ref: c80eddf988523b81c2e26b57a648ee6069c8955c
parent: 509ee98219bae35c3edae81ed36f3c40ab9dbd5b
author: yenatch <yenatch@gmail.com>
date: Wed Mar 21 14:55:09 EDT 2018
add wEvosMoves instead of using eevee
--- a/engine/menu/party_menu.asm
+++ b/engine/menu/party_menu.asm
@@ -140,19 +140,19 @@
rl b
ld c, a
add hl, bc
- ld de, wcd6d
+ ld de, wEvosMoves
ld a, BANK(EvosMovesPointerTable)
ld bc, 2
call FarCopyData
- ld hl, wcd6d
+ ld hl, wEvosMoves
ld a, [hli]
ld h, [hl]
ld l, a
- ld de, wcd6d
+ ld de, wEvosMoves
ld a, BANK(EvosMovesPointerTable)
- ld bc, EeveeEvosEnd - EeveeEvosMoves
+ ld bc, wEvosMoves.end - wEvosMoves
call FarCopyData
- ld hl, wcd6d
+ ld hl, wEvosMoves
ld de, .notAbleToEvolveText
; loop through the pokemon's evolution entries
.checkEvolutionsLoop
--- a/wram.asm
+++ b/wram.asm
@@ -1237,6 +1237,8 @@
; FormatMovesString stores the number of moves minus one here
ds 1
+UNION
+
wcd6d:: ds 4 ; buffer for various data
wStatusScreenCurrentPP:: ; cd71
@@ -1248,6 +1250,13 @@
wNormalMaxPPList:: ; cd78
; list of normal max PP (without PP up) values
ds 9
+
+NEXTU
+
+wEvosMoves:: ds 13
+.end::
+
+ENDU
wSerialOtherGameboyRandomNumberListBlock:: ; cd81
; buffer for transferring the random number list generated by the other gameboy