ref: d0bb99ec893c3880a8b606e7680bcdbaee71a46d
parent: 5459477ecd3c60342f31881343bc921b41b94eb0
author: IIMarckus <iimarckus@gmail.com>
date: Mon Oct 20 21:31:34 EDT 2014
Add Yellow’s slot machine graphics.
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -373,6 +373,9 @@
IF DEF(_BLUE)
INCBIN "gfx/blue/slotmachine2.2bpp"
ENDC
+INF DEF(_YELLOW)
+ INCBIN "gfx/yellow/slotmachine2.2bpp"
+ENDC
MoveAnimation: ; 78d5e (1e:4d5e)
push hl
--- a/engine/slot_machine.asm
+++ b/engine/slot_machine.asm
@@ -868,3 +868,6 @@
IF DEF(_BLUE)
INCBIN "gfx/blue/slotmachine1.2bpp"
ENDC
+IF DEF(_YELLOW)
+ INCBIN "gfx/yellow/slotmachine1.2bpp"
+ENDC
binary files /dev/null b/gfx/yellow/slotmachine1.png differ
binary files /dev/null b/gfx/yellow/slotmachine2.png differ