shithub: pokered

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ref: b30b14f3224e2e96b76ad5cba088eec601a72856
parent: d9db3d74957c5a96d369db39bd3fa72ba5792d82
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sun Jul 5 10:40:20 EDT 2020

Correct comments in AISwitchIfEnoughMons

Fixes #244

--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -549,7 +549,7 @@
 	jp DecrementAICount
 
 AISwitchIfEnoughMons:
-; enemy trainer switches if there are 3 or more unfainted mons in party
+; enemy trainer switches if there are 2 or more unfainted mons in party
 	ld a, [wEnemyPartyCount]
 	ld c, a
 	ld hl, wEnemyMon1HP
@@ -573,7 +573,7 @@
 	jr nz, .loop
 
 	ld a, d ; how many available monsters are there?
-	cp 2 ; don't bother if only 1 or 2
+	cp 2    ; don't bother if only 1
 	jp nc, SwitchEnemyMon
 	and a
 	ret