckFightingMapTrainers
ld hl, $d7ee
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $2
jr z, .asm_5180b
bit 0, [hl]
@@ -81753,7 +81753,7 @@
Func_51c0c: ; 51c0c (14:5c0c)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_51c10: ; 51c10 (14:5c10)
ld [W_SILPHCO7CURSCRIPT], a
@@ -81771,7 +81771,7 @@
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $4
ld [$d528], a
ld a, $ff
@@ -81787,7 +81787,7 @@
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call SetSpriteMovementBytesToFF
ld de, Unknown_51c7d ; $5c7d
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$cf0d], a
cp $1
jr z, .asm_51c6c
@@ -81808,7 +81808,7 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $d
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
@@ -81841,7 +81841,7 @@
cp $ff
jp z, Func_51c0c
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d82f
set 0, [hl]
ld a, $4
@@ -81886,7 +81886,7 @@
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
call Func_2307
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
jp Func_51c10
SilphCo7Texts: ; 51d3f (14:5d3f)
@@ -82414,7 +82414,7 @@
ret nz
call ArePlayerCoordsInArray
ret nc
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$d71e], a
ld hl, $d72d
set 4, [hl]
@@ -82683,11 +82683,11 @@
ld [hli], a
ld [hli], a
ld [hl], a
- ld [W_LISTSCROLLOFFSET], a ; $cc36
+ ld [wListScrollOffset], a ; $cc36
ld [$d05e], a
ld [W_PLAYERMONID], a
ld [W_PLAYERMONSALIVEFLAGS], a
- ld [W_PLAYERMONNUMBER], a ; $cc2f
+ ld [wPlayerMonNumber], a ; $cc2f
ld [$d078], a
ld [$d35d], a
ld hl, $cf1d
@@ -83849,7 +83849,7 @@
call Func_5546c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
xor a
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
Func_5525f: ; 5525f (15:525f)
inc hl
@@ -83858,7 +83858,7 @@
jp z, Func_55436
push hl
ld hl, W_PLAYERMONSALIVEFLAGS
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $2
ld a, $10
@@ -83951,7 +83951,7 @@
.asm_552f8
inc hl
push hl
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
ld hl, W_PARTYMON1 ; $d164
@@ -83986,7 +83986,7 @@
dec hl
.asm_5532e
push hl
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, Unknown_554b2 ; $54b2
@@ -84046,9 +84046,9 @@
ld a, [hl]
adc b
ld [hl], a
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld b, a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
cp b
jr nz, .asm_553f7
ld de, W_PLAYERMONCURHP ; $d015
@@ -84108,7 +84108,7 @@
ld a, $1a
call Predef ; indirect jump to Func_3af5b (3af5b (e:6f5b))
ld hl, $ccd3
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
ld a, $10
@@ -84120,11 +84120,11 @@
Func_55436: ; 55436 (15:5436)
ld a, [W_NUMINPARTY] ; $d163
ld b, a
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
inc a
cp b
jr z, .asm_55450
- ld [W_WHICHPOKEMON], a ; $cf92
+ ld [wWhichPokemon], a ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
@@ -84133,7 +84133,7 @@
ld hl, W_PLAYERMONSALIVEFLAGS
xor a
ld [hl], a
- ld a, [W_PLAYERMONNUMBER] ; $cc2f
+ ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld b, $1
push bc
@@ -86944,7 +86944,7 @@
ld bc, $0010
ld a, BANK(CircleTile)
call FarCopyData2
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $1012
ld a, $27
call Predef
@@ -87041,7 +87041,7 @@
db "GAME FREAK@"
Func_567f9: ; 567f9 (15:67f9)
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -87060,7 +87060,7 @@
ret
Func_56819: ; 56819 (15:6819)
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -87079,7 +87079,7 @@
ret
Func_5683d: ; 5683d (15:683d)
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -87098,7 +87098,7 @@
ret
Func_5685d: ; 5685d (15:685d)
- ld hl, $c100
+ ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -87119,9 +87119,9 @@
TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld a, [$cf13]
swap a
- ld [W_TRAINERSPRITEOFFSET], a ; $cd3d
+ ld [wTrainerSpriteOffset], a ; $cd3d
call ReadTrainerScreenPosition
- ld a, [W_TRAINERFACINGDIR]
+ ld a, [wTrainerFacingDirection]
and a
jr z, .facingDown
cp $4
@@ -87130,7 +87130,7 @@
jr z, .facingLeft
jr .facingRight
.facingDown
- ld a, [W_TRAINERSCREENYPOS]
+ ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
@@ -87143,7 +87143,7 @@
ld b, a ; a = direction to go to
jr .writeWalkScript
.facingUp
- ld a, [W_TRAINERSCREENYPOS]
+ ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
@@ -87156,7 +87156,7 @@
ld a, $40 ; a = direction to go to
jr .writeWalkScript
.facingRight
- ld a, [W_TRAINERSCREENXPOS]
+ ld a, [wTrainerScreenX]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
@@ -87204,11 +87204,11 @@
CheckEngagePlayer: ; 5690f (15:690f)
push hl
push de
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
add $2
ld d, $0
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x2: sprite image index
sub $ff
@@ -87215,11 +87215,11 @@
jr nz, .spriteOnScreen ; test if sprite is on screen
jp .noEngage
.spriteOnScreen
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
add $9
ld d, $0
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x9: facing direction
ld [$cd3f], a
@@ -87258,15 +87258,15 @@
jp .noEngage
.engage
call CheckPlayerIsInFrontOfSprite
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
and a
jr z, .noEngage
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
set 0, [hl]
call EngageMapTrainer
ld a, $ff
.noEngage: ; 56988 (15:6988)
- ld [W_TRAINERSPRITEOFFSET], a ; $cd3d
+ ld [wTrainerSpriteOffset], a ; $cd3d
pop de
pop hl
ret
@@ -87273,19 +87273,19 @@
; reads trainer's Y position to $cd40 and X position to $cd41
ReadTrainerScreenPosition: ; 5698e (15:698e)
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd40], a
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd41], a
@@ -87296,7 +87296,7 @@
; a: distance player to sprite
CheckSpriteCanSeePlayer: ; 569af (15:69af)
ld b, a
- ld a, [W_TRAINERENGAGEDISTANCE] ; sprite line of sight (engage distance)
+ ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance)
cp b
jr nc, .checkIfLinedUp
jr .notInLine ; player too far away
@@ -87334,11 +87334,11 @@
ld a, [W_CURMAP] ; $d35e
cp POWER_PLANT
jp z, .engage ; XXX not sure why bypass this for power plant (maybe to get voltorb fake items to work?)
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x4 (sprite screen Y pos)
cp $fc
@@ -87346,11 +87346,11 @@
ld a, $c
.notOnTopmostTile
ld [$cd40], a
- ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d
+ ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
- ld hl, $c100
+ ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x6 (sprite screen X pos)
ld [$cd41], a
@@ -87385,7 +87385,7 @@
.noEngage
xor a
.done
- ld [W_TRAINERSPRITEOFFSET], a ; $cd3d
+ ld [wTrainerSpriteOffset], a ; $cd3d
ret
SECTION "bank16",ROMX,BANK[$16]
@@ -89218,7 +89218,7 @@
ret
.asm_59606
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE12CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -89778,7 +89778,7 @@
Func_59946: ; 59946 (16:5946)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE16CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -90970,7 +90970,7 @@
jp nc, CheckFightingMapTrainers
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $3
jr nc, .asm_5a325
ld a, $1
@@ -91001,7 +91001,7 @@
jp DisplayTextID
.asm_5a35b
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEList_5a379
call DecodeRLEList
@@ -91026,7 +91026,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_LANCECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -91115,7 +91115,7 @@
ld a, [$d358]
push af
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $55
call Predef
pop af
@@ -91155,7 +91155,7 @@
HallofFameRoomScript0: ; 5a50d (16:650d)
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEMovement5a528
call DecodeRLEList
@@ -91184,7 +91184,7 @@
call Func_34a6
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
inc a
ld [$d528], a
ld a, $1
@@ -91191,7 +91191,7 @@
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [$cc4d], a
ld a, $11
@@ -91325,11 +91325,11 @@
Func_5c0dc: ; 5c0dc (17:40dc)
ld a, $4b
- ld [W_OWNEDPOKEMON], a ; $d2f7
+ ld [wPokedexOwned], a ; $d2f7
ld a, $3d
call Predef ; indirect jump to ShowPokedexData (402d1 (10:42d1))
xor a
- ld [W_OWNEDPOKEMON], a ; $d2f7
+ ld [wPokedexOwned], a ; $d2f7
ret
MuseumF1_h: ; 0x5c0eb to 0x5c0f7 (12 bytes) (id=52)
@@ -91711,7 +91711,7 @@
Func_5c3bf: ; 5c3bf (17:43bf)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_PEWTERGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -91722,7 +91722,7 @@
cp $ff
jp z, Func_5c3bf
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_5c3df: ; 5c3df (17:43df)
ld a, $4
@@ -92114,7 +92114,7 @@
Func_5c6ed: ; 5c6ed (17:46ed)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_CERULEANGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -92125,7 +92125,7 @@
cp $ff
jp z, Func_5c6ed
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_5c70d: ; 5c70d (17:470d)
ld a, $5
@@ -92610,7 +92610,7 @@
Func_5ca8a: ; 5ca8a (17:4a8a)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_VERMILIONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -92621,7 +92621,7 @@
cp $ff
jp z, Func_5ca8a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_5caaa: ; 5caaa (17:4aaa)
ld a, $6
@@ -93300,7 +93300,7 @@
Func_5d048: ; 5d048 (17:5048)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_SAFFRONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -93311,7 +93311,7 @@
cp $ff
jp z, Func_5d048
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_5d068: ; 5d068 (17:5068)
ld a, $a
@@ -94031,7 +94031,7 @@
UndergroundTunnelEntranceRoute5Text1: ; 5d6b2 (17:56b2)
db $08 ; asm
ld a, $9
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
ld hl, UndergroundTunnelEntranceRoute5_5d6af
@@ -94678,7 +94678,7 @@
.asm_5c51
ld hl, $d730
set 6, [hl]
- ld hl, $c3a0
+ ld hl, wTileMap
ld b, $8
ld c, $d
call TextBoxBorder
@@ -94794,7 +94794,7 @@
db "@"
call EnableAutoTextBoxDrawing
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$cd5b], a
ld a, [$d773]
bit 0, a
@@ -94978,7 +94978,7 @@
Func_604fe: ; 604fe (18:44fe)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_POKEMONTOWER2CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -95033,7 +95033,7 @@
cp $ff
jp z, Func_604fe
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d764
set 7, [hl]
ld a, $1
@@ -95074,7 +95074,7 @@
ld a, $11
call Predef
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call Func_2307
ld a, $0
ld [W_POKEMONTOWER2CURSCRIPT], a
@@ -95460,7 +95460,7 @@
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d72e
set 4, [hl]
ld a, $7
@@ -95473,7 +95473,7 @@
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
Unknown_60992: ; 60992 (18:4992)
@@ -95644,7 +95644,7 @@
Func_60b02: ; 60b02 (18:4b02)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -95677,13 +95677,13 @@
cp $ff
jp z, Func_60b02
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$d72d]
bit 6, a
ret nz
call UpdateSprites
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf0b]
and a
jr nz, .asm_60b82
@@ -95693,7 +95693,7 @@
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
@@ -95871,7 +95871,7 @@
Func_60d18: ; 60d18 (18:4d18)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_POKEMONTOWER7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -95878,7 +95878,7 @@
Unknown_60d23: ; 60d23 (18:4d23)
INCBIN "baserom.gbc",$60d23,$60d2d - $60d23
- ld hl, W_FLAGS_CD60
+ ld hl, wFlags_0xcd60
res 0, [hl]
ld a, [W_ISINBATTLE] ; $d057
cp $ff
@@ -95885,7 +95885,7 @@
jp z, Func_60d18
call EndTrainerBattle
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
@@ -95909,9 +95909,9 @@
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [$cf13], a
- ld [W_TRAINERHEADERFLAGBIT], a
+ ld [wTrainerHeaderFlagBit], a
ld [$da38], a
ld a, $0
ld [W_POKEMONTOWER7CURSCRIPT], a
@@ -95918,7 +95918,7 @@
ld [W_CURMAPSCRIPT], a
ret
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $43
ld [$cc4d], a
ld a, $11
@@ -96168,16 +96168,16 @@
ld hl, $d730
set 6, [hl]
xor a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, [$cd37]
dec a
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, $2
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $1
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
ld a, [$cd37]
dec a
ld bc, $2
@@ -96186,7 +96186,7 @@
dec l
ld b, l
ld c, $d
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
call TextBoxBorder
call UpdateSprites
call Func_610c2
@@ -96196,7 +96196,7 @@
bit 1, a
jr nz, .asm_610a7
ld hl, $cc5b
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld d, $0
ld e, a
add hl, de
@@ -96221,7 +96221,7 @@
ld hl, UnnamedText_610ae
call PrintText
call YesNoChoice
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_610a7
ld hl, UnnamedText_610b3
@@ -96554,7 +96554,7 @@
Func_613ab: ; 613ab (18:53ab)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_SSANNE2CURSCRIPT], a
ret
@@ -96587,7 +96587,7 @@
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$ff00+$db]
cp $2
jr nz, .asm_61400 ; 0x613f9 $5
@@ -96632,7 +96632,7 @@
ret nz
call Func_61416
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
@@ -96667,7 +96667,7 @@
jp z, Func_613ab
call Func_61416
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
@@ -96706,7 +96706,7 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $71
ld [$cc4d], a
ld a, $11
@@ -98064,7 +98064,7 @@
Func_621c4: ; 621c4 (18:61c4)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Func_621c8: ; 621c8 (18:61c8)
ld [W_SILPHCO11CURSCRIPT], a
@@ -98079,12 +98079,12 @@
ld hl, Unknown_62211 ; $6211
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$cf0d], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
@@ -98124,7 +98124,7 @@
.asm_62240
call Func_6221a
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
@@ -98136,7 +98136,7 @@
ld hl, $d838
set 7, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
jp Func_621c8
ld a, [$d730]
bit 0, a
@@ -98169,7 +98169,7 @@
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $5
jp Func_621c8
@@ -98632,7 +98632,7 @@
ld bc, $40
call CopyData
ld hl, GameFreakShootingStarOAMData ; $4180
- ld de, W_OAMBUFFER
+ ld de, wOAMBuffer
ld bc, $10
jp CopyData
@@ -98640,7 +98640,7 @@
call Func_70000
ld a, $c2
call PlaySound
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld bc, $a004
.asm_70052
push hl
@@ -98668,7 +98668,7 @@
.asm_70070
cp b
jr nz, .asm_70052
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld c, $4
ld de, $4
.asm_7007b
@@ -98686,7 +98686,7 @@
ret c
dec b
jr nz, .asm_70083
- ld de, W_OAMBUFFER
+ ld de, wOAMBuffer
ld a, $18
.asm_70098
push af
@@ -98697,7 +98697,7 @@
dec a
jr nz, .asm_70098
xor a
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld hl, Unknown_700f2 ; $40f2
ld c, $6
.asm_700af
@@ -98722,16 +98722,16 @@
inc hl
dec c
jr nz, .asm_700ba
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $18
jr z, .asm_700d5
add $6
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
.asm_700d5
call Func_7011f
push af
ld hl, $c310
- ld de, W_OAMBUFFER
+ ld de, wOAMBuffer
ld bc, $50
call CopyData
pop af
@@ -98753,7 +98753,7 @@
ld b, $8
.asm_70121
ld hl, $c35c
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld de, $fffc
ld c, a
.asm_7012b
@@ -98845,7 +98845,7 @@
inc c
push hl
push bc
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld a, c
ld [$cd3e], a
ld hl, W_PARTYMON1_LEVEL ; $d18c
@@ -98881,7 +98881,7 @@
ld [hl], $ff
call Func_73b0d
xor a
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
inc a
ld [$cd40], a
call Func_70278
@@ -98902,7 +98902,7 @@
ld [$FF00+$af], a
ld a, $c0
ld [$FF00+$ae], a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$cf91], a
ld [$d0b5], a
ld [$cfd9], a
@@ -98975,13 +98975,13 @@
FuncCoord 8, 7 ; $c434
ld hl, Coord
call PrintLevelCommon
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [$d0b5], a
FuncCoord 3, 9 ; $c457
ld hl, Coord
ld a, $4b
call Predef ; indirect jump to Func_27d6b (27d6b (9:7d6b))
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
jp PlayCry
HoFMonInfoText: ; 70329 (1c:4329)
@@ -99085,7 +99085,7 @@
ld bc, $10
ld a, [$cd3e]
call AddNTimes
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld [hli], a
ld a, [$cd3f]
ld [hli], a
@@ -99225,7 +99225,7 @@
ld a, b
and a
jr nz, .asm_7055b
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
inc a
@@ -99253,7 +99253,7 @@
call Func_706d7
ld a, $a4
call PlaySound
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
@@ -99268,7 +99268,7 @@
INCBIN "baserom.gbc",$70592,$705aa - $70592
Func_705aa: ; 705aa (1c:45aa)
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $3c
@@ -99288,7 +99288,7 @@
.asm_705c8
ld a, $9f
call PlaySound
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld a, $f0
ld [hli], a
ld a, $ec
@@ -99311,7 +99311,7 @@
ld a, [$d732]
bit 6, a
jr z, .asm_70610
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $ff
@@ -99324,7 +99324,7 @@
jr .asm_705c8
.asm_70610
call Func_706d7
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld a, $ff
ld [hli], a
ld a, $8
@@ -99333,7 +99333,7 @@
call Func_706ae
ld a, $a4
call PlaySound
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
@@ -99366,7 +99366,7 @@
ld a, [$c306]
ld [$c30e], a
ld a, $a0
- ld [W_OAMBUFFER], a
+ ld [wOAMBuffer], a
ld [$c304], a
ld c, $2
call DelayFrames
@@ -99384,7 +99384,7 @@
ld [$cd3f], a
ld [$c102], a
call Delay3
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $ff
jr z, .asm_706cd
ld hl, $c104
@@ -99448,7 +99448,7 @@
Func_70730: ; 70730 (1c:4730)
call Func_70717
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
and $3
jr nz, .asm_70743
@@ -99458,7 +99458,7 @@
.asm_70743
ld a, [$cd3e]
add c
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld c, a
ld a, [$cd3f]
cp c
@@ -99468,7 +99468,7 @@
Func_70755: ; 70755 (1c:4755)
call Func_70717
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$c104]
add c
@@ -99548,7 +99548,7 @@
call CopyData
ld c, $64
call DelayFrames
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
and a
ld hl, UnnamedText_70847 ; $4847
jr z, .asm_70836
@@ -99643,7 +99643,7 @@
ld hl, $d730
res 7, [hl]
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
Unknown_708ba: ; 708ba (1c:48ba)
@@ -99706,7 +99706,7 @@
ld [W_BASECOORDY], a ; $d082
ld a, $70
ld [W_BASECOORDX], a ; $d081
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld bc, $606
ld d, $8
.asm_70948
@@ -99923,8 +99923,8 @@
Func_70aaa: ; 70aaa (1c:4aaa)
ld a, $7
- ld [W_WHICHTRADE], a ; $cd3d
- ld hl, W_SCREENTILESBUFFER
+ ld [wWhichTrade], a ; $cd3d
+ ld hl, wTileMap
ld c, $11
ld de, $14
call Func_70ae0
@@ -99957,13 +99957,13 @@
ld [hl], $ff
add hl, de
push bc
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
dec a
jr nz, .asm_70af0
call Func_70d19
ld a, $7
.asm_70af0
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
pop bc
dec c
jr nz, .asm_70ae1
@@ -100106,7 +100106,7 @@
call Func_70c12
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
- ld de, W_SCREENTILESBUFFER
+ ld de, wTileMap
ld bc, $28
call Func_70c12
FuncCoord 18, 0 ; $c3b2
@@ -100117,7 +100117,7 @@
call Func_70c3f
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
- ld de, W_SCREENTILESBUFFER
+ ld de, wTileMap
ld bc, $2
call Func_70c3f
call Func_70d19
@@ -100131,7 +100131,7 @@
Func_70c12: ; 70c12 (1c:4c12)
ld a, c
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $8
@@ -100143,7 +100143,7 @@
call CopyData
pop hl
pop de
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
@@ -100163,7 +100163,7 @@
Func_70c3f: ; 70c3f (1c:4c3f)
ld a, c
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $9
@@ -100191,7 +100191,7 @@
jr nz, .asm_70c4e
pop hl
pop de
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
@@ -100210,7 +100210,7 @@
jr nz, .asm_70c77
ret
ld c, $12
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
FuncCoord 1, 17 ; $c4f5
ld de, Coord
xor a
@@ -100247,7 +100247,7 @@
jr nz, .asm_70cac
ret
ld c, $14
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
FuncCoord 19, 1 ; $c3c7
ld de, Coord
xor a
@@ -100326,7 +100326,7 @@
jp Func_70a69
Func_70d50: ; 70d50 (1c:4d50)
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
@@ -100362,7 +100362,7 @@
dec c
jr nz, .asm_70dc9
pop hl
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
and a
ld bc, $14
jr z, .asm_70de5
@@ -100408,8 +100408,8 @@
ld hl, Coord
ld de, $cd6d
call PlaceString
- ld hl, W_OAMBUFFER
- ld de, W_SCREENTILESBACKBUFFER
+ ld hl, wOAMBuffer
+ ld de, wTileMapBackup
ld bc, $10
call CopyData
ld hl, $8040
@@ -100417,16 +100417,16 @@
ld bc, (BANK(TownMapCursor) << 8) + $04
call CopyVideoDataDouble
xor a
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
pop af
jr asm_70e92
Func_70e7e: ; 70e7e (1c:4e7e)
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld bc, $114
call ClearScreenArea
ld hl, TownMapOrder ; $4f11
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $0
add hl, bc
@@ -100480,22 +100480,22 @@
ld [hl], a
ret
.asm_70ef2
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
inc a
cp $2f
jr nz, .asm_70efb
xor a
.asm_70efb
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
jp Func_70e7e
.asm_70f01
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
dec a
cp $ff
jr nz, .asm_70f0b
ld a, $2e
.asm_70f0b
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
jp Func_70e7e
TownMapOrder: ; 70f11 (1c:4f11)
@@ -100595,7 +100595,7 @@
push af
ld [hl], $ff
push hl
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld de, ToText ; $506d
call PlaceString
ld a, [W_CURMAP] ; $d35e
@@ -100697,7 +100697,7 @@
db "To@"
Func_71070: ; 71070 (1c:5070)
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld [hl], $ff
inc hl
ld a, [$d70b]
@@ -100727,7 +100727,7 @@
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld b, $12
ld c, $12
call TextBoxBorder
@@ -100742,7 +100742,7 @@
ld bc, $8
ld a, BANK(MonNestIcon)
call FarCopyDataDouble
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld de, CompressedMap ; $5100
.asm_710d3
ld a, [de]
@@ -100807,8 +100807,8 @@
inc de
cp $50
jr nz, .asm_711dc
- ld hl, W_OAMBUFFER
- ld de, W_SCREENTILESBACKBUFFER
+ ld hl, wOAMBuffer
+ ld de, wTileMapBackup
ld bc, $a0
jp CopyData
@@ -100817,7 +100817,7 @@
ld hl, Func_e9cb
call Bankswitch ; indirect jump to Func_e9cb (e9cb (3:69cb))
call Func_712d9
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld de, $cee9
.asm_71200
ld a, [de]
@@ -100858,8 +100858,8 @@
ld b, $0
call Func_711c4
.asm_7123e
- ld hl, W_OAMBUFFER
- ld de, W_SCREENTILESBACKBUFFER
+ ld hl, wOAMBuffer
+ ld de, wTileMapBackup
ld bc, $a0
jp CopyData
@@ -101236,14 +101236,14 @@
jr z, .asm_716e1
cp $32
jr nz, .asm_716f1
- ld hl, W_SCREENTILESBACKBUFFER
- ld de, W_OAMBUFFER
+ ld hl, wTileMapBackup
+ ld de, wOAMBuffer
ld bc, $90
call CopyData
xor a
jr .asm_716f1
.asm_716e1
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld b, $24
ld de, $4
.asm_716e9
@@ -101258,7 +101258,7 @@
Func_716f7: ; 716f7 (1c:56f7)
xor a
- ld [W_CURMENUITEMID], a ; $cc26
+ ld [wCurrentMenuItem], a ; $cc26
ld b, a
inc a
jr asm_7170a
@@ -101265,7 +101265,7 @@
Func_716ff: ; 716ff (1c:56ff)
ld hl, $cf1f
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
@@ -101296,7 +101296,7 @@
.asm_7172c
push bc
ld hl, $cc5b
- ld de, W_OAMBUFFER
+ ld de, wOAMBuffer
ld bc, $60
call CopyData
pop bc
@@ -101306,7 +101306,7 @@
push bc
ld hl, $c302
ld bc, $10
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
call AddNTimes
ld c, $40
ld a, [hl]
@@ -101450,7 +101450,7 @@
.asm_718da
call Func_71281
.asm_718dd
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
ld de, $cc5b
ld bc, $60
jp CopyData
@@ -101559,10 +101559,10 @@
INCBIN "gfx/mon_ow_sprites.2bpp"
Predef54: ; 71ad9 (1c:5ad9)
-; trigger the trade offer/action specified by W_WHICHTRADE
+; trigger the trade offer/action specified by wWhichTrade
call SaveScreenTilesToBuffer2
ld hl,TradeMons
- ld a,[W_WHICHTRADE]
+ ld a,[wWhichTrade]
ld b,a
swap a
sub b
@@ -101596,7 +101596,7 @@
ld de,$cd1e
call Function71b6a
ld hl,$d737
- ld a,[W_WHICHTRADE]
+ ld a,[wWhichTrade]
ld c,a
ld b,$2
ld a,$10
@@ -101680,7 +101680,7 @@
ld a,[hl]
ld [$d127],a
ld hl,$d737
- ld a,[W_WHICHTRADE]
+ ld a,[wWhichTrade]
ld c,a
ld b,$1
ld a,$10
@@ -101740,7 +101740,7 @@
jp Bankswitch ; indirect jump to LoadWildData (ceb8 (3:4eb8))
Func_71cc1: ; 71cc1 (1c:5cc1)
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
ld a, [$cd0f]
ld [hli], a
ld a, [$cd34]
@@ -101747,7 +101747,7 @@
ld [hl], a
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd41
ld bc, $b
@@ -101759,7 +101759,7 @@
call Func_71d11
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
- ld a, [W_WHICHPOKEMON] ; $cf92
+ ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd4c
ld bc, $2
@@ -102973,13 +102973,13 @@
ld bc, $b
call CopyData
ld hl, $a5a3
- ld de, W_OWNEDPOKEMON ; $d2f7
+ ld de, wPokedexOwned ; $d2f7
ld bc, $789
call CopyData
ld hl, W_CURMAPTILESET ; $d367
set 7, [hl]
ld hl, $ad2c
- ld de, $c100
+ ld de, wSpriteStateData1
ld bc, $200
call CopyData
ld a, [$b522]
@@ -103029,7 +103029,7 @@
ld bc, $194
call CopyData
ld hl, $a5a3
- ld de, W_OWNEDPOKEMON ; $d2f7
+ ld de, wPokedexOwned ; $d2f7
ld bc, $26
call CopyData
and a
@@ -103123,11 +103123,11 @@
ld de, $a598
ld bc, $b
call CopyData
- ld hl, W_OWNEDPOKEMON ; $d2f7
+ ld hl, wPokedexOwned ; $d2f7
ld de, $a5a3
ld bc, $789
call CopyData
- ld hl, $c100 ; OAM?
+ ld hl, wSpriteStateData1 ; OAM?
ld de, $ad2c
ld bc, $200
call CopyData
@@ -103176,7 +103176,7 @@
ld de, $af2c
ld bc, $194
call CopyData
- ld hl, W_OWNEDPOKEMON ; pokédex only
+ ld hl, wPokedexOwned ; pokédex only
ld de, $a5a3
ld bc, $26
call CopyData
@@ -103254,7 +103254,7 @@
ld hl, UnnamedText_73909 ; $7909
call PrintText
call YesNoChoice
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
and a
ret nz
ld hl, $d5a0
@@ -103274,7 +103274,7 @@
ld d, h
ld hl, W_NUMINBOX ; $da80
call Func_7390e
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
set 7, a
ld [$d5a0], a
call Func_7387b
@@ -103281,7 +103281,7 @@
ld de, W_NUMINBOX ; $da80
call Func_7390e
ld hl, W_MAPTEXTPTR ; $d36c
- ld de, W_WHICHTRADE ; $cd3d
+ ld de, wWhichTrade ; $cd3d
ld a, [hli]
ld [de], a
inc de
@@ -103289,7 +103289,7 @@
ld [de], a
call Func_3f05
call SaveSAVtoSRAM
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
call Func_3f0f
ld a, $b6
call PlaySoundWaitForCurrent
@@ -103329,20 +103329,20 @@
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, $b
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, $1
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $c
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
xor a
ld [$cc37], a
ld a, [$d5a0]
and $7f
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
- ld hl, W_SCREENTILESBUFFER
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
+ ld hl, wTileMap
ld b, $2
ld c, $9
call TextBoxBorder
@@ -103383,7 +103383,7 @@
call Func_73a84
FuncCoord 18, 1 ; $c3c6
ld hl, Coord
- ld de, W_WHICHTRADE ; $cd3d
+ ld de, wWhichTrade ; $cd3d
ld bc, $14
ld a, $c
.asm_739c2
@@ -103467,7 +103467,7 @@
ret
Func_73a84: ; 73a84 (1c:7a84)
- ld hl, W_WHICHTRADE ; $cd3d
+ ld hl, wWhichTrade ; $cd3d
push hl
ld a, $a
ld [$0], a
@@ -103567,7 +103567,7 @@
Func_73b3f: ; 73b3f (1c:7b3f)
ld hl, $a598
ld bc, $60
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
call AddNTimes
ld de, $cc5b
ld bc, $60
@@ -103648,7 +103648,7 @@
ld bc, $10
ld a, $ff
call FillMemory
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
call Func_7417b
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
@@ -103664,7 +103664,7 @@
ld c, $80
call DelayFrames
xor a
- ld [W_WHICHTRADE], a ; $cd3d
+ ld [wWhichTrade], a ; $cd3d
ld [$cd3e], a
jp Func_7418e
@@ -104259,7 +104259,7 @@
Func_748d6: ; 748d6 (1d:48d6)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_VIRIDIANGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -104287,7 +104287,7 @@
ld a, $a7
call PlaySound
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $4
ld [W_CURMAPSCRIPT], a
ret
@@ -104373,7 +104373,7 @@
and a
jr nz, .asm_74980
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
res 7, [hl]
ld a, $0
@@ -104389,7 +104389,7 @@
cp $ff
jp z, Func_748d6
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Unknown_74995: ; 74995 (1d:4995)
ld a, $c
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -104901,8 +104901,8 @@
ld hl, UnnamedText_74e77
call PrintText
xor a
- ld [W_CURMENUITEMID], a
- ld [W_LISTSCROLLOFFSET], a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
.asm_74e23
ld hl, UnnamedText_74e7c
call PrintText
@@ -104917,7 +104917,7 @@
ld [$cf93], a
ld [$cc35], a
ld a, SPECIALLISTMENU
- ld [W_LISTMENUID], a
+ ld [wListMenuID], a
call DisplayListMenuID
jr c, .asm_74e60 ; 0x74e49 $15
ld hl, Unknown_74e86
@@ -104934,7 +104934,7 @@
jr .asm_74e23 ; 0x74e5e $c3
.asm_74e60
xor a
- ld [W_LISTSCROLLOFFSET], a
+ ld [wListScrollOffset], a
ld hl, UnnamedText_74e81
call PrintText
jp TextScriptEnd
@@ -105021,16 +105021,16 @@
ld [$d125], a
call DisplayTextBoxID
xor a
- ld [W_CURMENUITEMID], a ; $cc26
- ld [W_OLDMENUITEMID], a ; $cc2a
+ ld [wCurrentMenuItem], a ; $cc26
+ ld [wLastMenuItem], a ; $cc2a
ld a, $3
- ld [W_MENUWATCHEDKEYS], a ; $cc29
+ ld [wMenuWatchedKeys], a ; $cc29
ld a, $3
- ld [W_MAXMENUITEMID], a ; $cc28
+ ld [wMaxMenuItem], a ; $cc28
ld a, $5
- ld [W_TOPMENUITEMY], a ; $cc24
+ ld [wTopMenuItemY], a ; $cc24
ld a, $1
- ld [W_TOPMENUITEMX], a ; $cc25
+ ld [wTopMenuItemX], a ; $cc25
ld hl, $d730
set 6, [hl]
FuncCoord 0, 3 ; $c3dc
@@ -105052,7 +105052,7 @@
call HandleMenuInput
bit 1, a
jr nz, .asm_74f93
- ld a, [W_CURMENUITEMID] ; $cc26
+ ld a, [wCurrentMenuItem] ; $cc26
cp $3
jr z, .asm_74f93
xor a
@@ -105415,7 +105415,7 @@
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $c
@@ -105431,7 +105431,7 @@
ld c, $1
call Unknown_752a3
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
@@ -105445,13 +105445,13 @@
SafariZoneEntranceScript2: ; 7522a (1d:522a)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call UpdateSprites
ld a, $4
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
SafariZoneEntranceScript3: ; 75240 (1d:5240)
@@ -105458,7 +105458,7 @@
call Unknown_752b4
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
@@ -105473,7 +105473,7 @@
res 7, [hl]
call UpdateSprites
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $6
ld [$ff00+$8c], a
call DisplayTextID
@@ -105496,7 +105496,7 @@
call Unknown_752b4
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
@@ -105745,7 +105745,7 @@
Func_75477: ; 75477 (1d:5477)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_FUCHSIAGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -105761,7 +105761,7 @@
cp $ff
jp z, Func_75477
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Unknown_75497: ; 75497 (1d:5497)
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
@@ -106156,7 +106156,7 @@
Unknown_75792: ; 75792 (1d:5792)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_CINNABARGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ld [$da38], a
@@ -106164,7 +106164,7 @@
Unknown_757a0: ; 757a0 (1d:57a0)
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
- ld [W_TRAINERHEADERFLAGBIT], a
+ ld [wTrainerHeaderFlagBit], a
ret
CinnabarGymScripts: ; 757a6 (1d:57a6)
@@ -106203,9 +106203,9 @@
bit 0, a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, [$da38]
- ld [W_TRAINERHEADERFLAGBIT], a
+ ld [wTrainerHeaderFlagBit], a
ld [$ff00+$8c], a
jp DisplayTextID
@@ -106217,7 +106217,7 @@
ld a, [$d057]
cp $ff
jp z, Unknown_75792
- ld a, [W_TRAINERHEADERFLAGBIT]
+ ld a, [wTrainerHeaderFlagBit]
ld [$ff00+$db], a
ld c, a
ld b, $2
@@ -106231,13 +106231,13 @@
call PlaySound
call WaitForSoundToFinish
.asm_7581b
- ld a, [W_TRAINERHEADERFLAGBIT]
+ ld a, [wTrainerHeaderFlagBit]
ld [$ff00+$db], a
ld c, a
ld b, $1
ld hl, $d79a
call Unknown_757f1
- ld a, [W_TRAINERHEADERFLAGBIT]
+ ld a, [wTrainerHeaderFlagBit]
sub $2
ld c, a
ld b, $1
@@ -106245,7 +106245,7 @@
call Unknown_757f1
call Func_3ead
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [$da38], a
ld a, $0
ld [W_CINNABARGYMCURSCRIPT], a
@@ -106257,7 +106257,7 @@
cp $ff
jp z, Unknown_75792
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
Unknown_75857: ; 75857 (1d:5857)
ld a, $a
ld [$ff00+$8c], a
@@ -106705,13 +106705,13 @@
Lab2Text2: ; 75c2f (1d:5c2f)
db $8
ld a, $7
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
jr asm_78552 ; 0x75c35 $6
Lab2Text3: ; 75c37 (1d:5c37)
db $8
ld a, $8
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
asm_78552: ; 75c3d (1d:5c3d)
ld a, $54
call Predef
@@ -106941,7 +106941,7 @@
Lab4Text2: ; 75dda (1d:5dda)
db $08 ; asm
ld a, $3
- ld [W_WHICHTRADE], a
+ ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
@@ -107124,7 +107124,7 @@
Function75f29: ; 75f29 (1d:5f29)
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_GARYCURSCRIPT], a
ret
@@ -107146,7 +107146,7 @@
GaryScript1: ; 75f48 (1d:5f48)
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEMovement75f63
call DecodeRLEList
@@ -107169,7 +107169,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $d355
res 7, [hl]
ld a, $1
@@ -107215,7 +107215,7 @@
ld hl, $d867
set 1, [hl]
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
call Function760c8
@@ -107321,7 +107321,7 @@
GaryScript9: ; 76099 (1d:6099)
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEMovement760b4
call DecodeRLEList
@@ -107342,7 +107342,7 @@
and a
ret nz
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_GARYCURSCRIPT], a
ret
@@ -107349,10 +107349,10 @@
Function760c8; 0x760c8
ld a, $f0
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
call DisplayTextID
ld a, $ff
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ret
GaryTexts: ; 760d6 (1d:60d6)
@@ -107511,7 +107511,7 @@
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ccd3], a
ld [$cd38], a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $3
jr c, .asm_76206
ld hl, $d863
@@ -107541,7 +107541,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_LORELEICURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -107691,7 +107691,7 @@
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ccd3], a
ld [$cd38], a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $3
jr c, .asm_7635d
ld hl, $d864
@@ -107721,7 +107721,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_BRUNOCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -107872,7 +107872,7 @@
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ccd3], a
ld [$cd38], a
- ld a, [W_WHICHTRADE] ; $cd3d
+ ld a, [wWhichTrade] ; $cd3d
cp $3
jr c, .asm_764b4
ld hl, $d865
@@ -107902,7 +107902,7 @@
ret nz
call Delay3
xor a
- ld [W_JOYPADFORBIDDENBUTTONSMASK], a
+ ld [wJoypadForbiddenButtonsMask], a
ld [W_AGATHACURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
@@ -108493,7 +108493,7 @@
jr z,.resetFrameBlockDestAddr
call AnimationCleanOAM
.resetFrameBlockDestAddr
- ld hl,W_OAMBUFFER ; OAM buffer
+ ld hl,wOAMBuffer ; OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld a,h
@@ -108542,7 +108542,7 @@
ld a,[hli]
cp a,$FF ; is there a sound to play?
jr z,.skipPlayingSound
- ld [W_ANIMSOUNDID],a ; store sound
+ ld [wAnimSoundID],a ; store sound
push hl
push de
call Func586F
@@ -108571,7 +108571,7 @@
rla
ld [$D09F],a ; tile select
ld a,[hli] ; sound
- ld [W_ANIMSOUNDID],a ; store sound
+ ld [wAnimSoundID],a ; store sound
ld a,[hli] ; subanimation ID
ld c,l
ld b,h
@@ -108873,13 +108873,13 @@
ret
PlaySubanimation: ; 78e53 (1e:4e53)
- ld a,[W_ANIMSOUNDID]
+ ld a,[wAnimSoundID]
cp a,$FF
jr z,.skipPlayingSound
call Func586F
call PlaySound ; play sound effect
.skipPlayingSound
- ld hl,W_OAMBUFFER ; base address of OAM buffer
+ ld hl,wOAMBuffer ; base address of OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld a,h
@@ -109231,7 +109231,7 @@
; if it's the end of the animation, make the ball jump up
ld de,BallMoveDistances1
.loop
- ld hl,W_OAMBUFFER ; OAM buffer
+ ld hl,wOAMBuffer ; OAM buffer
ld bc,4
.innerLoop
ld a,[de]
@@ -109262,7 +109262,7 @@
Func507C ; 507C
ld de,BallMoveDistances2
.loop
- ld hl,W_OAMBUFFER ; OAM buffer
+ ld hl,wOAMBuffer ; OAM buffer
ld bc,4
.innerLoop
ld a,[de]
@@ -109302,7 +109302,7 @@
; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
DoGrowlSpecialEffects: ; 790bc (1e:50bc)
- ld hl,W_OAMBUFFER ; OAM buffer
+ ld hl,wOAMBuffer ; OAM buffer
ld de,$c310
ld bc,$10
call CopyData ; copy the musical note graphic
@@ -109564,7 +109564,7 @@
ret
Func_79246: ; 79246 (1e:5246)
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
.asm_79249
ld a, [W_BASECOORDY] ; $d082
ld [hli], a
@@ -109759,7 +109759,7 @@
.asm_79447
push hl
ld c, $3
- ld de, W_OAMBUFFER
+ ld de, wOAMBuffer
.asm_7944d
ld a, [hl]
cp $ff
@@ -109870,7 +109870,7 @@
call LoadAnimationTileset
pop bc
ld d, $7a
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
@@ -109884,7 +109884,7 @@
ld [$d08a], a
.asm_79538
push bc
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
.asm_7953c
ld a, [W_BASECOORDY] ; $d082
add $8
@@ -110152,7 +110152,7 @@
xor a
ld e, a
ld [W_BASECOORDX], a ; $d081
- ld hl, W_OAMBUFFER
+ ld hl, wOAMBuffer
.asm_797fa
call Func_79329
dec c
@@ -110174,7 +110174,7 @@
push bc
ld e, a
ld d, $0
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
add hl, de
ld bc, $707
call ClearScreenArea
@@ -110193,7 +110193,7 @@
.asm_7982a
ld a, $c
.asm_7982c
- ld hl, W_SCREENTILESBUFFER
+ ld hl, wTileMap
ld e, a
ld d, $0
add hl, de
@@ -115787,25 +115787,25 @@
db $0, "#DEX Rating", $6d, $57
_UnnamedText_62453: ; 88275 (22:4275)
- TX_RAM W_GYMCITYNAME
+ TX_RAM wGymCityName
db $0, $4f
db "#MON GYM", $55
db "LEADER: @"
UnnamedText_8828c: ; 8828c (22:428c)
- TX_RAM W_GYMLEADERNAME
+ TX_RAM wGymLeaderName
db $0, $51
db "WINNING TRAINERS:", $4f
db $53, $57
_UnnamedText_62458: ; 882a5 (22:42a5)
- TX_RAM W_GYMCITYNAME
+ TX_RAM wGymCityName
db $0, $4f
db "#MON GYM", $55
db "LEADER: @"
UnnamedText_882bc: ; 882bc (22:42bc)
- TX_RAM W_GYMLEADERNAME
+ TX_RAM wGymLeaderName
db $0, $51
db "WINNING TRAINERS:", $4f
db $53, $55
@@ -116794,7 +116794,7 @@
TX_RAM $cd6d
db $0, $4f
db "recovered by @"
- TX_NUM W_HPBARHPDIFFERENCE, 2, 3
+ TX_NUM wHPBarHPDifference, 2, 3
db $0, "!", $57
_AntidoteText: ; 89e4b (22:5e4b)
--- a/wram.asm
+++ b/wram.asm
@@ -1,4 +1,1202 @@
-SECTION "pokedex",WRAMX[$d2f7],BANK[1]
-WPokedexOwned:
+
+
+SECTION "WRAM Bank 0", WRAM0
+
+
+SECTION "Sprite State Data", WRAM0[$c100]
+
+wSpriteStateData1: ; c100
+; data for all sprites on the current map
+; holds info for 16 sprites with $10 bytes each
+; player sprite is always sprite 0
+; C1x0: picture ID (fixed, loaded at map init)
+; C1x1: movement status (0: uninitialized, 1: ready, 2: delayed, 3: moving)
+; C1x2: sprite image index (changed on update, $ff if off screen, includes facing direction, progress in walking animation and a sprite-specific offset)
+; C1x3: Y screen position delta (-1,0 or 1; added to c1x4 on each walking animation update)
+; C1x4: Y screen position (in pixels, always 4 pixels above grid which makes sprites appear to be in the center of a tile)
+; C1x5: X screen position delta (-1,0 or 1; added to c1x6 on each walking animation update)
+; C1x6: X screen position (in pixels, snaps to grid if not currently walking)
+; C1x7: intra-animation-frame counter (counting upwards to 4 until c1x8 is incremented)
+; C1x8: animation frame counter (increased every 4 updates, hold four states (totalling to 16 walking frames)
+; C1x9: facing direction (0: down, 4: up, 8: left, $c: right)
+; C1xA
+; C1xB
+; C1xC
+; C1xD
+; C1xE
+; C1xF
+ ds $10 * $10
+
+wSpriteStateData2: ; c200
+; more data for all sprites on the current map
+; holds info for 16 sprites with $10 bytes each
+; player sprite is always sprite 0
+; C2x0: walk animation counter (counting from $10 backwards when moving)
+; C2x1:
+; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged)
+; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged)
+; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4)
+; C2x5: X position (in 2x2 tile grid steps, leftmost 2x2 tile has value 4)
+; C2x6: movement byte 1 (determines whether a sprite can move, $ff:not moving, $fe:random movements, others unknown)
+; C2x7: (?) (set to $80 when in grass, else $0; may be used to draw grass above the sprite)
+; C2x8: delay until next movement (counted downwards, status (c1x1) is set to ready if reached 0)
+; C2x9
+; C2xA
+; C2xB
+; C2xC
+; C2xD
+; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2)
+; C2xF
+ ds $10 * $10
+
+
+wOAMBuffer: ; c300
+; buffer for OAM data. Copied to OAM by DMA
+ ds 4 * 40
+
+
+SECTION "Tile Map", WRAM0[$c3a0]
+
+wTileMap: ; c3a0
+; buffer for tiles that are visible on screen (20 columns by 18 rows)
+ ds 20 * 18
+
+wTileMapBackup: ; c508
+; buffer for temporarily saving and restoring current screen's tiles
+; (e.g. if menus are drawn on top)
+ ds 20 * 18
+
+; c670
+
+
+SECTION "Screen Edge Tiles", WRAM0[$cbfc]
+
+wScreenEdgeTiles: ; cbfc
+; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge
+ ds 20 * 2
+
+; coordinates of the position of the cursor for the top menu item (id 0)
+wTopMenuItemY: ; cc24
+ ds 1
+wTopMenuItemX: ; cc25
+ ds 1
+
+wCurrentMenuItem: ; cc26
+; the id of the currently selected menu item
+; the top item has id 0, the one below that has id 1, etc.
+; note that the "top item" means the top item currently visible on the screen
+; add this value to [wListScrollOffset] to get the item's position within the list
+ ds 1
+
+wTileBehindCursor: ; cc27
+; the tile that was behind the menu cursor's current location
+ ds 1
+
+wMaxMenuItem: ; cc28
+; id of the bottom menu item
+ ds 1
+
+wMenuWatchedKeys: ; cc29
+; bit mask of keys that the menu will respond to
+ ds 1
+
+wLastMenuItem: ; cc2a
+; id of previously selected menu item
+ ds 1
+
+; cc2b
+
+ ds 3
+
+wPlayerMoveListIndex: ; cc2e
+ ds 1
+
+wPlayerMonNumber: ; cc2f
+ ds 1
+
+wMenuCursorLocation: ; cc30
+; the address of the menu cursor's current location within wTileMap
+ ds 2
+
+ ds 2
+
+wMenuJoypadPollCount: ; cc34
+; how many times should HandleMenuInput poll the joypad state before it returns?
+ ds 1
+
+ ds 1
+
+wListScrollOffset: ; cc36
+; offset of the current top menu item from the beginning of the list
+; keeps track of what section of the list is on screen
+ ds 1
+
+ ds 19
+
+wMenuWrappingEnabled: ; cc4a
+; set to 1 if you can go from the bottom to the top or top to bottom of a menu
+; set to 0 if you can't go past the top or bottom of the menu
+ ds 1
+
+ ds 10
+
+wTrainerHeaderFlagBit: ; cc55
+ ds 1
+
+; cc56
+
+
+SECTION "RLE", WRAM0[$ccd2]
+wRLEByteCount: ; ccd2
+ ds 1
+
+ ds 4
+
+; current HP of player and enemy substitutes
+wPlayerSubstituteHP: ; ccd7
+ ds 1
+wEnemySubstituteHP: ; ccd8
+ ds 1
+
+ ds 2
+
+wMoveMenuType: ; ccdb
+; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..)
+ ds 1
+
+wPlayerSelectedMove: ; ccdc
+ ds 1
+wEnemySelectedMove: ; ccdd
+ ds 1
+
+ ds 1
+
+wAICount: ; ccdf
+; number of times remaining that AI action can occur
+ ds 1
+
+ ds 2
+
+wEnemyMoveListIndex: ; cce2
+ ds 1
+
+; cce3
+
+
+SECTION "Stat Modifiers", WRAM0[$cd1a]
+
+; stat modifiers for the player's current pokemon
+; value can range from 1 - 13 ($1 to $D)
+; 7 is normal
+
+wPlayerMonStatMods:
+wPlayerMonAttackMod: ; cd1a
+ ds 1
+wPlayerMonDefenseMod: ; cd1b
+ ds 1
+wPlayerMonSpeedMod: ; cd1c
+ ds 1
+wPlayerMonSpecialMod: ; cd1d
+ ds 1
+wPlayerMonAccuracyMod: ; cd1e
+ ds 1
+wPlayerMonEvasionMod: ; cd1f
+ ds 1
+
+ ds 13
+
+wEngagedTrainerClass: ; cd2d
+ ds 1
+wEngagedTrainerSet: ; cd2e
+; ds 1
+
+; stat modifiers for the enemy's current pokemon
+; value can range from 1 - 13 ($1 to $D)
+; 7 is normal
+
+wEnemyMonStatMods:
+wEnemyMonAttackMod: ; cd2e
+ ds 1
+wEnemyMonDefenseMod: ; cd2f
+ ds 1
+wEnemyMonSpeedMod: ; cd30
+ ds 1
+wEnemyMonSpecialMod: ; cd31
+ ds 1
+wEnemyMonAccuracyMod: ; cd32
+ ds 1
+wEnemyMonEvasionMod: ; cd33
+ ds 1
+
+ ds 9
+
+wWhichTrade: ; cd3d
+; which entry from TradeMons to select
+; ds 1
+
+wTrainerSpriteOffset: ; cd3d
+ ds 1
+wTrainerEngageDistance: ; cd3e
+ ds 1
+wTrainerFacingDirection: ; cd3f
+ ds 1
+wTrainerScreenY: ; cd40
+ ds 1
+wTrainerScreenX: ; cd41
+ ds 1
+
+ ds 30
+
+wFlags_0xcd60: ; cd60
+; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously)
+ ds 1
+
+ ds 10
+
+wJoypadForbiddenButtonsMask: ; cd6b
+; bit 1 means button presses will be ignored for that button
+ ds 1
+
+ ds 21
+
+wTileMapBackup2: ; cd81
+; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
+ ds 20 * 18
+
+wBuffer: ; cee9
+; used for temporary things
+
+wHPBarMaxHP: ; cee9
+ ds 2
+wHPBarOldHP: ; ceeb
+ ds 2
+wHPBarNewHP: ; ceed
+ ds 2
+wHPBarDelta: ; ceef
+ ds 1
+
+ ds 13
+
+wHPBarHPDifference: ; cefd
+ ds 1
+
+ ds 9
+
+wAnimSoundID: ; cf07
+; sound ID during battle animations
+ ds 1
+
+ ds 12
+
+wCurSpriteMovement2: ; cf14
+; movement byte 2 of current sprite
+ ds 1
+
+ ds 74
+
+wGymCityName: ; cf5f
+wStringBuffer1: ; cf5f
+ ds 16 + 1
+wGymLeaderName: ; cf70
+wStringBuffer2: ; cf70
+ ds 16 + 1
+wStringBuffer3: ; cf81
+ ds 16 + 1
+
+wWhichPokemon: ; cf92
+; which pokemon you selected
+ ds 1
+
+ ds 1
+
+wListMenuID: ; cf94
+; ID used by DisplayListMenuID
+ ds 1
+
+
+
+W_WALKCOUNTER EQU $CFC5 ; walk animation counter
+
+W_CURCHANNELPOINTER EQU $CFC7 ; (the current music channel pointer - $4000) / 3
+
+W_ENEMYMOVENUM EQU $CFCC
+W_ENEMYMOVEEFFECT EQU $CFCD
+W_ENEMYMOVEPOWER EQU $CFCE
+W_ENEMYMOVETYPE EQU $CFCF
+W_ENEMYMOVEACCURACY EQU $CFD0
+W_ENEMYMOVEMAXPP EQU $CFD1
+
+W_PLAYERMOVENUM EQU $CFD2
+W_PLAYERMOVEEFFECT EQU $CFD3
+W_PLAYERMOVEPOWER EQU $CFD4
+W_PLAYERMOVETYPE EQU $CFD5
+W_PLAYERMOVEACCURACY EQU $CFD6
+W_PLAYERMOVEMAXPP EQU $CFD7
+
+W_ENEMYMONID EQU $CFD8
+
+W_ENEMYMONNAME EQU $CFDA
+
+W_ENEMYMONCURHP EQU $CFE6 ; active opponent's hp (16 bits)
+W_ENEMYMONNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5)
+W_ENEMYMONSTATUS EQU $CFE9 ; active opponent's status condition
+ ; bit 0 slp
+ ; bit 1 slp
+ ; bit 2 slp
+ ; bit 3 psn
+ ; bit 4 brn
+ ; bit 5 frz
+ ; bit 6 par
+ ; unused? (XXX confirm)
+W_ENEMYMONTYPES EQU $CFEA
+W_ENEMYMONTYPE1 EQU $CFEA
+W_ENEMYMONTYPE2 EQU $CFEB
+W_ENEMYMONMOVES EQU $CFED
+W_ENEMYMONATKDEFIV EQU $CFF1
+W_ENEMYMONSPDSPCIV EQU $CFF2
+W_ENEMYMONLEVEL EQU $CFF3
+W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
+W_ENEMYMONATTACK EQU $CFF6
+W_ENEMYMONDEFENSE EQU $CFF8
+W_ENEMYMONSPEED EQU $CFFA
+W_ENEMYMONSPECIAL EQU $CFFC
+W_ENEMYMONPP EQU $CFFE
+
+
+SECTION "WRAM Bank 1", WRAMX, BANK[1]
+
+W_PLAYERMONNAME EQU $D009
+W_PLAYERMONID EQU $D014
+W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
+W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
+ ; bit 0 slp
+ ; bit 1 slp
+ ; bit 2 slp
+ ; bit 3 psn
+ ; bit 4 brn
+ ; bit 5 frz
+ ; bit 6 par
+ ; unused? (XXX confirm)
+W_PLAYERMONTYPES EQU $D019
+W_PLAYERMONTYPE1 EQU $D019
+W_PLAYERMONTYPE2 EQU $D01A
+W_PLAYERMONMOVES EQU $D01C
+W_PLAYERMONIVS EQU $D020 ; 4x 4 bit: atk, def, spd, spc
+W_PLAYERMONLEVEL EQU $D022
+W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
+W_PLAYERMONATK EQU $D025
+W_PLAYERMONDEF EQU $D027
+W_PLAYERMONSPEED EQU $D029
+W_PLAYERMONSPECIAL EQU $D02B
+W_PLAYERMONPP EQU $D02D
+
+W_TRAINERCLASS EQU $D031
+
+W_ISINBATTLE EQU $D057 ; no battle, this is 0
+ ; wild battle, this is 1
+ ; trainer battle, this is 2
+
+W_PLAYERMONSALIVEFLAGS EQU $D058 ; 6 bit array, 1 if player mon is alive
+
+W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon
+ ; in a trainer battle, this is the trainer class + $C8
+
+W_BATTLETYPE EQU $D05A ; in normal battle, this is 0
+ ; in old man battle, this is 1
+ ; in safari battle, this is 2
+
+W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use
+W_GYMLEADERNO EQU $D05C ; it's actually the same thing as ^
+W_TRAINERNO EQU $D05D ; which instance of [youngster, lass, etc] is this?
+
+W_MOVEMISSED EQU $D05F
+
+; not entirely sure that all these bits are 100% correct
+; Battle Status Byte 1
+; bit 0 - bide
+; bit 1 - thrash / petal dance
+; bit 2 - attacking multiple times (e.g. double kick)
+; bit 3 - flinch
+; bit 4 - charging up for attack
+; bit 5 - using multi-turn move (e.g. wrap)
+; bit 6 - invulnerable to normal attack (using fly/dig)
+; bit 7 - confusion
+
+; Battle Status Byte 2
+; bit 0 - X Accuracy effect
+; bit 1 - protected by "mist"
+; bit 2 - focus energy effect
+; bit 4 - has a substitute
+; bit 5 - need to recharge
+; bit 6 - rage
+; bit 7 - leech seeded
+
+; Battle Status Byte 3
+; bit 0 - toxic
+; bit 1 - light screen
+; bit 2 - reflect
+; bit 3 - tranformed
+
+W_PLAYERBATTSTATUS1 EQU $D062
+W_PLAYERBATTSTATUS2 EQU $D063
+W_PLAYERBATTSTATUS3 EQU $D064
+
+W_ENEMYBATTSTATUS1 EQU $D067
+W_ENEMYBATTSTATUS2 EQU $D068
+W_ENEMYBATTSTATUS3 EQU $D069
+
+W_PLAYERTOXICCOUNTER EQU $D06C
+W_PLAYERDISABLEDMOVE EQU $D06D
+
+W_ENEMYTOXICCOUNTER EQU $D071
+W_ENEMYDISABLEDMOVE EQU $D072
+
+W_NUMHITS EQU $D074 ; number of hits in attacks like Doubleslap, etc.
+
+W_ANIMATIONID EQU $D07C ; ID number of the current battle animation
+
+; base coordinates of frame block
+W_BASECOORDX EQU $D081
+W_BASECOORDY EQU $D082
+
+W_FBTILECOUNTER EQU $D084 ; counts how many tiles of the current frame block have been drawn
+
+W_SUBANIMFRAMEDELAY EQU $D086 ; duration of each frame of the current subanimation in terms of screen refreshes
+W_SUBANIMCOUNTER EQU $D087 ; counts the number of subentries left in the current subanimation
+
+W_NUMFBTILES EQU $D089 ; number of tiles in current battle animation frame block
+
+W_SUBANIMTRANSFORM EQU $D08B ; controls what transformations are applied to the subanimation
+; 01: flip horizontally and vertically
+; 02: flip horizontally and translate downwards 40 pixels
+; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles
+; 04: reverse the subanimation
+
+W_PBSTOREDREGISTERH EQU $D08C
+W_PBSTOREDREGISTERL EQU $D08D
+W_PBSTOREDREGISTERD EQU $D08E
+W_PBSTOREDREGISTERE EQU $D08F
+W_PBSTOREDROMBANK EQU $D092
+
+W_SUBANIMADDRPTR EQU $D094 ; the address _of the address_ of the current subanimation entry (2 bytes)
+
+W_SUBANIMSUBENTRYADDR EQU $D096 ; the address of the current subentry of the current subanimation (2 bytes)
+
+W_FBDESTADDR EQU $D09C ; current destination address in OAM for frame blocks (2 bytes, big endian)
+
+W_FBMODE EQU $D09E ; controls how the frame blocks are put together to form frames
+; specifically, after finishing drawing the frame block, the frame block's mode determines what happens
+; 00: clean OAM buffer and delay
+; 02: move onto the next frame block with no delay and no cleaning OAM buffer
+; 03: delay, but don't clean OAM buffer
+; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one
+
+; sprite data is written column by column, each byte contains 8 columns (one for ech bit)
+; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data)
+; contain the upper and lower bit of each of the 8 pixels, respectively
+SPRITEBUFFERSIZE EQU $188 ; 7 * 7 (tiles) * 8 (bytes per tile)
+S_SPRITEBUFFER0 EQU $A000 + 0 * SPRITEBUFFERSIZE
+S_SPRITEBUFFER1 EQU $A000 + 1 * SPRITEBUFFERSIZE
+S_SPRITEBUFFER2 EQU $A000 + 2 * SPRITEBUFFERSIZE
+
+W_SPRITECURPOSX EQU $D0A1
+W_SPRITECURPOSY EQU $D0A2
+W_SPRITEWITDH EQU $D0A3
+W_SPRITEHEIGHT EQU $D0A4
+W_SPRITEINPUTCURBYTE EQU $D0A5 ; current input byte
+W_SPRITEINPUTBITCOUNTER EQU $D0A6 ; bit offset of last read input bit
+
+; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data)
+; 3 -> XX000000 1st column
+; 2 -> 00XX0000 2nd column
+; 1 -> 0000XX00 3rd column
+; 0 -> 000000XX 4th column
+W_SPRITEOUTPUTBITOFFSET EQU $D0A7
+
+; bit 0 determines used buffer (0 -> $a188, 1 -> $a310)
+; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation)
+W_SPRITELOADFLAGS EQU $D0A8
+W_SPRITEUNPACKMODE EQU $D0A9
+W_SPRITEFLIPPED EQU $D0AA
+
+W_SPRITEINPUTPTR EQU $D0AB ; pointer to next input byte
+W_SPRITEOUTPUTPTR EQU $D0AD ; pointer to current output byte
+W_SPRITEOUTPUTPTRCACHED EQU $D0AF ; used to revert pointer for different bit offsets
+W_SPRITEDECODETABLE0PTR EQU $D0B1 ; pointer to differential decoding table (assuming initial value 0)
+W_SPRITEDECODETABLE1PTR EQU $D0B3 ; pointer to differential decoding table (assuming initial value 1)
+
+
+; List type
+; used in $D0B6
+W_LISTTYPE EQU $D0B6
+
+W_MONHEADER EQU $d0b8
+W_MONHDEXNUM EQU $d0b8
+W_MONHBASESTATS EQU $d0b9
+;W_MONHBASEHP EQU $d0b9
+;W_MONHBASEATTACK EQU $d0ba
+;W_MONHBASEDEFENSE EQU $d0bb
+W_MONHBASESPEED EQU $d0bc
+;W_MONHBASESPECIAL EQU $d0bd
+W_MONHTYPES EQU $d0be
+W_MONHTYPE1 EQU $d0be
+W_MONHTYPE2 EQU $d0bf
+W_MONHCATCHRATE EQU $d0c0
+;W_MONHBASEXP EQU $d0c1
+W_MONHSPRITEDIM EQU $d0c2
+W_MONHFRONTSPRITE EQU $d0c3
+W_MONHBACKSPRITE EQU $d0c5
+W_MONHMOVES EQU $d0c7
+;W_MONHMOVE1 EQU $d0c7
+;W_MONHMOVE2 EQU $d0c8
+;W_MONHMOVE3 EQU $d0c9
+;W_MONHMOVE4 EQU $d0ca
+W_MONHGROWTHRATE EQU $d0cb
+W_MONHLEARNSET EQU $d0cc ; bit field, 7 bytes
+;W_MONHPADDING EQU $d0d7
+
+
+
+W_DAMAGE EQU $D0D7
+
+
+W_CURENEMYLVL EQU $D127
+
+W_ISLINKBATTLE EQU $D12B
+
+W_PRIZE1 EQU $D13D
+W_PRIZE2 EQU $D13E
+W_PRIZE3 EQU $D13F
+
+W_PLAYERNAME EQU $D158 ; 11 characters, including null
+
+W_NUMINPARTY EQU $D163
+
+W_PARTYMON1 EQU $D164
+W_PARTYMON2 EQU $D165
+W_PARTYMON3 EQU $D166
+W_PARTYMON4 EQU $D167
+W_PARTYMON5 EQU $D168
+W_PARTYMON6 EQU $D169
+W_PARTYMONEND EQU $D16A
+
+W_PARTYMON1DATA EQU $D16B
+W_PARTYMON1_NUM EQU $D16B
+W_PARTYMON1_HP EQU $D16C
+W_PARTYMON1_BOXLEVEL EQU $D16E
+W_PARTYMON1_STATUS EQU $D16F
+W_PARTYMON1_TYPE1 EQU $D170
+W_PARTYMON1_TYPE2 EQU $D171
+W_PARTYMON1_CRATE EQU $D172
+W_PARTYMON1_MOVE1 EQU $D173
+W_PARTYMON1_MOVE2 EQU $D174
+W_PARTYMON1_MOVE3 EQU $D175
+W_PARTYMON1_MOVE4 EQU $D176
+W_PARTYMON1_OTID EQU $D177
+W_PARTYMON1_EXP EQU $D179
+W_PARTYMON1_EVHP EQU $D17C
+W_PARTYMON1_EVATTACK EQU $D17E
+W_PARTYMON1_EVDEFENSE EQU $D180
+W_PARTYMON1_EVSPEED EQU $D182
+W_PARTYMON1_EVSECIAL EQU $D184
+W_PARTYMON1_IV EQU $D186
+W_PARTYMON1_MOVE1PP EQU $D188
+W_PARTYMON1_MOVE2PP EQU $D189
+W_PARTYMON1_MOVE3PP EQU $D18A
+W_PARTYMON1_MOVE4PP EQU $D18B
+W_PARTYMON1_LEVEL EQU $D18C
+W_PARTYMON1_MAXHP EQU $D18D
+W_PARTYMON1_ATACK EQU $D18F
+W_PARTYMON1_DEFENSE EQU $D191
+W_PARTYMON1_SPEED EQU $D193
+W_PARTYMON1_SPECIAL EQU $D195
+
+W_PARTYMON2DATA EQU $D197
+W_PARTYMON2_NUM EQU $D197
+W_PARTYMON2_HP EQU $D198
+W_PARTYMON2_BOXLEVEL EQU $D19A
+W_PARTYMON2_STATUS EQU $D19B
+W_PARTYMON2_TYPE1 EQU $D19C
+W_PARTYMON2_TYPE2 EQU $D19D
+W_PARTYMON2_CRATE EQU $D19E
+W_PARTYMON2_MOVE1 EQU $D19F
+W_PARTYMON2_MOVE2 EQU $D1A0
+W_PARTYMON2_MOVE3 EQU $D1A1
+W_PARTYMON2_MOVE4 EQU $D1A2
+W_PARTYMON2_OTID EQU $D1A3
+W_PARTYMON2_EXP EQU $D1A5
+W_PARTYMON2_EVHP EQU $D1A8
+W_PARTYMON2_EVATTACK EQU $D1AA
+W_PARTYMON2_EVDEFENSE EQU $D1AC
+W_PARTYMON2_EVSPEED EQU $D1AE
+W_PARTYMON2_EVSECIAL EQU $D1B0
+W_PARTYMON2_IV EQU $D1B2
+W_PARTYMON2_MOVE1PP EQU $D1B4
+W_PARTYMON2_MOVE2PP EQU $D1B5
+W_PARTYMON2_MOVE3PP EQU $D1B6
+W_PARTYMON2_MOVE4PP EQU $D1B7
+W_PARTYMON2_LEVEL EQU $D1B8
+W_PARTYMON2_MAXHP EQU $D1B9
+W_PARTYMON2_ATACK EQU $D1BB
+W_PARTYMON2_DEFENSE EQU $D1BD
+W_PARTYMON2_SPEED EQU $D1BF
+W_PARTYMON2_SPECIAL EQU $D1C1
+
+W_PARTYMON3DATA EQU $D1C3
+W_PARTYMON3_NUM EQU $D1C3
+W_PARTYMON3_HP EQU $D1C4
+W_PARTYMON3_BOXLEVEL EQU $D1C6
+W_PARTYMON3_STATUS EQU $D1C7
+W_PARTYMON3_TYPE1 EQU $D1C8
+W_PARTYMON3_TYPE2 EQU $D1C9
+W_PARTYMON3_CRATE EQU $D1CA
+W_PARTYMON3_MOVE1 EQU $D1CB
+W_PARTYMON3_MOVE2 EQU $D1CC
+W_PARTYMON3_MOVE3 EQU $D1CD
+W_PARTYMON3_MOVE4 EQU $D1CE
+W_PARTYMON3_OTID EQU $D1CF
+W_PARTYMON3_EXP EQU $D1D1
+W_PARTYMON3_EVHP EQU $D1D4
+W_PARTYMON3_EVATTACK EQU $D1D6
+W_PARTYMON3_EVDEFENSE EQU $D1D8
+W_PARTYMON3_EVSPEED EQU $D1DA
+W_PARTYMON3_EVSECIAL EQU $D1DC
+W_PARTYMON3_IV EQU $D1DE
+W_PARTYMON3_MOVE1PP EQU $D1E0
+W_PARTYMON3_MOVE2PP EQU $D1E1
+W_PARTYMON3_MOVE3PP EQU $D1E2
+W_PARTYMON3_MOVE4PP EQU $D1E3
+W_PARTYMON3_LEVEL EQU $D1E4
+W_PARTYMON3_MAXHP EQU $D1E5
+W_PARTYMON3_ATACK EQU $D1E7
+W_PARTYMON3_DEFENSE EQU $D1E9
+W_PARTYMON3_SPEED EQU $D1EB
+W_PARTYMON3_SPECIAL EQU $D1ED
+
+W_PARTYMON4DATA EQU $D1EF
+W_PARTYMON4_NUM EQU $D1EF
+W_PARTYMON4_HP EQU $D1F0
+W_PARTYMON4_BOXLEVEL EQU $D1F2
+W_PARTYMON4_STATUS EQU $D1F3
+W_PARTYMON4_TYPE1 EQU $D1F4
+W_PARTYMON4_TYPE2 EQU $D1F5
+W_PARTYMON4_CRATE EQU $D1F6
+W_PARTYMON4_MOVE1 EQU $D1F7
+W_PARTYMON4_MOVE2 EQU $D1F8
+W_PARTYMON4_MOVE3 EQU $D1F9
+W_PARTYMON4_MOVE4 EQU $D1FA
+W_PARTYMON4_OTID EQU $D1FB
+W_PARTYMON4_EXP EQU $D1FD
+W_PARTYMON4_EVHP EQU $D200
+W_PARTYMON4_EVATTACK EQU $D202
+W_PARTYMON4_EVDEFENSE EQU $D204
+W_PARTYMON4_EVSPEED EQU $D206
+W_PARTYMON4_EVSECIAL EQU $D208
+W_PARTYMON4_IV EQU $D20A
+W_PARTYMON4_MOVE1PP EQU $D20C
+W_PARTYMON4_MOVE2PP EQU $D20D
+W_PARTYMON4_MOVE3PP EQU $D20E
+W_PARTYMON4_MOVE4PP EQU $D20F
+W_PARTYMON4_LEVEL EQU $D210
+W_PARTYMON4_MAXHP EQU $D211
+W_PARTYMON4_ATACK EQU $D213
+W_PARTYMON4_DEFENSE EQU $D215
+W_PARTYMON4_SPEED EQU $D217
+W_PARTYMON4_SPECIAL EQU $D219
+
+W_PARTYMON5DATA EQU $D21B
+W_PARTYMON5_NUM EQU $D21B
+W_PARTYMON5_HP EQU $D21C
+W_PARTYMON5_BOXLEVEL EQU $D21E
+W_PARTYMON5_STATUS EQU $D21F
+W_PARTYMON5_TYPE1 EQU $D220
+W_PARTYMON5_TYPE2 EQU $D221
+W_PARTYMON5_CRATE EQU $D222
+W_PARTYMON5_MOVE1 EQU $D223
+W_PARTYMON5_MOVE2 EQU $D224
+W_PARTYMON5_MOVE3 EQU $D225
+W_PARTYMON5_MOVE4 EQU $D226
+W_PARTYMON5_OTID EQU $D227
+W_PARTYMON5_EXP EQU $D229
+W_PARTYMON5_EVHP EQU $D22C
+W_PARTYMON5_EVATTACK EQU $D22E
+W_PARTYMON5_EVDEFENSE EQU $D230
+W_PARTYMON5_EVSPEED EQU $D232
+W_PARTYMON5_EVSECIAL EQU $D234
+W_PARTYMON5_IV EQU $D236
+W_PARTYMON5_MOVE1PP EQU $D238
+W_PARTYMON5_MOVE2PP EQU $D239
+W_PARTYMON5_MOVE3PP EQU $D23A
+W_PARTYMON5_MOVE4PP EQU $D23B
+W_PARTYMON5_LEVEL EQU $D23C
+W_PARTYMON5_MAXHP EQU $D23D
+W_PARTYMON5_ATACK EQU $D23F
+W_PARTYMON5_DEFENSE EQU $D241
+W_PARTYMON5_SPEED EQU $D243
+W_PARTYMON5_SPECIAL EQU $D245
+
+W_PARTYMON6DATA EQU $D247
+W_PARTYMON6_NUM EQU $D247
+W_PARTYMON6_HP EQU $D248
+W_PARTYMON6_BOXLEVEL EQU $D24A
+W_PARTYMON6_STATUS EQU $D24B
+W_PARTYMON6_TYPE1 EQU $D24C
+W_PARTYMON6_TYPE2 EQU $D24D
+W_PARTYMON6_CRATE EQU $D24E
+W_PARTYMON6_MOVE1 EQU $D24F
+W_PARTYMON6_MOVE2 EQU $D250
+W_PARTYMON6_MOVE3 EQU $D251
+W_PARTYMON6_MOVE4 EQU $D252
+W_PARTYMON6_OTID EQU $D253
+W_PARTYMON6_EXP EQU $D255
+W_PARTYMON6_EVHP EQU $D258
+W_PARTYMON6_EVATTACK EQU $D25A
+W_PARTYMON6_EVDEFENSE EQU $D25C
+W_PARTYMON6_EVSPEED EQU $D25E
+W_PARTYMON6_EVSECIAL EQU $D260
+W_PARTYMON6_IV EQU $D262
+W_PARTYMON6_MOVE1PP EQU $D264
+W_PARTYMON6_MOVE2PP EQU $D265
+W_PARTYMON6_MOVE3PP EQU $D266
+W_PARTYMON6_MOVE4PP EQU $D267
+W_PARTYMON6_LEVEL EQU $D268
+W_PARTYMON6_MAXHP EQU $D269
+W_PARTYMON6_ATACK EQU $D26B
+W_PARTYMON6_DEFENSE EQU $D26D
+W_PARTYMON6_SPEED EQU $D26F
+W_PARTYMON6_SPECIAL EQU $D271
+
+W_PARTYMON1OT EQU $D273
+W_PARTYMON2OT EQU $D27E
+W_PARTYMON3OT EQU $D289
+W_PARTYMON4OT EQU $D294
+W_PARTYMON5OT EQU $D29F
+W_PARTYMON6OT EQU $D2AA
+
+W_PARTYMON1NAME EQU $D2B5
+W_PARTYMON2NAME EQU $D2C0
+W_PARTYMON3NAME EQU $D2CB
+W_PARTYMON4NAME EQU $D2D6
+W_PARTYMON5NAME EQU $D2E1
+W_PARTYMON6NAME EQU $D2EC
+
+
+SECTION "Pokedex", WRAMX[$d2f7], BANK[1]
+
+wPokedexOwned: ; d2f7
ds (150 / 8) + 1
-WPokedexOwnedEnd:
+wPokedexOwnedEnd:
+
+wPokedexSeen: ; d30a
+ ds (150 / 8) + 1
+wPokedexSeenEnd:
+
+
+;number of items in bag
+W_NUMBAGITEMS EQU $D31D
+; BAGITEM01 is an item id
+; BAGCOUNT01 is how many of this item
+W_BAGITEM01 EQU $D31E
+W_BAGITEM01QTY EQU $D31F
+W_BAGITEM02 EQU $D320
+W_BAGITEM02QTY EQU $D321
+W_BAGITEM03 EQU $D322
+W_BAGITEM03QTY EQU $D323
+W_BAGITEM04 EQU $D324
+W_BAGITEM04QTY EQU $D325
+W_BAGITEM05 EQU $D326
+W_BAGITEM05QTY EQU $D327
+W_BAGITEM06 EQU $D328
+W_BAGITEM06QTY EQU $D329
+W_BAGITEM07 EQU $D32A
+W_BAGITEM07QTY EQU $D32B
+W_BAGITEM08 EQU $D32C
+W_BAGITEM08QTY EQU $D32D
+W_BAGITEM09 EQU $D32E
+W_BAGITEM09QTY EQU $D32F
+W_BAGITEM10 EQU $D330
+W_BAGITEM10QTY EQU $D331
+W_BAGITEM11 EQU $D332
+W_BAGITEM11QTY EQU $D333
+W_BAGITEM12 EQU $D334
+W_BAGITEM12QTY EQU $D335
+W_BAGITEM13 EQU $D336
+W_BAGITEM13QTY EQU $D337
+W_BAGITEM14 EQU $D338
+W_BAGITEM14QTY EQU $D339
+W_BAGITEM15 EQU $D33A
+W_BAGITEM15QTY EQU $D33B
+W_BAGITEM16 EQU $D33C
+W_BAGITEM16QTY EQU $D33D
+W_BAGITEM17 EQU $D33E
+W_BAGITEM17QTY EQU $D33F
+W_BAGITEM18 EQU $D340
+W_BAGITEM18QTY EQU $D341
+W_BAGITEM19 EQU $D342
+W_BAGITEM19QTY EQU $D343
+W_BAGITEM20 EQU $D344
+W_BAGITEM20QTY EQU $D345
+
+; money is in decimal
+W_PLAYERMONEY3 EQU $D347
+W_PLAYERMONEY2 EQU $D348
+W_PLAYERMONEY1 EQU $D349
+
+W_RIVALNAME EQU $D34A ; 11 characters, including null
+
+W_OPTIONS EQU $D355
+; bit 7 = battle animation
+; 0: On
+; 1: Off
+; bit 6 = battle style
+; 0: Shift
+; 1: Set
+; bits 0-3 = text speed (number of frames to delay after printing a letter)
+; 1: Fast
+; 3: Medium
+; 5: Slow
+
+W_OBTAINEDBADGES EQU $D356
+
+W_PLAYERIDHI EQU $D359
+W_PLAYERIDLO EQU $D35A
+
+W_CURMAP EQU $D35E
+
+W_YCOORD EQU $D361 ; player’s position on the current map
+W_XCOORD EQU $D362
+W_YBLOCKCOORD EQU $D363 ; player's y position (by block)
+W_XBLOCKCOORD EQU $D364
+
+W_CURMAPTILESET EQU $D367
+W_CURMAPHEIGHT EQU $D368 ; blocks
+W_CURMAPWIDTH EQU $D369 ; blocks
+
+W_MAPDATAPTR EQU $D36A
+W_MAPTEXTPTR EQU $D36C
+W_MAPSCRIPTPTR EQU $D36E
+W_MAPCONNECTIONS EQU $D370 ; connection byte
+W_MAPCONN1PTR EQU $D371
+W_MAPCONN2PTR EQU $D37C
+W_MAPCONN3PTR EQU $D387
+W_MAPCONN4PTR EQU $D392
+
+W_SPRITESET EQU $D39D ; sprite set for the current map (11 sprite picture ID's)
+W_SPRITESETID EQU $D3A8 ; sprite set ID for the current map
+
+W_NUMSPRITES EQU $D4E1 ; number of sprites on the current map
+
+; two bytes per sprite (movement byte 2 , text ID)
+W_MAPSPRITEDATA EQU $D4e4
+
+; two bytes per sprite (trainer class/item ID , trainer set ID)
+W_MAPSPRITEEXTRADATA EQU $D504
+
+W_TILESETBANK EQU $D52B
+W_TILESETBLOCKSPTR EQU $D52C ; maps blocks (4x4 tiles) to it's tiles
+W_TILESETGFXPTR EQU $D52E
+W_TILESETCOLLISIONPTR EQU $D530 ; list of all walkable tiles
+W_TILESETTALKINGOVERTILES EQU $D532 ; 3 bytes
+W_GRASSTILE EQU $D535
+
+;number of items in box
+W_NUMBOXITEMS EQU $D53A
+; BOXITEM01 is an item id
+; BOXITEM01QTY is how many of this item
+W_BOXITEM01 EQU $D53B
+W_BOXITEM01QTY EQU $D53C
+W_BOXITEM02 EQU $D53D
+W_BOXITEM02QTY EQU $D53E
+W_BOXITEM03 EQU $D53F
+W_BOXITEM03QTY EQU $D540
+W_BOXITEM04 EQU $D541
+W_BOXITEM04QTY EQU $D542
+W_BOXITEM05 EQU $D543
+W_BOXITEM05QTY EQU $D544
+W_BOXITEM06 EQU $D545
+W_BOXITEM06QTY EQU $D546
+W_BOXITEM07 EQU $D547
+W_BOXITEM07QTY EQU $D548
+W_BOXITEM08 EQU $D549
+W_BOXITEM08QTY EQU $D54A
+W_BOXITEM09 EQU $D54B
+W_BOXITEM09QTY EQU $D54C
+W_BOXITEM10 EQU $D54D
+W_BOXITEM10QTY EQU $D54E
+W_BOXITEM11 EQU $D54F
+W_BOXITEM11QTY EQU $D550
+W_BOXITEM12 EQU $D551
+W_BOXITEM12QTY EQU $D552
+W_BOXITEM13 EQU $D553
+W_BOXITEM13QTY EQU $D554
+W_BOXITEM14 EQU $D555
+W_BOXITEM14QTY EQU $D556
+W_BOXITEM15 EQU $D557
+W_BOXITEM15QTY EQU $D558
+W_BOXITEM16 EQU $D559
+W_BOXITEM16QTY EQU $D55A
+W_BOXITEM17 EQU $D55B
+W_BOXITEM17QTY EQU $D55C
+W_BOXITEM18 EQU $D55D
+W_BOXITEM18QTY EQU $D55E
+W_BOXITEM19 EQU $D55F
+W_BOXITEM19QTY EQU $D560
+W_BOXITEM20 EQU $D561
+W_BOXITEM20QTY EQU $D562
+W_BOXITEM21 EQU $D563
+W_BOXITEM21QTY EQU $D564
+W_BOXITEM22 EQU $D565
+W_BOXITEM22QTY EQU $D566
+W_BOXITEM23 EQU $D567
+W_BOXITEM23QTY EQU $D568
+W_BOXITEM24 EQU $D569
+W_BOXITEM24QTY EQU $D56A
+W_BOXITEM25 EQU $D56B
+W_BOXITEM25QTY EQU $D56C
+W_BOXITEM26 EQU $D56D
+W_BOXITEM26QTY EQU $D56E
+W_BOXITEM27 EQU $D56F
+W_BOXITEM27QTY EQU $D570
+W_BOXITEM28 EQU $D571
+W_BOXITEM28QTY EQU $D572
+W_BOXITEM29 EQU $D573
+W_BOXITEM29QTY EQU $D574
+W_BOXITEM30 EQU $D575
+W_BOXITEM30QTY EQU $D576
+W_BOXITEM31 EQU $D577
+W_BOXITEM31QTY EQU $D578
+W_BOXITEM32 EQU $D579
+W_BOXITEM32QTY EQU $D57A
+W_BOXITEM33 EQU $D57B
+W_BOXITEM33QTY EQU $D57C
+W_BOXITEM34 EQU $D57D
+W_BOXITEM34QTY EQU $D57E
+W_BOXITEM35 EQU $D57F
+W_BOXITEM35QTY EQU $D580
+W_BOXITEM36 EQU $D581
+W_BOXITEM36QTY EQU $D582
+W_BOXITEM37 EQU $D583
+W_BOXITEM37QTY EQU $D584
+W_BOXITEM38 EQU $D585
+W_BOXITEM38QTY EQU $D586
+W_BOXITEM39 EQU $D587
+W_BOXITEM39QTY EQU $D588
+W_BOXITEM40 EQU $D589
+W_BOXITEM40QTY EQU $D58A
+W_BOXITEM41 EQU $D58B
+W_BOXITEM41QTY EQU $D58C
+W_BOXITEM42 EQU $D58D
+W_BOXITEM42QTY EQU $D58E
+W_BOXITEM43 EQU $D58F
+W_BOXITEM43QTY EQU $D590
+W_BOXITEM44 EQU $D591
+W_BOXITEM44QTY EQU $D592
+W_BOXITEM45 EQU $D593
+W_BOXITEM45QTY EQU $D594
+W_BOXITEM46 EQU $D595
+W_BOXITEM46QTY EQU $D596
+W_BOXITEM47 EQU $D597
+W_BOXITEM47QTY EQU $D598
+W_BOXITEM48 EQU $D599
+W_BOXITEM48QTY EQU $D59A
+W_BOXITEM49 EQU $D59B
+W_BOXITEM49QTY EQU $D59C
+W_BOXITEM50 EQU $D59D
+W_BOXITEM50QTY EQU $D59E
+;box end of list $D59F
+
+; coins are in decimal
+W_PLAYERCOINS1 EQU $D5A4
+W_PLAYERCOINS2 EQU $D5A5
+W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit 1 = removed
+
+; each entry consists of 2 bytes
+; * the sprite ID (depending on the current map)
+; * the missable object index (global, used for W_MISSABLEOBJECTFLAGS)
+; terminated with $FF
+W_MISSABLEOBJECTLIST EQU $D5CE
+
+W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes
+W_OAKSLABCURSCRIPT EQU $D5F0
+W_PALLETTOWNCURSCRIPT EQU $D5F1
+
+W_BLUESHOUSECURSCRIPT EQU $D5F3
+W_VIRIDIANCITYCURSCRIPT EQU $D5F4
+
+W_PEWTERCITYCURSCRIPT EQU $D5F7
+W_ROUTE3CURSCRIPT EQU $D5F8
+W_ROUTE4CURSCRIPT EQU $D5F9
+
+W_VIRIDIANGYMCURSCRIPT EQU $D5FB
+W_PEWTERGYMCURSCRIPT EQU $D5FC
+W_CERULEANGYMCURSCRIPT EQU $D5FD
+W_VERMILIONGYMCURSCRIPT EQU $D5FE
+W_CELADONGYMCURSCRIPT EQU $D5FF
+W_ROUTE6CURSCRIPT EQU $D600
+W_ROUTE8CURSCRIPT EQU $D601
+W_ROUTE24CURSCRIPT EQU $D602
+W_ROUTE25CURSCRIPT EQU $D603
+W_ROUTE9CURSCRIPT EQU $D604
+W_ROUTE10CURSCRIPT EQU $D605
+W_MTMOON1CURSCRIPT EQU $D606
+W_MTMOON3CURSCRIPT EQU $D607
+W_SSANNE8CURSCRIPT EQU $D608
+W_SSANNE9CURSCRIPT EQU $D609
+W_ROUTE22CURSCRIPT EQU $D60A
+
+W_REDSHOUSE2CURSCRIPT EQU $D60C
+W_VIRIDIANMARKETCURSCRIPT EQU $D60D
+W_ROUTE22GATECURSCRIPT EQU $D60E
+W_CERULEANCITYCURSCRIPT EQU $D60F
+
+W_SSANNE5CURSCRIPT EQU $D617
+W_VIRIDIANFORESTCURSCRIPT EQU $D618
+W_MUSEUMF1CURSCRIPT EQU $D619
+W_ROUTE13CURSCRIPT EQU $D61A
+W_ROUTE14CURSCRIPT EQU $D61B
+W_ROUTE17CURSCRIPT EQU $D61C
+W_ROUTE19CURSCRIPT EQU $D61D
+W_ROUTE21CURSCRIPT EQU $D61E
+W_SAFARIZONEENTRANCECURSCRIPT EQU $D61F
+W_ROCKTUNNEL2CURSCRIPT EQU $D620
+W_ROCKTUNNEL1CURSCRIPT EQU $D621
+
+W_ROUTE11CURSCRIPT EQU $D623
+W_ROUTE12CURSCRIPT EQU $D624
+W_ROUTE15CURSCRIPT EQU $D625
+W_ROUTE16CURSCRIPT EQU $D626
+W_ROUTE18CURSCRIPT EQU $D627
+W_ROUTE20CURSCRIPT EQU $D628
+W_SSANNE10CURSCRIPT EQU $D629
+W_VERMILIONCITYCURSCRIPT EQU $D62A
+W_POKEMONTOWER2CURSCRIPT EQU $D62B
+W_POKEMONTOWER3CURSCRIPT EQU $D62C
+W_POKEMONTOWER4CURSCRIPT EQU $D62D
+W_POKEMONTOWER5CURSCRIPT EQU $D62E
+W_POKEMONTOWER6CURSCRIPT EQU $D62F
+W_POKEMONTOWER7CURSCRIPT EQU $D630
+W_ROCKETHIDEOUT1CURSCRIPT EQU $D631
+W_ROCKETHIDEOUT2CURSCRIPT EQU $D632
+W_ROCKETHIDEOUT3CURSCRIPT EQU $D633
+W_ROCKETHIDEOUT4CURSCRIPT EQU $D634
+
+W_ROUTE6GATECURSCRIPT EQU $D636
+W_ROUTE8GATECURSCRIPT EQU $D637
+
+W_CINNABARISLANDCURSCRIPT EQU $D639
+W_MANSION1CURSCRIPT EQU $D63A
+
+W_MANSION2CURSCRIPT EQU $D63C
+W_MANSION3CURSCRIPT EQU $D63D
+W_MANSION4CURSCRIPT EQU $D63E
+W_VICTORYROAD2CURSCRIPT EQU $D63F
+W_VICTORYROAD3CURSCRIPT EQU $D640
+
+W_FIGHTINGDOJOCURSCRIPT EQU $D642
+W_SILPHCO2CURSCRIPT EQU $D643
+W_SILPHCO3CURSCRIPT EQU $D644
+W_SILPHCO4CURSCRIPT EQU $D645
+W_SILPHCO5CURSCRIPT EQU $D646
+W_SILPHCO6CURSCRIPT EQU $D647
+W_SILPHCO7CURSCRIPT EQU $D648
+W_SILPHCO8CURSCRIPT EQU $D649
+W_SILPHCO9CURSCRIPT EQU $D64A
+W_HALLOFFAMEROOMCURSCRIPT EQU $D64B
+W_GARYCURSCRIPT EQU $D64C
+W_LORELEICURSCRIPT EQU $D64D
+W_BRUNOCURSCRIPT EQU $D64E
+W_AGATHACURSCRIPT EQU $D64F
+W_UNKNOWNDUNGEON3CURSCRIPT EQU $D650
+W_VICTORYROAD1CURSCRIPT EQU $D651
+
+W_LANCECURSCRIPT EQU $D653
+
+W_SILPHCO10CURSCRIPT EQU $D658
+W_SILPHCO11CURSCRIPT EQU $D659
+
+W_FUCHSIAGYMCURSCRIPT EQU $D65B
+W_SAFFRONGYMCURSCRIPT EQU $D65C
+
+W_CINNABARGYMCURSCRIPT EQU $D65E
+W_CELADONGAMECORNERCURSCRIPT EQU $D65F
+W_ROUTE16GATECURSCRIPT EQU $D660
+W_BILLSHOUSECURSCRIPT EQU $D661
+W_ROUTE5GATECURSCRIPT EQU $D662
+W_POWERPLANTCURSCRIPT EQU $D663 ; overload
+W_ROUTE7GATECURSCRIPT EQU $D663 ; overload
+
+W_SSANNE2CURSCRIPT EQU $D665
+W_SEAFOAMISLANDS4CURSCRIPT EQU $D666
+W_ROUTE23CURSCRIPT EQU $D667
+W_SEAFOAMISLANDS5CURSCRIPT EQU $D668
+W_ROUTE18GATECURSCRIPT EQU $D669
+
+W_TOWNVISITEDFLAG EQU $D70B ; 2 bytes bit array, 1 means visited
+
+W_SAFARITIMER1 EQU $D70D ; use 01 for maximum
+W_SAFARITIMER2 EQU $D70E ; use F4 for maximum
+W_FOSSILITEM EQU $D70F ; item given to cinnabar lab
+W_FOSSILMON EQU $D710 ; mon that will result from the item
+
+W_ENEMYMONORTRAINERCLASS EQU $D713 ; trainer classes start at $c8
+
+W_RIVALSTARTER EQU $D715
+
+W_PLAYERSTARTER EQU $D717
+
+; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
+W_FLAGS_D733 EQU $D733
+
+
+W_GRASSRATE EQU $D887
+W_GRASSMONS EQU $D888
+W_WATERRATE EQU $D8A4 ; OVERLOADED
+W_WATERMONS EQU $D8A5 ; OVERLOADED
+
+W_ENEMYMONCOUNT EQU $D89C
+
+W_ENEMYMON1HP EQU $D8A5 ; 16 bits
+
+W_ENEMYMON1MOVE3 EQU $D8AE
+
+W_ENEMYMON2MOVE3 EQU $D8DA
+
+W_ENEMYMON3MOVE3 EQU $D906
+
+W_ENEMYMON4MOVE3 EQU $D932
+
+W_ENEMYMON5MOVE3 EQU $D95E
+
+W_ENEMYMON6MOVE3 EQU $D98A
+
+W_ENEMYMON1OT EQU $D9AC
+W_ENEMYMON2OT EQU $D9B7
+W_ENEMYMON3OT EQU $D9C2
+W_ENEMYMON4OT EQU $D9CD
+W_ENEMYMON5OT EQU $D9D8
+W_ENEMYMON6OT EQU $D9E3
+
+W_ENEMYMON1NAME EQU $D9EE
+W_ENEMYMON2NAME EQU $D9F9
+W_ENEMYMON3NAME EQU $DA04
+W_ENEMYMON4NAME EQU $DA0F
+W_ENEMYMON5NAME EQU $DA1A
+W_ENEMYMON6NAME EQU $DA25 ; to $da2f
+W_TRAINERHEADERPTR EQU $DA30
+
+; index of current map script, mostly used as index for function pointer array
+; mostly copied from map-specific map script pointer and wirtten back later
+W_CURMAPSCRIPT EQU $DA39
+
+W_PLAYTIMEHOURS EQU $DA40 ; two bytes
+W_PLAYTIMEMINUTES EQU $DA42 ; two bytes
+W_PLAYTIMESECONDS EQU $DA44 ; one byte
+W_PLAYTIMEFRAMES EQU $DA45 ; one byte
+
+W_NUMSAFARIBALLS EQU $DA47
+
+; number of mons in current box
+W_NUMINBOX EQU $DA80
+W_BOXMON1DATA EQU $DA96
+W_BOXMON2DATA EQU $DAB7
+