shithub: pokered

Download patch

ref: bdfd6ac09ba71ca73f5f058f9cf01ccdad8f21c4
parent: 10fd288ab4929e1bb6cf761b9412e58b1f7f934b
author: U-Daniel-PC\Daniel <corrnondacqb@yahoo.com>
date: Thu Jun 4 19:01:40 EDT 2015

ANSI->UTF-8

--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -23,7 +23,7 @@
 	jr z, .lastRepelStep
 	ld [wRepelRemainingSteps], a
 .asm_1389e
-; determine if wild pok�mon can appear in the half-block we�re standing in	
+; determine if wild pokemon can appear in the half-block we're standing in	
 ; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
 	hlCoord 9, 9
 	ld c, [hl]
@@ -35,9 +35,9 @@
 	cp c
 	ld a, [W_WATERRATE]
 	jr z, .CanEncounter
-; even if not in grass/water, standing anywhere we can encounter pok�mon
-; so long as the map is �indoor� and has wild pok�mon defined.
-; �as long as it�s not Viridian Forest or Safari Zone.
+; even if not in grass/water, standing anywhere we can encounter pokemon
+; so long as the map is "indoor" and has wild pokemon defined.
+; ...as long as it's not Viridian Forest or Safari Zone.
 	ld a, [W_CURMAP]
 	cp REDS_HOUSE_1F ; is this an indoor map?
 	jr c, .CantEncounter2
@@ -61,7 +61,7 @@
 	inc hl
 	jr .determineEncounterSlot
 .gotEncounterSlot
-; determine which wild pok�mon (grass or water) can appear in the half-block we�re standing in
+; determine which wild pokemon (grass or water) can appear in the half-block we're standing in
 	ld c, [hl]
 	ld hl, W_GRASSMONS
 	aCoord 8, 9