ref: abaf9fee7c73e708ef8c3e7a1ed710bfc9ec6f6e
parent: 6d56d10e15186039e80f992749d1c526ba5d24e1
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Wed Nov 4 11:31:47 EST 2020
Port some formatting from pokeyellow
--- a/constants/gfx_constants.asm
+++ b/constants/gfx_constants.asm
@@ -2,7 +2,13 @@
LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
-NUM_PAL_COLORS EQU 4
+ const_def
+ const SHADE_WHITE ; %00
+ const SHADE_LIGHT ; %01
+ const SHADE_DARK ; %10
+ const SHADE_BLACK ; %11
+NUM_PAL_COLORS EQU const_value
+
PAL_COLOR_SIZE EQU 2
PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
--- a/engine/menus/draw_badges.asm
+++ b/engine/menus/draw_badges.asm
@@ -49,8 +49,7 @@
hlcoord 2, 14
ld de, wTempObtainedBadgesBooleans + 4
-; call .DrawBadgeRow
-; ret
+ ; fallthrough
.DrawBadgeRow
; Draw 4 badges.