ref: b30b14f3224e2e96b76ad5cba088eec601a72856
parent: d9db3d74957c5a96d369db39bd3fa72ba5792d82
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sun Jul 5 10:40:20 EDT 2020
Correct comments in AISwitchIfEnoughMons Fixes #244
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -549,7 +549,7 @@
jp DecrementAICount
AISwitchIfEnoughMons:
-; enemy trainer switches if there are 3 or more unfainted mons in party
+; enemy trainer switches if there are 2 or more unfainted mons in party
ld a, [wEnemyPartyCount]
ld c, a
ld hl, wEnemyMon1HP
@@ -573,7 +573,7 @@
jr nz, .loop
ld a, d ; how many available monsters are there?
- cp 2 ; don't bother if only 1 or 2
+ cp 2 ; don't bother if only 1
jp nc, SwitchEnemyMon
and a
ret