ref: cd71ae03af9e75235c8035821700dd6dc6b69616
parent: d44c7c305c3f94b59e3e2c008408779836a0020a
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Thu Jul 16 15:50:48 EDT 2020
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
--- /dev/null
+++ b/data/battle_anims/frame_blocks.asm
@@ -1,0 +1,1421 @@
+FrameBlockPointers:
+ dw FrameBlock00
+ dw FrameBlock01
+ dw FrameBlock02
+ dw FrameBlock03
+ dw FrameBlock04
+ dw FrameBlock05
+ dw FrameBlock06
+ dw FrameBlock07
+ dw FrameBlock08
+ dw FrameBlock09
+ dw FrameBlock0a
+ dw FrameBlock0b
+ dw FrameBlock0c
+ dw FrameBlock0d
+ dw FrameBlock0e
+ dw FrameBlock0f
+ dw FrameBlock10
+ dw FrameBlock11
+ dw FrameBlock12
+ dw FrameBlock13
+ dw FrameBlock14
+ dw FrameBlock15
+ dw FrameBlock16
+ dw FrameBlock17
+ dw FrameBlock18
+ dw FrameBlock19
+ dw FrameBlock1a
+ dw FrameBlock1b
+ dw FrameBlock1c
+ dw FrameBlock1d
+ dw FrameBlock1e
+ dw FrameBlock1f
+ dw FrameBlock20
+ dw FrameBlock21
+ dw FrameBlock22
+ dw FrameBlock23
+ dw FrameBlock24
+ dw FrameBlock25
+ dw FrameBlock26
+ dw FrameBlock27
+ dw FrameBlock28
+ dw FrameBlock29
+ dw FrameBlock2a
+ dw FrameBlock2b
+ dw FrameBlock2c
+ dw FrameBlock2d
+ dw FrameBlock2e
+ dw FrameBlock2f
+ dw FrameBlock30
+ dw FrameBlock31
+ dw FrameBlock32
+ dw FrameBlock33
+ dw FrameBlock34
+ dw FrameBlock35
+ dw FrameBlock36
+ dw FrameBlock37
+ dw FrameBlock38
+ dw FrameBlock39
+ dw FrameBlock3a
+ dw FrameBlock3b
+ dw FrameBlock3c
+ dw FrameBlock3d
+ dw FrameBlock3e
+ dw FrameBlock3f
+ dw FrameBlock40
+ dw FrameBlock41
+ dw FrameBlock42
+ dw FrameBlock43
+ dw FrameBlock44
+ dw FrameBlock45
+ dw FrameBlock46
+ dw FrameBlock47
+ dw SmallBlackCircleFrameBlock
+ dw LargeBlockCircleFrameBlock
+ dw FrameBlock4a
+ dw FrameBlock4b
+ dw FrameBlock4c
+ dw FrameBlock4d
+ dw FrameBlock4e
+ dw FrameBlock4f
+ dw FrameBlock50
+ dw FrameBlock51
+ dw FrameBlock52
+ dw FrameBlock53
+ dw FrameBlock54
+ dw FrameBlock55
+ dw FrameBlock56
+ dw FrameBlock57
+ dw FrameBlock58
+ dw FrameBlock59
+ dw FrameBlock5a
+ dw FrameBlock5b
+ dw FrameBlock5c
+ dw FrameBlock5d
+ dw FrameBlock5e
+ dw FrameBlock5f
+ dw FrameBlock60
+ dw FrameBlock61
+ dw FrameBlock62
+ dw FrameBlock63
+ dw FrameBlock64
+ dw FrameBlock65
+ dw FrameBlock66
+ dw FrameBlock67
+ dw FrameBlock68
+ dw FrameBlock69
+ dw FrameBlock6a
+ dw FrameBlock6b
+ dw FrameBlock6c
+ dw FrameBlock6d
+ dw FrameBlock6e
+ dw FrameBlock6f
+ dw FrameBlock70
+ dw FrameBlock71
+ dw FrameBlock72
+ dw FrameBlock73
+ dw FrameBlock74
+ dw FrameBlock75
+ dw FrameBlock76
+ dw FrameBlock77
+ dw FrameBlock78
+ dw FrameBlock79
+
+; FrameBlock format is as follows:
+; first byte = number of tiles in FrameBlock
+;
+; Next, each group of 4 bytes describes a tile in the FrameBlock
+; first byte = y offset
+; second byte = x offset
+; third byte = tile id (it's actually tile id - $31)
+; fourth byte = tile properties (xflip/yflip/etc.)
+FrameBlock01:
+ db $09
+ db $00, $00, $2c, $00
+ db $00, $08, $2d, $00
+ db $00, $10, $2c, $20
+ db $08, $00, $3c, $00
+ db $08, $08, $3d, $00
+ db $08, $10, $3c, $20
+ db $10, $00, $2c, $40
+ db $10, $08, $2d, $40
+ db $10, $10, $2c, $60
+
+FrameBlock02:
+ db $10
+ db $00, $00, $20, $00
+ db $00, $08, $21, $00
+ db $00, $10, $21, $20
+ db $00, $18, $20, $20
+ db $08, $00, $30, $00
+ db $08, $08, $31, $00
+ db $08, $10, $31, $20
+ db $08, $18, $30, $20
+ db $10, $00, $30, $40
+ db $10, $08, $31, $40
+ db $10, $10, $31, $60
+ db $10, $18, $30, $60
+ db $18, $00, $20, $40
+ db $18, $08, $21, $40
+ db $18, $10, $21, $60
+ db $18, $18, $20, $60
+
+FrameBlock03:
+ db $04
+ db $00, $00, $02, $00
+ db $00, $08, $02, $20
+ db $08, $00, $12, $00
+ db $08, $08, $12, $20
+
+FrameBlock04:
+ db $04
+ db $00, $00, $06, $00
+ db $00, $08, $07, $00
+ db $08, $00, $16, $00
+ db $08, $08, $17, $00
+
+FrameBlock05:
+ db $04
+ db $00, $00, $07, $20
+ db $00, $08, $06, $20
+ db $08, $00, $17, $20
+ db $08, $08, $16, $20
+
+FrameBlock06:
+ db $0c
+ db $00, $08, $23, $00
+ db $08, $00, $32, $00
+ db $08, $08, $33, $00
+ db $00, $10, $23, $20
+ db $08, $10, $33, $20
+ db $08, $18, $32, $20
+ db $10, $00, $32, $40
+ db $10, $08, $33, $40
+ db $18, $08, $23, $40
+ db $10, $10, $33, $60
+ db $10, $18, $32, $60
+ db $18, $10, $23, $60
+
+FrameBlock07:
+ db $10
+ db $00, $00, $20, $00
+ db $00, $08, $21, $00
+ db $08, $00, $30, $00
+ db $08, $08, $31, $00
+ db $00, $10, $21, $20
+ db $00, $18, $20, $20
+ db $08, $10, $31, $20
+ db $08, $18, $30, $20
+ db $10, $00, $30, $40
+ db $10, $08, $31, $40
+ db $18, $00, $20, $40
+ db $18, $08, $21, $40
+ db $10, $10, $31, $60
+ db $10, $18, $30, $60
+ db $18, $10, $21, $60
+ db $18, $18, $20, $60
+
+FrameBlock08:
+ db $10
+ db $00, $00, $20, $00
+ db $00, $08, $21, $00
+ db $08, $00, $30, $00
+ db $08, $08, $31, $00
+ db $00, $18, $21, $20
+ db $00, $20, $20, $20
+ db $08, $18, $31, $20
+ db $08, $20, $30, $20
+ db $18, $00, $30, $40
+ db $18, $08, $31, $40
+ db $20, $00, $20, $40
+ db $20, $08, $21, $40
+ db $18, $18, $31, $60
+ db $18, $20, $30, $60
+ db $20, $18, $21, $60
+ db $20, $20, $20, $60
+
+FrameBlock09:
+ db $0c
+ db $00, $00, $24, $00
+ db $00, $08, $25, $00
+ db $08, $00, $34, $00
+ db $00, $18, $25, $20
+ db $00, $20, $24, $20
+ db $08, $20, $34, $20
+ db $18, $00, $34, $40
+ db $20, $00, $24, $40
+ db $20, $08, $25, $40
+ db $18, $20, $34, $60
+ db $20, $18, $25, $60
+ db $20, $20, $24, $60
+
+FrameBlock0a:
+ db $0c
+ db $00, $00, $24, $00
+ db $00, $08, $25, $00
+ db $08, $00, $34, $00
+ db $00, $20, $25, $20
+ db $00, $28, $24, $20
+ db $08, $28, $34, $20
+ db $20, $00, $34, $40
+ db $28, $00, $24, $40
+ db $28, $08, $25, $40
+ db $20, $28, $34, $60
+ db $28, $20, $25, $60
+ db $28, $28, $24, $60
+
+FrameBlock0b:
+ db $04
+ db $00, $00, $05, $00
+ db $00, $08, $05, $20
+ db $08, $00, $15, $00
+ db $08, $08, $15, $20
+
+FrameBlock0c:
+ db $04
+ db $00, $00, $04, $00
+ db $00, $08, $04, $20
+ db $08, $00, $14, $00
+ db $08, $08, $14, $20
+
+FrameBlock0d:
+ db $08
+ db $00, $00, $0c, $00
+ db $00, $08, $0d, $00
+ db $08, $00, $1c, $00
+ db $08, $08, $1d, $00
+ db $10, $00, $1d, $60
+ db $10, $08, $1c, $60
+ db $18, $00, $0d, $60
+ db $18, $08, $0c, $60
+
+FrameBlock0e:
+ db $04
+ db $20, $00, $0c, $00
+ db $20, $08, $0d, $00
+ db $28, $00, $1c, $00
+ db $28, $08, $1d, $00
+
+FrameBlock0f:
+ db $04
+ db $30, $00, $1d, $60
+ db $30, $08, $1c, $60
+ db $38, $00, $0d, $60
+ db $38, $08, $0c, $60
+
+FrameBlock10:
+ db $08
+ db $00, $00, $0e, $00
+ db $00, $08, $0f, $00
+ db $08, $00, $1e, $00
+ db $08, $08, $1f, $00
+ db $00, $10, $0f, $20
+ db $00, $18, $0e, $20
+ db $08, $10, $1f, $20
+ db $08, $18, $1e, $20
+
+FrameBlock11:
+ db $08
+ db $00, $00, $0e, $00
+ db $00, $08, $0f, $00
+ db $08, $00, $1e, $00
+ db $08, $08, $1f, $00
+ db $00, $20, $0f, $20
+ db $00, $28, $0e, $20
+ db $08, $20, $1f, $20
+ db $08, $28, $1e, $20
+
+FrameBlock12:
+ db $03
+ db $00, $00, $37, $00
+ db $08, $10, $37, $00
+ db $00, $20, $37, $00
+
+FrameBlock13:
+ db $04
+ db $00, $00, $36, $00
+ db $00, $08, $36, $20
+ db $08, $00, $36, $40
+ db $08, $08, $36, $60
+
+FrameBlock14:
+ db $08
+ db $00, $10, $28, $00
+ db $00, $18, $28, $20
+ db $08, $10, $38, $00
+ db $08, $18, $38, $20
+ db $00, $20, $36, $00
+ db $00, $28, $36, $20
+ db $08, $20, $36, $40
+ db $08, $28, $36, $60
+
+FrameBlock15:
+ db $0c
+ db $00, $00, $28, $00
+ db $00, $08, $28, $20
+ db $08, $00, $38, $00
+ db $08, $08, $38, $20
+ db $00, $10, $29, $00
+ db $00, $18, $29, $20
+ db $08, $10, $39, $00
+ db $08, $18, $39, $20
+ db $00, $20, $28, $00
+ db $00, $28, $28, $20
+ db $08, $20, $38, $00
+ db $08, $28, $38, $20
+
+FrameBlock16:
+ db $08
+ db $00, $00, $29, $00
+ db $00, $08, $29, $20
+ db $08, $00, $39, $00
+ db $08, $08, $39, $20
+ db $00, $20, $29, $00
+ db $00, $28, $29, $20
+ db $08, $20, $39, $00
+ db $08, $28, $39, $20
+
+FrameBlock17:
+ db $04
+ db $00, $00, $08, $00
+ db $00, $08, $09, $00
+ db $08, $00, $18, $00
+ db $08, $08, $19, $00
+
+FrameBlock18:
+ db $01
+ db $18, $00, $45, $60
+
+FrameBlock19:
+ db $02
+ db $18, $08, $45, $00
+ db $10, $08, $46, $60
+
+FrameBlock1a:
+ db $02
+ db $10, $10, $45, $60
+ db $18, $10, $46, $00
+
+FrameBlock1b:
+ db $02
+ db $10, $18, $45, $00
+ db $08, $18, $46, $60
+
+FrameBlock1c:
+ db $02
+ db $08, $20, $45, $60
+ db $10, $20, $46, $00
+
+FrameBlock1d:
+ db $02
+ db $08, $28, $45, $00
+ db $00, $28, $46, $60
+
+FrameBlock1e:
+ db $02
+ db $00, $30, $45, $60
+ db $08, $30, $46, $00
+
+FrameBlock75:
+ db $04
+ db $00, $00, $43, $00
+ db $00, $08, $43, $20
+ db $08, $00, $22, $00
+ db $08, $08, $43, $60
+
+FrameBlock1f:
+ db $02
+ db $00, $00, $03, $00
+ db $00, $30, $03, $20
+
+FrameBlock20:
+ db $06
+ db $00, $00, $03, $00
+ db $00, $30, $03, $20
+ db $08, $08, $03, $00
+ db $08, $28, $03, $20
+ db $08, $00, $13, $00
+ db $08, $30, $13, $20
+
+FrameBlock21:
+ db $0c
+ db $00, $00, $03, $00
+ db $00, $30, $03, $20
+ db $08, $08, $03, $00
+ db $08, $28, $03, $20
+ db $08, $00, $13, $00
+ db $08, $30, $13, $20
+ db $10, $10, $03, $00
+ db $10, $20, $03, $20
+ db $10, $08, $13, $00
+ db $10, $28, $13, $20
+ db $10, $00, $03, $00
+ db $10, $30, $03, $20
+
+FrameBlock22:
+ db $13
+ db $00, $00, $03, $00
+ db $08, $00, $13, $00
+ db $10, $00, $03, $00
+ db $18, $00, $13, $00
+ db $08, $08, $03, $00
+ db $10, $08, $13, $00
+ db $18, $08, $03, $00
+ db $10, $10, $03, $00
+ db $18, $10, $13, $00
+ db $18, $18, $03, $00
+ db $10, $20, $03, $20
+ db $18, $20, $13, $20
+ db $08, $28, $03, $20
+ db $10, $28, $13, $20
+ db $18, $28, $03, $20
+ db $00, $30, $03, $20
+ db $08, $30, $13, $20
+ db $10, $30, $03, $20
+ db $18, $30, $13, $20
+
+FrameBlock23:
+ db $04
+ db $00, $00, $0a, $00
+ db $00, $08, $0b, $00
+ db $08, $00, $1a, $00
+ db $08, $08, $1b, $00
+
+FrameBlock24:
+ db $02
+ db $08, $00, $0a, $00
+ db $08, $08, $0b, $00
+
+FrameBlock25:
+ db $0c
+ db $10, $00, $0a, $00
+ db $10, $08, $0b, $00
+ db $18, $00, $1a, $00
+ db $18, $08, $1b, $00
+ db $00, $10, $0a, $00
+ db $00, $18, $0b, $00
+ db $08, $10, $1a, $00
+ db $08, $18, $1b, $00
+ db $08, $20, $0a, $00
+ db $08, $28, $0b, $00
+ db $10, $20, $1a, $00
+ db $10, $28, $1b, $00
+
+FrameBlock26:
+ db $04
+ db $00, $10, $44, $00
+ db $00, $18, $44, $20
+ db $08, $10, $44, $40
+ db $08, $18, $44, $60
+
+FrameBlock27:
+ db $05
+ db $08, $08, $44, $00
+ db $08, $10, $44, $20
+ db $10, $08, $44, $40
+ db $10, $10, $44, $60
+ db $00, $18, $47, $00
+
+FrameBlock28:
+ db $06
+ db $10, $00, $44, $00
+ db $10, $08, $44, $20
+ db $18, $00, $44, $40
+ db $18, $08, $44, $60
+ db $08, $10, $47, $00
+ db $02, $16, $47, $00
+
+FrameBlock29:
+ db $04
+ db $18, $00, $47, $00
+ db $12, $06, $47, $00
+ db $0c, $0c, $47, $00
+ db $06, $12, $47, $00
+
+FrameBlock2a:
+ db $04
+ db $00, $00, $44, $00
+ db $00, $08, $44, $20
+ db $08, $00, $44, $40
+ db $08, $08, $44, $60
+
+FrameBlock2b:
+ db $02
+ db $06, $02, $47, $00
+ db $00, $08, $47, $00
+
+FrameBlock2c:
+ db $01
+ db $a0, $00, $4d, $00
+
+FrameBlock2d:
+ db $08
+ db $00, $00, $26, $00
+ db $00, $08, $27, $00
+ db $08, $00, $36, $00
+ db $08, $08, $37, $00
+ db $10, $00, $28, $00
+ db $10, $08, $29, $00
+ db $18, $00, $38, $00
+ db $18, $08, $39, $00
+
+FrameBlock2e:
+ db $08
+ db $00, $00, $27, $20
+ db $00, $08, $26, $20
+ db $08, $00, $37, $20
+ db $08, $08, $36, $20
+ db $10, $00, $29, $20
+ db $10, $08, $28, $20
+ db $18, $00, $39, $20
+ db $18, $08, $38, $20
+
+FrameBlock2f:
+ db $04
+ db $00, $00, $0c, $00
+ db $00, $08, $0d, $00
+ db $08, $00, $0c, $40
+ db $08, $08, $0d, $40
+
+FrameBlock30:
+ db $04
+ db $00, $00, $44, $00
+ db $00, $08, $44, $20
+ db $08, $00, $44, $40
+ db $08, $08, $44, $60
+
+FrameBlock31:
+ db $01
+ db $00, $00, $45, $00
+
+FrameBlock32:
+ db $07
+ db $00, $00, $4d, $00
+ db $00, $08, $2f, $00
+ db $00, $10, $4d, $20
+ db $08, $00, $4e, $00
+ db $08, $08, $07, $00
+ db $08, $10, $4e, $20
+ db $10, $08, $3f, $00
+
+FrameBlock33:
+ db $07
+ db $00, $08, $3f, $40
+ db $08, $00, $4e, $40
+ db $08, $08, $07, $40
+ db $08, $10, $4e, $60
+ db $10, $00, $4d, $40
+ db $10, $08, $2f, $40
+ db $10, $10, $4d, $60
+
+FrameBlock34:
+ db $01
+ db $a0, $00, $00, $10
+
+FrameBlock35:
+ db $06
+ db $00, $00, $2a, $00
+ db $00, $08, $2b, $00
+ db $08, $00, $3a, $00
+ db $10, $00, $3a, $40
+ db $18, $00, $2a, $40
+ db $18, $08, $2b, $40
+
+FrameBlock36:
+ db $04
+ db $00, $00, $00, $00
+ db $00, $08, $01, $00
+ db $08, $00, $10, $00
+ db $08, $08, $11, $00
+
+FrameBlock37:
+ db $04
+ db $00, $00, $01, $a0
+ db $00, $08, $00, $a0
+ db $08, $00, $11, $a0
+ db $08, $08, $10, $a0
+
+FrameBlock38:
+ db $04
+ db $00, $00, $0a, $00
+ db $00, $08, $0b, $00
+ db $08, $00, $1a, $00
+ db $08, $08, $1b, $00
+
+FrameBlock39:
+ db $04
+ db $00, $00, $0b, $20
+ db $00, $08, $0a, $20
+ db $08, $00, $1b, $20
+ db $08, $08, $1a, $20
+
+FrameBlock3a:
+ db $04
+ db $20, $00, $05, $00
+ db $20, $08, $05, $20
+ db $28, $00, $15, $00
+ db $28, $08, $15, $20
+
+FrameBlock3b:
+ db $05
+ db $18, $00, $04, $00
+ db $18, $08, $04, $20
+ db $20, $00, $14, $00
+ db $20, $08, $14, $20
+ db $28, $04, $41, $00
+
+FrameBlock3c:
+ db $06
+ db $10, $00, $05, $00
+ db $10, $08, $05, $20
+ db $18, $00, $15, $00
+ db $18, $08, $15, $20
+ db $20, $04, $42, $00
+ db $28, $04, $42, $00
+
+FrameBlock3d:
+ db $07
+ db $08, $00, $04, $00
+ db $08, $08, $04, $20
+ db $10, $00, $14, $00
+ db $10, $08, $14, $20
+ db $18, $04, $41, $00
+ db $20, $04, $41, $00
+ db $28, $04, $41, $00
+
+FrameBlock3e:
+ db $08
+ db $00, $00, $05, $00
+ db $00, $08, $05, $20
+ db $08, $00, $15, $00
+ db $08, $08, $15, $20
+ db $10, $04, $42, $00
+ db $18, $04, $42, $00
+ db $20, $04, $42, $00
+ db $28, $04, $42, $00
+
+FrameBlock3f:
+ db $08
+ db $00, $00, $04, $00
+ db $00, $08, $04, $20
+ db $08, $00, $14, $00
+ db $08, $08, $14, $20
+ db $10, $04, $41, $00
+ db $18, $04, $41, $00
+ db $20, $04, $41, $00
+ db $28, $04, $41, $00
+
+FrameBlock40:
+ db $03
+ db $00, $00, $3d, $00
+ db $00, $08, $3d, $00
+ db $08, $08, $3d, $00
+
+FrameBlock41:
+ db $04
+ db $00, $00, $06, $00
+ db $00, $08, $06, $20
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--- /dev/null
+++ b/data/battle_anims/special_effect_pointers.asm
@@ -1,0 +1,47 @@
+special_effect: MACRO
+ db \1
+ dw \2
+ENDM
+
+SpecialEffectPointers:
+ ; special effect id, effect routine address
+ special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
+ special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
+ special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
+ special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
+ special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA
+ special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
+ special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
+ special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
+ special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
+ special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
+ special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
+ special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
+ special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
+ special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
+ special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
+ special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
+ special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
+ special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
+ special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
+ special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
+ special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
+ special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
+ special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
+ special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
+ special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
+ special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
+ special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
+ special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
+ special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
+ special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
+ special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
+ special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
+ special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
+ special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
+ special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
+ special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
+ special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
+ special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
+ special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
+ db -1 ; end
--- /dev/null
+++ b/data/battle_anims/special_effects.asm
@@ -1,0 +1,32 @@
+anim_special_effect: MACRO
+ db \1
+ dw \2
+ENDM
+
+AnimationIdSpecialEffects:
+ ; animation id, effect routine address
+ anim_special_effect MEGA_PUNCH, AnimationFlashScreen
+ anim_special_effect GUILLOTINE, AnimationFlashScreen
+ anim_special_effect MEGA_KICK, AnimationFlashScreen
+ anim_special_effect HEADBUTT, AnimationFlashScreen
+ anim_special_effect TAIL_WHIP, TailWhipAnimationUnused
+ anim_special_effect GROWL, DoGrowlSpecialEffects
+ anim_special_effect DISABLE, AnimationFlashScreen
+ anim_special_effect BLIZZARD, DoBlizzardSpecialEffects
+ anim_special_effect BUBBLEBEAM, AnimationFlashScreen
+ anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks
+ anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks
+ anim_special_effect REFLECT, AnimationFlashScreen
+ anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects
+ anim_special_effect SPORE, AnimationFlashScreen
+ anim_special_effect EXPLOSION, DoExplodeSpecialEffects
+ anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects
+ anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon
+ anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball
+ anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball
+ anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects
+ anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects
+ anim_special_effect POOF_ANIM, DoPoofSpecialEffects
+ anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects
+ anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects
+ db -1 ; end
--- /dev/null
+++ b/data/battle_anims/subanimations.asm
@@ -1,0 +1,944 @@
+SubanimationPointers:
+ dw Subanimation00
+ dw Subanimation01
+ dw Subanimation02
+ dw Subanimation03
+ dw Subanimation04
+ dw Subanimation05
+ dw Subanimation06
+ dw Subanimation07
+ dw Subanimation08
+ dw Subanimation09
+ dw Subanimation0a
+ dw Subanimation0b
+ dw Subanimation0c
+ dw Subanimation0d
+ dw Subanimation0e
+ dw Subanimation0f
+ dw Subanimation10
+ dw Subanimation11
+ dw Subanimation12
+ dw Subanimation13
+ dw Subanimation14
+ dw Subanimation15
+ dw Subanimation16
+ dw Subanimation17
+ dw Subanimation18
+ dw Subanimation19
+ dw Subanimation1a
+ dw Subanimation1b
+ dw Subanimation1c
+ dw Subanimation1d
+ dw Subanimation1e
+ dw Subanimation1f
+ dw Subanimation20
+ dw Subanimation21
+ dw Subanimation22
+ dw Subanimation23
+ dw Subanimation24
+ dw Subanimation25
+ dw Subanimation26
+ dw Subanimation27
+ dw Subanimation28
+ dw Subanimation29
+ dw Subanimation2a
+ dw Subanimation2b
+ dw Subanimation2c
+ dw Subanimation2d
+ dw Subanimation2e
+ dw Subanimation2f
+ dw Subanimation30
+ dw Subanimation31
+ dw Subanimation32
+ dw Subanimation33
+ dw Subanimation34
+ dw Subanimation35
+ dw Subanimation36
+ dw Subanimation37
+ dw Subanimation38
+ dw Subanimation39
+ dw Subanimation3a
+ dw Subanimation3b
+ dw Subanimation3c
+ dw Subanimation3d
+ dw Subanimation3e
+ dw Subanimation3f
+ dw Subanimation40
+ dw Subanimation41
+ dw Subanimation42
+ dw Subanimation43
+ dw Subanimation44
+ dw Subanimation45
+ dw Subanimation46
+ dw Subanimation47
+ dw Subanimation48
+ dw Subanimation49
+ dw Subanimation4a
+ dw Subanimation4b
+ dw Subanimation4c
+ dw Subanimation4d
+ dw Subanimation4e
+ dw Subanimation4f
+ dw Subanimation50
+ dw Subanimation51
+ dw Subanimation52
+ dw Subanimation53
+ dw Subanimation54
+ dw Subanimation55
+
+Subanimation04:
+ db $43
+ db $02, $1a, $00
+ db $02, $10, $00
+ db $02, $03, $00
+
+Subanimation05:
+ db $41
+ db $02, $10, $00
+
+Subanimation08:
+ db $0b
+ db $03, $30, $00
+ db $03, $44, $00
+ db $03, $94, $00
+ db $03, $60, $00
+ db $03, $76, $00
+ db $03, $9f, $00
+ db $03, $8d, $00
+ db $03, $a0, $00
+ db $03, $1a, $00
+ db $03, $a1, $00
+ db $03, $34, $00
+
+Subanimation07:
+ db $0b
+ db $03, $30, $00
+ db $03, $a2, $00
+ db $03, $31, $00
+ db $03, $a3, $00
+ db $03, $32, $00
+ db $03, $a4, $00
+ db $03, $92, $00
+ db $03, $a5, $00
+ db $03, $15, $00
+ db $03, $a6, $00
+ db $03, $34, $00
+
+Subanimation06:
+ db $0b
+ db $03, $30, $00
+ db $03, $a2, $00
+ db $03, $93, $00
+ db $03, $61, $00
+ db $03, $73, $00
+ db $03, $a7, $00
+ db $03, $33, $00
+ db $03, $a8, $00
+ db $03, $0e, $00
+ db $03, $a9, $00
+ db $03, $34, $00
+
+Subanimation09:
+ db $04
+ db $03, $21, $04
+ db $04, $21, $04
+ db $03, $21, $04
+ db $05, $21, $04
+
+Subanimation0a:
+ db $46
+ db $06, $1b, $00
+ db $07, $1b, $00
+ db $08, $36, $00
+ db $09, $36, $00
+ db $0a, $15, $00
+ db $0a, $15, $00
+
+Subanimation0b:
+ db $04
+ db $01, $2d, $00
+ db $03, $2f, $00
+ db $03, $35, $00
+ db $03, $4d, $00
+
+Subanimation55:
+ db $41
+ db $01, $9d, $00
+
+Subanimation11:
+ db $4c
+ db $0b, $26, $00
+ db $0c, $26, $00
+ db $0b, $26, $00
+ db $0c, $26, $00
+ db $0b, $28, $00
+ db $0c, $28, $00
+ db $0b, $28, $00
+ db $0c, $28, $00
+ db $0b, $27, $00
+ db $0c, $27, $00
+ db $0b, $27, $00
+ db $0c, $27, $00
+
+Subanimation2b:
+ db $4b
+ db $0d, $03, $03
+ db $0e, $03, $03
+ db $0f, $03, $00
+ db $0d, $11, $00
+ db $0d, $11, $00
+ db $0d, $37, $00
+ db $0d, $37, $00
+ db $10, $21, $00
+ db $10, $21, $00
+ db $11, $1b, $00
+ db $11, $1b, $00
+
+Subanimation2c:
+ db $4c
+ db $12, $01, $00
+ db $12, $0f, $00
+ db $12, $1b, $00
+ db $12, $25, $00
+ db $13, $38, $00
+ db $13, $38, $02
+ db $14, $38, $00
+ db $14, $38, $02
+ db $15, $38, $00
+ db $15, $38, $00
+ db $16, $38, $00
+ db $16, $38, $00
+
+Subanimation12:
+ db $69
+ db $17, $30, $00
+ db $17, $39, $00
+ db $17, $3a, $00
+ db $17, $3b, $00
+ db $17, $3c, $00
+ db $17, $3d, $00
+ db $17, $3e, $00
+ db $17, $3f, $00
+ db $17, $1f, $00
+
+Subanimation00:
+ db $41
+ db $01, $17, $00
+
+Subanimation01:
+ db $42
+ db $01, $0f, $00
+ db $01, $1d, $00
+
+Subanimation02:
+ db $43
+ db $01, $12, $00
+ db $01, $15, $00
+ db $01, $1c, $00
+
+Subanimation03:
+ db $44
+ db $01, $0b, $00
+ db $01, $11, $00
+ db $01, $18, $00
+ db $01, $1d, $00
+
+Subanimation0c:
+ db $43
+ db $0c, $20, $00
+ db $0c, $21, $00
+ db $0c, $23, $00
+
+Subanimation0d:
+ db $46
+ db $0c, $20, $02
+ db $0c, $15, $00
+ db $0c, $21, $02
+ db $0c, $17, $00
+ db $0c, $23, $02
+ db $0c, $19, $00
+
+Subanimation0e:
+ db $49
+ db $0c, $20, $02
+ db $0c, $15, $02
+ db $0c, $07, $00
+ db $0c, $21, $02
+ db $0c, $17, $02
+ db $0c, $09, $00
+ db $0c, $23, $02
+ db $0c, $19, $02
+ db $0c, $0c, $00
+
+Subanimation1f:
+ db $85
+ db $0c, $30, $03
+ db $0c, $40, $03
+ db $0c, $41, $03
+ db $0c, $42, $03
+ db $0c, $21, $00
+
+Subanimation2e:
+ db $2e
+ db $18, $43, $02
+ db $75, $52, $04
+ db $19, $43, $02
+ db $75, $63, $04
+ db $1a, $43, $02
+ db $75, $4d, $04
+ db $1b, $43, $02
+ db $75, $97, $04
+ db $1c, $43, $02
+ db $75, $98, $04
+ db $1d, $43, $02
+ db $75, $58, $04
+ db $1e, $43, $02
+ db $75, $1b, $00
+
+Subanimation2f:
+ db $44
+ db $1f, $24, $00
+ db $20, $20, $00
+ db $21, $1a, $00
+ db $22, $15, $00
+
+Subanimation30:
+ db $52
+ db $23, $00, $02
+ db $23, $02, $02
+ db $23, $04, $00
+ db $23, $07, $02
+ db $23, $02, $02
+ db $23, $04, $00
+ db $23, $0e, $02
+ db $23, $02, $02
+ db $23, $0c, $00
+ db $25, $07, $00
+ db $25, $0e, $00
+ db $25, $15, $00
+ db $24, $24, $02
+ db $23, $1c, $02
+ db $23, $23, $00
+ db $23, $21, $02
+ db $24, $28, $00
+ db $24, $28, $00
+
+Subanimation0f:
+ db $4c
+ db $26, $0e, $02
+ db $26, $16, $02
+ db $26, $1c, $00
+ db $27, $0e, $02
+ db $27, $16, $02
+ db $27, $1c, $00
+ db $28, $0e, $02
+ db $28, $16, $02
+ db $28, $1c, $00
+ db $29, $0e, $02
+ db $29, $16, $02
+ db $29, $1c, $00
+
+Subanimation16:
+ db $4c
+ db $2a, $05, $00
+ db $2b, $05, $02
+ db $2b, $0c, $02
+ db $2a, $11, $04
+ db $2b, $11, $02
+ db $2b, $17, $02
+ db $2a, $1b, $04
+ db $2b, $1b, $02
+ db $2b, $20, $02
+ db $2a, $2f, $04
+ db $2c, $00, $02
+ db $2c, $00, $00
+
+Subanimation10:
+ db $88
+ db $2d, $44, $00
+ db $2e, $45, $00
+ db $2d, $46, $00
+ db $2e, $47, $00
+ db $2d, $48, $00
+ db $2e, $49, $00
+ db $2d, $2f, $00
+ db $2e, $1a, $00
+
+Subanimation31:
+ db $2a
+ db $2f, $46, $00
+ db $2f, $4a, $00
+ db $2f, $4b, $00
+ db $2f, $4c, $00
+ db $2f, $4d, $00
+ db $2f, $4e, $00
+ db $2f, $4f, $00
+ db $2f, $50, $00
+ db $2f, $2e, $00
+ db $2f, $51, $00
+
+Subanimation13:
+ db $86
+ db $30, $31, $00
+ db $30, $32, $00
+ db $30, $92, $00
+ db $30, $0e, $00
+ db $30, $0f, $00
+ db $30, $10, $00
+
+Subanimation14:
+ db $49
+ db $30, $10, $00
+ db $30, $10, $03
+ db $31, $1c, $04
+ db $31, $21, $04
+ db $31, $26, $00
+ db $30, $10, $02
+ db $31, $1d, $04
+ db $31, $22, $04
+ db $31, $27, $00
+
+Subanimation41:
+ db $85
+ db $03, $31, $00
+ db $03, $32, $00
+ db $03, $92, $00
+ db $03, $0e, $00
+ db $03, $10, $00
+
+Subanimation42:
+ db $43
+ db $48, $08, $00
+ db $49, $08, $00
+ db $5a, $08, $00
+
+Subanimation15:
+ db $22
+ db $35, $52, $00
+ db $35, $53, $00
+
+Subanimation17:
+ db $44
+ db $36, $54, $00
+ db $36, $55, $00
+ db $37, $56, $00
+ db $37, $57, $00
+
+Subanimation18:
+ db $a4
+ db $36, $54, $00
+ db $36, $55, $00
+ db $37, $56, $00
+ db $37, $57, $00
+
+Subanimation40:
+ db $46
+ db $17, $54, $00
+ db $17, $55, $00
+ db $17, $0e, $00
+ db $17, $56, $00
+ db $17, $57, $00
+ db $17, $13, $00
+
+Subanimation19:
+ db $8c
+ db $38, $31, $00
+ db $39, $31, $00
+ db $38, $32, $00
+ db $39, $32, $00
+ db $38, $92, $00
+ db $39, $92, $00
+ db $38, $0e, $00
+ db $39, $0e, $00
+ db $38, $0f, $00
+ db $39, $0f, $00
+ db $38, $10, $00
+ db $39, $10, $00
+
+Subanimation1a:
+ db $50
+ db $3a, $08, $00
+ db $3b, $08, $00
+ db $3c, $08, $00
+ db $3d, $08, $00
+ db $3e, $08, $00
+ db $3f, $08, $00
+ db $3e, $08, $00
+ db $3f, $08, $00
+ db $3a, $0b, $00
+ db $3b, $0b, $00
+ db $3c, $0b, $00
+ db $3d, $0b, $00
+ db $3e, $0b, $00
+ db $3f, $0b, $00
+ db $3e, $0b, $00
+ db $3f, $0b, $00
+
+Subanimation1b:
+ db $84
+ db $40, $31, $00
+ db $40, $32, $00
+ db $40, $92, $00
+ db $40, $15, $00
+
+Subanimation1c:
+ db $43
+ db $41, $58, $00
+ db $41, $59, $00
+ db $41, $21, $00
+
+Subanimation1d:
+ db $af
+ db $24, $9a, $00
+ db $23, $1b, $02
+ db $24, $22, $00
+ db $23, $16, $02
+ db $23, $1d, $02
+ db $24, $98, $00
+ db $25, $2c, $04
+ db $25, $2a, $04
+ db $25, $99, $04
+ db $25, $62, $04
+ db $25, $99, $04
+ db $25, $62, $04
+ db $25, $99, $04
+ db $25, $62, $04
+ db $25, $99, $03
+
+Subanimation1e:
+ db $01
+ db $25, $75, $00
+
+Subanimation20:
+ db $42
+ db $42, $07, $00
+ db $43, $07, $00
+
+Subanimation21:
+ db $43
+ db $44, $00, $00
+ db $45, $08, $00
+ db $46, $10, $02
+
+Subanimation22:
+ db $8b
+ db $47, $10, $00
+ db $47, $56, $00
+ db $47, $07, $00
+ db $47, $aa, $00
+ db $47, $ab, $00
+ db $47, $ac, $00
+ db $47, $ad, $00
+ db $47, $ae, $00
+ db $47, $af, $00
+ db $47, $89, $00
+ db $47, $b0, $00
+
+Subanimation2d:
+ db $66
+ db $44, $64, $00
+ db $45, $65, $00
+ db $46, $66, $00
+ db $47, $66, $00
+ db $47, $66, $00
+ db $47, $66, $00
+
+Subanimation39:
+ db $61
+ db $47, $67, $00
+
+Subanimation4e:
+ db $41
+ db $71, $0f, $03
+
+Subanimation4f:
+ db $47
+ db $71, $0f, $00
+ db $71, $08, $00
+ db $71, $01, $00
+ db $71, $95, $00
+ db $72, $95, $00
+ db $73, $95, $00
+ db $74, $95, $00
+
+Subanimation50:
+ db $48
+ db $74, $95, $00
+ db $73, $95, $00
+ db $72, $95, $00
+ db $71, $95, $00
+ db $71, $01, $00
+ db $71, $08, $00
+ db $71, $0f, $00
+ db $71, $16, $00
+
+Subanimation29:
+ db $5d
+ db $48, $0f, $00
+ db $4a, $68, $03
+ db $4b, $2a, $03
+ db $49, $0f, $00
+ db $4a, $68, $03
+ db $4b, $2a, $00
+ db $4c, $6a, $03
+ db $4d, $69, $03
+ db $49, $6b, $00
+ db $4c, $6a, $03
+ db $4d, $69, $00
+ db $4a, $68, $03
+ db $4b, $2a, $03
+ db $49, $6c, $00
+ db $4a, $68, $03
+ db $4b, $2a, $00
+ db $4c, $6a, $03
+ db $4d, $69, $03
+ db $49, $6d, $00
+ db $4c, $6a, $03
+ db $4d, $2a, $00
+ db $4a, $68, $03
+ db $4b, $2a, $03
+ db $49, $0f, $00
+ db $4a, $68, $03
+ db $4b, $2a, $00
+ db $4c, $6a, $03
+ db $4d, $2a, $03
+ db $49, $6b, $00
+
+Subanimation2a:
+ db $44
+ db $4e, $2b, $00
+ db $4f, $2b, $00
+ db $50, $2b, $00
+ db $50, $2b, $00
+
+Subanimation23:
+ db $42
+ db $51, $2d, $00
+ db $51, $6e, $00
+
+Subanimation24:
+ db $a2
+ db $51, $2d, $00
+ db $51, $6e, $00
+
+Subanimation25:
+ db $62
+ db $52, $71, $00
+ db $52, $72, $00
+
+Subanimation26:
+ db $02
+ db $52, $01, $00
+ db $52, $2c, $00
+
+Subanimation3a:
+ db $63
+ db $53, $71, $00
+ db $53, $7f, $00
+ db $53, $81, $00
+
+Subanimation3b:
+ db $03
+ db $53, $01, $00
+ db $53, $15, $00
+ db $53, $2c, $00
+
+Subanimation27:
+ db $a2
+ db $54, $01, $00
+ db $54, $2c, $00
+
+Subanimation28:
+ db $23
+ db $55, $73, $03
+ db $56, $73, $03
+ db $57, $73, $00
+
+Subanimation32:
+ db $63
+ db $47, $74, $00
+ db $47, $43, $00
+ db $47, $75, $00
+
+Subanimation33:
+ db $26
+ db $58, $76, $00
+ db $34, $76, $00
+ db $58, $76, $00
+ db $34, $76, $00
+ db $58, $76, $00
+ db $34, $76, $00
+
+Subanimation3c:
+ db $67
+ db $59, $79, $03
+ db $59, $7b, $03
+ db $59, $77, $03
+ db $59, $7a, $03
+ db $59, $78, $03
+ db $59, $7c, $03
+ db $59, $76, $00
+
+Subanimation3d:
+ db $08
+ db $3a, $4d, $00
+ db $3b, $4d, $00
+ db $3c, $4d, $00
+ db $3d, $4d, $00
+ db $3e, $4d, $00
+ db $3f, $4d, $00
+ db $3e, $4d, $00
+ db $3f, $4d, $00
+
+Subanimation34:
+ db $35
+ db $48, $7d, $00
+ db $49, $7d, $00
+ db $5a, $7d, $00
+ db $48, $30, $00
+ db $49, $30, $00
+ db $5a, $30, $00
+ db $48, $7e, $00
+ db $49, $7e, $00
+ db $5a, $7e, $00
+ db $48, $7f, $00
+ db $49, $7f, $00
+ db $5a, $7f, $00
+ db $48, $80, $00
+ db $49, $80, $00
+ db $5a, $80, $00
+ db $48, $81, $00
+ db $49, $81, $00
+ db $5a, $81, $00
+ db $48, $82, $00
+ db $49, $82, $00
+ db $5a, $82, $00
+
+Subanimation35:
+ db $24
+ db $5b, $83, $03
+ db $5c, $84, $03
+ db $5d, $85, $03
+ db $5e, $09, $00
+
+Subanimation36:
+ db $48
+ db $5f, $2a, $00
+ db $5f, $00, $00
+ db $60, $2a, $00
+ db $60, $00, $00
+ db $61, $2a, $00
+ db $61, $00, $00
+ db $62, $2a, $00
+ db $62, $00, $00
+
+Subanimation37:
+ db $2a
+ db $63, $89, $00
+ db $64, $75, $00
+ db $63, $76, $00
+ db $65, $0d, $00
+ db $65, $86, $00
+ db $65, $12, $00
+ db $65, $87, $00
+ db $65, $17, $00
+ db $65, $88, $00
+ db $65, $1a, $00
+
+Subanimation38:
+ db $50
+ db $66, $8a, $00
+ db $66, $33, $00
+ db $66, $2e, $00
+ db $67, $24, $03
+ db $66, $01, $04
+ db $66, $10, $04
+ db $66, $1d, $04
+ db $67, $28, $03
+ db $66, $2a, $04
+ db $66, $0e, $04
+ db $66, $1b, $04
+ db $67, $26, $03
+ db $66, $03, $04
+ db $66, $12, $04
+ db $66, $1e, $04
+ db $67, $29, $00
+
+Subanimation3e:
+ db $92
+ db $02, $31, $00
+ db $34, $31, $00
+ db $02, $31, $00
+ db $02, $32, $00
+ db $34, $32, $00
+ db $02, $32, $00
+ db $02, $92, $00
+ db $34, $92, $00
+ db $02, $92, $00
+ db $02, $0e, $00
+ db $34, $0e, $00
+ db $02, $0e, $00
+ db $02, $0f, $00
+ db $34, $0f, $00
+ db $02, $0f, $00
+ db $02, $10, $00
+ db $34, $10, $00
+ db $02, $10, $00
+
+Subanimation3f:
+ db $72
+ db $68, $4b, $00
+ db $68, $8c, $00
+ db $68, $20, $00
+ db $68, $1c, $00
+ db $68, $19, $00
+ db $68, $14, $00
+ db $68, $76, $00
+ db $68, $8d, $00
+ db $68, $15, $00
+ db $68, $10, $00
+ db $68, $0c, $00
+ db $68, $06, $00
+ db $68, $8e, $00
+ db $68, $8f, $00
+ db $68, $90, $00
+ db $68, $26, $00
+ db $68, $23, $00
+ db $68, $1f, $00
+
+Subanimation44:
+ db $2c
+ db $69, $4b, $00
+ db $69, $8c, $00
+ db $69, $20, $00
+ db $69, $1c, $00
+ db $69, $19, $00
+ db $69, $14, $00
+ db $69, $76, $00
+ db $69, $8d, $00
+ db $69, $15, $00
+ db $69, $10, $00
+ db $69, $0c, $00
+ db $69, $06, $00
+
+Subanimation43:
+ db $a3
+ db $6a, $07, $00
+ db $6b, $0f, $00
+ db $6c, $17, $00
+
+Subanimation45:
+ db $24
+ db $6d, $8b, $00
+ db $6d, $84, $00
+ db $6d, $63, $00
+ db $6d, $8c, $00
+
+Subanimation46:
+ db $26
+ db $6d, $8b, $00
+ db $6d, $84, $00
+ db $6d, $63, $00
+ db $6d, $8c, $00
+ db $6d, $0a, $00
+ db $6d, $89, $00
+
+Subanimation47:
+ db $23
+ db $06, $82, $00
+ db $07, $82, $00
+ db $08, $96, $00
+
+Subanimation48:
+ db $06
+ db $03, $41, $04
+ db $03, $48, $04
+ db $04, $48, $04
+ db $03, $48, $04
+ db $05, $48, $04
+ db $03, $48, $03
+
+Subanimation49:
+ db $04
+ db $04, $48, $04
+ db $03, $48, $04
+ db $05, $48, $04
+ db $03, $48, $03
+
+Subanimation4a:
+ db $01
+ db $04, $84, $03
+
+Subanimation4b:
+ db $03
+ db $06, $72, $00
+ db $07, $72, $00
+ db $08, $72, $00
+
+Subanimation4c:
+ db $68
+ db $6f, $30, $00
+ db $6e, $30, $00
+ db $70, $30, $00
+ db $6e, $30, $00
+ db $6f, $30, $00
+ db $6e, $30, $00
+ db $70, $30, $00
+ db $6e, $30, $00
+
+Subanimation4d:
+ db $26
+ db $32, $4b, $00
+ db $33, $4f, $00
+ db $32, $20, $00
+ db $33, $16, $00
+ db $32, $19, $00
+ db $33, $0d, $00
+
+Subanimation51:
+ db $a6
+ db $76, $1b, $00
+ db $34, $1b, $00
+ db $76, $1b, $00
+ db $34, $1b, $00
+ db $76, $1b, $00
+ db $34, $1b, $00
+
+Subanimation52:
+ db $47
+ db $77, $25, $00
+ db $77, $9b, $00
+ db $77, $1a, $00
+ db $77, $9c, $00
+ db $77, $2f, $00
+ db $77, $50, $00
+ db $77, $8c, $00
+
+Subanimation53:
+ db $0c
+ db $78, $30, $00
+ db $78, $a2, $00
+ db $78, $93, $00
+ db $78, $61, $00
+ db $78, $73, $00
+ db $78, $a7, $00
+ db $78, $33, $00
+ db $78, $a8, $00
+ db $78, $0e, $00
+ db $78, $a9, $00
+ db $78, $34, $00
+ db $01, $9e, $00
+
+Subanimation54:
+ db $0b
+ db $79, $30, $00
+ db $79, $a2, $00
+ db $79, $93, $00
+ db $79, $61, $00
+ db $79, $73, $00
+ db $79, $a7, $00
+ db $79, $33, $00
+ db $79, $a8, $00
+ db $79, $0e, $00
+ db $79, $a9, $00
+ db $79, $34, $00
--- a/data/moves/animation_special_effect_pointers.asm
+++ /dev/null
@@ -1,47 +1,0 @@
-special_effect: MACRO
- db \1
- dw \2
-ENDM
-
-SpecialEffectPointers:
- ; special effect id, effect routine address
- special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
- special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
- special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
- special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
- special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA
- special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
- special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
- special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
- special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
- special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
- special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
- special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
- special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
- special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
- special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
- special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
- special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
- special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
- special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
- special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
- special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
- special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
- special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
- special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
- special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
- special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
- special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
- special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
- special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
- special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
- special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
- special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
- special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
- special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
- special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
- special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
- special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
- special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
- special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
- db -1 ; end
--- a/data/moves/animation_special_effects.asm
+++ /dev/null
@@ -1,32 +1,0 @@
-anim_special_effect: MACRO
- db \1
- dw \2
-ENDM
-
-AnimationIdSpecialEffects:
- ; animation id, effect routine address
- anim_special_effect MEGA_PUNCH, AnimationFlashScreen
- anim_special_effect GUILLOTINE, AnimationFlashScreen
- anim_special_effect MEGA_KICK, AnimationFlashScreen
- anim_special_effect HEADBUTT, AnimationFlashScreen
- anim_special_effect TAIL_WHIP, TailWhipAnimationUnused
- anim_special_effect GROWL, DoGrowlSpecialEffects
- anim_special_effect DISABLE, AnimationFlashScreen
- anim_special_effect BLIZZARD, DoBlizzardSpecialEffects
- anim_special_effect BUBBLEBEAM, AnimationFlashScreen
- anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks
- anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks
- anim_special_effect REFLECT, AnimationFlashScreen
- anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects
- anim_special_effect SPORE, AnimationFlashScreen
- anim_special_effect EXPLOSION, DoExplodeSpecialEffects
- anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects
- anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon
- anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball
- anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball
- anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects
- anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects
- anim_special_effect POOF_ANIM, DoPoofSpecialEffects
- anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects
- anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects
- db -1 ; end
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -1259,2370 +1259,3 @@
ThrowBaitAnim:
db $03, $8B, $54
db $FF
-
-SubanimationPointers:
- dw Subanimation00
- dw Subanimation01
- dw Subanimation02
- dw Subanimation03
- dw Subanimation04
- dw Subanimation05
- dw Subanimation06
- dw Subanimation07
- dw Subanimation08
- dw Subanimation09
- dw Subanimation0a
- dw Subanimation0b
- dw Subanimation0c
- dw Subanimation0d
- dw Subanimation0e
- dw Subanimation0f
- dw Subanimation10
- dw Subanimation11
- dw Subanimation12
- dw Subanimation13
- dw Subanimation14
- dw Subanimation15
- dw Subanimation16
- dw Subanimation17
- dw Subanimation18
- dw Subanimation19
- dw Subanimation1a
- dw Subanimation1b
- dw Subanimation1c
- dw Subanimation1d
- dw Subanimation1e
- dw Subanimation1f
- dw Subanimation20
- dw Subanimation21
- dw Subanimation22
- dw Subanimation23
- dw Subanimation24
- dw Subanimation25
- dw Subanimation26
- dw Subanimation27
- dw Subanimation28
- dw Subanimation29
- dw Subanimation2a
- dw Subanimation2b
- dw Subanimation2c
- dw Subanimation2d
- dw Subanimation2e
- dw Subanimation2f
- dw Subanimation30
- dw Subanimation31
- dw Subanimation32
- dw Subanimation33
- dw Subanimation34
- dw Subanimation35
- dw Subanimation36
- dw Subanimation37
- dw Subanimation38
- dw Subanimation39
- dw Subanimation3a
- dw Subanimation3b
- dw Subanimation3c
- dw Subanimation3d
- dw Subanimation3e
- dw Subanimation3f
- dw Subanimation40
- dw Subanimation41
- dw Subanimation42
- dw Subanimation43
- dw Subanimation44
- dw Subanimation45
- dw Subanimation46
- dw Subanimation47
- dw Subanimation48
- dw Subanimation49
- dw Subanimation4a
- dw Subanimation4b
- dw Subanimation4c
- dw Subanimation4d
- dw Subanimation4e
- dw Subanimation4f
- dw Subanimation50
- dw Subanimation51
- dw Subanimation52
- dw Subanimation53
- dw Subanimation54
- dw Subanimation55
-
-Subanimation04:
- db $43
- db $02, $1a, $00
- db $02, $10, $00
- db $02, $03, $00
-
-Subanimation05:
- db $41
- db $02, $10, $00
-
-Subanimation08:
- db $0b
- db $03, $30, $00
- db $03, $44, $00
- db $03, $94, $00
- db $03, $60, $00
- db $03, $76, $00
- db $03, $9f, $00
- db $03, $8d, $00
- db $03, $a0, $00
- db $03, $1a, $00
- db $03, $a1, $00
- db $03, $34, $00
-
-Subanimation07:
- db $0b
- db $03, $30, $00
- db $03, $a2, $00
- db $03, $31, $00
- db $03, $a3, $00
- db $03, $32, $00
- db $03, $a4, $00
- db $03, $92, $00
- db $03, $a5, $00
- db $03, $15, $00
- db $03, $a6, $00
- db $03, $34, $00
-
-Subanimation06:
- db $0b
- db $03, $30, $00
- db $03, $a2, $00
- db $03, $93, $00
- db $03, $61, $00
- db $03, $73, $00
- db $03, $a7, $00
- db $03, $33, $00
- db $03, $a8, $00
- db $03, $0e, $00
- db $03, $a9, $00
- db $03, $34, $00
-
-Subanimation09:
- db $04
- db $03, $21, $04
- db $04, $21, $04
- db $03, $21, $04
- db $05, $21, $04
-
-Subanimation0a:
- db $46
- db $06, $1b, $00
- db $07, $1b, $00
- db $08, $36, $00
- db $09, $36, $00
- db $0a, $15, $00
- db $0a, $15, $00
-
-Subanimation0b:
- db $04
- db $01, $2d, $00
- db $03, $2f, $00
- db $03, $35, $00
- db $03, $4d, $00
-
-Subanimation55:
- db $41
- db $01, $9d, $00
-
-Subanimation11:
- db $4c
- db $0b, $26, $00
- db $0c, $26, $00
- db $0b, $26, $00
- db $0c, $26, $00
- db $0b, $28, $00
- db $0c, $28, $00
- db $0b, $28, $00
- db $0c, $28, $00
- db $0b, $27, $00
- db $0c, $27, $00
- db $0b, $27, $00
- db $0c, $27, $00
-
-Subanimation2b:
- db $4b
- db $0d, $03, $03
- db $0e, $03, $03
- db $0f, $03, $00
- db $0d, $11, $00
- db $0d, $11, $00
- db $0d, $37, $00
- db $0d, $37, $00
- db $10, $21, $00
- db $10, $21, $00
- db $11, $1b, $00
- db $11, $1b, $00
-
-Subanimation2c:
- db $4c
- db $12, $01, $00
- db $12, $0f, $00
- db $12, $1b, $00
- db $12, $25, $00
- db $13, $38, $00
- db $13, $38, $02
- db $14, $38, $00
- db $14, $38, $02
- db $15, $38, $00
- db $15, $38, $00
- db $16, $38, $00
- db $16, $38, $00
-
-Subanimation12:
- db $69
- db $17, $30, $00
- db $17, $39, $00
- db $17, $3a, $00
- db $17, $3b, $00
- db $17, $3c, $00
- db $17, $3d, $00
- db $17, $3e, $00
- db $17, $3f, $00
- db $17, $1f, $00
-
-Subanimation00:
- db $41
- db $01, $17, $00
-
-Subanimation01:
- db $42
- db $01, $0f, $00
- db $01, $1d, $00
-
-Subanimation02:
- db $43
- db $01, $12, $00
- db $01, $15, $00
- db $01, $1c, $00
-
-Subanimation03:
- db $44
- db $01, $0b, $00
- db $01, $11, $00
- db $01, $18, $00
- db $01, $1d, $00
-
-Subanimation0c:
- db $43
- db $0c, $20, $00
- db $0c, $21, $00
- db $0c, $23, $00
-
-Subanimation0d:
- db $46
- db $0c, $20, $02
- db $0c, $15, $00
- db $0c, $21, $02
- db $0c, $17, $00
- db $0c, $23, $02
- db $0c, $19, $00
-
-Subanimation0e:
- db $49
- db $0c, $20, $02
- db $0c, $15, $02
- db $0c, $07, $00
- db $0c, $21, $02
- db $0c, $17, $02
- db $0c, $09, $00
- db $0c, $23, $02
- db $0c, $19, $02
- db $0c, $0c, $00
-
-Subanimation1f:
- db $85
- db $0c, $30, $03
- db $0c, $40, $03
- db $0c, $41, $03
- db $0c, $42, $03
- db $0c, $21, $00
-
-Subanimation2e:
- db $2e
- db $18, $43, $02
- db $75, $52, $04
- db $19, $43, $02
- db $75, $63, $04
- db $1a, $43, $02
- db $75, $4d, $04
- db $1b, $43, $02
- db $75, $97, $04
- db $1c, $43, $02
- db $75, $98, $04
- db $1d, $43, $02
- db $75, $58, $04
- db $1e, $43, $02
- db $75, $1b, $00
-
-Subanimation2f:
- db $44
- db $1f, $24, $00
- db $20, $20, $00
- db $21, $1a, $00
- db $22, $15, $00
-
-Subanimation30:
- db $52
- db $23, $00, $02
- db $23, $02, $02
- db $23, $04, $00
- db $23, $07, $02
- db $23, $02, $02
- db $23, $04, $00
- db $23, $0e, $02
- db $23, $02, $02
- db $23, $0c, $00
- db $25, $07, $00
- db $25, $0e, $00
- db $25, $15, $00
- db $24, $24, $02
- db $23, $1c, $02
- db $23, $23, $00
- db $23, $21, $02
- db $24, $28, $00
- db $24, $28, $00
-
-Subanimation0f:
- db $4c
- db $26, $0e, $02
- db $26, $16, $02
- db $26, $1c, $00
- db $27, $0e, $02
- db $27, $16, $02
- db $27, $1c, $00
- db $28, $0e, $02
- db $28, $16, $02
- db $28, $1c, $00
- db $29, $0e, $02
- db $29, $16, $02
- db $29, $1c, $00
-
-Subanimation16:
- db $4c
- db $2a, $05, $00
- db $2b, $05, $02
- db $2b, $0c, $02
- db $2a, $11, $04
- db $2b, $11, $02
- db $2b, $17, $02
- db $2a, $1b, $04
- db $2b, $1b, $02
- db $2b, $20, $02
- db $2a, $2f, $04
- db $2c, $00, $02
- db $2c, $00, $00
-
-Subanimation10:
- db $88
- db $2d, $44, $00
- db $2e, $45, $00
- db $2d, $46, $00
- db $2e, $47, $00
- db $2d, $48, $00
- db $2e, $49, $00
- db $2d, $2f, $00
- db $2e, $1a, $00
-
-Subanimation31:
- db $2a
- db $2f, $46, $00
- db $2f, $4a, $00
- db $2f, $4b, $00
- db $2f, $4c, $00
- db $2f, $4d, $00
- db $2f, $4e, $00
- db $2f, $4f, $00
- db $2f, $50, $00
- db $2f, $2e, $00
- db $2f, $51, $00
-
-Subanimation13:
- db $86
- db $30, $31, $00
- db $30, $32, $00
- db $30, $92, $00
- db $30, $0e, $00
- db $30, $0f, $00
- db $30, $10, $00
-
-Subanimation14:
- db $49
- db $30, $10, $00
- db $30, $10, $03
- db $31, $1c, $04
- db $31, $21, $04
- db $31, $26, $00
- db $30, $10, $02
- db $31, $1d, $04
- db $31, $22, $04
- db $31, $27, $00
-
-Subanimation41:
- db $85
- db $03, $31, $00
- db $03, $32, $00
- db $03, $92, $00
- db $03, $0e, $00
- db $03, $10, $00
-
-Subanimation42:
- db $43
- db $48, $08, $00
- db $49, $08, $00
- db $5a, $08, $00
-
-Subanimation15:
- db $22
- db $35, $52, $00
- db $35, $53, $00
-
-Subanimation17:
- db $44
- db $36, $54, $00
- db $36, $55, $00
- db $37, $56, $00
- db $37, $57, $00
-
-Subanimation18:
- db $a4
- db $36, $54, $00
- db $36, $55, $00
- db $37, $56, $00
- db $37, $57, $00
-
-Subanimation40:
- db $46
- db $17, $54, $00
- db $17, $55, $00
- db $17, $0e, $00
- db $17, $56, $00
- db $17, $57, $00
- db $17, $13, $00
-
-Subanimation19:
- db $8c
- db $38, $31, $00
- db $39, $31, $00
- db $38, $32, $00
- db $39, $32, $00
- db $38, $92, $00
- db $39, $92, $00
- db $38, $0e, $00
- db $39, $0e, $00
- db $38, $0f, $00
- db $39, $0f, $00
- db $38, $10, $00
- db $39, $10, $00
-
-Subanimation1a:
- db $50
- db $3a, $08, $00
- db $3b, $08, $00
- db $3c, $08, $00
- db $3d, $08, $00
- db $3e, $08, $00
- db $3f, $08, $00
- db $3e, $08, $00
- db $3f, $08, $00
- db $3a, $0b, $00
- db $3b, $0b, $00
- db $3c, $0b, $00
- db $3d, $0b, $00
- db $3e, $0b, $00
- db $3f, $0b, $00
- db $3e, $0b, $00
- db $3f, $0b, $00
-
-Subanimation1b:
- db $84
- db $40, $31, $00
- db $40, $32, $00
- db $40, $92, $00
- db $40, $15, $00
-
-Subanimation1c:
- db $43
- db $41, $58, $00
- db $41, $59, $00
- db $41, $21, $00
-
-Subanimation1d:
- db $af
- db $24, $9a, $00
- db $23, $1b, $02
- db $24, $22, $00
- db $23, $16, $02
- db $23, $1d, $02
- db $24, $98, $00
- db $25, $2c, $04
- db $25, $2a, $04
- db $25, $99, $04
- db $25, $62, $04
- db $25, $99, $04
- db $25, $62, $04
- db $25, $99, $04
- db $25, $62, $04
- db $25, $99, $03
-
-Subanimation1e:
- db $01
- db $25, $75, $00
-
-Subanimation20:
- db $42
- db $42, $07, $00
- db $43, $07, $00
-
-Subanimation21:
- db $43
- db $44, $00, $00
- db $45, $08, $00
- db $46, $10, $02
-
-Subanimation22:
- db $8b
- db $47, $10, $00
- db $47, $56, $00
- db $47, $07, $00
- db $47, $aa, $00
- db $47, $ab, $00
- db $47, $ac, $00
- db $47, $ad, $00
- db $47, $ae, $00
- db $47, $af, $00
- db $47, $89, $00
- db $47, $b0, $00
-
-Subanimation2d:
- db $66
- db $44, $64, $00
- db $45, $65, $00
- db $46, $66, $00
- db $47, $66, $00
- db $47, $66, $00
- db $47, $66, $00
-
-Subanimation39:
- db $61
- db $47, $67, $00
-
-Subanimation4e:
- db $41
- db $71, $0f, $03
-
-Subanimation4f:
- db $47
- db $71, $0f, $00
- db $71, $08, $00
- db $71, $01, $00
- db $71, $95, $00
- db $72, $95, $00
- db $73, $95, $00
- db $74, $95, $00
-
-Subanimation50:
- db $48
- db $74, $95, $00
- db $73, $95, $00
- db $72, $95, $00
- db $71, $95, $00
- db $71, $01, $00
- db $71, $08, $00
- db $71, $0f, $00
- db $71, $16, $00
-
-Subanimation29:
- db $5d
- db $48, $0f, $00
- db $4a, $68, $03
- db $4b, $2a, $03
- db $49, $0f, $00
- db $4a, $68, $03
- db $4b, $2a, $00
- db $4c, $6a, $03
- db $4d, $69, $03
- db $49, $6b, $00
- db $4c, $6a, $03
- db $4d, $69, $00
- db $4a, $68, $03
- db $4b, $2a, $03
- db $49, $6c, $00
- db $4a, $68, $03
- db $4b, $2a, $00
- db $4c, $6a, $03
- db $4d, $69, $03
- db $49, $6d, $00
- db $4c, $6a, $03
- db $4d, $2a, $00
- db $4a, $68, $03
- db $4b, $2a, $03
- db $49, $0f, $00
- db $4a, $68, $03
- db $4b, $2a, $00
- db $4c, $6a, $03
- db $4d, $2a, $03
- db $49, $6b, $00
-
-Subanimation2a:
- db $44
- db $4e, $2b, $00
- db $4f, $2b, $00
- db $50, $2b, $00
- db $50, $2b, $00
-
-Subanimation23:
- db $42
- db $51, $2d, $00
- db $51, $6e, $00
-
-Subanimation24:
- db $a2
- db $51, $2d, $00
- db $51, $6e, $00
-
-Subanimation25:
- db $62
- db $52, $71, $00
- db $52, $72, $00
-
-Subanimation26:
- db $02
- db $52, $01, $00
- db $52, $2c, $00
-
-Subanimation3a:
- db $63
- db $53, $71, $00
- db $53, $7f, $00
- db $53, $81, $00
-
-Subanimation3b:
- db $03
- db $53, $01, $00
- db $53, $15, $00
- db $53, $2c, $00
-
-Subanimation27:
- db $a2
- db $54, $01, $00
- db $54, $2c, $00
-
-Subanimation28:
- db $23
- db $55, $73, $03
- db $56, $73, $03
- db $57, $73, $00
-
-Subanimation32:
- db $63
- db $47, $74, $00
- db $47, $43, $00
- db $47, $75, $00
-
-Subanimation33:
- db $26
- db $58, $76, $00
- db $34, $76, $00
- db $58, $76, $00
- db $34, $76, $00
- db $58, $76, $00
- db $34, $76, $00
-
-Subanimation3c:
- db $67
- db $59, $79, $03
- db $59, $7b, $03
- db $59, $77, $03
- db $59, $7a, $03
- db $59, $78, $03
- db $59, $7c, $03
- db $59, $76, $00
-
-Subanimation3d:
- db $08
- db $3a, $4d, $00
- db $3b, $4d, $00
- db $3c, $4d, $00
- db $3d, $4d, $00
- db $3e, $4d, $00
- db $3f, $4d, $00
- db $3e, $4d, $00
- db $3f, $4d, $00
-
-Subanimation34:
- db $35
- db $48, $7d, $00
- db $49, $7d, $00
- db $5a, $7d, $00
- db $48, $30, $00
- db $49, $30, $00
- db $5a, $30, $00
- db $48, $7e, $00
- db $49, $7e, $00
- db $5a, $7e, $00
- db $48, $7f, $00
- db $49, $7f, $00
- db $5a, $7f, $00
- db $48, $80, $00
- db $49, $80, $00
- db $5a, $80, $00
- db $48, $81, $00
- db $49, $81, $00
- db $5a, $81, $00
- db $48, $82, $00
- db $49, $82, $00
- db $5a, $82, $00
-
-Subanimation35:
- db $24
- db $5b, $83, $03
- db $5c, $84, $03
- db $5d, $85, $03
- db $5e, $09, $00
-
-Subanimation36:
- db $48
- db $5f, $2a, $00
- db $5f, $00, $00
- db $60, $2a, $00
- db $60, $00, $00
- db $61, $2a, $00
- db $61, $00, $00
- db $62, $2a, $00
- db $62, $00, $00
-
-Subanimation37:
- db $2a
- db $63, $89, $00
- db $64, $75, $00
- db $63, $76, $00
- db $65, $0d, $00
- db $65, $86, $00
- db $65, $12, $00
- db $65, $87, $00
- db $65, $17, $00
- db $65, $88, $00
- db $65, $1a, $00
-
-Subanimation38:
- db $50
- db $66, $8a, $00
- db $66, $33, $00
- db $66, $2e, $00
- db $67, $24, $03
- db $66, $01, $04
- db $66, $10, $04
- db $66, $1d, $04
- db $67, $28, $03
- db $66, $2a, $04
- db $66, $0e, $04
- db $66, $1b, $04
- db $67, $26, $03
- db $66, $03, $04
- db $66, $12, $04
- db $66, $1e, $04
- db $67, $29, $00
-
-Subanimation3e:
- db $92
- db $02, $31, $00
- db $34, $31, $00
- db $02, $31, $00
- db $02, $32, $00
- db $34, $32, $00
- db $02, $32, $00
- db $02, $92, $00
- db $34, $92, $00
- db $02, $92, $00
- db $02, $0e, $00
- db $34, $0e, $00
- db $02, $0e, $00
- db $02, $0f, $00
- db $34, $0f, $00
- db $02, $0f, $00
- db $02, $10, $00
- db $34, $10, $00
- db $02, $10, $00
-
-Subanimation3f:
- db $72
- db $68, $4b, $00
- db $68, $8c, $00
- db $68, $20, $00
- db $68, $1c, $00
- db $68, $19, $00
- db $68, $14, $00
- db $68, $76, $00
- db $68, $8d, $00
- db $68, $15, $00
- db $68, $10, $00
- db $68, $0c, $00
- db $68, $06, $00
- db $68, $8e, $00
- db $68, $8f, $00
- db $68, $90, $00
- db $68, $26, $00
- db $68, $23, $00
- db $68, $1f, $00
-
-Subanimation44:
- db $2c
- db $69, $4b, $00
- db $69, $8c, $00
- db $69, $20, $00
- db $69, $1c, $00
- db $69, $19, $00
- db $69, $14, $00
- db $69, $76, $00
- db $69, $8d, $00
- db $69, $15, $00
- db $69, $10, $00
- db $69, $0c, $00
- db $69, $06, $00
-
-Subanimation43:
- db $a3
- db $6a, $07, $00
- db $6b, $0f, $00
- db $6c, $17, $00
-
-Subanimation45:
- db $24
- db $6d, $8b, $00
- db $6d, $84, $00
- db $6d, $63, $00
- db $6d, $8c, $00
-
-Subanimation46:
- db $26
- db $6d, $8b, $00
- db $6d, $84, $00
- db $6d, $63, $00
- db $6d, $8c, $00
- db $6d, $0a, $00
- db $6d, $89, $00
-
-Subanimation47:
- db $23
- db $06, $82, $00
- db $07, $82, $00
- db $08, $96, $00
-
-Subanimation48:
- db $06
- db $03, $41, $04
- db $03, $48, $04
- db $04, $48, $04
- db $03, $48, $04
- db $05, $48, $04
- db $03, $48, $03
-
-Subanimation49:
- db $04
- db $04, $48, $04
- db $03, $48, $04
- db $05, $48, $04
- db $03, $48, $03
-
-Subanimation4a:
- db $01
- db $04, $84, $03
-
-Subanimation4b:
- db $03
- db $06, $72, $00
- db $07, $72, $00
- db $08, $72, $00
-
-Subanimation4c:
- db $68
- db $6f, $30, $00
- db $6e, $30, $00
- db $70, $30, $00
- db $6e, $30, $00
- db $6f, $30, $00
- db $6e, $30, $00
- db $70, $30, $00
- db $6e, $30, $00
-
-Subanimation4d:
- db $26
- db $32, $4b, $00
- db $33, $4f, $00
- db $32, $20, $00
- db $33, $16, $00
- db $32, $19, $00
- db $33, $0d, $00
-
-Subanimation51:
- db $a6
- db $76, $1b, $00
- db $34, $1b, $00
- db $76, $1b, $00
- db $34, $1b, $00
- db $76, $1b, $00
- db $34, $1b, $00
-
-Subanimation52:
- db $47
- db $77, $25, $00
- db $77, $9b, $00
- db $77, $1a, $00
- db $77, $9c, $00
- db $77, $2f, $00
- db $77, $50, $00
- db $77, $8c, $00
-
-Subanimation53:
- db $0c
- db $78, $30, $00
- db $78, $a2, $00
- db $78, $93, $00
- db $78, $61, $00
- db $78, $73, $00
- db $78, $a7, $00
- db $78, $33, $00
- db $78, $a8, $00
- db $78, $0e, $00
- db $78, $a9, $00
- db $78, $34, $00
- db $01, $9e, $00
-
-Subanimation54:
- db $0b
- db $79, $30, $00
- db $79, $a2, $00
- db $79, $93, $00
- db $79, $61, $00
- db $79, $73, $00
- db $79, $a7, $00
- db $79, $33, $00
- db $79, $a8, $00
- db $79, $0e, $00
- db $79, $a9, $00
- db $79, $34, $00
-
-FrameBlockPointers:
- dw FrameBlock00
- dw FrameBlock01
- dw FrameBlock02
- dw FrameBlock03
- dw FrameBlock04
- dw FrameBlock05
- dw FrameBlock06
- dw FrameBlock07
- dw FrameBlock08
- dw FrameBlock09
- dw FrameBlock0a
- dw FrameBlock0b
- dw FrameBlock0c
- dw FrameBlock0d
- dw FrameBlock0e
- dw FrameBlock0f
- dw FrameBlock10
- dw FrameBlock11
- dw FrameBlock12
- dw FrameBlock13
- dw FrameBlock14
- dw FrameBlock15
- dw FrameBlock16
- dw FrameBlock17
- dw FrameBlock18
- dw FrameBlock19
- dw FrameBlock1a
- dw FrameBlock1b
- dw FrameBlock1c
- dw FrameBlock1d
- dw FrameBlock1e
- dw FrameBlock1f
- dw FrameBlock20
- dw FrameBlock21
- dw FrameBlock22
- dw FrameBlock23
- dw FrameBlock24
- dw FrameBlock25
- dw FrameBlock26
- dw FrameBlock27
- dw FrameBlock28
- dw FrameBlock29
- dw FrameBlock2a
- dw FrameBlock2b
- dw FrameBlock2c
- dw FrameBlock2d
- dw FrameBlock2e
- dw FrameBlock2f
- dw FrameBlock30
- dw FrameBlock31
- dw FrameBlock32
- dw FrameBlock33
- dw FrameBlock34
- dw FrameBlock35
- dw FrameBlock36
- dw FrameBlock37
- dw FrameBlock38
- dw FrameBlock39
- dw FrameBlock3a
- dw FrameBlock3b
- dw FrameBlock3c
- dw FrameBlock3d
- dw FrameBlock3e
- dw FrameBlock3f
- dw FrameBlock40
- dw FrameBlock41
- dw FrameBlock42
- dw FrameBlock43
- dw FrameBlock44
- dw FrameBlock45
- dw FrameBlock46
- dw FrameBlock47
- dw SmallBlackCircleFrameBlock
- dw LargeBlockCircleFrameBlock
- dw FrameBlock4a
- dw FrameBlock4b
- dw FrameBlock4c
- dw FrameBlock4d
- dw FrameBlock4e
- dw FrameBlock4f
- dw FrameBlock50
- dw FrameBlock51
- dw FrameBlock52
- dw FrameBlock53
- dw FrameBlock54
- dw FrameBlock55
- dw FrameBlock56
- dw FrameBlock57
- dw FrameBlock58
- dw FrameBlock59
- dw FrameBlock5a
- dw FrameBlock5b
- dw FrameBlock5c
- dw FrameBlock5d
- dw FrameBlock5e
- dw FrameBlock5f
- dw FrameBlock60
- dw FrameBlock61
- dw FrameBlock62
- dw FrameBlock63
- dw FrameBlock64
- dw FrameBlock65
- dw FrameBlock66
- dw FrameBlock67
- dw FrameBlock68
- dw FrameBlock69
- dw FrameBlock6a
- dw FrameBlock6b
- dw FrameBlock6c
- dw FrameBlock6d
- dw FrameBlock6e
- dw FrameBlock6f
- dw FrameBlock70
- dw FrameBlock71
- dw FrameBlock72
- dw FrameBlock73
- dw FrameBlock74
- dw FrameBlock75
- dw FrameBlock76
- dw FrameBlock77
- dw FrameBlock78
- dw FrameBlock79
-
-; FrameBlock format is as follows:
-; first byte = number of tiles in FrameBlock
-;
-; Next, each group of 4 bytes describes a tile in the FrameBlock
-; first byte = y offset
-; second byte = x offset
-; third byte = tile id (it's actually tile id - $31)
-; fourth byte = tile properties (xflip/yflip/etc.)
-FrameBlock01:
- db $09
- db $00, $00, $2c, $00
- db $00, $08, $2d, $00
- db $00, $10, $2c, $20
- db $08, $00, $3c, $00
- db $08, $08, $3d, $00
- db $08, $10, $3c, $20
- db $10, $00, $2c, $40
- db $10, $08, $2d, $40
- db $10, $10, $2c, $60
-
-FrameBlock02:
- db $10
- db $00, $00, $20, $00
- db $00, $08, $21, $00
- db $00, $10, $21, $20
- db $00, $18, $20, $20
- db $08, $00, $30, $00
- db $08, $08, $31, $00
- db $08, $10, $31, $20
- db $08, $18, $30, $20
- db $10, $00, $30, $40
- db $10, $08, $31, $40
- db $10, $10, $31, $60
- db $10, $18, $30, $60
- db $18, $00, $20, $40
- db $18, $08, $21, $40
- db $18, $10, $21, $60
- db $18, $18, $20, $60
-
-FrameBlock03:
- db $04
- db $00, $00, $02, $00
- db $00, $08, $02, $20
- db $08, $00, $12, $00
- db $08, $08, $12, $20
-
-FrameBlock04:
- db $04
- db $00, $00, $06, $00
- db $00, $08, $07, $00
- db $08, $00, $16, $00
- db $08, $08, $17, $00
-
-FrameBlock05:
- db $04
- db $00, $00, $07, $20
- db $00, $08, $06, $20
- db $08, $00, $17, $20
- db $08, $08, $16, $20
-
-FrameBlock06:
- db $0c
- db $00, $08, $23, $00
- db $08, $00, $32, $00
- db $08, $08, $33, $00
- db $00, $10, $23, $20
- db $08, $10, $33, $20
- db $08, $18, $32, $20
- db $10, $00, $32, $40
- db $10, $08, $33, $40
- db $18, $08, $23, $40
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- db $18, $18, $24, $60
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- db $0f
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- db $18, $38, $49, $00 ; unused
-
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-
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-
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- db $00, $00, $2e, $00
- db $00, $10, $2e, $20
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- db $08, $00, $12, $00
- db $08, $08, $12, $20
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- db $00, $08, $4a, $20
- db $08, $00, $17, $20
- db $08, $08, $16, $20
-
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- db $00, $10, $2f, $00
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- db $01, $18, $2f, $00
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- db $02, $20, $2e, $20
- db $0a, $00, $3e, $00
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-
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- db $00, $0a, $4c, $00
- db $08, $00, $4c, $60
- db $08, $08, $4b, $60
-
-FrameBlock78:
- db $01
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-
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- db $01
- db $00, $00, $4e, $00
-
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-FrameBlock00:
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--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -194,7 +194,7 @@
jr .searchSpecialEffectTableLoop
.foundMatch
ld a, [hli]
- cp $FF ; is there a sound to play?
+ cp -1 ; is there a sound to play?
jr z, .skipPlayingSound
ld [wAnimSoundID], a ; store sound
push hl
@@ -267,7 +267,7 @@
ld d, a ; de = address of subanimation
ld a, [de]
ld b, a
- and 31
+ and %00011111
ld [wSubAnimCounter], a ; number of frame blocks
ld a, b
and %11100000
@@ -650,7 +650,7 @@
pop hl
ret
-INCLUDE "data/moves/animation_special_effects.asm"
+INCLUDE "data/battle_anims/special_effects.asm"
DoBallTossSpecialEffects:
ld a, [wcf91]
@@ -912,7 +912,7 @@
ld c, 20
jp DelayFrames
-INCLUDE "data/moves/animation_special_effect_pointers.asm"
+INCLUDE "data/battle_anims/special_effect_pointers.asm"
AnimationDelay10:
ld c, 10
--- a/main.asm
+++ b/main.asm
@@ -352,6 +352,8 @@
INCLUDE "engine/overworld/dust_smoke.asm"
INCLUDE "gfx/fishing.asm"
INCLUDE "data/moves/animations.asm"
+INCLUDE "data/battle_anims/subanimations.asm"
+INCLUDE "data/battle_anims/frame_blocks.asm"
INCLUDE "engine/movie/evolution.asm"
INCLUDE "engine/overworld/elevator.asm"
INCLUDE "engine/items/tm_prices.asm"